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The HotS Protoss Help Me Thread - Page 37

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
n0ah
Profile Joined June 2011
United States250 Posts
Last Edited: 2013-03-31 02:21:18
March 31 2013 00:47 GMT
#721
Can someone please tell me how the fuck to beat a meching Terran player? I can't figure it out at all.. Colossus/immortal/stalker seems to melt to tanks and hellbats and vikings... I don't think I've ever once beaten a meching player. -_-
If this is to end in fire, then we will all burn together
igay
Profile Blog Joined November 2011
Australia1178 Posts
March 31 2013 01:36 GMT
#722
You need some arcons in there!
MVP <3 MKP <3 DRG <3
w4LLy
Profile Joined March 2013
United States1 Post
March 31 2013 02:05 GMT
#723
Im not sure if anyone has asked this already but is there a New version of the three gate robo now that hots is out? has the stargate replaced the robo?
hellz.atalvez
Profile Joined May 2010
United States25 Posts
Last Edited: 2013-03-31 02:37:24
March 31 2013 02:34 GMT
#724
No matter what I do I can't seem to deal with zerg. I tend to favor timing pushes/agressive styles and yet I can't seem to figure one out for zerg.

So my question is in two parts:

What is a timing push/early agressive b/o vs zerg

and more embarrassingly: What do I do when I scout a 6 pool. When I wall in and force a stalker it seems to only serve to cause me more pain and heartache in the long run as they can expand all they want for free. I know skytoss is everyone's favorite plan vs zerg, but I really do not care for that kind of style.

TLDR: can I do anything but FFE into skytoss...
"The release of atom power has changed everything except our way of thinking...the solution to this problem lies in the heart of mankind. If only I had known, I should have become a watchmaker." - Albert Einstein
3LILpigs
Profile Joined August 2011
Philippines16 Posts
March 31 2013 05:21 GMT
#725
HI guys its my 1st time posting here in TL... been playing hots for a while now and just recently got promoted to diamond... currently PvZ is my worst match up, can you guys post a vod or walk me through on how to deal with 2 base swarm host or any swarmhost push in general. thank you.
If you have tears, prepare to shed them now
SharkBait
Profile Blog Joined November 2011
United States36 Posts
March 31 2013 08:13 GMT
#726
On March 31 2013 11:34 hellz.atalvez wrote:
No matter what I do I can't seem to deal with zerg. I tend to favor timing pushes/agressive styles and yet I can't seem to figure one out for zerg.

So my question is in two parts:

What is a timing push/early agressive b/o vs zerg

and more embarrassingly: What do I do when I scout a 6 pool. When I wall in and force a stalker it seems to only serve to cause me more pain and heartache in the long run as they can expand all they want for free. I know skytoss is everyone's favorite plan vs zerg, but I really do not care for that kind of style.

TLDR: can I do anything but FFE into skytoss...


4 gate +1 attacks still work pretty well against an early three base zergs even up to a mid-masters level unless they invest a lot in defense, and if they do, your work is done withought taking a lot of effort. You can also do a stalker-zealot-msc poke before speed and pick off some a queen if they're sloppy. As far as timing attacks, there's always the good ol' immortal sentry all-in and now with the msc you can always recall if things go bad. Also, I'm pretty sure the +2 blink is still viable, but I wouldn't know for sure.

As far as what to do after a six pool, no need to be embarrased we've all had our troubles with it again, 4 gate +1 could work to punish anything greedy after a six pool, or just a regular 4 gate with msc. I know you don't like skytoss, but honestly I've found it's really good at punishing greedy play, either by sniping queens with phoenixes, or killing poorly defended bases with a voidray or too. It also sets you up nicely to defend muta play, which seems to happen far too often after a six pool.

As a side note, why do people tend to prefer tempests over carriers? Is it because of the range? Carriers absolutely shred hydralisks, especially with upgrades, and if you can get out an oracle at a reasonable time, can also deal with 3-base swarm host play relatively well (although maybe the hosts are just coming out late?). I've been doing double stargate plays at a mid-high masters level and the only time I really see the need for tempests are against the rare infestor games or against swarm hosts.
Shark Bait Ooohhaha!
DeltaBravo
Profile Joined November 2010
United States119 Posts
March 31 2013 08:35 GMT
#727
A question about carriers pvz. I've heard here and there that carriers are secretly good vs hydralisks, and I was wondering about the general idea of going carriers vs a hydra roach player. I saw one game where grubby was trolling and rushed carriers off of an FFE and demolished a zerg by abusing the airspace behind his main and the new carrier micro technique. As you can't really abuse that aspect of carriers on every map, has anyone used them straight up vs a hydra-roach army and had any success?
Nerf Probes
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2013-04-05 21:36:05
March 31 2013 11:19 GMT
#728
On March 31 2013 11:34 hellz.atalvez wrote:
and more embarrassingly: What do I do when I scout a 6 pool. When I wall in and force a stalker it seems to only serve to cause me more pain and heartache in the long run as they can expand all they want for free. I know skytoss is everyone's favorite plan vs zerg, but I really do not care for that kind of style.

Against 6 pools, I have won every single game so far easily doing the following (based on what I have seen white-ra do):

* If it's a 4 spawn map and you don't find your opponent right away, make a forge immediatly and send a second scout out.
* If you see a 6 pool, immediatly build a pylon behind your mineral line. Build a cannon in your mineral line - it should not only cover your mineral probes but also close enough to one of your geysers. Make sure to surround the cannon if the lings attack it so it goes up safely.
* Aim for 16 probes on minelras while responding with a proxy 3 gate. The 3 gates should surround your pylon, so lings can't unpower them. Your proxy should be placed somewhere like his third or where he is unlikely to scout. Make sure your zealots do not get trapped between your gates and pylon due to a bad rally.
* Get about 5 zealots before streaming them towards the zerg's base. Kill everything you can, if he runs away, take down his pool immediatly.
* Make sure to get a gas and a cybernetics core in your base. If the zerg is still alive, just think about the situation. One game, my opponent abandoned his main, got a roach warren, lost his pool, and quite a few spines. I got an oracle and followed up with a gateway push while making a few voids to kill the roaches and bypass the spines as well.
To live is to fight, to fight is to live!
ksyrog
Profile Joined September 2012
Poland15 Posts
March 31 2013 11:26 GMT
#729
On March 31 2013 17:35 DeltaBravo wrote:
A question about carriers pvz. I've heard here and there that carriers are secretly good vs hydralisks, and I was wondering about the general idea of going carriers vs a hydra roach player. I saw one game where grubby was trolling and rushed carriers off of an FFE and demolished a zerg by abusing the airspace behind his main and the new carrier micro technique. As you can't really abuse that aspect of carriers on every map, has anyone used them straight up vs a hydra-roach army and had any success?


Recent thread (with replays) on allthingsprotoss contains a lot useful information about carriers in pvz.
Toplicane
Profile Joined June 2011
Germany25 Posts
Last Edited: 2013-03-31 11:30:45
March 31 2013 11:27 GMT
#730
On March 31 2013 11:05 w4LLy wrote:
Im not sure if anyone has asked this already but is there a New version of the three gate robo now that hots is out? has the stargate replaced the robo?

It's still working pretty good versus terran in my opinion. I'm only high dia tho, but after the core I immediately build the robo, then add two gates. As soons as I got the minerals I build a MSC, because the slow is just so damn good vs bio.
It helps you to defend minedrops pretty good, as well as punish greedy builds.

Don't know how good it is in higher games tho.


Edit:
http://drop.sc/316279

My last game vs T - not the best execution known to man, but I think it shows that it's still viable, even if you fuck up on the way.
Sated
Profile Blog Joined March 2011
England4983 Posts
March 31 2013 12:13 GMT
#731
--- Nuked ---
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 31 2013 12:52 GMT
#732
Honestly the evo chamber shoudln't impact DT play that much at a decent level. A competent Zerg will always have at least one Evo for +1 ranged by the time the DT's hit.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-03-31 13:11:22
March 31 2013 13:10 GMT
#733
--- Nuked ---
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 31 2013 13:14 GMT
#734
Oh yeah lol. I'm like 25-0 on ladder with 4gate +1 into DT xD sickest build!
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Whalecore
Profile Joined March 2009
Norway1111 Posts
Last Edited: 2013-03-31 13:40:50
March 31 2013 13:37 GMT
#735
On March 31 2013 22:14 Teoita wrote:
Oh yeah lol. I'm like 25-0 on ladder with 4gate +1 into DT xD sickest build!

Is this the build HelloKitty uses in most of his PvZ games in the HotS replay pack?
That is a very strong build, I've been using it to improve my DT play.

Also been using MVP_TAiLS super greedy DT/warp prism expand in PvT. Vod here (requires gomtv subscription):
http://www.gomtv.net/2013gstls1/vod/72093

Fun build, hard to defend agressive terran play but playing greedy force me to micro better and is a good way to improve.

As for PvZ I'm trying to learn FFE -> stargate as my standard 'getting into lategame' build. It's really hard to get enough colossus out if he goes fast swarm hosts, but I think it's the safest PvZ opening. On some maps maybe FFE -> robo into super early 3rd is safer, but that requires easy to defend third and zerg must play defensive until lair timings.
If anyone have vods/replays of someone playing 2012 Kespa-toss style stargate into robo & 3rd in HotS, please please post here Thanks!
Playgu
Olli
Profile Blog Joined February 2012
Austria24422 Posts
March 31 2013 15:33 GMT
#736
On March 31 2013 22:14 Teoita wrote:
Oh yeah lol. I'm like 25-0 on ladder with 4gate +1 into DT xD sickest build!


I've been doing that for my last 10 PvZs and won all of them too. It's a great build, so glad that a more harrassment based style seems to work better in HotS.
Though tbh a lot of zergs just take so much damage from the initial pressure that I could pretty much follow up with anything really.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Darthsanta13
Profile Joined July 2011
United States564 Posts
March 31 2013 15:44 GMT
#737
On March 31 2013 22:37 Whalecore wrote:
Show nested quote +
On March 31 2013 22:14 Teoita wrote:
Oh yeah lol. I'm like 25-0 on ladder with 4gate +1 into DT xD sickest build!

Is this the build HelloKitty uses in most of his PvZ games in the HotS replay pack?
That is a very strong build, I've been using it to improve my DT play.

Also been using MVP_TAiLS super greedy DT/warp prism expand in PvT. Vod here (requires gomtv subscription):
http://www.gomtv.net/2013gstls1/vod/72093

Fun build, hard to defend agressive terran play but playing greedy force me to micro better and is a good way to improve.

As for PvZ I'm trying to learn FFE -> stargate as my standard 'getting into lategame' build. It's really hard to get enough colossus out if he goes fast swarm hosts, but I think it's the safest PvZ opening. On some maps maybe FFE -> robo into super early 3rd is safer, but that requires easy to defend third and zerg must play defensive until lair timings.
If anyone have vods/replays of someone playing 2012 Kespa-toss style stargate into robo & 3rd in HotS, please please post here Thanks!

You can also see Artosis use Tails' build (or something similar) in the first game of his most recent streaming session if you want to see it first person:
http://www.twitch.tv/artosis/b/384586738
Excludos
Profile Blog Joined April 2010
Norway8231 Posts
Last Edited: 2013-03-31 17:12:24
March 31 2013 16:54 GMT
#738
I'm fairly stuck PvZ right now. Does anyone have any decent fast 3 base builds involving stargates that actually works?
User was warned for this post

edit: Funny how I visit this thread a lot, and still managed to forget that white text on the top that tells me to not do exactly what I did. (I even wrote a lot more, but decided to make it simple fail)

Anyways, my problem lies in that I really like air openings, especially in PvZ, where multitasking can be rewarded with phoenix harass and whatnot. Usually I open stargate of ffe, and grab a third as I'm harassing. The problem lies in those games where the zerg goes for mass hydras. Once I scout it I usually just throw down a robo bay right away and desperately try to get a collosus out. If I somehow hold off the first attack, all the zerg needs to do is to add some corrupter to his next attack and thats the end of that game.

So back to my original question, does anyone know of any way to make skytoss actually work vs zerg in the early/mid game?
Tekakan
Profile Joined December 2010
Sweden78 Posts
March 31 2013 17:20 GMT
#739
On March 29 2013 20:59 rsvp wrote:
Show nested quote +
On March 29 2013 20:16 blae000 wrote:
So what are you guys opening PvT ? I've tried the MC PvT Oracle thing.. But I feel like it have to do damage to be good, and it doesn't feel like the safest of options. But I also think that having a stargate reasonably early is good PvT. I don't really like the colosus death ball-style of play either. So....

On state of the game Artosis talked about going robo rather then stargate makes you super safe in the early game, as well as theognis saying double forge is very strong. And like I've said, I don't really like the colosus death-ball style. So now I'm thinking I have to go something like 1 gate FE, skip the stargate and go into robo while adding gates and double forge. Then hit some sort of colosus timing while taking a 3rd and teching to templar? Then again I feel like earlier templar for feedback vs medivac drops would be good, but maybe not necessary on 2 base?. Also, like I said, just having a stargate for a few phoenixes vs medivacs sound like a really good thing(rather then early templar). So 1 gate FE into robo, double forge AND stargate? Would I even be able to support that? The more I think about it the more it makes sense to go the MC-like opening with stargate into expand THEN add robo and forges a little bit later.. Honestly I feel kind of lost.. What are your guys' thoughts on the MU?

edit:fixed SOME of my horrible english, pardon me! ;D


- I agree on 1 gate FE into fast robo being really safe.

- Double forge is very strong. One big reasoning behind this is that with new speedvacs it's easier for terran to deny or slow your 3rd. So instead of trying to expand faster to get an advantage, you can go the easier route of faster upgrades to get ahead in the game.

- Colo -> templar is still my favorite way to play. A lot of people have success with going straight to templar on 2 base, but I don't feel comfortable with it. It's a personal preference thing though.

- I tried going phoenix on 2 base with colossus... couldn't really get it to work. In theory phoenix sounds like a good counter to medivac drops but in practice, they still don't 100% stop all drops, it makes your army really susceptible to mass vikings, and the terran can always still just secure and keep their economic lead.


Do you mind posting a couple of replays of yourself playing the double forge build? I heard Artosis and Theognis talking about it on SOTG but they (Theo) said that it wasn't played out the same way Creator used to do it in WOL. I'm losing a lot against Terran, mainly due to 1 forge 2 colo + HT with storm -> 3rd just doesn't set me up good enough for the 170-200 food pushes Terrans do.
Whalecore
Profile Joined March 2009
Norway1111 Posts
Last Edited: 2013-03-31 18:04:53
March 31 2013 18:03 GMT
#740
On April 01 2013 00:44 Darthsanta13 wrote:
Show nested quote +
On March 31 2013 22:37 Whalecore wrote:
On March 31 2013 22:14 Teoita wrote:
Oh yeah lol. I'm like 25-0 on ladder with 4gate +1 into DT xD sickest build!

Is this the build HelloKitty uses in most of his PvZ games in the HotS replay pack?
That is a very strong build, I've been using it to improve my DT play.

Also been using MVP_TAiLS super greedy DT/warp prism expand in PvT. Vod here (requires gomtv subscription):
http://www.gomtv.net/2013gstls1/vod/72093

Fun build, hard to defend agressive terran play but playing greedy force me to micro better and is a good way to improve.

As for PvZ I'm trying to learn FFE -> stargate as my standard 'getting into lategame' build. It's really hard to get enough colossus out if he goes fast swarm hosts, but I think it's the safest PvZ opening. On some maps maybe FFE -> robo into super early 3rd is safer, but that requires easy to defend third and zerg must play defensive until lair timings.
If anyone have vods/replays of someone playing 2012 Kespa-toss style stargate into robo & 3rd in HotS, please please post here Thanks!

You can also see Artosis use Tails' build (or something similar) in the first game of his most recent streaming session if you want to see it first person:
http://www.twitch.tv/artosis/b/384586738

Will check out.

I mapped out the build earlier also if anyone is interested:
+ Show Spoiler +

MVP Tails PvT MMC Dark templar expand
(2x chrono nexus)
13 gate
15 double gas
(2 probes in each gas)
16 pylon
(chrono nexus)
18 cybernetics core
(chrono nexus)
19 zealot (note you can only start this if you don't scout, if you scout after gateway just cancel this step)
(chrono nexus)
(cancel zealot when core finishes (unless funky stuff incoming))
23 warp gate
23 mothership core
(stop probe production)
23 nexus
(3 probes in each gas now)
(resume probe production)
(chrono nexus)
(chrono warp gate)
25 robo
25 twillight
25 pylon
26 stalker
30 warp prism (chrono)
32 dark shrine
36 observer
36 gateway
pylon
warp in 2dts in his main at 07:23
Playgu
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