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Protoss Build of the Week Returns: Patch 4.0 Protoss

Forum Index > StarCraft 2 Strategy
18 CommentsPost a Reply

Protoss Build of the Week Returns: Patch 4.0 Protoss

Text byTL Strategy
Graphics byshiroiusagi
November 25th, 2017 16:10 GMT
An IntroductionShoWTimE's 2gate expandHarstem's 2-oracle into 8-gateZest's blink/robo 2x forge

An Introduction


Hey guys, my name is Gemini and I'm a Grandmaster Protoss player who has been making guides since 2011 on various sites. The Build of the Week is my most popular series of build order guides that I've been making for about three years now on /r/allthingsprotoss. With the help of TeamLiquid.net and Spawning Tool I'm now bringing my guides over to TL as well!

Each write-up includes build order notes, an explanation/analysis of how the build works, and a VOD section so you can check out the source game and how it should go. I'll also include the Spawning Tool link so that you can practice it in game yourself and download the replay of me doing it. I hope you enjoy and be sure to read the whole write-up before asking any questions as I'm sure some of them will be answered in here!

How to use Spawning Tool
Link to the PvP Spawning Tool Build
Link to the PvP v2 Spawning Tool Build
Link to the PvZ Spawning Tool Build
Link to the PvT Spawning Tool Build
Link to /r/allthingsprotoss Guide.

New Patch, New Builds

With the introduction of Patch 4.0, many Protoss players might feel lost since most of the builds were completely scrapped with the removal of the MSCore. Luckily for all of you, I've put together this special edition of the BotW including one build per matchup to get you all started on the right track!

Before I get started, I need to say a few words on how my build order notes will now be written. Since energy based chronoboost is back, it is much more important to follow chronoboost timings listed in the build. You can’t missclick and then instantly reassign it to where it should be going, so it’s important to pay attention. The increased boost power also means that if you miss certain chronoboosts it could heavily impact a build, since it relies on that quicker progression to function. I will mention the early game chronoboost timings no matter where they are going, however after a certain point I will stop mentioning since at that point it will be less important where they go and it is assumed you will be using them on important upgrades and probes.

At the moment, the European players have been playing for a longer time than any others so I’m trusting their chronoboost timings over the Koreans. The EU players are chronoing immediately at the start of the game, and once more on 18 supply. The Koreans were waiting until later to chrono and in general seemed less optimized. The first chrono is more like at around 1/3 of the way after the first probe starts, that way you have constant probe production until 14. If you do it immediately at the start there will be a super tiny gap in probe production.

[PvP] ShoWTimE's 2 gate expand into robo/twilight



Now originally PvP seemed like it was going to be a bit of a chaotic mess of early game all ins, however with the addition of the shield battery, this shouldn’t be something to worry about. This is an extremely safe and solid style that will get an expansion early and defend it well.

Build Notes

ShoWTimE's 2 gate expand into robo/twilight
Chrono Nexus
14Pylon
16Gate
16Gas
172nd Gas (Rally into gasses)
182nd Gate (Scout with this probe)
Chrono Nexus
@100% Gate --> Cyber
21Pylon
@100% Cyber --> 2x Adept + WG (Chrono)
@100% 2x Adept --> 2x Stalker
2:30 Shield Battery (If you want to be safe)
31Nexus + Pylon on low ground
31Robo
35Twilight Council
37Pylon
@100% Robo --> Observer
3:40 Shield Battery
@100% Twilight --> Blink
@100% Obs --> 3x Immortal (Chrono)
51Forge + Pylon
~4:50 2x Gas
5:30-6:15 6x Gate + Templar Archives
~6:20 3rd Nexus
@100% 3rd Immortal --> Warp Prism
Continue Immortal pproduction


ShoWTimE's 2 gate expand into robo/twilight safe version
Chrono Nexus
14Pylon
16Gate
16Gas
172nd Gas (Rally into gasses)
182nd Gate (Scout with this probe)
Chrono Nexus
@100% Gate --> Cyber
21Pylon
@100% Cyber --> 2x Adept + WG (Chrono)
@100% 2x Adept --> 2x Stalker
2:30 Shield Battery (If you want to be safe)
31Nexus + Pylon on low ground
31Robo
@100% Pylon --> Shield Battery
@100% 2x Stalker --> 2x Sentry
Chrono Warp Gate
Extra Shield Batteries if s cout late Nexus
@100% WG --> 1x Stalker + 1x Sentry (If potential early pressure)
@100% Robo --> Immortal (Chrono) --> Observer
46Pylon
4:50 Twilight Council
Continue Immortal production
Chrono probes
~5:30-6:00 2x Gas
@100% Twilight --> Blink
6:00 Robo Bay + Forge + 2x Gate
~6:40 3rd Nexus + 2nd Robo
@100% 3x Immortal --> Warp Prism
@100% Robo Bay --> Disruptors
@100% Blink --> Charge
Extra gates as affordable


Build Explanation



For this PvP build I offered two versions of it. One is the baseline version that ShoWTimE used vs. another passive opener which gives you a good idea of how the build is meant to go, and the other is an altered version that is a bit safer if you end up scouting any sort of incoming aggression. It also features a different follow up if you would like to try out some different mid game compositions.

This is basically the 4.0 altered 2gate safe expand. It works essentially the same as before, however it’ll need some small tweaks since you no longer need to spend 100/100 on a MSCore for protection. Since there are no overcharges to stop early adept shades, early adepts have become much more powerful. To combat this, some slight changes will need to be made to your early game defense. From now on, you should be walling at the top of your main ramp with your first pylon and two gateways and leaving a probe at the gap after expanding. This allows you to build a building in the gap as the shades attempt to shade in, and then cancel it when they cancel their shades. If you do not do this, the adepts will one shot your probes, thus making shield batteries ineffective. However, that doesn’t mean you shouldn’t build those either. To be extra safe against adepts and oracles or any other pressure, you should build one shield battery in your main mineral line early on (around 2:30 in game time). Oracles four shot probes now with shield battery support, and a single adept basically will never kill a probe by itself with a shield battery if you have units fighting it. They are very strong buildings and should not be underestimated.

Now that we know the new additions to early game PvP, this explains why this opener starts with adepts. If your opponent did NOT take these precautions, then you may very well win the game with your first two adepts. You could gain an incredible early lead that is easily snowballed for a victory later on. They also allow for some early game scouting to check if they have expanded or not, which can help you determine if you need extra shield batteries or not. Following the two adepts are two stalkers, and then two sentries for defense and a follow up hallucinated phoenix scout. After expanding (you will be supply blocked on 31 with this build since ShoWTimE decides to get many units out early) you then get a Robo as well to start your tech progression, and a Twilight Council follows that up shortly as well for blink. A forge and immortal production, along with two extra gates, will complete the general setup of this opening which is basically identical to how people have been opening in PvP for the last few months.

Depending on what you scout with hallucinated phoenixes, you can decide to make even more gateways and take a slightly later expand like ShoWTimE does this game, or you can expand a bit earlier and then get the extra gateways. It’s dependent on what you think is a better option on a game by game basis. After that, you can then tech up to a normal chargelot/immortal/archon composition as has been so popular recently. ShoWTimE goes for adepts in this game, but I believe chargelots would have been a better option to go for.

For the defensive variation of the build, it basically just delays everything to get some faster immortals and more shield batteries out. Socke went for a blink aggression and ShoWTimE defended easily with immortals and shield batteries. He then teched up to blink and disruptors . You could very easily do a disruptor follow up with the baseline build as well, since it doesn’t seem set in stone which are the correct unit compositions to go for in PvP at the moment. Disruptors are still very strong if used properly, colossi seem to also be good vs heavy chargelot compositions, but chargelot/immortal/archon still has a great brute force ability that can break a lot of players before they have the proper composition. So try some different styles out, use this build as a general guideline, and build LOTS of shield batteries if you’re getting all inned.

VODs



Unfortunately, this game was not casted on any of the streams, but if you download the Spawning Tool replay, it features the replay of this build that you can watch.

Spawning Tool link for the baseline build.

Spawning Tool link for the safe variant build.

[PvZ] Harstem's 2 Oracle into 8 gate stalker/sentry all in



Unfortunately for us, PvZ is the one match up that seems like it will cause a bit of difficulties. Late game Zerg has some incredible strength with the new infestors, so to combat this it seems most reliable to end the game early before this happens. So, to get you all started on the right foot, this build by Harstem is a very fun and fresh type of aggressive opening to keep Zergs from getting to their end game.

Build Notes

Harstem's 2 Oracle into 8 gate stalker/sentry all in
Chrono Nexus
14Pylon
16Gate (Scout with this probe)
17Gas
Chrono Nexus
19Nexus
@100% Gate --> Cyber
212nd Gas
22Pylon
@100% Cyber --> Stalker + WG
Chrono Nexus
29Stargate
Chrono Nexus
@100% Stalker --> Adept
372x Gate
@100% Stargate --> Oracle (Chrono)
42Pylon
3:35 --> 2x Gas
44Adept
52Pylon
@150 Gas --> 2nd Oracle (Chrono)
@100% WG --> 1x Sentry
@100% Robo --> Warp Prism
Stop @44 Probes
4:45 --> 3rd Nexus + 5x Gate
Sentry warp ins
Pylons at home
Continuous stalker/sentry warp ins
Hit @6:10 w/ 2 adepts, 8 stalkers, 8 sentries, 2 oracles


Build Explanation



Since most optimized PvZ builds pre-patch cut out the MSCore early to afford faster tech anyway, the general order for these builds doesn’t really change too much. So this build starts with a pretty normal 19 Nexus into Stargate opening for two fast Oracles to harass and scout the Zerg. Harstem chronoboosts out a Stalker first to deny overlord scouts, but if you feel safer going for an adept first to scout then that’s totally fine. The new overlord speed buff makes it tough to deny scouting so that’s why he is getting the stalker first. After the Stargate, you then get two more gateways and slightly later a Robo to set yourself up for a 3rd expansion. This looks very normal to a scouting Zerg player and seems to be very macro oriented. However, as you’re expanding to the 3rd, you’re also throwing down five extra gateways and getting a warp prism out of your robo. You’ll be warping in nonstop sentry/stalker production and hitting around 6:10 with a good amount of units that the Zerg shouldn’t be well prepared for after they see you trying to take a 3rd base. This is a very simple and clear build that should hopefully make your PvZs a little less chaotic, however the early game might still be a bit troublesome for some of you so I’ll talk a little bit about early game defense as well.

Early Game Defense With No MSCore



Three things have been added to help with early game Protoss defense of Zerg cheeses. First is the adept shade vision being buffed to four up from two. Second is the increased damage of Stalkers. And finally, is the shield battery. Do not underestimate how strong these additions are. The added vision range will help count drones and see what units are on the map while being out of harm’s way. Shield batteries heal extremely quickly, and putting just one per mineral line can easily help vs modest ling drop openers. Probes can stay alive longer while drilling vs lings, an adept will basically be untouchable. Ravager all ins hitting your front door? Stalkers kill them much quicker now, and since shield batteries cost only 75 minerals, you can easily make enough so that they cannot all be corrosive biled out of existence. Opening with a fast stargate also gives you protection from the air to help clean up anything that is left over from the attack.

I’m not saying it will be easy or that you won’t still face some all ins that require more intense reactions, but the tools to defend are there and it’ll just take some time to get used to using them and adapting to the new changes.


VODs





Also just like the other builds, the Spawning Tool replay has the original replay for this game.


[PvT] Zest's Blink/robo into double forge



Zest is best, and so is blink/robo. Zest has effectively brought back his old blink/robo style that he used nonstop for the longest time and it’s insanely good. Mass blink stalker chargelot with double forge upgrades into templar is extremely strong on the patch at the moment and is an incredibly solid way to play. Unlike all those oracle cheeses that are going on, this is less likely to be effected in any upcoming balance changes, so come be an honorable protoss with our friend Zest.

Build Notes

Zest's Blink/robo into double forge
Chrono Nexus
14Pylon
16Gate (Scout with this probe)
17Gas
19Nexus
20Cyber
21Gas
22Pylon
@100% Gate --> Stalker (Chrono)
@100% Stalker --> 2nd Stalker (Chrono)
29Robo
Chrono Nexus
34Twilight Council
362x Gate
@100% Robo --> Obs (Chrono) --> 2x Obs
@100% Twilight --> Blink
41Pylon
4:00 3rd Nexus (If safe enough. Some shield batteries if you want to play safe, then expand)
4:10 Natural gasses
@100% WG --> 3x Stalker
Shield Batteries when affordable
57Pylon
4:50 2x Forge --> Constant Chrono
2x Sentry
5:20-5:40 5x Gate
3rd Gasses
@100% Blink --> Charge
Immortal production
Warp Prism
4th base when safe
Extra gates + Templar Archives by 8 minutes


Build Explanation



The nice thing about PvT builds is that the early game didn’t really change very much in terms of build orders, at least for this style. Blink/robo pre-patch worked essentially the same as it does post-patch, except you don’t have to build an MSCore anymore and instead you chrono out some early stalkers to pressure
.
So that’s what this build starts with, a normal 19 Nexus opener with some chrono'd stalkers to deal with the potential reaper and to scout around and poke at the front of the Terran’s base. Afterwards, you get a robo and a twilight and then two extra gates while you chrono probes and one observer to get across the map. Zest even goes for a four minute 3rd base in his games since he’s an absolute god and isn’t afraid of any pressure. He doesn’t even get shield batteries until super late either because he’s so confident in his reactionary stalker movement and map vision. If you guys want though you can delay the Nexus slightly and get a shield battery per base to be safe.

After you setup your 3rd you’ll want to go into double forge and keep the chrono going constantly. With the new 100% boost power on chrono your upgrades finish unbelievably quickly if you constantly dump chrono into them, so you can hit some gnarly 2/2 and 3/3 timings. You’ll pair this up with a large gateway explosion around at around 5:20 so that you can power hard in the mid game with a massive amount of chargelot/blink stalker. To then compliment the army if the game goes later, you can tech into High Templar for storm. You should also get some immortals into the mix to buff your army a bit once it goes later, and a warp prism to either harass the opponent or to carry your Templar in to keep them safe and to suicide storm right in the middle of the terran army. From there you can continue with that composition or add in colossi eventually as well or tempest if they decide to turtle with ranged liberators.


Defending Drops and Map Vision



It’s important to remember when opening Robo vs terran, to set your observers up in a way to cover the areas you want. This old BotW featuring Stats’ robo opener goes into detail on observer placement and how to play around that vision. I would suggest taking another look at this if you aren’t sure what I’m talking about or need a refresher.

Secondly, shield batteries should be paired with a cannon or two on the edges of bases to help defense. They’re very cheap and keep your cannons and units alive so much longer, so they really should not be underestimated, as I have mentioned many times already in this guide. Get two or three in each spot of contention to stay safe.

Finally, remember that you have a new recall ability! You can recall to any Nexus that has 50 energy available on a 130 second cooldown. Once the recall is finished channeling your units are free to move and attack immediately, unlike before where you had to wait a few seconds and were vulnerable. This increases your ability to punish doom drops extremely hard if the terran is not paying well enough attention to them. Just be sure that there aren’t any other attacks coming on the other side of the map before you recall your entire army to one place, since it does have a 130 second global cool down.


VODs



This VOD is also unavailable, but the Spawning Tool link has the replay of this game.


Thank you all for reading and if you have any questions/comments please leave them below and I'll try to get to all of them! Good luck with the new patch!

Brought to you by the TL Strategy Team in collaboration with Overwolf and Spawning Tool.


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Kerdinand
Profile Joined November 2016
Germany113 Posts
November 25 2017 16:20 GMT
#2
It's great to have you back here Gemini! <3

Was already wondering what happened to PBW, but it seems you're just in time for the new patch!
Na jakar me'nah. - sOs - PartinG - Stats
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
November 25 2017 16:25 GMT
#3
Thanks this will boost my protoss winrate even more! i love patch 4.0
http://www.twitch.tv/pinokotsbeer
CoolSea
Profile Blog Joined April 2011
United States236 Posts
November 25 2017 17:47 GMT
#4
Thanks! I've been trying to switch to protoss, but am having trouble with bo's and what not. Appreciate the write up!
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2017-11-25 18:31:42
November 25 2017 18:31 GMT
#5
IT'S BACK

Is it possible to be safe with robo/twilight openings PvZ when they ling drop and stuff like that? Feels like you need too many batteries for it to be worth it.

In PvP i have great success going full chronos on WG, 6 stalkers asap and phoenixes. Vs the 2 adepts i lose a couple probes but the counter attack just wins me the game. Phoenixes deal with the oracle if needed then support my army, lift immos/stalkers, i try to snipe the pylon in their wall and unpower the 2 gates.
Was wondering how you'd counter that.

Thx for these, as always :p
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
PuddleZerg
Profile Joined August 2015
United States82 Posts
November 25 2017 18:41 GMT
#6
And here I was hoping they'd have to figure it out themselves for a change.
"Weapons grade autism" - Destiny
leublix
Profile Joined May 2017
493 Posts
November 25 2017 18:51 GMT
#7
Nice write up. You missed mentioning WG in the PvT build. I mean it's obvious, just for the sake of completion.
Gemini_19
Profile Joined June 2010
United States1246 Posts
November 25 2017 19:18 GMT
#8
On November 26 2017 03:31 ArtyK wrote:
IT'S BACK

Is it possible to be safe with robo/twilight openings PvZ when they ling drop and stuff like that? Feels like you need too many batteries for it to be worth it.

In PvP i have great success going full chronos on WG, 6 stalkers asap and phoenixes. Vs the 2 adepts i lose a couple probes but the counter attack just wins me the game. Phoenixes deal with the oracle if needed then support my army, lift immos/stalkers, i try to snipe the pylon in their wall and unpower the 2 gates.
Was wondering how you'd counter that.

Thx for these, as always :p



I feel like robo/twilight openings definitely are weaker now unless you're opening archon drop. I've been seeing more HT archon drops rather than DT archon drops in the new patch. But stargate is definitely the safest option.

The PvP style sounds interesting. I haven't seen that yet nor tried it myself but it could have some potential if cleaned up since units lifted by phoenix don't get healed by shield batteries. The only problem I see is getting a substantial phoenix count up, especially if you use all your chrono on WG (which I do not think is necessary).
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
yht9657
Profile Joined December 2016
1810 Posts
November 25 2017 19:38 GMT
#9
This will be very useful for possible new players since sc2 went free, looking forward to more!

Just hope this thread won't be ruined by balance whiners.
ArtyK
Profile Joined June 2011
France3143 Posts
November 25 2017 19:39 GMT
#10
On November 26 2017 04:18 Gemini_19 wrote:
Show nested quote +
On November 26 2017 03:31 ArtyK wrote:
IT'S BACK

Is it possible to be safe with robo/twilight openings PvZ when they ling drop and stuff like that? Feels like you need too many batteries for it to be worth it.

In PvP i have great success going full chronos on WG, 6 stalkers asap and phoenixes. Vs the 2 adepts i lose a couple probes but the counter attack just wins me the game. Phoenixes deal with the oracle if needed then support my army, lift immos/stalkers, i try to snipe the pylon in their wall and unpower the 2 gates.
Was wondering how you'd counter that.

Thx for these, as always :p



I feel like robo/twilight openings definitely are weaker now unless you're opening archon drop. I've been seeing more HT archon drops rather than DT archon drops in the new patch. But stargate is definitely the safest option.

The PvP style sounds interesting. I haven't seen that yet nor tried it myself but it could have some potential if cleaned up since units lifted by phoenix don't get healed by shield batteries. The only problem I see is getting a substantial phoenix count up, especially if you use all your chrono on WG (which I do not think is necessary).



Good because i already go archon drop, dts though :>

Well i'm trying to do critical damage right away, don't care about getting lots of phoenixes, i just send em when the 2nd one is done.
For the chrono i just wanna be in his face as soon as the adepts are dealt with so i thought chrono warpgate was the fastest way to get 6 stalkers. Probably a better way out there for sure.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Nars_
Profile Joined February 2016
31 Posts
November 25 2017 20:03 GMT
#11
After my thesis I'll be using them for sure, great work Gemini.
tar
Profile Joined October 2010
Germany991 Posts
November 25 2017 22:57 GMT
#12
great to see builds being posted on TL again! gonna try them right away, thank you very much!
whoever I pick for my anti team turns gosu
Xamo
Profile Joined April 2012
Spain881 Posts
November 26 2017 21:17 GMT
#13
This is very nice, thank you!
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
happiehappie
Profile Joined November 2017
1 Post
November 27 2017 04:04 GMT
#14
Really appreciated these guides still being posted. The community for Starcraft 2 seems to be smaller in recent years, with a lot of streamers and pro players venturing into different titles. So glad there are still people updating these.

Thanks again.
Civ.Fan
Profile Joined November 2017
3 Posts
November 27 2017 08:27 GMT
#15
Thanks for the write up, good job.

Note:
Harstem v Stephano PvT Link: www.twitch.tv
(the article link would not load for me)

2x2actionFOX
Profile Joined February 2012
France59 Posts
November 29 2017 10:55 GMT
#16
Any idea why most of top protoss keep putting the 1st pylon in the wall + 1 gate, instead of putting the pylon behind and 2 gates in the wall ? It made sense to do it like it before because of pylon overcharge but now I can only see drawback to keep doing it that way.
Thanks for the right up
Gemini_19
Profile Joined June 2010
United States1246 Posts
December 02 2017 19:09 GMT
#17
On November 29 2017 19:55 2x2actionFOX wrote:
Any idea why most of top protoss keep putting the 1st pylon in the wall + 1 gate, instead of putting the pylon behind and 2 gates in the wall ? It made sense to do it like it before because of pylon overcharge but now I can only see drawback to keep doing it that way.
Thanks for the right up


Pylon at the front with the gateway next to it is a more solid wall. There's 0 chance anything sneaks by while doing that and it's easier to wall off behind it. If you do 2 gates in the front then you end up with a corner wall with the top of the ramp and it's harder to back wall that and (in PvZ) it's possible that units can slip past if your unit blocking isn't placed perfectly.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
i)awn
Profile Joined October 2011
United States189 Posts
December 03 2017 02:53 GMT
#18
Thanks big time! Been years since I played sc2 and needed something exactly like this
stevemachine17
Profile Joined April 2017
45 Posts
December 06 2017 09:18 GMT
#19
Hey thanks for this write up, I played Zerg most of 2017 but I've been trying to make the switch to protoss to spice up my game time.
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