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[G] Zerg Versus Terran Legacy Overview - Page 2

Forum Index > StarCraft 2 Strategy
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ETisME
Profile Blog Joined April 2011
12384 Posts
November 29 2015 15:20 GMT
#21
ling baneling corruptor, gotta try that, how many corruptors do you go for?
hydra ling is way too resource heavy to make any transition and I gotta find another unit comp, thanks for the guide
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 29 2015 20:27 GMT
#22
There is no set number of corruptors as if he's going super liberator heavy you'll have to make a good amount of corruptors.
When I think of something else, something will go here
JazVM
Profile Joined October 2012
Germany1196 Posts
November 29 2015 20:29 GMT
#23
I am pretty lost ZvT at the moment. I don't know what composition I should make vs very heavy liberator bio masses? Just ling/blng + corrupters? Can someone help? I tried roach/hydra/ling today but it's just very weak against some timings. I did it purely to be able to deal with the mass liberators :/.

Also the liberator herassment is so strong. They kill everything so fast, it's a real pain.
mind mind mind mind mind mind
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 30 2015 00:03 GMT
#24
You need corruptors versus heavy liberator usage. I like to add lurkers with ling/bane as I find it most effective. That is ultimately up to you.
When I think of something else, something will go here
SoleSteeler
Profile Joined April 2003
Canada5417 Posts
November 30 2015 00:04 GMT
#25
lurkers vs. bio is the definition of starcraft to me. gonna watch those reps, thanks!
JazVM
Profile Joined October 2012
Germany1196 Posts
November 30 2015 06:26 GMT
#26
Now a pretty general question: At what exact time do you sacrifice overlords for scouting vs. Terran?
mind mind mind mind mind mind
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 30 2015 06:32 GMT
#27
It says in the guide, but 3:15 - 3:20 is normally when I sacrifice. You'll see whatever you need to see assuming the overlord can make it that far
When I think of something else, something will go here
A_Scarecrow
Profile Joined March 2013
Australia721 Posts
Last Edited: 2015-11-30 08:02:46
November 30 2015 08:00 GMT
#28
ive tried your build and honestly cant seem to do it i run out of gas too fast and die to lib marine tank push.
i cant take my 4th on most maps fast enough as all the terrans iverse keep putting on alot of pressure with drops.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 30 2015 15:44 GMT
#29
The drops are a common response while you are teching, best way I have found to deal with it is to split up your army manually until his giant push (leaving a small group behind encase of a drop) and a separate control group for the anti drop units.

You can get a 4th pretty quickly depending on what the Terran is doing. If he's going for a quicker 3rd CC you should be able to get a 4th easily, if he's doing a 2 base timing you will want to delay your 4th a bit while defending against it. If he's dropping you a lot feel free to go corruptors first so you can clean up his drops or add a couple spines to the easiest to drop bases so they can help while you send units.

Personally I found dropping just as problematic with roach/ravager which is why I wish Mutas weren't so countered by Liberator play t-t.
When I think of something else, something will go here
PepperMintTea
Profile Joined November 2015
187 Posts
December 01 2015 11:41 GMT
#30
I've found myself going BL in this matchup instead of Ultralisk, this means I don't really have to worry about building too many corrupters, I already have the spire and it feels like a natural transition.
When I get to the final form and am ready to push I bring a few lurkers with me under my BL and then just keep building corrupters.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 01 2015 19:00 GMT
#31
Yeah it definitely works great for a broodlord transition. I just love ultralisks so much is why I prefer them, but either or works . I think in some situations it's definitely better to do broodlords than ultralisks later as well.
When I think of something else, something will go here
Magus.421
Profile Joined November 2011
France159 Posts
December 02 2015 12:03 GMT
#32
Thanks Blade for that guide. I'll try] to apply that in the ladder
No whine, just play.
MonkeyBot
Profile Joined June 2013
United States125 Posts
December 02 2015 18:02 GMT
#33
Thanks Blade! I'm coming back after a long break. Your HOTS guide was hugely helpful.
Mjolnir
Profile Joined January 2009
912 Posts
December 02 2015 18:18 GMT
#34
This is interesting to read, and the replays are a great watch.

Everyone has been telling me "go roach/ravager or you're screwed vs. Terran."

Nice to see a different approach (especially considering it's highly likely RR will get nerfed

blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 02 2015 21:55 GMT
#35
That's why I have been messing with different builds. One of two things are bound to happen, either terrans figure out roach/ravager or it gets nerfed. I'm no pro so I can do these things and not abuse the ravager for easy wins for now as I have nothing to lose but ladder points trying these out.

glad you all are enjoying this guide, ZvZ is my next one.
When I think of something else, something will go here
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
December 03 2015 07:55 GMT
#36
Thank you for this! I don't know what it is about lotv, it's not even liberators alone, I just seemed to have a way more difficult time going muta/ling/bane against T lately. Had an abysmal win rate trying to get it to work like in hots, then gave up and tried this and it's fantastic. hold fire lurkers are like ranged baneling bombs, so much fun and I'm winning a lot more as well.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
Last Edited: 2015-12-03 09:23:04
December 03 2015 09:22 GMT
#37
As a terran bio player, I'm terrified of lurkers. I was pretty happy about seeing them only rarely, but I fear this guide is going to make my next ladder session much harder ! :-D
Good guide though, lurkers seem like an interesting unit to play with and to play against !

Just one question: do banelings and lurkers really synergize that well ? I mean banes force splits from the terran, which in turn will lower the effectiveness of the lurkers. You have to get banelings to survive the early terran pushes, I get that, but once you do have your 10 lurkers out, do you keep making banes ? Wouldn't a lurker/ling/corruptors composition be almost as efficient (maybe with a few more lurkers) while also allowing you to have more gas for the ultra transition ?
Magus.421
Profile Joined November 2011
France159 Posts
December 03 2015 12:45 GMT
#38
glad you all are enjoying this guide, ZvZ is my next one.


I'm eagerly waiting for the ZvP guide, you make me sad
No whine, just play.
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
Last Edited: 2015-12-03 14:06:14
December 03 2015 13:48 GMT
#39
Do you really feel that lurkers add a lot to this composition?

Your build, and the way you describe the use of units makes perfect sense. However I'm not sure if getting lurkers, is worth it. Bio + Tank is pretty popular and tanks do okay vs lurkers, lurkers are a hard unit to push with as the terran generally makes a pull back motion already vs ling/bane and lurkers take a while to burrow. In games where I'm not using lurkers I already have a hard time not dying to tank pushes before ultras, and lurkers would delay that quite a bit. But if they help with crushing armies then I guess later ultras is fine.

Will try it out and report back to you. Thanks for the guide.
Team Liquid
PepperMintTea
Profile Joined November 2015
187 Posts
December 03 2015 14:33 GMT
#40
On December 03 2015 22:48 Liquid`Ret wrote:
Do you really feel that lurkers add a lot to this composition?

Your build, and the way you describe the use of units makes perfect sense. However I'm not sure if getting lurkers, is worth it. Bio + Tank is pretty popular and tanks do okay vs lurkers, lurkers are a hard unit to push with as the terran generally makes a pull back motion already vs ling/bane and lurkers take a while to burrow. In games where I'm not using lurkers I already have a hard time not dying to tank pushes before ultras, and lurkers would delay that quite a bit. But if they help with crushing armies then I guess later ultras is fine.

Will try it out and report back to you. Thanks for the guide.



I have found that lurkers are quite a "larvae efficent?" unit which makes them a nice addition to the army whilst you head for hive tech. Normally I would rely on just tons of ling baneling but it's not as reliable anymore.
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