• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:56
CET 16:56
KST 00:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed
Tourneys
Merivale 8 Open - LAN - Stellar Fest SC4ALL $6,000 Open LAN in Philadelphia Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales! Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats Map pack for 3v3/4v4/FFA games BW General Discussion SnOw's ASL S20 Finals Review
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
The Perfect Game Beyond All Reason Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Career Paths and Skills for …
TrAiDoS
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1555 users

Mass mines vs. Protoss

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 Next All
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2013-11-20 22:34:51
November 20 2013 18:57 GMT
#1
Before you dismiss this as a troll post, hear me out:


Widow mine. 75 minerals, 25 gas.

1 mine (75/25), 160 damage, kills:
Infinity clumped probes (50)
Zealot (100)
Stalker (125/50)
Sentry (50/100)
High Templar (50/150)
Dark Tempalar (125/125)
Oracle (150/150)
Observer (25/75)

2 mines (150/50), 320 damage, kill:
Infinity clumped HT or Sentries
Mothership Core (100/100)
Phoenix (150/100)
Warp Prism (200)
Void Ray (250/150)

3 mines (225/75), 480 damage, kill:
Archon (100/300)
Immortal (250/100)
Colossus (300/200)
Tempest (300/200)
Carrier (350/250 + interceptors)

5 mines (375, 125), 800 damage, kill:
Mothership (400/400)

This unit literally kills every single Protoss unit in the game resource and supply efficiently (assuming gas is more important than minerals when it's close).

It's invisible. You can make two at once.


So...

Why not just go mass mines with some Vikings/Ravens to deny observers into Mech? Add on Thors for some base killing damage.

DISCUSS!

EDIT - I don't mean #YOLOSWAG monobattle mine troll build. I just mean make a high ammount of mines, burrow them around the map, and constantly build PFs everywhere while denying vision with Raven/Viking. Eventually get to a big Mine/Raven/Thor army.

Obviously not a high level strategy, but it should work well into Masters. I have a buddy doing this with nearly 80% win rate since HotS came out. He plays random and his TvP is by far his strongest matchup.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 20 2013 19:05 GMT
#2
Storm, Hallucinations, half the protoss arsenal outranges is?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
CakeSauc3
Profile Joined February 2011
United States1437 Posts
November 20 2013 19:05 GMT
#3
Haha, at the beginning of HotS I used this as a gimmicky, off-the-wall build.

I would use mines to delay Protoss advancements until they got obs, and then I would save up scans and use vikings to pick off observers while forcing them to either run blindly into my mine field or disengage. Mixing in some cloakshees makes it even better. I actually recall winning a large amount of games, oftentimes securing a fifth base and then transitioning to skyterran.

It actually worked against Zerg, as well - I would go mass viking for overlord kills, then when they would go muta/hydra/whatever, I would just lead their army into my mine field of death :D

Good times.... but seriously, I don't think it works against anyone half decent, but you can get some funny wins out of it in anything low masters and below (though with MMR decay, you can never know these days :p )
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 20 2013 19:06 GMT
#4
If we're going to troll anyways;

Interceptor, 25 mineral, rebuild rate of 8s (less with chrono) vs 40 of mine.

1 carrier beats like 10 mines. ez
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Nightsz
Profile Blog Joined February 2011
Canada398 Posts
November 20 2013 19:06 GMT
#5
theres a reason why hellion marauder didnt work in WoL in TvP.

In theory, hellions would wreck zealots while the marauders would demolish just about everything else. But ingame, it just got destroyed so hard because of upgrade issues and varying speeds between the hellion and marauder when kiting.

As for this, widow mines don't work in TvP because they get outranged stalkers and colossus to the point where if the terran player masses them in deathball engagements. They become a huge waste of resource
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2013-11-20 19:22:39
November 20 2013 19:08 GMT
#6
Don't think this thread complies with the Strategy Forum guidelines (no [G] or [D] tag, nicely structured layout or replays) but anyway...

Many Protoss units outrange the mines, Blink Stalkers especially work very well and you'll have no army to speak of.
Protoss can just spam units at you to absorb mine shots and then kill you with whatever is left.
You'll also have very little to defend yourself with since Protoss can just run his units away when he seems them burrowing.

Primarily though, most of your mines will die long before they get their shots off, Vikings/Ravens will not be able to protect them from that.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2013-11-20 19:20:37
November 20 2013 19:14 GMT
#7
HAHA.

Okay so I'm not advocating monobattling Widow Mines and just running into a clump of Protoss as some seem to be suggesting.

But given that, splash damage issues aside, Widow Mines can hold their own vs. basically any Protoss unit (keep in mind the mines splash, too), what's to stop a mass mine / Viking / Ghost or Raven / Thor army from being viable?

Since mines are basically guaranteed to trade efficiently with anything they hit, and they are invisible, you can use Raven/Viking to deny vision and then force bad engagements into mine fields. As long as you're making any effort to target his splash damage (Vikings, Seekers, Ghosts)... should work. Add some thors and voila.

I've seen guys get to masters on pure Viking Raven Banshee TvP. At anything below pro level I think this is feasible.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 20 2013 19:44 GMT
#8
and if we were the microbot 2000 we could beat infinity banelings with 0 marine loss.

ProgamerAustralian alcohol user follow @iaguzSC2
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 20 2013 19:55 GMT
#9
On November 21 2013 04:44 iaguz wrote:
and if we were the microbot 2000 we could beat infinity banelings with 0 marine loss.




True, but we're not. This is exactly what I'm talking about. Maybe at your level Iaguz people are good enough, but even in Masters I find people have a hard time dealing with Raven/Viking observer denial + Mines or Banshee.

I'm not saying monobattle widow mines because they're imba. I'm saying the borderline abusive vision denial that Viking/Raven provides and the fact that Widow Mines actually trade pretty well with most Protoss units AND are invisible means that the style has to be playable up to a certain point on the ladder.

Maybe not top Aussie GM but certainly in Plat/Diamond/Masters!

"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
TrOn_sc2
Profile Joined June 2011
Germany91 Posts
November 20 2013 20:01 GMT
#10
If you go for mass mines then you rely on the protoss having no detection or kill the observers with vikings. In this scenario you are better off with mass ghost who can even kill the HT's before they storm and you can shoot permanently.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 20 2013 20:06 GMT
#11
On November 21 2013 05:01 TrOn_sc2 wrote:
If you go for mass mines then you rely on the protoss having no detection or kill the observers with vikings. In this scenario you are better off with mass ghost who can even kill the HT's before they storm and you can shoot permanently.


Yes, but unlike ghots, Mines are actually cheap, fast to make, and trade resource efficiently. It is impossible for a Zealot to kill a mine, for example. It's a combination of that effectiveness and the vision denial that makes the strateg so good.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Startyr
Profile Joined November 2011
Scotland188 Posts
November 20 2013 20:30 GMT
#12
They trade cost effectively but then not every mine will hit and there is always the possibility for friendly fire. It has potential but Protoss certainly has plenty of ways to play that could deal with it.

That said unless your aiming at playing tournaments I think it is worth playing in more creative ways occasionally(maybe even if you are in tournaments), it is more fun than just copying what others have done or playing what is currently considered 'standard'.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
November 20 2013 20:30 GMT
#13
This sounds like something Avilo would do
¯\_(シ)_/¯
fried_rice
Profile Blog Joined July 2013
198 Posts
Last Edited: 2013-11-20 20:35:24
November 20 2013 20:32 GMT
#14
Storm rapes it, Colossus rapes it, any form of ranged AOE rapes it, sorry but this idea is horrible and so is this thread. Good luck getting in rage of a Protoss army with any number of colossus, and if you're doing some defensive/contain style, storm will rape the mines, chargelots will make them splash your own shit, etc etc.

Being a pure mech player which loves unorthodox stuff I've fooled around a lot with mines, there's some fun stuff you can do with it and it but its just not reliable.

On November 21 2013 05:30 Whatson wrote:
This sounds like something Avilo would do


No it doesn't because avilo is a safe macro player that hates gimmicks or any kind of risk (which is basically what the strategy suggested by the OP is).
aldochillbro
Profile Joined July 2012
187 Posts
November 20 2013 22:10 GMT
#15
dark templar cost 25 gas now? dt drops all day baby
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
November 20 2013 22:25 GMT
#16
On November 21 2013 04:05 SC2Toastie wrote:
Storm, Hallucinations, half the protoss arsenal outranges is?


This pretty much sums up why to not get widow mines
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Doominator10
Profile Joined August 2012
United States515 Posts
November 20 2013 22:47 GMT
#17
On November 21 2013 05:30 Whatson wrote:
This sounds like something Avilo would do

Avilo does not believe in mines. Shameful.
Your DOOM has arrived,,,, and is handing out cookies
Talack
Profile Joined September 2010
Canada2742 Posts
November 20 2013 22:51 GMT
#18
Anything that comes from the factory protoss has like 15 different ways of beating it and they do not differ from the regular units they would normally make.

Unfourtunately mass mine just wouldn't work outside of a one-time gimic fight.
TrOn_sc2
Profile Joined June 2011
Germany91 Posts
November 20 2013 23:02 GMT
#19

Yes, but unlike ghots, Mines are actually cheap, fast to make, and trade resource efficiently. It is impossible for a Zealot to kill a mine, for example. It's a combination of that effectiveness and the vision denial that makes the strateg so good.


I never tried it, but just by theory it cant be good. There is no way to put real agression onto the protoss you can only harras, which is not enough pressure. Though you may be able to get 30 Mines faster than the same number of ghosts, but the army is still very weak. First you cant kill buildings, not even proxy pylons so toss is will have every expansion that we wants to. Then what are you going to vs Tempest? Only fighting them with vikings is not going to be enough if the toss has HT's. Other than that this mass mine, viking, raven army that you propose is only going to be for one engagement. The next warpin by the protoss is going to kill.

I mean you can try to make it work, but the chance that this will never work in a high-level game is almost 100% in my opinion!
Doc Brawler
Profile Joined November 2011
United States260 Posts
November 21 2013 00:22 GMT
#20
Cannons.
I am become Death, the Destroyer of Worlds
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
SC4ALL
14:00
SC4All Day 1
LiquipediaDiscussion
SC4ALL
14:00
SC4ALL - Day 1
Artosis696
ComeBackTV 440
RotterdaM426
IndyStarCraft 172
CranKy Ducklings115
SteadfastSC105
LiquipediaDiscussion
BSL Team A[vengers]
14:00
Day 3
Dewalt vs ZeLoT
UltrA vs ZeLoT
ZZZero.O167
LiquipediaDiscussion
Epic.LAN
12:00
Epic.LAN 46 Playoffs Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Artosis 696
RotterdaM 426
IndyStarCraft 172
SteadfastSC 105
Codebar 29
Vindicta 22
ProTech17
StarCraft: Brood War
Calm 8063
PianO 543
Barracks 443
Last 190
ZZZero.O 167
Dewaltoss 78
zelot 77
Rock 37
ToSsGirL 31
sas.Sziky 17
[ Show more ]
910 13
HiyA 12
Dota 2
Gorgc4333
qojqva2706
syndereN223
LuMiX0
League of Legends
Reynor109
Counter-Strike
fl0m1924
PGG 103
Heroes of the Storm
Khaldor375
Other Games
singsing1586
B2W.Neo938
Lowko368
DeMusliM350
Hui .293
Liquid`LucifroN153
KnowMe134
XcaliburYe117
QueenE84
Mew2King64
nookyyy 48
Trikslyr32
Organizations
Counter-Strike
PGL32080
Other Games
gamesdonequick1020
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 64
• Adnapsc2 16
• iHatsuTV 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV478
• Ler86
League of Legends
• Nemesis3646
Upcoming Events
BSL 21
3h 5m
BSL Team A[vengers]
22h 5m
Cross vs Sobenz
Sziky vs IcaruS
SC4ALL
23h 5m
SC4ALL
23h 5m
BSL 21
1d 3h
Replay Cast
1d 17h
Wardi Open
1d 20h
Monday Night Weeklies
2 days
Replay Cast
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
Replay Cast
3 days
WardiTV Korean Royale
3 days
The PondCast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.