• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:01
CEST 21:01
KST 04:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon109
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Updated Continental Flags System & New Global Flag Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack
Tourneys
2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Where can I find Flash replays that work? BW General Discussion Bot on ladder a Announcement on the JEDI Ringing [ASL22] Ro8 Preview: Within Reach
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7772 users

[G] The Triple Barrel Bust - Zerg vs Terran - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 11 Next All
GleaM
Profile Joined June 2011
United States207 Posts
June 18 2013 22:36 GMT
#121
On June 19 2013 00:42 SacredCoconut wrote:
Show nested quote +
On June 18 2013 23:10 GleaM wrote:
But why does this bother me? Because this kind of play isn't fun to play against. If I play safely, I hold the roach/baneling all-in, which is what this is. This isn't the solid 3base roach speedbane aggression that the top zerg players are using ZvT. This is a 2base roach/speedbane all-in that transitions into making a billion drones, 2 hatcheries, and no units, and PRAYING that the Terran doesn't build a seige tank, and PRAYING that if the Terran repels the attack, he doesn't counter with a strong biomine army with 1-3 tanks mixed in. ( I am a mid-masters random player that doesn't use gimmicky all-ins; perhaps this can give you some perspective as to why kind of play is almost offensive to me )


Damn people like you bother me in ladder, because its not fun to play against. If i all in i will kill you, but if i play safe macro style im behind. Its so offensive to me you try the get advantage by doing something i dont do.


Err, if we both play solid macro play, how do I "get the advantage" if you don't all-in? And how "will you kill me" if you all-in? If you're inferring that you are a mindless all-in player that is higher than his skill level on ladder by doing all-ins, then yes, I will prolly beat you if you try to macro. Wondering what kind of player I am talking about? Here ya go, have fun with this:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=417686

Shoutout to the hand-of-god from our sunnyside up friend.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2013-06-18 23:23:09
June 18 2013 22:57 GMT
#122
On June 19 2013 07:36 GleaM wrote:
Show nested quote +
On June 19 2013 00:42 SacredCoconut wrote:
On June 18 2013 23:10 GleaM wrote:
But why does this bother me? Because this kind of play isn't fun to play against. If I play safely, I hold the roach/baneling all-in, which is what this is. This isn't the solid 3base roach speedbane aggression that the top zerg players are using ZvT. This is a 2base roach/speedbane all-in that transitions into making a billion drones, 2 hatcheries, and no units, and PRAYING that the Terran doesn't build a seige tank, and PRAYING that if the Terran repels the attack, he doesn't counter with a strong biomine army with 1-3 tanks mixed in. ( I am a mid-masters random player that doesn't use gimmicky all-ins; perhaps this can give you some perspective as to why kind of play is almost offensive to me )


Damn people like you bother me in ladder, because its not fun to play against. If i all in i will kill you, but if i play safe macro style im behind. Its so offensive to me you try the get advantage by doing something i dont do.


Err, if we both play solid macro play, how do I "get the advantage" if you don't all-in? And how "will you kill me" if you all-in? If you're inferring that you are a mindless all-in player that is higher than his skill level on ladder by doing all-ins, then yes, I will prolly beat you if you try to macro. Wondering what kind of player I am talking about? Here ya go, have fun with this:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=417686

Shoutout to the hand-of-god from our sunnyside up friend.



I have a background in fighting games and was a high profile player on 8wayrun.com soul calibur player from 2008-2012. People like GleaM are not uncommon even in our community. They're the type who thinks throws are unfair or ringouts are cheap. They have a preconceived notion on how the game should be played and if anyone plays differently, condemns them. Point being, just ignore this 200 post count troll.
moo...for DRG
SacredCoconut
Profile Joined October 2010
Finland121 Posts
June 18 2013 23:22 GMT
#123
On June 19 2013 07:36 GleaM wrote:
Show nested quote +
On June 19 2013 00:42 SacredCoconut wrote:
On June 18 2013 23:10 GleaM wrote:
But why does this bother me? Because this kind of play isn't fun to play against. If I play safely, I hold the roach/baneling all-in, which is what this is. This isn't the solid 3base roach speedbane aggression that the top zerg players are using ZvT. This is a 2base roach/speedbane all-in that transitions into making a billion drones, 2 hatcheries, and no units, and PRAYING that the Terran doesn't build a seige tank, and PRAYING that if the Terran repels the attack, he doesn't counter with a strong biomine army with 1-3 tanks mixed in. ( I am a mid-masters random player that doesn't use gimmicky all-ins; perhaps this can give you some perspective as to why kind of play is almost offensive to me )


Damn people like you bother me in ladder, because its not fun to play against. If i all in i will kill you, but if i play safe macro style im behind. Its so offensive to me you try the get advantage by doing something i dont do.


Err, if we both play solid macro play, how do I "get the advantage" if you don't all-in? And how "will you kill me" if you all-in? If you're inferring that you are a mindless all-in player that is higher than his skill level on ladder by doing all-ins, then yes, I will prolly beat you if you try to macro. Wondering what kind of player I am talking about? Here ya go, have fun with this:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=417686

Shoutout to the hand-of-god from our sunnyside up friend.


Your saying that if you play safe solid you will defend it, so if your losing to this that means your playing too greedy or not scouting enough. If your actuly defending them what the problem? There is nothing that says i cant be agressive and try to win before 20 minutes. I my self don't want to alweys play long games and to your information i don't use this build i just have kinda similar build which is litle later with the 3th base saturation.

So people who lose to this are usuly people who don't scout, just blindly follow build order or play too greedy. I think its much more fun to play against people who actuly respond to your actions and dont try to play too greedy. But there is nothing wrong with people that do that. If play someone that just defends until 40+ mark how does that exactly offense me? I may not like playing against that, but that should not offense me.

I think one of the most fun things is when opponents all in me. ZvT best example, because of my opening 11/11 and 8/8/8 are free win. Its great that my choise of playing safe and scouting gives me advatages.

What is that suposed to mean. Meaby in reality his just some macro heavy gm who is actuly trolling everyone with his posts?
I apologize for possible grammar errors.
TKNexlux
Profile Joined February 2013
United States11 Posts
Last Edited: 2013-06-19 01:08:28
June 19 2013 00:52 GMT
#124
I have been messing around with rolling/speed roaches, different evo timings........ When I look at my losses using this build it becomes apparent scouting terran gas is so important when doing this build..... Sometimes I'll have hellbats or tanks catch me off guard when I try one of the greedier roach rushes if I'm going for a "heavy first barrel" = P'.

The best part about this build is that current meta has 0 banshees, perfect build. Once blizzard buffs banshees this timing may become weaker - time will tell

GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
VanGore78
Profile Joined May 2013
Switzerland7 Posts
Last Edited: 2013-06-19 11:06:02
June 19 2013 11:05 GMT
#125
So funny how most terrans here state that the first barrel will never do any damage...while Taeja was kicked out in the semifinals of Dreamhack by 14 Lings in his base. Looks like DH has chosen the wrong participants...the real pros are "rikter" and Co. They have 4 Hellions out before 6 minutes...impressive...while Taeja has popping up the first two at 6.00.

Seriously guys, this build is rock solid. Can it be stopped? Ofc, like any other build! Will it destroy one if not scouted? Absolutely! Is TangSC using it at high masters with success? Yes he does! Is it fun to play? Yes it is!







HanSomPa
Profile Joined December 2012
United States87 Posts
June 19 2013 17:07 GMT
#126
On June 19 2013 20:05 VanGore78 wrote:
So funny how most terrans here state that the first barrel will never do any damage...while Taeja was kicked out in the semifinals of Dreamhack by 14 Lings in his base. Looks like DH has chosen the wrong participants...the real pros are "rikter" and Co. They have 4 Hellions out before 6 minutes...impressive...while Taeja has popping up the first two at 6.00.

Seriously guys, this build is rock solid. Can it be stopped? Ofc, like any other build! Will it destroy one if not scouted? Absolutely! Is TangSC using it at high masters with success? Yes he does! Is it fun to play? Yes it is!



While I don't agree with most people criticizing Tang's build there is a point to be made. With proper scputing nd reactions this build does more damage to the Zerg than the Terran. This will never work consistently on pro-level play. However, even in Masters pople have crap scouting and reactions. Which is why thisbuild should be able to destroy ladder for the most part.

As you saw in the OSL though, even with an incorrect reaction a superior player can still win. I am of course referring to Innovation's game against an aggressive hatchery. Innovation imo, made a very wrong response, but still won in the end.
He will win who knows when to fight and when not to fight. He will win who knows how to handle both superior and inferior forces.
acidfreak
Profile Joined November 2010
Romania352 Posts
June 19 2013 17:29 GMT
#127
This is a really really interesting strat. Coming from ling/bling/muta since beta wol and beeing ignorant to other zvt strats has been a mistake. I tried this in a few games and it really feels like this is the style that best fits zerg in sc2. I would love to see how terran adapts later on. Should make for an interesting dynamic in the mu.
You can't out-think the swarm, you can't out-maneuver the swarm, and you certainly can't break the morale of the swarm.
SacredCoconut
Profile Joined October 2010
Finland121 Posts
June 19 2013 17:59 GMT
#128
Ok i after trying it out my self i still like the speed bling/roach bust with 3th base saturation after ling presure as you can keep reinforcing it. But i may find some uses for it, probely after roach attack instead of ling attack.

At moment the style is 3 barrel that is "limited" in its uses, but you can take the barrels and transform them to arrows. After you do that and add your own timings to it you can get hawkeye style. You choise right arrow(attack) for right timing and feel like badass when you shoot it and hit the target.

In this case posible arrows could be the 14 speedling, some hatchery roach rush, 2 base roach baneling with lair or no lair, 1/1 speed roach, 3 base 1/1 roach/bling bust, 2/2 roach hydra, 2/2 ling bling muta, 3/3 ultra. Sometimes only 1 arrow may be the best posibility, but sometimes you want to chain them together to get the best outcome. Arrow may not be best analogy, but could not think of another awesome one.
I apologize for possible grammar errors.
HanSomPa
Profile Joined December 2012
United States87 Posts
June 20 2013 04:38 GMT
#129
On June 20 2013 02:59 SacredCoconut wrote:
In this case posible arrows could be the 14 speedling, some hatchery roach rush, 2 base roach baneling with lair or no lair, 1/1 speed roach, 3 base 1/1 roach/bling bust, 2/2 roach hydra, 2/2 ling bling muta, 3/3 ultra. Sometimes only 1 arrow may be the best posibility, but sometimes you want to chain them together to get the best outcome. Arrow may not be best analogy, but could not think of another awesome one.


Spending Gas on the first bust significantly delays your economy and mid-game. Most of the options you describe are border-line allin.
He will win who knows when to fight and when not to fight. He will win who knows how to handle both superior and inferior forces.
SacredCoconut
Profile Joined October 2010
Finland121 Posts
June 20 2013 07:54 GMT
#130
On June 20 2013 13:38 HanSomPa wrote:
Show nested quote +
On June 20 2013 02:59 SacredCoconut wrote:
In this case posible arrows could be the 14 speedling, some hatchery roach rush, 2 base roach baneling with lair or no lair, 1/1 speed roach, 3 base 1/1 roach/bling bust, 2/2 roach hydra, 2/2 ling bling muta, 3/3 ultra. Sometimes only 1 arrow may be the best posibility, but sometimes you want to chain them together to get the best outcome. Arrow may not be best analogy, but could not think of another awesome one.


Spending Gas on the first bust significantly delays your economy and mid-game. Most of the options you describe are border-line allin.


Tangs second barrel is borderline all in as well. Ofc it delays your economy, but at same time it has more power to it. Lot of players have used 10-15 roach rush after expansion and it has worked, and you can transition from it. Not all of the arrows are best with each other you have to find right one for right uses.

Example speedling into hatchery roach rush is just stupid. Hatchery roach rush into 1/1 speed roach smooth transition and sometimes when you can't kill them, but do enough damage you still go 2/2 roach hydra. From these the most common from pros would be straight to 2/2 muta ling bling for long time into 3/3 ultra to end the game. More attacking one for long game could be speedling into 1/1 bane bust into 2/2 muta ling bling into 3/3 ultra.

With this style lot of power comes from knowing what attack is good against what and why it works against it and using right one. Knowing how much damage you have to do with attack is important too. Some of them are not even supposed to have transition to it usualy.

In ladder you may not need to know more than the 3 barrel and 1-2 different to switch after 1st barrel or 2th barrel depending on how the terran plays. In bo3 and up you will need to know more to actualy be good in it. Guide was made for ladder use though so this may be little of topic.
I apologize for possible grammar errors.
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
June 20 2013 10:28 GMT
#131
On June 20 2013 13:38 HanSomPa wrote:
Show nested quote +
On June 20 2013 02:59 SacredCoconut wrote:
In this case posible arrows could be the 14 speedling, some hatchery roach rush, 2 base roach baneling with lair or no lair, 1/1 speed roach, 3 base 1/1 roach/bling bust, 2/2 roach hydra, 2/2 ling bling muta, 3/3 ultra. Sometimes only 1 arrow may be the best posibility, but sometimes you want to chain them together to get the best outcome. Arrow may not be best analogy, but could not think of another awesome one.


Spending Gas on the first bust significantly delays your economy and mid-game. Most of the options you describe are border-line allin.


Going pool first also delays your economy and midgame. I mean, if you want to, just look at the opener as a more economic version of a 14/14. You're making an economic tradeoff in order to secure map control, shut down cheese, and inflict possible damage. It's good to throw in once in awhile, and if you know the right cuts to make you can get back on track fairly easily. Especially if the T opened 3CC - then you're safe to take an earlier 3rd and drone to high heaven.

You do not have to do the second bust. By all means delay and get 3 base saturation and then proceed with a massive roach/bane allin while taking a 4th and hive for ultras.

The quick gas is a calculated sacrifice. After you get 88 gas you pull workers out anyhow. The hit hurts in the early game but you're making lings instead of drones so the point is moot.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
rustypipe
Profile Joined November 2010
Canada206 Posts
June 20 2013 13:23 GMT
#132
There is a lot of discussion on weather this is all-in, or how it can be stopped if Terran scouts it ect, but one thing I think a lot of people are missing is just its style. It plays as a MUCH more aggressive style bringing the game to the Terran instead of the other way around which is a nice refreshment. I don't know about the other zergs out there but speaking form one that has played excursively Zerg since the beta of WoL I am tired of being forced into the standard zvt game which is

Take a fast 3rd > defend mid game shannagins >survive to hive tech > Max out > Try and crush the terran.... try

It's just a very difference play style that is nice to switch to from time to time. Do I do it EVERYTIME I get a ZvT matchup no, does it have its flaws, yes, but is it nice to play this style after a few LONG drawn out macro ZvT games.... YUP

thanks for the guide again Tang, keep up the good work.





The beatings will continue until moral improves!
Mahtasooma
Profile Joined November 2010
Germany475 Posts
June 21 2013 00:24 GMT
#133
Tang, sorry, but I literally can't get the second barrel to work unless the terran is turtling as hell and not dropping.

The second barrel hits exactly at the time he usually drops you with double medivacs, and you can't both have enough stuff at home to defend this AND have enough at the front.

So in conclusion, yes, the second barrel can to a lot of damage if the terran is a bad lazy defensive bastard.
http://twitch.tv/mahtasooma
sc2chronic
Profile Joined May 2012
United States777 Posts
June 21 2013 10:10 GMT
#134
i guess telling people to attack an opponents base is what passes for a guide these days
terrible, terrible, damage
gronnelg
Profile Joined December 2010
Norway354 Posts
June 21 2013 11:04 GMT
#135
Longtime fan of your guides here.
Thanks for another legendary guide! You're awesome!
Lulzez || My stream: http://www.twitch.tv/gronnelg
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
June 21 2013 15:00 GMT
#136
On June 21 2013 09:24 Mahtasooma wrote:
Tang, sorry, but I literally can't get the second barrel to work unless the terran is turtling as hell and not dropping.

Can't say for sure what the problem is, but I would check your 8 minute benchmark and see if you're reaching that. Then make sure your push is arriving no later than 11:00. There's no way Terran can hold the push and double drop you.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Mahtasooma
Profile Joined November 2010
Germany475 Posts
Last Edited: 2013-06-21 15:31:44
June 21 2013 15:30 GMT
#137
On June 22 2013 00:00 TangSC wrote:
Show nested quote +
On June 21 2013 09:24 Mahtasooma wrote:
Tang, sorry, but I literally can't get the second barrel to work unless the terran is turtling as hell and not dropping.

Can't say for sure what the problem is, but I would check your 8 minute benchmark and see if you're reaching that. Then make sure your push is arriving no later than 11:00. There's no way Terran can hold the push and double drop you.


Right. But you dort base trade against terran. He lifts his stuff and you still die.
http://twitch.tv/mahtasooma
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2013-06-21 16:40:44
June 21 2013 15:31 GMT
#138
On June 22 2013 00:30 Mahtasooma wrote:
Show nested quote +
On June 22 2013 00:00 TangSC wrote:
On June 21 2013 09:24 Mahtasooma wrote:
Tang, sorry, but I literally can't get the second barrel to work unless the terran is turtling as hell and not dropping.

Can't say for sure what the problem is, but I would check your 8 minute benchmark and see if you're reaching that. Then make sure your push is arriving no later than 11:00. There's no way Terran can hold the push and double drop you.


Right. But you dort base trade against terran. He lifts historischen stufe and you still die.

I've never gotten into a base trade situation with the second bust. You're making Zerglings behind this until you feel safe to Drone your third, so drops really can't kill you if you're attacking at the correct time. You should just play a really safe/aggressive mid-game style. I'd look at the replay, and see if the steps leading up to the bust were timed right. Also see if you continued Zergling production after the bust, you may have switched to Drones too early.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
June 22 2013 18:50 GMT
#139
On June 20 2013 19:28 Qwyn wrote:
Show nested quote +
On June 20 2013 13:38 HanSomPa wrote:
On June 20 2013 02:59 SacredCoconut wrote:
In this case posible arrows could be the 14 speedling, some hatchery roach rush, 2 base roach baneling with lair or no lair, 1/1 speed roach, 3 base 1/1 roach/bling bust, 2/2 roach hydra, 2/2 ling bling muta, 3/3 ultra. Sometimes only 1 arrow may be the best posibility, but sometimes you want to chain them together to get the best outcome. Arrow may not be best analogy, but could not think of another awesome one.


Spending Gas on the first bust significantly delays your economy and mid-game. Most of the options you describe are border-line allin.

You do not have to do the second bust. By all means delay and get 3 base saturation and then proceed with a massive roach/bane allin while taking a 4th and hive for ultras.

I've been mixing that that in more and more, just building 10~ Roaches to fake a push/be safe, and droning the third and getting 2/2 earlier.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
bypLy
Profile Joined June 2013
757 Posts
June 22 2013 18:56 GMT
#140
your cheeses are amazing tang,
keep it on
Prev 1 5 6 7 8 9 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 572
UpATreeSC 107
StarCraft: Brood War
Shuttle 936
Dewaltoss 123
firebathero 90
Zeus 71
Trap 45
910 37
zelot 28
Sexy 26
soO 22
Bale 20
[ Show more ]
ToSsGirL 19
JYJ 19
NaDa 18
Shine 15
Dota 2
Gorgc6846
420jenkins197
Counter-Strike
pashabiceps1543
Fnx 806
edward66
Super Smash Bros
ArmadaUGS140
Heroes of the Storm
Liquid`Hasu1584
Other Games
summit1g3799
Grubby3391
Beastyqt732
B2W.Neo660
byalli427
KnowMe164
C9.Mang0150
TKL 118
BRAT_OK 74
Railgan16
Chillindude15
Organizations
Other Games
WardiTV272
BasetradeTV265
Dota 2
PGL Dota 2 - Main Stream122
[ Show 13 non-featured ]
StarCraft 2
• Reevou 6
• Adnapsc2 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki45
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur382
• WagamamaTV273
Upcoming Events
PiGosaur Cup
4h 59m
Kung Fu Cup
15h 59m
Stellar Fest
17h 59m
The PondCast
1d 14h
OSC
1d 17h
OSC
2 days
CranKy Ducklings
3 days
Online Event
3 days
FEL
3 days
AI Arena Tournament
3 days
[ Show More ]
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
4 days
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.