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Custom skins in starcraft

Forum Index > StarCraft 2 Strategy
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Dillon1
Profile Joined April 2015
118 Posts
February 09 2016 19:32 GMT
#1
This might be already covered somewhere, and if so go ahead and remove it if any mods deem it not important to the community, but Custom skins in starcraft would really let some players really become attached to the game..

Just look at how good dota 2 is doing with it, Now imagine all your zealots have custom paint jobs!!

I personally want the feature to have 3-5 marine variations that I can check on/off at my leisure, But for each unit! ( Much like the dt variation)

Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
Last Edited: 2016-02-09 21:55:21
February 09 2016 21:54 GMT
#2
Instead of all different variations I would just be happy with 1 skin per unit.
Impaler (HotS) for Lurker
Brutalisk or Noxious (HotS) for Ultra
Zagara (Co-Op) for Queen
Choker (Left 2 die) for Infestor

One can only dream...

Wrong forum btw. Should be in General.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 09 2016 22:56 GMT
#3
I wouldn't hold my breath for custom skins. Skins are more difficult to implement in a RTS without a performance hit than a MOBA . Additionally the original WoL engine was not created with skins in mind, and though Blizzard has made changes since then to accommodate them better there's probably issues remaining. That being said Blizzard will probably release more skins as time goes by given players more choices of selection, but I doubt custom skins will happen.
Dillon1
Profile Joined April 2015
118 Posts
February 10 2016 22:49 GMT
#4
Surely they would just put a limit on how detailed the skins would be.. I don't know much about it but if you have to many faces it will lag like a mofucker
Brutaxilos
Profile Blog Joined July 2010
United States2630 Posts
February 11 2016 00:27 GMT
#5
On February 11 2016 07:49 Dillon1 wrote:
Surely they would just put a limit on how detailed the skins would be.. I don't know much about it but if you have to many faces it will lag like a mofucker

Shouldn't be too big of a difference.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
fezvez
Profile Blog Joined January 2011
France3021 Posts
February 11 2016 01:24 GMT
#6
For me, the main issue is loading the models in memory.

Let's look at the worst case, 4v4, each player with 20 custom skins (one per unit)

Before, you had to load around around 60 models (20 for each race) and the relevant animations. With DotA 2 - like custom skins, you have to load around 160 (20 per players) with all their relevant particle effects and possible custom animations.

In MOBA, you literally only have to pick 10 models, no matter what the players choose.
BigRedDog
Profile Joined May 2012
461 Posts
February 11 2016 01:26 GMT
#7
On February 11 2016 10:24 fezvez wrote:
For me, the main issue is loading the models in memory.



If that's the case, maybe they can program such that it will only use default skins if not enough memory or custom skins can be disabled in settings.

Personally it is not a big deal for me.
Big Red Dog!
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