• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:16
CEST 07:16
KST 14:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
[BSL20] Non-Korean Championship 4x BSL + 4x China2Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22Esports World Cup 2025 - Final Player Roster16
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
SC uni coach streams logging into betting site Player “Jedi” cheat on CSL Flash Announces Hiatus From ASL BW General Discussion Practice Partners (Official)
Tourneys
CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China The Casual Games of the Week Thread [BSL20] Grand Finals - Sunday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 822 users

The HotS Protoss Help Me Thread - Page 218

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 216 217 218 219 220 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
VanSCPurge
Profile Joined November 2012
United States169 Posts
January 05 2014 07:43 GMT
#4341
On January 05 2014 15:07 SC2John wrote:
Show nested quote +
On January 05 2014 14:09 VanSCPurge wrote:
On January 05 2014 13:43 Eifer wrote:
On January 05 2014 13:24 VanSCPurge wrote:
Recently, I've been struggling a lot with PvZ. I started doing the old 7-Gate Blink with +2 build, and at first I had a lot of success. However, I'm really struggling to adapt this to Gate expand and not FFE. It might sound silly but for some reason all of my timings are really slow when I try it with 1-Gate FE. Does anyone have any advice or know if this type of strategy has been hammered out for HotS already?


I'd recommend doing a variation of your blink build that involves a quicker 3rd off 4 gateways & a TC for blink then one robo for immortal production an obs and a prism, and then a tech rush to templar with storm that syncs with +2 attack & +1 armor to hit a prehive timing. It wrecks roach/hydra, is safe vs early aggression and soft counters mutas due to blink + storm. It's a very safe conservative build with a powerful economy relative to an economically focused zerg that is flexible for lategame play & hits an anti timing around ~16:00-17:00 that is extremely difficult to hold assuming competent forcefields, blink micro, and a nearby prism with stalker reinforcements. The storms really aren't necessary because the stalker/sentry/immortal ball should be able to win on its own and the storms make it a landslide.



This is fairly helpful, especially for a macro game. I guess I was looking for something a little more aggressive (2 base), as that fits my play style a lot better.


For gate expands, stick with either:

1) warp gate pressure with tech behind it: If you're looking for a more aggressive style, look to incorporate zealot pressures into your style. This is essentially 1 gate -> nexus -> 3-4 gate zealot pressure with MSC. Behind this, you can go stargate, robo, or twilight and follow up with a later timing or take a 3rd. Here's an example; to go other tech routes, just substitute a stargate or twilight for the robo. Also, you can learn this very aggressive build.

or

2) forge + tech into a later timing: After expanding, make a forge + twilight/robo/stargate for some kind of later timing. This hits a little bit later (about the same time as FFE), but you have the advantage of being able to poke with early gateway units + MSC to force out lings and/or snipe queens and drones. Most often this later attack is used as a transition into a 3rd nexus (much like the old 2-base "pressures" in WoL worked).

Personally I'm having a lot of success with going 3-gate/oracle pressure -> sentry/zealot/voidray poke -> voidray/archon/chargelot with lots of warpin aggression all around the map. Overall, I try to abuse recall as much as possible and never give the zerg player breathing room to sit back comfortably and macro up.


Thanks a ton, I'll try putting this to use tomorrow. Hopefully this helps. I was right around 40% PvZ last season.
"Once you have eliminated the impossible, whatever remains, however improbable, must be the truth." -S. Holmes
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 05 2014 10:57 GMT
#4342
You can do fast third builds into whatever tech (usually either a blink 3base timing or stargate for chargelot/archon/void) off gateway fe too. Naniwa does those builds quite a lot for instance.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
January 05 2014 18:27 GMT
#4343
I'm trying protoss but I'm not a SC2 noob.

What's the most consistent way to win from bronze to gold as protoss?
Should I do all-ins, play safe and turtle to stronger armies a mix depending on the match-up?

I can play any style, just want highest winrate possible.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 05 2014 19:06 GMT
#4344
There is no right or wrong answer to that, both styles are viable at any level of play. You just need to find what you are comfortable with.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
January 05 2014 19:21 GMT
#4345
On January 06 2014 04:06 Teoita wrote:
There is no right or wrong answer to that, both styles are viable at any level of play. You just need to find what you are comfortable with.

OK, I'll try to be more specific.

For example, in PvP is there an all-in that works consistently (if I execute and micro better) or are they mostly coin flips looking to inflict build order losses? I don't know all the builds, so...

In PvZ, I think the most consistent way to win is a strong 2 base all-in, or a very agro style. I think macro toss vs a Zerg is a very hard style to play.

In PvT, no idea. I saw a thread recently where a guy crushes diamond by just going 2 base archon/immortal all the way, maybe that's easier than a blink all-in and better results.

ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
January 05 2014 19:34 GMT
#4346
On January 06 2014 04:21 Azoryen wrote:
Show nested quote +
On January 06 2014 04:06 Teoita wrote:
There is no right or wrong answer to that, both styles are viable at any level of play. You just need to find what you are comfortable with.

OK, I'll try to be more specific.

For example, in PvP is there an all-in that works consistently (if I execute and micro better) or are they mostly coin flips looking to inflict build order losses? I don't know all the builds, so...

In PvZ, I think the most consistent way to win is a strong 2 base all-in, or a very agro style. I think macro toss vs a Zerg is a very hard style to play.

In PvT, no idea. I saw a thread recently where a guy crushes diamond by just going 2 base archon/immortal all the way, maybe that's easier than a blink all-in and better results.



3 gate stargate would be the most consistent least coinflippy all in. Coinflips are unavoidable though PvP

PvZ 2 base all ins executed well can win at almost any level of play on almost any map.

PvT the 2 AoE army of collossus and templar is the most consistent way to win.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
January 05 2014 19:43 GMT
#4347
On January 06 2014 04:34 ZeromuS wrote:
Show nested quote +
On January 06 2014 04:21 Azoryen wrote:
On January 06 2014 04:06 Teoita wrote:
There is no right or wrong answer to that, both styles are viable at any level of play. You just need to find what you are comfortable with.

OK, I'll try to be more specific.

For example, in PvP is there an all-in that works consistently (if I execute and micro better) or are they mostly coin flips looking to inflict build order losses? I don't know all the builds, so...

In PvZ, I think the most consistent way to win is a strong 2 base all-in, or a very agro style. I think macro toss vs a Zerg is a very hard style to play.

In PvT, no idea. I saw a thread recently where a guy crushes diamond by just going 2 base archon/immortal all the way, maybe that's easier than a blink all-in and better results.



3 gate stargate would be the most consistent least coinflippy all in. Coinflips are unavoidable though PvP

PvZ 2 base all ins executed well can win at almost any level of play on almost any map.

PvT the 2 AoE army of collossus and templar is the most consistent way to win.


Thx a lot.
By 3 gate stargate you mean proxy oracle + 3 gates or phoenix play?
Do you know where I can find a good example replay/vod of the PvT style?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 05 2014 20:01 GMT
#4348
You dont have to proxy the stargate but yes, things like 2x oracle/3gate stalker pressure is extremely potent.

What zeromus is talking about is simple, straight up macro PvT; a big 3base economy is the only way to be able to afford both templar and colossus. I suggest you find a pro player you like and copy his macro builds, there's a huge variety of them out there.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
January 05 2014 20:33 GMT
#4349
On January 06 2014 05:01 Teoita wrote:
You dont have to proxy the stargate but yes, things like 2x oracle/3gate stalker pressure is extremely potent.

What zeromus is talking about is simple, straight up macro PvT; a big 3base economy is the only way to be able to afford both templar and colossus. I suggest you find a pro player you like and copy his macro builds, there's a huge variety of them out there.

Thx, you guys are great!
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
Last Edited: 2014-01-05 21:57:06
January 05 2014 21:15 GMT
#4350
Another noob question: what do you all normally do to defend early oracle aggression? I just finished a game where my early gateway aggression lost to a VR opening (did not realize how strong photon overcharge was and had stupid engagements), then we both expanded and things looked relatively even. However, he made three oracles and just kept sending them to my main mineral line, and I had all of my army defending my natural... needless to say my workers got massacred and I ended up with only 5, which was basically gg. So do you all just camp three or four stalkers near your mineral line when you know the opponent has a stargate, do you use photon overcharge, or do you do something else entirely? Normally I deal with drops pretty well, but damn, oracles gud unit.

Thank you Teoita!
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 05 2014 21:33 GMT
#4351
Yeah you need to keep at least 2 stalkers per mineral line vs stargate openers for very reason. I use overcharge when i know it will kill the oracle or at least damage it significantly.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2014-01-05 23:20:17
January 05 2014 23:19 GMT
#4352
On January 06 2014 06:15 Chocolate wrote:
Another noob question: what do you all normally do to defend early oracle aggression? I just finished a game where my early gateway aggression lost to a VR opening (did not realize how strong photon overcharge was and had stupid engagements), then we both expanded and things looked relatively even. However, he made three oracles and just kept sending them to my main mineral line, and I had all of my army defending my natural... needless to say my workers got massacred and I ended up with only 5, which was basically gg. So do you all just camp three or four stalkers near your mineral line when you know the opponent has a stargate, do you use photon overcharge, or do you do something else entirely? Normally I deal with drops pretty well, but damn, oracles gud unit.

Thank you Teoita!


I think at the moment, oracle is the "strongest" opening overall. Since the new buff, 2 stalkers aren't enough to stop completely an oracle. You need 3, which is 375/150 for an unit which costs 150/150 and still provides great scouting even if it doesn't do damage. And that's for a single oracle, if you get caught off guard and he builds 3 or more it's a disaster.
If you don't open stargate you will always end up behind against an oracle player because of this. Even when I face blink, I feel like I'm ahead, because I can force him to warp in stalkers at home and keep sniping some probes now and then while I mass void rays and immortals.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 05 2014 23:43 GMT
#4353
Yeah stargate is insanely strong in pvp atm. Too bad mirrors are coinflippy and boring as hell ;(
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
JSK
Profile Joined February 2013
United States133 Posts
January 05 2014 23:57 GMT
#4354
I was curious as to how often highly ranked Protosses do some kind of harass on 2 bases while taking a quick 3rd in pvz? Is it effective or is it bad to force units while trying to take a 3rd.
JSK
Profile Joined February 2013
United States133 Posts
January 06 2014 00:17 GMT
#4355
I also wanted to ask if Partings PvP pro league blink build is still good as a standard build in pvp. I ask this because in the guide it says it is a very reactive build (because of the very early MSC scout and many possible deviations) . however with the popularity of stargate openings and dt openings i am not sure if it is good. I hear that opening dt is a very safe option. however for example I'm not sure if the 2 gate safe fe is all that good anymore.. or what kinds of 1 gate few people are doing i npvp.

Its hard to tell from the FAQ because everything seems outdated… well not everything my apogees but some of it .
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
January 06 2014 10:56 GMT
#4356
On January 06 2014 08:57 JSK wrote:
I was curious as to how often highly ranked Protosses do some kind of harass on 2 bases while taking a quick 3rd in pvz? Is it effective or is it bad to force units while trying to take a 3rd.


It depends. In PvZ, either you take a really fast third base (~6:30) or you need to do some kind of pressure. They're both good although personally I don't really feel comfortable going into the midgame without pressuring the zerg so I prefer the latter.
On January 06 2014 09:17 JSK wrote:
I also wanted to ask if Partings PvP pro league blink build is still good as a standard build in pvp. I ask this because in the guide it says it is a very reactive build (because of the very early MSC scout and many possible deviations) . however with the popularity of stargate openings and dt openings i am not sure if it is good. I hear that opening dt is a very safe option. however for example I'm not sure if the 2 gate safe fe is all that good anymore.. or what kinds of 1 gate few people are doing i npvp.

Its hard to tell from the FAQ because everything seems outdated… well not everything my apogees but some of it .

2 gate robo FE is still the safest build to expand quickly, only a stargate expand opening can take an advantage over it. 1 gate FE dies to every all in so it's not very common, neither in ladder nor in tournaments. Sometimes people use it when they know their opponent doesn't scout and doesn't play very aggressive.
Fast DTs with robo is probably the safest build in PvP, because dts can buy you a lot of time or win you the game immediately against every all in/pressure. However it's a bit frustrating because if your opponent plays very greedy you can't punish him; for example against a 2 gate robo FE you can't do any damage and you are forced to go into the midgame in a disadvantage.
I don't know about Parting's blink build but I don't see blink as a particularly strong opening at the moment, since it can be beaten with both stargate and robo, and it's also tricky against DTs.


stlrfan345
Profile Joined January 2014
1 Post
January 06 2014 21:47 GMT
#4357
First time posting, so please forgive me if I have confused the rules and put this in the wrong place. Simple question which I'm sure must be answered somewhere on here but I just can't find. Anytime Z goes muta switch on me, it is an auto loss. What is the best response to taking on muta flocks? HT, blink, pheonix (although that probably wont work bc I have already usually produced a chunk of VR by this point). Any help would be appreciated.
city42
Profile Joined October 2007
1656 Posts
January 06 2014 22:32 GMT
#4358
On January 07 2014 06:47 stlrfan345 wrote:
First time posting, so please forgive me if I have confused the rules and put this in the wrong place. Simple question which I'm sure must be answered somewhere on here but I just can't find. Anytime Z goes muta switch on me, it is an auto loss. What is the best response to taking on muta flocks? HT, blink, pheonix (although that probably wont work bc I have already usually produced a chunk of VR by this point). Any help would be appreciated.

The only way to fight muta flocks with any level of efficiency is with phoenixes. Unless you're already substantially ahead, it's impossible to defend every part of every base with just ground units. Without phoenixes you're forced to base race, which is almost always a losing proposition for protoss.

By far the most important part of fighting mutas is what you do before they come out. Blizzard gave protoss an incredible scouting tool in HOTS with no-research hallucination, and it should be used often to see both his tech and the units he's producing. If you see a spire going up while he makes nonstop roaches and hydras, the spire is probably for corruptors and you'll be dead if you go 3 SG phoenix. Often zergs will fake a ground attack with a few units while going mutas in the background, so it's vital to see what's going on at his base as much as possible.
Dracover
Profile Joined October 2010
Australia177 Posts
January 06 2014 22:42 GMT
#4359
On January 07 2014 06:47 stlrfan345 wrote:
First time posting, so please forgive me if I have confused the rules and put this in the wrong place. Simple question which I'm sure must be answered somewhere on here but I just can't find. Anytime Z goes muta switch on me, it is an auto loss. What is the best response to taking on muta flocks? HT, blink, pheonix (although that probably wont work bc I have already usually produced a chunk of VR by this point). Any help would be appreciated.



I've found the only thing that works for me is if i see a spire, that is the point to put on constant pressure. If you let zerg build up enough of a bank to make 20 mutas, you've lots the game.

My solution has been to constantly scout with hallucinated phoniex to see when they put down that spire. Pretty much unless it's late game 4 base scenario anything earlier my goal is to make sure I force him to make roaches lings etc and not have the resources to actually make a decent ball of muta.

I find if you attack as they are trying to build the ball, they will be extremely weak at that point. In most cases you might hae 1 collosus and a bunch of gateway units, and you should be able to do substantial damage. Also they are generally forced to fight with the 5 or so mutas that they do have and then have to replace them.
Don't stop
Ruin
Profile Joined July 2011
United States271 Posts
Last Edited: 2014-01-07 07:38:33
January 07 2014 07:36 GMT
#4360
On January 07 2014 07:42 Dracover wrote:
Show nested quote +
On January 07 2014 06:47 stlrfan345 wrote:
First time posting, so please forgive me if I have confused the rules and put this in the wrong place. Simple question which I'm sure must be answered somewhere on here but I just can't find. Anytime Z goes muta switch on me, it is an auto loss. What is the best response to taking on muta flocks? HT, blink, pheonix (although that probably wont work bc I have already usually produced a chunk of VR by this point). Any help would be appreciated.



I've found the only thing that works for me is if i see a spire, that is the point to put on constant pressure. If you let zerg build up enough of a bank to make 20 mutas, you've lots the game.

My solution has been to constantly scout with hallucinated phoniex to see when they put down that spire. Pretty much unless it's late game 4 base scenario anything earlier my goal is to make sure I force him to make roaches lings etc and not have the resources to actually make a decent ball of muta.

I find if you attack as they are trying to build the ball, they will be extremely weak at that point. In most cases you might hae 1 collosus and a bunch of gateway units, and you should be able to do substantial damage. Also they are generally forced to fight with the 5 or so mutas that they do have and then have to replace them.


I just open Phoenix every game. 5 Phoenix can do incredible amounts of damage (even with spores) and have great scouting as long as you have the apm for it. When you scout a spire you continue Phoenix production and add a couple cannons per base and you should be good.
Prev 1 216 217 218 219 220 367 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 279
ProTech65
Ketroc 52
StarCraft: Brood War
Leta 561
Snow 88
Shine 74
Mind 36
Bale 4
Dota 2
monkeys_forever1190
Counter-Strike
Stewie2K1431
Super Smash Bros
Mew2King170
Other Games
summit1g10509
ViBE224
Maynarde67
SortOf67
NeuroSwarm38
Organizations
Other Games
gamesdonequick33087
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH380
• practicex 36
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki38
• Diggity4
• ZZZeroYoutube
• BSLYoutube
• STPLYoutube
League of Legends
• Lourlo1427
• Rush1195
• HappyZerGling109
Upcoming Events
Wardi Open
5h 44m
Replay Cast
18h 44m
Sparkling Tuna Cup
1d 4h
WardiTV European League
1d 10h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 18h
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.