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[D] Zerg 2013 Season 5 Map Vetos

Forum Index > StarCraft 2 Strategy
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envisioN .
Profile Joined February 2011
United States552 Posts
August 27 2013 00:24 GMT
#1
I figured it would be good to discuss the new maps and possible vetos for Zerg players in the new season.

Map Pool:
Akilon Wastes
+ Show Spoiler +
[image loading]


Bel'Shir Vestige
+ Show Spoiler +
[image loading]


Derelict Watcher TE
+ Show Spoiler +
[image loading]


Whirlwind LE
+ Show Spoiler +
[image loading]


Polar Night LE
+ Show Spoiler +
[image loading]


Yeonsu LE
+ Show Spoiler +
[image loading]


Frost LE
+ Show Spoiler +
[image loading]


Poll: What is the worst map for Zerg?

Polar Night LE (18)
 
33%

Akilon Wastes (15)
 
27%

Derelict Watcher TE (5)
 
9%

Yeonsu LE (5)
 
9%

Frost LE (5)
 
9%

Whirlwind LE (4)
 
7%

Bel'Shir Vestige (3)
 
5%

55 total votes

Your vote: What is the worst map for Zerg?

(Vote): Akilon Wastes
(Vote): Bel'Shir Vestige
(Vote): Derelict Watcher TE
(Vote): Whirlwind LE
(Vote): Polar Night LE
(Vote): Yeonsu LE
(Vote): Frost LE



Poll: What is the best map for Zerg?

Derelict Watcher TE (22)
 
54%

Polar Night LE (5)
 
12%

Akilon Wastes (4)
 
10%

Bel'Shir Vestige (3)
 
7%

Whirlwind LE (3)
 
7%

Yeonsu LE (2)
 
5%

Frost LE (2)
 
5%

41 total votes

Your vote: What is the best map for Zerg?

(Vote): Akilon Wastes
(Vote): Bel'Shir Vestige
(Vote): Derelict Watcher TE
(Vote): Whirlwind LE
(Vote): Polar Night LE
(Vote): Yeonsu LE
(Vote): Frost LE



Personally, I believe that Polar Night LE is most difficult for Zerg because they must expand toward their opponent to take a third without having to destroy at least one set of destructible rocks. Without the rocks blocking the placement of the third, it is a good map. Derelict Watcher TE is probably best for zerg because of the wide open middle, allowing for easier surrounds. But that is just my opinion, what does the TL community think?
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Deleted User 261926
Profile Joined April 2012
960 Posts
August 27 2013 00:53 GMT
#2
I completely agree with you. Derelict watcher is very good because it's basicly a football field. Polar night is borderline unplayable if you want to go for a fast third (as usual). Yeonsu is okay and so is frost because of the wide mid area and the size. Frost should certainly be cross only as the third base can be very dangerous to take for P and Z vs T in close spawns.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 27 2013 00:55 GMT
#3
I veto'd belshir and akilon. I hate those maps zvt so much that I am happy to be able to veto both and have an available veto.

I hate akilon because it's so easy to secure a 4th which drags games out that should end awhile ago out because you can't deny the 4th.

Belshir is just hard to secure a 4th in general and hate that map :D
When I think of something else, something will go here
envisioN .
Profile Joined February 2011
United States552 Posts
August 27 2013 01:03 GMT
#4
On August 27 2013 09:55 blade55555 wrote:
I veto'd belshir and akilon. I hate those maps zvt so much that I am happy to be able to veto both and have an available veto.

I hate akilon because it's so easy to secure a 4th which drags games out that should end awhile ago out because you can't deny the 4th.

Belshir is just hard to secure a 4th in general and hate that map :D

i'd love to hear your opinion on Polar Night.

And Hi!!! I love your guides :D
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
DarkOwnage
Profile Joined April 2013
United States13 Posts
August 27 2013 02:26 GMT
#5
On August 27 2013 09:55 blade55555 wrote:
I veto'd belshir and akilon. I hate those maps zvt so much that I am happy to be able to veto both and have an available veto.

I hate akilon because it's so easy to secure a 4th which drags games out that should end awhile ago out because you can't deny the 4th.

Belshir is just hard to secure a 4th in general and hate that map :D


*Throws panties*
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 27 2013 03:41 GMT
#6
On August 27 2013 10:03 envisioN . wrote:
Show nested quote +
On August 27 2013 09:55 blade55555 wrote:
I veto'd belshir and akilon. I hate those maps zvt so much that I am happy to be able to veto both and have an available veto.

I hate akilon because it's so easy to secure a 4th which drags games out that should end awhile ago out because you can't deny the 4th.

Belshir is just hard to secure a 4th in general and hate that map :D

i'd love to hear your opinion on Polar Night.

And Hi!!! I love your guides :D


So far I have no issues with Polar, but I haven't played that much on it yet. I don't like the 4th behind the base, but I am not sure if it will be an issue or anything since it is rocks. Right now I like it, that could change though
When I think of something else, something will go here
starslayer
Profile Joined August 2011
United States696 Posts
August 27 2013 04:28 GMT
#7
i saw on catz say polar nights is ok
i came here to kickass and chew bubblegum and i'm all out of bubble gum
envisioN .
Profile Joined February 2011
United States552 Posts
August 27 2013 04:52 GMT
#8
On August 27 2013 12:41 blade55555 wrote:
Show nested quote +
On August 27 2013 10:03 envisioN . wrote:
On August 27 2013 09:55 blade55555 wrote:
I veto'd belshir and akilon. I hate those maps zvt so much that I am happy to be able to veto both and have an available veto.

I hate akilon because it's so easy to secure a 4th which drags games out that should end awhile ago out because you can't deny the 4th.

Belshir is just hard to secure a 4th in general and hate that map :D

i'd love to hear your opinion on Polar Night.

And Hi!!! I love your guides :D


So far I have no issues with Polar, but I haven't played that much on it yet. I don't like the 4th behind the base, but I am not sure if it will be an issue or anything since it is rocks. Right now I like it, that could change though

My issue with it is how the third base is so far into the middle of the map, that it makes it very difficult to hold against an aggressive Protoss or Terran. It almost feels like a fourth base with how exposed it is, and I would love to see the rocks at the back base taken out so it could be taken as a 3rd base
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
August 27 2013 05:00 GMT
#9
On August 27 2013 09:55 blade55555 wrote:
I veto'd belshir and akilon. I hate those maps zvt so much that I am happy to be able to veto both and have an available veto.

I hate akilon because it's so easy to secure a 4th which drags games out that should end awhile ago out because you can't deny the 4th.

Belshir is just hard to secure a 4th in general and hate that map :D


BLADE HAS SPOKEN.
Im actualy not like a lot of zergs apparently. I greatly dislike derelict watcher because when I get a slow late game comp, the base layout is so clunky; there isnt really a direct path through bases that I like, and late game toss harass on that map is nightmare material.
Belshir I like because, I dont actualy know. I guess because the games are shorter and just the map layout appeals to me.
Akilon is a great map if they remove that horrid 4th location or add another entrance to either one of them. Seriously, sure its ok for it to be hard to kill a toss on 3 base, but when its impossible to break a 4 base toss because of chokes, thats just absurd.
Havent played any of the new maps. Looks like all tosses are going to enjoy that third in PvZ though. And to think that a terran can get such an easy 4th on a map, it gives me shudders. Especialy with this smaler (?) map.
Yeonsu looks like a solid map. Unlike other maps with islands, I like how its close to the main ground so you can slowly siege it up. Looks like games will be shorter on this map, easy 4th, harder third for zergs, but overall I can see why this map did so well in TLMC.
Frost looks like a very very solid map too. I have a feeling there may be the klontas mire effect where on close spawns the chokepoint would let cheeses get a bit out of control and those same passages would not be used for the rest of the game but I may be wrong. I'd like to see rocks on Yeonsu's island expos just cuz, and cross spawns on frost.
They don't want you to construct additional pylons
snexwang
Profile Joined April 2011
Australia224 Posts
August 27 2013 05:23 GMT
#10
Derelict Watcher is shit. The middle is open but the base layout and the minimal space around the bases really lets the whole map down. It's basically Planet S with an open middle.

I actually like Polar Night. It feels like Akilon (relatively safe 4th) but with much less aids.
ReMinD_
Profile Joined May 2013
Croatia846 Posts
August 27 2013 06:10 GMT
#11
I'm with blade on this one. Bel'shir because my winrate vs. Terran sucks on that map and Akilon because I'm sick of it.
Parting: Well, even I can make better maps than these.
CommanderS
Profile Joined October 2012
Germany53 Posts
August 27 2013 06:13 GMT
#12
In my opinion polar night also seems annoying for zvz since it has a pretty short rush distance and the main ramp is far away from the natural hatchery, so its very exposed to early speedling allins.
Drake
Profile Joined October 2010
Germany6146 Posts
August 27 2013 06:32 GMT
#13
would love vots for protoss to see what i should veto
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
FakeDouble
Profile Blog Joined September 2010
Australia676 Posts
August 27 2013 08:04 GMT
#14
Polar night looks really nice for Z actually, the ramps are wide, and say that if you spawn 12, the 3 o'clock base is a viable 3rd if you can hold your watch tower (the right one) as you can see attacks coming towards your natural and your 3rd. Then you can take the rocks out and take the safe back base as a 4th and the one in front of your main as a 5th. Because the middle of the map is quite open, if you're active on the map, there should be ample opportunities for flanks and surrounds.

Frost looks alright, people complaining about rush distances probably haven't actually loaded up the map and seen how big the map actually is. Both potential 3rds have strengths and weaknesses, and where your opponent spawns may tip the balance in favour of one or another. One is close by ground from your nat, which is a bit open (has a 'back door'), other is a bit sheltered, but has a high ground over looking it.

I'm more worried about Yeonsu actually. The map itself is kinda small and very chokey. The ramps range from narrow to not that wide and most parts of the map wouldn't take that many forcefields to seal off. The most open areas I could find are the small areas between the collapsible rocks and the nearby tower. Both colossi deathball and mech might be quite strong on this map. As for expansions, a linear expansion pattern might be better with the forward base as a 4th.

Good map for Z: Polar night, open map layout, 5 bases within close proximity. Not as open as derelict, but easier 5 bases.

Bad map for Z: Yeonsu, small map, chokes everywhere, narrow ramps, makes flanking difficult
Formerly known as carbonaceous
envisioN .
Profile Joined February 2011
United States552 Posts
August 27 2013 16:07 GMT
#15
On August 27 2013 17:04 FakeDouble wrote:
Polar night looks really nice for Z actually, the ramps are wide, and say that if you spawn 12, the 3 o'clock base is a viable 3rd if you can hold your watch tower (the right one) as you can see attacks coming towards your natural and your 3rd. Then you can take the rocks out and take the safe back base as a 4th and the one in front of your main as a 5th. Because the middle of the map is quite open, if you're active on the map, there should be ample opportunities for flanks and surrounds.

Polar Night just looks so small that it will be difficult to go for a very economic opening if your opponent goes for a safe expand build. I hadn't thought of taking the side base as a 3rd though, I will have to try that!
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 27 2013 16:26 GMT
#16
Polar Night is so nice map, how you can veto it?
Kaleidos
Profile Joined October 2010
Italy172 Posts
August 27 2013 17:31 GMT
#17
On August 28 2013 01:26 Existor wrote:
Polar Night is so nice map, how you can veto it?


Quote this so much! This map is Akilon like but you can actually be aggressive.
The ultimate 2 players macro map ..and zergs vetoing it. So confused!
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 27 2013 18:04 GMT
#18
On August 28 2013 02:31 Kaleidos wrote:
Show nested quote +
On August 28 2013 01:26 Existor wrote:
Polar Night is so nice map, how you can veto it?


Quote this so much! This map is Akilon like but you can actually be aggressive.
The ultimate 2 players macro map ..and zergs vetoing it. So confused!

Most people did not notice that third on sidepath :D
DeMoN pulls off a Miracle and Flies to the Moon
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 27 2013 18:04 GMT
#19
On August 28 2013 01:07 envisioN . wrote:
Show nested quote +
On August 27 2013 17:04 FakeDouble wrote:
Polar night looks really nice for Z actually, the ramps are wide, and say that if you spawn 12, the 3 o'clock base is a viable 3rd if you can hold your watch tower (the right one) as you can see attacks coming towards your natural and your 3rd. Then you can take the rocks out and take the safe back base as a 4th and the one in front of your main as a 5th. Because the middle of the map is quite open, if you're active on the map, there should be ample opportunities for flanks and surrounds.

Polar Night just looks so small that it will be difficult to go for a very economic opening if your opponent goes for a safe expand build. I hadn't thought of taking the side base as a 3rd though, I will have to try that!

Actually Polar Night is not really small, especially compared to Yeonsu :D
DeMoN pulls off a Miracle and Flies to the Moon
Mocking
Profile Joined April 2013
Brazil52 Posts
August 27 2013 20:11 GMT
#20
Polar night? Why? In my point of view a 3rd is almost impossible for toss or terran. Akilon wastes are still the worse map possible for zerg players.
Scarlett Jaedong Life Revival Naniwa Dimaga MVP Hyun Snute TLO Vortix Grubby
Mocking
Profile Joined April 2013
Brazil52 Posts
August 27 2013 20:13 GMT
#21
Seriously Akilon Wastes 2nd best map for zerg? In that roach/hydra timings are very hard to work, mech are super strong. If you dont like Swarm hosts, them akilon sucks for you in my opinion.
Scarlett Jaedong Life Revival Naniwa Dimaga MVP Hyun Snute TLO Vortix Grubby
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
August 27 2013 21:11 GMT
#22
I feel like the poll should be split in ZvP and ZvT, would make more sense!
Team Liquid
FakePseudo
Profile Joined January 2012
Belgium716 Posts
August 27 2013 21:25 GMT
#23
On August 27 2013 14:00 DilemaH wrote:
Show nested quote +
On August 27 2013 09:55 blade55555 wrote:
I veto'd belshir and akilon. I hate those maps zvt so much that I am happy to be able to veto both and have an available veto.

I hate akilon because it's so easy to secure a 4th which drags games out that should end awhile ago out because you can't deny the 4th.

Belshir is just hard to secure a 4th in general and hate that map :D


BLADE HAS SPOKEN.
Im actualy not like a lot of zergs apparently. I greatly dislike derelict watcher because when I get a slow late game comp, the base layout is so clunky; there isnt really a direct path through bases that I like, and late game toss harass on that map is nightmare material.
Belshir I like because, I dont actualy know. I guess because the games are shorter and just the map layout appeals to me.
Akilon is a great map if they remove that horrid 4th location or add another entrance to either one of them. Seriously, sure its ok for it to be hard to kill a toss on 3 base, but when its impossible to break a 4 base toss because of chokes, thats just absurd.
Havent played any of the new maps. Looks like all tosses are going to enjoy that third in PvZ though. And to think that a terran can get such an easy 4th on a map, it gives me shudders. Especialy with this smaler (?) map.
Yeonsu looks like a solid map. Unlike other maps with islands, I like how its close to the main ground so you can slowly siege it up. Looks like games will be shorter on this map, easy 4th, harder third for zergs, but overall I can see why this map did so well in TLMC.
Frost looks like a very very solid map too. I have a feeling there may be the klontas mire effect where on close spawns the chokepoint would let cheeses get a bit out of control and those same passages would not be used for the rest of the game but I may be wrong. I'd like to see rocks on Yeonsu's island expos just cuz, and cross spawns on frost.


I'm with you on this one. I hate derelict watcher because I can't get to a fourth unless I go 5+queens creep centric to get creep on the high ground of either fourths.

I dislike Akilon because it favours Turtlefests way too much and I don' like siege mushrooms.Yeonsu seems suspicious to me (the choke behind the third reminds me a lot of taldarim and makes for a lot of potential exploits), but I left it for the sake of it. Polar night seems cool (mostly cause I win on it) but eventually should lead to a lot of turtlefests too. I have no strong feelings about Belshir. Frost I have yet to make my opinion on it.
I am the 0.0007% /forum/viewpost.php?post_id=17208334|| Big Black Women Vocals Is Like Porn to my Ears ||San Antonio Spurs|Boston Celtics||#1EZToss Hater;
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