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[G] MVP's TvZ 2 bases all in - Page 2

Forum Index > StarCraft 2 Strategy
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decisioN
Profile Joined March 2013
Germany8 Posts
May 29 2013 19:57 GMT
#21
I will try this out ofc!
Vods of the game and the variantion with reaper opening are in english on the ESL channel at youtube.com.
Hope this help someone
-High Master Terran (EU)
BoggieMan
Profile Blog Joined August 2011
520 Posts
May 29 2013 20:08 GMT
#22
On May 28 2013 18:55 TheDwf wrote:
Again, some build order notes with very few explanations ≠ a guide (read here). You forgot the Starport timing and Mvp used a different order in the Star Station game.

Also, please. Mvp is not Platinum, so he goes 10 depot, not 9.

y, this streak is getting awfully long... I would like to break it and write something good but i am afraid it won't be anything near the best stuff tl has offered.
Krayze
Profile Joined May 2009
United States213 Posts
May 29 2013 20:31 GMT
#23
Mr Magician, what would you recommend to Zerg players to counter/scout for this build? Is there a vulnerability before you build your first hellbats that could be punished? What is the best way to deal with the hellbat drops if you know they are coming (roaches, spores, spines, queens?). I would love to hear about the Zerg perspective to make for a more well-rounded guide.

Thanks!
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
May 30 2013 00:35 GMT
#24
Would be cool if you added replays. Of course I can watch the vods, but replays are better. You're presumably using the build so post reps!
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
TheMagicianSC2
Profile Joined May 2013
France74 Posts
Last Edited: 2013-05-30 12:55:01
May 30 2013 12:53 GMT
#25
On May 30 2013 05:31 Krayze wrote:
Mr Magician, what would you recommend to Zerg players to counter/scout for this build? Is there a vulnerability before you build your first hellbats that could be punished? What is the best way to deal with the hellbat drops if you know they are coming (roaches, spores, spines, queens?). I would love to hear about the Zerg perspective to make for a more well-rounded guide.

Thanks!


Roach early pressure is good vs this ! or a baneling burst all in but this is shit

you can deal with hellbats with 1 spore per baser +1 spine or just queen + roach but MOVE YOUR WORKERS OUT OF THIS SHIT !!!
"Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." Day[9]
TheMagicianSC2
Profile Joined May 2013
France74 Posts
May 30 2013 12:55 GMT
#26
On May 30 2013 09:35 TRaFFiC wrote:
Would be cool if you added replays. Of course I can watch the vods, but replays are better. You're presumably using the build so post reps!


As soon as i have a good one i upload it
"Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." Day[9]
mage3
Profile Joined September 2010
Bulgaria43 Posts
June 13 2013 11:37 GMT
#27
Hey. Thanks for the build. Just a friendly reminder about those replays. I am going to try the build now, but as I just got promoted to Plat my replays will not help much the community. Will give feedback though.

TvZ is by far my worst matchup.
Vies
Profile Joined June 2011
Australia57 Posts
June 13 2013 16:37 GMT
#28
Was thinking of practicing this build for an aggressive alternative to my staple 14CC build.

Would like to hear if any diamond/masters+ as anyone been doing this build with success.

rikter
Profile Joined November 2010
United States352 Posts
June 13 2013 20:09 GMT
#29
This build is super strong, it works like a charm in Diamond for sure, and Ive beaten more than a few masters players with it as well.

OP has it right that this build can be micro intensive, because it works best if you do some harass with your first hellions into the hellbat drops, but even if you are off a little bit in lower leagues it shouldnt be an issue, the 11 minute attack hits like a ton of bricks. I consider the hellbat drops the most important harass, so if youre gonna cut some harass to save APM, do it with the first 4 hellions, not the hellbats.

If they rush to mutas you can be in trouble, but with proper scouting you will see this coming. I havent tried moving out against this at an earlier timing, but 2 base muta is light on early units so I feel like the marauders and hellbats can get the attack started and head off the mutas before they come.
No one wants a box of shit, even if it is for Christmas.
psy___
Profile Joined May 2010
Sweden6 Posts
June 27 2013 15:38 GMT
#30
I'm rank 1 master and I've been using this build the last couple of days and I've been very successfull. However this build is hard countered if the zerg is going for a +2+2 roach allin, it's also weak against a roach ling bane 2 base allin.

So basically this build beats pretty much everything except what I just mentioned, if the zerg is going macro hes dead, unless you fuck up.

Btw it's super important u put 2 scvs in the second gas immediately when the refinery is done, if you wait 2 long your macro will get fucked, u'll have like 900 minerals and 50 gas, struggling to make medievacs and geting the 2 reactors for barracks.

Another tip I have is, when you push at 11 min don't have the scvs with the army, pull the scvs a couple of seconds later so the zerg doesn't spot the scvs until ur at his base.

Also when you push rally your production at his third, and push at his natural with your army if you know he has a third, that way if he survives the push at the natural your reinforcements will take down the third, giving you a big lead in tech and economy ( I usually throw down 2 engi bays and a CC, additional barracks during the push)
Juice!
Profile Joined January 2011
Belgium295 Posts
July 09 2013 10:09 GMT
#31
Will this still be viable with the upcomming helbat'nerf'? Since haras will do much less damage and much less damage to lings when the attack hits
Second place is just a fancy term for loser
habeck
Profile Joined February 2011
1120 Posts
Last Edited: 2013-07-09 10:37:32
July 09 2013 10:37 GMT
#32
Huh? Hellbats will still two shot lings
Henk
Profile Joined March 2012
Netherlands578 Posts
July 09 2013 10:49 GMT
#33
On July 09 2013 19:37 habeck wrote:
Huh? Hellbats will still two shot lings


This is correct. But they won't two shot drones anymore, so perhaps the harass will be a little bit less effective. And ofcourse if zerg has +1 carapace you won't 2 shot lings anymore either.
DBS
Profile Joined July 2012
515 Posts
Last Edited: 2013-07-09 11:53:40
July 09 2013 11:50 GMT
#34
Can we call this the Brain Train, which is the terran equivalent to the Soul train?
Also it may be possible to execute this even now, just with a slightly delayed timing.
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
Juice!
Profile Joined January 2011
Belgium295 Posts
July 09 2013 12:20 GMT
#35
On July 09 2013 19:49 Henk wrote:
Show nested quote +
On July 09 2013 19:37 habeck wrote:
Huh? Hellbats will still two shot lings


This is correct. But they won't two shot drones anymore, so perhaps the harass will be a little bit less effective. And ofcourse if zerg has +1 carapace you won't 2 shot lings anymore either.



Yes still 2shot lings, but splash will be much weaker and the helbatdrop haras will be much less efficient. So i was wondering should the timing be delayed (with more/less haras) or a slight different aproach.
Second place is just a fancy term for loser
cellblock
Profile Joined March 2011
Sweden206 Posts
Last Edited: 2013-07-09 19:24:15
July 09 2013 19:24 GMT
#36
Haha this build is identical to how my primary TvZ build is. However, I tend to drop 3 times with hellbats, then adding CC+e-bays instead of the two barracks and focus on a 3base macro game. Its really strong aswell you manage to do dmg with hellbats, but weak against early 3base roach push since you wont have many marines ready. Im gonna try out this 2base instead.
Juice!
Profile Joined January 2011
Belgium295 Posts
July 12 2013 13:19 GMT
#37
Seems like this build is kinda over now :/ Or i just face opponents who (blind)counter it and do so with succes
Every TvZ i played they go for 2 base roach/bane. Every zerg i play opens roach.
Second place is just a fancy term for loser
tyles
Profile Joined August 2010
United Kingdom509 Posts
July 24 2013 21:25 GMT
#38
Gonna try this out, thanks! I need more builds. my tvz is woeful x
Tyles.772 Bobstar.223 I'm just disappointed they overhyped an announcement which would obviously cause a lot of backlash in the TL community. Sure they acquired huk, but they didn't have to rub it in our faces.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2013-07-25 21:26:38
July 25 2013 21:25 GMT
#39
On July 12 2013 22:19 Juice! wrote:
Seems like this build is kinda over now :/ Or i just face opponents who (blind)counter it and do so with succes
Every TvZ i played they go for 2 base roach/bane. Every zerg i play opens roach.


Just check for a third with your initial hellions and if there is no third, keep checking and look for a roachtrain crossing the map, make some mines, add some bunkers, be happy in the knowledge that you're ahead.

edit: just realized your comment was like two weeks ago, apologies.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Armada Vega
Profile Joined January 2011
Canada120 Posts
August 18 2013 21:09 GMT
#40
if you research +1 mech attack from the armory, then hellbats 2 shot lings even if they have +1 armor. and at a 11mins I find most zergs already have 1/1 by the time you get there. I recommend +1 attack for hellbats, makes a world of difference. costs only 100/100 I believe
twitter: @ArmadaVega
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