• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:16
CET 16:16
KST 00:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA17
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays What happened to TvZ on Retro? soO on: FanTaSy's Potential Return to StarCraft 2v2 maps which are SC2 style with teams together? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2018 users

The HotS Protoss Help Me Thread - Page 39

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 37 38 39 40 41 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
probeater
Profile Joined October 2012
124 Posts
Last Edited: 2013-04-01 01:29:34
April 01 2013 01:28 GMT
#761
On April 01 2013 09:22 Aenur wrote:
Just watched Sase's stream.
How can i have high quality pylon radius on low shader settings? In HotS this is impossible on default settings. Tried to edit the variable.txt file, but also unsuccesful. So how has Sase achieved that? Does anyone know?

im pretty sure you keep graphics quality to low and change texture quality to high. am i right?
I have a Dark Templar Statue at home.
Jevity
Profile Joined August 2012
United States67 Posts
April 01 2013 02:26 GMT
#762
On April 01 2013 10:28 probeater wrote:
Show nested quote +
On April 01 2013 09:22 Aenur wrote:
Just watched Sase's stream.
How can i have high quality pylon radius on low shader settings? In HotS this is impossible on default settings. Tried to edit the variable.txt file, but also unsuccesful. So how has Sase achieved that? Does anyone know?

im pretty sure you keep graphics quality to low and change texture quality to high. am i right?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=405683&currentpage=last
I believe this thread answers this
Shame is a silly emotion. Don't succumb to it. - Artosis
LiLSighKoh
Profile Blog Joined October 2010
United States588 Posts
April 01 2013 02:47 GMT
#763
On April 01 2013 11:26 Jevity wrote:
Show nested quote +
On April 01 2013 10:28 probeater wrote:
On April 01 2013 09:22 Aenur wrote:
Just watched Sase's stream.
How can i have high quality pylon radius on low shader settings? In HotS this is impossible on default settings. Tried to edit the variable.txt file, but also unsuccesful. So how has Sase achieved that? Does anyone know?

im pretty sure you keep graphics quality to low and change texture quality to high. am i right?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=405683&currentpage=last
I believe this thread answers this

I was always wondering how he did that. What i did was change to medium , restart sc2 and change back to low without restarting it.
"Want some? Go get some!"
lemonbone
Profile Joined August 2009
Hong Kong154 Posts
April 01 2013 05:34 GMT
#764
I am having trouble with 4v4 recently, what is the most solid style not stargate play in 4v4 T_T. I found out that the only possible way to win as protoss by not cheesing is to turtle up with forge and stargate but is pretty boring. I tried blink stalker, 4gate, fast immortal but they all have really small timing window to make it work.

Help me T_T.
BW:1a2a3a4a5a Wol:1a2ffttttttttttt
3LILpigs
Profile Joined August 2011
Philippines16 Posts
April 01 2013 05:45 GMT
#765
Hello again can you guys help me with some strategies to beat hydra/swarmhost pushes.

thanks
If you have tears, prepare to shed them now
DrSayius
Profile Joined February 2013
12 Posts
Last Edited: 2013-04-01 05:50:42
April 01 2013 05:48 GMT
#766
Mid-gold; second season of SC2.

I started to get the hang of a meching terran in WoL. However, in HoTs I am not too sure what to do with a bio army that is just supplemented by a lot of hell-bats. Should I stick with a standard early-mid game deathball (zealots, stalkers, collossus) or do I need to a get different composition entirely?

Struggling a little with this one.
recklessfire
Profile Joined September 2010
United States373 Posts
April 01 2013 06:59 GMT
#767
On April 01 2013 14:48 DrSayius wrote:
Mid-gold; second season of SC2.

I started to get the hang of a meching terran in WoL. However, in HoTs I am not too sure what to do with a bio army that is just supplemented by a lot of hell-bats. Should I stick with a standard early-mid game deathball (zealots, stalkers, collossus) or do I need to a get different composition entirely?

Struggling a little with this one.


ive seen the standard mid game ball work, but you need a really really good concave or completely break the army apart with forcefield or your army will simply die because the zealots melt so fast and now you have mmm+hellbats against stalker colossus.

Normally you need templar support, archons do bonus dmg to hellbats and storm will rip them apart because they move so slow.
ShaolinZorg
Profile Joined February 2013
Belgium47 Posts
April 01 2013 09:01 GMT
#768
On March 31 2013 22:14 Teoita wrote:
Oh yeah lol. I'm like 25-0 on ladder with 4gate +1 into DT xD sickest build!


is that build also viable in PvT ? (or one of it's variation)
Qui veut voyager loin ménage sa monture
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 01 2013 09:08 GMT
#769
No, for one the opening makes no sense (FFE is bad in PvP and PvT), and +1 zealot pressure is only effective against Zerg because +1 zealots 2shot lings.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Kim Hyuna
Profile Joined March 2013
Korea (South)264 Posts
April 01 2013 09:47 GMT
#770
Recently struggling against high master especially in PvP match up.

The current meta-game is really turning Protoss to turtle up into 200 supply. One mis-click, bad positioning and boom, all dead.

I've yet to try +1 4G zealot pressure vs Z so far.. gonna try tonight to punish greedy gasless Z! :D
김현아 fighting!
DrSayius
Profile Joined February 2013
12 Posts
April 01 2013 10:06 GMT
#771
On April 01 2013 15:59 recklessfire wrote:
Show nested quote +
On April 01 2013 14:48 DrSayius wrote:
Mid-gold; second season of SC2.

I started to get the hang of a meching terran in WoL. However, in HoTs I am not too sure what to do with a bio army that is just supplemented by a lot of hell-bats. Should I stick with a standard early-mid game deathball (zealots, stalkers, collossus) or do I need to a get different composition entirely?

Struggling a little with this one.


ive seen the standard mid game ball work, but you need a really really good concave or completely break the army apart with forcefield or your army will simply die because the zealots melt so fast and now you have mmm+hellbats against stalker colossus.

Normally you need templar support, archons do bonus dmg to hellbats and storm will rip them apart because they move so slow.


Thanks for the suggestions.

Getting an amazing concave of the landing some amazing forecefields don't really seem like options for my current level of skill, so Ill try teching to templar earlier than I would otherwise.

Thanks again

Aenur
Profile Joined April 2012
Germany66 Posts
April 01 2013 11:30 GMT
#772
On April 01 2013 11:26 Jevity wrote:
Show nested quote +
On April 01 2013 10:28 probeater wrote:
On April 01 2013 09:22 Aenur wrote:
Just watched Sase's stream.
How can i have high quality pylon radius on low shader settings? In HotS this is impossible on default settings. Tried to edit the variable.txt file, but also unsuccesful. So how has Sase achieved that? Does anyone know?

im pretty sure you keep graphics quality to low and change texture quality to high. am i right?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=405683&currentpage=last
I believe this thread answers this


Thank you sir!
Bahajinbo
Profile Joined May 2012
Germany488 Posts
April 01 2013 13:19 GMT
#773
On April 01 2013 07:40 Teoita wrote:
You can go pure gateway vs skytoss. The general gameplan for it is some form of fastish expand -> blink, get one cannon per mineral line as it completes and move out with blink, +1 and a couple of archons -> take a faster third while poking and delay his -> tech to storm, which is surprisingly effective against Void Rays. This is what rsvp has been doing in his replays a few pages back and it seems to work very well.

I think as the skytoss player the best reaction there would be to go tempest/carrier to snipe templar together with their chargelot/archon/immortal ground army, but i think you should be able to hit a good timing before that.

Also, harassment is very strong against deathball type play and synergises very well with gateway-heavy gameplans.

That said, 4gate phoenix, 4gate DT and 4gate Blink/MSC are all strong builds.

Thanks a lot, I will definately check it out.

At least my PvT is improving slowly and in PvZ I simply cannot lose anymore, I feel. :D
SaetZero
Profile Blog Joined December 2009
United States855 Posts
April 01 2013 14:21 GMT
#774
PvP: i am trying to develop a very reactive style, so i figure im trying to see how good it is to go sentry asap and burn the first 100 energy on hallucinate.

basic idea: 12gate-14gas-pylon-core (cut probes shortly) -> add a gate, sentry > warpgate/zealot production.

hallucinate phoenix got there in time to see the dt shrine at 35% completion (my opponent was going 1 base dt, not even dt expand). i just cut unit production when i saw it all at home, walled pylon-forge-gateway, and expanded immediately as greedy as a i could, then added a robo and 2 more gates. his dt did nothing, he tried to all in shortly after but a MSC/cannons/2 immortals and a handful of units held it with ease

i figure if i really go for this, i can get the phoenix to his base before 7 minutes? maybe around 630?

would this be fast enough to see most things in time to react? should be fast enough to get cannons for phoenix/oracle play so i can expand. void rays im not sure about, dt's should be scouted and reacted to with a forge at least in time. and i should be able hold a 4gate with a msc.

anything im missing? comments?
Never Forget. #TheRevolutionist
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 01 2013 14:24 GMT
#775
Burning energy that early opens you up to any kind of gateway aggression (such as stalker+MSC pokes).

I don't think it's necessary to scout him that fast tbh; it's will be too late to choose your tech anyway.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
laguerta
Profile Joined January 2013
22 Posts
April 01 2013 14:46 GMT
#776
How to 1 gate expand versus a zerg?

User was warned for this post
Whalecore
Profile Joined March 2009
Norway1111 Posts
April 01 2013 15:10 GMT
#777
On April 01 2013 23:46 laguerta wrote:
How to 1 gate expand versus a zerg?

In HotS this is very simple thanks to mothership core. I think it's also a very strong build in HotS, and we will probably see pro players doing this (Seed, squirtle) soon.

Here is a rough build that should get you a safe expansion:
9 pylon (I prefer to place it close to my home nexus)
(chrono nexus 2 times (as standard))
13 gate
15 2x gas
(2 probes in each gas until you plant your nexus)
(chrono nexus)
17 pylon
18 cybernetics core
(halt probe production!)
21 stalker
23 warp gate
23 mothership core
23 nexus at natural
25 pylon at natural
(resume probe production)
add 2 more gates at your natural ramp when pylon is done

now you can follow up with forge & robo (most common), or stargate, or 5 gate pressure with mothership core (very oldschool, but very strong now thanks to msc)


Playgu
n0ah
Profile Joined June 2011
United States250 Posts
April 01 2013 18:46 GMT
#778
For PvZ I've seen people mention a 4gate +1 into DT... is that all on one base or two? Sorry if I'm a nub, but I have a 37% win rate vs zerg right now.. can't seem to be them at all, regardless of what they tech.
If this is to end in fire, then we will all burn together
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-04-01 18:52:14
April 01 2013 18:51 GMT
#779
Two, one basing vs Zerg is incredibly god awful; 4gate into DT is a pretty risky/gimmcky build off FFE. You'll win games with it and have fun doing so though.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=383628#2.1.5 for a WoL guide on it.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Munchlaxx904
Profile Joined April 2013
39 Posts
April 01 2013 19:28 GMT
#780
Hey guys, I'm a Diamond WOL player and a high Plat in HOTS. I needed to see about the best all ins for each race. I normally play a hard macro style, but with a heavy course load in school and finals coming up, I've been having less time to play. I'm wanting to play shorter games to maximize the amount I can play in a shorter time. So if you guys could help me with some good builds, that would be awesome.
Prev 1 37 38 39 40 41 367 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#62
WardiTV1195
TKL 283
Harstem263
Rex155
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 283
Harstem 263
Rex 155
Codebar 2
LamboSC2 1
StarCraft: Brood War
Britney 42689
Horang2 1947
Soulkey 1926
Stork 742
Larva 654
Soma 619
Calm 597
Hyuk 548
Light 546
firebathero 396
[ Show more ]
BeSt 296
ZerO 294
Rush 125
Snow 76
Hyun 71
sas.Sziky 39
actioN 35
Mind 31
Backho 29
Free 25
ToSsGirL 24
Terrorterran 20
scan(afreeca) 17
zelot 12
SilentControl 10
Hm[arnc] 5
Dota 2
singsing2966
Gorgc2215
qojqva1069
Dendi728
XcaliburYe123
febbydoto3
Counter-Strike
fl0m4404
olofmeister1041
zeus737
byalli247
oskar101
markeloff77
Other Games
B2W.Neo2180
hiko549
Fuzer 388
Lowko331
Hui .321
Mew2King117
XaKoH 116
ArmadaUGS91
ZerO(Twitch)14
Organizations
Dota 2
PGL Dota 2 - Main Stream359
StarCraft: Brood War
Kim Chul Min (afreeca) 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2450
• WagamamaTV478
League of Legends
• Nemesis2770
• Jankos1813
• TFBlade841
• HappyZerGling195
Upcoming Events
Monday Night Weeklies
1h 44m
OSC
7h 44m
Wardi Open
20h 44m
PiGosaur Cup
1d 9h
Replay Cast
1d 17h
Wardi Open
1d 20h
OSC
1d 21h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
Replay Cast
3 days
[ Show More ]
OSC
4 days
LAN Event
4 days
Replay Cast
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.