• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:39
CEST 08:39
KST 15:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon111
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Where can I find Flash replays that work? Bot on ladder a Announcement on the JEDI Ringing Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion
Tourneys
[ASL22] Ro8 Day 3 [ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8552 users

[G] The Triple Barrel Bust - Zerg vs Terran - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 All
weikor
Profile Blog Joined March 2011
Austria580 Posts
Last Edited: 2013-09-27 10:15:12
September 27 2013 09:58 GMT
#201
probably the best response if you are sure that it wont work, spend the larvae on drones and instead make a spore spine in your bases.

This is one of the biggest problems a build like this faces. If your opponent is completely safe against one of your busts, he will have lots more to hold the next push - making it significantly weaker

Edit : I think a second option is still going for an attack at the front to force him to play defensive could line up better with the build

The first barrels objective isnt to kill your opponent, its to slow him down to set your second one
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
Last Edited: 2013-09-27 11:20:34
September 27 2013 11:18 GMT
#202
I think this is a very potent style as it takes the tempo away from the Terran, something that is quite difficult in the current metagame. Rather than dropping and pressuring they have to trade armies and defend.

However I think this style is very dependent on 1) map and 2) Scouting.

The success of the game depends on how much damage the "second barrel" can do because if it doesn't do enough damage the Terran will probably be way ahead. If the bust doesn't do enough you only have 2 saturated bases and if you build drones you won't have the units to hold the counter push. If you build only units instead of drones then the terran will just sit happily on 3 bases and get further ahead.

For this reason I think if the map is hard to bust or if you scout a Terran playing safe you should not go for the bust but instead take the third base and drone up whilst teching to spire to shut down drops.

To aid with the scouting. amongst other things. I quite like working overlord speed into the build. I understand this will delay or reduce the power of the bust but I think it is worth it.
Zerg for Life
SEA KarMa
Profile Joined October 2010
Australia452 Posts
September 27 2013 11:47 GMT
#203
what makes it effective is the switch in pace in games, and really screws with the opponent's comfort zone.
"terrible, terrible damage". terrible, terrible design.
Destruktor
Profile Joined June 2013
Spain60 Posts
January 03 2014 11:19 GMT
#204
Hi there! nice guide! I'd like to use this style to delay the 3 bases economy of Terran BUT, I think when the SVC scouts your base and sees pool first and gas instead hatch first, Terran would be more defensive than usual. Is it possible do this method with some opening more standard like hatch first to deceive Terran player? Thanks in advanced.
Mahtasooma
Profile Joined November 2010
Germany475 Posts
January 03 2014 12:28 GMT
#205
My problem with the second bust is still that it hits exactly at the time when 3 medivacs full of MM shred my bases
http://twitch.tv/mahtasooma
EH.Devil
Profile Joined May 2012
Germany24 Posts
February 02 2014 00:37 GMT
#206
still not that bad of a build,even if they build a lot of bunkers sometimes u can still bust them
Mjolnir
Profile Joined January 2009
912 Posts
February 05 2014 02:21 GMT
#207
Is this still a viable build?

Tried it a few times, it's probably 50/50 for me; but at my level of skill that means little

fezvez
Profile Blog Joined January 2011
France3021 Posts
February 05 2014 03:00 GMT
#208
It's still a decent build.

The main problem it has it's that it's still at its core a WoL build, where Terrans don't have medivacs with boost. Dealing with drops is a massive headache if you don't have mutalisks. Hellbats and widow mines are not really a problem though.

But, if you are plat or below, it's still an excellent benchmark. Congrats if you manage to hit the timings
Coldlogic
Profile Joined December 2008
United States116 Posts
February 09 2014 16:22 GMT
#209
On January 03 2014 21:28 Mahtasooma wrote:
My problem with the second bust is still that it hits exactly at the time when 3 medivacs full of MM shred my bases


If he has 24 marines and 3 medivacs at your base, he doesn't have enough to defend. You have the 32 defensive lings to stop the three drops, as long as you see them and micro split, a medivac cant drop marines fast enough to kill 10 lings attacking while your queen focuses.
Coldlogic
Profile Joined December 2008
United States116 Posts
February 09 2014 16:27 GMT
#210
On February 05 2014 11:21 Mjolnir wrote:
Is this still a viable build?

Tried it a few times, it's probably 50/50 for me; but at my level of skill that means little



Yea, the unfortunate part of this is that if you mess up anywhere, it can really reduce the effectiveness of the build. Not putting drones in gas at 36 or missing your 2nd gas really slows it all down. Missing drones as you're attacking with lings does even more damage to yourself than to them.

I use this strategy primarily and still mess up some things from time to time. But when you hit everything correctly, the feeling of complete raw power that you demonstrate is amazing. You really need to be exact with this build for it to be incredibly affective.

One other thing I have noticed that increases the effectiveness is sending in 3 roaches spread out to their wall during the second barrel, with your main force following right behind. The point of this is to bait the tank/window mine shots so they do little to no damage to your main force. Get your banelings in on the bunkers and head for the natural's SCVs. If you can kill the natural, you are in a great position.
Coldlogic
Profile Joined December 2008
United States116 Posts
February 09 2014 16:27 GMT
#211
also forgot the entire reason i came here.

http://sc2planner.com/?v=hots#ZaaajaaaaaoFaoDaacaadoAhjbuDkkkfhjaaakkkkffhjaaaacoDaaffaaaaacaajjffaaaaaaaaaaoGoGffaaaaoDoDaaaaaauPuSffccoBoHoLjjjjjffllllllllllffuGuHlllllllllllffjjkkkkkkkkkkkkffkkkkttttttttttttttttttttqqff
TommyStarcraft
Profile Joined June 2013
Denmark34 Posts
February 16 2014 23:35 GMT
#212
Love this guide, just amazing been taking out players who is really strong. Thanks for the guide Tang!
Denmark
Mahtasooma
Profile Joined November 2010
Germany475 Posts
Last Edited: 2014-02-19 09:08:41
February 19 2014 08:54 GMT
#213
One question about the first bust:

Suppose he's taking zero damage from it (which is probable), but I don't lose anything either and contain him until he has like 4 hellions out. But his 2nd orbital is in his main so he went for some sort of standard build order.

Is he actually losing anything because he can take his natural way later? Because he can still drop dem mules in his main and even produce scvs off of his other command center. Except that his main will be mined out somewhat earlier.
Is it throwing off his build order big time or only very slightly?
http://twitch.tv/mahtasooma
RPR_Tempest
Profile Blog Joined February 2011
Australia7799 Posts
Last Edited: 2014-02-19 11:59:02
February 19 2014 11:57 GMT
#214
On February 19 2014 17:54 Mahtasooma wrote:
One question about the first bust:

Suppose he's taking zero damage from it (which is probable), but I don't lose anything either and contain him until he has like 4 hellions out. But his 2nd orbital is in his main so he went for some sort of standard build order.

Is he actually losing anything because he can take his natural way later? Because he can still drop dem mules in his main and even produce scvs off of his other command center. Except that his main will be mined out somewhat earlier.
Is it throwing off his build order big time or only very slightly?

You're inconveniencing him slightly if he never moves his orbital. But if you force a lift on his orbital and he has to move it from the natural into his main, that's pretty nice for you and pretty much the most you should expect the first bust to ever do.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
Prev 1 9 10 11 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 160
-ZergGirl 73
StarCraft: Brood War
Rain 1473
Hyuk 223
910 84
Bale 29
NotJumperer 21
ZergMaN 21
yabsab 14
Icarus 10
League of Legends
JimRising 594
Reynor66
Super Smash Bros
Mew2King269
Heroes of the Storm
Khaldor302
Other Games
summit1g6954
WinterStarcraft400
PiGStarcraft246
Sick223
Livibee163
ceh9126
Happy110
ArmadaUGS49
Organizations
Other Games
gamesdonequick607
Dota 2
PGL Dota 2 - Main Stream242
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2348
League of Legends
• Stunt507
Upcoming Events
Kung Fu Cup
4h 21m
Stellar Fest
6h 21m
The PondCast
1d 3h
OSC
1d 6h
Stellar Fest
1d 6h
OSC
1d 17h
Stellar Fest
2 days
CranKy Ducklings
3 days
Online Event
3 days
FEL
3 days
[ Show More ]
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
Replay Cast
5 days
INu's Battles
6 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.