• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:07
CEST 14:07
KST 21:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2?
Tourneys
2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! Which box art did your first copy of StarCraft 1 have? [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
[Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2862 users

[G] ZvT Reacting to Mech

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 Next All
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 15 2013 20:28 GMT
#1
Hey guys saw lots of complaining about mech and I finally played against mech (versus bomber) and figured I would make a video on it show casing how I play against it and I explain other situations as well that were not done in this game.

I don't face mech much, but I know how to play against it and I still feel like it's not that great in zvt except on specific maps such as akilon.

A note: I know about the static sound, I don't know how to remove it, if anybody knows please tell me, otherwise nobody can hear it so as of right now I don't know how to make it so you can hear it good and no static .

Video:
When I think of something else, something will go here
MrMatt
Profile Joined August 2010
Canada225 Posts
December 15 2013 20:34 GMT
#2
cool! thanks for another guide blade!
Girondelle
Profile Joined December 2010
France969 Posts
December 15 2013 21:44 GMT
#3
Very cool video, what about producing a round of mutas before getting the swarmhost? I've been doing that and I think I might to reconsider it because your style with faster swarmhosts seems to work better. But, I feel that when I don't go mutas, I can't defend versus the hellbat drops and it feels like terran can skip turrets/thors and macro even faster. I'd like to get your opinion on that.
memcpy
Profile Blog Joined April 2010
United States459 Posts
December 16 2013 18:03 GMT
#4
Thanks for the video. What do you do when terran scouts your spire and starts early Viking production? I tried going roach > swarm host > brood lord once but found that I couldn't make enough corruptors to deal with the Vikings/thors because I was maxed on roach and swarm host.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 16 2013 19:12 GMT
#5
THANKS SO MUCH 0.0!!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Jazzman88
Profile Joined January 2012
Canada2228 Posts
December 16 2013 20:09 GMT
#6
blade, have you encountered a style that doesn't open passively into mech?

I ask because I've been experimenting with very normal Reaper expands into 2-Factory Blue Flame Hellion timings, getting my third and additional tech slightly later in favour of killing a shit-ton of Drones and Zerglings. It seems to work very well versus the standard Ling-heavy openers most Zergs are using. How do you react to Blue Flame Hellions? Alternatively, if you don't scout the Blue Flame, how do you account for something like that in your playstyle if you aren't yet sure if it is mech or bio?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 17 2013 01:14 GMT
#7
On December 17 2013 03:03 memcpy wrote:
Thanks for the video. What do you do when terran scouts your spire and starts early Viking production? I tried going roach > swarm host > brood lord once but found that I couldn't make enough corruptors to deal with the Vikings/thors because I was maxed on roach and swarm host.


In the video I talk about why I didn't make more roaches (notice I had 12?). No reason to max on roach/swarmhost unless he's moving out (you should know when he moves out).

You should be doing bl/corr/infestor or at least bl/corr so you can take out vikings but you do need the sh/bl so that thors can't just focus fire corruptors while vikings focus bl's.

On December 17 2013 05:09 Jazzman88 wrote:
blade, have you encountered a style that doesn't open passively into mech?

I ask because I've been experimenting with very normal Reaper expands into 2-Factory Blue Flame Hellion timings, getting my third and additional tech slightly later in favour of killing a shit-ton of Drones and Zerglings. It seems to work very well versus the standard Ling-heavy openers most Zergs are using. How do you react to Blue Flame Hellions? Alternatively, if you don't scout the Blue Flame, how do you account for something like that in your playstyle if you aren't yet sure if it is mech or bio?


Haven't played mech recently but 2 factory bfh used to be pretty common all I did was make sure to be walled off and I almost always have a roach warren so I would make roaches as well so that I can make them in emergency if I see a lot of hellions or something to that nature.

When I think of something else, something will go here
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2013-12-17 02:37:44
December 17 2013 02:35 GMT
#8
Imo when meching or going for ravens, it's ideal to make tons of barracks and just pump out unupgraded marines (later on you can start upgrading them with excess gas if you have a raven mass already). Bomber could have easily had like 6+ barracks and 50 marines at the point in the game you won.

Vipers are key to dealing with mech, and ultras are key to dealing with ravens.

Another important note about locust vs tank, is to manually move them into friendly splash of enemy tanks, since they most likely won't be doing damage with their ranged attack anyways.
RIP SPOR 11/24/11 NEVAR FORGET
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-12-17 02:39:39
December 17 2013 02:38 GMT
#9
On December 17 2013 11:35 MarlieChurphy wrote:
Imo when meching or going for ravens, it's ideal to make tons of barracks and just pump out unupgraded marines (later on you can start upgrading them with excess gas if you have a raven mass already). Bomber could have easily had like 6+ barracks and 50 marines at the point in the game you won.

Vipers are key to dealing with mech, and ultras are key to dealing with ravens.


I disagree with you on unupgraded marines. Those are shit versus a unit composition that has upgrades. Going unupgraded marines is just a waste of minerals, better to get more CC's so you can have less scv's and more army.

I don't think any meching terran player would agree with getting unupgraded marines in any situation unless it was super super late game both of you had no gas and could only make mineral units.

What he should have done was scan more (he had plenty of CC's) and then started making vikings. Then the game would have been a lot closer then what it was. Unupgraded marines wouldn't have helped him at all in that situation.
When I think of something else, something will go here
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2013-12-17 03:01:05
December 17 2013 02:47 GMT
#10
On December 17 2013 11:38 blade55555 wrote:
Show nested quote +
On December 17 2013 11:35 MarlieChurphy wrote:
Imo when meching or going for ravens, it's ideal to make tons of barracks and just pump out unupgraded marines (later on you can start upgrading them with excess gas if you have a raven mass already). Bomber could have easily had like 6+ barracks and 50 marines at the point in the game you won.

Vipers are key to dealing with mech, and ultras are key to dealing with ravens.


I disagree with you on unupgraded marines. Those are shit versus a unit composition that has upgrades. Going unupgraded marines is just a waste of minerals, better to get more CC's so you can have less scv's and more army.

I don't think any meching terran player would agree with getting unupgraded marines in any situation unless it was super super late game both of you had no gas and could only make mineral units.

What he should have done was scan more (he had plenty of CC's) and then started making vikings. Then the game would have been a lot closer then what it was. Unupgraded marines wouldn't have helped him at all in that situation.


Look at his mineral count at the end of the game. He could easily just have fodder marines and barracks to soak damage or just send around the map carelessly. (even just floating barracks sitting around like overlords)

He also had only like 120 supply, so he will eventually trade out the marines for mech units and he also has the barracks infrastructure to fall back on if he needs that switch.

PS- I'm not saying it wins him the game, or it's good (I think mech is the worst to use in TvZ) but it is more ideal that making turrets or hellions with mineral excesses. He already has quite a bit of OC anyways (each of which cost 550).
RIP SPOR 11/24/11 NEVAR FORGET
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
December 17 2013 03:10 GMT
#11
Fodder hellions / hellbats are strictly superior to fodder marines if the hells have upgrades. I suicide bomb those hellions into zerg mineral lines all game. 400 minerals of hellions can toss the zerg off balance and are almost guaranteed to get their mineral cost in drone kills. Hellion runbys also keep the zerg from thinking he can go up to 5 bases safely.

To counter, zergs must make two spines per hatch. If you have no spines, you will lose drones constantly.
Dun tuch my cheezbrgr
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 17 2013 04:15 GMT
#12
On December 17 2013 12:10 CannonsNCarriers wrote:
Fodder hellions / hellbats are strictly superior to fodder marines if the hells have upgrades. I suicide bomb those hellions into zerg mineral lines all game. 400 minerals of hellions can toss the zerg off balance and are almost guaranteed to get their mineral cost in drone kills. Hellion runbys also keep the zerg from thinking he can go up to 5 bases safely.

To counter, zergs must make two spines per hatch. If you have no spines, you will lose drones constantly.


Mhm also having hellions run around and transforming them into hellbats is really strong as well. Can deny bases if there isn't enough defense.
When I think of something else, something will go here
MrMatt
Profile Joined August 2010
Canada225 Posts
December 17 2013 04:33 GMT
#13
Did someone use mech recently to make it much more popular. Usually don't see it often. Got it 4 terrans in a row today laddering. Good thing I watched this guide. Won all 4 and went 9 and 0 woot.
Metalcore1993
Profile Joined November 2012
New Zealand92 Posts
Last Edited: 2013-12-17 06:00:09
December 17 2013 05:59 GMT
#14
mech has been viable for a while now but the widow mine nerf was the tipping point for most people to switch styles. PLayers like avilo and mario have been meching for quite some time and there are many other top masters players that do it as well.
https://twitter.com/MetalcoreSC2 http://www.twitch.tv/metalcore1993
MockHamill
Profile Joined March 2010
Sweden1798 Posts
December 17 2013 07:46 GMT
#15
On December 17 2013 13:33 MrMatt wrote:
Did someone use mech recently to make it much more popular. Usually don't see it often. Got it 4 terrans in a row today laddering. Good thing I watched this guide. Won all 4 and went 9 and 0 woot.


Well HTOMario has proved that mech works in all matchups even at Grandmaster level. So as long as you are not up against korean pros mech works.

Plus the double upgrades in the latest patch really made it easier to fight air transitions from Zerg and Protoss. I think that if mech just got cheper armouries or cheaper factories it would work at top korean pro level as well.
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2013-12-19 12:06:46
December 19 2013 12:05 GMT
#16
On December 17 2013 12:10 CannonsNCarriers wrote:
Fodder hellions / hellbats are strictly superior to fodder marines if the hells have upgrades. I suicide bomb those hellions into zerg mineral lines all game. 400 minerals of hellions can toss the zerg off balance and are almost guaranteed to get their mineral cost in drone kills. Hellion runbys also keep the zerg from thinking he can go up to 5 bases safely.

To counter, zergs must make two spines per hatch. If you have no spines, you will lose drones constantly.


The reason why I say marines is better though is because: they can shoot up, they build uber fast, and they are better all around unit, but most importantly you don't want to be wasting additional gas on hellbat upgrades or factories, and you don't want to be taking up factory build times with them. Barracks and marines are straight up cheap and only cost minerals and the barracks can be built out in the front as walls for instant marines in combat as well.

I'm not saying hellions and hellbats aren't needed or useful, I'm just saying this is much better as far as just spamming the mineral excess out and keeping your supply cap high at all times.
RIP SPOR 11/24/11 NEVAR FORGET
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2013-12-19 12:24:00
December 19 2013 12:19 GMT
#17
On December 19 2013 21:05 MarlieChurphy wrote:
Show nested quote +
On December 17 2013 12:10 CannonsNCarriers wrote:
Fodder hellions / hellbats are strictly superior to fodder marines if the hells have upgrades. I suicide bomb those hellions into zerg mineral lines all game. 400 minerals of hellions can toss the zerg off balance and are almost guaranteed to get their mineral cost in drone kills. Hellion runbys also keep the zerg from thinking he can go up to 5 bases safely.

To counter, zergs must make two spines per hatch. If you have no spines, you will lose drones constantly.


The reason why I say marines is better though is because: they can shoot up, they build uber fast, and they are better all around unit, but most importantly you don't want to be wasting additional gas on hellbat upgrades or factories, and you don't want to be taking up factory build times with them. Barracks and marines are straight up cheap and only cost minerals and the barracks can be built out in the front as walls for instant marines in combat as well.

I'm not saying hellions and hellbats aren't needed or useful, I'm just saying this is much better as far as just spamming the mineral excess out and keeping your supply cap high at all times.

Unupgraded marines will never have the time to shoot up anyway, at best they can kill drones and it will take time, hellions are much faster, they can transform into hellbats that deal quite well to kill bases if not enough statics defenses. + with more reactored factory, you can start making thousands of mines if the decide to go mass ultralisk and you are already heavy sky oriented.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 19 2013 13:30 GMT
#18
On December 19 2013 21:05 MarlieChurphy wrote:
Show nested quote +
On December 17 2013 12:10 CannonsNCarriers wrote:
Fodder hellions / hellbats are strictly superior to fodder marines if the hells have upgrades. I suicide bomb those hellions into zerg mineral lines all game. 400 minerals of hellions can toss the zerg off balance and are almost guaranteed to get their mineral cost in drone kills. Hellion runbys also keep the zerg from thinking he can go up to 5 bases safely.

To counter, zergs must make two spines per hatch. If you have no spines, you will lose drones constantly.


The reason why I say marines is better though is because: they can shoot up, they build uber fast, and they are better all around unit, but most importantly you don't want to be wasting additional gas on hellbat upgrades or factories, and you don't want to be taking up factory build times with them. Barracks and marines are straight up cheap and only cost minerals and the barracks can be built out in the front as walls for instant marines in combat as well.

I'm not saying hellions and hellbats aren't needed or useful, I'm just saying this is much better as far as just spamming the mineral excess out and keeping your supply cap high at all times.


No see that's where you are wrong. It's not worth it, they are slow and weak (unupgraded marines). Even with just stim no upgrades makes them shitty. They won't do anything, especially versus broodlords lol. It is never a better option to go marines then hellbats/hellions when going mech.
When I think of something else, something will go here
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 19 2013 14:40 GMT
#19
Congratz on beating Bomber, but it was a pretty bad game. He just didn't scout the BLs and rolled over.
Head Coach Park: "They should buff tanks!"
MrMatt
Profile Joined August 2010
Canada225 Posts
December 19 2013 15:50 GMT
#20
how do you beat the raven planetary everywhere style?
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 21
IntoTheiNu 708
SteadfastSC160
TKL 113
Rex71
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko318
SteadfastSC 160
TKL 113
Rex 71
EnDerr 17
StarCraft: Brood War
Bisu 1535
Shuttle 1347
Horang2 764
Jaedong 531
Hyuk 386
EffOrt 257
Stork 187
Light 140
Snow 123
ZerO 123
[ Show more ]
Zeus 122
Rush 120
Pusan 96
Noble 84
Shinee 73
Mini 73
ToSsGirL 43
Sexy 38
soO 34
910 33
sSak 20
Sacsri 14
SilentControl 13
ajuk12(nOOB) 12
sorry 11
Terrorterran 1
Barracks 0
Dota 2
Dendi734
qojqva169
Counter-Strike
olofmeister1138
zeus307
edward50
Other Games
singsing1711
B2W.Neo305
Happy214
DeMusliM208
Livibee160
Liquid`LucifroN91
hiko64
KnowMe58
Organizations
StarCraft: Brood War
UltimateBattle 447
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH362
• StrangeGG 48
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 19
• Light_VIP 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1948
• TFBlade287
Other Games
• WagamamaTV216
Upcoming Events
RotterdaM Event
4h 8m
Replay Cast
11h 53m
The PondCast
21h 53m
OSC
1d 10h
IntoTheTV X SOOP
1d 22h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
OSC
3 days
Shopify Rebellion Sundays
4 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
4 days
Soma vs Shuttle
BeSt vs Rush
[ Show More ]
WardiTV Weekly
4 days
Afreeca Starleague
5 days
Leta vs ggaemo
Jaedong vs Queen
GSL
5 days
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.