Just look at how good dota 2 is doing with it, Now imagine all your zealots have custom paint jobs!!
I personally want the feature to have 3-5 marine variations that I can check on/off at my leisure, But for each unit! ( Much like the dt variation)
Forum Index > StarCraft 2 Strategy |
Dillon1
118 Posts
Just look at how good dota 2 is doing with it, Now imagine all your zealots have custom paint jobs!! I personally want the feature to have 3-5 marine variations that I can check on/off at my leisure, But for each unit! ( Much like the dt variation) | ||
Nazara
United Kingdom235 Posts
Impaler (HotS) for Lurker Brutalisk or Noxious (HotS) for Ultra Zagara (Co-Op) for Queen Choker (Left 2 die) for Infestor One can only dream... Wrong forum btw. Should be in General. | ||
ZigguratOfUr
Iraq16955 Posts
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Dillon1
118 Posts
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Brutaxilos
United States2624 Posts
On February 11 2016 07:49 Dillon1 wrote: Surely they would just put a limit on how detailed the skins would be.. I don't know much about it but if you have to many faces it will lag like a mofucker Shouldn't be too big of a difference. | ||
fezvez
France3021 Posts
Let's look at the worst case, 4v4, each player with 20 custom skins (one per unit) Before, you had to load around around 60 models (20 for each race) and the relevant animations. With DotA 2 - like custom skins, you have to load around 160 (20 per players) with all their relevant particle effects and possible custom animations. In MOBA, you literally only have to pick 10 models, no matter what the players choose. | ||
BigRedDog
461 Posts
On February 11 2016 10:24 fezvez wrote: For me, the main issue is loading the models in memory. If that's the case, maybe they can program such that it will only use default skins if not enough memory or custom skins can be disabled in settings. Personally it is not a big deal for me. | ||
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