• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:53
CET 13:53
KST 21:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League [BSL23] Ro16 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11904 users

A guide to ZvP by LYGF Lucoda. - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
Lucoda
Profile Blog Joined February 2012
Ireland183 Posts
April 05 2014 09:04 GMT
#41
On April 03 2014 17:39 DjayEl wrote:
Hi Lucoda, I've got some questions for you if you don't mind.

I've great success with your style of play when it comes to standard late game situations, but I must confess I still get some troubles defending most basic 2-base all-ins.

- vs Immortal Sentry : in your video you showcase a game on Yeonsu (same as one of your replays) where you defend this using Roach and Hydra. I see you stick on 5 gases for a moment. I lose a lot to this all-in (regardless of the map), but I go 4 gases roach/ling as I thought it was the "standard" way to defend this and never could get my hydras on time anyway or in ridiculously low numbers. I noticed to save your minerals by not making any zergling and using them on hydras instead, while still getting some roaches, and only add a few lings later when you start floating minerals. Is it a gambit you make or is it the best way to hold this all-in in your experience? Is it map dependant?
I can see the benefit of going hydras in the long run though... Often, my P opponent sees all my ling roach and backs off, takes a 3rd and continue to threaten me with his mass units while I'm stuck on roach/ling and I can't punish him directly, whereas I could do a strong roach hydra push before he gets colossi if I went directly for them. I'm just afraid of the first moments of this push that I would not have enough units.

More generally, I wonder why this all-in is not considered as strong as it was in WoL and not used too often. In WoL it was considered nearly OP, but nothing has changed in HOTS, it only got worse with the MC. SH can't be out on time and Hydra speed does not really matter, so what changed exactly?


- Blink All-in. These, I feel, come in various shapes and forms and at different timings (with DT or not, etc.). I never get enough units against these, at how many drones should I stop to counter the most standard blink timing? Do I have to get hydras ASAP or should I stay on Roach/Ling?

Thank you!


Great question! I'll deal with the Immortal Sentry all in first because you made a few good points. Roach ling is a really solid way, probably the best way, to deal with the 8:45 Immortal Sentry timing. However, you'll notice that his push was about a minute or so later. This gives him an extra Immortal and more Sentries. The reason I go for Hydras in this situation is because, with the grooved spines upgrade, Hydralisks can shoot over the forcefields and trade very efficiently.

Roach Ling is fantastic on a large map such as Frost/Alterzim/Daedalus because you can get massive flanks off with the speed of the units and because of how many units you have. However on Yeonsu it's hard to get those flanks off so I prefer risking the Hydralisks so I can transition better. If you manage to just get 4-5 out it's so worth it. You could even just make 8ish and then pump out roach lings and try and go for the big flanks. That would probably be the best way to go about it. MAKE SURE YOU HAVE A MACRO HATCH!!!!!! That is so important to have enough units out.

Now, you asked what has changed. Hydralisks are so much more viable these days which really helps out vs Immo Sentry. They can snipe the Warp Prism (which is a massive deal) and can snipe the MSC. The Hydra speed sort of indirectly helps because now Hydras are viable in the mid game (with the speed) so having them in the early game is fine!

Blink all in is probably the easiest 2 base all in to defend once scouted at a good time. There are two responses and both depend on how much time you have. If you scout it in good time, Hydra Ling is the way to go. This DESTROYS the blink composition. Skip roaches completely in this case. The second method is when you scout it too late to get hydras and a fifth gas out in time. Stay 3-4 gas and get burrow+roach/lings. You will be aiming to do with JD did vs Dear at Blizzcon and burrow on top of the tosses stalker ball. Drone count should be at least 55ish drones.

Hope this helps!
https://twitter.com/LucodaSC2
DjayEl
Profile Joined August 2010
France252 Posts
Last Edited: 2014-04-11 11:12:14
April 10 2014 07:27 GMT
#42
Thank you Lucoda, everything makes much more sense to me now.

I've got another question and I'd love to hear your input on this. It's about SwarmHosts.

I know your goal is to play "SwarmHostless", but you agree yourself you need them into some situation. Like you said, you get about 10 of them in various situation involving air and templars/archons. This is one of the situation that scares me most, since when you go RHV you can grab units and run all over the place while expanding, you don't have to commit to a big attack too soon or at the very least you will deal enough damage to the Protoss to retreat, thus letting you bank enough gas for the big Muta switch.

Whereas vs Void Ray/Chargelot/Templar openings, I feel like I must deal damage with a big hydra ling timing, and sometimes I'll run into Chargelots/Voids that repel my push so easily they just counterattack and I die. I've never been in a situation where 10 SH help me contain them really, and if I've not banked enough gas my last chance is just to do the turtle SH style that so many people hate

What is your opinion aout this: is there some situation where you thing switching to turtling SH is a necessity not to lose? Like, in some games when you can't expand as much as you wish you could or don't have time to bank enough gas, or just fell behind after a bad engagement from which you need to recover from?

I'm not only asking that because I try to avoid the SH playstyle (it is not so boring to me and I like long games), it is just that I feel their immobility is too much abusable on too many maps (open ones like Polar Night or big ones like Frost). That's why I feel that when P opens with mass Voids/Templar I'm automatically at a disadvantage on these maps, cause Viper is useless and I'm forced into making very immobile unit that do shit without securing solid map control first. I wonder if this style has been somewhat figured out (ie Protoss mass air fast templars), for many of korean P pros I see playing tend to build Phoenix/Colossi/ground now much more than they used to.

Actually, if you can provide me with a few more replay of yours playing against this style it would help a lot!

Thank you


EDIT: I'll provide you with a typical replay where I have some trouble vs P opening SG and void ray
https://dl.dropboxusercontent.com/u/45931329/Frost LE (130).SC2Replay
He goes onto templar and colossus into that, and he is really being super greedy early game. Often I play vs super greedy toss with 3 fast bases and go VR/colo with almost no ground and I don't know how to punish it without SH. I tried them here, but I feel the map just doesnt suit them

EDIT2, 12 hours later: I started to think this out by myself as I got really obsessed with it and I've thought of something, I would like to have your input on this as well:

Let's say I am on a big map (that mitigates the efficiency of SH) and my opponent goes double stargate, I would assume he is going to expand fast. In this situation, a rule of thumb could bo to go queens for air defense, double upgrades for lings into infestors. From there, I can go fast T3 and make ultras if he goes colossus, or BL/Corruptor if he is very archon/templar heavy, then try my best to trade armies and eventually go for the muta switch. Does this sound good to you?

Another possibility can be mutas to stop VR production in favor of Phoenix, then add corruptors and play from there. It always looked like a big gamble to me to go mutas vs air when I see pros do it, do you think it is a legit strategy or more of a risky all-in?

EDIT3, here's a typical game vs templar/archon on an open map (Polar Night) and I found it just impossible to play:

https://dl.dropboxusercontent.com/u/45931329/ZvP v templar.SC2Replay
Lucoda
Profile Blog Joined February 2012
Ireland183 Posts
April 14 2014 18:37 GMT
#43
On April 10 2014 16:27 DjayEl wrote:
Thank you Lucoda, everything makes much more sense to me now.

I've got another question and I'd love to hear your input on this. It's about SwarmHosts.

I know your goal is to play "SwarmHostless", but you agree yourself you need them into some situation. Like you said, you get about 10 of them in various situation involving air and templars/archons. This is one of the situation that scares me most, since when you go RHV you can grab units and run all over the place while expanding, you don't have to commit to a big attack too soon or at the very least you will deal enough damage to the Protoss to retreat, thus letting you bank enough gas for the big Muta switch.

Whereas vs Void Ray/Chargelot/Templar openings, I feel like I must deal damage with a big hydra ling timing, and sometimes I'll run into Chargelots/Voids that repel my push so easily they just counterattack and I die. I've never been in a situation where 10 SH help me contain them really, and if I've not banked enough gas my last chance is just to do the turtle SH style that so many people hate

What is your opinion aout this: is there some situation where you thing switching to turtling SH is a necessity not to lose? Like, in some games when you can't expand as much as you wish you could or don't have time to bank enough gas, or just fell behind after a bad engagement from which you need to recover from?

I'm not only asking that because I try to avoid the SH playstyle (it is not so boring to me and I like long games), it is just that I feel their immobility is too much abusable on too many maps (open ones like Polar Night or big ones like Frost). That's why I feel that when P opens with mass Voids/Templar I'm automatically at a disadvantage on these maps, cause Viper is useless and I'm forced into making very immobile unit that do shit without securing solid map control first. I wonder if this style has been somewhat figured out (ie Protoss mass air fast templars), for many of korean P pros I see playing tend to build Phoenix/Colossi/ground now much more than they used to.

Actually, if you can provide me with a few more replay of yours playing against this style it would help a lot!

Thank you


EDIT: I'll provide you with a typical replay where I have some trouble vs P opening SG and void ray
https://dl.dropboxusercontent.com/u/45931329/Frost LE (130).SC2Replay
He goes onto templar and colossus into that, and he is really being super greedy early game. Often I play vs super greedy toss with 3 fast bases and go VR/colo with almost no ground and I don't know how to punish it without SH. I tried them here, but I feel the map just doesnt suit them

EDIT2, 12 hours later: I started to think this out by myself as I got really obsessed with it and I've thought of something, I would like to have your input on this as well:

Let's say I am on a big map (that mitigates the efficiency of SH) and my opponent goes double stargate, I would assume he is going to expand fast. In this situation, a rule of thumb could bo to go queens for air defense, double upgrades for lings into infestors. From there, I can go fast T3 and make ultras if he goes colossus, or BL/Corruptor if he is very archon/templar heavy, then try my best to trade armies and eventually go for the muta switch. Does this sound good to you?

Another possibility can be mutas to stop VR production in favor of Phoenix, then add corruptors and play from there. It always looked like a big gamble to me to go mutas vs air when I see pros do it, do you think it is a legit strategy or more of a risky all-in?

EDIT3, here's a typical game vs templar/archon on an open map (Polar Night) and I found it just impossible to play:

https://dl.dropboxusercontent.com/u/45931329/ZvP v templar.SC2Replay


It is definitely not a "necessity" to switch into SH turtle style if you fall behind. It is of course viable to go for it if you feel the need to, but I have never had to go down that road in my games. I can either carry on with the style, or I am so far behind that it's GG anyway.

Regarding your second edit, both are very common ways to play vs protoss and are viable. However, I don't have much experience going down that road with the build. Generally RHV works well enough for me to stay on!
https://twitter.com/LucodaSC2
HSaoe
Profile Joined February 2014
1 Post
April 17 2014 13:36 GMT
#44
Hey Lucoda!

What do you do if the protoss is going heavy voidray/collosi? Do you still go for a roach hydra viper push or do you transition into something else? I feel like the hydras are not enough to take out all the voidrays. You mention that swarm hosts are good against voidray but if they also have 5~ collosi they won't do much.
DjayEl
Profile Joined August 2010
France252 Posts
April 18 2014 07:17 GMT
#45
Tell us Lucoda, would you make a ZvZ guide anytime soon? I would be looking forward to it!
CanadianSC
Profile Joined October 2009
Canada53 Posts
April 19 2014 22:49 GMT
#46
sucks that LYGF dipped - finally back to TL and I find all these sweet guides
Zerg is a hard race. -DRG
Lucoda
Profile Blog Joined February 2012
Ireland183 Posts
April 23 2014 23:30 GMT
#47
On April 17 2014 22:36 HSaoe wrote:
Hey Lucoda!

What do you do if the protoss is going heavy voidray/collosi? Do you still go for a roach hydra viper push or do you transition into something else? I feel like the hydras are not enough to take out all the voidrays. You mention that swarm hosts are good against voidray but if they also have 5~ collosi they won't do much.



Yes, I'd stick with roach hydra viper. I'd also add in a few corrupters or more hydralisks cause the voids would be a problem. Maybe infestors? Solid macro with roach hydra viper infestor should do the job!
https://twitter.com/LucodaSC2
Lucoda
Profile Blog Joined February 2012
Ireland183 Posts
April 23 2014 23:31 GMT
#48
On April 18 2014 16:17 DjayEl wrote:
Tell us Lucoda, would you make a ZvZ guide anytime soon? I would be looking forward to it!




You're in luck!
https://twitter.com/LucodaSC2
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
20:00
WardiTV Not-Summer Championshi
SHIN vs RogueLIVE!
ByuN vs Solar
MaxPax vs TBD
herO vs TBD
Clem vs TBD
WardiTV834
TaKeTV 361
Rex126
Liquipedia
Sparkling Tuna Cup
19:00
Weekly #155 (PatchesSC Mod)
herO vs ByuNLIVE!
ByuN366
CranKy Ducklings129
CranKy Ducklings SOOP10
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 366
Rex 126
Codebar 46
StarCraft: Brood War
Calm 5761
Shuttle 1841
Rain 1808
Soulkey 1404
BeSt 716
Light 577
Mini 504
Hyuk 308
firebathero 258
actioN 171
[ Show more ]
ggaemo 167
ZerO 146
Last 146
hero 143
Killer 137
Mind 126
Zeus 114
Snow 111
Larva 101
Barracks 90
Pusan 82
Hyun 51
Yoon 46
Mong 40
sorry 33
PianO 32
ToSsGirL 28
Free 22
Hm[arnc] 22
Aegong 21
JYJ 19
Sharp 18
scan(afreeca) 17
910 16
soO 15
yabsab 14
HiyA 13
Sacsri 11
NaDa 7
zelot 7
Icarus 1
Dota 2
Gorgc7066
monkeys_forever205
XcaliburYe202
Counter-Strike
x6flipin357
Other Games
FrodaN3225
singsing2050
B2W.Neo503
Happy289
XaKoH 201
KnowMe128
CosmosSc2 15
ZerO(Twitch)13
Organizations
StarCraft 2
ComeBackTV 649
IntoTheiNu 631
StarCraft: Brood War
UltimateBattle 13
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
IPSL
4h 8m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
7h 8m
Artosis vs Dewalt
Ret vs Tech
SOOP
21h 8m
soO vs FanTaSy
WardiTV Weekly
23h 8m
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
2 days
GSL
3 days
Replay Cast
4 days
KCM Race Survival
4 days
[ Show More ]
RSL Revival
5 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.