• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:30
CET 21:30
KST 05:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block1GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
Weekly Cups (March 2-8): ByuN overcomes PvT block Blizzard - classic cup GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22 battle.net problems
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1775 users

[G] The Triple Barrel Bust - Zerg vs Terran - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 All
weikor
Profile Blog Joined March 2011
Austria580 Posts
Last Edited: 2013-09-27 10:15:12
September 27 2013 09:58 GMT
#201
probably the best response if you are sure that it wont work, spend the larvae on drones and instead make a spore spine in your bases.

This is one of the biggest problems a build like this faces. If your opponent is completely safe against one of your busts, he will have lots more to hold the next push - making it significantly weaker

Edit : I think a second option is still going for an attack at the front to force him to play defensive could line up better with the build

The first barrels objective isnt to kill your opponent, its to slow him down to set your second one
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
Last Edited: 2013-09-27 11:20:34
September 27 2013 11:18 GMT
#202
I think this is a very potent style as it takes the tempo away from the Terran, something that is quite difficult in the current metagame. Rather than dropping and pressuring they have to trade armies and defend.

However I think this style is very dependent on 1) map and 2) Scouting.

The success of the game depends on how much damage the "second barrel" can do because if it doesn't do enough damage the Terran will probably be way ahead. If the bust doesn't do enough you only have 2 saturated bases and if you build drones you won't have the units to hold the counter push. If you build only units instead of drones then the terran will just sit happily on 3 bases and get further ahead.

For this reason I think if the map is hard to bust or if you scout a Terran playing safe you should not go for the bust but instead take the third base and drone up whilst teching to spire to shut down drops.

To aid with the scouting. amongst other things. I quite like working overlord speed into the build. I understand this will delay or reduce the power of the bust but I think it is worth it.
Zerg for Life
SEA KarMa
Profile Joined October 2010
Australia452 Posts
September 27 2013 11:47 GMT
#203
what makes it effective is the switch in pace in games, and really screws with the opponent's comfort zone.
"terrible, terrible damage". terrible, terrible design.
Destruktor
Profile Joined June 2013
Spain60 Posts
January 03 2014 11:19 GMT
#204
Hi there! nice guide! I'd like to use this style to delay the 3 bases economy of Terran BUT, I think when the SVC scouts your base and sees pool first and gas instead hatch first, Terran would be more defensive than usual. Is it possible do this method with some opening more standard like hatch first to deceive Terran player? Thanks in advanced.
Mahtasooma
Profile Joined November 2010
Germany475 Posts
January 03 2014 12:28 GMT
#205
My problem with the second bust is still that it hits exactly at the time when 3 medivacs full of MM shred my bases
http://twitch.tv/mahtasooma
EH.Devil
Profile Joined May 2012
Germany24 Posts
February 02 2014 00:37 GMT
#206
still not that bad of a build,even if they build a lot of bunkers sometimes u can still bust them
Mjolnir
Profile Joined January 2009
912 Posts
February 05 2014 02:21 GMT
#207
Is this still a viable build?

Tried it a few times, it's probably 50/50 for me; but at my level of skill that means little

fezvez
Profile Blog Joined January 2011
France3021 Posts
February 05 2014 03:00 GMT
#208
It's still a decent build.

The main problem it has it's that it's still at its core a WoL build, where Terrans don't have medivacs with boost. Dealing with drops is a massive headache if you don't have mutalisks. Hellbats and widow mines are not really a problem though.

But, if you are plat or below, it's still an excellent benchmark. Congrats if you manage to hit the timings
Coldlogic
Profile Joined December 2008
United States116 Posts
February 09 2014 16:22 GMT
#209
On January 03 2014 21:28 Mahtasooma wrote:
My problem with the second bust is still that it hits exactly at the time when 3 medivacs full of MM shred my bases


If he has 24 marines and 3 medivacs at your base, he doesn't have enough to defend. You have the 32 defensive lings to stop the three drops, as long as you see them and micro split, a medivac cant drop marines fast enough to kill 10 lings attacking while your queen focuses.
Coldlogic
Profile Joined December 2008
United States116 Posts
February 09 2014 16:27 GMT
#210
On February 05 2014 11:21 Mjolnir wrote:
Is this still a viable build?

Tried it a few times, it's probably 50/50 for me; but at my level of skill that means little



Yea, the unfortunate part of this is that if you mess up anywhere, it can really reduce the effectiveness of the build. Not putting drones in gas at 36 or missing your 2nd gas really slows it all down. Missing drones as you're attacking with lings does even more damage to yourself than to them.

I use this strategy primarily and still mess up some things from time to time. But when you hit everything correctly, the feeling of complete raw power that you demonstrate is amazing. You really need to be exact with this build for it to be incredibly affective.

One other thing I have noticed that increases the effectiveness is sending in 3 roaches spread out to their wall during the second barrel, with your main force following right behind. The point of this is to bait the tank/window mine shots so they do little to no damage to your main force. Get your banelings in on the bunkers and head for the natural's SCVs. If you can kill the natural, you are in a great position.
Coldlogic
Profile Joined December 2008
United States116 Posts
February 09 2014 16:27 GMT
#211
also forgot the entire reason i came here.

http://sc2planner.com/?v=hots#ZaaajaaaaaoFaoDaacaadoAhjbuDkkkfhjaaakkkkffhjaaaacoDaaffaaaaacaajjffaaaaaaaaaaoGoGffaaaaoDoDaaaaaauPuSffccoBoHoLjjjjjffllllllllllffuGuHlllllllllllffjjkkkkkkkkkkkkffkkkkttttttttttttttttttttqqff
TommyStarcraft
Profile Joined June 2013
Denmark34 Posts
February 16 2014 23:35 GMT
#212
Love this guide, just amazing been taking out players who is really strong. Thanks for the guide Tang!
Denmark
Mahtasooma
Profile Joined November 2010
Germany475 Posts
Last Edited: 2014-02-19 09:08:41
February 19 2014 08:54 GMT
#213
One question about the first bust:

Suppose he's taking zero damage from it (which is probable), but I don't lose anything either and contain him until he has like 4 hellions out. But his 2nd orbital is in his main so he went for some sort of standard build order.

Is he actually losing anything because he can take his natural way later? Because he can still drop dem mules in his main and even produce scvs off of his other command center. Except that his main will be mined out somewhat earlier.
Is it throwing off his build order big time or only very slightly?
http://twitch.tv/mahtasooma
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
Last Edited: 2014-02-19 11:59:02
February 19 2014 11:57 GMT
#214
On February 19 2014 17:54 Mahtasooma wrote:
One question about the first bust:

Suppose he's taking zero damage from it (which is probable), but I don't lose anything either and contain him until he has like 4 hellions out. But his 2nd orbital is in his main so he went for some sort of standard build order.

Is he actually losing anything because he can take his natural way later? Because he can still drop dem mules in his main and even produce scvs off of his other command center. Except that his main will be mined out somewhat earlier.
Is it throwing off his build order big time or only very slightly?

You're inconveniencing him slightly if he never moves his orbital. But if you force a lift on his orbital and he has to move it from the natural into his main, that's pretty nice for you and pretty much the most you should expect the first bust to ever do.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
Prev 1 9 10 11 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason163
UpATreeSC 76
ForJumy 24
StarCraft: Brood War
Calm 2806
ggaemo 215
Dewaltoss 133
hero 96
LancerX 26
yabsab 12
NaDa 6
Dota 2
canceldota9
Counter-Strike
fl0m3288
Heroes of the Storm
Liquid`Hasu362
Other Games
gofns42762
tarik_tv13879
Grubby3224
FrodaN1542
B2W.Neo1133
Beastyqt550
C9.Mang092
Hui .82
Organizations
Other Games
gamesdonequick2218
StarCraft 2
angryscii 137
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 75
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota257
League of Legends
• TFBlade1019
Other Games
• imaqtpie1284
• Shiphtur180
Upcoming Events
PiGosaur Cup
3h 30m
GSL
13h 30m
WardiTV Team League
15h 30m
The PondCast
1d 13h
WardiTV Team League
1d 15h
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
RSL Revival
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.