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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders. |
On October 04 2013 03:00 iLevitate wrote:Show nested quote +On October 04 2013 02:16 VayneAuthority wrote: just ran into a zerg that built hatch on my nat then cancelled it for an evo, making it impossible to get any sort of second nexus. what do you do in that situation? doesnt really put him behind that much Throw a pylon at his nat. If you can , add gate or canon to that pylon( depend how you open ofc)
assume gateway expand because any other opening this would be easy to deal with. and there is already a hatchery at his nat. This is hatch --> pool ---> 3rd hatch cancel at my nat. Gets up way before you go to expand
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Wanted to show Protoss players this (I've been reading the Terran help me thread)
"On September 30 2013 18:56 TurboMaN wrote: How do you play vs 2 base Storm rush in TvP when you have gone for a fast 3rd? I can't move out because he makes many zealots and Archons with Storm support. So frustrating. Going Ghosts from just 2 Base is not easy because you don't have enough gas.
TvP is giving me headaches these days. So many allins or aggressive builds which can dominate you if you are at the same skill level. It seems so unfair.
theDWF's response:
"Define fast third? Do you mean you went triple OC or simply 3 rax third after Medivacs in base?
Anyway, make sure to wall your natural as soon as you see he's going Zealots/Archons/Storm, build a few Bunkers behind, and send a 4 Marauder drop on the map to cancel any attempt of third behind his contain. Meanwhile, at home, prepare 2-3 Ghosts and keep harassing his force with a small group of Marauders, retreating to your wall as soon as Zealots charge them. Eventually, after a few years, bored by the constant stream of Marauder shots and longing for the sight of Aiur, his troops might leave."
anyway, id like to say glad we have Teoita, half the responses I see DWF make in the Terran help me thread have balance whines within them. Anyway just thought it was interesting.
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Canada13379 Posts
On October 04 2013 09:05 JSK wrote: Wanted to show Protoss players this (I've been reading the Terran help me thread)
"On September 30 2013 18:56 TurboMaN wrote: How do you play vs 2 base Storm rush in TvP when you have gone for a fast 3rd? I can't move out because he makes many zealots and Archons with Storm support. So frustrating. Going Ghosts from just 2 Base is not easy because you don't have enough gas.
TvP is giving me headaches these days. So many allins or aggressive builds which can dominate you if you are at the same skill level. It seems so unfair.
theDWF's response:
"Define fast third? Do you mean you went triple OC or simply 3 rax third after Medivacs in base?
Anyway, make sure to wall your natural as soon as you see he's going Zealots/Archons/Storm, build a few Bunkers behind, and send a 4 Marauder drop on the map to cancel any attempt of third behind his contain. Meanwhile, at home, prepare 2-3 Ghosts and keep harassing his force with a small group of Marauders, retreating to your wall as soon as Zealots charge them. Eventually, after a few years, bored by the constant stream of Marauder shots and longing for the sight of Aiur, his troops might leave."
anyway, id like to say glad we have Teoita, half the responses I see DWF make in the Terran help me thread have balance whines within them. Anyway just thought it was interesting.
DWF just has a certain self-deprecating humor that doesn't come across all that well in his posts. He gives solid advice and made a joke 
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On October 04 2013 09:05 JSK wrote: Wanted to show Protoss players this (I've been reading the Terran help me thread)
"On September 30 2013 18:56 TurboMaN wrote: How do you play vs 2 base Storm rush in TvP when you have gone for a fast 3rd? I can't move out because he makes many zealots and Archons with Storm support. So frustrating. Going Ghosts from just 2 Base is not easy because you don't have enough gas.
TvP is giving me headaches these days. So many allins or aggressive builds which can dominate you if you are at the same skill level. It seems so unfair.
theDWF's response:
"Define fast third? Do you mean you went triple OC or simply 3 rax third after Medivacs in base?
Anyway, make sure to wall your natural as soon as you see he's going Zealots/Archons/Storm, build a few Bunkers behind, and send a 4 Marauder drop on the map to cancel any attempt of third behind his contain. Meanwhile, at home, prepare 2-3 Ghosts and keep harassing his force with a small group of Marauders, retreating to your wall as soon as Zealots charge them. Eventually, after a few years, bored by the constant stream of Marauder shots and longing for the sight of Aiur, his troops might leave."
anyway, id like to say glad we have Teoita, half the responses I see DWF make in the Terran help me thread have balance whines within them. Anyway just thought it was interesting.
I thought it was more funny myself. That said, I do have my own opinions regarding Terran posters like Thedwf and their posts. But, I do not believe it helps our thread to bring posts like this in here. Best leave the Terrans and Zergs to themselves and be happy that Protoss have always had the best Brotoss here on TL. *grouphug*
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In PvP, I've been toying around with proxying just one gateway and then just following up with gas, core, while chronoing the gateway to go for a quick 2 Zealot Stalker pressure. My question is, does anyone have any experience with this, and can it still be strong when scouted (granted the opponent will respond correctly)? Or should I just stick to proxying two gateways if I want to proxy at all for maximum effectiveness?
I have no clue about how big the investment is in this, so some help would be nice. I assume if I don't kill a lot of probes (6+) and deny quite a bit of mining time, I'm behind. Search function didn't really help me out, pardon me if this has already been discussed.
Thanks!
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On October 04 2013 13:36 Nyrr wrote: In PvP, I've been toying around with proxying just one gateway and then just following up with gas, core, while chronoing the gateway to go for a quick 2 Zealot Stalker pressure. My question is, does anyone have any experience with this, and can it still be strong when scouted (granted the opponent will respond correctly)? Or should I just stick to proxying two gateways if I want to proxy at all for maximum effectiveness?
I have no clue about how big the investment is in this, so some help would be nice. I assume if I don't kill a lot of probes (6+) and deny quite a bit of mining time, I'm behind. Search function didn't really help me out, pardon me if this has already been discussed.
Thanks!
wait so you get a gate at home and proxy another right? proxying in general is a bad idea in pvp thanks to mothership core if you want to go for early pressure, go for a 10-gate, 3 gate warp gate all ins are infinitely better than non
i think cannon rushing is even better than proxying
at least you can recover from failed gateway pressure and failed cannon rushes (assuming you're not completely bad)
but losing half or all of your production if it gets scouted or defended makes it almost impossible
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On October 04 2013 11:21 ZeromuS wrote:Show nested quote +On October 04 2013 09:05 JSK wrote: Wanted to show Protoss players this (I've been reading the Terran help me thread)
"On September 30 2013 18:56 TurboMaN wrote: How do you play vs 2 base Storm rush in TvP when you have gone for a fast 3rd? I can't move out because he makes many zealots and Archons with Storm support. So frustrating. Going Ghosts from just 2 Base is not easy because you don't have enough gas.
TvP is giving me headaches these days. So many allins or aggressive builds which can dominate you if you are at the same skill level. It seems so unfair.
theDWF's response:
"Define fast third? Do you mean you went triple OC or simply 3 rax third after Medivacs in base?
Anyway, make sure to wall your natural as soon as you see he's going Zealots/Archons/Storm, build a few Bunkers behind, and send a 4 Marauder drop on the map to cancel any attempt of third behind his contain. Meanwhile, at home, prepare 2-3 Ghosts and keep harassing his force with a small group of Marauders, retreating to your wall as soon as Zealots charge them. Eventually, after a few years, bored by the constant stream of Marauder shots and longing for the sight of Aiur, his troops might leave."
anyway, id like to say glad we have Teoita, half the responses I see DWF make in the Terran help me thread have balance whines within them. Anyway just thought it was interesting. DWF just has a certain self-deprecating humor that doesn't come across all that well in his posts. He gives solid advice and made a joke 
Yeah, i wouldn't consider that whining at all. Seemed pretty light hearted to me.
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Why do people so rarely FFE anymore in PvZ?
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On October 06 2013 00:24 Salivanth wrote: Why do people so rarely FFE anymore in PvZ?
some people don't like being pigeon-holed into having to cannon rush, gateway expand is more versatile but is obviously weak to 2 hatches before pool. If you feel you are better than your opponent though it is better to just go for gateway expand.
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Italy12246 Posts
Gateway FE is slightly more unpredictable and flexible as far as followups go. Also, it's basically impossible to cheese against it except for wierd, metagamish speedling play.
FFE is a perfectly valid opening though. I think the best idea is to mix up both if you can do it.
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If you are facing a zerg that scouts diligently, I would go for a FFE. Gateway FE forces zerg to play safe but at the cost of a later expansion. With that said, I prefer FFE but like Teoita mentioned, it's good to mix things up.
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I ve been testing the new balance custom map against Zerg players. I m having huge trouble dealing with the new burrowed roaches. Basically it's wol all over again and my zerg opponents just relied on pure roaches and easily bullied my army. it seems like they dont care anymore about taking blows by the P army (even with a decent immortal count) while burrowd since they ll just close the distance so fast. btw Im dia.
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Italy12246 Posts
It's too early to tell at this point tbh.
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I don't think they will actually go through with it...as demonstrated recently it is already impossible for protoss to win against zerg in extended series.
User was warned for this post
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What's with protoss and all-ins. Why do you guys feel like you need to all-in every game?
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On October 06 2013 11:59 Sated wrote:Show nested quote +On October 06 2013 11:49 Whatson wrote: What's with protoss and all-ins. Why do you guys feel like you need to all-in every game? Swarm Hosts. At least that's my reason :3 I'm sorry, I didn't know Swarm Hosts were a Terran unit.
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On October 06 2013 12:03 Whatson wrote:Show nested quote +On October 06 2013 11:59 Sated wrote:On October 06 2013 11:49 Whatson wrote: What's with protoss and all-ins. Why do you guys feel like you need to all-in every game? Swarm Hosts. At least that's my reason :3 I'm sorry, I didn't know Swarm Hosts were a Terran unit.
scv pull
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On October 06 2013 11:49 Whatson wrote: What's with protoss and all-ins. Why do you guys feel like you need to all-in every game?
Because all-ins are fast, effective, and fun!
(No really.)
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