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[GSL] Open S1 - QuarterFinals - Page 85

Forum Index > StarCraft 2 Tournaments
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PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
September 29 2010 01:51 GMT
#1681
Besides it really should become a Bo5, I thought most of the games were actually pretty solid (even if all the P loss which will make every whine). Cool v Inca was probably the best overall, that game 2 was intense. Tester v ITR, I think people expected some longer matches, but their game 2 was also pretty great imo, I don't think Tester really had a choice but to actually do a suicide run down the ramp if he thought (and pretty logically) that ITR would be expoing behind the contain.
the farm ends here
Chronopolis
Profile Joined April 2009
Canada1484 Posts
September 29 2010 01:59 GMT
#1682
ARGasd;jasd;lajsd;lsajd omg tester...pulling off great FF's and then dumping the game to a suicide attack, twice.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-09-29 02:25:41
September 29 2010 02:24 GMT
#1683
I feel like these rounds are too close together, not giving players enough time to prepare. First semi is already tonight, and the quarters were 1 day after 4 of the players' Ro16s.

It might be affecting the games, they don't have enough time to practice defending a macro build order against tons of builds so they play really safe mass units.
Yeah, well, you know, that's just like, your opinion man
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
Last Edited: 2010-09-29 02:57:31
September 29 2010 02:57 GMT
#1684
On September 29 2010 11:24 ZapRoffo wrote:
I feel like these rounds are too close together, not giving players enough time to prepare. First semi is already tonight, and the quarters were 1 day after 4 of the players' Ro16s.

It might be affecting the games, they don't have enough time to practice defending a macro build order against tons of builds so they play really safe mass units.


I have to agree. I know they don't have much of a choice with their monthly schedule but I think that in itself is the whole problem. It should be 5 or 6 weeks instead. I don't think it's possible to shorten the earlier rounds because the casters would be exhausted and lose their voice leading to poor casting quality.

After the round of 16, it should be at the very least 1 day inbetween games. Maybe split the quarter finals in two days to give the players 1 day. That would be :

RO16 Group 1 (Monday)
RO16 Group 2
QF Group 1
QF Group 2 (Thursday)
Day off + weekend
SF Group 1 (Monday of the next week)
SF Group 2
Day off
Finals

Of course, counting the weekend, that leads to a weird schedule but it's better than having people play on two consecutive days in my opinion.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
skurj
Profile Joined September 2010
United States87 Posts
Last Edited: 2010-09-29 03:24:32
September 29 2010 03:23 GMT
#1685
I don't think Tester really had a choice but to actually do a suicide run down the ramp if he thought (and pretty logically) that ITR would be expoing behind the contain.


So the best Protoss micro player in the world has no choice but to take a certain loss over the chance of defending a push?

Don't forget, he had an observer free.

I'm not buying it. There was no reasoning behind that play that I understand.
I'd rather be zerg rushing
Hamlet
Profile Joined May 2010
United States27 Posts
September 29 2010 03:26 GMT
#1686
My interpretation was that Tester moving down a ramp was a symbolic gesture of gg before he typed it. He was out of ideas, and was giving up, but I think it feels weird (to both players and spectators) to gg out of nowhere, without having any battle. So he runs his units down and then types out.
Luoson
Profile Joined May 2010
New Zealand153 Posts
September 29 2010 03:45 GMT
#1687
Had to go and get my self capped (funny enuff from watching gsl) now i cant watch the finals =(
smegged
Profile Joined August 2010
Australia213 Posts
September 29 2010 04:29 GMT
#1688
On September 28 2010 20:42 kheldorin wrote:
I think alot of people complain about balance because if even the top players can't micro against a strategy that isn't hard to execute, then they themselves have little hope of doing so.

Alot of people also watched to see the next evolution of SC2 since they Korea is supposedly ahead in terms of strategy. But all of the strategies that we say today are already in the NA ladder. If these are the strategies that are going to be dominant in SC2, the games are going to be alot more dull.


I just thought that I would highlight this post.

It is so accurate that it's scary.
"I'm usually happy when I can see Dark Templar, Its when I can't see them that I get angry." - Altar
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
September 29 2010 06:17 GMT
#1689
On September 29 2010 12:26 Hamlet wrote:
My interpretation was that Tester moving down a ramp was a symbolic gesture of gg before he typed it. He was out of ideas, and was giving up, but I think it feels weird (to both players and spectators) to gg out of nowhere, without having any battle. So he runs his units down and then types out.

I think he just made a gamble but if so, he had to be really stressed to judge terran force down the ramp so wrong. Or rather he realized it too late and just gave up on retreating back to base?
wwww
fellcrow
Profile Blog Joined March 2010
United States288 Posts
September 29 2010 07:50 GMT
#1690
On September 28 2010 18:00 MrCon wrote:
NEXLiveForever (T) vs. MakaPrime (T)
Cool (Z) vs. oGsInCa (P)


&


Tester (P) vs. Rainbow (T)
oGsEnsare (T) vs. HongUnPrime (P)

I wish rainbow and cool won, but I don't beleive it.
The closest will be ensnare vs Hongun imo.


Lol you got every guess wrong, and there was maybe one upset. But really all these players are top tier.
Has anyone really been far even as decided to use even go want to do look more like?
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