• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:27
CEST 02:27
KST 09:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!30Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~! How would you feel about frequent/monthly balance patches for SC2?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[Personal Project Share] Terran Defense v0.60 New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos)
Tourneys
[ASL22] Ro24 Group F Escore Tournament - Season 3 KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group E
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5232 users

[G] ZvP: An Aggressive Playstyle Guide - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
Jakamakala
Profile Joined July 2011
United States115 Posts
Last Edited: 2014-10-24 20:44:07
October 24 2014 19:45 GMT
#21
On October 25 2014 00:40 Jeka wrote:
great for punishing fast thirds, great for losing games to great Protoss players who see the hydra ling attack incoming and react with a strong 2 base army like blink stalker sentry zealot and a cancelled third base.


So they're doing a 2 base all in? Why are you even attacking then. You still have 54 drones and you can use the offensive power of your attack to be your defense instead. If they don't have a third you're already in a fantastic position by default. You can easily use the offensive power of your attack to be defensive instead and have an income lead.
Jeka
Profile Joined May 2010
United States61 Posts
October 24 2014 22:12 GMT
#22
On October 25 2014 04:45 Jakamakala wrote:
Show nested quote +
On October 25 2014 00:40 Jeka wrote:
great for punishing fast thirds, great for losing games to great Protoss players who see the hydra ling attack incoming and react with a strong 2 base army like blink stalker sentry zealot and a cancelled third base.


So they're doing a 2 base all in? Why are you even attacking then. You still have 54 drones and you can use the offensive power of your attack to be your defense instead. If they don't have a third you're already in a fantastic position by default. You can easily use the offensive power of your attack to be defensive instead and have an income lead.


Brute force two base all-ins are not good I think.
If you would take for instance a Protoss player who gateway expands and then makes his mission to deny your map control instead of a pressure, you then can still drone up to 50+ drones before producing the first lings since the Protoss will look like he is running around the map accomplishing little but really he is widening his options for defending the timing attack. By denying the map control your chances of seeing the tech. he goes for in his main are lowered, if he even chooses to lay his tech there. You still need to see the 3rd base before comitting to the attack and the Protoss knows this so he doesn't snipe any overlords around the 3rd location, but lays a nexus quite early, followed by a forge so that he can make cannons, followed by a very late twilight for blink. If you go for an attack in this situation you could just get fucked, if you play defensive the the Protoss will have good macro still. I'm sure you have better knowledge of the timings in the matchup than I do so basically, anything could happen
"The God of War hates those who hesitate."
Jakamakala
Profile Joined July 2011
United States115 Posts
October 24 2014 22:52 GMT
#23
On October 25 2014 07:12 Jeka wrote:
Show nested quote +
On October 25 2014 04:45 Jakamakala wrote:
On October 25 2014 00:40 Jeka wrote:
great for punishing fast thirds, great for losing games to great Protoss players who see the hydra ling attack incoming and react with a strong 2 base army like blink stalker sentry zealot and a cancelled third base.


So they're doing a 2 base all in? Why are you even attacking then. You still have 54 drones and you can use the offensive power of your attack to be your defense instead. If they don't have a third you're already in a fantastic position by default. You can easily use the offensive power of your attack to be defensive instead and have an income lead.


Brute force two base all-ins are not good I think.
If you would take for instance a Protoss player who gateway expands and then makes his mission to deny your map control instead of a pressure, you then can still drone up to 50+ drones before producing the first lings since the Protoss will look like he is running around the map accomplishing little but really he is widening his options for defending the timing attack. By denying the map control your chances of seeing the tech. he goes for in his main are lowered, if he even chooses to lay his tech there. You still need to see the 3rd base before comitting to the attack and the Protoss knows this so he doesn't snipe any overlords around the 3rd location, but lays a nexus quite early, followed by a forge so that he can make cannons, followed by a very late twilight for blink. If you go for an attack in this situation you could just get fucked, if you play defensive the the Protoss will have good macro still. I'm sure you have better knowledge of the timings in the matchup than I do so basically, anything could happen


I'm very active with my first few lings on the map and sure you're never guaranteed to get a surefire spot of their tech with your overlords but you can still get a moderate read on what they're up to more often than not. If you're super active with your lings you can see when they get a pre 8-9 minute third or not if they stay on two base you can just take your econ lead but they're probably all inning if you don't see a third by 9-10 minutes so the units you made have utility anyway. Like I said, you don't have to attack. If you are committing to an attack up the natural ramp when there's no third then it's your own fault if you throw away units.

Use your early lings map control is yours for the first portions of the game.
11B
Profile Joined March 2010
United States188 Posts
Last Edited: 2014-10-25 00:45:11
October 25 2014 00:44 GMT
#24
great for punishing fast thirds, great for losing games to great Protoss players who see the hydra ling attack incoming and react with a strong 2 base army like blink stalker sentry zealot and a cancelled third base.

Imo, not to mention from watching pro's, Zergs will absolutely Roll over Protoss in this situation. Exceptions would be 2+ Colossus or some early pressure forcing the zerg to make too many units which will definitely slow down the timing/power of our mid game push pre Colossus.

A lightly harassed zerg can easily be at your 3rd with 10+ Hydra (with range) and 30+ lings before 11:00. W/out 2 Colossus or perfect FFs with around 4VRs this has the potential to be game ending. Toss can definitely make it work but the timings have to be pretty perfect. And if you're stuck on 2 base too long a quick Muta switch will keep you pinned down giving the zergy too much time.
LoL....Pogue
Purce
Profile Joined January 2013
Italy31 Posts
November 02 2014 20:50 GMT
#25
Thank you for your guide! I personally don't like this kind of strategies because "if you don't do damage you lose", but this is very strong, i will try it
Jakamakala
Profile Joined July 2011
United States115 Posts
November 04 2014 19:59 GMT
#26
On November 03 2014 05:50 Purce wrote:
Thank you for your guide! I personally don't like this kind of strategies because "if you don't do damage you lose", but this is very strong, i will try it


Generally the onus is already on you to damage Protoss anyway since they have a ridiculous late game.

This applies more so to me because I can't stand SH.

Its REALLY really hard to not get damage done if you're doing a properly executed ling hydra attack.

Obviously if your opponent opened gateway expand and is aggressive early you're playing a different game that probably involves roaches. Gateway FE builds are so much stronger and trickier to play against.

Life vs Zest showed that being aggressive against Protoss with proper execution is extremely effective as long as you can spot holes, capitalize on mistakes, and know when its time to retreat and regroup or drone up.

Life's final game had him do a delayed Ling Hydra attack that killed Zest (on account of the cannon rush)
11B
Profile Joined March 2010
United States188 Posts
November 05 2014 11:23 GMT
#27
Life's final game had him do a delayed Ling Hydra attack that killed Zest (on account of the cannon rush)


And I'm pretty sure his 1st game in the WCS day 1 bracket had him going roach/ing (which Zest initially denied) into a successful roach/ling Corrupter timing. I bring this up because I really dislike SH too, at least when heavily massed and used in conjunction with excessive static D, Viper pulls, and eventually fungals.
LoL....Pogue
McGoku
Profile Joined March 2014
2 Posts
December 01 2014 12:48 GMT
#28
What would you do if you execute this and the protoss doesn't take a third? I find it difficult to do damage since he's camped in his natural and can just forcefield the initial hydra-ling comp. Should I just stayback and macro up or should I force the issue and do damage? What do I target if that's the case? Lost my last game because I couldn't do damage aside from killing a few of his troops and the protoss reacted with a 14:00 push with collosi. No vipers out by that time yet so I found it impossible to defend.
Jakamakala
Profile Joined July 2011
United States115 Posts
December 04 2014 21:36 GMT
#29
On December 01 2014 21:48 McGoku wrote:
What would you do if you execute this and the protoss doesn't take a third? I find it difficult to do damage since he's camped in his natural and can just forcefield the initial hydra-ling comp. Should I just stayback and macro up or should I force the issue and do damage? What do I target if that's the case? Lost my last game because I couldn't do damage aside from killing a few of his troops and the protoss reacted with a 14:00 push with collosi. No vipers out by that time yet so I found it impossible to defend.


If Protoss is camped in their natural and has no third there's no need for you to commit to the attack. Keep your units and try to determine their intent but for the most part a 2 base Protoss is one of two things:

1) An All in Protoss
2) Just bad, as in there's no reason you should be losing because they've waited to the point where you've gained a distinct advantage with your extra base and you can continually pressure them if they try to take a third. If Protoss stayed on 2 base (and I have a burrowed ling/overlord pooping creep at their third) I would probably move up to 66 drones (saturate the third) and throw down a spire and go to hive. I would be moving up to fast roach hydra viper to both defend or end the game but the spire will allow you to get corruptors if they're moving out before Hive Tech is ready. You should have quite the eco advantage so try to engage them with a flank mid field and remax if needed.

Basically don't commit up a natural ramp, drone up, determine their intent and prep the appropriate units. Don't waste time and resources trying to break a 2 base turtle it's not worth it.

Remember that having three base against two is a MUCH better position than say, having 5 bases vs 4. The math is obvious.
Fyrex
Profile Joined June 2009
Canada102 Posts
December 09 2014 20:20 GMT
#30
Wonderful guide. I struggle ZvP and I think this will help me. Thanks Jaka
Jakamakala
Profile Joined July 2011
United States115 Posts
December 11 2014 19:33 GMT
#31
On December 10 2014 05:20 Fyrex wrote:
Wonderful guide. I struggle ZvP and I think this will help me. Thanks Jaka


Thanks man. Appreciate the comment makes me feel good knowing my work is helping somebody.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 11 2014 20:35 GMT
#32
Man, why didn't I see this before? Let's hope this fixes my abysmal ZvP
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Jakamakala
Profile Joined July 2011
United States115 Posts
December 14 2014 09:40 GMT
#33
On December 12 2014 05:35 SetGuitarsToKill wrote:
Man, why didn't I see this before? Let's hope this fixes my abysmal ZvP



Awesome dude. Let me know how it goes and bring any questions or criticisms you have to me and I'll do my best to answer or address them.

Damusson
Profile Joined December 2014
Canada54 Posts
December 24 2014 21:18 GMT
#34
I had to create an account to say that this guide is the reason why my ZvP went from probably my worst matchup to my best. I find it very adaptable. If the Protoss goes for early pressure I can defend with speed lings and roaches, and then usually end the game if I defend that and counter pressure. Or if they sit back then I can carry forward with the build, which I'm finding has a very high success rate.

Thanks Jaka!
Defenestrator
Profile Joined October 2011
400 Posts
December 25 2014 00:22 GMT
#35
I've been doing pretty well with the opening part of this build, but then I just go into 4-5 base muta straightaway. It may not be as strong, but seems to work reasonably well in diamond.

Basically after I build the hydras, I throw down the spire, 3rd and 4th gasses, 4th base while moving out and move to pure muta production with my gas.
Ultras and banelings go together like peas and carrots
Enigmasc
Profile Joined February 2014
United Kingdom147 Posts
December 25 2014 01:43 GMT
#36
On October 25 2014 00:40 Jeka wrote:
great for punishing fast thirds, great for losing games to great Protoss players who see the hydra ling attack incoming and react with a strong 2 base army like blink stalker sentry zealot and a cancelled third base.


hdyra/ling prettymuch wrecks anythign withough splash, heck hydras are prettymuch the best way to deal with blink stalkers
Jakamakala
Profile Joined July 2011
United States115 Posts
December 25 2014 02:04 GMT
#37
On December 25 2014 06:18 Damusson wrote:
I had to create an account to say that this guide is the reason why my ZvP went from probably my worst matchup to my best. I find it very adaptable. If the Protoss goes for early pressure I can defend with speed lings and roaches, and then usually end the game if I defend that and counter pressure. Or if they sit back then I can carry forward with the build, which I'm finding has a very high success rate.

Thanks Jaka!



No problem. Its always important to appreciate the concept of mind games macro and tech switches more than the actual build itself which is more of a strong template. Power to you man.
Jakamakala
Profile Joined July 2011
United States115 Posts
Last Edited: 2014-12-25 02:23:45
December 25 2014 02:07 GMT
#38
On December 25 2014 09:22 Defenestrator wrote:
I've been doing pretty well with the opening part of this build, but then I just go into 4-5 base muta straightaway. It may not be as strong, but seems to work reasonably well in diamond.

Basically after I build the hydras, I throw down the spire, 3rd and 4th gasses, 4th base while moving out and move to pure muta production with my gas.



Its possible to go straight to mutas but you really have to force the Protoss to the back foot with your initial aggression as tech switches require both gas and for them to be on their side of the field. Mutas will always work even in GM as long as yoy remember that it is more important to force a base trade as Zerg is favored in a base trade over Protoss and Protoss has no way of both reliably catching ur SkyZerg and killing your base at the same time without Phoenix.

Keep it up man.

On December 25 2014 10:43 Enigmasc wrote:
Show nested quote +
On October 25 2014 00:40 Jeka wrote:
great for punishing fast thirds, great for losing games to great Protoss players who see the hydra ling attack incoming and react with a strong 2 base army like blink stalker sentry zealot and a cancelled third base.


hdyra/ling prettymuch wrecks anythign withough splash, heck hydras are prettymuch the best way to deal with blink stalkers


On paper and in leagues hydra ling works well but against a blink all in with good micro you want Roach ling for a few reasons. You can make more bulk mass earlier due to earlier tech and its much harder to blink micro vs Roach ling due to super close proximity (esp with stutter stepping on creep) and the high burst damage that often eliminates stalkers before they can even blink while hydras provide steady high DPS from a distance that allows Protoss to blink before stalkers go down.
straycat
Profile Blog Joined May 2011
230 Posts
December 25 2014 17:36 GMT
#39
It seems as if you are defending a Gate FE 4 gate with slow ling and queens. Maybe you could elaborate a bit on how you do that?
Jakamakala
Profile Joined July 2011
United States115 Posts
Last Edited: 2014-12-25 20:52:35
December 25 2014 18:23 GMT
#40
On December 26 2014 02:36 straycat wrote:
It seems as if you are defending a Gate FE 4 gate with slow ling and queens. Maybe you could elaborate a bit on how you do that?


In my opinion there are two ways to fight "San Gate," which is so incredibly powerful.

The number one thing at first is to identify it with your first lings. With hatch first your first lings can arrive at their base at 5:00-5:20 ish to identify an aggressive four gate ( you can often get a ling into the main but their wall at their natural often gives it away).

After that you should cut drones around 26 and pump ling Queen and scout good locations for a proxy pylon, often near your third, such as high ground on Merry Go Round. I usually pull at least three queens and try to have them tank zealot damage if i can not stop a pylon from going up so lings can wrap around and do damage. However I find it very easy to overshoot ling production this way.

Lately I've been using gas. When I spot the San Gate I still scout around and cut drones at a similar time but I'll take one emergency gas at 5:00 when I identify the build and make a roach warren. When the Warren finishes I can make about three roaches and I'll keep pumping them with lings as the money comes in. This way is more micro intensive and requires you to put roaches on zealots and lings on stalkers but it has a higher skill ceiling and more dependable with good micro because you decide where to fight now that you have roaches.

With this method I'll start speed when things are calming down and I usually throw my next three gases down by ear as the game progresses. You have an easier time counter punishing Protoss with Roach ling rather than just roach. Either way San gate is very strong so you just remember that you're forced to cut drones early and then you burst a ton out all at once when its over. Be sure to always sweep for pylons both before and after the attack.

It's important to know how to play by ear here because after the chaos of a gateway FE 4 gate there's no real set BO for every situational aftermath.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft321
ProTech78
StarCraft: Brood War
Rain 2157
GuemChi 1756
Artosis 520
910 47
Dota 2
monkeys_forever472
NeuroSwarm63
League of Legends
Doublelift4440
Counter-Strike
minikerr154
Super Smash Bros
AZ_Axe98
Mew2King83
Other Games
gofns18109
Liquid`RaSZi2095
Grubby1832
Day[9].tv498
shahzam431
hungrybox321
XaKoH 206
C9.Mang0178
Livibee120
Maynarde61
ViBE54
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 85
• musti20045 30
• davetesta19
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21735
Other Games
• imaqtpie1050
• Scarra668
• Day9tv498
Upcoming Events
Escore
9h 33m
IntoTheTV X SOOP
10h 33m
RotterdaM Event
16h 3m
Korean StarCraft League
1d 1h
GSL
1d 10h
Replay Cast
1d 23h
WardiTV Weekly
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
GSL
4 days
[ Show More ]
PiGosaur Cup
4 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.