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[D] Zerg Creep Spread Trick - Page 7

Forum Index > StarCraft 2 Strategy
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FakePseudo
Profile Joined January 2012
Belgium716 Posts
June 22 2013 13:27 GMT
#121
On June 22 2013 21:38 hearters wrote:
Show nested quote +
On June 22 2013 20:53 Eolo wrote:
Scarlett is our Queen creep


My idol.

Wish I had just one fpvod of her.


Yeah some of her games in ATC were just ... ^_^
I am the 0.0007% /forum/viewpost.php?post_id=17208334|| Big Black Women Vocals Is Like Porn to my Ears ||San Antonio Spurs|Boston Celtics||#1EZToss Hater;
ggb667
Profile Joined June 2007
United States16 Posts
July 20 2013 14:03 GMT
#122
I know this is an old post, sorry for necroing it.
But I have discovered a few things that I thought might be helpful to others
I know this isn't new to everyone, but I think maybe the synthesis IS new.
By manually editing the hotkey file you can add more than one key to the Choose Ability or A.I. Target in hotkeys[under Unit Management]). You can also do this with build X from drones as well. I have Spine Crawlers, Hatcheries and Spore crawlers set this way.

In combination with judicious use of hotkeys you can spam and have "good things happen" let me explain:
With [c]reep tumors set to [C] and queens spawning [C]reep tumors set to [C] and drones build set to [C] and build spine [C]rawler set to [C] you can spread creep, select a pile of drones, spam laying down spine Crawlers! You can lay down like 16 in a second or two just by waving the mouse. But wait, there's more. By binding V to Build and V to Drone build Hatchery and V to ChooseAbaility or A.I. Target you can spam building hatcheries, for that moment in the game when you realize you can try and steal a pile of expos. You can bind [B] to build spore crawler and also to Choose Abaility or A.I. Target and spam a pile of Spore Crawlers.

One other thing, by remapping keys to all be basically the same keys in different modes you can have good things happen. One example. Q for select larva, Q to build drone, W to build overlord W to research overlord speed, W to change overlord into a Overseer, E to build a queen, Q to research melee W to research missile E to research armor (see where this is going), and on EVERY building Q to research thing 1, W to research thing 2, E to research thing 3. So QWE for infestor pit, QW for Spire, QW for roach warren, You can select those building and click QWE and pow, all your crap is researching. R to build a roach R also to research burrow. Miskeys if you have gas cause things to research on accident, but only things you would have wanted anyway with the things you are building, and once you have it it won't hurt anything.

One other thing R to unburrow and F to burrow, and F to ALSO unburrow and R for up[r]oot spine or spore and F to root them makes you think of spines and sores are part of your army instead of structures. More like terran mines, or slow lurkers.

I remapped select army to caps lock, and group my hatches on control group 1 which is [tab], the overlords are on group 2 which is [~`], 1 is 3, 2 is 4, etc. Also space is base select for me. I remapped the windows key to be enter so I could use it for useful things.

Give a man a fire and he is warm for a day. Set a man on fire, and he is warm for the rest of his life.
eneyeseekay
Profile Joined March 2013
239 Posts
July 20 2013 14:39 GMT
#123
@ggb667

In your third paragraph, it sounds like you're describing almost exactly what Grid gives you right out of the gate. Loads of Q,W,E hotkeys basically. You should go check out the Grid profile, it's provided by default in-game.
ggb667
Profile Joined June 2007
United States16 Posts
July 20 2013 15:12 GMT
#124
Thank you, and true, but grid is not as flexible as doing it yourself. But thanks, I am aware of grid, fleet, etc.

The main thing I thought was great was being to put down piles of spores or spines.

In combination with creep tumor spreading it makes swarm host compositions and transitions much easier to do.
Give a man a fire and he is warm for a day. Set a man on fire, and he is warm for the rest of his life.
Hot_Ice
Profile Joined January 2013
139 Posts
Last Edited: 2013-07-22 10:43:41
July 22 2013 10:37 GMT
#125
--- Nuked ---
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-07-22 10:53:21
July 22 2013 10:49 GMT
#126
because you are limited to one hotkey and have to hold the key. I only mention this because there seems to be a lot of twist and anger around this feature in sc2.

No, you are not.

You can add 3+ hotkeys to any command via text hotkeys file

http://www.teamliquid.net/forum/viewmessage.php?topic_id=386958

[image loading]
TommyStarcraft
Profile Joined June 2013
Denmark34 Posts
July 28 2013 23:38 GMT
#127
Wow thanks so much for this!!!!! so usefull!
Denmark
hearters
Profile Joined May 2013
Singapore224 Posts
Last Edited: 2013-07-29 01:29:24
July 29 2013 00:36 GMT
#128
On July 29 2013 08:38 TommyStarcraft wrote:
Wow thanks so much for this!!!!! so usefull!

i recommend searching for the newer thread, creep: an organised method.

i believe that for spreading two creep tumors, it's faster to press d(or whatever your creep hotkey is) four to six times, to avoid the 0.5s delay when holding down d.

this is good when spreading >3 tumours.
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
hearters
Profile Joined May 2013
Singapore224 Posts
July 29 2013 04:36 GMT
#129
the link for the new creep spread thread is below

http://www.teamliquid.net/forum/viewmessage.php?topic_id=420504
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
Durmaz21
Profile Joined September 2012
Sweden52 Posts
Last Edited: 2013-08-05 11:38:31
August 05 2013 11:02 GMT
#130
I think they patched this.
Neveeer mind
hearters
Profile Joined May 2013
Singapore224 Posts
Last Edited: 2013-08-05 12:45:50
August 05 2013 12:45 GMT
#131
Since you necromanced this, I'll just throw out some new info.

4 creep tumors is the minimum needed to spread creep to 10 range when the cooldown on replicating tumors is done.

So it can be considered, to have 4 creep tumors on your main path and 2(or even 1) tumors on the others.
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
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