• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:25
CET 13:25
KST 21:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets0$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)12Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822
StarCraft 2
General
SC2 Spotted on the EWC 2026 list? Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1195 users

Slush vs Artosis - Page 3

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 23 24 25 Next All
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
May 09 2010 03:00 GMT
#41
Artosis and TL have a history in the Starcraft Scene.

Obviously Artosis was emotionally affected after he was given a loss, and obviously TL Staff was emotionally affected after giving artosis the loss.

Just let things get more calm and both TL staff and Artosis will have a good time once again.

Nice response by nazgul.

GN8 everyone and thanks for the casting.
Grubby and Ret fan, but a TERRAN player :D
Eury
Profile Joined December 2008
Sweden1126 Posts
May 09 2010 03:01 GMT
#42
Artosis is a child throwing a tantrum. When it comes to behavior and manners he really should start acting more like Tasteless instead of Idra.
But at least he is providing plenty of entertainment, I give him that.

Regarding the rules, just make it very simple and award the loss automatically to whoever disconnects no matter what. There is no need of any subjective ruling that will always be subjected to drama.
prosper
Profile Joined April 2010
United States20 Posts
May 09 2010 03:01 GMT
#43
I am new to the SC scene and TL but it is the best SC site I have found and I am thankful for it. You guys issuing the apology speaks volumes and I am very glad to see you guys did it rather than just let the situation go without speaking up about it. Thanks for all you guys do and I really enjoyed watching the tournament today, and look forward to watching more in the future.
SuperXlax
Profile Joined March 2010
United States197 Posts
May 09 2010 03:02 GMT
#44
On May 09 2010 11:59 Jyvblamo wrote:
I'm glad TL came forth with this reasonable response. You can always count on TL to do the right thing... eventually.

everythingwentbetterthanexpected.jpg

Exactly, love TL <3.

People still posting with negative comments about Artosis' behavior - he had every right to be upset.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
May 09 2010 03:03 GMT
#45
Regardless we'll try to keep looking for options to make this right. If you have any suggestions you are more than welcome to post them here.


Buy Artosis a new stick of ram.

^_^
Be versatile, know when to retreat, and carry a big gun.
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
May 09 2010 03:04 GMT
#46
On May 09 2010 12:01 Eury wrote:
Artosis is a child throwing a tantrum. When it comes to behavior and manners he really should start acting more like Tasteless instead of Idra.
But at least he is providing plenty of entertainment, I give him that.

Regarding the rules, just make it very simple and award the loss automatically to whoever disconnects no matter what. There is no need of any subjective ruling that will always be subjected to drama.


Yeah, because battle.net and other things that are completely out of your control should totally be held against a player. TL's policy is the proper policy.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
BroOd
Profile Blog Joined April 2003
Austin10833 Posts
May 09 2010 03:04 GMT
#47
I'm going to post so you get the perspective of one of the people involved in reviewing the replay and coming to what we can now acknowledge was a poor decision.

At the time, we had to weigh the idea of 99% winning vs 100% winning. The line between the two is small but profound. As someone who hasn't played SC2 enough yet to know how large army battles will come out (I thought slush had the left-side battle won easily with those fungal growths), I couldn't say for certain that Slush had 0% chance of ever coming back in any possible universe. It was unfortunate that we didn't have someone more knowledgable on hand at the time to make a more informed call, but c'est la vie.

We were well aware that artosis was very ahead. The issue is that if you get the win in a situation where you're only 99% winning, you essentially benefit from your own disconnect by denying your opponent the opportunity (no matter how infinitesimal it might be) to try to make a comeback. Every player deserves the right to keep fighting until he's dead or taps out, and there's no way one player should get to take away that right if they were were the one who disconnected.

Rules have to be broadly applicable and easily definable. What I mean is that the rules that apply to one person and their games have to stand for every other game to maintain fairness. How do we judge how far ahead someone was objectively, with what critera? How can we apply that standard to other games in the future? Were you 99% ahead? 95%? And is that the line? Or is the line 88% ahead?

That said, after having time to review the game and get input from better players than I, I can certainly defer to their opinion and concede that artosis had won 100%, and should have been awarded that win post-disconnect. At the time, it wasn't that clear, and the fairest option for both players seemed to be to offer a re-game. I can certainly say it was a mistake, and a very unfortunate situation for both artosis and slush. The most we can try to gain from this, like Nazgul said, is the ability to judge these situations better in the future.

I hope this helped explain some of the reasons why this whole situation boiled into what it did. When TL admins like Nazgul and Kennigit make tough decisions like this, they do so in good faith and with the best interests of the players and the tournament in mind, it's important to remember that.
ModeratorSIRL and JLIG.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
May 09 2010 03:04 GMT
#48
Most people don't know how incredibly difficult it is to run a high profile tournament. <3 TL mistakes happen don't let it get you down keep running cool events please. Not going to comment on anyones behavior in particular but it's always a tough decision to make on if to give someone a win or not from a disc in a high profile tournament no matter the circumstances. Theres a ton of pressure on you to get it right and sometimes you wind up being a little bit too conservative ask anyone with a decent amount of tournament experience it happens. People should calm down.
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
Last Edited: 2010-05-09 03:27:24
May 09 2010 03:06 GMT
#49
Sorry Dan T__T!
twitter.com/xerislight -- follow me~~
grevenchile
Profile Joined November 2009
Chile118 Posts
May 09 2010 03:06 GMT
#50
make a showmatch with cauthonluck and artosis as the final that should have happen
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
May 09 2010 03:07 GMT
#51
On May 09 2010 12:06 Xeris wrote:
This really should have not happened in the first place , a reasoned decision should have been made from the get-go. If the tournament admins don't know the game enough to make a reasoned decision, other people should have been consulted. Naz is great for trying to rectify a situation that shouldn't have even happened in the first place.

Artosis got dicked and that SUCKS


Responses like this are EXACTLY what I'm talking about I'm coming from 2 years on iCCup and 3 seasons on PGTour as my listed experience in this matter. This is much much easier said than done especially when the players have already talked about and argued about it so that you're being pressured even more to make hte "right" decision.
Tone_
Profile Joined May 2009
United Kingdom554 Posts
May 09 2010 03:09 GMT
#52
Seems like it was a heated response from Artosis towards TL and apologies from both are necessary.

I think it was up to sLush to concede graciously and it is actually there that the issue lies.
Hasta La Victoria Siempre | 톤
HydroXy
Profile Joined May 2010
United States513 Posts
Last Edited: 2010-05-09 03:15:17
May 09 2010 03:12 GMT
#53
Very professional response. I can understand Artosis's frustration, since he probably was close to the "99/1 favorite" to win that game. But a policy is a policy, and as administrators you've got to stick to your guns (and think of both players when making the decision). Perhaps Slush should have conceded, or perhaps there should have been high-level players to give a more accurate appraisal of how the game would turn out and whether there should be a regame. Regardless, those options weren't available, so you did what you said you would do in any situation, in any tournament, and decided to regame.
Eury
Profile Joined December 2008
Sweden1126 Posts
May 09 2010 03:13 GMT
#54
On May 09 2010 12:04 I_Love_Bacon wrote:
Show nested quote +
On May 09 2010 12:01 Eury wrote:
Artosis is a child throwing a tantrum. When it comes to behavior and manners he really should start acting more like Tasteless instead of Idra.
But at least he is providing plenty of entertainment, I give him that.

Regarding the rules, just make it very simple and award the loss automatically to whoever disconnects no matter what. There is no need of any subjective ruling that will always be subjected to drama.


Yeah, because battle.net and other things that are completely out of your control should totally be held against a player. TL's policy is the proper policy.


If Battlenet is truly at fault, then in most cases both players will be dropped, not just one.

But fine, don't have auto loss. Check the replay and then decide if the disconnected player got a very clear advantage. If so, then allow a rematch.

Never, ever, award a win to someone that disconnects no matter how big the advantage is in favor of him. That would be completely unfair to the opponent.
UbiNax
Profile Joined February 2010
Denmark381 Posts
Last Edited: 2010-05-09 03:18:55
May 09 2010 03:15 GMT
#55
+ Show Spoiler +
On May 09 2010 12:13 Eury wrote:
Show nested quote +
On May 09 2010 12:04 I_Love_Bacon wrote:
On May 09 2010 12:01 Eury wrote:
Artosis is a child throwing a tantrum. When it comes to behavior and manners he really should start acting more like Tasteless instead of Idra.
But at least he is providing plenty of entertainment, I give him that.

Regarding the rules, just make it very simple and award the loss automatically to whoever disconnects no matter what. There is no need of any subjective ruling that will always be subjected to drama.


Yeah, because battle.net and other things that are completely out of your control should totally be held against a player. TL's policy is the proper policy.


If Battlenet is truly at fault, then in most cases both players will be dropped, not just one.

But fine, don't have auto loss. Check the replay and then decide if the disconnected player got a very clear advantage. If so, then allow a rematch.

Never, ever, award a win to someone that disconnects no matter how big the advantage is in favor of him. That would be completely unfair to the opponent.


i disagree, ofc they should be able to give a win to the disc if he got it 100% as Nazgul stated in the OP

-- on that note i think a solution could be:

Take away slush's TLI 2# title and price money and let artosis play against Cauthonluck in the finals.

And even though Slush should have conceded the game and given the win to artosis then he should get a showmatch with pricemoney to make up for it.
Radical
Profile Blog Joined March 2007
United States481 Posts
Last Edited: 2010-05-09 03:16:53
May 09 2010 03:15 GMT
#56
On May 09 2010 12:09 Tone_ wrote:
Seems like it was a heated response from Artosis towards TL and apologies from both are necessary.

I think it was up to sLush to concede graciously and it is actually there that the issue lies.


I agree. I think TL, though it made a wrong decision, can't really be blamed in this situation, especially given the apology issued in this thread. I also think Artosis' anger is 100% justified. In a situation like that, what SHOULD have happened is that slush should have given artosis the win.

Edit: I'm certainly not a high level player, so my opinion....may not mean that much.
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
Last Edited: 2010-05-09 03:19:35
May 09 2010 03:17 GMT
#57
TL: made a mistake in good faith

Artosis: got screwed by mistake, got emotional, and couldn't handle it like a mature adult (kind of understandable though given the situation)

Slush: took the regame even though he probably knew he lost, not deserving of respect (unless maybe he needed the money to pay for his sick mother's hospital bills or something lol)
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
Last Edited: 2010-05-09 03:21:25
May 09 2010 03:17 GMT
#58
Good response. Writing up a set of rules and judging procedures would really help in the future, since you can always look to the rules in a tough spot. There are really only a couple of disc scenarios, most of which Naz already lined out.

For this situation, some rule should be written beforehand to determine the difference between 99% winning a game (which would be regame), and effectively 100%. It doesn't really matter how you define 'effectively 100%', just that everyone is aware of it.
Eury
Profile Joined December 2008
Sweden1126 Posts
May 09 2010 03:17 GMT
#59
On May 09 2010 12:15 UbiNax wrote:
+ Show Spoiler +
On May 09 2010 12:13 Eury wrote:
Show nested quote +
On May 09 2010 12:04 I_Love_Bacon wrote:
On May 09 2010 12:01 Eury wrote:
Artosis is a child throwing a tantrum. When it comes to behavior and manners he really should start acting more like Tasteless instead of Idra.
But at least he is providing plenty of entertainment, I give him that.

Regarding the rules, just make it very simple and award the loss automatically to whoever disconnects no matter what. There is no need of any subjective ruling that will always be subjected to drama.


Yeah, because battle.net and other things that are completely out of your control should totally be held against a player. TL's policy is the proper policy.


If Battlenet is truly at fault, then in most cases both players will be dropped, not just one.

But fine, don't have auto loss. Check the replay and then decide if the disconnected player got a very clear advantage. If so, then allow a rematch.

Never, ever, award a win to someone that disconnects no matter how big the advantage is in favor of him. That would be completely unfair to the opponent.


i disagree, ofc they should be able to give a win to the disc if he got it 100% as Nazgul stated in the OP


It wasn't 100%.
100% would had been if Slush had an extractor and nothing else.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2010-05-09 03:20:25
May 09 2010 03:18 GMT
#60
***Spoilers for the series here if that isn't obvious.***

Judging as a player I can say [I double checked the replay since it was noted I couldn't have been paying much attention the first time] that artosis did have the game 100% won. [I still say that the battle at the end may not have been 100% won, but there was no chance of comeback from slush]

As an admin with limited SC2 insight, I can definitely understand giving slush the regame. Remember you might think that the better player should win the regame as well, but considering how tilted artosis was, only regaming for risk of being DQ'd, it was no suprise that he lost the game.

Under pressure, from the flow of the tournament and the players themselves, you have to respect someone actually manning up and actually making a decision, right or wrong. And there will be people hating you for it either way. It's not an easy situation to make and I think you guys should be a bit more emphatic in this situation.

The only "manner" way to resolve the situation is for the player losing to forfeit. Not an easy thing to do but its the only way to avoid admins having a situation they don't want to be in.
Prev 1 2 3 4 5 23 24 25 Next All
Please log in or register to reply.
Live Events Refresh
RongYI Cup
11:00
Qualifier 3
WardiTV684
Rex106
BRAT_OK 89
3DClanTV 24
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 369
SortOf 103
Rex 95
BRAT_OK 89
StarCraft: Brood War
Rain 14369
Sea 5881
Shuttle 2305
Horang2 2160
Mini 900
Larva 745
EffOrt 653
Stork 642
actioN 501
Hyuk 393
[ Show more ]
firebathero 314
Soma 309
Zeus 235
ZerO 216
Snow 205
Light 197
ggaemo 135
Mong 128
Hyun 113
Pusan 104
Leta 103
Rush 93
hero 72
JYJ 70
Mind 58
Sharp 52
JulyZerg 46
Free 41
zelot 33
Sexy 24
Bale 18
ajuk12(nOOB) 17
Sacsri 15
scan(afreeca) 14
soO 14
Terrorterran 12
Noble 9
GoRush 8
Icarus 7
Dota 2
XcaliburYe144
NeuroSwarm90
ODPixel77
Counter-Strike
olofmeister2051
x6flipin484
Super Smash Bros
Mew2King76
Other Games
B2W.Neo1533
Pyrionflax603
Fuzer 236
crisheroes209
ZerO(Twitch)16
Organizations
Other Games
gamesdonequick3353
StarCraft: Brood War
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• naamasc214
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• iopq 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota234
League of Legends
• Jankos4022
• Lourlo1136
• TFBlade478
Upcoming Events
WardiTV Invitational
1h 35m
PiGosaur Cup
12h 35m
WardiTV Invitational
23h 35m
The PondCast
1d 21h
OSC
1d 23h
OSC
2 days
All Star Teams
3 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
3 days
All Star Teams
4 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
4 days
[ Show More ]
OSC
4 days
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2026-01-12
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.