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The HotS Protoss Help Me Thread - Page 331

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-03-07 14:21:40
March 07 2015 14:20 GMT
#6601
On March 07 2015 23:03 PiPiGranDe wrote:
Hi guys, I'm experiencing a problem in PvT: It's hard for me to deal with Vikings.

What's the wanted ratio of stalkers vs vikings?

Masters level if rank is in question.


Since you are focusing fire on vikings, you don't need more stalkers than the amount you need to one shot them.
This can be 8 or 9 stalkers, depending on your weapon upgrades. However, you usually get more than that because you need stalkers to one shot medivacs for drop defense too. To do that, you need 9-11 stalkers. Finally, you might build even a few more because you might lose some of them before/at the start of the fight. More than 13-14 stalkers is just a waste though, I feel like.

The biggest difference in these kind of fights (Blink - colossi vs bio - vikings) is actually made by how many vikings /colossi are dead before the fight begins. So, It's really important that the stalkers are always in position to protect your colossi from viking flanks.
You should also try to go forward with your stalkers before engaging and snipe as many vikings as you can, then blink/pull back if the bio approaches (this can be done 2-3 seconds before the fight, but also when the terran push is still halfway across the map).
In order to do this, it's almost mandatory to have stalkers in a separate hotkey.
Bahamuth
Profile Joined September 2011
134 Posts
March 07 2015 14:25 GMT
#6602
How am I supposed to respond to scouting a 2rax with tech lab? I feel like I have to end up cutting probes to be somewhat safe, which leaves me behind. Replay: http://ggtracker.com/matches/5847248
PiPiGranDe
Profile Joined November 2010
Canada70 Posts
March 07 2015 16:06 GMT
#6603
On March 07 2015 23:20 KingAlphard wrote:
Show nested quote +
On March 07 2015 23:03 PiPiGranDe wrote:
Hi guys, I'm experiencing a problem in PvT: It's hard for me to deal with Vikings.

What's the wanted ratio of stalkers vs vikings?

Masters level if rank is in question.


Since you are focusing fire on vikings, you don't need more stalkers than the amount you need to one shot them.
This can be 8 or 9 stalkers, depending on your weapon upgrades. However, you usually get more than that because you need stalkers to one shot medivacs for drop defense too. To do that, you need 9-11 stalkers. Finally, you might build even a few more because you might lose some of them before/at the start of the fight. More than 13-14 stalkers is just a waste though, I feel like.

The biggest difference in these kind of fights (Blink - colossi vs bio - vikings) is actually made by how many vikings /colossi are dead before the fight begins. So, It's really important that the stalkers are always in position to protect your colossi from viking flanks.
You should also try to go forward with your stalkers before engaging and snipe as many vikings as you can, then blink/pull back if the bio approaches (this can be done 2-3 seconds before the fight, but also when the terran push is still halfway across the map).
In order to do this, it's almost mandatory to have stalkers in a separate hotkey.


Let's say I have 5 Colossi and he has about 15 Vikings. Let's say we are playing a macro game and both of us are fairly the same in supply.

How many stalkers per viking ratio would you suggest?

I'm having a hard time engaging the T army... because the vikings kill all my colossi and then the MMM rape my ground army.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
March 07 2015 17:36 GMT
#6604
On March 08 2015 01:06 PiPiGranDe wrote:
Show nested quote +
On March 07 2015 23:20 KingAlphard wrote:
On March 07 2015 23:03 PiPiGranDe wrote:
Hi guys, I'm experiencing a problem in PvT: It's hard for me to deal with Vikings.

What's the wanted ratio of stalkers vs vikings?

Masters level if rank is in question.


Since you are focusing fire on vikings, you don't need more stalkers than the amount you need to one shot them.
This can be 8 or 9 stalkers, depending on your weapon upgrades. However, you usually get more than that because you need stalkers to one shot medivacs for drop defense too. To do that, you need 9-11 stalkers. Finally, you might build even a few more because you might lose some of them before/at the start of the fight. More than 13-14 stalkers is just a waste though, I feel like.

The biggest difference in these kind of fights (Blink - colossi vs bio - vikings) is actually made by how many vikings /colossi are dead before the fight begins. So, It's really important that the stalkers are always in position to protect your colossi from viking flanks.
You should also try to go forward with your stalkers before engaging and snipe as many vikings as you can, then blink/pull back if the bio approaches (this can be done 2-3 seconds before the fight, but also when the terran push is still halfway across the map).
In order to do this, it's almost mandatory to have stalkers in a separate hotkey.


Let's say I have 5 Colossi and he has about 15 Vikings. Let's say we are playing a macro game and both of us are fairly the same in supply.

How many stalkers per viking ratio would you suggest?

I'm having a hard time engaging the T army... because the vikings kill all my colossi and then the MMM rape my ground army.

I already answered these questions in my previous post. There's not a "stalker per viking ratio". It's a fixed number, as I said, around 12, so that you can one shot vikings and medivacs (even if you lose a few stalkers during the fight). Obviously, there are some exceptions, for example if there are like 3 vikings then you don't need to oneshot them, but that's not what you're asking for.

It's better to have 10 stalkers and focusing fire vikings, than having 20 stalkers in amove. If you lose all your colossi before the fight begins, it's a matter of bad positioning and unit control.
TedBurtle
Profile Blog Joined April 2014
Belarus201 Posts
March 07 2015 19:36 GMT
#6605
On March 07 2015 23:25 Bahamuth wrote:
How am I supposed to respond to scouting a 2rax with tech lab? I feel like I have to end up cutting probes to be somewhat safe, which leaves me behind. Replay: http://ggtracker.com/matches/5847248

1) Manage to find his expansion timing. It could be agression(like in replay) or full commit..If it was full commit, u would lose that game.
2) Don't stop probe production. You can do it, if you build robo at 5:00(standart timing), then stop probes on 5:30 to build 2 gates, then produce them again
3) You don't stop probe production, !BUT!, don't chrono them, chrono immortals/obs/stalkers etc.
Unbeatable Protoss
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2015-03-08 01:35:37
March 08 2015 01:32 GMT
#6606
What's considered the optimal response to a 3cc opener if you scout it right away? I'm not sure how to adjust my build. I've been going go 2 gates into 3 stalkers or 1 stalker + 1 sentry into an early robo bay and twilight.

So, if I scout the third cc early enough, should I build my third before my 1-2 forges? And if I've already started them, should I delay my upgrades temporarily? Also, is it a good idea to leave my twilight council idle and just get thermal lance earlier instead, since I'll mostly be dealing with ground units for a while?

I usually go from 2 gates up to 4 gates with this build, and then finally 6. I'm not sure if I should just warp in a couple of zealots to take my third while delaying both gates 3 and 4, or if I should add at least 1 gate as well. My first colossus comes out at about 9 min with chrono boost, and my second one is out by 10:00. I'm not sure if I should just keep on chronoing probes exclusively or if chronoing my first 2 colossi out is still a good idea.

I'm also not that confident in defending my third with such a small army. Is it ok to take it with like 4 zealots, 3 stalkers (or maybe 1 stalker and 1 sentry), and a rangeless colossus? I'm really not sure how early I should try to take it because I don't know how much army I need. I guess I need at least 1 sentry to force field stuff away from my colossus because otherwise it will probably be too easy to snipe, but it still seems like a small army.

Lastly, at what time would you usually start your third during the game in this situation? Is it too early to take it before 9 minutes? Or should I wait for a while, perhaps even until 10 minutes (and start all my upgrades earlier)?
To live is to fight, to fight is to live!
TedBurtle
Profile Blog Joined April 2014
Belarus201 Posts
March 08 2015 08:28 GMT
#6607
On March 08 2015 10:32 vhapter wrote:
What's considered the optimal response to a 3cc opener if you scout it right away? I'm not sure how to adjust my build. I've been going go 2 gates into 3 stalkers or 1 stalker + 1 sentry into an early robo bay and twilight.

So, if I scout the third cc early enough, should I build my third before my 1-2 forges? And if I've already started them, should I delay my upgrades temporarily? Also, is it a good idea to leave my twilight council idle and just get thermal lance earlier instead, since I'll mostly be dealing with ground units for a while?

I usually go from 2 gates up to 4 gates with this build, and then finally 6. I'm not sure if I should just warp in a couple of zealots to take my third while delaying both gates 3 and 4, or if I should add at least 1 gate as well. My first colossus comes out at about 9 min with chrono boost, and my second one is out by 10:00. I'm not sure if I should just keep on chronoing probes exclusively or if chronoing my first 2 colossi out is still a good idea.

I'm also not that confident in defending my third with such a small army. Is it ok to take it with like 4 zealots, 3 stalkers (or maybe 1 stalker and 1 sentry), and a rangeless colossus? I'm really not sure how early I should try to take it because I don't know how much army I need. I guess I need at least 1 sentry to force field stuff away from my colossus because otherwise it will probably be too easy to snipe, but it still seems like a small army.

Lastly, at what time would you usually start your third during the game in this situation? Is it too early to take it before 9 minutes? Or should I wait for a while, perhaps even until 10 minutes (and start all my upgrades earlier)?

Anyway always try to harass with warpprism/oracle.
1) If you want 3-d, you need to make similiar timings as he did. If you can't, you can go for 2 forge, +4gate(assuming you got 2/3) and make timing with collossi +1/+1. Better just go on ~11 minute with 3 collosi+~15 blink stalkers, like super doing.

2) 6 gates is nice, you need 7-8 if you wanna commit to semi-allin, but even 6 is ok. If you doing build correctly, you should have 16/3/3 saturation on 2 bases at 7:40.And first collosi starting to produce at ~8, so all chronoes now go to him, and probes just making without chrono.

3)with this build you can take 3-d at 9-11 minute. So if he go 3cc, 9 is ok time, you got 4 gates, and can always warp, just keep map control, and decide, do you need 3-d early or it's better to defend 2 base, and then take 3-d or push.

4) I think i asked in last ansewer. but: if they wan't to attack -> defend, if they don't expand -> defend/or make 3-d and defend it(it will be more hard, but if you save everythnig, you're ahead) , If they expand -> expand same time / don't let them expand / make timing attack or allin. It's like general rules. "we make expand and defend it"(c)White-Ra
Unbeatable Protoss
Bahamuth
Profile Joined September 2011
134 Posts
Last Edited: 2015-03-08 15:12:59
March 08 2015 14:39 GMT
#6608
On March 08 2015 04:36 TedBurtle wrote:
Show nested quote +
On March 07 2015 23:25 Bahamuth wrote:
How am I supposed to respond to scouting a 2rax with tech lab? I feel like I have to end up cutting probes to be somewhat safe, which leaves me behind. Replay: http://ggtracker.com/matches/5847248

1) Manage to find his expansion timing. It could be agression(like in replay) or full commit..If it was full commit, u would lose that game.
2) Don't stop probe production. You can do it, if you build robo at 5:00(standart timing), then stop probes on 5:30 to build 2 gates, then produce them again
3) You don't stop probe production, !BUT!, don't chrono them, chrono immortals/obs/stalkers etc.


Thanks. What do you think about going Blink instead of Robo? Its probably a bit harder to hold the pressure, but I might be able to apply some pressure/defend the follow up drops easier.

Edit: Unrelated question: How many probes should I be getting in PvP mid/lategame? Should I try to get full 3base economy going?
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
March 08 2015 15:17 GMT
#6609
On March 08 2015 23:39 Bahamuth wrote:
Show nested quote +
On March 08 2015 04:36 TedBurtle wrote:
On March 07 2015 23:25 Bahamuth wrote:
How am I supposed to respond to scouting a 2rax with tech lab? I feel like I have to end up cutting probes to be somewhat safe, which leaves me behind. Replay: http://ggtracker.com/matches/5847248

1) Manage to find his expansion timing. It could be agression(like in replay) or full commit..If it was full commit, u would lose that game.
2) Don't stop probe production. You can do it, if you build robo at 5:00(standart timing), then stop probes on 5:30 to build 2 gates, then produce them again
3) You don't stop probe production, !BUT!, don't chrono them, chrono immortals/obs/stalkers etc.


Thanks. What do you think about going Blink instead of Robo? Its probably a bit harder to hold the pressure, but I might be able to apply some pressure/defend the follow up drops easier.

Edit: Unrelated question: How many probes should I be getting in PvP mid/lategame? Should I try to get full 3base economy going?


Blink stalkers are not very good against those openings, because the terran player already has stimpack and marauders. If you want to apply pressure, then an immortal/sentry/zealot attack should be more effective.

In PvP it depends on the timing when you get your third, usually it's around 15 minutes, so you don't necessarily want to fully saturate it because your main will run out soon too. For example:
-Third at <15:00 : you can go up to 66 probes
-Third at 15:00-17:00: 55-65 probes
-Third at 17:00+ : 50 probes, transfer from the main
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2015-03-08 17:25:14
March 08 2015 15:26 GMT
#6610
Tbh third timings in PvP are just really dependent on how the early game went.

If both sides went for some fairly passive opener (say stargate > expand vs defensive blink), you can take it much quicker than 15 minutes; a good rule of thumb is to start it your nat is saturated (no brainer), you set up your tech of choice (charge/archon or colossi), and you added an extra set of gates to go up to 6-7. After that, cut probes to ~50 or so if your opponent doesn't respond with a third of his own, or go up to 3base saturation if he also takes is. Sometimes it's also possible to take a third but barely saturate it (say, go up to ~50-55 probes), add a few extra gates and hit a timing with +2 and charge. This is particularly strong if you are going immortal/zealot/archon and your opponent is going colossus and taking a third too quickly, or if he's just behind from the early game.

If there's any one-basey craziness going on Alphard's post is spot on (say, a blink mirror in which both players are very aggressive). It really depends on how you prefer playing the early game.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
imabigboi
Profile Joined December 2014
26 Posts
March 08 2015 15:47 GMT
#6611
On March 08 2015 10:32 vhapter wrote:
What's considered the optimal response to a 3cc opener if you scout it right away? I'm not sure how to adjust my build. I've been going go 2 gates into 3 stalkers or 1 stalker + 1 sentry into an early robo bay and twilight.

So, if I scout the third cc early enough, should I build my third before my 1-2 forges? And if I've already started them, should I delay my upgrades temporarily? Also, is it a good idea to leave my twilight council idle and just get thermal lance earlier instead, since I'll mostly be dealing with ground units for a while?

I usually go from 2 gates up to 4 gates with this build, and then finally 6. I'm not sure if I should just warp in a couple of zealots to take my third while delaying both gates 3 and 4, or if I should add at least 1 gate as well. My first colossus comes out at about 9 min with chrono boost, and my second one is out by 10:00. I'm not sure if I should just keep on chronoing probes exclusively or if chronoing my first 2 colossi out is still a good idea.

I'm also not that confident in defending my third with such a small army. Is it ok to take it with like 4 zealots, 3 stalkers (or maybe 1 stalker and 1 sentry), and a rangeless colossus? I'm really not sure how early I should try to take it because I don't know how much army I need. I guess I need at least 1 sentry to field stuff away from my colossus because otherwise it will probably be too easy to snipe, but it still seems like a small army.

Lastly, at what time would you usually start your third during the game in this situation? Is it too early to take it before 9 minutes? Or should I wait for a while, perhaps even until 10 minutes (and start all my upgrades earlier)?

You still need to deal with terran's stim timing and medivac timing. So with robo first colosssus build, only if terran's build delays these timings or doesn't plan to attack at these timings, you can take a fast 3rd accordingly. If terran does pressure at these timings, stay on 2 base, wait all ur tech investment paid off, use this timing to pressure at terran's 3rd, either allin or take a 3rd at home.
If it's a blink first build, you can take a fast 3rd between 8-9 min no matter terran fast 3cc or standard play, simply because blink stalker is able to effectively deal with any pre-medivac timing.
.kv
Profile Blog Joined August 2010
United States2332 Posts
March 08 2015 16:04 GMT
#6612
On March 08 2015 10:32 vhapter wrote:
What's considered the optimal response to a 3cc opener if you scout it right away? I'm not sure how to adjust my build. I've been going go 2 gates into 3 stalkers or 1 stalker + 1 sentry into an early robo bay and twilight.

So, if I scout the third cc early enough, should I build my third before my 1-2 forges? And if I've already started them, should I delay my upgrades temporarily? Also, is it a good idea to leave my twilight council idle and just get thermal lance earlier instead, since I'll mostly be dealing with ground units for a while?

I usually go from 2 gates up to 4 gates with this build, and then finally 6. I'm not sure if I should just warp in a couple of zealots to take my third while delaying both gates 3 and 4, or if I should add at least 1 gate as well. My first colossus comes out at about 9 min with chrono boost, and my second one is out by 10:00. I'm not sure if I should just keep on chronoing probes exclusively or if chronoing my first 2 colossi out is still a good idea.

I'm also not that confident in defending my third with such a small army. Is it ok to take it with like 4 zealots, 3 stalkers (or maybe 1 stalker and 1 sentry), and a rangeless colossus? I'm really not sure how early I should try to take it because I don't know how much army I need. I guess I need at least 1 sentry to force field stuff away from my colossus because otherwise it will probably be too easy to snipe, but it still seems like a small army.

Lastly, at what time would you usually start your third during the game in this situation? Is it too early to take it before 9 minutes? Or should I wait for a while, perhaps even until 10 minutes (and start all my upgrades earlier)?


I get my 3rd nexus once I see them getting a 3rd cc...now the response is dependent upon what I scout...are they getting stim and delaying tech...are they going double ebay etc

just ask yourself will they have a small or big army pre-colossus (seems you go robo) and if it's small you can play it greedy and not have to rush everything....if they are going to have a big army and do some kind of pre-medivac stim timing, just make an immortal and delay your colo while focusing on constant warp ins after you plant your 3rd and you should be fine
imabigboi
Profile Joined December 2014
26 Posts
March 08 2015 16:49 GMT
#6613
On March 09 2015 01:04 .kv wrote:
Show nested quote +
On March 08 2015 10:32 vhapter wrote:
What's considered the optimal response to a 3cc opener if you scout it right away? I'm not sure how to adjust my build. I've been going go 2 gates into 3 stalkers or 1 stalker + 1 sentry into an early robo bay and twilight.

So, if I scout the third cc early enough, should I build my third before my 1-2 forges? And if I've already started them, should I delay my upgrades temporarily? Also, is it a good idea to leave my twilight council idle and just get thermal lance earlier instead, since I'll mostly be dealing with ground units for a while?

I usually go from 2 gates up to 4 gates with this build, and then finally 6. I'm not sure if I should just warp in a couple of zealots to take my third while delaying both gates 3 and 4, or if I should add at least 1 gate as well. My first colossus comes out at about 9 min with chrono boost, and my second one is out by 10:00. I'm not sure if I should just keep on chronoing probes exclusively or if chronoing my first 2 colossi out is still a good idea.

I'm also not that confident in defending my third with such a small army. Is it ok to take it with like 4 zealots, 3 stalkers (or maybe 1 stalker and 1 sentry), and a rangeless colossus? I'm really not sure how early I should try to take it because I don't know how much army I need. I guess I need at least 1 sentry to force field stuff away from my colossus because otherwise it will probably be too easy to snipe, but it still seems like a small army.

Lastly, at what time would you usually start your third during the game in this situation? Is it too early to take it before 9 minutes? Or should I wait for a while, perhaps even until 10 minutes (and start all my upgrades earlier)?


if they are going to have a big army and do some kind of pre-medivac stim timing, just make an immortal and delay your colo while focusing on constant warp ins after you plant your 3rd and you should be fine

This works, but don't do this if your build relies on timings, tech, upgrade timing etc.
Bahamuth
Profile Joined September 2011
134 Posts
March 08 2015 17:18 GMT
#6614
Thanks KingAlphard and Teoita/everyone. Really happy everyone in this thread gives such high level answers so fast!
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 08 2015 17:25 GMT
#6615
Btw there was a typo in my response, i meant go up to 6-7 gates NOT go up to 60 probes on two bases
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
March 08 2015 17:28 GMT
#6616
Damnit, and here I altered my build to fit in 60 gates off 2 bases
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 08 2015 17:38 GMT
#6617
Shh that's my secret build im saving that for special occasions
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
vhapter
Profile Joined May 2010
Brazil677 Posts
March 08 2015 18:51 GMT
#6618
On March 09 2015 01:04 .kv wrote:
Show nested quote +
On March 08 2015 10:32 vhapter wrote:
What's considered the optimal response to a 3cc opener if you scout it right away? I'm not sure how to adjust my build. I've been going go 2 gates into 3 stalkers or 1 stalker + 1 sentry into an early robo bay and twilight.

So, if I scout the third cc early enough, should I build my third before my 1-2 forges? And if I've already started them, should I delay my upgrades temporarily? Also, is it a good idea to leave my twilight council idle and just get thermal lance earlier instead, since I'll mostly be dealing with ground units for a while?

I usually go from 2 gates up to 4 gates with this build, and then finally 6. I'm not sure if I should just warp in a couple of zealots to take my third while delaying both gates 3 and 4, or if I should add at least 1 gate as well. My first colossus comes out at about 9 min with chrono boost, and my second one is out by 10:00. I'm not sure if I should just keep on chronoing probes exclusively or if chronoing my first 2 colossi out is still a good idea.

I'm also not that confident in defending my third with such a small army. Is it ok to take it with like 4 zealots, 3 stalkers (or maybe 1 stalker and 1 sentry), and a rangeless colossus? I'm really not sure how early I should try to take it because I don't know how much army I need. I guess I need at least 1 sentry to force field stuff away from my colossus because otherwise it will probably be too easy to snipe, but it still seems like a small army.

Lastly, at what time would you usually start your third during the game in this situation? Is it too early to take it before 9 minutes? Or should I wait for a while, perhaps even until 10 minutes (and start all my upgrades earlier)?


I get my 3rd nexus once I see them getting a 3rd cc...now the response is dependent upon what I scout...are they getting stim and delaying tech...are they going double ebay etc

just ask yourself will they have a small or big army pre-colossus (seems you go robo) and if it's small you can play it greedy and not have to rush everything....if they are going to have a big army and do some kind of pre-medivac stim timing, just make an immortal and delay your colo while focusing on constant warp ins after you plant your 3rd and you should be fine

Do you mean getting an immortal out is safer in some cases, even if my robo bay is already done? Because I usually get my robo bay at 6:35-7:00, so I'd be delaying my colossus on purpose and not because my robo bay hasn't finished. I'm not sure if that's what you mean.

Would you say taking my third at 10 minutes is ok if I see the third cc after I've already started 2 forges (in other words, if I start 1-1 first)? It doesn't seem too late and I thought the upgrade advantage might be nice to have if the terran delays his ebays.
To live is to fight, to fight is to live!
imabigboi
Profile Joined December 2014
26 Posts
March 08 2015 21:08 GMT
#6619
On March 09 2015 03:51 vhapter wrote:
Show nested quote +
On March 09 2015 01:04 .kv wrote:
On March 08 2015 10:32 vhapter wrote:
What's considered the optimal response to a 3cc opener if you scout it right away? I'm not sure how to adjust my build. I've been going go 2 gates into 3 stalkers or 1 stalker + 1 sentry into an early robo bay and twilight.

So, if I scout the third cc early enough, should I build my third before my 1-2 forges? And if I've already started them, should I delay my upgrades temporarily? Also, is it a good idea to leave my twilight council idle and just get thermal lance earlier instead, since I'll mostly be dealing with ground units for a while?

I usually go from 2 gates up to 4 gates with this build, and then finally 6. I'm not sure if I should just warp in a couple of zealots to take my third while delaying both gates 3 and 4, or if I should add at least 1 gate as well. My first colossus comes out at about 9 min with chrono boost, and my second one is out by 10:00. I'm not sure if I should just keep on chronoing probes exclusively or if chronoing my first 2 colossi out is still a good idea.

I'm also not that confident in defending my third with such a small army. Is it ok to take it with like 4 zealots, 3 stalkers (or maybe 1 stalker and 1 sentry), and a rangeless colossus? I'm really not sure how early I should try to take it because I don't know how much army I need. I guess I need at least 1 sentry to force field stuff away from my colossus because otherwise it will probably be too easy to snipe, but it still seems like a small army.

Lastly, at what time would you usually start your third during the game in this situation? Is it too early to take it before 9 minutes? Or should I wait for a while, perhaps even until 10 minutes (and start all my upgrades earlier)?


I get my 3rd nexus once I see them getting a 3rd cc...now the response is dependent upon what I scout...are they getting stim and delaying tech...are they going double ebay etc

just ask yourself will they have a small or big army pre-colossus (seems you go robo) and if it's small you can play it greedy and not have to rush everything....if they are going to have a big army and do some kind of pre-medivac stim timing, just make an immortal and delay your colo while focusing on constant warp ins after you plant your 3rd and you should be fine

Do you mean getting an immortal out is safer in some cases, even if my robo bay is already done? Because I usually get my robo bay at 6:35-7:00, so I'd be delaying my colossus on purpose and not because my robo bay hasn't finished. I'm not sure if that's what you mean.

Would you say taking my third at 10 minutes is ok if I see the third cc after I've already started 2 forges (in other words, if I start 1-1 first)? It doesn't seem too late and I thought the upgrade advantage might be nice to have if the terran delays his ebays.

To answer ur question, ur robo bay timing is designed to deal with terran's stim timing, so unless terran does something like combat shield timing, you don't need the extra immortal.
Once your army is strong enough to fight terran's attack timing(stim timing, medivac timing), you can take a 3rd, doesn't have to be at 10 min. With ur double forge opening, usually it's after 10 min since ideally u wanna cut units so that u dont have to delay ur ups. But ofc if terran stays passively and misses his attack timings, you can take a faster 3rd.
Don't rely on the game clock too much, instead compare ur build and terran's build and understand at which points you are stronger/weaker than terran, these are the timings you wanna make a decision to stay passively or expand/pressure/take map control.
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2015-03-09 01:41:20
March 09 2015 01:40 GMT
#6620
On March 08 2015 02:36 KingAlphard wrote:
Show nested quote +
On March 08 2015 01:06 PiPiGranDe wrote:
On March 07 2015 23:20 KingAlphard wrote:
On March 07 2015 23:03 PiPiGranDe wrote:
Hi guys, I'm experiencing a problem in PvT: It's hard for me to deal with Vikings.

What's the wanted ratio of stalkers vs vikings?

Masters level if rank is in question.


Since you are focusing fire on vikings, you don't need more stalkers than the amount you need to one shot them.
This can be 8 or 9 stalkers, depending on your weapon upgrades. However, you usually get more than that because you need stalkers to one shot medivacs for drop defense too. To do that, you need 9-11 stalkers. Finally, you might build even a few more because you might lose some of them before/at the start of the fight. More than 13-14 stalkers is just a waste though, I feel like.

The biggest difference in these kind of fights (Blink - colossi vs bio - vikings) is actually made by how many vikings /colossi are dead before the fight begins. So, It's really important that the stalkers are always in position to protect your colossi from viking flanks.
You should also try to go forward with your stalkers before engaging and snipe as many vikings as you can, then blink/pull back if the bio approaches (this can be done 2-3 seconds before the fight, but also when the terran push is still halfway across the map).
In order to do this, it's almost mandatory to have stalkers in a separate hotkey.


Let's say I have 5 Colossi and he has about 15 Vikings. Let's say we are playing a macro game and both of us are fairly the same in supply.

How many stalkers per viking ratio would you suggest?

I'm having a hard time engaging the T army... because the vikings kill all my colossi and then the MMM rape my ground army.

I already answered these questions in my previous post. There's not a "stalker per viking ratio". It's a fixed number, as I said, around 12, so that you can one shot vikings and medivacs (even if you lose a few stalkers during the fight). Obviously, there are some exceptions, for example if there are like 3 vikings then you don't need to oneshot them, but that's not what you're asking for.

It's better to have 10 stalkers and focusing fire vikings, than having 20 stalkers in amove. If you lose all your colossi before the fight begins, it's a matter of bad positioning and unit control.

This is kind of tricky though. Even if you pick off a couple of vikings before the engagement, I honestly don't know how to position once the terran arrives at your third with a high viking count. They will hit your third with bio if you don't engage with your colossi. If you send a couple of zealot to hit the bio and try to keep your colossi away from the vikings, your front line dies pretty swiftly along with your nexus. If you send your zealot + colossi to hit the bio, you will be kited, so at the end of the day your colossi won't hit much and the vikings will kill your colossi even faster. This is fairly difficult to deal with imo, even if the terran doesn't pull his scvs.

In other words, I probably suck at this and need more help. :C
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