• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:36
CEST 18:36
KST 01:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon94Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?175Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5835 users

The HotS Protoss Help Me Thread - Page 211

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 209 210 211 212 213 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
December 20 2013 15:10 GMT
#4201
I've been opening robo and doing strong 9-10 minute attacks to kind of force Zerg not to go Muta. Lately I've been finding Phoenix openings way too passive... Zerg just keeps droning up freely until they have resources to switch into 40 Muta. At which point it doesn't really matter if you have 4 Phoenixes...

If you hate playing against Muta I would suggest you get more aggressive and force him to make units that can actually fight you head to head instead.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
shivver
Profile Joined June 2011
United States232 Posts
December 20 2013 15:11 GMT
#4202
btw, teoita or vhapter or some other higher level toss wouldn't mind sharing some replays of them doing cannon rushes would you?

I'm completely new to cannon rushing as I've stated before being a masters terran in wol I'm still learning the small things with this sick race.
shivver
Profile Joined June 2011
United States232 Posts
December 20 2013 15:13 GMT
#4203
On December 21 2013 00:10 DinoMight wrote:
I've been opening robo and doing strong 9-10 minute attacks to kind of force Zerg not to go Muta. Lately I've been finding Phoenix openings way too passive... Zerg just keeps droning up freely until they have resources to switch into 40 Muta. At which point it doesn't really matter if you have 4 Phoenixes...

If you hate playing against Muta I would suggest you get more aggressive and force him to make units that can actually fight you head to head instead.


This is pretty much how I feel

I got a prism that rolls out around the 8.5 minute mark or something like that that drops 4 zlots in his main and warps in another 4 at his third.

Sometimes it's a waste of minerals but even then I'm just buying time to get those collosi and voids out really any damage is a bonus
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
December 20 2013 15:19 GMT
#4204
On December 21 2013 00:11 shivver wrote:
btw, teoita or vhapter or some other higher level toss wouldn't mind sharing some replays of them doing cannon rushes would you?

I'm completely new to cannon rushing as I've stated before being a masters terran in wol I'm still learning the small things with this sick race.


Watch sOs. He is like, the Michael Jordan of cannon rushing. Not just the rush itself but the follow up build.

sOs vs. Jaedong on Derelict Watcher from WCS grand finals is a good one.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
December 20 2013 15:22 GMT
#4205
On December 21 2013 00:13 shivver wrote:
Show nested quote +
On December 21 2013 00:10 DinoMight wrote:
I've been opening robo and doing strong 9-10 minute attacks to kind of force Zerg not to go Muta. Lately I've been finding Phoenix openings way too passive... Zerg just keeps droning up freely until they have resources to switch into 40 Muta. At which point it doesn't really matter if you have 4 Phoenixes...

If you hate playing against Muta I would suggest you get more aggressive and force him to make units that can actually fight you head to head instead.


This is pretty much how I feel

I got a prism that rolls out around the 8.5 minute mark or something like that that drops 4 zlots in his main and warps in another 4 at his third.

Sometimes it's a waste of minerals but even then I'm just buying time to get those collosi and voids out really any damage is a bonus


I've been doing the same exact thing actually... opening with a fast warp prism and 4 gate +1. Dropping Zealots in his mineral lines. Usually if the Zerg doesn't see proxy pylons they just drone up so it hits them by surprise right as they're starting to make roaches.

Also, behind the 4 dropped Z and 4 warped in Z that I do, I do a round of sentries and 2 Immortals before expanding and adding a twilight and Colossus Den.

If he goes Hydras I go Colo. If he tries to go Muta I'll just add like 6 gates and get blink and allin again off 3 bases.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
shivver
Profile Joined June 2011
United States232 Posts
December 20 2013 15:37 GMT
#4206
On December 21 2013 00:22 DinoMight wrote:
Show nested quote +
On December 21 2013 00:13 shivver wrote:
On December 21 2013 00:10 DinoMight wrote:
I've been opening robo and doing strong 9-10 minute attacks to kind of force Zerg not to go Muta. Lately I've been finding Phoenix openings way too passive... Zerg just keeps droning up freely until they have resources to switch into 40 Muta. At which point it doesn't really matter if you have 4 Phoenixes...

If you hate playing against Muta I would suggest you get more aggressive and force him to make units that can actually fight you head to head instead.


This is pretty much how I feel

I got a prism that rolls out around the 8.5 minute mark or something like that that drops 4 zlots in his main and warps in another 4 at his third.

Sometimes it's a waste of minerals but even then I'm just buying time to get those collosi and voids out really any damage is a bonus


I've been doing the same exact thing actually... opening with a fast warp prism and 4 gate +1. Dropping Zealots in his mineral lines. Usually if the Zerg doesn't see proxy pylons they just drone up so it hits them by surprise right as they're starting to make roaches.

Also, behind the 4 dropped Z and 4 warped in Z that I do, I do a round of sentries and 2 Immortals before expanding and adding a twilight and Colossus Den.

If he goes Hydras I go Colo. If he tries to go Muta I'll just add like 6 gates and get blink and allin again off 3 bases.


lol interesting I was wondering if anyone else was getting a prism instead of immortals. It hits at a pretty timing sometimes, sometimes you pretty much outright win the game with the damage that can get done.

My above post goes with this though, Idk how you guys make blink stalkers work vs mutas. I imagine I can make it work if I really put some effort in but phoenix just seems to much easier.
aldochillbro
Profile Joined July 2012
187 Posts
December 20 2013 16:34 GMT
#4207
ya it seems like mutas are stronger in a straight up fight against stalkers because they can pick one or two off and leave which is messed up.

is anyone here bringing cannons into their attacks pvp or pvz to fall back on? for pvz I guess it's more to fall back on and pvp I put it outside photon overcharge ranged when I have less zealots and more ranged units(colossus, stalker, sentry based). I'm just unsure if it's worth it, I'm talking 2-3 cannons in the midgame btw
city42
Profile Joined October 2007
1656 Posts
December 20 2013 16:46 GMT
#4208
On December 21 2013 00:37 shivver wrote:
Show nested quote +
On December 21 2013 00:22 DinoMight wrote:
On December 21 2013 00:13 shivver wrote:
On December 21 2013 00:10 DinoMight wrote:
I've been opening robo and doing strong 9-10 minute attacks to kind of force Zerg not to go Muta. Lately I've been finding Phoenix openings way too passive... Zerg just keeps droning up freely until they have resources to switch into 40 Muta. At which point it doesn't really matter if you have 4 Phoenixes...

If you hate playing against Muta I would suggest you get more aggressive and force him to make units that can actually fight you head to head instead.


This is pretty much how I feel

I got a prism that rolls out around the 8.5 minute mark or something like that that drops 4 zlots in his main and warps in another 4 at his third.

Sometimes it's a waste of minerals but even then I'm just buying time to get those collosi and voids out really any damage is a bonus


I've been doing the same exact thing actually... opening with a fast warp prism and 4 gate +1. Dropping Zealots in his mineral lines. Usually if the Zerg doesn't see proxy pylons they just drone up so it hits them by surprise right as they're starting to make roaches.

Also, behind the 4 dropped Z and 4 warped in Z that I do, I do a round of sentries and 2 Immortals before expanding and adding a twilight and Colossus Den.

If he goes Hydras I go Colo. If he tries to go Muta I'll just add like 6 gates and get blink and allin again off 3 bases.


lol interesting I was wondering if anyone else was getting a prism instead of immortals. It hits at a pretty timing sometimes, sometimes you pretty much outright win the game with the damage that can get done.

My above post goes with this though, Idk how you guys make blink stalkers work vs mutas. I imagine I can make it work if I really put some effort in but phoenix just seems to much easier.

You can't beat mutas with blink stalkers under normal circumstances. The only effective way to counter them is with ranged phoenixes.
shivver
Profile Joined June 2011
United States232 Posts
December 20 2013 17:14 GMT
#4209
On December 21 2013 01:34 aldochillbro wrote:
ya it seems like mutas are stronger in a straight up fight against stalkers because they can pick one or two off and leave which is messed up.

is anyone here bringing cannons into their attacks pvp or pvz to fall back on? for pvz I guess it's more to fall back on and pvp I put it outside photon overcharge ranged when I have less zealots and more ranged units(colossus, stalker, sentry based). I'm just unsure if it's worth it, I'm talking 2-3 cannons in the midgame btw



do you mean like cannons for a forward pylon?

I don't use them in pvp at all but in pvz I'll cannon up my third with 3-4 to help hold 3 base all ins and obviously my 4th and 5th bases I load them the fuk up with cannons
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
December 20 2013 17:37 GMT
#4210
On December 21 2013 00:11 shivver wrote:
btw, teoita or vhapter or some other higher level toss wouldn't mind sharing some replays of them doing cannon rushes would you?

I'm completely new to cannon rushing as I've stated before being a masters terran in wol I'm still learning the small things with this sick race.


I can't cannon rush for shit sorry

On December 21 2013 00:10 DinoMight wrote:
I've been opening robo and doing strong 9-10 minute attacks to kind of force Zerg not to go Muta. Lately I've been finding Phoenix openings way too passive... Zerg just keeps droning up freely until they have resources to switch into 40 Muta. At which point it doesn't really matter if you have 4 Phoenixes...

If you hate playing against Muta I would suggest you get more aggressive and force him to make units that can actually fight you head to head instead.


Opening robo leaves you even weaker to mutas. Sure you might hit a timing and kill him if he's dumb and tries to just rush for them, but a z can switch into them at pretty much any time which is why having stargate tech already on the map is the only way to be somewhat ready. If you aren't prepared, your only choice is to try a basetrade, which i feel is usually in the z's player favour because mutas are so mobile.

On December 21 2013 01:46 city42 wrote:
You can't beat mutas with blink stalkers under normal circumstances. The only effective way to counter them is with ranged phoenixes.


Pretty much. If you have a standard ground army and no "easy" access to stargate (as in, phoenixes already in the air and the econ to make more and get range) your best bet is a basetrade.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
playa
Profile Blog Joined December 2010
United States1284 Posts
December 20 2013 18:32 GMT
#4211
On December 21 2013 01:34 aldochillbro wrote:
ya it seems like mutas are stronger in a straight up fight against stalkers because they can pick one or two off and leave which is messed up.

is anyone here bringing cannons into their attacks pvp or pvz to fall back on? for pvz I guess it's more to fall back on and pvp I put it outside photon overcharge ranged when I have less zealots and more ranged units(colossus, stalker, sentry based). I'm just unsure if it's worth it, I'm talking 2-3 cannons in the midgame btw


I've been messing around with this recently. Since I really like making probes and expanding, my army supply is never going to be that amazing, relative to my opponent, whether I'm maxed or not. Thus, to try to offset this disadvantage in battles, I like to make cannons with my pushes, once I have a fourth up. I feel it's worth it, but it's just very situational. In p vs z, sometimes it's clear that if you can just take down this one expansion, the game will be over or maybe you don't have the energy for recall if things go bad/look dicey.

I'd rather make cannons in these situations than have extra gateways to reinforce with zealots, that's for sure (since "useful units" are limited by your gas).
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2013-12-20 19:52:53
December 20 2013 19:52 GMT
#4212
On December 21 2013 02:37 Teoita wrote:
Show nested quote +
On December 21 2013 00:10 DinoMight wrote:
I've been opening robo and doing strong 9-10 minute attacks to kind of force Zerg not to go Muta. Lately I've been finding Phoenix openings way too passive... Zerg just keeps droning up freely until they have resources to switch into 40 Muta. At which point it doesn't really matter if you have 4 Phoenixes...

If you hate playing against Muta I would suggest you get more aggressive and force him to make units that can actually fight you head to head instead.


Opening robo leaves you even weaker to mutas. Sure you might hit a timing and kill him if he's dumb and tries to just rush for them, but a z can switch into them at pretty much any time which is why having stargate tech already on the map is the only way to be somewhat ready. If you aren't prepared, your only choice is to try a basetrade, which i feel is usually in the z's player favour because mutas are so mobile.


I feel like if you macro to 3 bases off Robo tech and let him get a critical mass of Muta out, this is certainly true. But if you attack around 9-10 minutes, it's too early for him to have critical mass of Muta, he'll have to either make something else or his Muta will be forced to fight you and die and therefore he won't ever reach the Muta flock size he wants.

If you're too passive robo first style you WILL die to Muta though. It's almost guaranteed. Zergs love making them.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2013-12-20 20:17:51
December 20 2013 20:17 GMT
#4213
Ok, assume you do a 9/10 minute push and trade efficiently or even fairly well. You back off, tech up to your aoe...and he still has all the time in the world to go muta against which you don't have a stargate.

If you are going to go robo you can't just push once, you need to attack almost CONSTANTLY if you want to catch mutas (or accept that youwill end up in a base trade). A good example of this is nony's builds when he does go 3base robo, but then tries to hit a super fast 3base timing with blink/immortal. When he plays more passive his only response to muta is to baserace, which i personally HATE as a situation in general. Up to each player of course. Nony's level of play might not be the highest anymore, but i feel like it's a good enough example for this situation.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Salv
Profile Blog Joined December 2007
Canada3083 Posts
December 20 2013 20:21 GMT
#4214
If you open robo PvZ and your opponent techs to mutalisks later than usual, which is what is being suggested here if I understand correctly, wouldn't your observer be able to catch it building? Or catch that your opponent isn't making units anymore which is your cue that somethings up?
city42
Profile Joined October 2007
1656 Posts
December 20 2013 20:26 GMT
#4215
On December 21 2013 04:52 DinoMight wrote:
Show nested quote +
On December 21 2013 02:37 Teoita wrote:
On December 21 2013 00:10 DinoMight wrote:
I've been opening robo and doing strong 9-10 minute attacks to kind of force Zerg not to go Muta. Lately I've been finding Phoenix openings way too passive... Zerg just keeps droning up freely until they have resources to switch into 40 Muta. At which point it doesn't really matter if you have 4 Phoenixes...

If you hate playing against Muta I would suggest you get more aggressive and force him to make units that can actually fight you head to head instead.


Opening robo leaves you even weaker to mutas. Sure you might hit a timing and kill him if he's dumb and tries to just rush for them, but a z can switch into them at pretty much any time which is why having stargate tech already on the map is the only way to be somewhat ready. If you aren't prepared, your only choice is to try a basetrade, which i feel is usually in the z's player favour because mutas are so mobile.


I feel like if you macro to 3 bases off Robo tech and let him get a critical mass of Muta out, this is certainly true. But if you attack around 9-10 minutes, it's too early for him to have critical mass of Muta, he'll have to either make something else or his Muta will be forced to fight you and die and therefore he won't ever reach the Muta flock size he wants.

If you're too passive robo first style you WILL die to Muta though. It's almost guaranteed. Zergs love making them.

Is this 9-10 minute attack done on 2 bases? If so, that sounds like a standard all-in and no decent zergs will start a spire in the first place.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
December 20 2013 20:26 GMT
#4216
Eh yes and no. As mentioned, scouting "surprise" mutas is a pain in the ass becuase some zergs make them at absolutely random times. You can kinda get cues, but it's hard to invest hundreds of gas in stargate tech when you have none whatsoever you know?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
December 20 2013 21:48 GMT
#4217
On December 21 2013 05:17 Teoita wrote:
Ok, assume you do a 9/10 minute push and trade efficiently or even fairly well. You back off, tech up to your aoe...and he still has all the time in the world to go muta against which you don't have a stargate.

If you are going to go robo you can't just push once, you need to attack almost CONSTANTLY if you want to catch mutas (or accept that youwill end up in a base trade). A good example of this is nony's builds when he does go 3base robo, but then tries to hit a super fast 3base timing with blink/immortal. When he plays more passive his only response to muta is to baserace, which i personally HATE as a situation in general. Up to each player of course. Nony's level of play might not be the highest anymore, but i feel like it's a good enough example for this situation.


Oh yeah. I try to play almost like TvZ where it's nonstop attacking and prevent the Z from teching. I'll attack, do some damage, recall out as soon as my positioning is compromised, then gather up some more units and go again. Warp Prism harass, etc.

He can still go Muta, but what this style does is you will see the Muta trickle out, rather than allowing him to just make 40 at once. IMO surprise Muta = instant death in most cases. But if you see him going Muta you have enough time to respond.

"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2013-12-20 21:52:44
December 20 2013 21:50 GMT
#4218
On December 21 2013 05:26 Teoita wrote:
Eh yes and no. As mentioned, scouting "surprise" mutas is a pain in the ass becuase some zergs make them at absolutely random times. You can kinda get cues, but it's hard to invest hundreds of gas in stargate tech when you have none whatsoever you know?


I know it's not very efficient, but when I get to 3 base, I usually throw down 2 Stargates JUST BECAUSE. I hate dying to Muta so much... I'd rather build them and not need them than need them and not have them. Anywhere below grand master I feel like 300/300 on 3 base economy is not that much to pay for Muta insurance.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
December 20 2013 23:09 GMT
#4219
On December 21 2013 06:48 DinoMight wrote:
Show nested quote +
On December 21 2013 05:17 Teoita wrote:
Ok, assume you do a 9/10 minute push and trade efficiently or even fairly well. You back off, tech up to your aoe...and he still has all the time in the world to go muta against which you don't have a stargate.

If you are going to go robo you can't just push once, you need to attack almost CONSTANTLY if you want to catch mutas (or accept that youwill end up in a base trade). A good example of this is nony's builds when he does go 3base robo, but then tries to hit a super fast 3base timing with blink/immortal. When he plays more passive his only response to muta is to baserace, which i personally HATE as a situation in general. Up to each player of course. Nony's level of play might not be the highest anymore, but i feel like it's a good enough example for this situation.


Oh yeah. I try to play almost like TvZ where it's nonstop attacking and prevent the Z from teching. I'll attack, do some damage, recall out as soon as my positioning is compromised, then gather up some more units and go again. Warp Prism harass, etc.

He can still go Muta, but what this style does is you will see the Muta trickle out, rather than allowing him to just make 40 at once. IMO surprise Muta = instant death in most cases. But if you see him going Muta you have enough time to respond.



Yeah that's fine, i play similarly sometimes. I found that if he gets up a significant number of hydras or a few swarm hosts your pushes stop being effective because you just need tech to deal with that.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
December 21 2013 00:33 GMT
#4220
On December 21 2013 08:09 Teoita wrote:
Show nested quote +
On December 21 2013 06:48 DinoMight wrote:
On December 21 2013 05:17 Teoita wrote:
Ok, assume you do a 9/10 minute push and trade efficiently or even fairly well. You back off, tech up to your aoe...and he still has all the time in the world to go muta against which you don't have a stargate.

If you are going to go robo you can't just push once, you need to attack almost CONSTANTLY if you want to catch mutas (or accept that youwill end up in a base trade). A good example of this is nony's builds when he does go 3base robo, but then tries to hit a super fast 3base timing with blink/immortal. When he plays more passive his only response to muta is to baserace, which i personally HATE as a situation in general. Up to each player of course. Nony's level of play might not be the highest anymore, but i feel like it's a good enough example for this situation.


Oh yeah. I try to play almost like TvZ where it's nonstop attacking and prevent the Z from teching. I'll attack, do some damage, recall out as soon as my positioning is compromised, then gather up some more units and go again. Warp Prism harass, etc.

He can still go Muta, but what this style does is you will see the Muta trickle out, rather than allowing him to just make 40 at once. IMO surprise Muta = instant death in most cases. But if you see him going Muta you have enough time to respond.



Yeah that's fine, i play similarly sometimes. I found that if he gets up a significant number of hydras or a few swarm hosts your pushes stop being effective because you just need tech to deal with that.


One thing I've noticed is that zerg will generally ALWAYS do the muta switch off the back of either 1) roach/hydra where they can snipe your phoenixes or 2) after trading a big ultra-based ground army. Of course, it's always possible for it to happen at random times, but the most obvious times are still when the zerg player has forced you to invest too much into robo tech.
StrategyAllyssa Grey <3<3
Prev 1 209 210 211 212 213 367 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#63
RotterdaM497
TaKeTV 184
TKL 106
SteadfastSC74
IndyStarCraft 67
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 497
ByuN 210
TKL 110
UpATreeSC 97
IndyStarCraft 87
SteadfastSC 83
StarCraft: Brood War
Britney 31026
Calm 4618
Bisu 1989
Jaedong 1805
Shuttle 865
Horang2 468
Mini 403
Rush 346
Soma 258
Larva 237
[ Show more ]
Stork 209
ZerO 179
Sharp 79
Hyun 61
sorry 54
910 50
Liquid`Ret 49
Dewaltoss 49
Pusan 42
ToSsGirL 26
Terrorterran 25
Bale 25
HiyA 22
Aegong 22
Barracks 20
soO 19
Trap 18
Sacsri 11
ajuk12(nOOB) 10
zelot 8
Dota 2
qojqva3571
syndereN911
KheZu127
Counter-Strike
byalli2044
x6flipin508
fl0m72
Other Games
Grubby7793
hiko1039
Liquid`RaSZi757
FrodaN755
ceh9369
Beastyqt361
KnowMe220
QueenE122
ArmadaUGS111
XaKoH 78
ZerO(Twitch)7
Organizations
Other Games
gamesdonequick1645
[ Show 14 non-featured ]
StarCraft 2
• iHatsuTV 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix4
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2385
• TFBlade832
Other Games
• Shiphtur222
Upcoming Events
Afreeca Starleague
17h 25m
Snow vs Shinee
Shine vs EffOrt
GSL
18h 25m
PiGosaur Cup
1d 7h
The PondCast
1d 17h
Kung Fu Cup
1d 18h
Replay Cast
2 days
KCM Race Survival
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
IntoTheTV X SOOP
3 days
[ Show More ]
Replay Cast
4 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.