• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:38
CEST 13:38
KST 20:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 236Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
NaDa's Body BW General Discussion BSL Season 23 screpdb: new Starcraft reporting tool an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Diablo IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8493 users

[G] Protoss Overwhelming: A Guide to Lategame ZvP - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
sambo400
Profile Joined March 2011
United States378 Posts
Last Edited: 2013-04-22 05:39:28
April 22 2013 05:37 GMT
#21
^^ I disagree with swarm hosts against pure ground. Ultras and infestors are so much more effective. Locusts just die if they have 2 or more colossus left. Your supply/gas can be better spent.

I think Utras are always your best option until they are literally on nothing but air units. A few ultras are useful if they have any templars/archons on the ground. I listened to goswser talk about this and its essentially the same thing he said. Ultras are even useful for running around air armies and killing bases on a map like Whirlwind.

If toss gets to pure air with templar to zone you out and you can't keep their bases in check, I don't think zerg can win.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-04-22 05:43:52
April 22 2013 05:43 GMT
#22
On April 22 2013 14:37 sambo400 wrote:
^^ I disagree with swarm hosts against pure ground. Ultras and infestors are so much more effective. Locusts just die if they have 2 or more colossus left. Your supply/gas can be better spent.

I think Utras are always your best option until they are literally on nothing but air units. A few ultras are useful if they have any templars/archons on the ground. I listened to goswser talk about this and its essentially the same thing he said. Ultras are even useful for running around air armies and killing bases on a map like Whirlwind.

If toss gets to pure air with templar to zone you out and you can't keep their bases in check, I don't think zerg can win.


Yeah I disagree with you for many many reasons. As I said before free units, also takes more then 2 colossi takes 4+ before locusts stop doing damage but you also have to remember if 4 colossi are all focusing on locust waves the rest of your units aren't getting hit by them. I have been doing this since end of beta and I have maintained 70% win ratio and if it hits late game I rarely, rarely lose. When I lose it's because of a major fuck up by me.

Also pure air + templar isn't that good. I literally have replays + in the youtube video show casing how to fight it. Like at least watch some of the replays so you can see before saying something not true. I literally don't lose to pure air + templar if anything I win those games a lot easier then other compositions because air can't kill locusts fast enough so templar have to run far back, then hydra/viper just abducts and crushes it.
When I think of something else, something will go here
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
Last Edited: 2013-04-22 06:12:04
April 22 2013 06:11 GMT
#23
Things like those in the video happens because protoss think of their carrier fleets like colossi deathballs...
Im protoss and when you go skytoss you should:
-Never fly your carriers out on open ground unless you are absolutely certain I can win a direct fight
-Always fly around corners/dead space/cliffs which means when you fight the ground and air armies are separated, and your carriers have a better chance of survival even if they get pulled, phoenixes will help clear out vision and oracles will make sure his army's not knocking on your front door. Distract with zealots/dts when necessary
-Always attack from cliffs/dead space where, again, if he chooses to fight his ground and air army will be separated, if he chooses to not fight then he will lose a base at minimum. Even if he pulls in stuff with vipers you still have a chance of escaping up cliffs/dead space to get out of range. Doing this basically means you are taking down bases for free!(ok maybe the cost of one or two carriers is not free but I'll still take that trade any day to gas starve a zerg)
-Always focus down vipers, a fleet of 8 carriers have at least 250 dps and 14 range once interceptors are launched, use that wisely. Phoenixes help a lot too in fights with hydra viper, either by driving back vipers or just killing hydras
-Always bring the mothership core along Like a mech army, losing more than half of a carrier fleet is unacceptable. It's not an easily replaceable colossi deathball so keep the fleet alive at all costs! Recall obviously helps a lot.
-Always chrono boost upgrades! if you want faster carrier production just get more stargates, +3 weapons before 18 minutes is essential so you can start armor/shield asap. Each weapon upgrade increases carrier damage by 20% of the original and each armor point from the enemy decreases the damage to the same extent! This is why chronos should be prioritized on upgrades instead of carriers even though you instinctively want to do that!
When I get to grandmasters, you have my permission to die!
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2013-04-22 06:31:22
April 22 2013 06:30 GMT
#24
Carriers do 5 damage and corruptors have 2 base armor - counting +attack as only +20% damage per level is a mistake, even in worst cases (hydralisks) it's more useful than that - being 1 upgrade up kills them in 14 hits instead of 17 - but you only do 16 hits per 8 interceptors in the first volley, you can just have a much easier time launching and pulling back interceptors with ai targetting (if a single carrier targets a hydralisk alone, it will kill it near instantly instead of waiting for the literal 3 second ROF or for another carrier to finish it)

for corruptors though, zerg usually does not have +3 air armor at 15-18 minutes and having +1/+2/+3 attack upgrades over him means you do 4/5/6 damage instead of 3, it's just night and day difference, not a slight or even a big boost.

Overanalyzing a bit
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2013-04-22 06:35:01
April 22 2013 06:32 GMT
#25
On April 22 2013 03:14 blade55555 wrote:

  • Pure ground army (colossi/templar/archon/immortal/chargelot without any air units)
  • Response: ultralisk/hydralisk/swarm host/brood lord/viper
    The Zerg should start out with this base composition, adding in brood lords when resources allow. Infestors are also an option you may want to mix in.


Sounds a bit odd. Ultralisks do quite poor vs zealots, archons, and immortals. HT deal with hydras and vipers well. If you forgot to mention stalker and sentry, then this sounds a fair bit more viable since ultralisks break forcefields and mash stalkers pretty well.
Queen broodlord and infestor (or mutalisk if there's no stalker or sentries) sounds more effective to me personally, but I could be wrong
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-04-22 06:34:48
April 22 2013 06:33 GMT
#26
On April 22 2013 15:30 Cyro wrote:
Carriers do 5 damage and corruptors have 2 base armor - counting +attack as only +20% damage per level is a mistake, even in worst cases (hydralisks) it's more useful than that - being 1 upgrade up kills them in 14 hits instead of 17 - but you only do 16 hits per 8 interceptors in the first volley, you can just have a much easier time launching and pulling back interceptors with ai targetting (if a single carrier targets a hydralisk alone, it will kill it near instantly instead of waiting for the literal 3 second ROF or for another carrier to finish it)

for corruptors though, zerg usually does not have +3 air armor at 15-18 minutes and having +1/+2/+3 attack upgrades over him means you do 4/5/6 damage instead of 3, it's just night and day difference, not a slight or even a big boost.

Overanalyzing a bit


Ah this actually is something I forgot to answer.

corruptors, the reason I do not make corruptors is a good protoss will have voidrays with his carriers and corruptors just get shit on really bad. It is a reason I don't go corruptors. . Now if I kill all the voidrays and I engage his army, kill a good chunk but lose all my hydra I might make some corruptors to finish the rest of the carrier/tempests (whichever he chooses), but otherwise corruptors are a waste of resources as voidrays kill them way to fast.

On April 22 2013 15:32 Xapti wrote:
Show nested quote +
On April 22 2013 03:14 blade55555 wrote:

[list][*]Pure ground army (colossi/templar/archon/immortal/chargelot without any air units)
    Response: ultralisk/hydralisk/swarm host/brood lord/viper
    The Zerg should start out with this base composition, adding in brood lords when resources allow. Infestors are also an option you may want to mix in.


Sounds a bit odd. Ultralisks do quite poor vs zealots, archons, and immortals. HT deal with hydras and vipers well. If you forgot to mention stalker and sentry, then this sounds a fair bit more viable since ultralisks break forcefields and mash stalkers pretty well.
Queen broodlord and infestor (or mutalisk if there's no stalker or sentries) sounds more effective to me personally, but I could be wrong



Ultras actually rape zealots now. They do pretty well vs archons and immortals still pwn them obviously. Also notice how it's pure ground army and broodlord/hydra/ultra/viper/swarmhost. Not just ultra/hydra/viper, as you are correct a pure ground army will smash ultra/hydra/viper, you need swarmhosts or broodlords.
When I think of something else, something will go here
ETisME
Profile Blog Joined April 2011
12887 Posts
April 22 2013 06:34 GMT
#27
I always lose whenever I start adding in swarm hosts.
The biggest problem for me is to how and where to move them around. There are times I can't see the enemy army with my locust and my creep were denied early on.
next thing I know, they were going another attack path and I had to sac a base.

Another similar situation, I pull'd back my swarm host because I saw them in the creep, then by the time they were burrowed, the spawn locust animation gave enough time for the protoss to just a move, kills all the locust, continue pushing while I have to pull back my swarm host and half of my swarm hosts die before they get reburrowed...

it's really frustrating, I really can't understand the mindset of swarm host movement at all
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2013-04-22 06:38:24
April 22 2013 06:36 GMT
#28
On April 22 2013 15:33 blade55555 wrote:
Ultras actually rape zealots now. They do pretty well vs archons and immortals still pwn them obviously. Also notice how it's pure ground army and broodlord/hydra/ultra/viper/swarmhost. Not just ultra/hydra/viper, as you are correct a pure ground army will smash ultra/hydra/viper, you need swarmhosts or broodlords.

Oh right I totally forgot about ultralisk change, lol. Yeah I could see that doing well then.
That change was so overdue
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
April 22 2013 06:42 GMT
#29
On April 22 2013 15:30 Cyro wrote:

for corruptors though, zerg usually does not have +3 air armor at 15-18 minutes and having +1/+2/+3 attack upgrades over him means you do 4/5/6 damage instead of 3, it's just night and day difference, not a slight or even a big boost.

Overanalyzing a bit


That's underanalysing

every interceptor attacks twice and each carrier has eight interceptors, so it's actually 64/80/96 instead of 48 for corruptors and 96/112/128 instead of 80 for hydras per round of interceptor strike. +3 weapon actually makes carriers 33%/66%/100% more dps vs corruptors and 20%/40%/60% more dps vs hydras (without armor)

No units in starcraft scales this crazily with upgrades, even marines only get +50% dps with +3 weapons vs unarmored stuff

I don't know about you but 100% more dps sounds like a really big boost
When I get to grandmasters, you have my permission to die!
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2013-04-22 07:02:11
April 22 2013 06:52 GMT
#30
As a Protoss I both hate you for posting this (because it will inevitably lead to me losing more because people will actually use swarm hosts), but I also appreciate that you have posted this. I've been trying to tell Zerg players that they need to use swarm hosts in the mid and late game since the game launched but I usually just get told I am crazy and that swarm hosts are a useless waste of supply, too weak, too expensive, etc.. They are such an important unit for Zerg in the late game. They are not only one of the best "meat shield" units available (never ending free units that have a fair amount of health!) but they also do so much damage and are one of the best zoning units in the game.

Also to people saying mass air/templar beats this. It does not. Not even close (It is one-sided in Zerg's favour usually). If you think Air-based builds beat this then you have never faced this done right and/or not seen it played properly. Swarm hosts zone the templar (or really any ground units) out so you can never attack without making a huge commitment. If a Zerg plays this strategy correctly the templar will never be able to get in range to feedback vipers or land storms. The swarm hosts will chip away at the ground portion of the Protoss army until it falls apart then the hydras and vipers will wipe out the air. If the first wave doesn't outright kill them then the inevitable remax will since Zerg will have been banking resources and larva for a while.

The reason I imply it is in a way one strategy or idea (I say this, rather than these) is because in reality, it is one composition that is modified to match the enemy. The 12-14 swarm hosts, hydras, and vipers will always be there, it is just a matter of what the opponent is using that dictates whether or not to throw in ultras. It is a very simple, straight-forward concept of a way to play the late game that will sadly likely be made overly complex by people thinking too much.

Also, swarm hosts openings are SO GOOD. At worst they contain Protoss and force them down a tech path that is easy to exploit, at best they outright win the game. The only time they don't work is if you are too aggressive and move your swarm hosts too close to their base and let them die. If you do things right you will force them to make 4-5 colossi at minimum, which can be exploited very easily. You must learn to utilize the range. Once you do the swarm host becomes one of the most powerful units in the game.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Belial88
Profile Blog Joined November 2010
United States5217 Posts
April 22 2013 07:20 GMT
#31
As someone who hasn't followed HOTS at all, this was really cool.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
April 22 2013 08:13 GMT
#32
I have a question: How do you approach upgrades? I think you need Ultras fully upgraded to be effective. Should I go tripple Evo and play a more passive mid game than I usually do vs Protoss? (I try to kill them in the midgame with waves of Roaches, Lings and later Hydras)
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2013-04-22 08:37:57
April 22 2013 08:37 GMT
#33
On April 22 2013 09:54 Tuczniak wrote:
Show nested quote +
On April 22 2013 07:43 Moosegills wrote:

A huge shoutout to Monk for editing this and fixing some of my awful grammer!

Can't tell if this is troll or serious. Nice guide.
This is pretty funny. I doubt it was trolling though.


It's serious, blade can't write for shit (no offense ♥) and all the TL Strat stuff is peer reviewed anyway.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 22 2013 08:53 GMT
#34
On April 22 2013 17:13 ApocAlypsE007 wrote:
I have a question: How do you approach upgrades? I think you need Ultras fully upgraded to be effective. Should I go tripple Evo and play a more passive mid game than I usually do vs Protoss? (I try to kill them in the midgame with waves of Roaches, Lings and later Hydras)


I do +1 missile, +1 carapace and +2 air. Once +3 air finishes then I start +1 melee.

I haven't done triple evo but once you get hive you can triple evo though.

On April 22 2013 17:37 Teoita wrote:
Show nested quote +
On April 22 2013 09:54 Tuczniak wrote:
On April 22 2013 07:43 Moosegills wrote:

A huge shoutout to Monk for editing this and fixing some of my awful grammer!

Can't tell if this is troll or serious. Nice guide.
This is pretty funny. I doubt it was trolling though.


It's serious, blade can't write for shit (no offense ♥) and all the TL Strat stuff is peer reviewed anyway.


I don't think you get it, I spelled grammar wrong LOL. Monk pointed it out to me haha ^^.
When I think of something else, something will go here
Renzin
Profile Joined March 2011
Australia75 Posts
April 22 2013 10:38 GMT
#35
Just saw the video and came to this, great work with the guide and thankyou for making this! Makes the protoss deathball seem not so invincible now =) And lawdy that was fun to watch the blinding cloud+ultra+sh+brood lord demolition at the end of the video!
brotosterone
Profile Blog Joined April 2010
United States260 Posts
Last Edited: 2013-04-22 15:35:46
April 22 2013 15:28 GMT
#36
On April 22 2013 17:53 blade55555 wrote:

Show nested quote +
On April 22 2013 17:37 Teoita wrote:
On April 22 2013 09:54 Tuczniak wrote:
On April 22 2013 07:43 Moosegills wrote:

A huge shoutout to Monk for editing this and fixing some of my awful grammer!

Can't tell if this is troll or serious. Nice guide.
This is pretty funny. I doubt it was trolling though.


It's serious, blade can't write for shit (no offense ♥) and all the TL Strat stuff is peer reviewed anyway.


I don't think you get it, I spelled grammar wrong LOL. Monk pointed it out to me haha ^^.


On the topic of grammar:

I read most of your guides since they are so awesome. However, you tend to mix up "than" and "then" a lot, and even the people who peer review them miss them at times too. There is one "then" and "than" mix up in your original post (in the versus skytoss section):

"... keep in mind that no more then 14 are needed."

It's subtle, but with the incredible quality of your content, I think you should try to break this habit!

Anyways, great guide! Thanks again for all of your contributions, blade.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
April 22 2013 16:56 GMT
#37
Going to take some time to digest this, but off the cuff I love the Swarm Host utility. Personally I know I am still struggling to find a place for them, but I am very interested to see what your replays have to offer in the way of late game.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 22 2013 18:32 GMT
#38
On April 22 2013 19:38 Renzin wrote:
Just saw the video and came to this, great work with the guide and thankyou for making this! Makes the protoss deathball seem not so invincible now =) And lawdy that was fun to watch the blinding cloud+ultra+sh+brood lord demolition at the end of the video!


Just wait till you do it yourself. It's extremely satisfying haha
When I think of something else, something will go here
DHD
Profile Joined September 2010
United States18 Posts
April 22 2013 19:47 GMT
#39
i've followed blade55555's stream a few times , he isn't exaggerating on how effective these tips n strats can be.

u need a sponsor blade55555 , ur play and knowledge is on par with some that are currently featured on stream list imho.
Purce
Profile Joined January 2013
Italy31 Posts
April 22 2013 21:34 GMT
#40
Oh, thank you again Blade. Every time you write a new guide i learn something new Gogogo!
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 24
IntoTheiNu 593
RotterdaM248
Rex79
SteadfastSC58
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 248
ProTech132
Rex 79
Has 72
SteadfastSC 58
StarCraft: Brood War
Britney 14532
Shuttle 3221
firebathero 1841
Bisu 918
BeSt 408
Stork 254
Light 215
Rush 200
Mini 158
Last 118
[ Show more ]
Snow 78
PianO 63
Shinee 51
hero 49
Hyun 42
Sharp 42
Shine 39
Sexy 37
Bale 33
ToSsGirL 32
HiyA 31
JYJ 27
Aegong 26
zelot 26
Hm[arnc] 23
sorry 23
Dota 2
Gorgc5321
Dendi604
Counter-Strike
kRYSTAL_78
Other Games
olofmeister1265
B2W.Neo458
XBOCT373
Lowko312
crisheroes303
DeMusliM170
Livibee135
Mew2King76
QueenE41
Organizations
Dota 2
PGL Dota 2 - Main Stream10606
StarCraft: Brood War
Afreeca ASL 456
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 26
• mYiSmile123
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV147
Upcoming Events
The PondCast
22h 22m
Replay Cast
1d 12h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
GSL
3 days
Yamato Cup
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.