• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:20
CEST 09:20
KST 16:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy13
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris53Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
#1: Maru - Greatest Players of All Time Hire a professional forensic recovery experts Geoff 'iNcontroL' Robinson has passed away Production Quality - Maestros of the Game Vs RSL 2 Heaven's Balance Suggestions (roast me)
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
ASL20 General Discussion Victoria gamers Pros React To: herO's Baffling Game BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[IPSL] ISPL Season 1 Winter Qualis and Info! [Megathread] Daily Proleagues Is there English video for group selection for ASL Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1243 users

The HotS Protoss Help Me Thread - Page 201

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 199 200 201 202 203 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Garnet
Profile Blog Joined February 2006
Vietnam9023 Posts
Last Edited: 2013-11-27 15:03:53
November 27 2013 15:03 GMT
#4001
is the OP updated with the latest balance changes?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-11-27 15:11:45
November 27 2013 15:11 GMT
#4002
Nop, updating the OP has been on my list of things to do forever. I'll get to it don't worry

That said, the latest balance changes don't impact the toss matchups very heavily. The op is just generally slightly outdated.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Ravenoz
Profile Joined March 2012
Germany16 Posts
November 27 2013 19:16 GMT
#4003
Hi everyone,

so I just played this PvZ and i have a general question about my strategy. http://ggtracker.com/matches/4419956
I open up with 14 gate, 15 gas, 17 nexus, double zealot, 20 core, MSC (MC did a similar thing in the WCS finals against soulkey i think). I then proceed to do a little push with 2 zealots, 1 stalker and the msc to pressure and recall if i see any huge number of lings.
I then go into robo to do a sentry immortal push with 6 gates behind which i get my third. Is this a good followup of the initial pressure? Are there better followups to this?
I find my self rarely doing any damage because i get overwhelmed by roaches or hydras.
After the push i just get all the tech in the book (sOs style) and react to what my opponent is doing.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
November 27 2013 19:54 GMT
#4004
On November 28 2013 04:16 Ravenoz wrote:
Hi everyone,

so I just played this PvZ and i have a general question about my strategy. http://ggtracker.com/matches/4419956
I open up with 14 gate, 15 gas, 17 nexus, double zealot, 20 core, MSC (MC did a similar thing in the WCS finals against soulkey i think). I then proceed to do a little push with 2 zealots, 1 stalker and the msc to pressure and recall if i see any huge number of lings.
I then go into robo to do a sentry immortal push with 6 gates behind which i get my third. Is this a good followup of the initial pressure? Are there better followups to this?
I find my self rarely doing any damage because i get overwhelmed by roaches or hydras.
After the push i just get all the tech in the book (sOs style) and react to what my opponent is doing.


The opening is not that bad. At first, I questioned a 9 scout, but if you're doing an opening like this, you're specifically going to be looking for gas so you can react accordingly to a speedling/roach all-in. That said, the zealot/zealot/stalker/MSC was a success and looks like a really cool move.

HOWEVER, your robo was about a minute late, you interject a twilight council in the middle of immortal production, and you don't move out of your base until 11:00. Metaphorically, you're shooting yourself in the foot with your own build. If your plan is to go for a followup immortal push, you need to streamline it and make sure it hits before 10:00, otherwise you'll get run over by zerg numbers every time. Immortal pushes are designed to hit the zerg player before they get optimum drone saturation (~66) while the protoss player is already on 2-base saturation; in essence, you're hitting a timing where the protoss player and the zerg player have similar economies, which is only good for the protoss. That said, I suggest you focus purely on making sure your immortal push hits on time, even going all-in just to make sure you practice the build perfectly.

If you're asking for other followups, stargate/warpgate pressure and a fast 3rd is always a good option. You can also go for a blink/+2 pressure (with ~5 sentries) into a 3rd as well, though that's a lot less solid.
StrategyAllyssa Grey <3<3
iLevitate
Profile Joined April 2012
United States225 Posts
Last Edited: 2013-11-27 21:23:49
November 27 2013 21:18 GMT
#4005
What the hell yo... stop playing for 3 months, just resume, and every zerg go Swarmhost @@. I couldn't even tech to tempest nor play long game..

HALP.

edit: and it like 5 spines/spores each bases
You lose, You learn
playa
Profile Blog Joined December 2010
United States1284 Posts
November 27 2013 22:42 GMT
#4006
A what's best question... In phoenix vs phoenix games, is it better to get the range upgrade far faster than your opponent, or is a faster second stargate/more phoenix better?
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
November 27 2013 23:38 GMT
#4007
On November 28 2013 06:18 iLevitate wrote:
What the hell yo... stop playing for 3 months, just resume, and every zerg go Swarmhost @@. I couldn't even tech to tempest nor play long game..

HALP.

edit: and it like 5 spines/spores each bases


Insufficient information. Feed post with replay and real analysis. Try again.

On November 28 2013 07:42 playa wrote:
A what's best question... In phoenix vs phoenix games, is it better to get the range upgrade far faster than your opponent, or is a faster second stargate/more phoenix better?


Although phoenix vs. phoenix is incredibly rare, I've seen most pro players generally for a second stargate before fleet beacon.
StrategyAllyssa Grey <3<3
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2013-11-28 00:43:32
November 28 2013 00:01 GMT
#4008
On November 28 2013 07:42 playa wrote:
A what's best question... In phoenix vs phoenix games, is it better to get the range upgrade far faster than your opponent, or is a faster second stargate/more phoenix better?


You need to do second stargate: if you rush fleet beacon there will be a moment where he's up 2-3 pheonix over you, maybe more, and he can just wipe out your air fleet if he's paying attention.

You can afford the fleet beacon later because it becomes harder to judge phoenix counts, as well as the fact that you can more afford cannons or stalkers to support your phoenix defensively if you need to in order to survive to getting range done.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
TarLaPaN
Profile Joined June 2012
United States113 Posts
November 28 2013 00:48 GMT
#4009
On November 26 2013 08:30 SC2John wrote:
Show nested quote +
On November 26 2013 04:00 ffadicted wrote:
On November 26 2013 03:32 SC2John wrote:
On November 26 2013 01:33 ffadicted wrote:
Wait, you go forge FE against random players? lol What if he is terran or (even worse) toss? haha
You can do a basic gateway build against every single race, and you should. You should never go ffe against a random player, that's suicide.

If it's strictly against Z, nexus first is very tough, I would suggest a pylon -> forge -> nexus build. It's much safer and not THAT much worse economically. It also lets you react accordingly, it beats early pools (pylon in main mineral line), aggressive pools (cannon + probe hold), and lets you play economically in case of say, a hatch first (gateway before cannon), and even lets you cannon rush if you're cheeky, though I wouldn't suggest making that a habit lol

Don't try to win by out-greeding opponents, it's not really a good way to learn imo


You should definitely do MSC expand (usually with a 13 probe scout) against random. Gate expands are almost universal in every matchup now with minor adjustments and defend from almost all pressure with minimal scouting.

As far as FFE in PvZ, however, you should NEVER go forge first unless you're planning on cannon rushing or you're going FFE on a 4-player map, as it unnecessarily puts you behind. On 2-player maps, your probe scout should get to your opponent's base in time to throw down an emergency forge and put a cannon in your mineral line. On maps with smaller chokes at the natural like Star Station, Cloud Kingdom, or Frost, you can wall off your natural in time to stop a 6pool, then you're WAY ahead.


Idk man, I don't think 14 -> 17 is as bad as you make it out to be, and it's definitely safer for people who are learning to FFE...Nexus -> Forge -> Gateway can be pretty dangerous against early pool timings that aren't 6-7. Maybe I'm delusional though, does everyone else agree 14 -> 17 is crap in most situations?


On 2-player maps, your scout arrives around 14, so it makes no sense to go forge blindly. You should always be thinking nexus first and only reactively drop a forge if you scout an early pool. Olli mentioned 17 forge, which is good against slightly later pools like 12-14 on maps with short rush distances. Otherwise, there's no reason to cut your economy by like a full minute blindly. On 4-player maps, I'm not against forge first as you can't really reliably scout your opponent and react in time to deal with a 6pool; Frost is the exception because of the reason stated above.

Wait so you don't have to go forge first on frost? Do you scout with 2 probes?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 28 2013 00:51 GMT
#4010
Against regular pools (14 and later) you can very safely go nexus first, yeah. You can scout with 2 probes on 4player maps if you want to be super safe, it's personal preference.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Ravenoz
Profile Joined March 2012
Germany16 Posts
November 28 2013 10:06 GMT
#4011
On November 28 2013 04:54 SC2John wrote:
+ Show Spoiler +

On November 28 2013 04:16 Ravenoz wrote:
Hi everyone,

so I just played this PvZ and i have a general question about my strategy. http://ggtracker.com/matches/4419956
I open up with 14 gate, 15 gas, 17 nexus, double zealot, 20 core, MSC (MC did a similar thing in the WCS finals against soulkey i think). I then proceed to do a little push with 2 zealots, 1 stalker and the msc to pressure and recall if i see any huge number of lings.
I then go into robo to do a sentry immortal push with 6 gates behind which i get my third. Is this a good followup of the initial pressure? Are there better followups to this?
I find my self rarely doing any damage because i get overwhelmed by roaches or hydras.
After the push i just get all the tech in the book (sOs style) and react to what my opponent is doing.


The opening is not that bad. At first, I questioned a 9 scout, but if you're doing an opening like this, you're specifically going to be looking for gas so you can react accordingly to a speedling/roach all-in. That said, the zealot/zealot/stalker/MSC was a success and looks like a really cool move.

HOWEVER, your robo was about a minute late, you interject a twilight council in the middle of immortal production, and you don't move out of your base until 11:00. Metaphorically, you're shooting yourself in the foot with your own build. If your plan is to go for a followup immortal push, you need to streamline it and make sure it hits before 10:00, otherwise you'll get run over by zerg numbers every time. Immortal pushes are designed to hit the zerg player before they get optimum drone saturation (~66) while the protoss player is already on 2-base saturation; in essence, you're hitting a timing where the protoss player and the zerg player have similar economies, which is only good for the protoss. That said, I suggest you focus purely on making sure your immortal push hits on time, even going all-in just to make sure you practice the build perfectly.


If you're asking for other followups, stargate/warpgate pressure and a fast 3rd is always a good option. You can also go for a blink/+2 pressure (with ~5 sentries) into a 3rd as well, though that's a lot less solid.


thanks SC2John! As always a very detailed and helpful answer
kuruptt
Profile Joined August 2012
Canada168 Posts
November 28 2013 12:48 GMT
#4012
Hello, new silver protoss player here. A couple of questions.

Is it better to do a gate expand against zerg now? I never done it before and have always been going FFE. It seems the meta now is gate expand and that it's better then FFE? Which one should I focus on primarily?

And for terrans it seems like everyone is just skipping collosus and going straight for storms. What do you guys think?

If you guys have updated links to the build orders that would be great!
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 28 2013 12:55 GMT
#4013
FFE and gate expo are both viable, just do the opening that you like the most.

Storm first vs colo first is also subjective. I personally have always loved storm builds (and in fact wrote a very indepth guide on some of them), but colosuss is viable too. Both have their pros and cons. For a beginner, i recommend opening Colosuss because it's much less micro intensive.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
lib_
Profile Joined December 2011
Germany22 Posts
Last Edited: 2013-11-28 15:38:34
November 28 2013 15:37 GMT
#4014
hi everyone,

i have following build (msc expand) for PvZ:

9 pylon (chronoboost x4 on nexus)
13 gate
14 gas
16 pylon
18 core
21 warp gate
**cut probe production**
21 nexus (3:45)
23 MSC
23 gas
23 pylon (at natural)
**resume probe production**
26 stalker
30 gateway x2 (5:00)
32 robo (obs first)

Can you tell me if i can use this exact build also in PvT and PvP, or does it differ in the different match ups?
i am playing hots for 5 days now (wol plat/dia with T and Z) and looking for builds i can practise.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-11-28 16:16:09
November 28 2013 16:15 GMT
#4015
On November 29 2013 00:37 lib_ wrote:
hi everyone,

i have following build (msc expand) for PvZ:

9 pylon (chronoboost x4 on nexus)
13 gate
14 gas
16 pylon
18 core
21 warp gate
**cut probe production**
21 nexus (3:45)
23 MSC
23 gas
23 pylon (at natural)
**resume probe production**
26 stalker
30 gateway x2 (5:00)
32 robo (obs first)

Can you tell me if i can use this exact build also in PvT and PvP, or does it differ in the different match ups?
i am playing hots for 5 days now (wol plat/dia with T and Z) and looking for builds i can practise.


This is correct for the most part, just get your 2nd pylon before your second gas.

Vs T, you want to get your robo before extra gateways and usually 2-3 stalkers + a sentry are made out of the initial gateway.

Vs P, it's completely different. You HAVE to get a stalker or sentry before nexus and there are a ton of threats to worry about. You also want to get your robo before extra gates so you can get an immortal in time to deal with any kind of early pressure. I suggest looking at this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=422646

Vs Z, you always want to go either warp prism or immortal first if you're going robo, and usually that translates to a 2-base timing. Going stargate in PvZ is a more economical play, if that's what you're interested in. Here's a fairly ironed out PvZ robo build with a fairly identical build: http://www.teamliquid.net/forum/viewmessage.php?topic_id=430061
StrategyAllyssa Grey <3<3
aldochillbro
Profile Joined July 2012
187 Posts
November 29 2013 02:51 GMT
#4016
hey guys, I have a couple questions.
1. how do you play against the old style pvz where z goes 2base upgraded lings into a third base and optimally ultras(or infestors depending on what z scouts)? I try to take a third, but is there an ironed out way to do it?
2. pvz there's an old opener where toss goes nexus first then forge in base. I know the advantage is that it's better against early pools, but how exactly would you deal with a 14 pool and 4-6 lings coming to your base?
weikor
Profile Blog Joined March 2011
Austria580 Posts
November 29 2013 08:59 GMT
#4017
well, 14 pool you probably aim for a walloff or let your msc or zealots kill the zerglings . what are they really going to kill.

as for the upgraded lings

zealot upgrades are very important for this, you can go double forge zealot archon into immortals vs the ultras
in genral building placement is the most important thing vs this.
walloffs to hold your natural, and defending the surface areas of your 3rd nexus and cannons with gws and pylons.

you want to track his third and the timing of his hive, just dont take a third way too early
vhapter
Profile Joined May 2010
Brazil677 Posts
November 29 2013 10:34 GMT
#4018
On November 29 2013 11:51 aldochillbro wrote:
hey guys, I have a couple questions.
1. how do you play against the old style pvz where z goes 2base upgraded lings into a third base and optimally ultras(or infestors depending on what z scouts)? I try to take a third, but is there an ironed out way to do it?
2. pvz there's an old opener where toss goes nexus first then forge in base. I know the advantage is that it's better against early pools, but how exactly would you deal with a 14 pool and 4-6 lings coming to your base?


I'm not sure about your first question, but regarding the second one - get your cannon as soon as possible and make sure lings have to take damage to go through it. A well-timed/placed cannon should do the trick if it's a good map for this (2 building + 2 pylon wall). You can forgo scouting to get a forge a bit earlier - and therefore a cannon as well- with the extra minerals you gather. If you usually go 17 nexus, you may want to try 16 nexus 16 forge 18 pylon gateway cannon to get your cannon up a bit earlier. Rain does this all the time (he spends his third chrono at 17) and Parting did the same for a while too.

Other than that, if lings do get in, you should get a zealot out asap. Your gateway should finish at about the same time lings get in, so focus on starting your zealot as soon as that happens.
To live is to fight, to fight is to live!
klup
Profile Joined May 2013
France612 Posts
November 29 2013 10:54 GMT
#4019
About PvT, sOs style going proxy oracle into double forge storm is really the perfect build because it has basically very few weaknesses. The midgame timing window is the only one I see.

Just one advice. don't loose the oracle like sOs did multiple time recently in DH Winter. keeping the oracle alive is extremely important to delay the terran midgame push.

Going for the push off 2 bases with chargelot archon templar can often end the game in any league under master.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 29 2013 12:22 GMT
#4020
There isn't such thing as a protoss perfect build, which is why toss players tend to mix it up far more (one of the reasons, together with the fact that toss is clearly bullshit and our allines are so strong and broken and op etc etc etc).

On a serious note, if the stargate gets scouted and does nothing, you are behind for sure, so it is a risk, if a very calculated one.

I dislike double forge together with storm (and i'm probably the one that goes pvt storm the most here) because it really cuts too heavily in your gas, so either 3/3 or storm and a good templar count always get delayed.

Finally, pushing out with chargelot/templar is a double edged sword. If you engage in the middle of the map, or on your half of it, the terran cna just kite back forever and kill your zealots before you can land any storms. To really push with that army composition you need to manipulate his army movement with things like a drop, zealot runby, or maybe a dt at his third depending on your opening and how the game went.

In general though, FUCK YEAH TEMPLAR PVT
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Prev 1 199 200 201 202 203 367 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 722
actioN 415
Larva 378
PianO 371
Noble 50
sSak 17
Purpose 14
Pusan 6
Dota 2
The International705
NeuroSwarm133
Heroes of the Storm
Khaldor94
Other Games
summit1g2417
JimRising 503
C9.Mang0283
Maynarde212
Hui .199
ROOTCatZ138
Mew2King16
Organizations
StarCraft: Brood War
lovetv 272
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH299
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt823
Upcoming Events
CranKy Ducklings
2h 40m
RSL Revival
2h 40m
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
6h 40m
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
9h 40m
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
10h 40m
OSC
14h 40m
RSL Revival
1d 2h
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
1d 9h
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
1d 11h
Team Hawk vs Team Sziky
Sparkling Tuna Cup
2 days
[ Show More ]
Monday Night Weeklies
2 days
The PondCast
5 days
Online Event
6 days
BSL Team Wars
6 days
Team Bonyth vs Team Dewalt
BSL Team Wars
6 days
Liquipedia Results

Completed

Proleague 2025-09-02
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025: Warsaw LAN
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.