• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:43
CET 07:43
KST 15:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League68Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Bot on ladder Do we even care about balance? Oceanic Brood War - Join and chat! [Recap] 0-6 Defeat for Mong's Team BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group C Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9516 users

[G] First Overview of HotS Zerg - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 14 24 Next All
Simsons2
Profile Joined March 2013
Latvia73 Posts
March 25 2013 10:18 GMT
#221
Thanks Blade for your awesome videos and replays. I've been playing SC2 for only few days but your BO building SH especially against Toss works really well for me in my high silver league (given i've been playing sc2 for only about few days) , and also will be waiting for your replay pack.
Vanadiel
Profile Joined April 2012
France961 Posts
March 25 2013 17:19 GMT
#222
On March 25 2013 16:45 blade55555 wrote:
Ok guys this is a little tease of what to expect in my replay pack coming this week.

This is a zvp replay of me vs a GM toss (ares is his name). Late game he gets voidray/colo/templar. How does Blade beat that composition!?!?!? Watch the replay.

I have NOT lost to this composition yet since beta :D

http://www.mediafire.com/download.php?cw56uzt7j7i102j


I'll watch this when I can, but overall, do you think your way to play lategame is the right one and should be standard even for pro, or do you think it works because even at high master/GM people makes still a lot of mistakes?

Thanks about your answer about ZvT swarmhost, i catch some Sen game where he played like this and it seems to be really a fun way to play.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-03-25 18:23:31
March 25 2013 18:21 GMT
#223
On March 25 2013 19:08 Henk wrote:
Show nested quote +
On March 25 2013 01:56 Henk wrote:
I've been approaching protoss with 10-13 SH, some ling support, and hydras. However instead of going straight to ultras I get out vipers first, and then go into ultras. So I basically have a 100% SH hydra army until I get some vipers.

What are your thoughts on this? In your 'standard macro game' with SH vs protoss you don't seem to describe vipers at all. Why not? Should I just skip them all together? Should I just pump out more ultras? Thanks!

-Edit, forgot to clarify: I'm not getting corruptors, because I feel like they melt way too fast to VR, really. and once he has got an adequate number of colossi, they just kill everything before my corruptors kill them, and then afterwards I have a lot of useless supply, if he didn't use VR.

So I'm using vipers to pull colossi into my hydra/SH ball.

Mid/high Master level, btw. (Or at least - in WoL, I haven't played too much HotS, but I will get back there soon enough, going to play some more this week.)


Sorry for posting this again Blade, but I feel like you missed my post and I would really love an answer!


Sorry for missing this not sure how I missed this post.

I actually started skipping corruptors a week or 2 ago and went straight to vipers. I am going to update my guide with this soon because corruptors suck and delay hive and you don't need them to deal with a colossi push. Pretty much I don't do hydra/ling just hydra and sometimes roaches if I think their going to do a silly push with the swarmhosts.

On March 26 2013 02:19 Vanadiel wrote:
Show nested quote +
On March 25 2013 16:45 blade55555 wrote:
Ok guys this is a little tease of what to expect in my replay pack coming this week.

This is a zvp replay of me vs a GM toss (ares is his name). Late game he gets voidray/colo/templar. How does Blade beat that composition!?!?!? Watch the replay.

I have NOT lost to this composition yet since beta :D

http://www.mediafire.com/download.php?cw56uzt7j7i102j


I'll watch this when I can, but overall, do you think your way to play lategame is the right one and should be standard even for pro, or do you think it works because even at high master/GM people makes still a lot of mistakes?

Thanks about your answer about ZvT swarmhost, i catch some Sen game where he played like this and it seems to be really a fun way to play.


Yes I think my late game zvp is 1 way to beat it. I think there may be others, but their more boring and last longer then the style I do. I think this will be standard eventually if protosses keep with the current deathball, zergs just need to realize it. I have not lost to voidray/templar/colo since beta and that was before I started doing this composition
When I think of something else, something will go here
Henk
Profile Joined March 2012
Netherlands578 Posts
March 25 2013 18:33 GMT
#224
On March 26 2013 03:21 blade55555 wrote:
Show nested quote +
On March 25 2013 19:08 Henk wrote:
On March 25 2013 01:56 Henk wrote:
I've been approaching protoss with 10-13 SH, some ling support, and hydras. However instead of going straight to ultras I get out vipers first, and then go into ultras. So I basically have a 100% SH hydra army until I get some vipers.

What are your thoughts on this? In your 'standard macro game' with SH vs protoss you don't seem to describe vipers at all. Why not? Should I just skip them all together? Should I just pump out more ultras? Thanks!

-Edit, forgot to clarify: I'm not getting corruptors, because I feel like they melt way too fast to VR, really. and once he has got an adequate number of colossi, they just kill everything before my corruptors kill them, and then afterwards I have a lot of useless supply, if he didn't use VR.

So I'm using vipers to pull colossi into my hydra/SH ball.

Mid/high Master level, btw. (Or at least - in WoL, I haven't played too much HotS, but I will get back there soon enough, going to play some more this week.)


Sorry for posting this again Blade, but I feel like you missed my post and I would really love an answer!


Sorry for missing this not sure how I missed this post.

I actually started skipping corruptors a week or 2 ago and went straight to vipers. I am going to update my guide with this soon because corruptors suck and delay hive and you don't need them to deal with a colossi push. Pretty much I don't do hydra/ling just hydra and sometimes roaches if I think their going to do a silly push with the swarmhosts.


So basically you get 10 SH, a lot of hydras (and some roaches), and go for an early hive to get vipers. What would you say is the right amount of vipers before producing ultras? I usually get around 5 vipers.

Also, what would you consider the right timing to get hive, assuming a standard game? (As in, ~supply to get it?)
I take my upgrades like this; +1 range, when it's almost done add 2 more evos then go for 1/2/1. After that, just 2/2 and 3/3 melee/carapace upgrades. Do you think this is appropriate?

Sorry for all these questions, I played some more games today and got into masters again, but I took a demolishing loss vs protoss using this comp. So I'm trying to refine it a little bit:D Thanks!!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 25 2013 18:35 GMT
#225
On March 26 2013 03:33 Henk wrote:
Show nested quote +
On March 26 2013 03:21 blade55555 wrote:
On March 25 2013 19:08 Henk wrote:
On March 25 2013 01:56 Henk wrote:
I've been approaching protoss with 10-13 SH, some ling support, and hydras. However instead of going straight to ultras I get out vipers first, and then go into ultras. So I basically have a 100% SH hydra army until I get some vipers.

What are your thoughts on this? In your 'standard macro game' with SH vs protoss you don't seem to describe vipers at all. Why not? Should I just skip them all together? Should I just pump out more ultras? Thanks!

-Edit, forgot to clarify: I'm not getting corruptors, because I feel like they melt way too fast to VR, really. and once he has got an adequate number of colossi, they just kill everything before my corruptors kill them, and then afterwards I have a lot of useless supply, if he didn't use VR.

So I'm using vipers to pull colossi into my hydra/SH ball.

Mid/high Master level, btw. (Or at least - in WoL, I haven't played too much HotS, but I will get back there soon enough, going to play some more this week.)


Sorry for posting this again Blade, but I feel like you missed my post and I would really love an answer!


Sorry for missing this not sure how I missed this post.

I actually started skipping corruptors a week or 2 ago and went straight to vipers. I am going to update my guide with this soon because corruptors suck and delay hive and you don't need them to deal with a colossi push. Pretty much I don't do hydra/ling just hydra and sometimes roaches if I think their going to do a silly push with the swarmhosts.


So basically you get 10 SH, a lot of hydras (and some roaches), and go for an early hive to get vipers. What would you say is the right amount of vipers before producing ultras? I usually get around 5 vipers.

Also, what would you consider the right timing to get hive, assuming a standard game? (As in, ~supply to get it?)
I take my upgrades like this; +1 range, when it's almost done add 2 more evos then go for 1/2/1. After that, just 2/2 and 3/3 melee/carapace upgrades. Do you think this is appropriate?

Sorry for all these questions, I played some more games today and got into masters again, but I took a demolishing loss vs protoss using this comp. So I'm trying to refine it a little bit:D Thanks!!


I get 12-14 swarmhosts, mostly hydras sometimes only hydras it really depends on the protosses unit composition (is he going air? is he just going pure ground?). I get 3-5 vipers normally.

I start my hive at 12 minutes, 12:30 latest. I get +1 missile, then add in a second evo and get carapace with it. Sometimes I get a third evo to start melee, but I normally wait till carapace is done upgrading.
When I think of something else, something will go here
Aelendis
Profile Joined February 2011
Belgium892 Posts
March 25 2013 19:59 GMT
#226
On March 26 2013 03:35 blade55555 wrote:
Show nested quote +
On March 26 2013 03:33 Henk wrote:
On March 26 2013 03:21 blade55555 wrote:
On March 25 2013 19:08 Henk wrote:
On March 25 2013 01:56 Henk wrote:
I've been approaching protoss with 10-13 SH, some ling support, and hydras. However instead of going straight to ultras I get out vipers first, and then go into ultras. So I basically have a 100% SH hydra army until I get some vipers.

What are your thoughts on this? In your 'standard macro game' with SH vs protoss you don't seem to describe vipers at all. Why not? Should I just skip them all together? Should I just pump out more ultras? Thanks!

-Edit, forgot to clarify: I'm not getting corruptors, because I feel like they melt way too fast to VR, really. and once he has got an adequate number of colossi, they just kill everything before my corruptors kill them, and then afterwards I have a lot of useless supply, if he didn't use VR.

So I'm using vipers to pull colossi into my hydra/SH ball.

Mid/high Master level, btw. (Or at least - in WoL, I haven't played too much HotS, but I will get back there soon enough, going to play some more this week.)


Sorry for posting this again Blade, but I feel like you missed my post and I would really love an answer!


Sorry for missing this not sure how I missed this post.

I actually started skipping corruptors a week or 2 ago and went straight to vipers. I am going to update my guide with this soon because corruptors suck and delay hive and you don't need them to deal with a colossi push. Pretty much I don't do hydra/ling just hydra and sometimes roaches if I think their going to do a silly push with the swarmhosts.


So basically you get 10 SH, a lot of hydras (and some roaches), and go for an early hive to get vipers. What would you say is the right amount of vipers before producing ultras? I usually get around 5 vipers.

Also, what would you consider the right timing to get hive, assuming a standard game? (As in, ~supply to get it?)
I take my upgrades like this; +1 range, when it's almost done add 2 more evos then go for 1/2/1. After that, just 2/2 and 3/3 melee/carapace upgrades. Do you think this is appropriate?

Sorry for all these questions, I played some more games today and got into masters again, but I took a demolishing loss vs protoss using this comp. So I'm trying to refine it a little bit:D Thanks!!


I get 12-14 swarmhosts, mostly hydras sometimes only hydras it really depends on the protosses unit composition (is he going air? is he just going pure ground?). I get 3-5 vipers normally.

I start my hive at 12 minutes, 12:30 latest. I get +1 missile, then add in a second evo and get carapace with it. Sometimes I get a third evo to start melee, but I normally wait till carapace is done upgrading.


Noob question: how do you adjust your unit composition in those cases?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 25 2013 20:11 GMT
#227
On March 26 2013 04:59 Aelendis wrote:
Show nested quote +
On March 26 2013 03:35 blade55555 wrote:
On March 26 2013 03:33 Henk wrote:
On March 26 2013 03:21 blade55555 wrote:
On March 25 2013 19:08 Henk wrote:
On March 25 2013 01:56 Henk wrote:
I've been approaching protoss with 10-13 SH, some ling support, and hydras. However instead of going straight to ultras I get out vipers first, and then go into ultras. So I basically have a 100% SH hydra army until I get some vipers.

What are your thoughts on this? In your 'standard macro game' with SH vs protoss you don't seem to describe vipers at all. Why not? Should I just skip them all together? Should I just pump out more ultras? Thanks!

-Edit, forgot to clarify: I'm not getting corruptors, because I feel like they melt way too fast to VR, really. and once he has got an adequate number of colossi, they just kill everything before my corruptors kill them, and then afterwards I have a lot of useless supply, if he didn't use VR.

So I'm using vipers to pull colossi into my hydra/SH ball.

Mid/high Master level, btw. (Or at least - in WoL, I haven't played too much HotS, but I will get back there soon enough, going to play some more this week.)


Sorry for posting this again Blade, but I feel like you missed my post and I would really love an answer!


Sorry for missing this not sure how I missed this post.

I actually started skipping corruptors a week or 2 ago and went straight to vipers. I am going to update my guide with this soon because corruptors suck and delay hive and you don't need them to deal with a colossi push. Pretty much I don't do hydra/ling just hydra and sometimes roaches if I think their going to do a silly push with the swarmhosts.


So basically you get 10 SH, a lot of hydras (and some roaches), and go for an early hive to get vipers. What would you say is the right amount of vipers before producing ultras? I usually get around 5 vipers.

Also, what would you consider the right timing to get hive, assuming a standard game? (As in, ~supply to get it?)
I take my upgrades like this; +1 range, when it's almost done add 2 more evos then go for 1/2/1. After that, just 2/2 and 3/3 melee/carapace upgrades. Do you think this is appropriate?

Sorry for all these questions, I played some more games today and got into masters again, but I took a demolishing loss vs protoss using this comp. So I'm trying to refine it a little bit:D Thanks!!


I get 12-14 swarmhosts, mostly hydras sometimes only hydras it really depends on the protosses unit composition (is he going air? is he just going pure ground?). I get 3-5 vipers normally.

I start my hive at 12 minutes, 12:30 latest. I get +1 missile, then add in a second evo and get carapace with it. Sometimes I get a third evo to start melee, but I normally wait till carapace is done upgrading.


Noob question: how do you adjust your unit composition in those cases?


Versus ground no air at all I will add in 5-8 broodlords with viper/ultra/hydra/swarmhost. There wont' be many hydras because hydras aren't very good vs colo/templar when there are no voids no reason to make to many hydra.
When I think of something else, something will go here
SCRaining
Profile Joined March 2013
Canada7 Posts
March 26 2013 02:03 GMT
#228
This is a wonderful guide blade. Thank you kindly. c:
"Always believe in yourself and dream big."
gronnelg
Profile Joined December 2010
Norway354 Posts
March 26 2013 09:01 GMT
#229
Is scouting a protoss as it used to be?
i.e. are the gass timings to look for, lord suiciding and all that like in Wings?
Lulzez || My stream: http://www.twitch.tv/gronnelg
FistsOHeavy
Profile Joined September 2010
United States1 Post
March 26 2013 12:27 GMT
#230
I just have to say thank you for this thread! I have been desperately wanting to get back into playing on the ladder as Zerg, but had no idea where to start. This is going to be a huge help for me.
I am heavy weapons guy and this is my weapon
InspectorPing
Profile Joined October 2012
Germany8 Posts
March 26 2013 17:06 GMT
#231
First of all, thank you for this amazing guide, it helped me quite a lot with my zerg play. Even got into Diamond while studying it and I'm able to keep myself around 50%. Now I have two questions:

1) How do you keep a mech-terran from taking his third when using your build? Or do you even keep him from doing that or does the contain just cover the fourth and following bases? I never seem to have just enough Units to keep him from getting that base.

2) In ZvZ, is there a trick or a technique for ling/baneling micro? I always try to get one ling to attack the banelings, but I cant click fast enough to remove one from the group and order the rest away. Is this just practice or is there a optimal way to do this?

Thanks in advance to everyone who might answer

blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 26 2013 17:16 GMT
#232
On March 27 2013 02:06 InspectorPing wrote:
First of all, thank you for this amazing guide, it helped me quite a lot with my zerg play. Even got into Diamond while studying it and I'm able to keep myself around 50%. Now I have two questions:

1) How do you keep a mech-terran from taking his third when using your build? Or do you even keep him from doing that or does the contain just cover the fourth and following bases? I never seem to have just enough Units to keep him from getting that base.

2) In ZvZ, is there a trick or a technique for ling/baneling micro? I always try to get one ling to attack the banelings, but I cant click fast enough to remove one from the group and order the rest away. Is this just practice or is there a optimal way to do this?

Thanks in advance to everyone who might answer



1. You can't stop a meching third base if the mech player plays it correctly. You can however deny a 4'th for a long time most of the time with swarmhost/roach/hydra and then with viper support.

2. Hm just mouse control and selecting, no special trick it's normally practice that helps here.
When I think of something else, something will go here
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2013-03-26 18:00:10
March 26 2013 17:58 GMT
#233
Blade do you have experience with 2rax multiple SCV mutiple bunkers all in? In my experience no later hatch than 14 with 14 pool can work.

Also one more thing, in my experience if Terran opens Hellions it is good idea to make good amount of Roaches and just go and attack him. I got inspired by expand into 7 Roach but 7 isn't enough. This attack does 2 things - checks if Terran went mech or bio and punishes him for going Hellions, especially if mech was the choice.

Jaedong did this in SPL in the first match TL-EG had - http://en.twitch.tv/sc2proleague/c/1779962

This is WoL strategy though but I'm guessing it wouldn't be that hard to adjust this to HoTS.
wwww
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 26 2013 18:37 GMT
#234
On March 27 2013 02:58 beetlelisk wrote:
Blade do you have experience with 2rax multiple SCV mutiple bunkers all in? In my experience no later hatch than 14 with 14 pool can work.

Also one more thing, in my experience if Terran opens Hellions it is good idea to make good amount of Roaches and just go and attack him. I got inspired by expand into 7 Roach but 7 isn't enough. This attack does 2 things - checks if Terran went mech or bio and punishes him for going Hellions, especially if mech was the choice.

Jaedong did this in SPL in the first match TL-EG had - http://en.twitch.tv/sc2proleague/c/1779962

This is WoL strategy though but I'm guessing it wouldn't be that hard to adjust this to HoTS.


You can hold with 15 hatch 16 pool just pull drones to try and surround marines while you wait.

As for a roach rush, a good terran won't die to it even when opening hellions. It's fine but you do have to do damage and if he has a bunker + repair you could end up behind economically.

Now for off topic here is a big replay pack from the korean server guys!

http://www.mediafire.com/?q0irnbhcs8g9nr1
When I think of something else, something will go here
AyMnRSC2
Profile Blog Joined July 2012
United States123 Posts
March 26 2013 20:20 GMT
#235
Now if only blade would not rage as much on ladder haha just kidding man.

Great guide, very well put together. Massive shout out to you and all who helped you put this together. Looks great, people can get to what they want to see easily, just very well done.

Congratulations and keep up the good work!!!!
Masters Zerg player on NA twitch.tv/aymnr
Roth
Profile Joined March 2012
Germany165 Posts
March 26 2013 22:42 GMT
#236
Hi Blade. I started Heart of the Swarm right away and made it after Platinum placement very fast into Diamond league. I failed a lot in the first two weeks until I read your guide. Now my winrate is starting to get higher and higher. Thank you for that. But somehow...I do not know why...I really suck at ZvT.
While thanks to your guide my winrates vs Toss and Zerg are about 50% or higher versus Terran I have only about 40%. It really bothers me since ZvT was my best Matchup in WoL. Somehow I adapted your openings pretty good and try to not forget your guide but in the end I mostly end up losing anyways. Am I the only one who has that hard times against Terrans?

I know this statement is some kind of useless because you or others of the community can not give me tips because I do not really know my problem vsT. But it had to be said.
Day[9] - "That stupid ice cream truck representing happiness!"
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
March 26 2013 23:06 GMT
#237
On March 27 2013 03:37 blade55555 wrote:
Show nested quote +
On March 27 2013 02:58 beetlelisk wrote:
Blade do you have experience with 2rax multiple SCV mutiple bunkers all in? In my experience no later hatch than 14 with 14 pool can work.

Also one more thing, in my experience if Terran opens Hellions it is good idea to make good amount of Roaches and just go and attack him. I got inspired by expand into 7 Roach but 7 isn't enough. This attack does 2 things - checks if Terran went mech or bio and punishes him for going Hellions, especially if mech was the choice.

Jaedong did this in SPL in the first match TL-EG had - http://en.twitch.tv/sc2proleague/c/1779962

This is WoL strategy though but I'm guessing it wouldn't be that hard to adjust this to HoTS.


You can hold with 15 hatch 16 pool just pull drones to try and surround marines while you wait.

I guess I will try again but smart Terran can have a bunker out of sight fast enough. I really do mean multiple - at least 3 SCVs and all minerals go on bunkers and marines.

As for a roach rush, a good terran won't die to it even when opening hellions. It's fine but you do have to do damage and if he has a bunker + repair you could end up behind economically.

Now for off topic here is a big replay pack from the korean server guys!

http://www.mediafire.com/?q0irnbhcs8g9nr1

I didn't write kill him, just punish. It all comes down to correct number of Roaches. And if he repairs the SCVs can be targeted. Did you see the game I linked?
wwww
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 27 2013 00:57 GMT
#238
On March 27 2013 05:20 AyMnRSC2 wrote:
Now if only blade would not rage as much on ladder haha just kidding man.

Great guide, very well put together. Massive shout out to you and all who helped you put this together. Looks great, people can get to what they want to see easily, just very well done.

Congratulations and keep up the good work!!!!


haha yesterday was a bad day in general xD.

On March 27 2013 08:06 beetlelisk wrote:
Show nested quote +
On March 27 2013 03:37 blade55555 wrote:
On March 27 2013 02:58 beetlelisk wrote:
Blade do you have experience with 2rax multiple SCV mutiple bunkers all in? In my experience no later hatch than 14 with 14 pool can work.

Also one more thing, in my experience if Terran opens Hellions it is good idea to make good amount of Roaches and just go and attack him. I got inspired by expand into 7 Roach but 7 isn't enough. This attack does 2 things - checks if Terran went mech or bio and punishes him for going Hellions, especially if mech was the choice.

Jaedong did this in SPL in the first match TL-EG had - http://en.twitch.tv/sc2proleague/c/1779962

This is WoL strategy though but I'm guessing it wouldn't be that hard to adjust this to HoTS.


You can hold with 15 hatch 16 pool just pull drones to try and surround marines while you wait.

I guess I will try again but smart Terran can have a bunker out of sight fast enough. I really do mean multiple - at least 3 SCVs and all minerals go on bunkers and marines.

Show nested quote +
As for a roach rush, a good terran won't die to it even when opening hellions. It's fine but you do have to do damage and if he has a bunker + repair you could end up behind economically.

Now for off topic here is a big replay pack from the korean server guys!

http://www.mediafire.com/?q0irnbhcs8g9nr1

I didn't write kill him, just punish. It all comes down to correct number of Roaches. And if he repairs the SCVs can be targeted. Did you see the game I linked?



Well I was saying if a terran sees it coming it shouldn't do much damage and will only work if terran isn't prepared for it or see it coming at all. For the 2 rax comment it all comes down to control, it's hard cause it's so rare so get a terran to practice verse until you get good at it
When I think of something else, something will go here
Atthasit
Profile Joined July 2011
Russian Federation81 Posts
March 27 2013 05:00 GMT
#239
I have a question about ZvT (that matchup that pisses the shit out of me lately). I realise that without GM level unit control swarm hosts are pretty much a must now and I'm perfectly fine with that, they're great midgame. But what do I do with them lategame? That awkward stage of the game when I have 7 bases scattered all over the map and that pesky EZ mode race just drops all of them at the same time. 12-14 SHs do eat into supply a lot, significantly reducing the size of my rolling ball of ultra bane, and being so immobile they look absolutely useless. Do I just sac them? Or is there a better way to use them lategame?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 27 2013 05:03 GMT
#240
On March 27 2013 14:00 Atthasit wrote:
I have a question about ZvT (that matchup that pisses the shit out of me lately). I realise that without GM level unit control swarm hosts are pretty much a must now and I'm perfectly fine with that, they're great midgame. But what do I do with them lategame? That awkward stage of the game when I have 7 bases scattered all over the map and that pesky EZ mode race just drops all of them at the same time. 12-14 SHs do eat into supply a lot, significantly reducing the size of my rolling ball of ultra bane, and being so immobile they look absolutely useless. Do I just sac them? Or is there a better way to use them lategame?


Just use them to attack bases like the terrans third, 4'th, etc just keep using them aggressively once hive tech is out.
When I think of something else, something will go here
Prev 1 10 11 12 13 14 24 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Korean StarCraft League #92
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft590
StarCraft: Brood War
Rain 980
GuemChi 801
Mong 278
ZergMaN 33
yabsab 10
Icarus 6
League of Legends
JimRising 599
Other Games
summit1g12970
Livibee156
Organizations
Other Games
gamesdonequick988
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2219
League of Legends
• Rush1470
• Stunt531
Upcoming Events
WardiTV Weekly
5h 18m
IntoTheTV X SOOP
1d 4h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
1d 17h
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
4 days
GSL
4 days
Epic.LAN
4 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Epic.LAN
5 days
Yamato Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.