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The 2-2-2: Strategy Spotlight

Forum Index > StarCraft 2 Strategy
213 CommentsPost a Reply
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Make sure you check out the Liquipedia version as well!

The 2-2-2: Strategy Spotlight

Text byTL Strategy
Graphics byNaganis
June 11th, 2013 19:00 GMT

Contents


Introduction

The Builds

Move-out and Engagements

Strengths and Weaknesses

VODs and Game Analysis

Preface


“Sing, goddess, of [his] ruinous anger
Which brought ten thousand pains to the Achaeans,
And cast the souls of many stalwart heroes
To Hades, and their bodies to the dogs
And birds of prey.“
*

If you have read the classics, you might think that the above passage refers to Homeric Achilles. Nay; this is an account of your Zerg ladder opponent's blistering rage as he fell fodder to the fabled Magic Johnson.

Introduction


immo_collossusTwo Nexi: check. Two Immortals: check. Two Colossi: check.
The Magic Johnson, or the the Triple Double, is a 2-base all-in that sets sail with two colossi and two immortals in addition to seven warpgates worth of units to bolster. While it is true that two base colossus pushes were all but dead at the dusk of Wings of Liberty, the shifting ZvP metagame has exposed a hole for this massive peg to penetrate.

The term metagame, in this case, refers to a set of assumptions, a basis for how we open and how we expect our opponents to open. When we cannot gather information explicitly, we must fall back on what we assume our opponent “should” do in a given situation. Towards the end of Wings, 12 minute +1 roach maxes to pressure Protoss's third received a lot of play. With proper forcefields, three immortals among a snowball of warpgate units could whittle away and then smash through an endless barrage of ling/roach; and thus, the go-to 2-base all-in for Protoss was the Soul Train. Enter HotS. Protoss players now have access to the new void ray and to the mothership core's photon overcharge. These two abilities allow for considerably easier defense against roach heavy aggression. On the other hand, hydralisks are not the dead-end they once were: Hydra speed and the viper tech enable Zergs to use hydralisks to defend against all-ins, transitioning then into an aggressive yet expansion-heavy mid-game without fearing the three-base +3 three colossus pushes of old. It is, therefore, no surprise why Parting's iteration of the immortal push has fallen out of fashion.

In short, the ZvP metagame has shifted from using roaches to defend against all-ins to using ling/hydra to achieve the same feat, while transitioning into a strong mid-game of ling/hydra/swarm host/viper/ultra with an emphasis on a fast hive as well as melee and carapace upgrades.

The Magic Johnson is designed to do critical damage while Zerg is still on ling/hydra, before he can transition into said strong mid-game.

The Builds


This guide includes 2 build orders. The first opens with phoenixes to kill off scouting Overlords, thus preventing convenient overseer scouting. These phoenix also serve to pick off drones that venture too far from spore crawlers, delaying the Zerg's production, and keeping him in the dark. Phoenix openers also tend to lull Zerg into a state of relaxed droning, as these Protoss builds typically transition into a third base. The second the overlords die, Protoss cuts right to the chase, pumping out robotics units as quickly as possible for the earliest move-out timing. Another important difference between the two builds include sentry and forcefield count, as the stargate opener will have less gas available to invest in early sentries, resulting in less energy in the final key fight.

With Stargate

  • FFE opening
  • 5:38, 33/44: First 150 gas into a stargate, 33/44
          Units from the first gateway: zealot, stalker, sentry, sentry
  • 6:05, 38/44: Third and fourth gas
          Units from the stargate: 4 phoenixes
  • 7:05, 52/60: Robotics facility
  • 7:40, 57/60: +1 Weapons
  • 8:10, 63/68: Support Bay
          Cut probes at 45, when you have full 2base saturation
          Units from the robo: immortal 2x, colossus 2x. Start thermal lance with the first colossus.
  • 8:35, 67/68: Add up to six gateways, for a total of 7
  • 10:00: Mothership core
          11:30: Move out when the second colossus completes.
Notes
  • Use your first stalker to deny overlord scouting.
  • Use your initial gateway units to check for zerglings at your third after clearing overlords, so that Zerg must invest more in scouting to figure out whether you are 2-basing.
  • Immediately use phoenixes to clear overlords and deny scouting rather than hiding them
  • Before moving out, warp in your sentries first as gas allows. Zealots and stalkers have the same utility no matter when they are warped in; only sentries need time to gain energy. Aim to have 8 sentries by the time you engage.

Without Stargate

  • FFE opening
          First 50 gas into warpgate
  • 5:40, 35/44: Robotics facility
          Units from the first Gateway: zealot, stalker, sentry
  • 6:05, 38/44: Third and fourth gas
          Units from the robo: immortal 2x, colossus 2x. Start thermal lance with the first colossus.
  • 7:02, 50/60: Support Bay, then start the first sentry
          Cut probes at 45, going up to full 2base saturation
  • 8:10: Add the first set of 2 extra gates
  • 8:25-8:40: Add up to six gateways after starting the first Colossus and thermal lance
  • 9:00: +1 Weapons
  • 9:20: Mothership Core
          9:50: Move out when the second colossus completes.
Notes
  • Use your first stalker to deny overlord scouting.
  • Use your initial gateway units to check for zerglings at your third after clearing overlords, so that Zerg must invest more in scouting to figure out whether you are 2-basing.
  • Before moving out, warp in your sentries first as gas allows. Zealots and stalkers have the same utility no matter when they are warped in; only sentries need time to gain energy. Aim to have 8 sentries by the time you engage.

Move-out and Engagements


ffNotice the roach/hydra forcefielded against the Protoss army, rather than cut in half or away from it.

Much like the Soul Train, the Magic Johnson excels in small chokes to maximize the utility of sentries and to minimize the Zerg's concave. With the three immortal Soul Train, sentries are used to section off small portions of the roach army, or even forcefield every roach away from the Protoss army. When playing the Triple Double, you should use forcefields more aggressively, preventing the retreat of ling/hydra from your powerful colossi. It is also important to note that you have to end the game even faster than with the Soul Train because Zerg can easily defend if he is able to get up to mass roach/corruptor and win with sheer numbers.

Strengths and Weaknesses


Zergs generally want to use hydralisks for safety because they transition more strongly into the mid-game. Roaches are stronger against this push, but weaker against just about every other one, and also not as good to pressure a third base thanks to void rays and photon overcharge. Even if the Zerg scouts the robotics, he cannot assume that investing in roaches is appropriate unless he knows for sure you are not taking a 3rd, and that you are in fact going for 2 base colossus. So while the stargate opener hits later, the scouting information that it denies can make your push even stronger.

As with other PvZ all-ins, if Zerg scouts your quick colossus tech, they can formulate a strong response. Pure roach play or circumventing the push entirely with spire tech for mass mutalisks have proven adequate answers thus far. Even though this build includes two immortals, roaches are stronger against it than they were against the Soul Train because the Protoss doesn't have infinite sentries, and sheer numbers of units can clean up the all-in. This is particularly true for cheap roaches, which are easily massable against such a delayed push.

VODs and Game Analysis


Vod Flying vs Roro on DF Atlas Set 2. From WCS Korea
In this game, RorO tries to respond to a fast, stargate-less colossus all-in with a roach/hydra/ling force, trying to overwhelm the Protoss with sheer numbers. However, he doesn't engage perfectly and loses a few units unnecessarily, and eventually he is forced to gg as the colossi remain untouchable. Timing hits at 10:30.

Vod Squirtle vs ALBM on Bel'Shir Vestige Set 2. From WCS Korea
This game shows the problem with getting corruptors against the 2base allin version, even the slower one off stargate: spire tech is so expensive the zerg sacrifices a huge chunk of his ground army, so he is unable to clean up the stalker/immortal force of Squirtle after taking down the two colossi. Timing hits at 12:30.

Vod Classic vs Zero on Neo Planet S from Proleague.
Stargate variant of the build, and as a result Zero plays too greedy taking a fourth and overdroning (making up to 72!), which forces into a base trade as he can't fight the Protoss army straight up. From there, the game somehow normalizes. Timing hits at 12:00.

Vod Hellokitty vs EGSuppy on Bel'Shire Vestige from WCS NA.
Robo variant, but only gets one immortal and then an observer while also adding a warp prism later on; he is able to overwhelm a roach/hydra/ling defense thanks to great forcefields and warp prism micro. Timing hits at 11:00.

Vod Avenge vs Hydra on Akilon Wastes Set 2. From WCS Korea.
Robo variant, Hydra is able to identify the build and correctly go roaches but Avenge wins by abusing Akilon's rocks. The corruptors prove too big of an investment, and the stalker/immortal army eventually wins the fight on the ground. Timing hits at 11:30.

Vod Trap vs Sniper on Star Station Set 2. From WCS Korea
Stargate variant, the phoenixes lead Sniper into being too greedy and while the colossi get taken down by corruptors, the ground Protoss army wins after a tight micro battle. Timing hits at 11:40.

Vod Super vs Curious on DMZ Set 7. From GSTL
Robo variant, Curious overdrones immensely (up to 71) and doesn't have enough roach/hydra/ling for the fast version of the push. Timing hits at 10:40.

Vod Parting vs Soulkey on Star Station Set 5. From WCS Korea.
Robo variant with one immortal; Soulkey is able to identify the push in time to go for mutas and deal crippling damage while forcing a recall. Timing hits at 11:10 after being delayed by speedlings.
* Homer's The Iliad Book I

Brought to you by the TL Strategy Team
Writers: Teoita and Alejandrisha
Graphics: Naganis
Liquipedia Support: PolskaGora
Editors: Hayl_Storm, monk and wo1fwood
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Stopher
Profile Blog Joined February 2012
United States38 Posts
June 11 2013 19:03 GMT
#2
This is fantastic! The preface is hilarious xD
"The inner machinations of my mind are an enigma." -Patrick Star
pak150
Profile Joined September 2010
United States531 Posts
June 11 2013 19:04 GMT
#3
That's one nasty build -- nice writeup!
Zygno
Profile Joined August 2012
Austria276 Posts
June 11 2013 19:07 GMT
#4
man, we need some terran guides! not only protoss
graNite
Profile Blog Joined December 2010
Germany4434 Posts
June 11 2013 19:11 GMT
#5
great, another protoss allin....
so lame, try to bring some fun to the ladder, not this useless crap!
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
LeafBlower
Profile Joined April 2010
United States115 Posts
June 11 2013 19:11 GMT
#6
i've been trying this build for a while but haven't found that much success because i suck at executing it. i think it's super important to deny all scouting and make it ambiguous as to whether or not you're taking a 3rd. great guide though.
aXa
Profile Blog Joined July 2010
France748 Posts
June 11 2013 19:11 GMT
#7
DON'T MAKE GUIDES ABOUT IT, PROTOSS WILL READ AND PAIN WILL ENSUE
KirA_TheGreaT
Profile Joined April 2011
France204 Posts
June 11 2013 19:12 GMT
#8
need some terran guides seriously
Shaoer
Profile Joined July 2012
United States60 Posts
June 11 2013 19:12 GMT
#9
On June 12 2013 04:07 Zygno wrote:
man, we need some terran guides! not only protoss


hahahah 2-2-2 seemed like rax-fact-star instead of gate-robo-star lol
I GG all the time
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
June 11 2013 19:13 GMT
#10
On June 12 2013 04:11 LeafBlower wrote:
i've been trying this build for a while but haven't found that much success because i suck at executing it. i think it's super important to deny all scouting and make it ambiguous as to whether or not you're taking a 3rd. great guide though.

when you engage, it should look like this

[image loading]


hope that helps
get rich or die mining
TL+ Member
Whatson
Profile Blog Joined January 2012
United States5356 Posts
June 11 2013 19:13 GMT
#11
The Protoss writers for TL are so frigging OP
¯\_(シ)_/¯
laegoose
Profile Joined June 2010
Russian Federation325 Posts
June 11 2013 19:14 GMT
#12
Flying vs Roro on DF Atlas Set 2. From WCS Korea
bad link, there's 7 gate all-in game.
Ben...
Profile Joined January 2011
Canada3485 Posts
June 11 2013 19:14 GMT
#13
The Magic Johnson is the perfect name for this build hahaha

Also, this build is sick good. I use it quite a bit.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Howl41
Profile Joined September 2012
United States65 Posts
June 11 2013 19:15 GMT
#14
RIP 1/1/1 T_T
<3 Bomer/Flash/Innovation/MMA/MVP/Demuslim/Forgg/Gumiho/Lucifron/SeleCT
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
June 11 2013 19:15 GMT
#15
Looks nice
AdministratorLaws change depending on who's making them, but justice is justice
HelloSon
Profile Joined April 2010
United States456 Posts
June 11 2013 19:18 GMT
#16
Why Magic Johnson instead of Oscar Robertson?
yo
tili
Profile Joined July 2012
United States1332 Posts
June 11 2013 19:18 GMT
#17
Hahaha. This is nicely done.

Thank you!
vNmMasterT
Profile Joined September 2012
68 Posts
June 11 2013 19:18 GMT
#18
TL strategy = protoss all-in/gimmick library
GinDo
Profile Blog Joined September 2010
3327 Posts
June 11 2013 19:19 GMT
#19
On June 12 2013 04:07 Zygno wrote:
man, we need some terran guides! not only protoss


I know. TL Strategy has never featured a Terran guide T_T. Always P and Z.

I think its because Terran is more about good control then hitting timings. .
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
monk
Profile Blog Joined May 2009
United States8476 Posts
June 11 2013 19:21 GMT
#20
If no one complains about the lack of Terran guides from now on, I promise the next one will be Terran.
Moderator
SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
June 11 2013 19:23 GMT
#21
Very well written and interestering even if you don't play anymore, I love the timing of this build, already looking forward to the changes it will cause or atleast be one of the reasons for in the next few months.
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
June 11 2013 19:23 GMT
#22
On June 12 2013 04:18 HelloSon wrote:
Why Magic Johnson instead of Oscar Robertson?

it's all about the playoffs!!
get rich or die mining
TL+ Member
Littlesheep
Profile Joined August 2012
Canada217 Posts
June 11 2013 19:23 GMT
#23
I find zergs are still going heavy roach on ladder.
pro toez
TheRooster
Profile Joined February 2011
Sweden719 Posts
Last Edited: 2013-06-11 19:24:49
June 11 2013 19:24 GMT
#24
On June 12 2013 04:21 monk wrote:
If no one complains about the lack of Terran guides from now on, I promise the next one will be Terran.

We really need more terran guides, tl so biased for protoss and zerg!
+ Show Spoiler +
mohahaha now there will never be one
<3 Startale <3 Naniwa <3 Squirtle <3 Parting <3 sOs <3 Life <3 Leenock <3 Bomber <3 Mvp <3 Gumiho
Ballesvette
Profile Joined April 2013
Norway8 Posts
June 11 2013 19:26 GMT
#25
awsome stuff!!
vaderseven
Profile Joined September 2008
United States2556 Posts
June 11 2013 19:26 GMT
#26
On June 12 2013 04:21 monk wrote:
If no one complains about the lack of Terran guides from now on, I promise the next one will be Terran.


Not enough terrain guides.

BTW no [g] tag? Makes it heard to search and see this.
monk
Profile Blog Joined May 2009
United States8476 Posts
June 11 2013 19:26 GMT
#27
On June 12 2013 04:24 TheRooster wrote:
Show nested quote +
On June 12 2013 04:21 monk wrote:
If no one complains about the lack of Terran guides from now on, I promise the next one will be Terran.

We really need more terran guides, tl so biased for protoss and zerg!
+ Show Spoiler +
mohahaha now there will never be one

Maybe I was counting on this.
Moderator
Phoenix2003
Profile Joined August 2012
126 Posts
Last Edited: 2013-06-11 19:27:32
June 11 2013 19:26 GMT
#28
Yay. Another all-in build for ........you guessed it......protoss.
Something to do, I guess,until zergs figure it out and then it's on to the next all-in build. Rinse and repeat.
Thanks anyway.
*yawn*
Weavel
Profile Joined January 2010
Finland9221 Posts
June 11 2013 19:27 GMT
#29
On June 12 2013 04:24 TheRooster wrote:
Show nested quote +
On June 12 2013 04:21 monk wrote:
If no one complains about the lack of Terran guides from now on, I promise the next one will be Terran.

We really need more terran guides, tl so biased for protoss and zerg!
+ Show Spoiler +
mohahaha now there will never be one
It's allright terran help me thread is amazing.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Waxangel
Profile Blog Joined September 2002
United States33339 Posts
Last Edited: 2013-06-11 19:31:29
June 11 2013 19:30 GMT
#30
[image loading] + [image loading] = 2-2-2

help me with my math here
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Irre
Profile Joined August 2010
United States646 Posts
Last Edited: 2013-06-11 19:33:21
June 11 2013 19:30 GMT
#31
http://www.teamliquid.net/forum/viewmessage.php?topic_id=385876

all the terran guide you need...be korean.

seriously though a single T guide would be nice..
ZenithM
Profile Joined February 2011
France15952 Posts
June 11 2013 19:31 GMT
#32
Guys Protoss is more strategic and smart, we Terran players don't know how to read anyway so it wouldn't be of much use.
Real men only need micro, not colossi...
iWarlock95
Profile Joined June 2011
United States3 Posts
June 11 2013 19:34 GMT
#33
On June 12 2013 04:31 ZenithM wrote:
Guys Protoss is more strategic and smart, we Terran players don't know how to read anyway so it wouldn't be of much use.
Real men only need micro, not colossi...


You're right! Most Terrans are quite micro, and most Protoss are quite colossus.
You may have a silver tongue, but silence is always golden.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
June 11 2013 19:35 GMT
#34
On June 12 2013 04:30 Waxangel wrote:
[image loading] + [image loading] = 2-2-2

help me with my math here


I asked Wolframalpha and 2-2-2=-2, so Puma= -1 ?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2013-06-11 19:39:21
June 11 2013 19:38 GMT
#35
On June 12 2013 04:13 Alejandrisha wrote:
Show nested quote +
On June 12 2013 04:11 LeafBlower wrote:
i've been trying this build for a while but haven't found that much success because i suck at executing it. i think it's super important to deny all scouting and make it ambiguous as to whether or not you're taking a 3rd. great guide though.

when you engage, it should look like this

[image loading]


hope that helps


bahaha

On June 12 2013 04:26 monk wrote:
Show nested quote +
On June 12 2013 04:24 TheRooster wrote:
On June 12 2013 04:21 monk wrote:
If no one complains about the lack of Terran guides from now on, I promise the next one will be Terran.

We really need more terran guides, tl so biased for protoss and zerg!
+ Show Spoiler +
mohahaha now there will never be one

Maybe I was counting on this.



lol

C'mon strategy, give us a juicy T guide! :p
11/5/14 CATACLYSM | The South West's worst Falco main
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
June 11 2013 19:38 GMT
#36
On June 12 2013 04:30 Waxangel wrote:
[image loading] + [image loading] = 2-2-2

help me with my math here

2-2-2= -2

np
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
June 11 2013 19:38 GMT
#37
On June 12 2013 04:35 graNite wrote:
Show nested quote +
On June 12 2013 04:30 Waxangel wrote:
[image loading] + [image loading] = 2-2-2

help me with my math here


I asked Wolframalpha and 2-2-2=-2, so Puma= -1 ?



Correct. In which case,

2-2-2 - [image loading] - [image loading] = [image loading]
get rich or die mining
TL+ Member
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
Last Edited: 2013-06-11 19:43:56
June 11 2013 19:43 GMT
#38
and my only focus is
dont use this on some bogus shit
do expansion and all in
triple double no assist

+ Show Spoiler +
I tried Kanye
VERY FRAGILE, LIKE A BABY PANDA EGG
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
June 11 2013 19:47 GMT
#39
Sorry to ruin the party, but this won't work on my zerg.

All roach all the time, baby.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Pwnzer
Profile Joined June 2011
United States617 Posts
June 11 2013 19:47 GMT
#40
On June 12 2013 04:21 monk wrote:
If no one complains about the lack of Terran guides from now on, I promise the next one will be Terran.


This reminds me of when Ricky Gervais promises to donate thousands of dollars to charity if no one retreats him, and hundreds of people end up doing it anyway. There's always at least a few assholes that will ruin these things for everyone else just for the sake of ruining it. Honestly, I don't care because I play protoss anyway bahahahahahaha! Keep the guides coming guys!
Herp Derp
MistSC2
Profile Joined February 2012
Sweden583 Posts
June 11 2013 19:50 GMT
#41
So sick! thanks for this!
Maru, TY, Clem <3
igay
Profile Blog Joined November 2011
Australia1178 Posts
June 11 2013 19:53 GMT
#42
On June 12 2013 04:18 vNmMasterT wrote:
TL strategy = protoss all-in/gimmick library


gotta be a terran lol.

siked, been looking for a BO since it came out
MVP <3 MKP <3 DRG <3
Otolia
Profile Blog Joined July 2011
France5805 Posts
June 11 2013 19:58 GMT
#43
Now that's content worthy of TL. Congratulations monk, this project of yours is quite an achievement.
5p4z3n3k0
Profile Joined January 2013
Netherlands19 Posts
June 11 2013 19:59 GMT
#44
On June 12 2013 04:53 igay wrote:
Show nested quote +
On June 12 2013 04:18 vNmMasterT wrote:
TL strategy = protoss all-in/gimmick library


gotta be a terran lol.

siked, been looking for a BO since it came out



Yeah probably a Terran, but he is still telling the truth. I will get my Terran info elsewhere. As Terrans, are not wanted here i guesse QQ ( and yes im whining, and yes there haven't been any Terran guides..... )
Don't wake me! I'm working...
GTxCiviL
Profile Joined February 2011
United States83 Posts
June 11 2013 20:05 GMT
#45
Good write up; unfortunately, I have a feeling I'll be running into this a lot more now :p
Olli
Profile Blog Joined February 2012
Austria24417 Posts
June 11 2013 20:09 GMT
#46
And so it was stolen.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
rustypipe
Profile Joined November 2010
Canada206 Posts
June 11 2013 20:11 GMT
#47
Fantastic another Protoss all-in build that will infest ladder,

barf

makes you want to quit this game
The beatings will continue until moral improves!
b33f
Profile Joined May 2012
6 Posts
June 11 2013 20:12 GMT
#48
What's next?
A 3/3/3 for Zerg?
vaderseven
Profile Joined September 2008
United States2556 Posts
June 11 2013 20:14 GMT
#49
Oh jeez guys stop the terran guide qq. There is one coming out very soon (its in editing stages) and everyone should have figured that out from what monk posted. More pvz talk!

Question: How long will this build remain relevant in top tournament play?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 11 2013 20:17 GMT
#50
On June 12 2013 05:12 b33f wrote:
What's next?
A 3/3/3 for Zerg?


3 Hatch 3 Evo 3....

Someone make this so!
Hark, what baseball through yonder window breaks?
Olli
Profile Blog Joined February 2012
Austria24417 Posts
June 11 2013 20:17 GMT
#51
On June 12 2013 05:11 rustypipe wrote:
Fantastic another Protoss all-in build that will infest ladder,

barf

makes you want to quit this game


Combined with your signature this gave me a good laugh!
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2013-06-11 20:34:12
June 11 2013 20:17 GMT
#52
I feel like too much time was spent on fancy graphics, and not enough time spent on the actual build itself. Where you put your chronoboosts is really, really important, and it isn't included. Please flesh it out. That is the difference between hitting a timing at 11:00 minutes and winning, or 11:50 and losing. The build order is incomplete without them.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
Last Edited: 2013-06-11 20:20:39
June 11 2013 20:18 GMT
#53
--- Nuked ---
FHC Nex
Profile Joined July 2011
Bulgaria44 Posts
June 11 2013 20:28 GMT
#54
Another Protoss allin (the race that pretty much has all-in in its name) and its on front page on teamliquid? Well thanks for improving the game.

:|
"It seems that whenever a Terran wins its because "Terran OP" not because the player played well. "Terran OP" has been around since beta and its became an excuse for losses"
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
June 11 2013 20:28 GMT
#55
On June 12 2013 04:13 Alejandrisha wrote:
Show nested quote +
On June 12 2013 04:11 LeafBlower wrote:
i've been trying this build for a while but haven't found that much success because i suck at executing it. i think it's super important to deny all scouting and make it ambiguous as to whether or not you're taking a 3rd. great guide though.

when you engage, it should look like this

[image loading]


hope that helps

Must have been F5'ing the thread, just waiting for a chance to use that.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
GoodSirTets
Profile Joined June 2012
Canada200 Posts
June 11 2013 20:28 GMT
#56
So jelly, toss all ins have the coolest names
High Diamond/ Low Masters :^)
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
June 11 2013 20:29 GMT
#57
On June 12 2013 05:18 Emzeeshady wrote:
Thank you so much TL for contributing another Protoss all in. No there isn't just 3245 all ins for Protoss. There are 3246 -_-
Thank you TL


Actually, there are 3 secret all-ins for staff members only, so there are actually 3249
AdministratorBreak the chains
packrat386
Profile Blog Joined October 2011
United States5077 Posts
June 11 2013 20:31 GMT
#58
Fucking love the Iliad reference.
dreaming of a sunny day
Apoptotic
Profile Blog Joined May 2013
United States137 Posts
June 11 2013 20:33 GMT
#59
This thread made my day, thank you TL Strat
SC2: Apoptotic.156 || LoL NA: DeathCapForCutíe PI: apoptotic || "There's something in my brain here that's telling me he needs to 2base all-in." "That's called a lesion."
SteveNick
Profile Joined November 2008
United States304 Posts
June 11 2013 20:34 GMT
#60
I was literally thinking yesterday, "I keep hearing about this 2 immortal 2 collosus push but I'm not sure exactly how it works..I wish there was a guide" and then bam, here's a guide. Awesome,t hanks.
It's all fun and games until somebody gets 4gated.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
June 11 2013 20:35 GMT
#61
On June 12 2013 05:29 Zealously wrote:
Show nested quote +
On June 12 2013 05:18 Emzeeshady wrote:
Thank you so much TL for contributing another Protoss all in. No there isn't just 3245 all ins for Protoss. There are 3246 -_-
Thank you TL


Actually, there are 3 secret all-ins for staff members only, so there are actually 3249


Is one the Speedprism MsC 4gate?
shaGuar :: elemeNt :: XeqtR :: naikon :: method
siguru1
Profile Joined March 2013
2 Posts
June 11 2013 20:36 GMT
#62
For those wanting a terran 2 base TvP all in, go have a look at bomber vs MC red bull lan grand finals 2012. Just google and you will find it, its the game on entombed valley. It fits perfect in the current metagame.
crbox
Profile Joined August 2010
Canada1180 Posts
June 11 2013 20:36 GMT
#63
The VOD section of liquipedia linked me to some random 7gate +1 all-in (Flying vs RoRo) not relevant to the build
mafaba
Profile Joined April 2013
Germany73 Posts
June 11 2013 20:40 GMT
#64
wow one more highly skilled way to win a game with protoss
Waxangel
Profile Blog Joined September 2002
United States33339 Posts
June 11 2013 20:40 GMT
#65
On June 12 2013 05:36 crbox wrote:
The VOD section of liquipedia linked me to some random 7gate +1 all-in (Flying vs RoRo) not relevant to the build


fixed D:
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
June 11 2013 20:43 GMT
#66
Gonna give this build a try on the ladder. Thanks a lot!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Zzzapper
Profile Joined September 2011
1793 Posts
Last Edited: 2013-06-11 20:48:25
June 11 2013 20:47 GMT
#67
A few corrections from your friendly neighboorhood zerg who is very unhappy with this guide (all my ladder points T_T)

You'll want this url for the first VOD:
www.gomtv.net/2013wcs1/vod/80084/?set=14
The one in the OP is for the other Flying vs RorO match (they played twice in the ro16)

For the second VOD, this is the correct url (the last slash is missing in the OP):
http://www.gomtv.net/2013wcs1/vod/80399/?set=2

The rest of the GomTV vods lack the final slash too and should be:
http://www.gomtv.net/2013wcs1/vod/80402/?set=2 (Avenge vs Hydra)
http://www.gomtv.net/2013wcs1/vod/80397/?set=2 (Trap vs Sniper)
http://www.gomtv.net/2013gstls1/vod/80053/?set=7 (Super vs Curious)
http://www.gomtv.net/2013wcs1/vod/80088/?set=5 (Parting vs Soulkey)

Edit: The first one was fixed right before I posted
Buddy168
Profile Joined June 2012
United States157 Posts
June 11 2013 21:01 GMT
#68
On June 12 2013 04:21 monk wrote:
If no one complains about the lack of Terran guides from now on, I promise the next one will be Terran.


I want to complain just so they don't get one.
"You're being a useless fucking asshole" - Day[9]
banjoetheredskin
Profile Blog Joined November 2012
United States744 Posts
June 11 2013 21:03 GMT
#69
On June 12 2013 04:18 HelloSon wrote:
Why Magic Johnson instead of Oscar Robertson?


Thats what i was going to say! Nice job though. Im glad TL strat recognizes that the protoss race needs a little bit of help =D
Writer#1 CJ fan | http://www.teamliquid.net/forum/starcraft-2/508947-wcs-dreamhack-austin-interviews
1handsomE
Profile Blog Joined July 2011
United States199 Posts
June 11 2013 21:04 GMT
#70
How can you say it is twice as better as any Terran all in? Protoss is a race that has to all in, Terran chooses their all ins, like fine wine.
MarineKing / Jaedong / DeMusliM / SeleCT / Maru hwaiting!
Steel
Profile Blog Joined April 2010
Japan2283 Posts
Last Edited: 2013-06-11 21:08:56
June 11 2013 21:08 GMT
#71
It feels like Blizzard are picking the ladder maps for pushes like this -_-
Try another route paperboy.
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
June 11 2013 21:14 GMT
#72
So i took the liberty of adding the non stargate version into my flowchart tool i'm currently developing and wanted to post the link to that build here.

Mods if you think i'm overstepping my boundaries here pls do tell so i can edit/delete my post

This is the original Forge fast expand link: Forge Fast expand

and this is the direct link to the 2-2-2 no stargate build : No stargate 2-2-2

I don't have the time to add the other one today, so i will add that one tomorrow. Also if you want to check out the tool and leave me feedback, would be much apreciated
Twitch.tv/TechGTV / Twitter.com/TechGTV
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
June 11 2013 21:15 GMT
#73
hellokitty disapproves, 1 2 2 much bettr
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
MetalicRain
Profile Joined April 2012
United States6 Posts
June 11 2013 21:21 GMT
#74
why so many people want terran builds? ... Just build Hellbat + Medivac works vs Zerg, Terran, and Protoss XD
snively
Profile Blog Joined August 2011
United States1159 Posts
June 11 2013 21:31 GMT
#75
where does the name come from
My religion is Starcraft
inDREAMS
Profile Joined December 2012
Canada3 Posts
June 11 2013 21:31 GMT
#76
cannot wait to play against this as zerg
Work hard = Get somewhere
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 11 2013 21:32 GMT
#77
On June 12 2013 06:31 snively wrote:
where does the name come from


There's a pic in the OP that should make it fairly straightforward...
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Waxangel
Profile Blog Joined September 2002
United States33339 Posts
June 11 2013 21:33 GMT
#78
do this on red city a lot, watch zergs get angry :D
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2013-06-11 21:44:53
June 11 2013 21:36 GMT
#79
If only Replays were not as hard to obtain, we could perhaps have a liquipedia full of strategies like this one.
" I'm not gonna fight you. I'm gonna kick your ass ! "
ZackAttack
Profile Joined June 2011
United States884 Posts
June 11 2013 21:52 GMT
#80
I probably won't be using this build, as I have fallen in love with skytoss, but the name is absolutely great.
It's better aerodynamics for space. - Artosis
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 11 2013 21:52 GMT
#81
On June 12 2013 06:33 Waxangel wrote:
do this on red city a lot, watch zergs get angry :D


Red City is one of the best maps for this (or Soultrain really). I love that map :D
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Waxangel
Profile Blog Joined September 2002
United States33339 Posts
June 11 2013 21:53 GMT
#82
On June 12 2013 06:52 ZackAttack wrote:
I probably won't be using this build, as I have fallen in love with skytoss, but the name is absolutely great.


it's a good mix-up with skytoss because it can potentially destroy ling-hydra opens!
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Mahtasooma
Profile Joined November 2010
Germany475 Posts
June 11 2013 21:59 GMT
#83
Someone did this on ladder to me today... died horribly to muta ling off of 3 base. Snipe collossi with muta, go in with lings, ?????, profit.
http://twitch.tv/mahtasooma
TheDougler
Profile Joined April 2010
Canada8304 Posts
June 11 2013 22:00 GMT
#84
Ha! Thought this might be the first features non-Protoss article. Can't complain tho, as a toss I love this!
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Bourne
Profile Blog Joined February 2011
United Kingdom152 Posts
Last Edited: 2013-06-11 22:13:16
June 11 2013 22:11 GMT
#85
NO WHY DID YOU HIGHLIGHT THIS BUILD! i have been using it in pvz alot now and now the zergs will play against it more TT. it is a great build and the phoenix variation is also pretty nice.
JayPower
Profile Joined March 2011
Netherlands171 Posts
June 11 2013 22:15 GMT
#86
Love the stargate variation of this build. Highly recommend it! Very well written guide and cool build
Jaypowersc2.com for Guides, Videos, Replays and Coaching
Lega-
Profile Joined August 2011
Canada141 Posts
June 11 2013 22:17 GMT
#87
Epic post.


On June 12 2013 04:13 Alejandrisha wrote:
Show nested quote +
On June 12 2013 04:11 LeafBlower wrote:
i've been trying this build for a while but haven't found that much success because i suck at executing it. i think it's super important to deny all scouting and make it ambiguous as to whether or not you're taking a 3rd. great guide though.

when you engage, it should look like this

[image loading]


hope that helps

Qwyn
Profile Blog Joined December 2010
United States2779 Posts
June 11 2013 22:21 GMT
#88
I feel like it's time for infestors to make a comeback.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Coppii
Profile Joined September 2010
Norway57 Posts
June 11 2013 22:21 GMT
#89
LOVE IT! nice write-up! hillarious name for an all-in xD
Ad astra per aspera
Lauriel
Profile Joined October 2012
United States108 Posts
June 11 2013 22:22 GMT
#90
Finally a solution to the problem of how to deal with tech switch zerg.

Don't.

I love it.
Kaizen[7]
Profile Blog Joined June 2013
United States86 Posts
June 11 2013 22:22 GMT
#91
Great guide right here! I love the thinking behind this build and the two variants provide a whole lot of possibilities! Really sweet stuff. I think personally, for me in Plat/Diamond that I can probably get away with the robo variant more often but who knows? I really like the idea of making it look like you're taking a third behind a bunch of phoenixes when instead you're gearing up for a timing attack. I mean, as long as you deny scouting you could end up just completely catching your opponent off guard for a really disgusting push.

Now I just need a decent PvP build and I'll finally be getting my HotS ladder on! Being unemployed does allow for a more starcraft-oriented schedule, this much is certain =)
For me, it is far better to grasp the Universe as it really is than to persist in delusion, however satisfying and reassuring. - Carl Sagan
asaed
Profile Joined September 2011
United States1412 Posts
June 11 2013 22:24 GMT
#92
So sick
Galatians 2:20
hipo
Profile Joined November 2010
France482 Posts
June 11 2013 22:29 GMT
#93
Since there isn't any VOD of this build on Red City, you might want to add Yonghwa vs BBoongBoong [GSTL W8 Set 2]:
http://www.gomtv.net/2013gstls1/vod/80052 (Magic Johnson without Stargate)
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
June 11 2013 22:30 GMT
#94
A part of me just dies when I read this. Why introduce more allins to the population of Starcraft? =( The game is sad enough already with the countless black and white games.
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
Gool
Profile Joined August 2010
Argentina204 Posts
June 11 2013 22:37 GMT
#95
Because Protoss is designed around all-ins. If protoss were dependant on lategame their win rate would not be even close to 50%.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 11 2013 22:39 GMT
#96
On June 12 2013 07:30 Thalandros wrote:
A part of me just dies when I read this. Why introduce more allins to the population of Starcraft? =( The game is sad enough already with the countless black and white games.


Because it's not "exactly" an all in--more a metagame response due to shifting responses.

If metagame is roach heavy--soul train.

If metagame is Hydra heavy--Magic J.

If metagame is cautious--fast third.
Hark, what baseball through yonder window breaks?
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
June 11 2013 23:08 GMT
#97
On June 12 2013 06:59 Mahtasooma wrote:
Someone did this on ladder to me today... died horribly to muta ling off of 3 base. Snipe collossi with muta, go in with lings, ?????, profit.


Evidently they didn't open the stargate variant of the build...I just can't see myself opening with mutas when there are already five phoenix out...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
Last Edited: 2013-06-11 23:23:06
June 11 2013 23:22 GMT
#98
On June 12 2013 07:37 Gool wrote:
Because Protoss is designed around all-ins. If protoss were dependant on lategame their win rate would not be even close to 50%.


Pretty much this unfortunately. All-in's is what keeps protoss somewhat competitive. The threat of a powerful all-in is what also allows them to be economically greedy as well. If you play a standard ultra conservative style like Rain, you are actually behind on your opponent almost every time - and generally no one else wants to play it like that (probably because they can't win like Rain lol).

But anyways, great guide! I haven't done this build yet, I'll give it a try soon though!!
Sansai
Profile Joined March 2011
Austria188 Posts
June 11 2013 23:23 GMT
#99
nice and innovative, i loved how P play evolved... oh wait P used to do this build forever
skorched
Profile Joined October 2010
United States81 Posts
June 11 2013 23:28 GMT
#100
On June 12 2013 08:23 Sansai wrote:
nice and innovative, i loved how P play evolved... oh wait P used to do this build forever


Very true, this was my pvz for wings of liberty, It's making a comeback because of metagame as stated in the OP.
I love the sound of Medivacs getting feedbacked.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-06-11 23:30:53
June 11 2013 23:28 GMT
#101
These newer colossus pushes are different because

a) They are far, far more optimized. People used to hit after 12 minutes (see Ace at the IEM he won in 2010), nowadays 10-11 is the norm.
b) They are done without a stargate as well.
c) They include immortals and/or a warp prism, which was never the case back then.

I agree it's nothing gamechanging like the Soultrain was, but it's this is a nice build for someone to learn regardless, and it's interesting how it was completely shifted out of the metagame, only to come back stronger than ever.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
VerneV
Profile Joined February 2013
United States7 Posts
June 11 2013 23:36 GMT
#102
lol vipers and ultras are "mid game" now eh???

You can't fix stupid.
Redrot
Profile Blog Joined September 2012
United States446 Posts
June 11 2013 23:48 GMT
#103
Being a zerg on ladder is gonna suck now. At least I can know what to scout.
I root for CJ because their fb posts are hilarious
mizU
Profile Blog Joined April 2010
United States12125 Posts
June 12 2013 00:09 GMT
#104
Great guideeee :D
if happy ever afters did exist <3 @watamizu_
catplanetcatplanet
Profile Blog Joined March 2012
3829 Posts
June 12 2013 00:19 GMT
#105
On June 12 2013 04:19 GinDo wrote:
Show nested quote +
On June 12 2013 04:07 Zygno wrote:
man, we need some terran guides! not only protoss


I know. TL Strategy has never featured a Terran guide T_T. Always P and Z.

I think its because Terran is more about good control then hitting timings. .

jeez, why can't you guys appreciate what they do put out? It's excellent content
I think it's finally time to admit it might not be the year of Pet
blacksheepwall
Profile Joined June 2011
China1530 Posts
June 12 2013 00:19 GMT
#106
This is awesome. Thanks for this. Nice build and great writing style throughout.
(╯°□°)╯︵ ┻━┻ // </3 Taeja
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2013-06-12 01:48:37
June 12 2013 00:19 GMT
#107
On June 12 2013 08:28 Teoita wrote:
These newer colossus pushes are different because

a) They are far, far more optimized. People used to hit after 12 minutes (see Ace at the IEM he won in 2010), nowadays 10-11 is the norm.
b) They are done without a stargate as well.
c) They include immortals and/or a warp prism, which was never the case back then.



Let's be careful what we say here. On a rare occasion I still use Naniwa's 2 Base Colossus build that I used to use all the time(http://www.teamliquid.net/forum/viewmessage.php?topic_id=296450). It hits at 12 minutes, but it features some early Zealot harass followed up by 4 Gate Zealot harass, followed up by Warp Prism Zealot harass and then finally, the push. That old push also included a Warprism and was done without a Stargate too.

All that harass potential to deny the third base and damage/delay the Zerg economy is often worth the one minute delay (though Naniwa's push comes without the 2 Immortals, but as hellokitty shows, those aren't key to the push). It is a far more complex build order and harder to execute, so to say this is some kind of optimization just isn't true. This build is just a back to the basics Colossus all-in, done in barebones fashion.

The reason this works so well today is because people are trying to defend with Hydralisks and Zerglings. As noted in the weaknesses section, even considering any "optimizations" of 2 base Colossus builds, old mass Roach builds will roll over this.
Lobotomist
Profile Joined May 2010
United States1541 Posts
June 12 2013 00:26 GMT
#108
jokes on you all I roach max every game anyway.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
June 12 2013 00:56 GMT
#109
Ive been beating up so many zergs with a similar build.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
June 12 2013 01:08 GMT
#110
I'm glad Alej found an excuse to use that image lol.
Administrator
QCD
Profile Joined September 2012
Suriname81 Posts
Last Edited: 2013-06-12 01:13:34
June 12 2013 01:13 GMT
#111
The strategy spot light is sophisticated and esoteric as usual.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
Last Edited: 2013-06-12 01:30:35
June 12 2013 01:30 GMT
#112
For all zerg players who have trouble with this. I recommend two builds. Either a 13/12 gas pool into mass speedling all-in. Or 10 pool and pray they went nexus first. You'd be surprised how many people just die.
Moderator
The_Darkness
Profile Joined December 2011
United States910 Posts
June 12 2013 01:57 GMT
#113
On June 12 2013 06:03 banjoetheredskin wrote:
Show nested quote +
On June 12 2013 04:18 HelloSon wrote:
Why Magic Johnson instead of Oscar Robertson?


Thats what i was going to say! Nice job though. Im glad TL strat recognizes that the protoss race needs a little bit of help =D


I see your point, although the Magic Johnson name is pretty hilarious.If you're going to name it after Oscar Robertson you'd have to at least call it the "Big O".
To be is to be the value of a bound variable.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
June 12 2013 02:06 GMT
#114
--- Nuked ---
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
Last Edited: 2013-06-12 02:15:06
June 12 2013 02:13 GMT
#115
On June 12 2013 11:06 Emzeeshady wrote:
Show nested quote +
On June 12 2013 10:30 stuchiu wrote:
For all zerg players who have trouble with this. I recommend two builds. Either a 13/12 gas pool into mass speedling all-in. Or 10 pool and pray they went nexus first. You'd be surprised how many people just die.

Macro response please? I would prefer not to all in every game (or I would play Toss :p).

2 base Muta seems to do decent vs this from my limited experience.


Stephano 12 minute roach max works well too, depending on the map. And you can macro out of a 10 pool just fine.
Moderator
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
June 12 2013 02:33 GMT
#116
--- Nuked ---
Skunkyjosh
Profile Joined April 2009
Canada10 Posts
June 12 2013 02:47 GMT
#117
By the time this get all done the zerg can just can b2-3-4-5 up and running have it maxed out in no problem....
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
June 12 2013 03:18 GMT
#118
On June 12 2013 04:21 monk wrote:
If no one complains about the lack of Terran guides from now on, I promise the next one will be Terran.


Always no love for terran. It's like you hate terran.


+ Show Spoiler +
Yes. Give me more P overviews!
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
June 12 2013 03:34 GMT
#119
TL hates ladder zerg
)))____◎◎◎◎█████
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
June 12 2013 03:48 GMT
#120
HAHAHAHA dat preface
"The flame that burns twice as bright burns half as long." - Lao Tzu
NiHiLuSsc2
Profile Blog Joined November 2012
United States50 Posts
June 12 2013 03:56 GMT
#121
only real basketball fans will actually get the magic joke in all its furor
PBJT
S:klogW
Profile Joined April 2012
Austria657 Posts
June 12 2013 04:20 GMT
#122
I love the Protoss Strategy writers!
Now time to pwn the ladder
E = 1.89 eV = 3.03 x 10^(-19) J
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
June 12 2013 04:32 GMT
#123
You should have called it Three of a Perfect Pair

Missed a great a opportunity, writers.
aka ChillyGonzalo / GnozL
govie
Profile Blog Joined November 2012
9334 Posts
June 12 2013 04:45 GMT
#124
Thx for warning us, will be seeing this on ladder^^
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
J.E.G.
Profile Joined May 2010
United States389 Posts
June 12 2013 04:50 GMT
#125
Would it be possible to get something spotlighted besides protoss all-ins?
Do or do not; there is no try.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
June 12 2013 06:11 GMT
#126
On June 12 2013 13:50 J.E.G. wrote:
Would it be possible to get something spotlighted besides protoss all-ins?


Yeah, there was a great protoss macro build recently. It's my standard PvT build by now.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
IcookTacos
Profile Joined December 2011
Sweden295 Posts
June 12 2013 06:18 GMT
#127
Dear mother of god :O
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
June 12 2013 06:27 GMT
#128
Very awesome love these strategy guides!
Moderatorlickypiddy
TaShadan
Profile Joined February 2010
Germany1967 Posts
June 12 2013 06:55 GMT
#129
More allins? Thx
Total Annihilation Zero
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
June 12 2013 08:00 GMT
#130
Next time do airtoss quide agaisnt terran and zerg!
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
June 12 2013 08:16 GMT
#131
Don't need a Terran Strategy Spotlight. We have StimmedProbe!
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 12 2013 08:40 GMT
#132
It's very well written, I have to admit. How long did it take to write?

It would be nice to contact pro players and collaborate with them to continue to make great guides like this one.
maru lover forever
CountZero71
Profile Joined August 2011
Germany89 Posts
June 12 2013 08:45 GMT
#133
Time to hit the ladder!! :-D
You cannot kill what doesn't die...
Protossking
Profile Joined February 2012
Australia103 Posts
June 12 2013 08:49 GMT
#134
you're meant to get only 1 immortal with the sg variant... it hits a lot faster that way. see sos soulkey ro4 gsl...
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2013-06-12 09:07:57
June 12 2013 09:04 GMT
#135
I was about to post a long rant but I don't want to pollute this thread more than it already has been. Some of you are awfully negative and if you are one, then read this spoiler. It blows my mind how irrational and spoiled some people are.

+ Show Spoiler +
On June 12 2013 04:18 vNmMasterT wrote:
TL strategy = protoss all-in/gimmick library


On June 12 2013 05:28 FHC Nex wrote:
Another Protoss allin (the race that pretty much has all-in in its name) and its on front page on teamliquid? Well thanks for improving the game.

:|


On June 12 2013 07:30 Thalandros wrote:
A part of me just dies when I read this. Why introduce more allins to the population of Starcraft? =( The game is sad enough already with the countless black and white games.


On June 12 2013 13:50 J.E.G. wrote:
Would it be possible to get something spotlighted besides protoss all-ins?


On June 12 2013 15:55 TaShadan wrote:
More allins? Thx


You guys are ungrateful and spoiled. You act like Team Liquid is paying these guys to go and write guides and they were feeling lazy (or hateful) and produced something subpar.

The TL Strat forum highlighted guides are first written by volunteer, then edited by other volunteer, given graphics by another volunteer, put into html code by yet another volunteer, and finally posted. It takes a lot of effort at each level. It can take a team of 6 unpaid people many hours to produce a short guide that is of this quality.

It is a fact that work on this guide started on May 14th on the writing side (Teoita and Alejandrisha are the writers here). A final draft (call this the working beta) is done around May 26th. Wo1food now steps in and starts to create the HTML which takes normal text and transforms it into the style that we have grown to appreciate from the TL Strat forum crew. He is done with that on June 6th. This takes a document that was 8931 characters and turns it into one that is 11776. During this time a fellow by the name of Naganis has created and finished the banner that you see at the top of the guide. On June 9th Teoita adds game analysis of 9 additional games to help flesh out the guide in a broader sense. Then, on June 11th, Monk steps in a creates a true final draft. This draft looks 99.99% like the finished form does. Hayl_Storm steps in and does a once over read looking for grammar and spelling issues.

Six people, from three countries (USA, Canada, and Italy) worked for free for almost a month to produce you a high quality product and all you guys can do is complain about the choice of strategy that the writer(s) decided to focus on? Getting featured as a TL Strat forum writer isn't about following some series of rules in how you choose what to write about, its about producing accurate and usable content.

If you freeloaders want something else to get spotlighted then open up some vods, grab your pen and paper, start taking notes and prepare to be surprised by the amount of work it takes. Like you all said, this is a article/guide on an all-in and, like I just said, it took a lot of effort from many people to get it complete and done. The article was based on eight vods and two sets of timings (stargate or no stargate).

Now imagine the amount of increased effort and time it takes to create a guide on a style that has multiple deviations, many times the number of vods for sources, and isn't for the race that the writer plays.

I cant believe how ungrateful some people can be. This is a work of passion by the people involved and if you can't say something nice, then go the heck away and don't post negative shit in the thread and rain on their parade.


On June 12 2013 17:40 Incognoto wrote:
It's very well written, I have to admit. How long did it take to write?

It would be nice to contact pro players and collaborate with them to continue to make great guides like this one.


Read the spoiler. I actually break it down!
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-06-12 09:09:00
June 12 2013 09:08 GMT
#136
Vaderseven, the negative doods are most likely the same people referenced in the intro of the guide. I like to think i caused them to ragequit even more, which is fine by me

Also, we do have some pros in the TL strat team actually. So far they have been more involved with reviewing than writing though.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
vaderseven
Profile Joined September 2008
United States2556 Posts
June 12 2013 09:12 GMT
#137
You have an amazingly upbeat attitude and I just get angry when I see unthankfullness thrown in the face of such amazingly generous work.

BTW, I like the guide <3. Its a fun style to play with.
Sakkreth
Profile Joined February 2011
Lithuania1096 Posts
June 12 2013 09:24 GMT
#138
On June 12 2013 12:56 NiHiLuSsc2 wrote:
only real basketball fans will actually get the magic joke in all its furor


Not really, triple double how hard is to get that... But real basketball fans would know that then it should be actually called Oscar Robertson.

And btw hate that it got published, I've been doing this already... Now zergs will know how to defend better as way more tosses will be doing this now.
WhiteRa, NaNiWa, Creator, sOs, Krr, ForGG, MMA, Zest ||
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-06-12 09:30:13
June 12 2013 09:26 GMT
#139
On June 12 2013 09:19 BronzeKnee wrote:
Show nested quote +
On June 12 2013 08:28 Teoita wrote:
These newer colossus pushes are different because

a) They are far, far more optimized. People used to hit after 12 minutes (see Ace at the IEM he won in 2010), nowadays 10-11 is the norm.
b) They are done without a stargate as well.
c) They include immortals and/or a warp prism, which was never the case back then.



Let's be careful what we say here. On a rare occasion I still use Naniwa's 2 Base Colossus build that I used to use all the time(http://www.teamliquid.net/forum/viewmessage.php?topic_id=296450). It hits at 12 minutes, but it features some early Zealot harass followed up by 4 Gate Zealot harass, followed up by Warp Prism Zealot harass and then finally, the push. That old push also included a Warprism and was done without a Stargate too.

All that harass potential to deny the third base and damage/delay the Zerg economy is often worth the one minute delay (though Naniwa's push comes without the 2 Immortals, but as hellokitty shows, those aren't key to the push). It is a far more complex build order and harder to execute, so to say this is some kind of optimization just isn't true. This build is just a back to the basics Colossus all-in, done in barebones fashion.

The reason this works so well today is because people are trying to defend with Hydralisks and Zerglings. As noted in the weaknesses section, even considering any "optimizations" of 2 base Colossus builds, old mass Roach builds will roll over this.


If that's the build i'm thinking about, i'm also pretty sure he disegned it to (blind) counter IM's roach/ling>muta build which Nestea and Losira were doing all the time, since Naniwa played Nestea at MLG and whatnot a bunch of times, so the reasoning behind the builds are different.

I agree that old mass roach builds are really good vs this (although i have beaten people roach maxing simply because they were worse than me), but as posted in the intro, that's not a good reason to say the build isn't valid.

edit: also at the people saying "I dont like this getting published, now people will know how to defend it": anyone watching sc2 would know this build exists. When it comes to 2base all-ins vs Z, it's less about knowing a build is coming and more about the execution on both sides. If you are the better player and know how to engage well, you will still beat him. Builds don't have to be secrets catching people off guard to be strong, all-ins included.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
June 12 2013 09:44 GMT
#140
On June 12 2013 18:24 Sakkreth wrote:
Show nested quote +
On June 12 2013 12:56 NiHiLuSsc2 wrote:
only real basketball fans will actually get the magic joke in all its furor


Not really, triple double how hard is to get that... But real basketball fans would know that then it should be actually called Oscar Robertson.

And btw hate that it got published, I've been doing this already... Now zergs will know how to defend better as way more tosses will be doing this now.


it's the magic johnson because 'triple double trouble' was one of his nicknames. one he got for having by far the most playoff triple doubles, at least since they started recording steals and blocks. chamberlain and russel probably had more than magic or robertson, but that doesn't matter because they weren't nicknamed 'triple double trouble.'
get rich or die mining
TL+ Member
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
June 12 2013 09:44 GMT
#141
On June 12 2013 18:04 vaderseven wrote:
I was about to post a long rant but I don't want to pollute this thread more than it already has been. Some of you are awfully negative and if you are one, then read this spoiler. It blows my mind how irrational and spoiled some people are.

+ Show Spoiler +
On June 12 2013 04:18 vNmMasterT wrote:
TL strategy = protoss all-in/gimmick library


On June 12 2013 05:28 FHC Nex wrote:
Another Protoss allin (the race that pretty much has all-in in its name) and its on front page on teamliquid? Well thanks for improving the game.

:|


On June 12 2013 07:30 Thalandros wrote:
A part of me just dies when I read this. Why introduce more allins to the population of Starcraft? =( The game is sad enough already with the countless black and white games.


On June 12 2013 13:50 J.E.G. wrote:
Would it be possible to get something spotlighted besides protoss all-ins?


On June 12 2013 15:55 TaShadan wrote:
More allins? Thx


You guys are ungrateful and spoiled. You act like Team Liquid is paying these guys to go and write guides and they were feeling lazy (or hateful) and produced something subpar.

The TL Strat forum highlighted guides are first written by volunteer, then edited by other volunteer, given graphics by another volunteer, put into html code by yet another volunteer, and finally posted. It takes a lot of effort at each level. It can take a team of 6 unpaid people many hours to produce a short guide that is of this quality.

It is a fact that work on this guide started on May 14th on the writing side (Teoita and Alejandrisha are the writers here). A final draft (call this the working beta) is done around May 26th. Wo1food now steps in and starts to create the HTML which takes normal text and transforms it into the style that we have grown to appreciate from the TL Strat forum crew. He is done with that on June 6th. This takes a document that was 8931 characters and turns it into one that is 11776. During this time a fellow by the name of Naganis has created and finished the banner that you see at the top of the guide. On June 9th Teoita adds game analysis of 9 additional games to help flesh out the guide in a broader sense. Then, on June 11th, Monk steps in a creates a true final draft. This draft looks 99.99% like the finished form does. Hayl_Storm steps in and does a once over read looking for grammar and spelling issues.

Six people, from three countries (USA, Canada, and Italy) worked for free for almost a month to produce you a high quality product and all you guys can do is complain about the choice of strategy that the writer(s) decided to focus on? Getting featured as a TL Strat forum writer isn't about following some series of rules in how you choose what to write about, its about producing accurate and usable content.

If you freeloaders want something else to get spotlighted then open up some vods, grab your pen and paper, start taking notes and prepare to be surprised by the amount of work it takes. Like you all said, this is a article/guide on an all-in and, like I just said, it took a lot of effort from many people to get it complete and done. The article was based on eight vods and two sets of timings (stargate or no stargate).

Now imagine the amount of increased effort and time it takes to create a guide on a style that has multiple deviations, many times the number of vods for sources, and isn't for the race that the writer plays.

I cant believe how ungrateful some people can be. This is a work of passion by the people involved and if you can't say something nice, then go the heck away and don't post negative shit in the thread and rain on their parade.


Show nested quote +
On June 12 2013 17:40 Incognoto wrote:
It's very well written, I have to admit. How long did it take to write?

It would be nice to contact pro players and collaborate with them to continue to make great guides like this one.


Read the spoiler. I actually break it down!




I honestly appreciate that people take the time to write an extended guide on how to do specific strategies, I really do. That doesn't take away however that many games will be one-sided (from either side) from now on, not just in custom/tourney games (Because pro's should already be doing this, stay ahead of the meta!), but also a LOT on ladder. Some variation would be nice (In the kind of strategy that's being put out there).

Again, I appreciate the work people do very much, doesn't mean I approve/like everything that's written.
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
monsta
Profile Joined November 2012
172 Posts
June 12 2013 10:07 GMT
#142
haha u can easily counter this 2base allin with muta tech.. gg wp
vaderseven
Profile Joined September 2008
United States2556 Posts
June 12 2013 10:11 GMT
#143
On June 12 2013 18:26 Teoita wrote:

Let's be careful what we say here. On a rare occasion I still use Naniwa's 2 Base Colossus build that I used to use all the time(http://www.teamliquid.net/forum/viewmessage.php?topic_id=296450). It hits at 12 minutes, but it features some early Zealot harass followed up by 4 Gate Zealot harass, followed up by Warp Prism Zealot harass and then finally, the push. That old push also included a Warprism and was done without a Stargate too.

All that harass potential to deny the third base and damage/delay the Zerg economy is often worth the one minute delay (though Naniwa's push comes without the 2 Immortals, but as hellokitty shows, those aren't key to the push). It is a far more complex build order and harder to execute, so to say this is some kind of optimization just isn't true. This build is just a back to the basics Colossus all-in, done in barebones fashion.


Wasn't Naniwa's push from that time period also based around a variation of the +1 four gate stuff that was super popular at time time? Wasn't it also based on hitting specific timings that manipulated the standard zerg play of that time (early zealot poke to force zerglings which then have to face +1 zealots which force roaches all of which sets him back from hitting the needed drone count to support a switch to 3 base muta... which is when the colsi/zealot/sentry/prism attack hits)?

Both that build and this build are based on manipulating the standard current metagame, but that metagame has changed from then to now so both builds are completely different.

Stage 1 Naniwa - 2 Zealot poke to force more lings than normal
Stage 1 2/2/2 - Single zealot to block wall and stalker to deny scouting. No poke

Stage 2 Naniwa - +1 4 Gate Zealot pressure to punish ling count and force roaches. Helps build appear normal as this is standard meta.
Stage 2 2/2/2 - Stargate tech to appear normal, deny scouting, and do some harass OR fast robo tech in order to make next stage hit faster

Stage 3 Naniwa - 12 minute 2 Colsi, 8 Sentry, and mass +1 Zealot. Push timed to hit when a Zerg will finally be catching up in economy and attempting a transition to muta. Punishes the Zerg who is still on roach/ling and has not been pumping units.
Stage 3 2/2/2 - 11:30 push if Stargate and 9:50 if none, +1 attack, 2 colsi and 2 immortals, 8 Sentry. Push timed to hit before a zerg can transition from ling/hydra into ling/hydra/swarm host/viper/ultra.

Stage 1 and 2 are radically different. Naniwa's colsi push from that mlg was based on a very smart and assertive use of early zealots to force units while the 2/2/2 is based on a safety zealot and scout denying stalker. Naniwa cared much more about forcing units via direct map pressure while the 2/2/2 cares more about playing the cards close to the chest. Stage 2 for both styles is built around the most common 2 base plays of their time. The intent in stage 2 is totally different in Naniwas build when compared to the 2/2/2. Naniwa was keeping true to his theme of forcing units directly by putting the zerg in a reactive defensive mindset. The 2/2/2 is focused still on keeping information hidden and the main push veiled.

Stage 3 of each build is about hitting a timing when the Zerg is making a major mid game transition. Both the old and the new build feature ~8 Sentrys and 2 Colsi with supporting ground units. The way the protoss plays out the game leading to this attack and the exact composition of the attack are very different and reflect the changing times of the matchup.

To say its a revamp is weird. It fills a similar role in the arsenal of build orders for a toss player (that of a 2 base timing push designed to have an incredibly hard to deal with unit composition that hits during a transitional period for the zerg). Both builds allow the protoss to execute some control over the corners the zerg will feel safe in cutting in subsequent matches. You can not make the leap from that build to this one though. There is nothing about forcing extra lings, into counter lings hard while forcing roaches, into hitting a weakened (due to forced units) pre muta timing that should compare to playing a slightly passive fast expand into a standard style of teching while denying scouting and trying to suggest to the zerg you want to take a 3rd and then hitting him as he is transitioning to late game.

It is extremely reasonable to say that the protoss that first did this 2/2/2 build sat down with the goal of hitting a timing attack while trying to mask the appearance of trying to hit one until the last second. It is also reasonable to say that when Naniwa made his build up he sat down and thought of a way to force out units at several key timings when a Zerg would normally be powering while gearing up to hit a timing that hits before a big tech switch. No one trying to make the 2/2/2 would start with the Naniwa build and modify it till it was as seen in the vods in this guide.



Strategies are solutions to problems. Naniwa had a different problem than the one this build solves. Simple as that!
Sakkreth
Profile Joined February 2011
Lithuania1096 Posts
June 12 2013 10:12 GMT
#144
On June 12 2013 18:44 Alejandrisha wrote:
Show nested quote +
On June 12 2013 18:24 Sakkreth wrote:
On June 12 2013 12:56 NiHiLuSsc2 wrote:
only real basketball fans will actually get the magic joke in all its furor


Not really, triple double how hard is to get that... But real basketball fans would know that then it should be actually called Oscar Robertson.

And btw hate that it got published, I've been doing this already... Now zergs will know how to defend better as way more tosses will be doing this now.


it's the magic johnson because 'triple double trouble' was one of his nicknames. one he got for having by far the most playoff triple doubles, at least since they started recording steals and blocks. chamberlain and russel probably had more than magic or robertson, but that doesn't matter because they weren't nicknamed 'triple double trouble.'

And oscar was named mr. Triple double and is the only player ever to average triple double for whole season.
WhiteRa, NaNiWa, Creator, sOs, Krr, ForGG, MMA, Zest ||
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2013-06-12 10:24:41
June 12 2013 10:23 GMT
#145
On June 12 2013 18:26 Teoita wrote:
Show nested quote +
On June 12 2013 09:19 BronzeKnee wrote:
On June 12 2013 08:28 Teoita wrote:
These newer colossus pushes are different because

a) They are far, far more optimized. People used to hit after 12 minutes (see Ace at the IEM he won in 2010), nowadays 10-11 is the norm.
b) They are done without a stargate as well.
c) They include immortals and/or a warp prism, which was never the case back then.



Let's be careful what we say here. On a rare occasion I still use Naniwa's 2 Base Colossus build that I used to use all the time(http://www.teamliquid.net/forum/viewmessage.php?topic_id=296450). It hits at 12 minutes, but it features some early Zealot harass followed up by 4 Gate Zealot harass, followed up by Warp Prism Zealot harass and then finally, the push. That old push also included a Warprism and was done without a Stargate too.

All that harass potential to deny the third base and damage/delay the Zerg economy is often worth the one minute delay (though Naniwa's push comes without the 2 Immortals, but as hellokitty shows, those aren't key to the push). It is a far more complex build order and harder to execute, so to say this is some kind of optimization just isn't true. This build is just a back to the basics Colossus all-in, done in barebones fashion.

The reason this works so well today is because people are trying to defend with Hydralisks and Zerglings. As noted in the weaknesses section, even considering any "optimizations" of 2 base Colossus builds, old mass Roach builds will roll over this.


If that's the build i'm thinking about, i'm also pretty sure he disegned it to (blind) counter IM's roach/ling>muta build which Nestea and Losira were doing all the time, since Naniwa played Nestea at MLG and whatnot a bunch of times, so the reasoning behind the builds are different.

I agree that old mass roach builds are really good vs this (although i have beaten people roach maxing simply because they were worse than me), but as posted in the intro, that's not a good reason to say the build isn't valid.

edit: also at the people saying "I dont like this getting published, now people will know how to defend it": anyone watching sc2 would know this build exists. When it comes to 2base all-ins vs Z, it's less about knowing a build is coming and more about the execution on both sides. If you are the better player and know how to engage well, you will still beat him. Builds don't have to be secrets catching people off guard to be strong, all-ins included.



One of the good things about guides like these is that this build has counters but the counters also have counters. This is the essence of a strategy game. If, through this build/guide, more Protoss start using this all-in, then good zerg players will figure out that the old roach builds are still completely viable strategies that are good to know. This increases the overall diversity of the amount of strategies that can be used in the current meta game, which is actually a pretty good thing. Players with good overall knowledge and are capable of strategic scouting and decision making are the ones who will thrive whenever good guides like these are posted.

It's one of the reasons I love to browse the strategy section. Just so much game knowledge lying around everywhere. Even if some guides aren't "viable" at the highest level of play, once you figure out why that's the case, you improve your general knowledge of the game and yourself. Those guides are still great sources of information.
maru lover forever
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
June 12 2013 10:25 GMT
#146
quality as always gents
XDEKSDEEXD
Profile Joined June 2013
622 Posts
June 12 2013 10:45 GMT
#147
I must say I love the write up lol
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
June 12 2013 11:11 GMT
#148
Great guide and write up!
There's a fine line between bravery and stupidity.
SalvationII
Profile Joined January 2013
Germany25 Posts
June 12 2013 11:12 GMT
#149
I feel like on EU High Master Ladder, the zerg players are more roach ling focussed in the midgame or even mutas, so I dont feel not so confident to play this. First reason is, that they will check for your third, no matter what, so they should smell it, and when playing stargate to deny a overlordscout, they will send some lings. Also with a phoenix-opening, they will smell it when seeing no third and just produce roach ling, which can hold off any all in when its good positioned.
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
June 12 2013 11:39 GMT
#150
I am Protoss player and this is a super build that works very often on ladder...however...if you are a zerg player...My advice for all Protoss match ups is: Drone, Drone, Drone...Scout, Scout, Scout, Add tech buildings, Drone, Drone, Drone, REACT...

The perfect game to illustrate this is Parting (the master of this build) V Soulkey (the master reactionary Zerg) GSL Round of 16 last season...

The correct reaction by the Zerg to this build is mass muta... Surprise Soulkey executes and wins...
TommyStarcraft
Profile Joined June 2013
Denmark34 Posts
June 12 2013 11:40 GMT
#151
This is very similar to the WOL version just with some small changes. Quite nice build. Im pretty sure that im, gonna look more into it later
Thanks TL.
Denmark
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
June 12 2013 13:18 GMT
#152
Created both variations of the 2-2-2 inside the flowcharts now

Stargate 2-2-2: Stargate 2-2-2

2-2-2 no stargate: 2-2-2
Twitch.tv/TechGTV / Twitter.com/TechGTV
shin_toss
Profile Joined May 2010
Philippines2589 Posts
June 12 2013 13:50 GMT
#153
Anyone has a replay for this? At least Masters or High Dia level tia
AKMU / IU
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
June 12 2013 13:50 GMT
#154
Great, metagame moved from 2base allin to 2base allin.


Fuck zvp, fuck the game.
The_Darkness
Profile Joined December 2011
United States910 Posts
June 12 2013 14:39 GMT
#155
On June 12 2013 18:44 Thalandros wrote:
Show nested quote +
On June 12 2013 18:04 vaderseven wrote:
I was about to post a long rant but I don't want to pollute this thread more than it already has been. Some of you are awfully negative and if you are one, then read this spoiler. It blows my mind how irrational and spoiled some people are.

+ Show Spoiler +
On June 12 2013 04:18 vNmMasterT wrote:
TL strategy = protoss all-in/gimmick library


On June 12 2013 05:28 FHC Nex wrote:
Another Protoss allin (the race that pretty much has all-in in its name) and its on front page on teamliquid? Well thanks for improving the game.

:|


On June 12 2013 07:30 Thalandros wrote:
A part of me just dies when I read this. Why introduce more allins to the population of Starcraft? =( The game is sad enough already with the countless black and white games.


On June 12 2013 13:50 J.E.G. wrote:
Would it be possible to get something spotlighted besides protoss all-ins?


On June 12 2013 15:55 TaShadan wrote:
More allins? Thx


You guys are ungrateful and spoiled. You act like Team Liquid is paying these guys to go and write guides and they were feeling lazy (or hateful) and produced something subpar.

The TL Strat forum highlighted guides are first written by volunteer, then edited by other volunteer, given graphics by another volunteer, put into html code by yet another volunteer, and finally posted. It takes a lot of effort at each level. It can take a team of 6 unpaid people many hours to produce a short guide that is of this quality.

It is a fact that work on this guide started on May 14th on the writing side (Teoita and Alejandrisha are the writers here). A final draft (call this the working beta) is done around May 26th. Wo1food now steps in and starts to create the HTML which takes normal text and transforms it into the style that we have grown to appreciate from the TL Strat forum crew. He is done with that on June 6th. This takes a document that was 8931 characters and turns it into one that is 11776. During this time a fellow by the name of Naganis has created and finished the banner that you see at the top of the guide. On June 9th Teoita adds game analysis of 9 additional games to help flesh out the guide in a broader sense. Then, on June 11th, Monk steps in a creates a true final draft. This draft looks 99.99% like the finished form does. Hayl_Storm steps in and does a once over read looking for grammar and spelling issues.

Six people, from three countries (USA, Canada, and Italy) worked for free for almost a month to produce you a high quality product and all you guys can do is complain about the choice of strategy that the writer(s) decided to focus on? Getting featured as a TL Strat forum writer isn't about following some series of rules in how you choose what to write about, its about producing accurate and usable content.

If you freeloaders want something else to get spotlighted then open up some vods, grab your pen and paper, start taking notes and prepare to be surprised by the amount of work it takes. Like you all said, this is a article/guide on an all-in and, like I just said, it took a lot of effort from many people to get it complete and done. The article was based on eight vods and two sets of timings (stargate or no stargate).

Now imagine the amount of increased effort and time it takes to create a guide on a style that has multiple deviations, many times the number of vods for sources, and isn't for the race that the writer plays.

I cant believe how ungrateful some people can be. This is a work of passion by the people involved and if you can't say something nice, then go the heck away and don't post negative shit in the thread and rain on their parade.


On June 12 2013 17:40 Incognoto wrote:
It's very well written, I have to admit. How long did it take to write?

It would be nice to contact pro players and collaborate with them to continue to make great guides like this one.


Read the spoiler. I actually break it down!




I honestly appreciate that people take the time to write an extended guide on how to do specific strategies, I really do. That doesn't take away however that many games will be one-sided (from either side) from now on, not just in custom/tourney games (Because pro's should already be doing this, stay ahead of the meta!), but also a LOT on ladder. Some variation would be nice (In the kind of strategy that's being put out there).

Again, I appreciate the work people do very much, doesn't mean I approve/like everything that's written.


This build will contribute .001% to actual gameplay on the battlenet servers. Versions of this build already exist and are used by pros and on ladder. The number of people who will read about this build and execute it on ladder, which has over 500K players, is extremely low. The odds they'll do so each game is lower. The odds they'll do so against you are even yet lower. And in the event everyone started doing this all of the time, it has a counter -- do the old Stephano roach max, so you should have no problems beating it. Further if you think this build alone will shift the metagame on the ladder from an aggressive all-in build culture to a macro only one is for all of the above reasons extremely unlikely. Most people who don't all in aren't going to start exclusively all inning because of this and those that do, well, they were going to all in anyway so this guide doesn't change much of anything.

There's really no basis for your opinion and as a result it's stupid and arrogant to whine about a well written, funny and informative guide even if you're just expressing your honest opinion.
To be is to be the value of a bound variable.
JayPower
Profile Joined March 2011
Netherlands171 Posts
June 12 2013 14:45 GMT
#156
On June 12 2013 22:50 shin_toss wrote:
Anyone has a replay for this? At least Masters or High Dia level tia


I have one for the stargate version: http://drop.sc/342760
Jaypowersc2.com for Guides, Videos, Replays and Coaching
vhapter
Profile Joined May 2010
Brazil677 Posts
June 12 2013 14:48 GMT
#157
I find it difficult to get my immortals out fast enough if I build my robo bay and gateway units on time without cutting probes. I must doing something else wrong...
To live is to fight, to fight is to live!
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2013-06-12 15:11:49
June 12 2013 15:04 GMT
#158
On June 12 2013 18:26 Teoita wrote:
Show nested quote +
On June 12 2013 09:19 BronzeKnee wrote:
On June 12 2013 08:28 Teoita wrote:
These newer colossus pushes are different because

a) They are far, far more optimized. People used to hit after 12 minutes (see Ace at the IEM he won in 2010), nowadays 10-11 is the norm.
b) They are done without a stargate as well.
c) They include immortals and/or a warp prism, which was never the case back then.



Let's be careful what we say here. On a rare occasion I still use Naniwa's 2 Base Colossus build that I used to use all the time(http://www.teamliquid.net/forum/viewmessage.php?topic_id=296450). It hits at 12 minutes, but it features some early Zealot harass followed up by 4 Gate Zealot harass, followed up by Warp Prism Zealot harass and then finally, the push. That old push also included a Warprism and was done without a Stargate too.

All that harass potential to deny the third base and damage/delay the Zerg economy is often worth the one minute delay (though Naniwa's push comes without the 2 Immortals, but as hellokitty shows, those aren't key to the push). It is a far more complex build order and harder to execute, so to say this is some kind of optimization just isn't true. This build is just a back to the basics Colossus all-in, done in barebones fashion.

The reason this works so well today is because people are trying to defend with Hydralisks and Zerglings. As noted in the weaknesses section, even considering any "optimizations" of 2 base Colossus builds, old mass Roach builds will roll over this.


If that's the build i'm thinking about, i'm also pretty sure he disegned it to (blind) counter IM's roach/ling>muta build which Nestea and Losira were doing all the time, since Naniwa played Nestea at MLG and whatnot a bunch of times, so the reasoning behind the builds are different.

I agree that old mass roach builds are really good vs this (although i have beaten people roach maxing simply because they were worse than me), but as posted in the intro, that's not a good reason to say the build isn't valid.

edit: also at the people saying "I dont like this getting published, now people will know how to defend it": anyone watching sc2 would know this build exists. When it comes to 2base all-ins vs Z, it's less about knowing a build is coming and more about the execution on both sides. If you are the better player and know how to engage well, you will still beat him. Builds don't have to be secrets catching people off guard to be strong, all-ins included.


My point was that there were old 2 base Colossus builds out there that had a Warp Prism and weren't coming from a Stargate opening, and that this build wasn't some amazing optimization of any of those. It is just a barebones rush to 2 Immortals and 2 Colossus, and then an attack. It is working because people are using Hydralisks and Zerglings, which are terrible against Colossus, not because of any optimization. And that is why we see different variations working too (with 1 or 2 Immortals, with or without a Stargate), with the similarity being that the build has Colossus.

On June 12 2013 22:50 boxerfred wrote:
Great, metagame moved from 2base allin to 2base allin.


Fuck zvp, fuck the game.


I wonder what the Protoss winrate would be without all-ins...

I think if somehow all-ins were removed from the game, Protoss would suffer the most. That says a lot about how Protoss is designed, if we can't compete in macro games.
Vandrad
Profile Joined November 2011
Germany951 Posts
June 12 2013 15:14 GMT
#159
On June 12 2013 22:50 boxerfred wrote:
Great, metagame moved from 2base allin to 2base allin.


Fuck zvp, fuck the game.

Yeah makes me happy that I dont ladder anymore.
And who are you, the proud lord said, that I must bow so low?
TheUnderking
Profile Joined October 2010
Canada202 Posts
June 12 2013 15:24 GMT
#160
I killed someone doing this build with a burrowed roach (no speed) + speedling all-in off two base. Then I killed someone who played super greedy as Z with this build. I like the build itself.
THE PACT IS SEALED!
vahgar.r24
Profile Joined October 2010
India465 Posts
June 12 2013 16:13 GMT
#161
can we see some reps please.
Somethings are just worth fighting for
Dirtyharry
Profile Blog Joined August 2012
Germany171 Posts
June 12 2013 16:29 GMT
#162
A great written story with a sad spirit gg no re
I was in Ravenholm
vhapter
Profile Joined May 2010
Brazil677 Posts
June 12 2013 16:58 GMT
#163
It would be good to have a replay for benchmarks!
To live is to fight, to fight is to live!
JayPower
Profile Joined March 2011
Netherlands171 Posts
June 12 2013 17:09 GMT
#164
Made a small replay pack for the stargate variation if people are interested: http://drop.sc/packs/1460

Also a FPVOD with commentary:
Jaypowersc2.com for Guides, Videos, Replays and Coaching
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
June 12 2013 17:18 GMT
#165
On June 12 2013 04:13 Alejandrisha wrote:
Show nested quote +
On June 12 2013 04:11 LeafBlower wrote:
i've been trying this build for a while but haven't found that much success because i suck at executing it. i think it's super important to deny all scouting and make it ambiguous as to whether or not you're taking a 3rd. great guide though.

when you engage, it should look like this

[image loading]


hope that helps


I spit out my coffee when I saw this. good shit.
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2013-06-12 17:43:38
June 12 2013 17:29 GMT
#166
On June 12 2013 19:11 vaderseven wrote:
Show nested quote +
On June 12 2013 18:26 Teoita wrote:

Let's be careful what we say here. On a rare occasion I still use Naniwa's 2 Base Colossus build that I used to use all the time(http://www.teamliquid.net/forum/viewmessage.php?topic_id=296450). It hits at 12 minutes, but it features some early Zealot harass followed up by 4 Gate Zealot harass, followed up by Warp Prism Zealot harass and then finally, the push. That old push also included a Warprism and was done without a Stargate too.

All that harass potential to deny the third base and damage/delay the Zerg economy is often worth the one minute delay (though Naniwa's push comes without the 2 Immortals, but as hellokitty shows, those aren't key to the push). It is a far more complex build order and harder to execute, so to say this is some kind of optimization just isn't true. This build is just a back to the basics Colossus all-in, done in barebones fashion.


Wasn't Naniwa's push from that time period also based around a variation of the +1 four gate stuff that was super popular at time time? Wasn't it also based on hitting specific timings that manipulated the standard zerg play of that time (early zealot poke to force zerglings which then have to face +1 zealots which force roaches all of which sets him back from hitting the needed drone count to support a switch to 3 base muta... which is when the colsi/zealot/sentry/prism attack hits)?

Both that build and this build are based on manipulating the standard current metagame, but that metagame has changed from then to now so both builds are completely different.

Stage 1 Naniwa - 2 Zealot poke to force more lings than normal
Stage 1 2/2/2 - Single zealot to block wall and stalker to deny scouting. No poke

Stage 2 Naniwa - +1 4 Gate Zealot pressure to punish ling count and force roaches. Helps build appear normal as this is standard meta.
Stage 2 2/2/2 - Stargate tech to appear normal, deny scouting, and do some harass OR fast robo tech in order to make next stage hit faster

Stage 3 Naniwa - 12 minute 2 Colsi, 8 Sentry, and mass +1 Zealot. Push timed to hit when a Zerg will finally be catching up in economy and attempting a transition to muta. Punishes the Zerg who is still on roach/ling and has not been pumping units.
Stage 3 2/2/2 - 11:30 push if Stargate and 9:50 if none, +1 attack, 2 colsi and 2 immortals, 8 Sentry. Push timed to hit before a zerg can transition from ling/hydra into ling/hydra/swarm host/viper/ultra.

Stage 1 and 2 are radically different. Naniwa's colsi push from that mlg was based on a very smart and assertive use of early zealots to force units while the 2/2/2 is based on a safety zealot and scout denying stalker. Naniwa cared much more about forcing units via direct map pressure while the 2/2/2 cares more about playing the cards close to the chest. Stage 2 for both styles is built around the most common 2 base plays of their time. The intent in stage 2 is totally different in Naniwas build when compared to the 2/2/2. Naniwa was keeping true to his theme of forcing units directly by putting the zerg in a reactive defensive mindset. The 2/2/2 is focused still on keeping information hidden and the main push veiled.

Stage 3 of each build is about hitting a timing when the Zerg is making a major mid game transition. Both the old and the new build feature ~8 Sentrys and 2 Colsi with supporting ground units. The way the protoss plays out the game leading to this attack and the exact composition of the attack are very different and reflect the changing times of the matchup.

To say its a revamp is weird. It fills a similar role in the arsenal of build orders for a toss player (that of a 2 base timing push designed to have an incredibly hard to deal with unit composition that hits during a transitional period for the zerg). Both builds allow the protoss to execute some control over the corners the zerg will feel safe in cutting in subsequent matches. You can not make the leap from that build to this one though. There is nothing about forcing extra lings, into counter lings hard while forcing roaches, into hitting a weakened (due to forced units) pre muta timing that should compare to playing a slightly passive fast expand into a standard style of teching while denying scouting and trying to suggest to the zerg you want to take a 3rd and then hitting him as he is transitioning to late game.

It is extremely reasonable to say that the protoss that first did this 2/2/2 build sat down with the goal of hitting a timing attack while trying to mask the appearance of trying to hit one until the last second. It is also reasonable to say that when Naniwa made his build up he sat down and thought of a way to force out units at several key timings when a Zerg would normally be powering while gearing up to hit a timing that hits before a big tech switch. No one trying to make the 2/2/2 would start with the Naniwa build and modify it till it was as seen in the vods in this guide.



Strategies are solutions to problems. Naniwa had a different problem than the one this build solves. Simple as that!


As I posted above, my point wasn't to show that this is some evolution of Naniwa's build. They are very different. My point was to show that this is a very simple build that abuses the fact that Zerg players are using Hydralisks, but I wanted to correct what Teoita said:

On June 12 2013 08:28 Teoita wrote:
These newer colossus pushes are different because

a) They are far, far more optimized. People used to hit after 12 minutes (see Ace at the IEM he won in 2010), nowadays 10-11 is the norm.
b) They are done without a stargate as well.
c) They include immortals and/or a warp prism, which was never the case back then.


I agree it's nothing gamechanging like the Soultrain was, but it's this is a nice build for someone to learn regardless, and it's interesting how it was completely shifted out of the metagame, only to come back stronger than ever.


Naniwa's build was done without a Stargate (b) and included a Warp Prism (c). And it is just one example of such a build! A lot of the old 2 base Colossus builds work very nicely now, simply because Hydralisks and Zerglings are bad versus Colossus. I will say that the faster pushes can be more effective, however the early +1 harass can also be quite damaging to any player skipping Roaches. Note hellokitty versus Suppy, a +1 Zealot push would have been quite effective (+1 Zealots would have been marching into his third against slow Lings, add in a MSC and it's a slaughter!). Finally, as an side note, Naniwa's build moves out with +1/+1, not just +1.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 12 2013 17:32 GMT
#167
Ok let me rephrase: before the Soultrain was perfected, none ever, EVER, went robo before warpgate/stalker/+1 and focused EXCLUSIVELY on robo units to kill zergs. Even Naniwa's build started off with +1 zealot pressure as you said.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
hellokittySC2
Profile Joined September 2009
United States395 Posts
June 12 2013 17:36 GMT
#168
The build itself is actually ridiculously hard to execute, many depends on forcefielding, positioning, and straight up luck(your opponent might make a mistake of engage too soon or made too many units and such) and you being a superior player overall. I honestly don't recommend this build(ESP for ladder because people do blind shit like muta all in every game) but instead to just actually practice the build order itself and the positioning of units and forcefield usage. For basic Protoss players who wants to have another build under their belt
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
BronzeKnee
Profile Joined March 2011
United States5217 Posts
June 12 2013 17:44 GMT
#169
On June 13 2013 02:32 Teoita wrote:
Ok let me rephrase: before the Soultrain was perfected, none ever, EVER, went robo before warpgate/stalker/+1 and focused EXCLUSIVELY on robo units to kill zergs. Even Naniwa's build started off with +1 zealot pressure as you said.


Yeah, that is the real difference between this push and older pushes.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
June 12 2013 19:07 GMT
#170
On June 12 2013 10:08 wo1fwood wrote:
I'm glad Alej found an excuse to use that image lol.

get rich or die mining
TL+ Member
BatesCsC
Profile Joined June 2013
United States99 Posts
June 13 2013 01:16 GMT
#171
Zergbro here,

If I were to scout the Robotics bay at the ~5:40 mark what would be the best way to counter the push and still leave myself open to build deviation.

aka Is there a solid way to beat the 2-2-2 without committing to a 12 min roach max?
@BatesCMB
shin_toss
Profile Joined May 2010
Philippines2589 Posts
June 13 2013 01:35 GMT
#172
On June 12 2013 23:45 JayPower wrote:
Show nested quote +
On June 12 2013 22:50 shin_toss wrote:
Anyone has a replay for this? At least Masters or High Dia level tia


I have one for the stargate version: http://drop.sc/342760


thank you!
AKMU / IU
Kim Hyuna
Profile Joined March 2013
Korea (South)264 Posts
June 13 2013 03:41 GMT
#173
Yet to try 2-2-2 cos still preferred soultrain more.

this build is very forcefield dependent and only works on certain map. any failed forcefield or mis-micro basically ends the game.
김현아 fighting!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 13 2013 03:44 GMT
#174
On June 13 2013 10:16 BatesCsC wrote:
Zergbro here,

If I were to scout the Robotics bay at the ~5:40 mark what would be the best way to counter the push and still leave myself open to build deviation.

aka Is there a solid way to beat the 2-2-2 without committing to a 12 min roach max?


Yes. Fast muta I believe is a way but swarmhosts as well. Roach/swarmhost absolutely shits on this build tbh.
When I think of something else, something will go here
techno0
Profile Joined May 2013
Slovenia3 Posts
June 13 2013 05:01 GMT
#175
I WANT terran tac. yes its is that GinDo but vs toss every body need timings
kranj
BatesCsC
Profile Joined June 2013
United States99 Posts
June 13 2013 05:24 GMT
#176
On June 13 2013 12:44 blade55555 wrote:
Show nested quote +
On June 13 2013 10:16 BatesCsC wrote:
Zergbro here,

If I were to scout the Robotics bay at the ~5:40 mark what would be the best way to counter the push and still leave myself open to build deviation.

aka Is there a solid way to beat the 2-2-2 without committing to a 12 min roach max?


Yes. Fast muta I believe is a way but swarmhosts as well. Roach/swarmhost absolutely shits on this build tbh.


Solid, thanks man.
@BatesCMB
rice_devOurer
Profile Joined July 2012
United States773 Posts
Last Edited: 2013-06-13 06:24:37
June 13 2013 06:16 GMT
#177
If there is a terran guide, how about pre-storm timings?

:D
this isn't considered complaining, right? D:
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
June 13 2013 06:26 GMT
#178
On June 13 2013 15:16 rice_devOurer wrote:
If there is a terran guide, how about pre-storm timings?

:D
this isn't considered complaining, right? D:


no that's a really good thing to do a guide on, actually.
get rich or die mining
TL+ Member
happyness
Profile Joined June 2010
United States2400 Posts
June 13 2013 08:27 GMT
#179
On June 12 2013 04:13 Whatson wrote:
The Protoss writers for TL are so frigging OP


Ya, totally imba! It's like a 100% article rate....
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-06-13 10:29:57
June 13 2013 10:29 GMT
#180
--- Nuked ---
Douillos
Profile Joined May 2010
France3195 Posts
June 13 2013 12:49 GMT
#181
On June 13 2013 12:44 blade55555 wrote:
Show nested quote +
On June 13 2013 10:16 BatesCsC wrote:
Zergbro here,

If I were to scout the Robotics bay at the ~5:40 mark what would be the best way to counter the push and still leave myself open to build deviation.

aka Is there a solid way to beat the 2-2-2 without committing to a 12 min roach max?


Yes. Fast muta I believe is a way but swarmhosts as well. Roach/swarmhost absolutely shits on this build tbh.


I agree. I will definitly use the stargate variation, it seems so much more dangerous, even though it hits almost 2 later.
Look a giraffe! Look a fist!!
Douillos
Profile Joined May 2010
France3195 Posts
June 13 2013 12:57 GMT
#182
That Colossus - WP micro in the HK - Suppy game.

What a baller!
Look a giraffe! Look a fist!!
Champi
Profile Joined March 2010
1422 Posts
June 13 2013 13:07 GMT
#183
cheers guys. this stuff is perfect for catching back up on the present of sc2 after a break.

bout to go win me some points :D
Airking990
Profile Blog Joined July 2012
United States193 Posts
June 13 2013 15:02 GMT
#184
I'm fine with all the protoss strategies, imo. Terran strategies would be great, but anything is fine for me :D
aaaaaaaaaaaaaaaa
vaderseven
Profile Joined September 2008
United States2556 Posts
June 13 2013 19:03 GMT
#185
On June 13 2013 15:16 rice_devOurer wrote:
If there is a terran guide, how about pre-storm timings?

:D
this isn't considered complaining, right? D:


Sadly I think the first T guide will be focused on a different matchup...

The one after that could very well be on such things!
lorestarcraft
Profile Joined April 2011
United States1049 Posts
June 13 2013 19:10 GMT
#186
I think this build is designed for a meta that no longer exists, at least on ladder. I want a guide to stop fast (15-20 min) Ultra maxes.
SC2 Mapmaker
asongdotnet
Profile Blog Joined March 2012
United States1060 Posts
June 13 2013 20:02 GMT
#187
could have also named if the lebron james for the 21st century sc2 player but then again that would mean your have to choke at the very end of the game
ggOeHondaHHS
Profile Joined October 2012
United States6 Posts
June 13 2013 21:12 GMT
#188
On June 12 2013 04:11 graNite wrote:
great, another protoss allin....
so lame, try to bring some fun to the ladder, not this useless crap!


all ins are fun! : D
brochill
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
June 13 2013 21:36 GMT
#189
On June 14 2013 04:10 lorestarcraft wrote:
I think this build is designed for a meta that no longer exists, at least on ladder. I want a guide to stop fast (15-20 min) Ultra maxes.


This should hit before any 15-20min hive-tech window even begins to open.
twitch.tv/duttroach
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 13 2013 23:17 GMT
#190
From my personal experience, the mass ling/ultra build gets destroyed horribly by this as lings alone (or supported by corruptors) can't stop your army.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
megid
Profile Joined November 2011
Brazil142 Posts
June 14 2013 00:52 GMT
#191
Another P guide, fuck me right?
Anw, nice guide =x
Shyft
Profile Joined April 2011
Canada37 Posts
June 14 2013 06:17 GMT
#192
i was basically never all inning against zerg anymore, found this guide and i've been absoluely LOVING this build, good guide man, lovin' the triple double
Kim Hyuna
Profile Joined March 2013
Korea (South)264 Posts
Last Edited: 2013-06-14 06:58:43
June 14 2013 06:56 GMT
#193
On June 14 2013 08:17 Teoita wrote:
From my personal experience, the mass ling/ultra build gets destroyed horribly by this as lings alone (or supported by corruptors) can't stop your army.


I was up again someone doing similar on ladder yesterday. (mass lings/bane into muta/corruptors (after failing with muta's since my 2x stargate 6phx) and into lings/ultras.)

I would say that timing (11/12mins to push out before his army (ultras) gets out of control is crucial.

My army consist of zero colo melts his army and of cos, good forcefield to prevent getting surround by bane/lings. Once his mass lings is clean up, ez win.

sentries/chargelots +2 ground/archon (i preferred DT transform into archon), phx and mass voids.
김현아 fighting!
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
June 14 2013 13:24 GMT
#194
On June 14 2013 06:12 ggOeHondaHHS wrote:
Show nested quote +
On June 12 2013 04:11 graNite wrote:
great, another protoss allin....
so lame, try to bring some fun to the ladder, not this useless crap!


all ins are fun! : D


Yes, it was so fun to watch Soulkey and Innovation go allin'to each other. Lol.
Rollora
Profile Joined February 2012
2450 Posts
June 14 2013 13:38 GMT
#195
On June 12 2013 04:30 Waxangel wrote:
[image loading] + [image loading] = 2-2-2

help me with my math here

the result is -2 as you take away 2 from 2 (2-2=0) and then again take away 2.
-2 is the result or the respect you get from me (in Points) when you allin me on the ladder like this.
Allins are lame.

Warboss
Profile Joined January 2012
United States12 Posts
June 14 2013 17:57 GMT
#196
Anyone got some replays?

Much rather observe these in-game then vods.
More GG, More Skill
n0ise
Profile Joined April 2010
3452 Posts
June 14 2013 19:34 GMT
#197
currently working on the 3-3-3
JayPower
Profile Joined March 2011
Netherlands171 Posts
June 14 2013 19:49 GMT
#198
On June 15 2013 02:57 Warboss wrote:
Anyone got some replays?

Much rather observe these in-game then vods.


I made a small replay pack for the stargate version: http://drop.sc/packs/1460
Jaypowersc2.com for Guides, Videos, Replays and Coaching
phipsL
Profile Joined November 2012
Germany189 Posts
Last Edited: 2013-06-14 21:38:34
June 14 2013 21:36 GMT
#199
honestly: like there wasnt already enough very strong protoss all-ins against zerg



EDIT:
On June 14 2013 22:38 Rollora wrote:
Show nested quote +
On June 12 2013 04:30 Waxangel wrote:
[image loading] + [image loading] = 2-2-2

help me with my math here

the result is -2 as you take away 2 from 2 (2-2=0) and then again take away 2.
-2 is the result or the respect you get from me (in Points) when you allin me on the ladder like this.
Allins are lame.



The math is that PuMa x 2 = 2-2-2 because he is known for his very strong 1-1-1 build
I'm a f*cking walking paradox.
Aveng3r
Profile Joined February 2012
United States2411 Posts
June 14 2013 21:58 GMT
#200
as long as it doesnt work against terran..
I carve marble busts of assassinated world leaders - PM for a quote
Warboss
Profile Joined January 2012
United States12 Posts
June 14 2013 22:01 GMT
#201
On June 15 2013 04:49 JayPower wrote:
Show nested quote +
On June 15 2013 02:57 Warboss wrote:
Anyone got some replays?

Much rather observe these in-game then vods.


I made a small replay pack for the stargate version: http://drop.sc/packs/1460

Thanks!

Will study, would +rep but this is teamliquid what am i talking about. xD
More GG, More Skill
lorestarcraft
Profile Joined April 2011
United States1049 Posts
June 14 2013 22:29 GMT
#202
On June 14 2013 06:36 dUTtrOACh wrote:
Show nested quote +
On June 14 2013 04:10 lorestarcraft wrote:
I think this build is designed for a meta that no longer exists, at least on ladder. I want a guide to stop fast (15-20 min) Ultra maxes.


This should hit before any 15-20min hive-tech window even begins to open.

My comments were not related.
SC2 Mapmaker
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-06-14 22:41:07
June 14 2013 22:40 GMT
#203
The thing with TL strat releases is, it's basically impossible to release replays of the strategies we write about because our policy is to only reference professional games, and these days very very few tournaments release replay packs.

For this article in particular, i personally took a look at the Dreamhack replay pack (afaik the only one released in hots so far by a major tournament), but there were zero games with this build.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Warboss
Profile Joined January 2012
United States12 Posts
June 15 2013 00:57 GMT
#204
On June 15 2013 07:40 Teoita wrote:
The thing with TL strat releases is, it's basically impossible to release replays of the strategies we write about because our policy is to only reference professional games, and these days very very few tournaments release replay packs.

For this article in particular, i personally took a look at the Dreamhack replay pack (afaik the only one released in hots so far by a major tournament), but there were zero games with this build.

That make's a lot of sense.

We need hero to use this build a couple times for his next pack. ^.^
More GG, More Skill
5p4z3n3k0
Profile Joined January 2013
Netherlands19 Posts
Last Edited: 2013-06-15 02:32:49
June 15 2013 02:26 GMT
#205
On June 14 2013 06:12 ggOeHondaHHS wrote:
Show nested quote +
On June 12 2013 04:11 graNite wrote:
great, another protoss allin....
so lame, try to bring some fun to the ladder, not this useless crap!


all ins are fun! : D



That's only when you are the one doing it I think ? I would like to see you after a succesful 10 pool.... Probably raging on the Zerg for being a "Nub".

Anyway, I have some Protoss friends, and they all whine that they have to all-in so much, I say F-you. You don't need to all-in as Toss, you just choose too...... I get that with the way you are fed all-in strategies, you would think you didn't have another choice ( Not all toss play all-in, I know ).


I would just like to express my gratitude to all the TL. strategy writing staff; You guys are doing a great job.... ( insert Kappa )


Edit: Also I don't think we will see anything other than Protoss soon

On May 13 2013 17:20 Teoita wrote:

Also lies, we are so not gonna write about races that aren't manly.

Don't wake me! I'm working...
JSK
Profile Joined February 2013
United States133 Posts
June 15 2013 02:37 GMT
#206
On June 15 2013 11:26 5p4z3n3k0 wrote:
Show nested quote +
On June 14 2013 06:12 ggOeHondaHHS wrote:
On June 12 2013 04:11 graNite wrote:
great, another protoss allin....
so lame, try to bring some fun to the ladder, not this useless crap!


all ins are fun! : D



That's only when you are the one doing it I think ? I would like to see you after a succesful 10 pool.... Probably raging on the Zerg for being a "Nub".

Anyway, I have some Protoss friends, and they all whine that they have to all-in so much, I say F-you. You don't need to all-in as Toss, you just choose too...... I get that with the way you are fed all-in strategies, you would think you didn't have another choice ( Not all toss play all-in, I know ).


I would just like to express my gratitude to all the TL. strategy writing staff; You guys are doing a great job.... ( insert Kappa )


Edit: Also I don't think we will see anything other than Protoss soon

Show nested quote +
On May 13 2013 17:20 Teoita wrote:

Also lies, we are so not gonna write about races that aren't manly.




You see, my friends?


“Sing, goddess, of [his] ruinous anger
Which brought ten thousand pains to the Achaeans,
And cast the souls of many stalwart heroes
To Hades, and their bodies to the dogs
And birds of prey.“ *

"If you have read the classics, you might think that the above passage refers to Homeric Achilles. Nay; this is an account of your Zerg ladder opponent's blistering rage as he fell fodder to the fabled Magic Johnson."
5p4z3n3k0
Profile Joined January 2013
Netherlands19 Posts
Last Edited: 2013-06-15 03:01:27
June 15 2013 02:57 GMT
#207
On June 15 2013 11:37 JSK wrote:
You see, my friends?


“Sing, goddess, of [his] ruinous anger
Which brought ten thousand pains to the Achaeans,
And cast the souls of many stalwart heroes
To Hades, and their bodies to the dogs
And birds of prey.“ *

"If you have read the classics, you might think that the above passage refers to Homeric Achilles. Nay; this is an account of your Zerg ladder opponent's blistering rage as he fell fodder to the fabled Magic Johnson."


If you are refering to me.... I'm Terran.... <<<--- srry its late for me im going to sleep nvm !
Don't wake me! I'm working...
Zacksqout
Profile Joined May 2013
2 Posts
June 15 2013 14:32 GMT
#208
i love TL, but their protoss only strats suxx

User was banned for this post.
aldochillbro
Profile Joined July 2012
187 Posts
June 16 2013 18:33 GMT
#209
this build is so imba I'm in love with it. probably the only thing balancing pvz winrates imo on ladder. 2 zergs today have been like "EVERY FUCKING GAME TODAY" and then leaving

thank you tl strategy :D
Douillos
Profile Joined May 2010
France3195 Posts
June 21 2013 09:25 GMT
#210
Trap did a variant of this build @ OSL yesterday, good shit
Look a giraffe! Look a fist!!
Fortis-Et-Fidus
Profile Blog Joined November 2010
United States119 Posts
June 22 2013 06:07 GMT
#211
With the game Soulkey vs Parting game 5, the only way i have lost with this build is muta ling play, either they base trade or snipe reinforcing pylons and overwhelm. It seems like the muta play/response isn't touched on much, anyone have an appropriate response in handling/identifying mutas, 8 sentrys really digs into the gas count for stalkers.
"Battle Crusier Operational"
vahgar.r24
Profile Joined October 2010
India465 Posts
June 27 2013 12:18 GMT
#212
Would be good if OP had more detail in the build for gold newbs like me to execute. Like the stargate one says make SG but skips saying 4 pheonix's to be built then make robo. T_T
Somethings are just worth fighting for
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 27 2013 12:57 GMT
#213
You shouldn't have to cut phoenix production to get your robo up. If you have to, you aren't hitting the timings mentioned in the OP and the problem is your macro and opening, not the build order.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Hossinaut
Profile Joined June 2011
United States453 Posts
July 13 2013 01:38 GMT
#214
Do the phoenix have to do damage/ how much damage do they have to do in order to give oneself an advantage?

The this thing says that for a macro game, approximately 1k of resources is required damage to be dealt to stay in the game economically; I was wondering if that was the same for this?
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