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On September 28 2010 20:36 JinDesu wrote:Show nested quote +On September 28 2010 20:34 Dommk wrote:On September 28 2010 20:32 Lann555 wrote:On September 28 2010 20:32 Dommk wrote: All this "Protoss > Terran lategame" talk seems bullocks to me. I've yet to see a single game where Protoss crushes Terran lategame, all the games that have gone past midgame have been down to the wire, no one side looked to have any sort of over bearing advantage, but early game however... Watch Tester in the RO16  Care to show a game? Most of Testers earlier games were just Tester crushing faces because he is that much better than his opponents, but the vast majority of other PvT's have been very even late game. Game 2 against Hyperdub. Mind you, Game 1 against ITR could have been the same if he actually killed off ITR's forces when they arrived at his base, instead of forcefielding incorrectly and letting them get away. I've watched that game too, Tester completely outplays and outclasses Hyberdub on every turn. Hyperdub does a ton of failed drops, fails to attack properly, Tester himself even admitted he went Phoenixes that game because he was so far ahead.
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On September 28 2010 20:34 TheBB wrote:Show nested quote +On September 28 2010 20:32 Number41 wrote:On September 28 2010 20:29 NeoLearner wrote:So, who do you think Cool practiced that 6 pool with?  On that map you know they will tech, so you can steal gas to slow their tech or just take a gamble... Do you, like, read the posts you answer? Or what? I'm sorry, why do you in your grand wisdom think he 6 pooled and please explain his plan in prior games.
Edit: I guess the answer could be "Your mom! Lolz" But stupid is stupid.
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On September 28 2010 20:27 4Servy wrote: sc2 is so boring to watch
Sadly enough, SC2 as a spectator sport really goes downhill fast. TvP is a horrible matchup that I have stopped watching. However, ZvT and ZvP are still somewhat interesting. Comparing the joy of watching TvP in Broodwar to the dreadful abomination that is TvP in Sc2 is sad. Ball vs ball kiting back and forth, it is dreadful, and the tank nerf was a big blow to the MU aswell, since marauders are so powerful people would be stupid building anything else. With tanks in the MU, it was somewhat interesting, but now...
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On September 28 2010 20:26 acceLL wrote:Show nested quote +On September 28 2010 20:24 Pekkz wrote: What can the protoss do early ? They get one sentry cus getting two you will get sooo late tech. If they get one, terran just waits and crush face when forcefield is over....
Terran needs some early game nerf, and they need it fast. You complain about balance in every single GSL live report thread.
When someone goes for early harass, but ends up allmost winning the game right there. Its boring to watch, and the PvT's this round was really fucking bad. The travel time from terran to protoss base should count into protoss favor , so he could hold off harass with basicly the same supply count. What ends up happening is terran units is far more cost effective, and protoss has no real counter to marauder with concussive shells.
Game on metalop he forcefielded the ramp just right, but still with 3 different ranged units, it didnt matter much and hungon is forced to pull probes and lost like 10 of em.
What i have a problem with is how retarded easy it is to micro marauders with concussive shells. And Marauders>stalker,zealot,sentry before protoss can get enough sentry to stop their kite path.
Its hard to watch this shit and not complain about imbalance. I play zerg, but its not hard to see that terran has a HUGE advantage over protoss early game.
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God we need some better maps, these games have been making my skin crawl.
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i see what you did there. =)
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On September 28 2010 20:39 Pekkz wrote: What i have a problem with is how retarded easy it is to micro marauders with concussive shells. And Marauders>stalker,zealot,sentry before protoss can get enough sentry to stop their kite path. .
The concussive shell is the vast majority of the problem, I can not believe how many units it fucks up at such a price. I really can't.
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On September 28 2010 20:38 shannn wrote:This is so win. Let's pray it will be like that.
Haha what do you mean, all the fruits are sliced to pieces because he gets crushed??^^
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I think alot of people complain about balance because if even the top players can't micro against a strategy that isn't hard to execute, then they themselves have little hope of doing so.
Alot of people also watched to see the next evolution of SC2 since they Korea is supposedly ahead in terms of strategy. But all of the strategies that we say today are already in the NA ladder. If these are the strategies that are going to be dominant in SC2, the games are going to be alot more dull.
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wow, thats pure win. Took me few sec to get it
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On September 28 2010 20:42 Tiny.pat wrote:Show nested quote +On September 28 2010 20:38 shannn wrote:This is so win. Let's pray it will be like that. Haha what do you mean, all the fruits are sliced to pieces because he gets crushed??^^
The fruit is laid out in a rainbow = Fruitdealer vs rainbow in the finals
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Dont care which race you play or whatever your agenda is:
These games were boring affairs, and that is not becuase the players werent good enough, but the game itself needs some fixes.
"Its not their job to entertain you"
It isent, but for eSport to work it needs to be exciting for the viewer otherwise people are not going to watch it regardless of who is playing.
IEM in Germany suffered from the Reaper allins, and now all we see are these fast risky builds.
Players job is to win, Blizzards job is to make the game survive as a eSport and it cant do that with viewers being bored.
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On September 28 2010 20:31 abrasion wrote:Show nested quote +On September 28 2010 20:29 Maul wrote: All players are now guaranteed almost $9k, with 2nd getting a massive ~$26k and first getting almost $90k! Feels good man I dunno if this is the place to bring it up but I _completely_ agree with superdanielman. The prize money should've been much, much, much less and they should have many more tournaments, creating long term support for the game - this is just blowing their wad. Fairly sure Blizzard chipped in quite a bit of that 85k didn't they? How much longer will that go on for.
The GSL is basically a marketing campaign for SC2 in Korea that's being bankrolled by Blizzard.
They're monthly tournaments that are going to run until the end of 2011 iirc.
I think each monthly tournament has a prize pool of ~$200k, so 16 months of ongoing marketing that's costing Blizzard ~$3.2 million, that's assuming Blizzard is bankrolling the entire thing, which I doubt considering TG Sambo and Intel are sponsors.
That type of marketing cost is peanuts if you know what Activision/Blizzard spend on marketing games like CoD:MW.
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Sure is kinda boring to see how terran's marine/maurader/medivac army just overpowers toss. But keeping in mind that the game is still relatively new, lets give it some time. The match I was most excited for (tester vs ITR) was actually pretty boring and Rainbow seemed to outclass Tester as much as he outclassed Hyperdub. Best wishes for Fruitdeaker, but I think if it comes to finals between him and ITR there is little doubt who will win.
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On September 28 2010 20:44 Pekkz wrote:Show nested quote +On September 28 2010 20:42 Tiny.pat wrote:On September 28 2010 20:38 shannn wrote:This is so win. Let's pray it will be like that. Haha what do you mean, all the fruits are sliced to pieces because he gets crushed??^^ The fruit is laid out in a rainbow = Fruitdealer vs rainbow in the finals 
Oh wow, now that you say it T_T; well done!
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On September 28 2010 20:44 Raevin wrote: Dont care which race you play or whatever your agenda is:
These games were boring affairs, and that is not becuase the players werent good enough, but the game itself needs some fixes.
"Its not their job to entertain you"
It isent, but for eSport to work it needs to be exciting for the viewer otherwise people are not going to watch it regardless of who is playing.
IEM in Germany suffered from the Reaper allins, and now all we see are these fast risky builds.
Players job is to win, Blizzards job is to make the game survive as a eSport and it cant do that with viewers being bored.
Completely agree. I think everything will be changed if we just got new maps with more travel time between the bases though. Feel like we get aloooot better games on maps where people spawn far apart.
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On September 28 2010 20:39 Pekkz wrote:Show nested quote +On September 28 2010 20:26 acceLL wrote:On September 28 2010 20:24 Pekkz wrote: What can the protoss do early ? They get one sentry cus getting two you will get sooo late tech. If they get one, terran just waits and crush face when forcefield is over....
Terran needs some early game nerf, and they need it fast. You complain about balance in every single GSL live report thread. When someone goes for early harass, but ends up allmost winning the game right there. Its boring to watch, and the PvT's this round was really fucking bad. The travel time from terran to protoss base should count into protoss favor , so he could hold off harass with basicly the same supply count. What ends up happening is terran units is far more cost effective, and protoss has no real counter to marauder with concussive shells. Game on metalop he forcefielded the ramp just right, but still with 3 different ranged units, it didnt matter much and hungon is forced to pull probes and lost like 10 of em. What i have a problem with is how retarded easy it is to micro marauders with concussive shells. And Marauders>stalker,zealot,sentry before protoss can get enough sentry to stop their kite path. Its hard to watch this shit and not complain about imbalance. I play zerg, but its not hard to see that terran has a HUGE advantage over protoss early game.
They don't have a HUGEEEEEEEEE advantage over protoss early game. You can stop most shit just by good use of sentries.
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United Kingdom12022 Posts
On September 28 2010 20:49 Ajunoo wrote: Sure is kinda boring to see how terran's marine/maurader/medivac army just overpowers toss. But keeping in mind that the game is still relatively new, lets give it some time. The match I was most excited for (tester vs ITR) was actually pretty boring and Rainbow seemed to outclass Tester as much as he outclassed Hyperdub. Best wishes for Fruitdeaker, but I think if it comes to finals between him and ITR there is little doubt who will win.
To be fair, MMM is the only real viable option against Toss as Mech just get's steamrolled.
I mean, you can go mass air but that generally doesn't work out very well. Best wishes indeed for Fruitdealer and I hope he actually wins the whole thing. Kisu made some silly mistakes in the game he lost against Rainbow and all Rainbow had to do was camp the ramp. That's not imbalance right there, that's just Kisu basically giving up I think. There was no way he should of attacked down the ramp at that point.
Also, I think he made a mistake building his robo where he did.
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What's also boring is that 1 free bunker = no early aggression. Letting Terran dictate all their matchups with risk-free harass and aggression with the odds always being in their favor is kind of dumb.
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