• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:44
CET 18:44
KST 02:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site Gypsy to Korea KK Platform will provide 1 million CNY ASL21 General Discussion mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues 2026 Changsha Offline Cup [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1296 users

[G] First Overview of HotS Zerg - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 14 24 Next All
Simsons2
Profile Joined March 2013
Latvia73 Posts
March 25 2013 10:18 GMT
#221
Thanks Blade for your awesome videos and replays. I've been playing SC2 for only few days but your BO building SH especially against Toss works really well for me in my high silver league (given i've been playing sc2 for only about few days) , and also will be waiting for your replay pack.
Vanadiel
Profile Joined April 2012
France961 Posts
March 25 2013 17:19 GMT
#222
On March 25 2013 16:45 blade55555 wrote:
Ok guys this is a little tease of what to expect in my replay pack coming this week.

This is a zvp replay of me vs a GM toss (ares is his name). Late game he gets voidray/colo/templar. How does Blade beat that composition!?!?!? Watch the replay.

I have NOT lost to this composition yet since beta :D

http://www.mediafire.com/download.php?cw56uzt7j7i102j


I'll watch this when I can, but overall, do you think your way to play lategame is the right one and should be standard even for pro, or do you think it works because even at high master/GM people makes still a lot of mistakes?

Thanks about your answer about ZvT swarmhost, i catch some Sen game where he played like this and it seems to be really a fun way to play.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-03-25 18:23:31
March 25 2013 18:21 GMT
#223
On March 25 2013 19:08 Henk wrote:
Show nested quote +
On March 25 2013 01:56 Henk wrote:
I've been approaching protoss with 10-13 SH, some ling support, and hydras. However instead of going straight to ultras I get out vipers first, and then go into ultras. So I basically have a 100% SH hydra army until I get some vipers.

What are your thoughts on this? In your 'standard macro game' with SH vs protoss you don't seem to describe vipers at all. Why not? Should I just skip them all together? Should I just pump out more ultras? Thanks!

-Edit, forgot to clarify: I'm not getting corruptors, because I feel like they melt way too fast to VR, really. and once he has got an adequate number of colossi, they just kill everything before my corruptors kill them, and then afterwards I have a lot of useless supply, if he didn't use VR.

So I'm using vipers to pull colossi into my hydra/SH ball.

Mid/high Master level, btw. (Or at least - in WoL, I haven't played too much HotS, but I will get back there soon enough, going to play some more this week.)


Sorry for posting this again Blade, but I feel like you missed my post and I would really love an answer!


Sorry for missing this not sure how I missed this post.

I actually started skipping corruptors a week or 2 ago and went straight to vipers. I am going to update my guide with this soon because corruptors suck and delay hive and you don't need them to deal with a colossi push. Pretty much I don't do hydra/ling just hydra and sometimes roaches if I think their going to do a silly push with the swarmhosts.

On March 26 2013 02:19 Vanadiel wrote:
Show nested quote +
On March 25 2013 16:45 blade55555 wrote:
Ok guys this is a little tease of what to expect in my replay pack coming this week.

This is a zvp replay of me vs a GM toss (ares is his name). Late game he gets voidray/colo/templar. How does Blade beat that composition!?!?!? Watch the replay.

I have NOT lost to this composition yet since beta :D

http://www.mediafire.com/download.php?cw56uzt7j7i102j


I'll watch this when I can, but overall, do you think your way to play lategame is the right one and should be standard even for pro, or do you think it works because even at high master/GM people makes still a lot of mistakes?

Thanks about your answer about ZvT swarmhost, i catch some Sen game where he played like this and it seems to be really a fun way to play.


Yes I think my late game zvp is 1 way to beat it. I think there may be others, but their more boring and last longer then the style I do. I think this will be standard eventually if protosses keep with the current deathball, zergs just need to realize it. I have not lost to voidray/templar/colo since beta and that was before I started doing this composition
When I think of something else, something will go here
Henk
Profile Joined March 2012
Netherlands578 Posts
March 25 2013 18:33 GMT
#224
On March 26 2013 03:21 blade55555 wrote:
Show nested quote +
On March 25 2013 19:08 Henk wrote:
On March 25 2013 01:56 Henk wrote:
I've been approaching protoss with 10-13 SH, some ling support, and hydras. However instead of going straight to ultras I get out vipers first, and then go into ultras. So I basically have a 100% SH hydra army until I get some vipers.

What are your thoughts on this? In your 'standard macro game' with SH vs protoss you don't seem to describe vipers at all. Why not? Should I just skip them all together? Should I just pump out more ultras? Thanks!

-Edit, forgot to clarify: I'm not getting corruptors, because I feel like they melt way too fast to VR, really. and once he has got an adequate number of colossi, they just kill everything before my corruptors kill them, and then afterwards I have a lot of useless supply, if he didn't use VR.

So I'm using vipers to pull colossi into my hydra/SH ball.

Mid/high Master level, btw. (Or at least - in WoL, I haven't played too much HotS, but I will get back there soon enough, going to play some more this week.)


Sorry for posting this again Blade, but I feel like you missed my post and I would really love an answer!


Sorry for missing this not sure how I missed this post.

I actually started skipping corruptors a week or 2 ago and went straight to vipers. I am going to update my guide with this soon because corruptors suck and delay hive and you don't need them to deal with a colossi push. Pretty much I don't do hydra/ling just hydra and sometimes roaches if I think their going to do a silly push with the swarmhosts.


So basically you get 10 SH, a lot of hydras (and some roaches), and go for an early hive to get vipers. What would you say is the right amount of vipers before producing ultras? I usually get around 5 vipers.

Also, what would you consider the right timing to get hive, assuming a standard game? (As in, ~supply to get it?)
I take my upgrades like this; +1 range, when it's almost done add 2 more evos then go for 1/2/1. After that, just 2/2 and 3/3 melee/carapace upgrades. Do you think this is appropriate?

Sorry for all these questions, I played some more games today and got into masters again, but I took a demolishing loss vs protoss using this comp. So I'm trying to refine it a little bit:D Thanks!!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 25 2013 18:35 GMT
#225
On March 26 2013 03:33 Henk wrote:
Show nested quote +
On March 26 2013 03:21 blade55555 wrote:
On March 25 2013 19:08 Henk wrote:
On March 25 2013 01:56 Henk wrote:
I've been approaching protoss with 10-13 SH, some ling support, and hydras. However instead of going straight to ultras I get out vipers first, and then go into ultras. So I basically have a 100% SH hydra army until I get some vipers.

What are your thoughts on this? In your 'standard macro game' with SH vs protoss you don't seem to describe vipers at all. Why not? Should I just skip them all together? Should I just pump out more ultras? Thanks!

-Edit, forgot to clarify: I'm not getting corruptors, because I feel like they melt way too fast to VR, really. and once he has got an adequate number of colossi, they just kill everything before my corruptors kill them, and then afterwards I have a lot of useless supply, if he didn't use VR.

So I'm using vipers to pull colossi into my hydra/SH ball.

Mid/high Master level, btw. (Or at least - in WoL, I haven't played too much HotS, but I will get back there soon enough, going to play some more this week.)


Sorry for posting this again Blade, but I feel like you missed my post and I would really love an answer!


Sorry for missing this not sure how I missed this post.

I actually started skipping corruptors a week or 2 ago and went straight to vipers. I am going to update my guide with this soon because corruptors suck and delay hive and you don't need them to deal with a colossi push. Pretty much I don't do hydra/ling just hydra and sometimes roaches if I think their going to do a silly push with the swarmhosts.


So basically you get 10 SH, a lot of hydras (and some roaches), and go for an early hive to get vipers. What would you say is the right amount of vipers before producing ultras? I usually get around 5 vipers.

Also, what would you consider the right timing to get hive, assuming a standard game? (As in, ~supply to get it?)
I take my upgrades like this; +1 range, when it's almost done add 2 more evos then go for 1/2/1. After that, just 2/2 and 3/3 melee/carapace upgrades. Do you think this is appropriate?

Sorry for all these questions, I played some more games today and got into masters again, but I took a demolishing loss vs protoss using this comp. So I'm trying to refine it a little bit:D Thanks!!


I get 12-14 swarmhosts, mostly hydras sometimes only hydras it really depends on the protosses unit composition (is he going air? is he just going pure ground?). I get 3-5 vipers normally.

I start my hive at 12 minutes, 12:30 latest. I get +1 missile, then add in a second evo and get carapace with it. Sometimes I get a third evo to start melee, but I normally wait till carapace is done upgrading.
When I think of something else, something will go here
Aelendis
Profile Joined February 2011
Belgium892 Posts
March 25 2013 19:59 GMT
#226
On March 26 2013 03:35 blade55555 wrote:
Show nested quote +
On March 26 2013 03:33 Henk wrote:
On March 26 2013 03:21 blade55555 wrote:
On March 25 2013 19:08 Henk wrote:
On March 25 2013 01:56 Henk wrote:
I've been approaching protoss with 10-13 SH, some ling support, and hydras. However instead of going straight to ultras I get out vipers first, and then go into ultras. So I basically have a 100% SH hydra army until I get some vipers.

What are your thoughts on this? In your 'standard macro game' with SH vs protoss you don't seem to describe vipers at all. Why not? Should I just skip them all together? Should I just pump out more ultras? Thanks!

-Edit, forgot to clarify: I'm not getting corruptors, because I feel like they melt way too fast to VR, really. and once he has got an adequate number of colossi, they just kill everything before my corruptors kill them, and then afterwards I have a lot of useless supply, if he didn't use VR.

So I'm using vipers to pull colossi into my hydra/SH ball.

Mid/high Master level, btw. (Or at least - in WoL, I haven't played too much HotS, but I will get back there soon enough, going to play some more this week.)


Sorry for posting this again Blade, but I feel like you missed my post and I would really love an answer!


Sorry for missing this not sure how I missed this post.

I actually started skipping corruptors a week or 2 ago and went straight to vipers. I am going to update my guide with this soon because corruptors suck and delay hive and you don't need them to deal with a colossi push. Pretty much I don't do hydra/ling just hydra and sometimes roaches if I think their going to do a silly push with the swarmhosts.


So basically you get 10 SH, a lot of hydras (and some roaches), and go for an early hive to get vipers. What would you say is the right amount of vipers before producing ultras? I usually get around 5 vipers.

Also, what would you consider the right timing to get hive, assuming a standard game? (As in, ~supply to get it?)
I take my upgrades like this; +1 range, when it's almost done add 2 more evos then go for 1/2/1. After that, just 2/2 and 3/3 melee/carapace upgrades. Do you think this is appropriate?

Sorry for all these questions, I played some more games today and got into masters again, but I took a demolishing loss vs protoss using this comp. So I'm trying to refine it a little bit:D Thanks!!


I get 12-14 swarmhosts, mostly hydras sometimes only hydras it really depends on the protosses unit composition (is he going air? is he just going pure ground?). I get 3-5 vipers normally.

I start my hive at 12 minutes, 12:30 latest. I get +1 missile, then add in a second evo and get carapace with it. Sometimes I get a third evo to start melee, but I normally wait till carapace is done upgrading.


Noob question: how do you adjust your unit composition in those cases?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 25 2013 20:11 GMT
#227
On March 26 2013 04:59 Aelendis wrote:
Show nested quote +
On March 26 2013 03:35 blade55555 wrote:
On March 26 2013 03:33 Henk wrote:
On March 26 2013 03:21 blade55555 wrote:
On March 25 2013 19:08 Henk wrote:
On March 25 2013 01:56 Henk wrote:
I've been approaching protoss with 10-13 SH, some ling support, and hydras. However instead of going straight to ultras I get out vipers first, and then go into ultras. So I basically have a 100% SH hydra army until I get some vipers.

What are your thoughts on this? In your 'standard macro game' with SH vs protoss you don't seem to describe vipers at all. Why not? Should I just skip them all together? Should I just pump out more ultras? Thanks!

-Edit, forgot to clarify: I'm not getting corruptors, because I feel like they melt way too fast to VR, really. and once he has got an adequate number of colossi, they just kill everything before my corruptors kill them, and then afterwards I have a lot of useless supply, if he didn't use VR.

So I'm using vipers to pull colossi into my hydra/SH ball.

Mid/high Master level, btw. (Or at least - in WoL, I haven't played too much HotS, but I will get back there soon enough, going to play some more this week.)


Sorry for posting this again Blade, but I feel like you missed my post and I would really love an answer!


Sorry for missing this not sure how I missed this post.

I actually started skipping corruptors a week or 2 ago and went straight to vipers. I am going to update my guide with this soon because corruptors suck and delay hive and you don't need them to deal with a colossi push. Pretty much I don't do hydra/ling just hydra and sometimes roaches if I think their going to do a silly push with the swarmhosts.


So basically you get 10 SH, a lot of hydras (and some roaches), and go for an early hive to get vipers. What would you say is the right amount of vipers before producing ultras? I usually get around 5 vipers.

Also, what would you consider the right timing to get hive, assuming a standard game? (As in, ~supply to get it?)
I take my upgrades like this; +1 range, when it's almost done add 2 more evos then go for 1/2/1. After that, just 2/2 and 3/3 melee/carapace upgrades. Do you think this is appropriate?

Sorry for all these questions, I played some more games today and got into masters again, but I took a demolishing loss vs protoss using this comp. So I'm trying to refine it a little bit:D Thanks!!


I get 12-14 swarmhosts, mostly hydras sometimes only hydras it really depends on the protosses unit composition (is he going air? is he just going pure ground?). I get 3-5 vipers normally.

I start my hive at 12 minutes, 12:30 latest. I get +1 missile, then add in a second evo and get carapace with it. Sometimes I get a third evo to start melee, but I normally wait till carapace is done upgrading.


Noob question: how do you adjust your unit composition in those cases?


Versus ground no air at all I will add in 5-8 broodlords with viper/ultra/hydra/swarmhost. There wont' be many hydras because hydras aren't very good vs colo/templar when there are no voids no reason to make to many hydra.
When I think of something else, something will go here
SCRaining
Profile Joined March 2013
Canada7 Posts
March 26 2013 02:03 GMT
#228
This is a wonderful guide blade. Thank you kindly. c:
"Always believe in yourself and dream big."
gronnelg
Profile Joined December 2010
Norway354 Posts
March 26 2013 09:01 GMT
#229
Is scouting a protoss as it used to be?
i.e. are the gass timings to look for, lord suiciding and all that like in Wings?
Lulzez || My stream: http://www.twitch.tv/gronnelg
FistsOHeavy
Profile Joined September 2010
United States1 Post
March 26 2013 12:27 GMT
#230
I just have to say thank you for this thread! I have been desperately wanting to get back into playing on the ladder as Zerg, but had no idea where to start. This is going to be a huge help for me.
I am heavy weapons guy and this is my weapon
InspectorPing
Profile Joined October 2012
Germany8 Posts
March 26 2013 17:06 GMT
#231
First of all, thank you for this amazing guide, it helped me quite a lot with my zerg play. Even got into Diamond while studying it and I'm able to keep myself around 50%. Now I have two questions:

1) How do you keep a mech-terran from taking his third when using your build? Or do you even keep him from doing that or does the contain just cover the fourth and following bases? I never seem to have just enough Units to keep him from getting that base.

2) In ZvZ, is there a trick or a technique for ling/baneling micro? I always try to get one ling to attack the banelings, but I cant click fast enough to remove one from the group and order the rest away. Is this just practice or is there a optimal way to do this?

Thanks in advance to everyone who might answer

blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 26 2013 17:16 GMT
#232
On March 27 2013 02:06 InspectorPing wrote:
First of all, thank you for this amazing guide, it helped me quite a lot with my zerg play. Even got into Diamond while studying it and I'm able to keep myself around 50%. Now I have two questions:

1) How do you keep a mech-terran from taking his third when using your build? Or do you even keep him from doing that or does the contain just cover the fourth and following bases? I never seem to have just enough Units to keep him from getting that base.

2) In ZvZ, is there a trick or a technique for ling/baneling micro? I always try to get one ling to attack the banelings, but I cant click fast enough to remove one from the group and order the rest away. Is this just practice or is there a optimal way to do this?

Thanks in advance to everyone who might answer



1. You can't stop a meching third base if the mech player plays it correctly. You can however deny a 4'th for a long time most of the time with swarmhost/roach/hydra and then with viper support.

2. Hm just mouse control and selecting, no special trick it's normally practice that helps here.
When I think of something else, something will go here
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2013-03-26 18:00:10
March 26 2013 17:58 GMT
#233
Blade do you have experience with 2rax multiple SCV mutiple bunkers all in? In my experience no later hatch than 14 with 14 pool can work.

Also one more thing, in my experience if Terran opens Hellions it is good idea to make good amount of Roaches and just go and attack him. I got inspired by expand into 7 Roach but 7 isn't enough. This attack does 2 things - checks if Terran went mech or bio and punishes him for going Hellions, especially if mech was the choice.

Jaedong did this in SPL in the first match TL-EG had - http://en.twitch.tv/sc2proleague/c/1779962

This is WoL strategy though but I'm guessing it wouldn't be that hard to adjust this to HoTS.
wwww
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 26 2013 18:37 GMT
#234
On March 27 2013 02:58 beetlelisk wrote:
Blade do you have experience with 2rax multiple SCV mutiple bunkers all in? In my experience no later hatch than 14 with 14 pool can work.

Also one more thing, in my experience if Terran opens Hellions it is good idea to make good amount of Roaches and just go and attack him. I got inspired by expand into 7 Roach but 7 isn't enough. This attack does 2 things - checks if Terran went mech or bio and punishes him for going Hellions, especially if mech was the choice.

Jaedong did this in SPL in the first match TL-EG had - http://en.twitch.tv/sc2proleague/c/1779962

This is WoL strategy though but I'm guessing it wouldn't be that hard to adjust this to HoTS.


You can hold with 15 hatch 16 pool just pull drones to try and surround marines while you wait.

As for a roach rush, a good terran won't die to it even when opening hellions. It's fine but you do have to do damage and if he has a bunker + repair you could end up behind economically.

Now for off topic here is a big replay pack from the korean server guys!

http://www.mediafire.com/?q0irnbhcs8g9nr1
When I think of something else, something will go here
AyMnRSC2
Profile Blog Joined July 2012
United States123 Posts
March 26 2013 20:20 GMT
#235
Now if only blade would not rage as much on ladder haha just kidding man.

Great guide, very well put together. Massive shout out to you and all who helped you put this together. Looks great, people can get to what they want to see easily, just very well done.

Congratulations and keep up the good work!!!!
Masters Zerg player on NA twitch.tv/aymnr
Roth
Profile Joined March 2012
Germany165 Posts
March 26 2013 22:42 GMT
#236
Hi Blade. I started Heart of the Swarm right away and made it after Platinum placement very fast into Diamond league. I failed a lot in the first two weeks until I read your guide. Now my winrate is starting to get higher and higher. Thank you for that. But somehow...I do not know why...I really suck at ZvT.
While thanks to your guide my winrates vs Toss and Zerg are about 50% or higher versus Terran I have only about 40%. It really bothers me since ZvT was my best Matchup in WoL. Somehow I adapted your openings pretty good and try to not forget your guide but in the end I mostly end up losing anyways. Am I the only one who has that hard times against Terrans?

I know this statement is some kind of useless because you or others of the community can not give me tips because I do not really know my problem vsT. But it had to be said.
Day[9] - "That stupid ice cream truck representing happiness!"
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
March 26 2013 23:06 GMT
#237
On March 27 2013 03:37 blade55555 wrote:
Show nested quote +
On March 27 2013 02:58 beetlelisk wrote:
Blade do you have experience with 2rax multiple SCV mutiple bunkers all in? In my experience no later hatch than 14 with 14 pool can work.

Also one more thing, in my experience if Terran opens Hellions it is good idea to make good amount of Roaches and just go and attack him. I got inspired by expand into 7 Roach but 7 isn't enough. This attack does 2 things - checks if Terran went mech or bio and punishes him for going Hellions, especially if mech was the choice.

Jaedong did this in SPL in the first match TL-EG had - http://en.twitch.tv/sc2proleague/c/1779962

This is WoL strategy though but I'm guessing it wouldn't be that hard to adjust this to HoTS.


You can hold with 15 hatch 16 pool just pull drones to try and surround marines while you wait.

I guess I will try again but smart Terran can have a bunker out of sight fast enough. I really do mean multiple - at least 3 SCVs and all minerals go on bunkers and marines.

As for a roach rush, a good terran won't die to it even when opening hellions. It's fine but you do have to do damage and if he has a bunker + repair you could end up behind economically.

Now for off topic here is a big replay pack from the korean server guys!

http://www.mediafire.com/?q0irnbhcs8g9nr1

I didn't write kill him, just punish. It all comes down to correct number of Roaches. And if he repairs the SCVs can be targeted. Did you see the game I linked?
wwww
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 27 2013 00:57 GMT
#238
On March 27 2013 05:20 AyMnRSC2 wrote:
Now if only blade would not rage as much on ladder haha just kidding man.

Great guide, very well put together. Massive shout out to you and all who helped you put this together. Looks great, people can get to what they want to see easily, just very well done.

Congratulations and keep up the good work!!!!


haha yesterday was a bad day in general xD.

On March 27 2013 08:06 beetlelisk wrote:
Show nested quote +
On March 27 2013 03:37 blade55555 wrote:
On March 27 2013 02:58 beetlelisk wrote:
Blade do you have experience with 2rax multiple SCV mutiple bunkers all in? In my experience no later hatch than 14 with 14 pool can work.

Also one more thing, in my experience if Terran opens Hellions it is good idea to make good amount of Roaches and just go and attack him. I got inspired by expand into 7 Roach but 7 isn't enough. This attack does 2 things - checks if Terran went mech or bio and punishes him for going Hellions, especially if mech was the choice.

Jaedong did this in SPL in the first match TL-EG had - http://en.twitch.tv/sc2proleague/c/1779962

This is WoL strategy though but I'm guessing it wouldn't be that hard to adjust this to HoTS.


You can hold with 15 hatch 16 pool just pull drones to try and surround marines while you wait.

I guess I will try again but smart Terran can have a bunker out of sight fast enough. I really do mean multiple - at least 3 SCVs and all minerals go on bunkers and marines.

Show nested quote +
As for a roach rush, a good terran won't die to it even when opening hellions. It's fine but you do have to do damage and if he has a bunker + repair you could end up behind economically.

Now for off topic here is a big replay pack from the korean server guys!

http://www.mediafire.com/?q0irnbhcs8g9nr1

I didn't write kill him, just punish. It all comes down to correct number of Roaches. And if he repairs the SCVs can be targeted. Did you see the game I linked?



Well I was saying if a terran sees it coming it shouldn't do much damage and will only work if terran isn't prepared for it or see it coming at all. For the 2 rax comment it all comes down to control, it's hard cause it's so rare so get a terran to practice verse until you get good at it
When I think of something else, something will go here
Atthasit
Profile Joined July 2011
Russian Federation81 Posts
March 27 2013 05:00 GMT
#239
I have a question about ZvT (that matchup that pisses the shit out of me lately). I realise that without GM level unit control swarm hosts are pretty much a must now and I'm perfectly fine with that, they're great midgame. But what do I do with them lategame? That awkward stage of the game when I have 7 bases scattered all over the map and that pesky EZ mode race just drops all of them at the same time. 12-14 SHs do eat into supply a lot, significantly reducing the size of my rolling ball of ultra bane, and being so immobile they look absolutely useless. Do I just sac them? Or is there a better way to use them lategame?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 27 2013 05:03 GMT
#240
On March 27 2013 14:00 Atthasit wrote:
I have a question about ZvT (that matchup that pisses the shit out of me lately). I realise that without GM level unit control swarm hosts are pretty much a must now and I'm perfectly fine with that, they're great midgame. But what do I do with them lategame? That awkward stage of the game when I have 7 bases scattered all over the map and that pesky EZ mode race just drops all of them at the same time. 12-14 SHs do eat into supply a lot, significantly reducing the size of my rolling ball of ultra bane, and being so immobile they look absolutely useless. Do I just sac them? Or is there a better way to use them lategame?


Just use them to attack bases like the terrans third, 4'th, etc just keep using them aggressively once hive tech is out.
When I think of something else, something will go here
Prev 1 10 11 12 13 14 24 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#110
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RotterdaM791
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 791
LamboSC2 192
IndyStarCraft 135
ProTech126
UpATreeSC 87
Codebar 17
StarCraft: Brood War
Britney 26413
Sea 2962
EffOrt 721
Mini 603
ggaemo 202
firebathero 193
Light 184
hero 64
Mind 42
Aegong 29
[ Show more ]
Shine 26
IntoTheRainbow 20
yabsab 14
Dota 2
Gorgc8650
Counter-Strike
fl0m4518
byalli421
Heroes of the Storm
MindelVK13
Other Games
singsing1661
Grubby1227
B2W.Neo865
Beastyqt648
crisheroes195
ArmadaUGS130
Hui .126
mouzStarbuck111
C9.Mang0106
QueenE91
DeMusliM63
Trikslyr61
Organizations
Other Games
gamesdonequick1192
StarCraft 2
ComeBackTV 512
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 68
• musti20045 24
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV485
League of Legends
• Nemesis3923
Other Games
• imaqtpie620
• Shiphtur174
Upcoming Events
RSL Revival
16h 16m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
21h 16m
BSL
1d 2h
RSL Revival
1d 16h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 18h
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
OSC
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.