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Active: 1566 users

Mass mines vs. Protoss - Page 2

Forum Index > StarCraft 2 Strategy
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Hider
Profile Blog Joined May 2010
Denmark9405 Posts
November 21 2013 00:34 GMT
#21
Blink stalkers actually completely rape mines. Both in terms of moiblity and cost efficiency.
SheaR619
Profile Joined October 2010
United States2399 Posts
November 21 2013 00:43 GMT
#22
On November 21 2013 04:06 Nightsz wrote:
theres a reason why hellion marauder didnt work in WoL in TvP.

In theory, hellions would wreck zealots while the marauders would demolish just about everything else. But ingame, it just got destroyed so hard because of upgrade issues and varying speeds between the hellion and marauder when kiting.

As for this, widow mines don't work in TvP because they get outranged stalkers and colossus to the point where if the terran player masses them in deathball engagements. They become a huge waste of resource


Hmmm this is false. The reason why hellion marauder did not work against protoss was not because of the upgrade issue. The main issue was that in straight up fight, hellion can not beat zealot cost effectively. The only way they are cost effective is if they kite their target because this allow them to clump up. In straight up engagement, there is not much clump and zealot will form a wall and kitting isnt an option because it leaves marauder expose. So basically it wasnt viable because there wasnt anything that did well against the zealot.
I may not be the best, but i will be some day...
Whatson
Profile Blog Joined January 2012
United States5357 Posts
November 21 2013 02:57 GMT
#23
On November 21 2013 05:32 fried_rice wrote:
Show nested quote +
On November 21 2013 05:30 Whatson wrote:
This sounds like something Avilo would do


No it doesn't because avilo is a safe macro player that hates gimmicks or any kind of risk (which is basically what the strategy suggested by the OP is).

Well, I was more saying that because of the OP saying something like "make planetaries all over the map, build a thor viking raven banshee army, etc. etc.", not gonna waste the time to quote exactly, but that just seems like a very avilo like playstyle
¯\_(シ)_/¯
Kalfos
Profile Joined March 2013
Dominican Republic34 Posts
November 21 2013 03:29 GMT
#24
On November 21 2013 11:57 Whatson wrote:
Show nested quote +
On November 21 2013 05:32 fried_rice wrote:
On November 21 2013 05:30 Whatson wrote:
This sounds like something Avilo would do


No it doesn't because avilo is a safe macro player that hates gimmicks or any kind of risk (which is basically what the strategy suggested by the OP is).

Well, I was more saying that because of the OP saying something like "make planetaries all over the map, build a thor viking raven banshee army, etc. etc.", not gonna waste the time to quote exactly, but that just seems like a very avilo like playstyle


Avilo's Mech playstyle revolves around using Tanks. Not Thors since they have horrible AA. He does use Ravens to sort of counter Immortals with Seekers since it's a spell and bypasses there shields and also offer PDDs and a safer route for deeper in the game to be prepared for the protoss transition to air units. He goes Banshee if he doesn't scout any transtion into air units and only pure gateway units. Hes also been trying out Blue Flame Hellions to snipe High Templars.
ggofthejungle
Profile Blog Joined August 2010
Romania392 Posts
Last Edited: 2013-11-21 04:29:14
November 21 2013 04:25 GMT
#25
Because they shoot once every 2 freaking minutes and everything protoss has except zealots and probes can shoot them before mines can shoot back, and cam only shoot when buried.

you can make it work against a player 2 leagues below yo

i like how you list all good things but you don't lost any disadvantages
althaz
Profile Joined May 2010
Australia1001 Posts
November 21 2013 04:47 GMT
#26
On November 21 2013 09:34 Hider wrote:
Blink stalkers actually completely rape mines...in terms of...cost efficiency.

This is absolutely and completely wrong. Like every other ground unit in the game stalkers are not cost efficient against mines (or in fact against any mech units at all). One mine (cheaper than a stalker) kills a stalker. As you get higher unit numbers the battle swings even further in favor of mines.

Of course with their mobility, range and blink they should never get shot or be in a fight against mines and despite losing horribly in straight-up fights, they are the reason there's no high-level mech vs P in SC2.
The first rule we don't talk about race conditions. of race conditions is
gobbledydook
Profile Joined October 2012
Australia2605 Posts
Last Edited: 2013-11-21 04:54:17
November 21 2013 04:52 GMT
#27
doesn't mass mine just lose straight up to colossi?

if you are mass mine like 30 mines, then they will inevitably stack up and then get roasted by the lasers. Vikings are supposed to help but the positioning of the protoss army should be similar to that when fighting bio/vikings. Also mine drops can't kill tech structures so I don't see how it would be better.
I am a dirty Protoss bullshit abuser
Ansinjunger
Profile Joined November 2010
United States2451 Posts
November 21 2013 05:02 GMT
#28
On November 21 2013 13:47 althaz wrote:
Show nested quote +
On November 21 2013 09:34 Hider wrote:
Blink stalkers actually completely rape mines...in terms of...cost efficiency.

This is absolutely and completely wrong. Like every other ground unit in the game stalkers are not cost efficient against mines (or in fact against any mech units at all). One mine (cheaper than a stalker) kills a stalker. As you get higher unit numbers the battle swings even further in favor of mines.

Of course with their mobility, range and blink they should never get shot or be in a fight against mines and despite losing horribly in straight-up fights, they are the reason there's no high-level mech vs P in SC2.


They're probably talking about blinking onto clumped up mines one stalker at a time.
geokilla
Profile Joined May 2011
Canada8244 Posts
November 21 2013 05:15 GMT
#29
On November 21 2013 04:44 iaguz wrote:
and if we were the microbot 2000 we could beat infinity banelings with 0 marine loss.


Innovation can. Almost.
TAMinator
Profile Joined February 2011
Australia2706 Posts
November 21 2013 05:16 GMT
#30
I wall you in with my gate ways and cannons, you only have mines. Your move.
weikor
Profile Blog Joined March 2011
Austria580 Posts
November 21 2013 05:36 GMT
#31
i make a tank and kill your proxy


on serious note, yes they are cost efficient, but so are carriers / battlecruiser vs anything except voidray tempest.

its highly impractical - blink stalkers can dodge the mine shots- in medium and small numbers blink stalkers straight out win. You also open yourself up a lot since they need to reposition themselves constantly, and unburrowed mines just die. - and 3 mines wont win against 10 stalkers.

I can see more mines beeing used. yet going for just mines will end you getting eaten by storms (they have the same problem marauders do, while needing to burrow before doing any damage - very hit and miss.
Aveng3r
Profile Joined February 2012
United States2411 Posts
November 21 2013 05:37 GMT
#32
I can summarize what needs to be known here for everyone:
If you are dealing with airtoss and he falls asleep at the wheel, you can walk a huge ball of mines underneath his army and wipe him out.

If he has stalkers, collossus, an observer, a brain, 2 thumbs, or a photon cannon, you are out of luck
I carve marble busts of assassinated world leaders - PM for a quote
architecture
Profile Blog Joined May 2008
United States643 Posts
Last Edited: 2013-11-21 05:50:16
November 21 2013 05:48 GMT
#33
I was wondering about this too:

What instead of core MM, you did Mine+bat. Gas goes into "support" units that give your army range (tank/viking/thor).

So instead of having 10 medivac, you would have 10 tank that deal with the range issue. You position with the 13 range until P engages. The bats tank the zeals, and you wait until the P tech units (archon/immortal/void) are exposed, and run in and drilling claw burrow on top of them like melee units.

If stalkers blink onto your tanks, then u just burrow your mines on to your tanks and blast the stalkers away.

Edit:
I've done a bit of testing with this, and the biggest issue I've run into is storm. If you are forced to ghost to deal with storm, or accumulate tank (like mech does right now), then this idea sucks.
tpfkan
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
Last Edited: 2013-11-21 06:15:41
November 21 2013 06:15 GMT
#34
Dino it might be best if you provide replays of this strategy working. This way you can provide examples of this strategy in a real game.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
golledaman
Profile Joined May 2012
Sweden27 Posts
November 21 2013 09:06 GMT
#35
On November 21 2013 04:06 SC2Toastie wrote:
If we're going to troll anyways;

Interceptor, 25 mineral, rebuild rate of 8s (less with chrono) vs 40 of mine.

1 carrier beats like 10 mines. ez


I'm pretty sure you can't chronoboost units.
Fest hos Mange!
chairmobile
Profile Joined July 2013
United States111 Posts
November 21 2013 10:47 GMT
#36
Day9 had a great funday monday on mass mine.
There was a pretty entertaining GM game (fuzer vs Kane) where mass mine won, despite 10,000 overseers getting made xD.
The game is balanced. We just suck.
00higgo
Profile Joined May 2013
Australia119 Posts
November 21 2013 10:54 GMT
#37
Please do this, i will collect free wins.
gobbledydook
Profile Joined October 2012
Australia2605 Posts
November 21 2013 11:10 GMT
#38
also it would suck when your opponent goes warp prism harass. Mines don't 1 shot warp prisms (and Protoss can use obs to scout the mine positions), and then they warp in zealots into your mineral line. Mines suck there because they would splash the workers...
I am a dirty Protoss bullshit abuser
DusTerr
Profile Blog Joined January 2011
2520 Posts
November 21 2013 11:32 GMT
#39
On November 21 2013 09:22 Doc Brawler wrote:
Cannons.

/thread
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 21 2013 11:32 GMT
#40
On November 21 2013 18:06 golledaman wrote:
Show nested quote +
On November 21 2013 04:06 SC2Toastie wrote:
If we're going to troll anyways;

Interceptor, 25 mineral, rebuild rate of 8s (less with chrono) vs 40 of mine.

1 carrier beats like 10 mines. ez


I'm pretty sure you can't chronoboost units.

I'm pretty sure you can chronoboost Carriers.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
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