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On March 27 2016 23:06 TheGrandFandangler wrote: When you are being agressive as zerg is it sometimes a good idea to stay supply blocked so when you lose units you can replenish those units with the minerals you wouldve otherwise spent on overlords?
I guess the other way of saying that would be to say, "you should aim not to over make overlords". Staying supply blocked is never worth it. If you are aiming to hit at 150/150 and then lose units you should be aiming to hit at 150 but be 150/160. Because as you are running your units you will still be building. I guess it is just being aware of the limits of your built. If you are doing an all in at 120 supply then make enough overlords to build 130 units. But don't go building 10 overlords so you are 120/200, that - as you note - would be a waste of minerals.
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Maybe this isn't the exact group to ask this in but here it goes. I played 250 games almost last season and I did not improve an inch. In fact, I think I only got worse. I've played 10 games so far and I've only gone 3-7 in GOLD LEAGUE with is frankly pathetic. I don't know how to improve. I have watched replays and I can easily identify what I'm doing wrong but I cannot apply it in game. My mind goes blank and I keep making awful moves that I KNOW are bad.
How do you actually improve at this game? It's absolutely disgusting how bad I am and I don't get better.
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What are you guys doing right now in ZvP? When I play ZvT I feel completely in control (70% win rate) and my ZvZ is pretty much always at 50% but my ZvP is a horrific 25% (YIKES) and I just feel like I'm always going up against either a really greedy toss that I don't know how to punish or I'm not hitting the correct benchmarks in the match up.
Really upsetting, I'm better then this lol, if anyone wants to give me some run downs in the match up or post a really good guide for me let me know, I play at about a low masters level.
Thanks in advance.
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On March 29 2016 12:06 SetGuitarsToKill wrote: Maybe this isn't the exact group to ask this in but here it goes. I played 250 games almost last season and I did not improve an inch. In fact, I think I only got worse. I've played 10 games so far and I've only gone 3-7 in GOLD LEAGUE with is frankly pathetic. I don't know how to improve. I have watched replays and I can easily identify what I'm doing wrong but I cannot apply it in game. My mind goes blank and I keep making awful moves that I KNOW are bad.
How do you actually improve at this game? It's absolutely disgusting how bad I am and I don't get better.
Bear with me here. I can't explain this in a short post myself so go to youtube and look up "How to hack your biology and be in the zone every single day". I recommend watching the whole video, although it is long, its good information.
Basically what it comes down to is your critical thinking shuts down when you are put under any kind of stress. Its an evolutionary advantage to let your fight or flight response take over even if its irrational. And the only way it can do that is by overriding your logical thought. The video goes through how this works and how to prevent it.
I will say that it is difficult to do in a game like starcraft especially if you want to win. But you can't learn if you're stressed to the point that your brain is shutting down and you're going on auto pilot. When you say your mind goes blank that makes me think this is what is happening to you and you just haven't realized it. Ladder stress and anxiety is common. Overcoming it is your first priority. You can't care about your results at all. All you should care about is learning what you did wrong and understanding what is happening in the game while you're playing it not after.
In addition to this I recently heard a good quote. It was in regards to power lifting and how many lifters did not use correct form. "Practice doesn't make perfect, perfect practice makes perfect." If you want to improve you need to practice the right things. Don't just spam the play button. Focus on your form. Pick an aspect of the game to improve on that day. Don't cheese when you know your macro needs work. Do you get to see late game enough to actually know how to play it? If not, try to get there. Just trying to win games is not the best way to practice, just like using bad form to lift heavier weights is not going to make you a champion power lifter.
I hope that's what you were looking for.
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On March 29 2016 13:51 ManiacTheZealot wrote:Show nested quote +On March 29 2016 12:06 SetGuitarsToKill wrote: Maybe this isn't the exact group to ask this in but here it goes. I played 250 games almost last season and I did not improve an inch. In fact, I think I only got worse. I've played 10 games so far and I've only gone 3-7 in GOLD LEAGUE with is frankly pathetic. I don't know how to improve. I have watched replays and I can easily identify what I'm doing wrong but I cannot apply it in game. My mind goes blank and I keep making awful moves that I KNOW are bad.
How do you actually improve at this game? It's absolutely disgusting how bad I am and I don't get better. Bear with me here. I can't explain this in a short post myself so go to youtube and look up "How to hack your biology and be in the zone every single day". I recommend watching the whole video, although it is long, its good information. Basically what it comes down to is your critical thinking shuts down when you are put under any kind of stress. Its an evolutionary advantage to let your fight or flight response take over even if its irrational. And the only way it can do that is by overriding your logical thought. The video goes through how this works and how to prevent it. I will say that it is difficult to do in a game like starcraft especially if you want to win. But you can't learn if you're stressed to the point that your brain is shutting down and you're going on auto pilot. When you say your mind goes blank that makes me think this is what is happening to you and you just haven't realized it. Ladder stress and anxiety is common. Overcoming it is your first priority. You can't care about your results at all. All you should care about is learning what you did wrong and understanding what is happening in the game while you're playing it not after. In addition to this I recently heard a good quote. It was in regards to power lifting and how many lifters did not use correct form. "Practice doesn't make perfect, perfect practice makes perfect." If you want to improve you need to practice the right things. Don't just spam the play button. Focus on your form. Pick an aspect of the game to improve on that day. Don't cheese when you know your macro needs work. Do you get to see late game enough to actually know how to play it? If not, try to get there. Just trying to win games is not the best way to practice, just like using bad form to lift heavier weights is not going to make you a champion power lifter. I hope that's what you were looking for.
Just to add a few things, firstly, practice doesn't make perfect, it makes improvement because we will never make perfection.
Anyway, back on topic.
A number of years ago back in WoL I found professional Starcraft, I was like WOW this is the sickest thing ever. I at that moment realised just how much I sucked. I then discovered Day9's dailies which was a huge help in improvement. I would recommend you do the following. I will try keep it short.
Go through Day9's dailies and watch every newbie tuesday he has unless obviously irrelevant. You will pick up HEAPS.
After that the way I improved at got to Masters (from gold) was that I did the following (following Day9's advice):
Look at a series of losses and pick one thing that you obviously suck at. For me the biggest thing at first was not building enough drones. You now decide that that measurable problem is exactly what will define your win/loss conditions. Regardless of the outcome of the game I will look at the replay and see if I built enough drones, if I didn't I lose, if I did I win. This immediately reduces ladder anxiety and pressure to win. Success becomes easily definable by improvement. At first focus on one thing constantly every game. Until you are at a point that you feel like you 'nail it' each match. Then add a second one, say don't get supply blocked. Now your win conditions are 'build drones and don't get supply blocked'. At the end of every match watch the replay and see if you failed either, if you did, it is a loss. Continue adding things to improve on and you will increase gradually until your play gets massively refined. The options are limited; spread creep, defend drops, don't lose 1000000 workers to a liberator, etc etc.
This will do an immense amount from you, for example: Provide you with a platform where you may improve on a constant basis, provide you with a healthy relaxed environment in which to play and remove ladder anxiety.
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Hi guys, I've got a fairly simple question: I haven't played SC2 in ages, which is why I've completely lost contact to the meta. I used to be master in WoL and HotS. Right now, there's a "timing window" in my real life schedule that allows me to hit the ladder extensively again.
I'd be happy if you could tell me some general openers (ZvX) and meta aspects of the current game. I haven't played LotV too much - playing the game feels like sword fighting in the dark.
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On March 31 2016 21:05 virpi wrote: I'd be happy if you could tell me some general openers (ZvX) and meta aspects of the current game. I haven't played LotV too much - playing the game feels like sword fighting in the dark.
You can go to the first page and check out the guide for ZvX. It works quite well
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On March 31 2016 21:05 virpi wrote: Hi guys, I've got a fairly simple question: I haven't played SC2 in ages, which is why I've completely lost contact to the meta. I used to be master in WoL and HotS. Right now, there's a "timing window" in my real life schedule that allows me to hit the ladder extensively again.
I'd be happy if you could tell me some general openers (ZvX) and meta aspects of the current game. I haven't played LotV too much - playing the game feels like sword fighting in the dark. here is some standart stuff for you timings
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On April 01 2016 17:38 DERASTAT wrote:Show nested quote +On March 31 2016 21:05 virpi wrote: Hi guys, I've got a fairly simple question: I haven't played SC2 in ages, which is why I've completely lost contact to the meta. I used to be master in WoL and HotS. Right now, there's a "timing window" in my real life schedule that allows me to hit the ladder extensively again.
I'd be happy if you could tell me some general openers (ZvX) and meta aspects of the current game. I haven't played LotV too much - playing the game feels like sword fighting in the dark. here is some standart stuff for you timings thanks, that was what I was looking for.
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Hi guys!
ZvT question. I need help with a build I am trying on ladder. I used to just play ling/bane/muta but I just switched to roach/ravager.
I heard about a build that goes 2 bases spire and then you put down your 2 evos and roach warren. But I feel like my spire may be a little bit too fast as I am not even saturated on 2 bases yet. I put down the spire at around 4 mins. Is this too soon? When should I go lair and spire and the 3 other gases?
Thanks!
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ok guys, now that i play lotv for 2 days and got diamond i need to know what i am and what i should be doing. i have some very basic things i need help with.
1. i am unable to find the latest replay pack. hasnt there been a wcs replay pack? link if you like to pls.
2. right know the only thing i do is 13-OL, 17-Hatch, 18-Gas, 18-Pool, 19-OL, 20- Queens and Lings and Speed. I am looking for some pressure builds like 14/14 or smth to pressure especially Protoss. Can you link some viable Builds?
3. Whats the standard 3rd base timing? Like right now, i do smth like 2 base 3 gas lair evo roach warren with some ravagers and stuff into 3rd base but i dont know whats the meta.
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I have a ZvT question: What can I do to stop a 5 minute hellbat push? Is there a time I should scout the armory? Should I make more queens (I have usually 4 by this time)? Will 3 roaches be enough to deal with it?
I don't want such an attack to put me behind economically, so I'd like do to the least to avoid it, but what should it be?
I tried switching to muta/bane/ling which stops such harasses, but by the mid game the roach ravager combo is much easier to control and I achieve much more if I go for a roach ravager push. Such a push makes it easier to transition into late game tech (apart for the melee upgrade).
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On April 04 2016 01:50 bulya wrote: I have a ZvT question: What can I do to stop a 5 minute hellbat push? Is there a time I should scout the armory? Should I make more queens (I have usually 4 by this time)? Will 3 roaches be enough to deal with it?
I don't want such an attack to put me behind economically, so I'd like do to the least to avoid it, but what should it be?
I tried switching to muta/bane/ling which stops such harasses, but by the mid game the roach ravager combo is much easier to control and I achieve much more if I go for a roach ravager push. Such a push makes it easier to transition into late game tech (apart for the melee upgrade).
I feel like scouting the armor isn't reliable because the Terran will usually build in a place where marines will shoot down the Overlord unless you invested in speed.
A couple of things will tip you off, the main thing is how passive he is being with his Hellions, if he isn't going for Hellbats then you can bet that he's going to be very aggressive with them and try to squeeze out value, if going for a push the Hellions will probably be very passive, and your Overlord should be able to see an usually high amount of marines and a medivac rallied towards you.
Forget the armory, try to scout the third CC or lack of one, that tell all, Terran is relatively easy to scout.
Protoss on the other hand...........T_________T
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On April 04 2016 01:50 bulya wrote: I have a ZvT question: What can I do to stop a 5 minute hellbat push? Is there a time I should scout the armory? Should I make more queens (I have usually 4 by this time)? Will 3 roaches be enough to deal with it?
I don't want such an attack to put me behind economically, so I'd like do to the least to avoid it, but what should it be?
I tried switching to muta/bane/ling which stops such harasses, but by the mid game the roach ravager combo is much easier to control and I achieve much more if I go for a roach ravager push. Such a push makes it easier to transition into late game tech (apart for the melee upgrade).
As stated above, sac an ovie around 4 minutes to scout for a 3rd CC (or a lack of one). And usually a starport without any addons is a big tell for a fast medivac to go with the hellbats.
If u try to follow this build: http://www.teamliquid.net/forum/sc2-strategy/506467-zvt-scarletts-muta-ling-bane-ultra-inf-lotv you start extra queens at 3:30 ish...5 queens and a big number of lings + some banelings should shut it down if you are on top of the scouting and pull all your queens down in time.
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On April 04 2016 02:25 Korean-MILF wrote:Show nested quote +On April 04 2016 01:50 bulya wrote: I have a ZvT question: What can I do to stop a 5 minute hellbat push? Is there a time I should scout the armory? Should I make more queens (I have usually 4 by this time)? Will 3 roaches be enough to deal with it?
I don't want such an attack to put me behind economically, so I'd like do to the least to avoid it, but what should it be?
I tried switching to muta/bane/ling which stops such harasses, but by the mid game the roach ravager combo is much easier to control and I achieve much more if I go for a roach ravager push. Such a push makes it easier to transition into late game tech (apart for the melee upgrade). As stated above, sac an ovie around 4 minutes to scout for a 3rd CC (or a lack of one). And usually a starport without any addons is a big tell for a fast medivac to go with the hellbats. If u try to follow this build: http://www.teamliquid.net/forum/sc2-strategy/506467-zvt-scarletts-muta-ling-bane-ultra-inf-lotvyou start extra queens at 3:30 ish...5 queens and a big number of lings + some banelings should shut it down if you are on top of the scouting and pull all your queens down in time.
This +1
If your paranoid, odds are your floating minerals at least a bit, drop that safety spine, if anything (like if you guess wrong and it's not a Hellbat attack) the spine will make defending all the easier.
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On April 04 2016 02:42 Beelzebub1 wrote:Show nested quote +On April 04 2016 02:25 Korean-MILF wrote:On April 04 2016 01:50 bulya wrote: I have a ZvT question: What can I do to stop a 5 minute hellbat push? Is there a time I should scout the armory? Should I make more queens (I have usually 4 by this time)? Will 3 roaches be enough to deal with it?
I don't want such an attack to put me behind economically, so I'd like do to the least to avoid it, but what should it be?
I tried switching to muta/bane/ling which stops such harasses, but by the mid game the roach ravager combo is much easier to control and I achieve much more if I go for a roach ravager push. Such a push makes it easier to transition into late game tech (apart for the melee upgrade). As stated above, sac an ovie around 4 minutes to scout for a 3rd CC (or a lack of one). And usually a starport without any addons is a big tell for a fast medivac to go with the hellbats. If u try to follow this build: http://www.teamliquid.net/forum/sc2-strategy/506467-zvt-scarletts-muta-ling-bane-ultra-inf-lotvyou start extra queens at 3:30 ish...5 queens and a big number of lings + some banelings should shut it down if you are on top of the scouting and pull all your queens down in time. This +1 If your paranoid, odds are your floating minerals at least a bit, drop that safety spine, if anything (like if you guess wrong and it's not a Hellbat attack) the spine will make defending all the easier.
Thanks, both of you.
I guess droping a bane nest if he doesn't have a third by the 4:00 minute, and morphing several banes if he is passive with his hellions (or has a starport without the reactor not the tech lab) can be a safe way to handle it without being put behind in eco.
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The add-ons on the factory and storport are not enough to tell you what he's doing though. With a reactor on the factory and no add-on on the starport he could be doing either a hellbat timing or widow mine drops. You'll need to see either...
a) passive hellions in his base b) the lack of a third cc c) an armory
...to be able to tell that he's indeed doing the hellbat push.
If I scout the hellbat timing I'll usually drop a spine at my natural and add on a queen or two. You can defend it with roaches too (they will pop right in time if you put down the roach warren one minute before the push arrives), but that requires you to start mining gas at around 3:30. Defending it with lings costs too much larva, so you'll need good baneling connections if you want to defend it without either a spine or a roach warren.
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On April 04 2016 01:50 bulya wrote: I have a ZvT question: What can I do to stop a 5 minute hellbat push? Is there a time I should scout the armory? Should I make more queens (I have usually 4 by this time)? Will 3 roaches be enough to deal with it?
I don't want such an attack to put me behind economically, so I'd like do to the least to avoid it, but what should it be?
I tried switching to muta/bane/ling which stops such harasses, but by the mid game the roach ravager combo is much easier to control and I achieve much more if I go for a roach ravager push. Such a push makes it easier to transition into late game tech (apart for the melee upgrade).
This happens like every game on frozen temple now. I have some suggestions. I don't recommend doing anything drastic like staying on two hatch unless you know he didn't build a second cc. You need the larva from a third hatchery. Hatch gas pool with third on 31 supply is pretty good. Be sneaky with the third. Don't let the reaper delay it. Send out the drone early if you have to and stash it somewhere. Follow that up with overlord speed and a third queen. Get creep to your third and connect your main with natural asap. Connecting your bases so your queens can move is super important or the medivac will wreck you. Get a roach warren down at around 4 minutes plus two more gases. If you see an armory build roaches. Don't build zerglings unless he's in your base or almost there. You don't wanna run out of larva for roaches. Target the medivacs with your queens and spread out your roaches so they don't get splash damage. Bring your zerglings in from the back if you can. And make sure zerglings are hitting marines if he has them. There will only be 1 or 2 medivacs so hit stuff that isn't getting healed. Expect the terran to arrive at around 5 minutes. They don't move very fast so you can delay a bit by shuffling drones around avoiding him until you're ready.
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i really need help with everything relating to zvz, how to scout all ins, when to transition, how to play from behind, etc. anybody got tips, videos, or threads they could point me to in order to better understand it?
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