Vods of the game and the variantion with reaper opening are in english on the ESL channel at youtube.com.
Hope this help someone

Forum Index > StarCraft 2 Strategy |
decisioN
Germany8 Posts
Vods of the game and the variantion with reaper opening are in english on the ESL channel at youtube.com. Hope this help someone ![]() | ||
BoggieMan
520 Posts
On May 28 2013 18:55 TheDwf wrote: Again, some build order notes with very few explanations ≠ a guide (read here). You forgot the Starport timing and Mvp used a different order in the Star Station game. Also, please. Mvp is not Platinum, so he goes 10 depot, not 9. y, this streak is getting awfully long... I would like to break it and write something good but i am afraid it won't be anything near the best stuff tl has offered. | ||
Krayze
United States213 Posts
Thanks! | ||
TRaFFiC
Canada1448 Posts
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TheMagicianSC2
France74 Posts
On May 30 2013 05:31 Krayze wrote: Mr Magician, what would you recommend to Zerg players to counter/scout for this build? Is there a vulnerability before you build your first hellbats that could be punished? What is the best way to deal with the hellbat drops if you know they are coming (roaches, spores, spines, queens?). I would love to hear about the Zerg perspective to make for a more well-rounded guide. Thanks! Roach early pressure is good vs this ! or a baneling burst all in but this is shit ![]() you can deal with hellbats with 1 spore per baser +1 spine or just queen + roach but MOVE YOUR WORKERS OUT OF THIS SHIT !!! | ||
TheMagicianSC2
France74 Posts
On May 30 2013 09:35 TRaFFiC wrote: Would be cool if you added replays. Of course I can watch the vods, but replays are better. You're presumably using the build so post reps! As soon as i have a good one i upload it ![]() | ||
mage3
Bulgaria43 Posts
TvZ is by far my worst matchup. | ||
Vies
Australia57 Posts
Would like to hear if any diamond/masters+ as anyone been doing this build with success. | ||
rikter
United States352 Posts
OP has it right that this build can be micro intensive, because it works best if you do some harass with your first hellions into the hellbat drops, but even if you are off a little bit in lower leagues it shouldnt be an issue, the 11 minute attack hits like a ton of bricks. I consider the hellbat drops the most important harass, so if youre gonna cut some harass to save APM, do it with the first 4 hellions, not the hellbats. If they rush to mutas you can be in trouble, but with proper scouting you will see this coming. I havent tried moving out against this at an earlier timing, but 2 base muta is light on early units so I feel like the marauders and hellbats can get the attack started and head off the mutas before they come. | ||
psy___
Sweden6 Posts
So basically this build beats pretty much everything except what I just mentioned, if the zerg is going macro hes dead, unless you fuck up. Btw it's super important u put 2 scvs in the second gas immediately when the refinery is done, if you wait 2 long your macro will get fucked, u'll have like 900 minerals and 50 gas, struggling to make medievacs and geting the 2 reactors for barracks. Another tip I have is, when you push at 11 min don't have the scvs with the army, pull the scvs a couple of seconds later so the zerg doesn't spot the scvs until ur at his base. Also when you push rally your production at his third, and push at his natural with your army if you know he has a third, that way if he survives the push at the natural your reinforcements will take down the third, giving you a big lead in tech and economy ( I usually throw down 2 engi bays and a CC, additional barracks during the push) | ||
Juice!
Belgium295 Posts
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habeck
1120 Posts
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Henk
Netherlands578 Posts
On July 09 2013 19:37 habeck wrote: Huh? Hellbats will still two shot lings This is correct. But they won't two shot drones anymore, so perhaps the harass will be a little bit less effective. And ofcourse if zerg has +1 carapace you won't 2 shot lings anymore either. | ||
DBS
515 Posts
Also it may be possible to execute this even now, just with a slightly delayed timing. | ||
Juice!
Belgium295 Posts
On July 09 2013 19:49 Henk wrote: This is correct. But they won't two shot drones anymore, so perhaps the harass will be a little bit less effective. And ofcourse if zerg has +1 carapace you won't 2 shot lings anymore either. Yes still 2shot lings, but splash will be much weaker and the helbatdrop haras will be much less efficient. So i was wondering should the timing be delayed (with more/less haras) or a slight different aproach. | ||
cellblock
Sweden206 Posts
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Juice!
Belgium295 Posts
![]() Every TvZ i played they go for 2 base roach/bane. Every zerg i play opens roach. ![]() | ||
tyles
United Kingdom509 Posts
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Clarity_nl
Netherlands6826 Posts
On July 12 2013 22:19 Juice! wrote: Seems like this build is kinda over now :/ Or i just face opponents who (blind)counter it and do so with succes ![]() Every TvZ i played they go for 2 base roach/bane. Every zerg i play opens roach. ![]() Just check for a third with your initial hellions and if there is no third, keep checking and look for a roachtrain crossing the map, make some mines, add some bunkers, be happy in the knowledge that you're ahead. edit: just realized your comment was like two weeks ago, apologies. | ||
Armada Vega
Canada120 Posts
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