• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:11
CEST 04:11
KST 11:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy13
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris53Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away Production Quality - Maestros of the Game Vs RSL 2 Heaven's Balance Suggestions (roast me) Maestros of the Game: Week 1/Play-in Preview Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
Victoria gamers Pros React To: herO's Baffling Game ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[IPSL] ISPL Season 1 Winter Qualis and Info! [Megathread] Daily Proleagues Is there English video for group selection for ASL Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1135 users

The HotS Protoss Help Me Thread - Page 209

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 207 208 209 210 211 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2013-12-16 14:24:50
December 16 2013 14:24 GMT
#4161
On December 16 2013 19:19 Animostas wrote:
Assuming standard 9 Pylon, 13 Gate, etc, how do you hold off proxy 2 gate stalker PvP?

I'd already answered this question on the very page you asked it...
To live is to fight, to fight is to live!
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-12-16 14:28:36
December 16 2013 14:24 GMT
#4162
On December 16 2013 15:32 insitelol wrote:
A silly qeustion may be.. but how do u guys deal with 1 base terran agression, that come at around 6 - 6:30 min, while u play standard ~ 21 nexus? A terran makes a decent bio force, so u cant hold at natural, while rushing for stim and gettin a much later expand while u r locked at the main.


Yeah, just use FF, nexus cannon, and good micro to stop it. As long as you aren't skipping on units once you scout it, you should be fine.

On December 16 2013 16:35 ishida66 wrote:
Also question, I've taken a break from SC and now I have no idea whats going recently. Anyone can indicate me a standard Stargate Opening for PvT? Also one for PvP, as my DT->chargelot isnt working as well anymore.


Standard opening for PvT is MSC expand into robo. If you want a stargate, just substitute it for the robo. Roughly, the build order is something like this: + Show Spoiler +
    9 pylon
    **Chronoboost x4 on nexus**
    13 gate
    15 double gas (2 on each)
    17 pylon
    18 core
    20 zealot (cancel)
    21 nexus
    21 warpgate
    21 MSC
    23 stalker
    25 pylon
    @150 gas -> stargate


Now it's time to plug myself: 2-gate FE PvP
and Some PvP DT Builds
AND Immortal/archon/chargelot mid game PvP
and also a really good video: Scouting in PvP by ShockSC

On December 16 2013 19:19 Animostas wrote:
Assuming standard 9 Pylon, 13 Gate, etc, how do you hold off proxy 2 gate stalker PvP?


Scout it early, get your own second gate, pull probes, and micro like hell.

Additionally, I've heard that getting a really fast stargate and rushing out a void ray can work, but I'm not 100% positive that's possible.
StrategyAllyssa Grey <3<3
Whitewing
Profile Joined October 2010
United States7483 Posts
December 16 2013 20:16 GMT
#4163
On December 16 2013 23:24 SC2John wrote:
Show nested quote +
On December 16 2013 15:32 insitelol wrote:
A silly qeustion may be.. but how do u guys deal with 1 base terran agression, that come at around 6 - 6:30 min, while u play standard ~ 21 nexus? A terran makes a decent bio force, so u cant hold at natural, while rushing for stim and gettin a much later expand while u r locked at the main.


Yeah, just use FF, nexus cannon, and good micro to stop it. As long as you aren't skipping on units once you scout it, you should be fine.

Show nested quote +
On December 16 2013 16:35 ishida66 wrote:
Also question, I've taken a break from SC and now I have no idea whats going recently. Anyone can indicate me a standard Stargate Opening for PvT? Also one for PvP, as my DT->chargelot isnt working as well anymore.


Standard opening for PvT is MSC expand into robo. If you want a stargate, just substitute it for the robo. Roughly, the build order is something like this: + Show Spoiler +
    9 pylon
    **Chronoboost x4 on nexus**
    13 gate
    15 double gas (2 on each)
    17 pylon
    18 core
    20 zealot (cancel)
    21 nexus
    21 warpgate
    21 MSC
    23 stalker
    25 pylon
    @150 gas -> stargate


Now it's time to plug myself: 2-gate FE PvP
and Some PvP DT Builds
AND Immortal/archon/chargelot mid game PvP
and also a really good video: Scouting in PvP by ShockSC

Show nested quote +
On December 16 2013 19:19 Animostas wrote:
Assuming standard 9 Pylon, 13 Gate, etc, how do you hold off proxy 2 gate stalker PvP?


Scout it early, get your own second gate, pull probes, and micro like hell.

Additionally, I've heard that getting a really fast stargate and rushing out a void ray can work, but I'm not 100% positive that's possible.


In my experience the stargate doesn't work well, as you can't really hold the ramp to buy enough time without sentries, and you can't afford the gas expenditure on the SG, void ray, a sentry and the msc in time.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2013-12-16 20:51:11
December 16 2013 20:50 GMT
#4164
On December 17 2013 05:16 Whitewing wrote:
Show nested quote +
On December 16 2013 23:24 SC2John wrote:
On December 16 2013 15:32 insitelol wrote:
A silly qeustion may be.. but how do u guys deal with 1 base terran agression, that come at around 6 - 6:30 min, while u play standard ~ 21 nexus? A terran makes a decent bio force, so u cant hold at natural, while rushing for stim and gettin a much later expand while u r locked at the main.


Yeah, just use FF, nexus cannon, and good micro to stop it. As long as you aren't skipping on units once you scout it, you should be fine.

On December 16 2013 16:35 ishida66 wrote:
Also question, I've taken a break from SC and now I have no idea whats going recently. Anyone can indicate me a standard Stargate Opening for PvT? Also one for PvP, as my DT->chargelot isnt working as well anymore.


Standard opening for PvT is MSC expand into robo. If you want a stargate, just substitute it for the robo. Roughly, the build order is something like this: + Show Spoiler +
    9 pylon
    **Chronoboost x4 on nexus**
    13 gate
    15 double gas (2 on each)
    17 pylon
    18 core
    20 zealot (cancel)
    21 nexus
    21 warpgate
    21 MSC
    23 stalker
    25 pylon
    @150 gas -> stargate


Now it's time to plug myself: 2-gate FE PvP
and Some PvP DT Builds
AND Immortal/archon/chargelot mid game PvP
and also a really good video: Scouting in PvP by ShockSC

On December 16 2013 19:19 Animostas wrote:
Assuming standard 9 Pylon, 13 Gate, etc, how do you hold off proxy 2 gate stalker PvP?


Scout it early, get your own second gate, pull probes, and micro like hell.

Additionally, I've heard that getting a really fast stargate and rushing out a void ray can work, but I'm not 100% positive that's possible.


In my experience the stargate doesn't work well, as you can't really hold the ramp to buy enough time without sentries, and you can't afford the gas expenditure on the SG, void ray, a sentry and the msc in time.

I don't mean to be offensive, but to be totally honest I find it hard to believe you have any experience trying to get a voidray out against this build. Who gets a sentry + msc to buy time for a voidray against a proxy 1 zealot 2 stalker rush? How are you even supposed to force field this army out when it's supposed to go up your ramp before you have a sentry out? What you have to do is get a stargate asap, make stalkers for defensive purposes, and micro defensively. That includes not getting your stargate unpowered.

Once again, I've played against this fast stargate a few times and killing a TON of probes just didn't cut it. Once the voidray came out, my units got wrecked. What you need to do is keep your stargate powered until a voidray comes out. While the first 2 stalkers come out really fast for the player doing the proxy, it takes quite a bit to get stalkers 3 and 4 out because you need to wait for your second pylon to finish.
To live is to fight, to fight is to live!
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2013-12-16 21:28:22
December 16 2013 21:27 GMT
#4165
On December 17 2013 05:50 vhapter wrote:
Show nested quote +
On December 17 2013 05:16 Whitewing wrote:
On December 16 2013 23:24 SC2John wrote:
On December 16 2013 15:32 insitelol wrote:
A silly qeustion may be.. but how do u guys deal with 1 base terran agression, that come at around 6 - 6:30 min, while u play standard ~ 21 nexus? A terran makes a decent bio force, so u cant hold at natural, while rushing for stim and gettin a much later expand while u r locked at the main.


Yeah, just use FF, nexus cannon, and good micro to stop it. As long as you aren't skipping on units once you scout it, you should be fine.

On December 16 2013 16:35 ishida66 wrote:
Also question, I've taken a break from SC and now I have no idea whats going recently. Anyone can indicate me a standard Stargate Opening for PvT? Also one for PvP, as my DT->chargelot isnt working as well anymore.


Standard opening for PvT is MSC expand into robo. If you want a stargate, just substitute it for the robo. Roughly, the build order is something like this: + Show Spoiler +
    9 pylon
    **Chronoboost x4 on nexus**
    13 gate
    15 double gas (2 on each)
    17 pylon
    18 core
    20 zealot (cancel)
    21 nexus
    21 warpgate
    21 MSC
    23 stalker
    25 pylon
    @150 gas -> stargate


Now it's time to plug myself: 2-gate FE PvP
and Some PvP DT Builds
AND Immortal/archon/chargelot mid game PvP
and also a really good video: Scouting in PvP by ShockSC

On December 16 2013 19:19 Animostas wrote:
Assuming standard 9 Pylon, 13 Gate, etc, how do you hold off proxy 2 gate stalker PvP?


Scout it early, get your own second gate, pull probes, and micro like hell.

Additionally, I've heard that getting a really fast stargate and rushing out a void ray can work, but I'm not 100% positive that's possible.


In my experience the stargate doesn't work well, as you can't really hold the ramp to buy enough time without sentries, and you can't afford the gas expenditure on the SG, void ray, a sentry and the msc in time.

I don't mean to be offensive, but to be totally honest I find it hard to believe you have any experience trying to get a voidray out against this build. Who gets a sentry + msc to buy time for a voidray against a proxy 1 zealot 2 stalker rush? How are you even supposed to force field this army out when it's supposed to go up your ramp before you have a sentry out? What you have to do is get a stargate asap, make stalkers for defensive purposes, and micro defensively. That includes not getting your stargate unpowered.

Once again, I've played against this fast stargate a few times and killing a TON of probes just didn't cut it. Once the voidray came out, my units got wrecked. What you need to do is keep your stargate powered until a voidray comes out. While the first 2 stalkers come out really fast for the player doing the proxy, it takes quite a bit to get stalkers 3 and 4 out because you need to wait for your second pylon to finish.


I used to do a build for quite a long time where you get a super fast second gas after a 10 gate/12 core, cut probes, and rush out a stargate (usually to go oracle, I stopped doing the build since then), tried doing void rays to defend this. By the time my void was out I'd lost most of my probes and he just ran his stalkers away. I can't imagine getting a faster void ray out. If you don't get it out that soon, you need to somehow hold his proxy off without it, thus delaying. Rushing the void didn't work, and you can't afford other units to delay and still get the void ray, so yeah. Stargate isn't a good answer vs. this kind of proxy, and definitely not retroactively after scouting it.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
vhapter
Profile Joined May 2010
Brazil677 Posts
December 16 2013 21:59 GMT
#4166
On December 17 2013 06:27 Whitewing wrote:
Show nested quote +
On December 17 2013 05:50 vhapter wrote:
On December 17 2013 05:16 Whitewing wrote:
On December 16 2013 23:24 SC2John wrote:
On December 16 2013 15:32 insitelol wrote:
A silly qeustion may be.. but how do u guys deal with 1 base terran agression, that come at around 6 - 6:30 min, while u play standard ~ 21 nexus? A terran makes a decent bio force, so u cant hold at natural, while rushing for stim and gettin a much later expand while u r locked at the main.


Yeah, just use FF, nexus cannon, and good micro to stop it. As long as you aren't skipping on units once you scout it, you should be fine.

On December 16 2013 16:35 ishida66 wrote:
Also question, I've taken a break from SC and now I have no idea whats going recently. Anyone can indicate me a standard Stargate Opening for PvT? Also one for PvP, as my DT->chargelot isnt working as well anymore.


Standard opening for PvT is MSC expand into robo. If you want a stargate, just substitute it for the robo. Roughly, the build order is something like this: + Show Spoiler +
    9 pylon
    **Chronoboost x4 on nexus**
    13 gate
    15 double gas (2 on each)
    17 pylon
    18 core
    20 zealot (cancel)
    21 nexus
    21 warpgate
    21 MSC
    23 stalker
    25 pylon
    @150 gas -> stargate


Now it's time to plug myself: 2-gate FE PvP
and Some PvP DT Builds
AND Immortal/archon/chargelot mid game PvP
and also a really good video: Scouting in PvP by ShockSC

On December 16 2013 19:19 Animostas wrote:
Assuming standard 9 Pylon, 13 Gate, etc, how do you hold off proxy 2 gate stalker PvP?


Scout it early, get your own second gate, pull probes, and micro like hell.

Additionally, I've heard that getting a really fast stargate and rushing out a void ray can work, but I'm not 100% positive that's possible.


In my experience the stargate doesn't work well, as you can't really hold the ramp to buy enough time without sentries, and you can't afford the gas expenditure on the SG, void ray, a sentry and the msc in time.

I don't mean to be offensive, but to be totally honest I find it hard to believe you have any experience trying to get a voidray out against this build. Who gets a sentry + msc to buy time for a voidray against a proxy 1 zealot 2 stalker rush? How are you even supposed to force field this army out when it's supposed to go up your ramp before you have a sentry out? What you have to do is get a stargate asap, make stalkers for defensive purposes, and micro defensively. That includes not getting your stargate unpowered.

Once again, I've played against this fast stargate a few times and killing a TON of probes just didn't cut it. Once the voidray came out, my units got wrecked. What you need to do is keep your stargate powered until a voidray comes out. While the first 2 stalkers come out really fast for the player doing the proxy, it takes quite a bit to get stalkers 3 and 4 out because you need to wait for your second pylon to finish.


I used to do a build for quite a long time where you get a super fast second gas after a 10 gate/12 core, cut probes, and rush out a stargate (usually to go oracle, I stopped doing the build since then), tried doing void rays to defend this. By the time my void was out I'd lost most of my probes and he just ran his stalkers away. I can't imagine getting a faster void ray out. If you don't get it out that soon, you need to somehow hold his proxy off without it, thus delaying. Rushing the void didn't work, and you can't afford other units to delay and still get the void ray, so yeah. Stargate isn't a good answer vs. this kind of proxy, and definitely not retroactively after scouting it.


That's probably because the build you were doing cuts way too much economy. I understand what you're saying now, but there's a difference between being able to make units and get a stargate a soon as your cybernetics core is finished, and making an ultrafast stargate with fewer probes and literally no units.

I'm not even advocating the fast stargate as a solid counter upon scouting this proxy. It probably depends on how much gas you have to begin with. Even if the stalkers run away, things should be about even to say the least, considering the fact that you only get 12 probes to do a 1 zealot 2 stalker rush AND you lose 2 pylons, 2 gateways, and a cybernetics core if you do decide to run away.

The reason I'm saying this is possible is because I've played against this build more than once, and even without making any blunders, once the voidray comes out... you won't be making stalkers within the next 2 minutes or so. I haven't tried targeting pylons systematically because you usually want to kill stuff asap with this build, but I tried basically all other options and the only thing left was either unpowering the stargate or supply blocking the defending player for long enough so he could never get a voidray out.
To live is to fight, to fight is to live!
Whitewing
Profile Joined October 2010
United States7483 Posts
December 17 2013 00:18 GMT
#4167
On December 17 2013 06:59 vhapter wrote:
Show nested quote +
On December 17 2013 06:27 Whitewing wrote:
On December 17 2013 05:50 vhapter wrote:
On December 17 2013 05:16 Whitewing wrote:
On December 16 2013 23:24 SC2John wrote:
On December 16 2013 15:32 insitelol wrote:
A silly qeustion may be.. but how do u guys deal with 1 base terran agression, that come at around 6 - 6:30 min, while u play standard ~ 21 nexus? A terran makes a decent bio force, so u cant hold at natural, while rushing for stim and gettin a much later expand while u r locked at the main.


Yeah, just use FF, nexus cannon, and good micro to stop it. As long as you aren't skipping on units once you scout it, you should be fine.

On December 16 2013 16:35 ishida66 wrote:
Also question, I've taken a break from SC and now I have no idea whats going recently. Anyone can indicate me a standard Stargate Opening for PvT? Also one for PvP, as my DT->chargelot isnt working as well anymore.


Standard opening for PvT is MSC expand into robo. If you want a stargate, just substitute it for the robo. Roughly, the build order is something like this: + Show Spoiler +
    9 pylon
    **Chronoboost x4 on nexus**
    13 gate
    15 double gas (2 on each)
    17 pylon
    18 core
    20 zealot (cancel)
    21 nexus
    21 warpgate
    21 MSC
    23 stalker
    25 pylon
    @150 gas -> stargate


Now it's time to plug myself: 2-gate FE PvP
and Some PvP DT Builds
AND Immortal/archon/chargelot mid game PvP
and also a really good video: Scouting in PvP by ShockSC

On December 16 2013 19:19 Animostas wrote:
Assuming standard 9 Pylon, 13 Gate, etc, how do you hold off proxy 2 gate stalker PvP?


Scout it early, get your own second gate, pull probes, and micro like hell.

Additionally, I've heard that getting a really fast stargate and rushing out a void ray can work, but I'm not 100% positive that's possible.


In my experience the stargate doesn't work well, as you can't really hold the ramp to buy enough time without sentries, and you can't afford the gas expenditure on the SG, void ray, a sentry and the msc in time.

I don't mean to be offensive, but to be totally honest I find it hard to believe you have any experience trying to get a voidray out against this build. Who gets a sentry + msc to buy time for a voidray against a proxy 1 zealot 2 stalker rush? How are you even supposed to force field this army out when it's supposed to go up your ramp before you have a sentry out? What you have to do is get a stargate asap, make stalkers for defensive purposes, and micro defensively. That includes not getting your stargate unpowered.

Once again, I've played against this fast stargate a few times and killing a TON of probes just didn't cut it. Once the voidray came out, my units got wrecked. What you need to do is keep your stargate powered until a voidray comes out. While the first 2 stalkers come out really fast for the player doing the proxy, it takes quite a bit to get stalkers 3 and 4 out because you need to wait for your second pylon to finish.


I used to do a build for quite a long time where you get a super fast second gas after a 10 gate/12 core, cut probes, and rush out a stargate (usually to go oracle, I stopped doing the build since then), tried doing void rays to defend this. By the time my void was out I'd lost most of my probes and he just ran his stalkers away. I can't imagine getting a faster void ray out. If you don't get it out that soon, you need to somehow hold his proxy off without it, thus delaying. Rushing the void didn't work, and you can't afford other units to delay and still get the void ray, so yeah. Stargate isn't a good answer vs. this kind of proxy, and definitely not retroactively after scouting it.


That's probably because the build you were doing cuts way too much economy. I understand what you're saying now, but there's a difference between being able to make units and get a stargate a soon as your cybernetics core is finished, and making an ultrafast stargate with fewer probes and literally no units.

I'm not even advocating the fast stargate as a solid counter upon scouting this proxy. It probably depends on how much gas you have to begin with. Even if the stalkers run away, things should be about even to say the least, considering the fact that you only get 12 probes to do a 1 zealot 2 stalker rush AND you lose 2 pylons, 2 gateways, and a cybernetics core if you do decide to run away.

The reason I'm saying this is possible is because I've played against this build more than once, and even without making any blunders, once the voidray comes out... you won't be making stalkers within the next 2 minutes or so. I haven't tried targeting pylons systematically because you usually want to kill stuff asap with this build, but I tried basically all other options and the only thing left was either unpowering the stargate or supply blocking the defending player for long enough so he could never get a voidray out.


If you do a normal 13 gate into stargate immediately after cyber core, wouldn't the stalkers be pushing up your ramp before your stargate finishes on a proxy? How do you manage to not lose most of your workers before the voidray pops? Once the workers are dead, you only need to kill 1 voidray, which doesn't seem that bad if you can manage to make him waste the overcharge.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2013-12-17 00:42:30
December 17 2013 00:41 GMT
#4168
On December 17 2013 09:18 Whitewing wrote:
Show nested quote +
On December 17 2013 06:59 vhapter wrote:
On December 17 2013 06:27 Whitewing wrote:
On December 17 2013 05:50 vhapter wrote:
On December 17 2013 05:16 Whitewing wrote:
On December 16 2013 23:24 SC2John wrote:
On December 16 2013 15:32 insitelol wrote:
A silly qeustion may be.. but how do u guys deal with 1 base terran agression, that come at around 6 - 6:30 min, while u play standard ~ 21 nexus? A terran makes a decent bio force, so u cant hold at natural, while rushing for stim and gettin a much later expand while u r locked at the main.


Yeah, just use FF, nexus cannon, and good micro to stop it. As long as you aren't skipping on units once you scout it, you should be fine.

On December 16 2013 16:35 ishida66 wrote:
Also question, I've taken a break from SC and now I have no idea whats going recently. Anyone can indicate me a standard Stargate Opening for PvT? Also one for PvP, as my DT->chargelot isnt working as well anymore.


Standard opening for PvT is MSC expand into robo. If you want a stargate, just substitute it for the robo. Roughly, the build order is something like this: + Show Spoiler +
    9 pylon
    **Chronoboost x4 on nexus**
    13 gate
    15 double gas (2 on each)
    17 pylon
    18 core
    20 zealot (cancel)
    21 nexus
    21 warpgate
    21 MSC
    23 stalker
    25 pylon
    @150 gas -> stargate


Now it's time to plug myself: 2-gate FE PvP
and Some PvP DT Builds
AND Immortal/archon/chargelot mid game PvP
and also a really good video: Scouting in PvP by ShockSC

On December 16 2013 19:19 Animostas wrote:
Assuming standard 9 Pylon, 13 Gate, etc, how do you hold off proxy 2 gate stalker PvP?


Scout it early, get your own second gate, pull probes, and micro like hell.

Additionally, I've heard that getting a really fast stargate and rushing out a void ray can work, but I'm not 100% positive that's possible.


In my experience the stargate doesn't work well, as you can't really hold the ramp to buy enough time without sentries, and you can't afford the gas expenditure on the SG, void ray, a sentry and the msc in time.

I don't mean to be offensive, but to be totally honest I find it hard to believe you have any experience trying to get a voidray out against this build. Who gets a sentry + msc to buy time for a voidray against a proxy 1 zealot 2 stalker rush? How are you even supposed to force field this army out when it's supposed to go up your ramp before you have a sentry out? What you have to do is get a stargate asap, make stalkers for defensive purposes, and micro defensively. That includes not getting your stargate unpowered.

Once again, I've played against this fast stargate a few times and killing a TON of probes just didn't cut it. Once the voidray came out, my units got wrecked. What you need to do is keep your stargate powered until a voidray comes out. While the first 2 stalkers come out really fast for the player doing the proxy, it takes quite a bit to get stalkers 3 and 4 out because you need to wait for your second pylon to finish.


I used to do a build for quite a long time where you get a super fast second gas after a 10 gate/12 core, cut probes, and rush out a stargate (usually to go oracle, I stopped doing the build since then), tried doing void rays to defend this. By the time my void was out I'd lost most of my probes and he just ran his stalkers away. I can't imagine getting a faster void ray out. If you don't get it out that soon, you need to somehow hold his proxy off without it, thus delaying. Rushing the void didn't work, and you can't afford other units to delay and still get the void ray, so yeah. Stargate isn't a good answer vs. this kind of proxy, and definitely not retroactively after scouting it.


That's probably because the build you were doing cuts way too much economy. I understand what you're saying now, but there's a difference between being able to make units and get a stargate a soon as your cybernetics core is finished, and making an ultrafast stargate with fewer probes and literally no units.

I'm not even advocating the fast stargate as a solid counter upon scouting this proxy. It probably depends on how much gas you have to begin with. Even if the stalkers run away, things should be about even to say the least, considering the fact that you only get 12 probes to do a 1 zealot 2 stalker rush AND you lose 2 pylons, 2 gateways, and a cybernetics core if you do decide to run away.

The reason I'm saying this is possible is because I've played against this build more than once, and even without making any blunders, once the voidray comes out... you won't be making stalkers within the next 2 minutes or so. I haven't tried targeting pylons systematically because you usually want to kill stuff asap with this build, but I tried basically all other options and the only thing left was either unpowering the stargate or supply blocking the defending player for long enough so he could never get a voidray out.


If you do a normal 13 gate into stargate immediately after cyber core, wouldn't the stalkers be pushing up your ramp before your stargate finishes on a proxy? How do you manage to not lose most of your workers before the voidray pops? Once the workers are dead, you only need to kill 1 voidray, which doesn't seem that bad if you can manage to make him waste the overcharge.


I never said the stargate was proxied in the games I played, nor that it had to be proxied. Simply put, I did kill a lot of workers as you'd expect and still lost the game anyway. Honestly, I don't feel the need to test this scenario anymore or justify the results of my own practice. Whether it's a good response or not is out of the question in my humble option - what I am trying to say is that it is possible to win this way.

What I myself do is get another gateway and outmicro my opponent. But since the stargate approach seemed to require a much more specific response and most players are just worried about outmicroing the other player and killing workers that join the fight, I think it's worth mentioning. And if you build your stargate behind your mineral line, it can be much harder to unpower it since that makes it much easier to probe surround stalkers that come close to it.
To live is to fight, to fight is to live!
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 17 2013 00:42 GMT
#4169
Dunno i feel like the most reliable way is just to micro. I highly doubt you can get tech up in time and as usual, we shouldn't count ladder games as signs of viability of a build.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2013-12-17 00:47:06
December 17 2013 00:44 GMT
#4170
On December 17 2013 09:42 Teoita wrote:
Dunno i feel like the most reliable way is just to micro. I highly doubt you can get tech up in time and as usual, we shouldn't count ladder games as signs of viability of a build.

I tested this a few times against aldochillbro. I knew what he was doing and thought I'd probably made a silly mistake or something. But I lost again without being outmicroed or anything too odd happening.

We both concluded the targeting pylons was probably the best approach, but even if that's the right way to do it, I'm willing to bet several players would make the wrong call. In a way, it shows that this can work, even if it's not necessarily optimal (which I never claimed to be).
To live is to fight, to fight is to live!
aldochillbro
Profile Joined July 2012
187 Posts
December 17 2013 01:40 GMT
#4171
i remember those games. I think the key things that led to me winning was the fact that I got a fast stargate, my pylons were in the same place powering all the buildings, and my probe micro is really good against that build in particular. once you get 2 voids out though it's hard to beat them if you use your void overcharge correctly
Olli
Profile Blog Joined February 2012
Austria24417 Posts
December 17 2013 12:58 GMT
#4172
There's one thing I'm having trouble with at the moment. If my opponent does a 1base stargate opening with a relatively quick robo, gets an oracle first and then keeps producing void rays and 1-2 immortals with gateway support and then attacks after expanding (with about 3-4 void rays and 1-2 immortals), how do I best respond to it? I seem to lose to it no matter what I do, whether I've expanded or not, no matter what tech I have. I've been trying to get a templar archives out as quickly as possible, the standard forge timing and going up to 4 gates with whatever else I have techwise (say I opened 1gate FE robo). Am I correct in assuming I need a few sentries to forcefield away their ground army, as many archons as I can get, a few stalkers to help targeting down void rays and then just zealots? Should I try to mix in 1-2 immortals?

I've got no problem at all dealing with void rays usually but they're a real pain to deal with when you don't have the economic tools to kill them cost effectively.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2013-12-17 13:17:41
December 17 2013 13:17 GMT
#4173
I would recommend going very heavy on chargelot archon against this. Void ray + immortal annihilates stalkers so I'd rely on archons to do the anti air damage. From my experience I would crush their ground army with this - sometimes void rays survive and my archons didnt so then just warp in stalkers to finish them off
beep boop
Olli
Profile Blog Joined February 2012
Austria24417 Posts
December 17 2013 13:20 GMT
#4174
Alright, will do that. Thanks!
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 17 2013 13:56 GMT
#4175
I had teammates doing that all the time.

Imo it depends on the early game a lot. If you go DT and don't do enough damage while his oracle gets a few kills (so basicallly, worst case scenario) you're basically screwed (or at the very least, almost guaranteed to lose your nat, which is no fnu). On the other hand, if you fast expand and take little damage from the oracle (best case scenario) you can easily stomp that timing by just making units off 3/4 gates and a robo.

I don't think you can realistically tech to chargelot/archon if he commits to the timing im thinking of because it hits too fast (11/12 minutes or so), but that's usually done off 2gas so you can easily scout it. If he takes his natural gasses i think you are free to tech up.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
Last Edited: 2013-12-17 18:57:35
December 17 2013 18:54 GMT
#4176
On December 17 2013 22:56 Teoita wrote:
I had teammates doing that all the time.

Imo it depends on the early game a lot. If you go DT and don't do enough damage while his oracle gets a few kills (so basicallly, worst case scenario) you're basically screwed (or at the very least, almost guaranteed to lose your nat, which is no fnu). On the other hand, if you fast expand and take little damage from the oracle (best case scenario) you can easily stomp that timing by just making units off 3/4 gates and a robo.

I don't think you can realistically tech to chargelot/archon if he commits to the timing im thinking of because it hits too fast (11/12 minutes or so), but that's usually done off 2gas so you can easily scout it. If he takes his natural gasses i think you are free to tech up.


Ya you really need to keep your MSC alive imo for the photon overcharge, I've had trouble dealing with it because I always seem to get my archons blocked by the zealot wall so they can't effectively engage the VR before getting targeted down. In order to have enough gas to make enough archons for this timing, assuming a DT expand or something similar, do you recommend taking your natural gases early? Or how many archons would you say is essentially the optimum for dealing with this?

Edit: Is getting a cannon or two a good idea as well for the extra DPS or is that just a waste of resources better used elsewhere?
There are things known, and things unknown, and in-between are the doors.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-12-17 19:02:56
December 17 2013 19:02 GMT
#4177
Nah i think you should just pump zealot/stalker/immortal/sentry tbh. I've held it with just pure units off a fast expand, nothing terribly fancy. Usually if i DT expand and don't do any damage, that push kills me or at least does shit tons of damage.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
December 17 2013 21:16 GMT
#4178
On December 17 2013 09:41 vhapter wrote:
Show nested quote +
On December 17 2013 09:18 Whitewing wrote:
On December 17 2013 06:59 vhapter wrote:
On December 17 2013 06:27 Whitewing wrote:
On December 17 2013 05:50 vhapter wrote:
On December 17 2013 05:16 Whitewing wrote:
On December 16 2013 23:24 SC2John wrote:
On December 16 2013 15:32 insitelol wrote:
A silly qeustion may be.. but how do u guys deal with 1 base terran agression, that come at around 6 - 6:30 min, while u play standard ~ 21 nexus? A terran makes a decent bio force, so u cant hold at natural, while rushing for stim and gettin a much later expand while u r locked at the main.


Yeah, just use FF, nexus cannon, and good micro to stop it. As long as you aren't skipping on units once you scout it, you should be fine.

On December 16 2013 16:35 ishida66 wrote:
Also question, I've taken a break from SC and now I have no idea whats going recently. Anyone can indicate me a standard Stargate Opening for PvT? Also one for PvP, as my DT->chargelot isnt working as well anymore.


Standard opening for PvT is MSC expand into robo. If you want a stargate, just substitute it for the robo. Roughly, the build order is something like this: + Show Spoiler +
    9 pylon
    **Chronoboost x4 on nexus**
    13 gate
    15 double gas (2 on each)
    17 pylon
    18 core
    20 zealot (cancel)
    21 nexus
    21 warpgate
    21 MSC
    23 stalker
    25 pylon
    @150 gas -> stargate


Now it's time to plug myself: 2-gate FE PvP
and Some PvP DT Builds
AND Immortal/archon/chargelot mid game PvP
and also a really good video: Scouting in PvP by ShockSC

On December 16 2013 19:19 Animostas wrote:
Assuming standard 9 Pylon, 13 Gate, etc, how do you hold off proxy 2 gate stalker PvP?


Scout it early, get your own second gate, pull probes, and micro like hell.

Additionally, I've heard that getting a really fast stargate and rushing out a void ray can work, but I'm not 100% positive that's possible.


In my experience the stargate doesn't work well, as you can't really hold the ramp to buy enough time without sentries, and you can't afford the gas expenditure on the SG, void ray, a sentry and the msc in time.

I don't mean to be offensive, but to be totally honest I find it hard to believe you have any experience trying to get a voidray out against this build. Who gets a sentry + msc to buy time for a voidray against a proxy 1 zealot 2 stalker rush? How are you even supposed to force field this army out when it's supposed to go up your ramp before you have a sentry out? What you have to do is get a stargate asap, make stalkers for defensive purposes, and micro defensively. That includes not getting your stargate unpowered.

Once again, I've played against this fast stargate a few times and killing a TON of probes just didn't cut it. Once the voidray came out, my units got wrecked. What you need to do is keep your stargate powered until a voidray comes out. While the first 2 stalkers come out really fast for the player doing the proxy, it takes quite a bit to get stalkers 3 and 4 out because you need to wait for your second pylon to finish.


I used to do a build for quite a long time where you get a super fast second gas after a 10 gate/12 core, cut probes, and rush out a stargate (usually to go oracle, I stopped doing the build since then), tried doing void rays to defend this. By the time my void was out I'd lost most of my probes and he just ran his stalkers away. I can't imagine getting a faster void ray out. If you don't get it out that soon, you need to somehow hold his proxy off without it, thus delaying. Rushing the void didn't work, and you can't afford other units to delay and still get the void ray, so yeah. Stargate isn't a good answer vs. this kind of proxy, and definitely not retroactively after scouting it.


That's probably because the build you were doing cuts way too much economy. I understand what you're saying now, but there's a difference between being able to make units and get a stargate a soon as your cybernetics core is finished, and making an ultrafast stargate with fewer probes and literally no units.

I'm not even advocating the fast stargate as a solid counter upon scouting this proxy. It probably depends on how much gas you have to begin with. Even if the stalkers run away, things should be about even to say the least, considering the fact that you only get 12 probes to do a 1 zealot 2 stalker rush AND you lose 2 pylons, 2 gateways, and a cybernetics core if you do decide to run away.

The reason I'm saying this is possible is because I've played against this build more than once, and even without making any blunders, once the voidray comes out... you won't be making stalkers within the next 2 minutes or so. I haven't tried targeting pylons systematically because you usually want to kill stuff asap with this build, but I tried basically all other options and the only thing left was either unpowering the stargate or supply blocking the defending player for long enough so he could never get a voidray out.


If you do a normal 13 gate into stargate immediately after cyber core, wouldn't the stalkers be pushing up your ramp before your stargate finishes on a proxy? How do you manage to not lose most of your workers before the voidray pops? Once the workers are dead, you only need to kill 1 voidray, which doesn't seem that bad if you can manage to make him waste the overcharge.


I never said the stargate was proxied in the games I played, nor that it had to be proxied. Simply put, I did kill a lot of workers as you'd expect and still lost the game anyway. Honestly, I don't feel the need to test this scenario anymore or justify the results of my own practice. Whether it's a good response or not is out of the question in my humble option - what I am trying to say is that it is possible to win this way.

What I myself do is get another gateway and outmicro my opponent. But since the stargate approach seemed to require a much more specific response and most players are just worried about outmicroing the other player and killing workers that join the fight, I think it's worth mentioning. And if you build your stargate behind your mineral line, it can be much harder to unpower it since that makes it much easier to probe surround stalkers that come close to it.



You should post a replay, because the idea of countering a 2 gate proxy with void rays makes me laugh.
Probably it was just a really bad execution of the proxy gates.
Joel-E
Profile Joined December 2013
United Kingdom50 Posts
December 18 2013 23:10 GMT
#4179
Hi! I'm a bronze level protoss player, and I'm looking for someone to kinda' coach me to help me get better at the game! If anyone can do this, then message me! Thanks!
SC2 eu tag: Churchill#727
Survivor61316
Profile Joined July 2012
United States470 Posts
December 18 2013 23:36 GMT
#4180
I have a PvT question: is there a reason not to open aggressive every game? From what I've seen recently, there seem to be multiple aggressive openings that allow P to macro to a normal game off the back end, but also offer the opportunity to win outright (2 base 4-gate blink, stargate, dt). Outside of seeing a 1-1-1 maybe (though stargate probably counters), is there a reason not to do one of these builds?
Liquid Fighting
Prev 1 207 208 209 210 211 367 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 167
NeuroSwarm 141
PiLiPiLi 3
StarCraft: Brood War
sSak 93
NaDa 74
Icarus 9
Dota 2
LuMiX0
Counter-Strike
Stewie2K461
Heroes of the Storm
Khaldor96
Other Games
tarik_tv8027
summit1g6468
shahzam725
JimRising 468
C9.Mang0314
ViBE193
Maynarde117
fpsfer 1
Organizations
Other Games
BasetradeTV27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH80
• davetesta63
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki2
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra771
Upcoming Events
CranKy Ducklings
7h 50m
RSL Revival
7h 50m
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
11h 50m
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
14h 50m
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
15h 50m
OSC
19h 50m
RSL Revival
1d 7h
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
1d 14h
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
1d 16h
Team Hawk vs Team Sziky
Sparkling Tuna Cup
2 days
[ Show More ]
Monday Night Weeklies
2 days
The PondCast
5 days
Online Event
6 days
BSL Team Wars
6 days
Team Bonyth vs Team Dewalt
BSL Team Wars
6 days
Liquipedia Results

Completed

Proleague 2025-09-02
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025: Warsaw LAN
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.