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Rain vs. Flash - TL Strategy Spotlight

Forum Index > StarCraft 2 Strategy
117 CommentsPost a Reply
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Rain vs. Flash - TL Strategy Spotlight

Text byTL Strategy
Graphics bywo1fwood and Pathy
May 13th, 2013 08:13 GMT

Contents



The New Look of Strategy
A foreword by wo1fwood



Flash versus Rain
Introduction

Macro Oracles
Creating a standard opener

Into Double Forge
A standard transition

Then Cleaning Up
The End

The New Look of Strategy

by wo1fwood

You may have noticed that TL Strategy looks a little different today. Since our unveiling a few months ago we've spent some time renovating older threads, writing a few guides, featured strategy articles, and throughout this started thinking about using a new platform to feature our work. Today I am excited and happy to present to you our new look.

So, why the change? We decided that we wanted to have a more developed and professional look, but more importantly, as powerful as BBCode can be the benefits of having access to html+css in our layout and what they allow (tables, content blocks, floated elements, etc...) would be a boon to the overall ease of creating, reading, and navigating our write-ups. We hope you find this new layout beneficial, and that it helps contribute to an easier understanding and more enjoyable read of the work we endeavor to create.

Rain versus Flash

by Teoita

From Proleague Season 1 Round 4 - Free Korean VOD - English VOD

In terms of Kespa players, there are perhaps no greater names than Flash and Rain. As Kespa players switched to StarCraft II, no player's arrival was more more anticipated than Flash's. As the undisputed best BW player, many looked to him to dominate, thereby proving the elephant theory true. However, shortly after the big migration commenced, it was not Flash but Rain who took the throne as king elephant. Immediately after the switch, Rain began to dominate Proleague and then took the StarCraft world by storm by simultaneously going far in GSL, OSL, and WCS. To this day, Rain is arguably the most successful Kespa StarCraft II player. Flash, not to be outdone, has been improving at both a quick and steady pace. At the time this game was played, Flash had just placed second at the MLG Winter Championships and was riding on a tidal wave of hype. Flash and Rain would meet in an ace match in the first Proleague match of HotS, possibly one of the most anticipated ace matches of the season. But first a little background.

Player Backgrounds

(T)Flash, though infamous for his cheese plays in Brood War, is mostly known for his standard macro play in TvP. His trademark style relies on consistent pressure followed up by a three-base timing attack, usually one that attempts to hit right as the Protoss player is in the middle of a tech switch. His favorite opening is the 14CC, which he uses to gain an economic advantage, and optimizes his builds to ensure that his timings are always slightly stronger than what his Protoss opponents are normally used to. Unlike his Terran brethren, he rarely focuses on drops in the match-up, preferring instead to use them as mere threats while he keeps his army count high for his eventual head on attack.

(P)Rain's PvT, on the other hand, is perhaps the definition of solid macro play. Though Rain doesn't rely on the same builds as much as say, Creator, but a large majority of his openings eventually transition into strong macro mid-games. Rain will almost never all-in an opponent early in the game and you can be sure that all his builds are crisp and perfectly optimized. In short, he is THE Protoss to copy. That being said, HotS has thrown many Protoss builds out the window, so he's been busy coming up with a completely new set for the new expansion.

HotS

Perhaps the biggest change to TvP in HotS is the addition of the medivac boosters, which allows Terran drops to be much more deadly. If you've been paying attention, you'll have noticed that we've mentioned that Flash is not a drop-heavy Terran. Nevertheless, Flash's style appreciates this Terran buff greatly. Because drops are stronger, Protoss must now devote more resources into defending drops and cannot spread themselves too thin too early for fear of being overwhelmed by drops. Thus, Protoss on average will take their thirds about two minutes later than in WoL. Conversely, Terrans are able to take their thirds two minutes earlier due to the increased defensive nature of Protoss. These two factors combined allow Terran three-base timing pushes to be much stronger than they had been in WoL, as they usually hit before the Protoss three-base economy can kick in. In essense, Flash's normal style in WoL has become more of the norm for all Terrans in HotS.

A Macro Oracle Opening


Both players went for their trademark openings, with Flash going 14CC against Rain's safe mothership-core one-gate FE. While Flash's three-rax bio follow-up was very standard, Rain showed immediately how deeply HotS changed Protoss builds, going for a stargate and then a robo off a single gate, making only one sentry, one stalker and the msc for defense.

Protoss Build Order
9 pylon
13 gate
14 gas (3 probes)
16 pylon
18 core
19 gas (3 probes)
21 warpgate
21 msc, cut probes
23 nexus
23 pylon
23 sentry, resume probes
28 stargate
29 stalker
33 robo
36 oracle
41 pylon

Notes:

Warp in a sentry as gas allows
Robo units: obs 3x, colossi
Natural gasses: 6:45, 6:50
[image loading]

Flash opens with his favorite build

Rain's particular variation on stargate play, specifically oracle usage, was very different from what others players had shown thus far. Oracles are commonly used in PvT as a surprise unit off of one base and often proxied. Protoss players try to catch their opponents off-guard or out of position to gain an insurmountable worker lead in the early game, or use their exceptional dps in all-in busts, killing SCVs and marines. For example, (P)MC showed excellent one-base oracle play at the MLG Winter Championships, going further than any other Protoss at this tournament almost solely on the backs of his oracles. Meanwhile, (P)Feast and (P)MaNa are two Protoss especially fond of one-base proxy oracle play, using this tactic to great success in the Acer Teamstory Cup and other online tournaments.

Rain, on the other hand, built his stargate off of two bases as more of a macro-based strategy. When the stargate finished, Rain made just a single oracle, planning to harass SCVs and scout Flash's build and timings while teching to a standard mid-game composition behind the harassment. He made just a single unit out of this stargate the entire game, planning to get the most out of this one unit as he could throughout the whole game. In the early game, Rain employed the oracle as a light harassment unit while in the mid/late-game, he made great usage of its abilities both for drop defense and map awareness.

[image loading]

Leading the charge

As soon as the oracle popped out of its stargate, Rain hallucinated a phoenix and used it to lead the expedition to Flash's base. This was an especially clever move because it achieved many goals:

  • It checks for defense at different locations in the Terran base, allowing Rain to choose the best location to harass.
  • It sets off any hidden widow mines.
  • It can potentially draw marines out of position, leaving more openings for the real stargate unit.
  • An obviously hallucinated phoenix mind games the Terran player into thinking his opponent isn't going stargate tech.

Note that the hallucinated unit was not another oracle, but a less threatening phoenix; using a fake oracle instead would have meant that the Terran would have been more likely to move marines to his mineral lines. Much like a banshee opening, this kind of stargate play still needs to do some damage to put the Protoss ahead, but it's by no means a cheesy or all-in strategy if followed up properly..

[image loading]

Just like a banshee

Rain's plan worked out very well, and he was able to kill 6 SCVs while going up to three gates, colossus tech and double forge. As is common in HotS early game, Rain cut a very high amount of units to set up his infrastructure, thanks to a combination of inherent safety provided by the msc, a probe scout being always present in front of Flash's base, and familiarity with Flash's style. Indeed, at the eight-minute mark Rain still only had three gateway units.

As Flash moved out with his medivac timing, the oracle immediately went for the mineral line again, killing four marines and even more SCVs. As a result, by the time Flash was across the map, his army was incredibly small compared to Rain's and was in no position to do any damage.

[image loading]

Flash's first timing is severely weakened


Rain attempted to squeeze all he could out of this one oracle, employing it for a completely different purpose in the mid-game. Instead of clumping it in his main army or trying to harass further, he kept it active on its own on the map, using the revelation ability to spot Flash's army. This proved extremely useful, as it prevented a doom drop from landing, spotted a group of vikings and later on allowed him to land a key storm. Also note its positioning: the oracle was kept behind the main along the most common drop route to the main, where it can both spot (in place of an observer) and even contribute to the defense with its ground attack.

[image loading]

Effective drop defense

The Double Forge Colossi Mid-Game


Build Order Continued

Support Bay: 7:50
2 Extra Gates: 7:55
Double Forge: 8:40
Twilight Council: ~10:00
Blink: ~11:00
3 extra gates: ~11:45
3rd Nexus: ~13:10

Note: All timings are
approximate since
the production tab
was rarely shown
during this period.
An Aside: General Macro Double Forge Colossi Play

As mentioned previously, Rain's transition of choice is a double-forge colossi mid-game. This double-forge style is currently the most popular PvT style thanks to many of the changes in HotS. First, the added defensive capabilities of the mothership core make it easier to defend when doing "greedy" builds. But perhaps more importantly, because Protoss players are forced to delay the third base a lot longer, they usually lack the resources for both colossi and templar off of three bases. Thus, Protoss need to find alternative ways to set up a strong late-game, and investing heavily into upgrades is one of the best ways to do so.

Rain's particular variation on the double forge build in this game was designed to hold Flash's three-base pushes. Instead of trying to tech switch into storm and opening up a timing for the Terran to hit, he constantly made colossi (going up to four before the first engagement) and only got archons when the gas was available, even delaying his 3/3 to maximize his army strength. Anticipating Flash's timing, he played extremely safely, gearing his build to defend the exact timing he predicted Flash to employ. This general plan Rain and his teammates use to defend the Terran timing can be seen in both this game and the following games where Rain uses the same mid-game sans the oracle:

  • (P)Rain vs (T)Last -VOD
  • (P)Rain vs (T)Reality -VOD
  • (P)Rain vs (T)INnoVation -VOD
  • (P)Brown vs (T)TaeJa -VOD

Rain always makes 8-10 stalkers and 4-5 colossi, filling the rest of his army with zealot/archon with which to tank. During the inevitable battle, Rain blinks his stalkers into position to snipe vikings, which usually lack armor upgrades. As long as at least two colossi and some form of meat-shielding survives by the time all the vikings are sniped, Rain will have won the battle. Without an overwhelming amount of bio or a very open battlefield, it's incredibly difficult to push back two colossi with a good number of supporting zealots. If the Protoss wins such a battle especially convincingly, he can sometimes even win right there with a counterattack. If not, he'll be able to head safely into the late game where Protoss is generally considered to be favored. Conversely, if the Terran decides not to opt for this timing push, Protoss then has ample time to finish 3/3 while the Terran is still on 2/2 and he will generally be able to successfully a-move into his opponents' army.

Back to the game

As predicted, Flash went for his first push around 175 supply, and Rain geared up to stop it after using the oracle to spot the move-out. He moved his msc closer to his third and positioned his stalkers to poke the bio army to try to snipe a viking or medivac. More importantly, he started a fifth colossus while warping in exclusively zealot/archon. As the engagement happened, Rain's perfect positioning and all the small adjustments in his build paid off: he was left with one colossus barely alive, and a second colossus joined the battle just in time to finally shut down Flash's push. His choice of using two time warps instead of using a time warp and a nexus cannon was also key; while photon overcharge is very powerful in the early/mid-game, later on time warp is much more effective in a straight up engagement.

[image loading]

[image loading]

Rain blinks to the side to snipe down vikings. His perfect engagement results in a close hold

Flash traded extremely well but was unable to completely break Rain, who came out only slightly behind despite the loss of his tech units: Rain's 3/3 was done and he had a very developed tech tree, but the Protoss army was too small to mount any attack. Despite the rather large amount of damage Rain dealt with his oracle and the very clean nature of Rain's build, his defense against Flash's timing was still very close.

Cleaning Up


A second push failed, and the Terran's position worsened considerably when a risky double drop was sniped by blink stalkers and his fourth got cancelled by a zealot warp-in. Rain was now finally able to move out and control the map.

[image loading]

Two medivacs get sniped while Rain kills a building CC

The finals moves of the game are a trademark of Rain's solid play-style, utilizing zealot warp-ins to gain favorable positioning on his opponents, punishing their mistakes. As a group of chargelots moved to Flash's third, Flash's brief moment of indecision allowed the oracle to land a key revelation, which later resulted in a devastating storm landing on the bio army. Once again, the oracle pays off.

[image loading]

A devastating Storm lands on Flash's revealed army

During the final engagement, Flash's ghost and medivac count wasn't enough to deal with the 5 archons and several templar in the Protoss army, and zealot/archon warp-ins together with a couple of rallied colossi were enough to finally force a gg.

[image loading]

Flash can't stop Rain's gateway army.

In Conclusion

Rain's plan to combat Flash's inevitable push was two-fold. First, he employed a relatively new macro opening designed to throw Flash off. Then, he seamlessly transitioned into a standard mid-game, designed to hold off the expected Terran three-base timing attack. All the while, he showed impeccable oracle use throughout the mid-game, proving that it's not just a gimmicky early game unit to always be proxied. True to his style, Rain showed solid macro play with his own little twist, all tied together with impeccable execution. This time, it was certainly enough to take down even Flash.

It has been over a month since this game was played and since then, macro oracle openings have only been used sparingly. So far, it seems as if the macro oracle opening in the PvT match-up will not reside in the rotation of standard Protoss openings. Rather, its place is akin to that of the DT drop opening we analyzed in our last article. It is something to be mixed in every so often and yet another potential threat for the Terran to consider. Moreover, it is a potentially devastating build that seamlessly transitions into standard play. Overall, another great build to add to your repertoire.


Brought to you by the TL Strategy Team
Writers: Teoita
Graphics: wo1fwood and Pathy
Editors: monk
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Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 13 2013 08:17 GMT
#2
Hellyeah!
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 13 2013 08:18 GMT
#3
fantastic!
get rich or die mining
TL+ Member
Waxangel
Profile Blog Joined September 2002
United States33389 Posts
May 13 2013 08:19 GMT
#4
gimme a blue background >:0
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 13 2013 08:20 GMT
#5
No way blue backgrounds are only for the sexiest of them all.

Also lies, we are so not gonna write about races that aren't manly.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SaleritoCHILE
Profile Blog Joined February 2011
Chile28 Posts
May 13 2013 08:21 GMT
#6
Protoss Build Order
9 pylon
13 gate
14 gas (3 probes)
16 pylon
18 core
19 gas (3 probes)
21 warpgate
21 msc, cut probes
23 nexus
23 pylon
23 sentry, resume probes
28 stargate
29 stalker
33 robo
36 oracle
41 pylon
Notes:

Warp in a sentry as gas allows
Robo units: obs 3x, colossi
Natural gasses: 6:45, 6:50
damn.
Bahia Inglesa
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
May 13 2013 08:24 GMT
#7
I adore the new look. Skimmed through the Protoss part of the article and I'm impressed at the detail of the build!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
May 13 2013 08:25 GMT
#8
This article series could be positively categorized as "The Protoss 1 Hit Wonder Strategy Breakdowns"

Can't wait for more of these.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
moskonia
Profile Joined January 2011
Israel1448 Posts
May 13 2013 08:27 GMT
#9
Love how this looks, and the build also seems nice. Thanks for the guide!
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
May 13 2013 08:27 GMT
#10
great stuff
I am not good with quotes
EnumaAvalon
Profile Blog Joined February 2012
Philippines3613 Posts
May 13 2013 08:28 GMT
#11
Thanks! Can you change the footer tho? I couldn't see the names
(._.) ( l: ) ( .-. ) ( :l ) (._.) They see me rolling. They hating.
igay
Profile Blog Joined November 2011
Australia1178 Posts
May 13 2013 08:34 GMT
#12
i was just wondering to myself when the next one would come out!
MVP <3 MKP <3 DRG <3
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 13 2013 08:36 GMT
#13
looks good!
ModeratorRetired LR Bonjwa
TL+ Member
InVerno
Profile Joined May 2011
258 Posts
May 13 2013 08:36 GMT
#14
Teo! This is awesome <3
TheEmulator
Profile Blog Joined July 2010
28090 Posts
May 13 2013 08:38 GMT
#15
On May 13 2013 17:19 Waxangel wrote:
gimme a blue background >:0

Those are for people who are actually good at the game

However, you're an admin, abuse dem powers.

Great guide everyone, enjoyed it a lot.
Administrator
mortales
Profile Joined April 2012
174 Posts
May 13 2013 08:40 GMT
#16
Great job, but... well, I remember that game, Rain did very well with oracle, he caught double drop, so it seemed he should take that game easily, but he actually was very close to be defeated, so it seems that even doing perfectly with this strategy you are still only even with terran.
jackslater
Profile Joined November 2012
Russian Federation604 Posts
May 13 2013 08:42 GMT
#17
Wow, awesome!
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
May 13 2013 08:43 GMT
#18
Honestly, where are the Terran strategy spotlights T.T;;; I remember blade's zerg guide, Teoita's Protoss guide, this guide, and.... zero T guides QQ
I might be the minority on TL, but TL is the minority everywhere else.
Metak
Profile Joined August 2011
296 Posts
May 13 2013 08:47 GMT
#19
Really nice writeup, thanks!
FinalForm
Profile Joined August 2010
United States450 Posts
May 13 2013 08:48 GMT
#20
kinda hard to make these guides for terran i guess
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
May 13 2013 08:49 GMT
#21
Quality feature, enjoyed reading even though I'm a Flash fan
MLuneth
Profile Joined January 2012
Australia557 Posts
May 13 2013 08:54 GMT
#22
Pretty sweet I must say!

Will give the build a try, to see how hard I fail
Innovation is a PatchTerran
effecto
Profile Joined February 2011
France142 Posts
May 13 2013 08:58 GMT
#23
Very nice
Design - eddytritten.com
zmsFlood
Profile Joined April 2013
Finland169 Posts
May 13 2013 08:59 GMT
#24
Nice write-up! Protoss fighting~
twitter.com/laurifalck | I don't want to get you drunk, but, ah, that's a very fine Chardonnay you're not drinking. | TLO!
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
May 13 2013 09:01 GMT
#25
This is a superb article\feature
PengBoomOuch
Profile Joined February 2012
Germany11 Posts
May 13 2013 09:11 GMT
#26
"Flash, though infamous for his cheese plays in Brood War, "

wtf you kidding me?? stopped there as this is more then ridicioulus, u ever watched a bw match kid?

User was temp banned for this post.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2013-05-13 09:17:15
May 13 2013 09:16 GMT
#27
Oracles foretold that one day a Terran guide was made.

Cool guide though, those screenshots really help.

On May 13 2013 18:11 PengBoomOuch wrote:
"Flash, though infamous for his cheese plays in Brood War, "

wtf you kidding me?? stopped there as this is more then ridicioulus, u ever watched a bw match kid?

User was temp banned for this post.



nice... these are people who know more about BW than us mere mortals will ever know.
11/5/14 CATACLYSM | The South West's worst Falco main
Olli
Profile Blog Joined February 2012
Austria24417 Posts
May 13 2013 09:21 GMT
#28
Loving it, will steal and use in my own games later today.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
May 13 2013 09:21 GMT
#29
Beautiful write up, I hope we get to see something similar for PvZ as well.
Flying, sOs, free, Light, Soulkey & ZerO
letian
Profile Blog Joined May 2010
Germany4221 Posts
Last Edited: 2013-05-13 09:26:37
May 13 2013 09:26 GMT
#30
On May 13 2013 17:38 TheEmulator wrote:
Show nested quote +
On May 13 2013 17:19 Waxangel wrote:
gimme a blue background >:0

Those are for people who are actually good at the game

philphilphil
Profile Joined November 2010
Germany16 Posts
May 13 2013 09:26 GMT
#31
thanks guys, awesome work!
Baum
Profile Blog Joined April 2010
Germany1010 Posts
May 13 2013 09:42 GMT
#32
I think this article should be mentioning Grubby rather than Mana and Feast since he is by far the biggest oracle user and has shown this in a lot of tournament games already.
I want to be with those who share secret things or else alone.
eneyeseekay
Profile Joined March 2013
239 Posts
May 13 2013 09:54 GMT
#33
On May 13 2013 18:42 Baum wrote:
I think this article should be mentioning Grubby rather than Mana and Feast since he is by far the biggest oracle user and has shown this in a lot of tournament games already.


Do you know of any particular Grubby games off the top of your head that I/we could check out? I've been dying to see some brilliant/aggressive Oracle play outside of the usual Oracle openings.
igay
Profile Blog Joined November 2011
Australia1178 Posts
May 13 2013 10:04 GMT
#34
On May 13 2013 17:48 FinalForm wrote:
kinda hard to make these guides for terran i guess


how so ?
MVP <3 MKP <3 DRG <3
llIH
Profile Joined June 2011
Norway2143 Posts
May 13 2013 10:06 GMT
#35
So nice!
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 13 2013 10:11 GMT
#36
On May 13 2013 19:04 igay wrote:
Show nested quote +
On May 13 2013 17:48 FinalForm wrote:
kinda hard to make these guides for terran i guess


how so ?


We don't have any terran writers
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Bahajinbo
Profile Joined May 2012
Germany488 Posts
May 13 2013 10:22 GMT
#37
Absolutely amazing guide - I use Rains style almost exclusively in PvT. But I tend to skip the stargate tech. I think it's a bit of a gamble to delay double forge & colossus production and rely on the oracle to do damage. The positive thing I noticed in this particular game are the uses of revelation to spot every army movement of Flash. Still, I'm not sure if the stargate tech is a gamble or not if it doesn't do much damage.
vndestiny
Profile Blog Joined September 2011
Singapore3440 Posts
May 13 2013 10:24 GMT
#38
On May 13 2013 18:11 PengBoomOuch wrote:
"Flash, though infamous for his cheese plays in Brood War, "

wtf you kidding me?? stopped there as this is more then ridicioulus, u ever watched a bw match kid?

User was temp banned for this post.


A pretended BW elitist, but actually your lack of knowledge is a disgrace to us all. Tell me more about how you know Flash at the start of his career, especially his first OSL, and what kind of gameplay did he use during that time, if it was not 'cheese'.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
May 13 2013 10:31 GMT
#39
Would you please go for a zerg vs protoss based game? I'm masters, and my ZvP is at plat level.
roguff
Profile Joined September 2011
Switzerland14 Posts
May 13 2013 10:52 GMT
#40
Why only Toss Guides ???? All Time here only Protoss or Zerg Guides.

Wehre are the Terraner Guids here ???
czaku
Profile Joined June 2011
Poland429 Posts
May 13 2013 10:53 GMT
#41
Is it viable build for ladder? I feel like i would have not enough units to defend if terran goes for widow mine drop.
From me, if you scout terran going for gas before CC, don't go for this build. Also it's great to mix in in boX series.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2013-05-13 10:57:15
May 13 2013 10:57 GMT
#42
On May 13 2013 19:52 roguff wrote:
Why only Toss Guides ???? All Time here only Protoss or Zerg Guides.

Wehre are the Terraner Guids here ???


Because there are protoss writers. Hard to write terran writeups without terran writers.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
GodGranas
Profile Joined April 2013
Germany5 Posts
Last Edited: 2013-05-13 11:06:52
May 13 2013 11:06 GMT
#43
Sorry but this guide assume that the Terran does no all-ins (like 2 rax, proxy Rax,) and is not going to scout!
If a terran scouts you and sees no Zealot, he would instandly build an E-bay and your entire build is gone. So this guide kinda sucks (in my oppinion. Show me pls if i am wrong)
Just wait long enaugh and people will surprise and impress you (RIP. Randy Pausch)
chindy
Profile Joined September 2011
82 Posts
May 13 2013 11:06 GMT
#44
NICE!!!!
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
May 13 2013 11:10 GMT
#45
Great guide, deep insights.

For me personally it sometimes is difficult to maintain a correct Micro / Macro when i have to take care for a very precious unit (300//300 for warpgate + Oracle is a hefty early investment), alas sometimes i throw games with a miscontrolled Oracle...
There's a fine line between bravery and stupidity.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 13 2013 11:15 GMT
#46
For the millionth time, these articles are supposed to be game analysis, not a proper, full on guide.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Clazziquai10
Profile Blog Joined August 2011
Singapore1949 Posts
May 13 2013 11:23 GMT
#47
This only further highlights how toss can cut corners ridiculously early game and still be safe.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
May 13 2013 11:24 GMT
#48
On May 13 2013 20:23 Clazziquai10 wrote:
This only further highlights how toss can cut corners ridiculously early game and still be safe.


(meanwhile, terran goes 14CC)
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Mythal
Profile Blog Joined June 2011
Spain108 Posts
May 13 2013 11:26 GMT
#49
Nice write up . I love this new reveleation usage in PvT!
"I wanna read the diary not smoke it!"
rsvp
Profile Blog Joined January 2006
United States2266 Posts
May 13 2013 11:43 GMT
#50
On May 13 2013 19:53 czaku wrote:
Is it viable build for ladder? I feel like i would have not enough units to defend if terran goes for widow mine drop.
From me, if you scout terran going for gas before CC, don't go for this build. Also it's great to mix in in boX series.


You get a robo pretty fast with this build, so you'll have obs + nexus cannon by the time a widow mine drop hits (or maybe obs will be a few seconds late, but you should be able to minimize damage while having an oracle in their base).
rsvp
Profile Blog Joined January 2006
United States2266 Posts
May 13 2013 11:45 GMT
#51
On May 13 2013 20:06 GodGranas wrote:
Sorry but this guide assume that the Terran does no all-ins (like 2 rax, proxy Rax,) and is not going to scout!
If a terran scouts you and sees no Zealot, he would instandly build an E-bay and your entire build is gone. So this guide kinda sucks (in my oppinion. Show me pls if i am wrong)


Are you talking about an ebay block at your natural? You can easily work in a zealot (which you can cancel if no block) into this build. Likewise, if you're afraid of proxy cheeses you can always scout for them and adjust your build accordingly.
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
May 13 2013 11:57 GMT
#52
An awesome article. I could hear epic movie soundtrack music in the background as I read it.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
xAdra
Profile Joined July 2012
Singapore1858 Posts
May 13 2013 12:05 GMT
#53
Epic good strategy, epic good guide. I look forward to trying this out soon
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
May 13 2013 12:06 GMT
#54
Damn that's a sexy new look. Also just so's people know, we do have some Terran-centric stuff in the pipe, so keep your eyes peeled. ;D
Administrator
Jornada
Profile Joined February 2012
United States223 Posts
May 13 2013 12:27 GMT
#55
On May 13 2013 20:15 Teoita wrote:
For the millionth time, these articles are supposed to be game analysis, not a proper, full on guide.


LOL dude i was about to say the same thing. Sadly some in this community don't really "get it".

I appreciate these write-ups because as a Master Protoss player i do have a hard time with Terran timing pushes because i barley start getting my eco running before i get a huge bio ball knocking at my front door, with a drop happening at my mineral line.

This one i really appreciate because it actually made me realize i need to change up certain things in my build. Terran is really good in HotS (I am not calling them OP) so anything to help gain a slight advantage is good.

Thanks again Teoita
www.twitch.tv/jornada28 Master Protoss. Follow me on Twitter for SC2 Updates https://twitter.com/#!/elelvlent
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
May 13 2013 12:50 GMT
#56
This new look is so crisp and professional; kudos to TL Strategy Also a nice write-up by Teoita, especially enjoyed the macro oracle opening.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
IcookTacos
Profile Joined December 2011
Sweden295 Posts
May 13 2013 13:23 GMT
#57
I love these types of threads!
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
XupinatoR
Profile Joined July 2011
Spain125 Posts
Last Edited: 2013-05-13 13:29:40
May 13 2013 13:29 GMT
#58
On May 13 2013 20:23 Clazziquai10 wrote:
This only further highlights how toss can cut corners ridiculously early game and still be safe.


Yeah, basically what every other race could do in WoL and in HOTS we can do it now too. How unfair.
http://www.youtube.com/watch?v=D41Re9_AqL0
IPS.Blue
Profile Joined January 2004
Germany309 Posts
May 13 2013 13:41 GMT
#59
Like the new looks.



On May 13 2013 19:22 Bahajinbo wrote:
Absolutely amazing guide - I use Rains style almost exclusively in PvT. But I tend to skip the stargate tech. I think it's a bit of a gamble to delay double forge & colossus production and rely on the oracle to do damage. The positive thing I noticed in this particular game are the uses of revelation to spot every army movement of Flash. Still, I'm not sure if the stargate tech is a gamble or not if it doesn't do much damage.

When you’re using the hallucinated phoenix the chances of the oracle surviving are very high. And afterwards scouting, drop defense and revelation can be so beneficial, that I don’t think the initial oracle attack has to do a lot of damage …
ImperialFist
Profile Joined April 2013
790 Posts
May 13 2013 14:15 GMT
#60
This is kinda how I play my PvT (but with horrible macro and game-sense lol). I actually only make 4 units, 1 stalker, 1 sentry, one oracle and a msc while going double forge collosus. If you use your oracle decently, the terran wont leave his base and you can just do whatever you wish. Even going for the early third is viable depending what your oracle can accomplish and scout.

People should believe in the early stargate, some people thinks it sets you behind but it really doesn't at all. Same thing with dts, it's strong tech that pays of just by having it. There is no coin-flip involved with somewhat proper execution.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
Nadril
Profile Joined March 2012
68 Posts
Last Edited: 2013-05-13 14:19:26
May 13 2013 14:19 GMT
#61
And here I thought I was cool and unique by doing basically this build for my PvT. (except I like to get out 5-6 phoenix to deal with drops as well around the mid game, as well as deal with smaller groups of vikings in fights).

I honestly do almost the exact same opener, with gate+stargate+robo and everything.

I'll have to try out Rain's follow up though. Typically the 10 minute timing is super easy to hold, but the 3 base timing is really hard. I've been trying to do a 1 collo no range into storm transition (which has worked nicely, in my experience. [Mid-High masters])
FrozenProbe
Profile Joined March 2012
Italy276 Posts
May 13 2013 14:24 GMT
#62
Rain <3
RedArmorZero
Profile Joined January 2011
United States31 Posts
May 13 2013 14:26 GMT
#63
Really love it! amazing work as always TL

Thanks so much.
TR
Profile Joined February 2011
2320 Posts
May 13 2013 14:39 GMT
#64
Awesome stuff! Love it!
habermas
Profile Joined June 2010
United Kingdom304 Posts
May 13 2013 14:39 GMT
#65
Great stuff.
Noocta
Profile Joined June 2010
France12578 Posts
May 13 2013 14:58 GMT
#66
On May 13 2013 17:20 Teoita wrote:
No way blue backgrounds are only for the sexiest of them all.

Also lies, we are so not gonna write about races that aren't manly.


Protoss is the girly race.
If not, why do they like shiny things so much ?

=)
" I'm not gonna fight you. I'm gonna kick your ass ! "
Darthsanta13
Profile Joined July 2011
United States564 Posts
May 13 2013 15:11 GMT
#67
Yesss, yesterday I lost like six PvTs because my builds are so haphazard. I feel bad for the other races, not getting all these amazing strategy guides.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
May 13 2013 15:16 GMT
#68
On May 13 2013 23:58 Noocta wrote:
Show nested quote +
On May 13 2013 17:20 Teoita wrote:
No way blue backgrounds are only for the sexiest of them all.

Also lies, we are so not gonna write about races that aren't manly.


Protoss is the girly race.
If not, why do they like shiny things so much ?

=)


Lies, LAZ0RZ are manly!
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Pazuzu
Profile Joined July 2011
United States632 Posts
May 13 2013 15:26 GMT
#69
On May 13 2013 17:17 Teoita wrote:
Hellyeah!


That's for sure. I love this new style/indepth review of games. Simultaneously super professional and still an exciting read (I missed the actual game). So pumped keep 'em coming!
"It is because intuition is sometimes right, that we don't know what to do with it"
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
May 13 2013 15:45 GMT
#70
Also, if you liked this and missed some of our previous write-ups, you may want to check out our new Strategy Portal.
Administrator
Iron_
Profile Joined April 2010
United States389 Posts
May 13 2013 16:00 GMT
#71
Great write up here. WTB Terran content.
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
May 13 2013 16:03 GMT
#72
On May 13 2013 23:58 Noocta wrote:
Show nested quote +
On May 13 2013 17:20 Teoita wrote:
No way blue backgrounds are only for the sexiest of them all.

Also lies, we are so not gonna write about races that aren't manly.


Protoss is the girly race.
If not, why do they like shiny things so much ?

=)

Dare to say that in the middle of Moscow? :>
ooDi
Profile Blog Joined August 2010
Canada170 Posts
May 13 2013 16:09 GMT
#73
why are some comments in blue??
"Believe you can and you're halfway there." @UR_ooDi www.twitch.tv/ooDi_sc
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
May 13 2013 16:16 GMT
#74
I believe in TL Strategy forum blue background indicates user that is recognized exeprt.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
May 13 2013 16:17 GMT
#75
This thread is TL Strategy forum perfection. Well done.
Salvation a la mode and a cup of tea...
l90 Proof
Profile Joined July 2010
64 Posts
May 13 2013 16:35 GMT
#76
For anyone interested, the Innovation-Rain game is the only free and English game linked in the OP.

Great article. Well done.
josemb40
Profile Blog Joined March 2009
Peru611 Posts
May 13 2013 16:40 GMT
#77
nice writeup
wiiiiiiiiiiiiiiiii
Baum
Profile Blog Joined April 2010
Germany1010 Posts
May 13 2013 16:42 GMT
#78
On May 13 2013 18:54 eneyeseekay wrote:
Show nested quote +
On May 13 2013 18:42 Baum wrote:
I think this article should be mentioning Grubby rather than Mana and Feast since he is by far the biggest oracle user and has shown this in a lot of tournament games already.


Do you know of any particular Grubby games off the top of your head that I/we could check out? I've been dying to see some brilliant/aggressive Oracle play outside of the usual Oracle openings.


He uses them in the usual way but I think that he is very good at it. Grubby vs Lucifron in the Eizo Cup finals on Newkirk District: Grubby killed 6 SCVs and a good number of marines just with one stalker and one oracle. Grubby vs Polt during Dreamhack. I'm not sure but I think he used oracles vs Krass in his WCS games on Whirlwind.
I want to be with those who share secret things or else alone.
larse
Profile Blog Joined March 2012
1611 Posts
May 13 2013 16:52 GMT
#79
Do we need more guides for Protoss? Protoss is already so obvious dominated at the moment in SPL. Why we dont do more for the Terran?
Nuclease
Profile Joined August 2011
United States1049 Posts
May 13 2013 16:53 GMT
#80
BLARGH.

Just as I was trying to learn Terran, Protoss pulled me back in.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
Gunjam
Profile Joined July 2012
18 Posts
May 13 2013 17:16 GMT
#81
Despite the rather large amount of damage Rain dealt with his oracle and the very clean nature of Rain's build, his defense against Flash's timing was still very close.


With such a flawless and efficient execution from Rain:
- Doing economical damage early
- Streamlining the tech build order by not building unnecessary early units
- Delaying and weakening the first move out from Flash
- Stopping the 4 medivac drop attempt with revelation

I would really like to know how Flash was able to just about nearly break through in the big 3 base attack at 16:00; because if Rain failed to do even one of the things liste above, it seems he would have been killed outright in the big attack.

It seemed to me that Rain should have had a greater advantage by doing what he did. Instead he barely holds, as we can see at around 17:30, if it hadn't been for that one colossus just finishing in time and some clutch warp-ins, it would have been over right there.

Is it just a factor of mules here? Can Terran nullify the early successful harass by utilizing them?
"People who needs long explanations at moments when everything depends on instinct have always irritated me" Guy Sajer
Hossinaut
Profile Joined June 2011
United States453 Posts
May 13 2013 17:31 GMT
#82
It was really interesting to read, but being a Zerg player, and with this seeming to be the case:
On May 13 2013 17:25 Antisocialmunky wrote:
This article series could be positively categorized as "The Protoss 1 Hit Wonder Strategy Breakdowns"

Can't wait for more of these.

I, maybe individually, would appreciate some more of these coming out for other races or a different matchup.

The efforts to make this look more refined and of higher quality are paying off, I would say, and are appreciated. It made the experience a lot of fun intrinsically to be reading something that looked professionally made.
IPS.Blue
Profile Joined January 2004
Germany309 Posts
May 13 2013 17:43 GMT
#83
On May 14 2013 02:16 Gunjam wrote:
Show nested quote +
Despite the rather large amount of damage Rain dealt with his oracle and the very clean nature of Rain's build, his defense against Flash's timing was still very close.


With such a flawless and efficient execution from Rain:
- Doing economical damage early
- Streamlining the tech build order by not building unnecessary early units
- Delaying and weakening the first move out from Flash
- Stopping the 4 medivac drop attempt with revelation

I would really like to know how Flash was able to just about nearly break through in the big 3 base attack at 16:00; because if Rain failed to do even one of the things liste above, it seems he would have been killed outright in the big attack.

It seemed to me that Rain should have had a greater advantage by doing what he did. Instead he barely holds, as we can see at around 17:30, if it hadn't been for that one colossus just finishing in time and some clutch warp-ins, it would have been over right there.

Is it just a factor of mules here? Can Terran nullify the early successful harass by utilizing them?

I was wondering about that, too. Not one mistake + harassment damage and then he has such a hard time holding.
Zacksqout
Profile Joined May 2013
2 Posts
May 13 2013 17:44 GMT
#84
one more super high perfect protoss strat. i was already last time annoyed with the super perfect mvp tails bo cuz everybody in the ladder played it. how about some terran strats 4 sum variation?
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
May 13 2013 17:47 GMT
#85
On May 14 2013 02:16 Gunjam wrote:
Show nested quote +
Despite the rather large amount of damage Rain dealt with his oracle and the very clean nature of Rain's build, his defense against Flash's timing was still very close.


With such a flawless and efficient execution from Rain:
- Doing economical damage early
- Streamlining the tech build order by not building unnecessary early units
- Delaying and weakening the first move out from Flash
- Stopping the 4 medivac drop attempt with revelation

I would really like to know how Flash was able to just about nearly break through in the big 3 base attack at 16:00; because if Rain failed to do even one of the things liste above, it seems he would have been killed outright in the big attack.

It seemed to me that Rain should have had a greater advantage by doing what he did. Instead he barely holds, as we can see at around 17:30, if it hadn't been for that one colossus just finishing in time and some clutch warp-ins, it would have been over right there.

Is it just a factor of mules here? Can Terran nullify the early successful harass by utilizing them?


I think what it comes down to is that you have to realize what Rain was sacrificing by going for his harass. Opening with the stargate and oracles was a huge gas investment, and Rain chose to sacrifice army rather than tech (collosi + double forge) by doing so. Because of this, and especially on this map which heavily favors terran drops, Rain wasn't able to take his third for a much longer time than normal which allowed Flash to regain an advantage in economy by the mid-late game.

Because Rain was stuck on 4 gas for such a long time and going for double forge upgrades, his templar tech was incredibly delayed to the extent that he still didn't have storm by Flash's big 16:00 minute push. If you look closely, Flash was actually cutting a lot of gas for this push- he didn't take his 5th and 6th gas until around 15:30 in order to get a much heavier mineral based composition of heavily upgraded marine / marauder (no Ghosts and only 3 Medivacs).

It's hard to tell because the VoD doesn't have health bars on, but with only 3 medivacs Flash's army wasn't really able to heal between engagements and he had to keep constant pressure on to prevent Rain from getting out storm. I wouldn't say it was all-in by any means, more akin to the big SCV pull timings, but Flash was definitely committing a lot to doing damage with that attack and after Rain holds it and gets his High Templar tech up he's never really in danger for the rest of the game.
In Somnis Veritas
Gunjam
Profile Joined July 2012
18 Posts
May 13 2013 18:05 GMT
#86
On May 14 2013 02:47 Pursuit_ wrote:
Show nested quote +
On May 14 2013 02:16 Gunjam wrote:
Despite the rather large amount of damage Rain dealt with his oracle and the very clean nature of Rain's build, his defense against Flash's timing was still very close.


With such a flawless and efficient execution from Rain:
- Doing economical damage early
- Streamlining the tech build order by not building unnecessary early units
- Delaying and weakening the first move out from Flash
- Stopping the 4 medivac drop attempt with revelation

I would really like to know how Flash was able to just about nearly break through in the big 3 base attack at 16:00; because if Rain failed to do even one of the things liste above, it seems he would have been killed outright in the big attack.

It seemed to me that Rain should have had a greater advantage by doing what he did. Instead he barely holds, as we can see at around 17:30, if it hadn't been for that one colossus just finishing in time and some clutch warp-ins, it would have been over right there.

Is it just a factor of mules here? Can Terran nullify the early successful harass by utilizing them?


I think what it comes down to is that you have to realize what Rain was sacrificing by going for his harass. Opening with the stargate and oracles was a huge gas investment, and Rain chose to sacrifice army rather than tech (collosi + double forge) by doing so. Because of this, and especially on this map which heavily favors terran drops, Rain wasn't able to take his third for a much longer time than normal which allowed Flash to regain an advantage in economy by the mid-late game.

Because Rain was stuck on 4 gas for such a long time and going for double forge upgrades, his templar tech was incredibly delayed to the extent that he still didn't have storm by Flash's big 16:00 minute push. If you look closely, Flash was actually cutting a lot of gas for this push- he didn't take his 5th and 6th gas until around 15:30 in order to get a much heavier mineral based composition of heavily upgraded marine / marauder (no Ghosts and only 3 Medivacs).

It's hard to tell because the VoD doesn't have health bars on, but with only 3 medivacs Flash's army wasn't really able to heal between engagements and he had to keep constant pressure on to prevent Rain from getting out storm. I wouldn't say it was all-in by any means, more akin to the big SCV pull timings, but Flash was definitely committing a lot to doing damage with that attack and after Rain holds it and gets his High Templar tech up he's never really in danger for the rest of the game.


That explains a lot, thanks for the clarification Pursuit!

The way I interpret it then, is that this build was not used just to try and gain a clear advantage, but more for catching Flash off guard and thereby making his build order, execution more shaky.

Cool game, but man was it close.
"People who needs long explanations at moments when everything depends on instinct have always irritated me" Guy Sajer
squanzo
Profile Joined May 2011
68 Posts
May 13 2013 18:07 GMT
#87
On May 14 2013 03:05 Gunjam wrote:
Show nested quote +
On May 14 2013 02:47 Pursuit_ wrote:
On May 14 2013 02:16 Gunjam wrote:
Despite the rather large amount of damage Rain dealt with his oracle and the very clean nature of Rain's build, his defense against Flash's timing was still very close.


With such a flawless and efficient execution from Rain:
- Doing economical damage early
- Streamlining the tech build order by not building unnecessary early units
- Delaying and weakening the first move out from Flash
- Stopping the 4 medivac drop attempt with revelation

I would really like to know how Flash was able to just about nearly break through in the big 3 base attack at 16:00; because if Rain failed to do even one of the things liste above, it seems he would have been killed outright in the big attack.

It seemed to me that Rain should have had a greater advantage by doing what he did. Instead he barely holds, as we can see at around 17:30, if it hadn't been for that one colossus just finishing in time and some clutch warp-ins, it would have been over right there.

Is it just a factor of mules here? Can Terran nullify the early successful harass by utilizing them?


I think what it comes down to is that you have to realize what Rain was sacrificing by going for his harass. Opening with the stargate and oracles was a huge gas investment, and Rain chose to sacrifice army rather than tech (collosi + double forge) by doing so. Because of this, and especially on this map which heavily favors terran drops, Rain wasn't able to take his third for a much longer time than normal which allowed Flash to regain an advantage in economy by the mid-late game.

Because Rain was stuck on 4 gas for such a long time and going for double forge upgrades, his templar tech was incredibly delayed to the extent that he still didn't have storm by Flash's big 16:00 minute push. If you look closely, Flash was actually cutting a lot of gas for this push- he didn't take his 5th and 6th gas until around 15:30 in order to get a much heavier mineral based composition of heavily upgraded marine / marauder (no Ghosts and only 3 Medivacs).

It's hard to tell because the VoD doesn't have health bars on, but with only 3 medivacs Flash's army wasn't really able to heal between engagements and he had to keep constant pressure on to prevent Rain from getting out storm. I wouldn't say it was all-in by any means, more akin to the big SCV pull timings, but Flash was definitely committing a lot to doing damage with that attack and after Rain holds it and gets his High Templar tech up he's never really in danger for the rest of the game.


That explains a lot, thanks for the clarification Pursuit!

The way I interpret it then, is that this build was not used just to try and gain a clear advantage, but more for catching Flash off guard and thereby making his build order, execution more shaky.

Cool game, but man was it close.




Reading his explanation followed by your sig is rather funny
Gunjam
Profile Joined July 2012
18 Posts
May 13 2013 18:19 GMT
#88
On May 14 2013 03:07 squanzo wrote:
Show nested quote +
On May 14 2013 03:05 Gunjam wrote:
On May 14 2013 02:47 Pursuit_ wrote:
On May 14 2013 02:16 Gunjam wrote:
Despite the rather large amount of damage Rain dealt with his oracle and the very clean nature of Rain's build, his defense against Flash's timing was still very close.


With such a flawless and efficient execution from Rain:
- Doing economical damage early
- Streamlining the tech build order by not building unnecessary early units
- Delaying and weakening the first move out from Flash
- Stopping the 4 medivac drop attempt with revelation

I would really like to know how Flash was able to just about nearly break through in the big 3 base attack at 16:00; because if Rain failed to do even one of the things liste above, it seems he would have been killed outright in the big attack.

It seemed to me that Rain should have had a greater advantage by doing what he did. Instead he barely holds, as we can see at around 17:30, if it hadn't been for that one colossus just finishing in time and some clutch warp-ins, it would have been over right there.

Is it just a factor of mules here? Can Terran nullify the early successful harass by utilizing them?


I think what it comes down to is that you have to realize what Rain was sacrificing by going for his harass. Opening with the stargate and oracles was a huge gas investment, and Rain chose to sacrifice army rather than tech (collosi + double forge) by doing so. Because of this, and especially on this map which heavily favors terran drops, Rain wasn't able to take his third for a much longer time than normal which allowed Flash to regain an advantage in economy by the mid-late game.

Because Rain was stuck on 4 gas for such a long time and going for double forge upgrades, his templar tech was incredibly delayed to the extent that he still didn't have storm by Flash's big 16:00 minute push. If you look closely, Flash was actually cutting a lot of gas for this push- he didn't take his 5th and 6th gas until around 15:30 in order to get a much heavier mineral based composition of heavily upgraded marine / marauder (no Ghosts and only 3 Medivacs).

It's hard to tell because the VoD doesn't have health bars on, but with only 3 medivacs Flash's army wasn't really able to heal between engagements and he had to keep constant pressure on to prevent Rain from getting out storm. I wouldn't say it was all-in by any means, more akin to the big SCV pull timings, but Flash was definitely committing a lot to doing damage with that attack and after Rain holds it and gets his High Templar tech up he's never really in danger for the rest of the game.


That explains a lot, thanks for the clarification Pursuit!

The way I interpret it then, is that this build was not used just to try and gain a clear advantage, but more for catching Flash off guard and thereby making his build order, execution more shaky.

Cool game, but man was it close.




Reading his explanation followed by your sig is rather funny


Guy Sajer's quote was in reference to realizing the need to move out of your foxhole when soviet tanks are about to intentionally run over and crush you in the middle of a pitch-black winter night. My need for explanations, long or otherwise, is in reference to an in-depth analysis of a complex strategy games between two professionals playing at a level few people will ever be able to.

But.. well played sir.
"People who needs long explanations at moments when everything depends on instinct have always irritated me" Guy Sajer
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
May 13 2013 18:29 GMT
#89
Watching the english VOD for that made me realise just how shitty Proleague's production is.

We have the two English casters talking over Korean casters who are audibly just as loud as them.
Morlock
Profile Joined May 2013
68 Posts
May 13 2013 18:37 GMT
#90
Why is this guide so cool? Because we're surprised that Protoss can actually beat Terran. A guide for Terran or Zerg doesn't have the same effect, because everyone knows these races can win just by brute force. But as a Protoss, you need something special to win, and the impact of guides like this proves it.

User was temp banned for this post.
doner0
Profile Blog Joined July 2010
United States233 Posts
May 13 2013 18:39 GMT
#91
this guide is beautiful
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 13 2013 18:44 GMT
#92
On May 14 2013 03:37 Morlock wrote:
Why is this guide so cool? Because we're surprised that Protoss can actually beat Terran. A guide for Terran or Zerg doesn't have the same effect, because everyone knows these races can win just by brute force. But as a Protoss, you need something special to win, and the impact of guides like this proves it.


No this guide is so cool because we are fucking boss at making awesome content regardless of race
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
May 13 2013 20:02 GMT
#93
On May 14 2013 03:37 Morlock wrote:
Why is this guide so cool? Because we're surprised that Protoss can actually beat Terran. A guide for Terran or Zerg doesn't have the same effect, because everyone knows these races can win just by brute force. But as a Protoss, you need something special to win, and the impact of guides like this proves it.

User was temp banned for this post.

By all that is holy do you see that balance whine over there?

In all seriousness, it's good people are developing alternative strategies to the bog-standard WoL metagame. The problem isn't that Terran are OP, it's that the metagame has changed so your typical 1 gate expand into 2 base double forge colossus into 3 to 4 base colossus HT matchups aren't going to be the standard anymore.
Indrium
Profile Joined November 2010
United States2236 Posts
May 13 2013 20:14 GMT
#94
Yeah the Protoss writers on this site are just boss, nothing more to it than that.

As I have still not chosen a damn race in HotS this is helpful, thx guys.
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
May 13 2013 20:51 GMT
#95
This makes me want to play protoss. Good job! The first part of the build is really smooth for me and plays well.
http://www.twitch.tv/advocadosc2
OneSpeed
Profile Joined June 2012
Norway47 Posts
May 13 2013 21:18 GMT
#96
So.... the conclusion of that match rain vs flash was 1 storm... and followed by a few warp-ins...
Personally, I felt like Flash won :D
I only got one speed
Brett
Profile Blog Joined October 2002
Australia3820 Posts
May 14 2013 00:09 GMT
#97
Nice stuff!
Op
Profile Joined November 2012
73 Posts
May 14 2013 00:19 GMT
#98

Great article. Unfortunately from what I understand there are no replays available for Pro-League games, nor any of the other games in the text, which makes it more difficult to get the exact timings.

Did any Masters or higher player try to execute this build and can post a replay, so can have a look at the approximate timings ?

Lobotomist
Profile Joined May 2010
United States1541 Posts
May 14 2013 00:47 GMT
#99
On May 13 2013 19:22 Bahajinbo wrote:
Absolutely amazing guide - I use Rains style almost exclusively in PvT. But I tend to skip the stargate tech. I think it's a bit of a gamble to delay double forge & colossus production and rely on the oracle to do damage. The positive thing I noticed in this particular game are the uses of revelation to spot every army movement of Flash. Still, I'm not sure if the stargate tech is a gamble or not if it doesn't do much damage.

oracles man. apparently they can be used outside of early cheese.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Elitios
Profile Joined February 2012
France164 Posts
May 14 2013 01:08 GMT
#100
Nice read! This kind of opening is the greatest in my opinion, a threat but not an all in. Smart and aggressive play not only makes for the most entertaining games and the most skill demandings strats, but also the best overall idea: the best defense is a good offense
megid
Profile Joined November 2011
Brazil142 Posts
May 14 2013 02:00 GMT
#101
On May 13 2013 17:48 FinalForm wrote:
kinda hard to make these guides for terran i guess


Pretty much this.
Fig
Profile Joined March 2010
United States1324 Posts
May 14 2013 03:02 GMT
#102
Flash was so close to breaking Rain after that great protoss play to start because of the indirect pressure of medivac speed in HotS, spoken of in the article. Medivac speed means toss third bases that are about two minute later, coupled with terrans being able to take their thirds about two minutes earlier, which is 4 more minutes of economic advantage than Terrans used to have. I hope tosses can find a way to take that third more easily even in the face of drop mobility. Maybe using more Oracles? Since they can kill marines faster than they drop from medivacs. I wonder how well they do in early/mid game battles with some tanking zealots. Or a few phoenixes to tickle medivacs and at least make them regroup rather than sitting behind your base?
Can't elope with my cantaloupe
wangll
Profile Joined May 2013
Armenia3 Posts
May 14 2013 03:03 GMT
#103
--- Nuked ---
Taefox
Profile Joined March 2010
1533 Posts
May 14 2013 03:50 GMT
#104
On May 13 2013 19:11 Teoita wrote:
Show nested quote +
On May 13 2013 19:04 igay wrote:
On May 13 2013 17:48 FinalForm wrote:
kinda hard to make these guides for terran i guess


how so ?


We don't have any terran writers

Where is Ver ;( ?
@taefoxy
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2013-05-14 04:55:17
May 14 2013 04:54 GMT
#105
On May 13 2013 19:11 Teoita wrote:
Show nested quote +
On May 13 2013 19:04 igay wrote:
On May 13 2013 17:48 FinalForm wrote:
kinda hard to make these guides for terran i guess


how so ?


We don't have any terran writers


Im totally trying to help the TL strat forum out with this.

Expect something nice for TvZ by the end of the month!

I will take a vote then as to whether to do TvT or TvP next.
Burns
Profile Blog Joined December 2010
United States2300 Posts
May 14 2013 07:57 GMT
#106
this post was amazing to read, I dont even remember posts like this for WoL

i do remember there being lots of theses for BW

even though i dont play star anymore I more than happy to read the in depth strategy that now goes into the game
What do you mean you heard me during the night, these are quiet pants!
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 14 2013 08:17 GMT
#107
On May 14 2013 13:54 vaderseven wrote:
Show nested quote +
On May 13 2013 19:11 Teoita wrote:
On May 13 2013 19:04 igay wrote:
On May 13 2013 17:48 FinalForm wrote:
kinda hard to make these guides for terran i guess


how so ?


We don't have any terran writers


Im totally trying to help the TL strat forum out with this.

Expect something nice for TvZ by the end of the month!

I will take a vote then as to whether to do TvT or TvP next.


PM monk
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
JudgeDredd
Profile Joined May 2013
Sweden1 Post
Last Edited: 2013-05-14 09:00:39
May 14 2013 09:00 GMT
#108

cocosoft
Profile Joined May 2010
Sweden1068 Posts
May 14 2013 13:25 GMT
#109
On May 14 2013 02:16 Gunjam wrote:
Show nested quote +
Despite the rather large amount of damage Rain dealt with his oracle and the very clean nature of Rain's build, his defense against Flash's timing was still very close.


With such a flawless and efficient execution from Rain:
- Doing economical damage early
- Streamlining the tech build order by not building unnecessary early units
- Delaying and weakening the first move out from Flash
- Stopping the 4 medivac drop attempt with revelation

I would really like to know how Flash was able to just about nearly break through in the big 3 base attack at 16:00; because if Rain failed to do even one of the things liste above, it seems he would have been killed outright in the big attack.

It seemed to me that Rain should have had a greater advantage by doing what he did. Instead he barely holds, as we can see at around 17:30, if it hadn't been for that one colossus just finishing in time and some clutch warp-ins, it would have been over right there.

Is it just a factor of mules here? Can Terran nullify the early successful harass by utilizing them?
As other have pointed out, Stargate is a huge investment, despite the amazing harass and overall play.

Also, in my opinion, Flash had a really great engagement.
¯\_(ツ)_/¯
Becuula
Profile Joined April 2011
Germany65 Posts
May 14 2013 19:22 GMT
#110
Thanks for this article. Very nice to read and a beautiful layout.
It is difficulties which give birth to miracles.
NET
Profile Blog Joined February 2009
United States703 Posts
May 14 2013 23:13 GMT
#111
I'm very much in love with this thread. From the get go, the Rain and Lightning (Flash) title picture to the ease of navigation.

Very well done!
"Dark Templar are the saviors of the Protoss Race." -Artosis
sambo400
Profile Joined March 2011
United States378 Posts
May 15 2013 23:34 GMT
#112
This is an amazing guide, but I think Flash made a few mistakes that allowed this to work, and Rain BARELY won those battles using perfect decision making, micro, macro, warping in the exact right units, etcetera. Things that you can't expect anyone except a top Korean team Protoss to make.

However, this was a tough map for Rain, so perhaps on a larger map a lesser player could use the same strategy as well.
Don.681
Profile Joined September 2010
Philippines189 Posts
Last Edited: 2013-05-16 13:44:45
May 16 2013 13:41 GMT
#113
On May 14 2013 11:00 megid wrote:
Show nested quote +
On May 13 2013 17:48 FinalForm wrote:
kinda hard to make these guides for terran i guess


Pretty much this.


Or, a TL might be lacking a Terran author that can dissect and analyse Terran play and write an article about it.
I suggest a Terran and a writer pair up, one analyses and the other becomes sort of an "editor".

Sadly, I neither can write nor analyse Terran play LOL.
snively
Profile Blog Joined August 2011
United States1159 Posts
May 17 2013 20:54 GMT
#114
wooho awesome ^^
My religion is Starcraft
Manegok
Profile Joined March 2013
Poland9 Posts
May 17 2013 21:42 GMT
#115
Awesome work people, keep up with the good job.
JeanLuc
Profile Joined September 2010
Canada377 Posts
May 17 2013 23:01 GMT
#116
beautiful game.. beautiful guide
If you can't find it within yourself to stand up and tell the truth-- you don't deserve to wear that uniform
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
Last Edited: 2013-05-24 23:36:40
May 24 2013 23:36 GMT
#117
I know I'm a little late to the party, but I just wanted to add something.

I watched the VOD of this game, and it was really astonishing on the technical level, i.e. the players played really well using extremely refined builds and timings, all with perfect mechanics.

But what was really awesome was that people were actually numerous at the proleague studio (you can hear the crowd and you can see at the end of the VOD). When Rain held Flash's initial push after losing his collosi, people were cheering him. When the PF went down, people were cheering. The use of the oracle was refreshing and exciting to the viewers.

To me, it gives a glimmer of hope as to seeing SC2 become big, maybe not as big as BW, but close. And it takes an extremely high level of execution for SC2 to be genuinely exciting and unpredictable. The game was shifting very quickly, and the better player won in truly epic fashion.

I hope more games like these come about, and I'm guessing that most will be from the Korean scene, as "foreigners" have not yet reached the level of mechanical refinement that Koreans have. But I hope that games like these mark the beginning of actual SC2 success, in terms of an esport.

+ Show Spoiler +
And THAT was my 1000th post!
Hayl_Storm
Profile Joined April 2011
The Shire633 Posts
Last Edited: 2013-12-09 04:22:40
December 09 2013 02:29 GMT
#118
** posted in the wrong thread. Got my editing windows mixed up **
Editor@TL_Hayl // Return of the (Marine)King
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