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The HotS Protoss Help Me Thread - Page 169

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2013-08-31 13:37:22
August 31 2013 13:36 GMT
#3361
Okay, I just lost to something kind of embarrassing at my level but I will share anyway. This guy went mass Hellions against me and just kept suiciding them to kill workers. No matter how fast I DPS them down, they just kill my workers too fast! I walled off my natural ramp on Akilon and he just started dropping them in my main.

Seriously how do I fight this?
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
barbaTossa
Profile Joined August 2012
23 Posts
August 31 2013 18:25 GMT
#3362
How does one hold proxy rax? I know all the Terrans are complaining about how they can't touch a early game any more but somehow I still manage to lose to it.
Hots pro rep/vod would do, ty
rd
Profile Blog Joined July 2010
United States2586 Posts
August 31 2013 18:39 GMT
#3363
On August 31 2013 22:36 DinoMight wrote:
Okay, I just lost to something kind of embarrassing at my level but I will share anyway. This guy went mass Hellions against me and just kept suiciding them to kill workers. No matter how fast I DPS them down, they just kill my workers too fast! I walled off my natural ramp on Akilon and he just started dropping them in my main.

Seriously how do I fight this?


Are you sure you weren't fighting mech? Because the solution is pretty much the same: several cannons in your mineral lines once you start having to over extend your bases.
TokO
Profile Joined July 2011
Norway577 Posts
August 31 2013 19:01 GMT
#3364
On August 31 2013 22:36 DinoMight wrote:
Okay, I just lost to something kind of embarrassing at my level but I will share anyway. This guy went mass Hellions against me and just kept suiciding them to kill workers. No matter how fast I DPS them down, they just kill my workers too fast! I walled off my natural ramp on Akilon and he just started dropping them in my main.

Seriously how do I fight this?


Dude, this is totally not embarassing! Someone raped me royally hard with this strat back in WoL on Cloud Kingdom. The issue with this is kind of a magnified version of hellbat TvT, basically, you make one mistake, you fall really far behind. So while you're chronoing probes he's dropping mules every 5 seconds and gearing up for a 3-3 maxed mech ghost army.

I just don't want you to feel bad about yourself. It's very much a mechanical win, in a situation that is much easier than marine-marauder drops due to their speed (basically eliminating probe pulls). So I'm sure that to beat it you just have to try and improve your map vision, observer placements etc., using blink stalkers. The most important thing is to stop it from the beginning. If he succeeds very early, it'll colour the rest of the match. The easiest solution is to do some kind of reactive all-in with a warp prism after you scout him going hellions.
iLevitate
Profile Joined April 2012
United States225 Posts
Last Edited: 2013-08-31 22:53:53
August 31 2013 22:53 GMT
#3365

On September 01 2013 03:25 barbaTossa wrote:
How does one hold proxy rax? I know all the Terrans are complaining about how they can't touch a early game any more but somehow I still manage to lose to it.
Hots pro rep/vod would do, ty

2 gates 2 stalkers and kite kite kite kite, get that moma ship for photon overcharge. Pull probes when need.
You lose, You learn
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-08-31 23:10:30
August 31 2013 22:56 GMT
#3366
--- Nuked ---
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
August 31 2013 23:57 GMT
#3367
On September 01 2013 03:39 rd wrote:
Show nested quote +
On August 31 2013 22:36 DinoMight wrote:
Okay, I just lost to something kind of embarrassing at my level but I will share anyway. This guy went mass Hellions against me and just kept suiciding them to kill workers. No matter how fast I DPS them down, they just kill my workers too fast! I walled off my natural ramp on Akilon and he just started dropping them in my main.

Seriously how do I fight this?


Are you sure you weren't fighting mech? Because the solution is pretty much the same: several cannons in your mineral lines once you start having to over extend your bases.


Having a sim city is much better against BFH because even if you have a lot of cannons they just kill workers too fast.
You can build a simcity with the smallest hole possible so that only probes can get in and out, or with the classic 1 hex hole and put a stalker in hold position there.
Sated
Profile Blog Joined March 2011
England4983 Posts
September 01 2013 00:15 GMT
#3368
--- Nuked ---
aldochillbro
Profile Joined July 2012
187 Posts
September 01 2013 01:10 GMT
#3369
On August 31 2013 07:49 Tiaraju9 wrote:
I was watching Hero stream today. I found his mechanics and multitasking just astonishing. There were moments when I couldn't even tell how he was doing stuff.

Now I'm watching Grubby stream and... Hero is just a league above him. Isn't even funny how better he is. How better he is in comparison to any other protoss streamer.

Then I was thinking and came to this conclusion: before anything, you have to improve your mechanics. Its the most important factor of this game. If your mechanics suck, you'll just waste time discussing builds, and strategies and such.

Do you guys agree? Anyway, mechanics is a wide concept. As far as I know, it concerns to how you input actions into the game. In what I should focus to master it? Besides the common things that all we know, watching Hero playing I came to this three things:

1 - Screen hotkeys. You should never screen scroll with mouse.
2 - Hotkey each unit in the moment you build it.
3 - Keep moving your army nonstop (wisely).

Do you guys agree that I have to do this three thing if I want play this game how it meant to be played?

Sry for the "off topic post", guys. This thread is the best place that I know to discuss stuff and I feel comfortable with people here.




Honestly this is the only part of the sc2 community that i really really dislike. NO ONE ever talks about mechanics...ever. We train ourselves to only look at strategy when simple tips to make actions faster would help more.
I started this game with 0 rts experience and no one ever told me that i should always look at the minimap. that should be the main focus of anybody that isn't looking at the minimap. It just wasted a ton of my time and im sure a bunch of other people's.
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2013-09-01 01:35:59
September 01 2013 01:33 GMT
#3370
On September 01 2013 03:25 barbaTossa wrote:
How does one hold proxy rax? I know all the Terrans are complaining about how they can't touch a early game any more but somehow I still manage to lose to it.
Hots pro rep/vod would do, ty


I think 11-11 won't get much harder to hold than with a MSC expand. unless it's a build order loss. So this VOD should be a pretty good example of how to handle this situation (props to sc2john for showing me this game the other):


By the way, if you were doing a msc expand, you will have to cancel wg in order to get a stalker out asap. That is to say, assuming you don't get both your msc and stalker before wg research like some players do.
To live is to fight, to fight is to live!
vhapter
Profile Joined May 2010
Brazil677 Posts
September 01 2013 01:58 GMT
#3371
On August 31 2013 07:49 Tiaraju9 wrote:
I was watching Hero stream today. I found his mechanics and multitasking just astonishing. There were moments when I couldn't even tell how he was doing stuff.

Now I'm watching Grubby stream and... Hero is just a league above him. Isn't even funny how better he is. How better he is in comparison to any other protoss streamer.

Then I was thinking and came to this conclusion: before anything, you have to improve your mechanics. Its the most important factor of this game. If your mechanics suck, you'll just waste time discussing builds, and strategies and such.

Do you guys agree? Anyway, mechanics is a wide concept. As far as I know, it concerns to how you input actions into the game. In what I should focus to master it? Besides the common things that all we know, watching Hero playing I came to this three things:

1 - Screen hotkeys. You should never screen scroll with mouse.
2 - Hotkey each unit in the moment you build it.
3 - Keep moving your army nonstop (wisely).

Do you guys agree that I have to do this three thing if I want play this game how it meant to be played?

Sry for the "off topic post", guys. This thread is the best place that I know to discuss stuff and I feel comfortable with people here.





I think this depends a lot. One things is for sure, not hitting benchmarks when you're doing a build can be more gamebreaking than some people realize. This might be one of the biggest reasons I lose games that I shouldn't, perhaps the biggest. When you don't hit benchmarks, the reason why you lost the game can be often times very fuzzy... or may boil down to "I guess I messed up my build" kinda thing.

Once you manage to follow your build properly, it's much easier to find your mistakes. So while I think it's very helpful to work on mechanics as early as possible in your sc2 journey - especially due to the fact that having poor mechanics turns into awful habits over time -, you shouldn't blame your losses on that alone until your benchmarks are solid.

Good mechanics require knowledge of what good mechanics are and conditioning. Benchmarks are closely related to that imo.
To live is to fight, to fight is to live!
VayneAuthority
Profile Joined October 2012
United States8983 Posts
September 01 2013 05:22 GMT
#3372
well finally got into masters with no hotkeys. long live the race of 50 APM
I come in for the scraps
SchizoNL
Profile Joined December 2010
Netherlands37 Posts
September 01 2013 08:22 GMT
#3373
On August 31 2013 22:34 SchizoNL wrote:
Hi guys, I'm an old dude playing Protoss and bouncing somewhere between gold and platinum. I don't have the feeling I'm improving anymore, and my mechanics are lacking here and there. Is there a training thingy I can do to get me to do stuff automatically (again) ?


I'll just quote this again Seems to fit in nicely with what the topic of discussion is right now...
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
September 01 2013 08:49 GMT
#3374
Not really, the best way to train is really just playing the game.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
TokO
Profile Joined July 2011
Norway577 Posts
September 01 2013 10:32 GMT
#3375
On August 31 2013 22:34 SchizoNL wrote:
Hi guys, I'm an old dude playing Protoss and bouncing somewhere between gold and platinum. I don't have the feeling I'm improving anymore, and my mechanics are lacking here and there. Is there a training thingy I can do to get me to do stuff automatically (again) ?


I think the best way to improve a specific thing is to practice it deliberately. There is a discussion on whether you should do it in a real-game environment or in a computer game. Personally, I think it should be done in a real-game, you should have that pressure and randomness to deal with. Good mechanics will give you the tools to deal with whatever you face.

You should set Goals within the game, and not to win when you practice mechanics. Your goal should be to improve your mechanical skill. So don't get into the mindset that you have to win whatever the situation, if you lose, it's okey and don't let it get to you, it doesn't mean anything.

I can't speak for the wide breadth of stuff that pro-gamers practice to improve, but I'll write down some basic ones that I think are essential in mechanics.

Increasing Speed and Reaction; A lot of your speed comes from your eyes, your eyes should probably take a quick glance at the minimap every 2 seconds. If you see an enemy dot, you should just click on it on the minimap to inform yourself of what's happening. Additional tools to have: Camera Hotkeys, these are great for moving probes and pulling them if danger arrives.

Increasing General Macro Speed; In the same way, you take use of the tools in the previous paragraph, but you also need to glance up to the top right to look at your resources. Whenever you can afford your next builds, you should but them immediately. What I try to do now is to accompany my main structures with pylons, so every time I add e.g. 2 gateways, I also put down pylons in the same motion.

So your post was a little bit vague, and I'm not entirely sure where you stand. But if the issue is that you once had a set of skills that you want to regain, I think playing the game is best and just deliberately try to do things quicker. The more you can do at a specific timeframe, the better it is. It doesn't mean that you'll be doing a million things when there's nothing to do, it means that when the heat of the battle rises, you'll have the capacity to master it and be able to follow without missing a beat, that's the real challenge.

In terms of mindset, you should look at your gameplay critically, and ask yourself questions about how you did in each situation, could I have reacted quicker? Don't let a loss get to you, I think the biggest hinder to improvement is when a player refuses to take responsibility for his own losses, and instead blaming it on balance\abuse strats\etc and this is the worst thing someone can do. Instead, you should just keep improving step by step.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
September 01 2013 10:39 GMT
#3376
Also don't get obsessed with the "need" to "improve". I can't stress this enough. First and foremost, play to HAVE FUN. You shouldn't care about your points, ranking, bonus pool, builds, whatever. Practice comes naturally once you play purely for the enjoyment of the game (in fact, the reason tons of pros retire is they just don't enjoy playing anymore).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
TokO
Profile Joined July 2011
Norway577 Posts
September 01 2013 11:11 GMT
#3377
On September 01 2013 19:39 Teoita wrote:
Also don't get obsessed with the "need" to "improve". I can't stress this enough. First and foremost, play to HAVE FUN. You shouldn't care about your points, ranking, bonus pool, builds, whatever. Practice comes naturally once you play purely for the enjoyment of the game (in fact, the reason tons of pros retire is they just don't enjoy playing anymore).


QFT.

Definately true! I think your Goals should line up with your Wants, which should be determined by what makes you happy, and not what other people say you 'need' to do. My post didn't intend to dictate how SC2 should be played, but regardless if it did or not, it's awesome to get this disclaimer in there.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-09-01 18:11:57
September 01 2013 18:04 GMT
#3378
--- Nuked ---
VayneAuthority
Profile Joined October 2012
United States8983 Posts
September 01 2013 18:11 GMT
#3379
well ultralisk is considered massive, so you'll want tempests I think? it also might be worth getting the mothership at that point, as vortex would be pretty useful for breaking up a composition on relies more on cost efficiency then numbers. The cloaking is probably a nice addition too. so maybe something like zealot + ht + tempest imo
I come in for the scraps
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-09-01 18:13:30
September 01 2013 18:12 GMT
#3380
--- Nuked ---
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