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[G] Zerg Versus Terran Legacy Overview - Page 4

Forum Index > StarCraft 2 Strategy
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weathEr
Profile Joined December 2015
Bulgaria8 Posts
January 20 2016 14:55 GMT
#61
On January 20 2016 08:20 blade55555 wrote:
I can certainly answer that for you.

Here is my hotkey setup:

1 main army
2 special units (Lurkers)
3 Air (mutas/corruptors)
4 Spellcasters (infestors/vipers)
5 main hatchery
6 natural hatchery
7 third hatchery
8 all hatcheries

I use camera hotkeys for inject, F2 Natural, F3 Third base.


Woah! How do you reach to 7, 8? :O Or maybe you use different keys for those control groups? Because, when playing I find 6-8 keys really far away from where my left hand is initially. Thanks for the reply! ^^
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 20 2016 15:33 GMT
#62
My hands can just reach that far . My hands are used to that since 2009 when I started broodwar and I never switched it around and never will at this point.
When I think of something else, something will go here
Destruktor
Profile Joined June 2013
Spain60 Posts
January 26 2016 13:37 GMT
#63
On January 20 2016 23:55 weathEr wrote:
Show nested quote +
On January 20 2016 08:20 blade55555 wrote:
I can certainly answer that for you.

Here is my hotkey setup:

1 main army
2 special units (Lurkers)
3 Air (mutas/corruptors)
4 Spellcasters (infestors/vipers)
5 main hatchery
6 natural hatchery
7 third hatchery
8 all hatcheries

I use camera hotkeys for inject, F2 Natural, F3 Third base.


Woah! How do you reach to 7, 8? :O Or maybe you use different keys for those control groups? Because, when playing I find 6-8 keys really far away from where my left hand is initially. Thanks for the reply! ^^


You can change 7 & 8 key to Tab and the key to the left to 1 key (above Tab key).

I usually lose vs Terran because I'm droning my third base when Terran push and I don't have army enough.

If I don't see 3th CC at 3:30 ovi sacrifice (like 1/1/1), How many drones do I have to make before make army?

I think 2 bases saturation and 8 drones at third but I'm not sure.

Thanks in advance.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 26 2016 17:35 GMT
#64
If you scout a 1/1/1 build most of the time I scout that (and starport doesn't have a tech lab) it's a hellbat push. That should hit around 4:20-4:30. So you would want to drone until 4:10 and then make some roaches (or queens/spine/lings if thats your thing) to defend and then back to droning. I would also recommend a spore crawler as it seems a lot of Terrans follow that up with a liberator.

When I think of something else, something will go here
IcemanAsi
Profile Joined March 2011
Israel681 Posts
Last Edited: 2016-02-02 14:17:28
February 02 2016 14:14 GMT
#65
*posted in wrong thread*
sorry.
DoctorShades
Profile Joined November 2015
2 Posts
February 08 2016 20:48 GMT
#66
Trying to open these replays and it says that the version required to play this game is unavailable.

These replays weren't made with Beta, were they?

Anyone have a good fix?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 08 2016 22:06 GMT
#67
On February 09 2016 05:48 DoctorShades wrote:
Trying to open these replays and it says that the version required to play this game is unavailable.

These replays weren't made with Beta, were they?

Anyone have a good fix?


They were done on the last patch. Not sure why they would stop working...

Try these replays here: http://www.mediafire.com/download/qn68s85p8ex3qyg/December Replay Pack.rar
When I think of something else, something will go here
DoctorShades
Profile Joined November 2015
2 Posts
February 09 2016 08:08 GMT
#68
Thanks much, Blade; appreciate it.
bulya
Profile Joined February 2016
Israel386 Posts
March 24 2016 08:11 GMT
#69
Thank you for the idea. It seems like terrnans got the idea of the roach ravager timing attack, and even though it works from time to time and I made my own changes to it so that it wouldn't be so predictable, the win ratio isn't as high as it was before.

I implemented the idea you gave here (not the exact build, but the same idea), and it works great. The only losses to it I have by now are only those games where I was late or forgot some parts of the idea. It is still fresh for me, so the implementation lacks, I forget to make the lurker den sometimes or even a few safety banes at the beginning, but when implemented well terrans don't have answers to it, at least yet.
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