• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:39
CEST 15:39
KST 22:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation5$25,000 Streamerzone StarCraft Pro Series announced4Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ i aint gon lie to u bruh... ASL20 Preliminary Maps [G] Progamer Settings [ASL19] Finals Recap: Standing Tall
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Summer Games Done Quick 2025! Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 671 users

The HotS Protoss Help Me Thread - Page 168

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 166 167 168 169 170 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
megapants
Profile Blog Joined December 2009
United States1314 Posts
August 30 2013 08:40 GMT
#3341
On August 29 2013 20:37 Nyast wrote:
Show nested quote +
On August 29 2013 07:42 megapants wrote:
your best bet to defend properly is to simply know what it's coming a few minutes before it comes. the timing is critical for defense since that is how you know where to best position your few units.

the first sign that terran might do this sort of play is if you scout no reaper and gas mining. obviously he's going to go factory tech. if terran doesn't go reaper and gets factory before reactor, he can produce 4 hellions at your front as early as 6 minutes. you can evacuate your probes from the natura - or don't transfer any over from your main in the first place if you don't feel confident enough to risk it for those ~30 seconds of mining time - just before this timing and leave one at the ramp to place down a pylon wall off to prevent him from getting up the ramp. softening up the hellions with whatever units you have out during this defense is key to holding off the next wave more easily.

if you already committed to robotics, then you should definitely get a forge out quickly after to get cannons to deal with the medivac followup. this also lets you get way ahead on upgrades, since terran is obviously investing a lot of gas to do this attack. if you knew this attack was coming before committing to robo, i would suggest delaying robo for forge first - since timing alone should be enough know when this attack should be coming without needed observers to spot - and then get your robo so you can get even further ahead in upgrades. this is also an ok response to cloak banshee, so it's a bit of a catch all if he decided to go for that follow up. but going robo first is fine since having observers around your bases is helpful for dealing with that multipronged harrass.

you could also delay robo until after you get additional gateway, assuming you know he's doing this hellion play, in order to set up a big counterattack or to get more units out to take a really fast third nexus if you manage to actually kill off most or all of his units, but thats really risky and will have a hard time against widow mine or cloak banshee follow ups.

it's acceptable to have probe losses if you go for a 4-5 minute nexus vs this play since you'll be getting so many rounds of probe production in comparison to them - they likely aren't going to be even mining off their second base til like 8 minutes, much less producing a lot of workers. i think an important part to feeling confident holding this attack off is whether or not you got your tech out before you took too many losses. like, even if he gets 10 worker kills, if you already started your robo and forge, you're going to be at least even, as long as you actually KILL the attack, since they seriously delayed their mid game to deal this much damage.

hope that was helpful


Thanks for the advice but unfortunately I don't find it that helpful

Scouting it coming is usually not the problem. The problem is that however I react, I'm playing behind. Even if I limit the damage to my probes line, I've been forced to warp a shitton of stalkers which later completely suck in the mid game.

Here are two examples of recent games:

1. Guy goes mass helions, no drops, but there are enough helions running in my natural that I just can't avoid to lose half my probes. Meanwhile he goes for greedy play / fast third into mech. Disregard the rest of the game, at 10' he has killed 20 probes, the game is over already:

http://drop.sc/356062

2. How I typically defend the early harass but lose the game right after. Around 8'30 I lose 24 probes, due to a runby in my natural followed by a drop 4 helions in my main. Despite scouting that it's coming at 4'45 with my probe ( I saw the factory + reactor ).

http://drop.sc/356063

hi again, watched the second replay, here's my thoughts:

first i'd like to say that your opponent's build is, in fact, a pretty good opening vs the standard msc expo right now, especially on a 4 player map where you're likely to already commit to the nexus before scouting his build, like you did in this game.

however, i think you did make some mistakes, particularly after scouting him. you hadn't committed to any tech when you scouted his starport and reactor factory, yet you still went for robo on 1 gateway and never dropped down a forge. i think this is a mistake - especially once you scouted he was building more than 4 hellions. your only goal vs this attack is to minimize probe losses while maximizing damage to his hellions, and building cannons near your probes is a great way to do this without having to build stalkers. if you dont want to build cannons and want to defend with stalkers instead, you need to have better vision, which you should have considering you went such a fast robo! :D but basically, your opponent stuck his hand into the cookie jar while you weren't looking, which is another reason why cannons can help you defend without having to worry about positioning your units.

but probably the biggest issue i had with this game is that your probe production was fairly weak. you should have had around 10 more probes when that attack caught you (accounting for other probes lost before this attack), meaning you would have not only had more money sooner for more units and defense, but would also be in a much better position should you not be paying attention and lose more probes than you'd like.

hope that advice was more helpful, good luck in future games man

Nyast
Profile Joined November 2010
Belgium554 Posts
August 30 2013 09:46 GMT
#3342
On August 30 2013 17:40 megapants wrote:
hi again, watched the second replay, here's my thoughts:

first i'd like to say that your opponent's build is, in fact, a pretty good opening vs the standard msc expo right now, especially on a 4 player map where you're likely to already commit to the nexus before scouting his build, like you did in this game.

however, i think you did make some mistakes, particularly after scouting him. you hadn't committed to any tech when you scouted his starport and reactor factory, yet you still went for robo on 1 gateway and never dropped down a forge. i think this is a mistake - especially once you scouted he was building more than 4 hellions. your only goal vs this attack is to minimize probe losses while maximizing damage to his hellions, and building cannons near your probes is a great way to do this without having to build stalkers. if you dont want to build cannons and want to defend with stalkers instead, you need to have better vision, which you should have considering you went such a fast robo! :D but basically, your opponent stuck his hand into the cookie jar while you weren't looking, which is another reason why cannons can help you defend without having to worry about positioning your units.

but probably the biggest issue i had with this game is that your probe production was fairly weak. you should have had around 10 more probes when that attack caught you (accounting for other probes lost before this attack), meaning you would have not only had more money sooner for more units and defense, but would also be in a much better position should you not be paying attention and lose more probes than you'd like.

hope that advice was more helpful, good luck in future games man



Cool, thanks, I'll add a forge asap when I scout it now, and I'll make sure my macro doesn't slip

I'm still not sure what the follow-up should be though. Teching to colossus asap ? Or getting a lot of gates ?
habermas
Profile Joined June 2010
United Kingdom304 Posts
August 30 2013 11:00 GMT
#3343
Does anyone have the PvZ build Parting used vs Soulkey in WCS? I remember it was 1 gate FE into zealot core pressure and then 3 gate zealot pressure with many sentries at home. The opening has been working great for me but I can' t remember Parting's follow-up.

EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
August 30 2013 14:57 GMT
#3344
On August 30 2013 18:46 Nyast wrote:
Show nested quote +
On August 30 2013 17:40 megapants wrote:
hi again, watched the second replay, here's my thoughts:

first i'd like to say that your opponent's build is, in fact, a pretty good opening vs the standard msc expo right now, especially on a 4 player map where you're likely to already commit to the nexus before scouting his build, like you did in this game.

however, i think you did make some mistakes, particularly after scouting him. you hadn't committed to any tech when you scouted his starport and reactor factory, yet you still went for robo on 1 gateway and never dropped down a forge. i think this is a mistake - especially once you scouted he was building more than 4 hellions. your only goal vs this attack is to minimize probe losses while maximizing damage to his hellions, and building cannons near your probes is a great way to do this without having to build stalkers. if you dont want to build cannons and want to defend with stalkers instead, you need to have better vision, which you should have considering you went such a fast robo! :D but basically, your opponent stuck his hand into the cookie jar while you weren't looking, which is another reason why cannons can help you defend without having to worry about positioning your units.

but probably the biggest issue i had with this game is that your probe production was fairly weak. you should have had around 10 more probes when that attack caught you (accounting for other probes lost before this attack), meaning you would have not only had more money sooner for more units and defense, but would also be in a much better position should you not be paying attention and lose more probes than you'd like.

hope that advice was more helpful, good luck in future games man



Cool, thanks, I'll add a forge asap when I scout it now, and I'll make sure my macro doesn't slip

I'm still not sure what the follow-up should be though. Teching to colossus asap ? Or getting a lot of gates ?


Like I said in my post, it's just a re-ordering of your gateways and forge. You can followup in whatever way you want. Most common followups are:

robo bay -> colossus/blink (@~9:00 add 3 gates)
twilight -> charge/templar (@~9:00 add 4 gates)
twilight -> charge/DT/warp prism (@~9:00 add 4 gates)

It's pretty straightforward from there.
StrategyAllyssa Grey <3<3
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2013-08-30 19:09:55
August 30 2013 19:09 GMT
#3345
Why can't protoss play the same style as Terran vs Z where you non-stop attack them throughout the whole game?

Since Protoss/Terran can make workers and combat units at the same time and Zerg cannot, wouldn't it be good to just keep trading all game while you grow your econ and Zerg stays limited (that's what Terran does). Is it lack of early game AOE? (hellions, widow mines)? Or is it the mobility?

Just curious if anyone has ideas why this isn't viable since we never see it. I'm getting tired of playing "deathball" Protoss. I'm high Diamond Protoss and I usually find myself doing FFE into Phoenix into 3 base deathball -____-. Some WP harass here and there but still.. its boring.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2013-08-30 19:16:45
August 30 2013 19:15 GMT
#3346
can't because protoss basic units are complete trash in this game. 1 base play can work if they guess wrong on what you are doing but that's hardly a good way to play. one spore in each mineral line stops dt/phoenix play off 1 base and spines stop any 4 gate or whatever off 1 base.

What you are looking for is something like how herO plays or something. where he sends zealot/stalker/core really early to force units from the zerg

and yea protoss is a boring race in sc2, not much to say there. if you find yourself getting bored switch races for a bit.
I come in for the scraps
megapants
Profile Blog Joined December 2009
United States1314 Posts
Last Edited: 2013-08-30 19:57:04
August 30 2013 19:41 GMT
#3347
On August 31 2013 04:09 DinoMight wrote:
Why can't protoss play the same style as Terran vs Z where you non-stop attack them throughout the whole game?

Since Protoss/Terran can make workers and combat units at the same time and Zerg cannot, wouldn't it be good to just keep trading all game while you grow your econ and Zerg stays limited (that's what Terran does). Is it lack of early game AOE? (hellions, widow mines)? Or is it the mobility?

Just curious if anyone has ideas why this isn't viable since we never see it. I'm getting tired of playing "deathball" Protoss. I'm high Diamond Protoss and I usually find myself doing FFE into Phoenix into 3 base deathball -____-. Some WP harass here and there but still.. its boring.

your gateway units just aren't as good or as cheap relative to zerg's units, whereas barracks units are not only comparatively cheap but can trade up in resources and only get better at doing that as the game goes on. however, the way i see it, the less your zealots and stalkers are either shooting or getting shot at over the course of their lifespan, the more wasted those resources spent on them become. because of this, players either like to delay them for AS LONG as possible or simply try to trade them off for a fast win. i think these methods have their strengths, but the biggest problem with these styles to me is they are kind of predictable and static, kind of betting on your opponent have an improper response.

i think that chargelot/archon/storm with either immortals or blink stalkers is a really fun style in all matchups. it's the most proactive army composition in my experience in terms of map control and positioning - it's much easier to contest the middle of the map, which means you can expand beyond 3 bases much more aggressively if you manage your warpgates right. 2 base 6-8 gateway zealot archon lets you take back map control vs those pesky bio units just parking right outside your bases, and once you get out into the middle of the map, you can start harassing instead of waiting around for your near max army to move out.

basically, 3 base mass void or stalker/colossus is not a good style if you like to punish mistakes. chargelot/templar is a great way to get in someone's face and see which one of you has what it takes to come out ahead.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 30 2013 19:56 GMT
#3348
Terran attacking constantly in TvZ isn't to keep the zerg from droning. In fact, the first push terrans do with 1/1 hits when the z has already over 60 drones and is making his first round of muta/ling/bling.

That said, protoss units are the most expensive out of every race, so they are also harder to replace. Additionally, it's really hard to retreat from speedlings or stimmed bio For that reason alone it's hard if not impossible to constantly keep trading them.

It's possible to do things like recall-heavy PvZ (like what parting tried vs soulkey) or PvT with constant harassment (see the templar guide i just published), but protoss units just are not designed like bio where you can split them up in small groups and attack all over the place. That's just never going to work because of the design of the race.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
.kv
Profile Blog Joined August 2010
United States2332 Posts
August 30 2013 22:16 GMT
#3349
if they give us dragoons instead of stalkers it might be a possibility...but of course no more blink and we would have to change a lot of stuff

i really hate stalkers LOL
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2013-08-30 22:50:56
August 30 2013 22:49 GMT
#3350
I was watching Hero stream today. I found his mechanics and multitasking just astonishing. There were moments when I couldn't even tell how he was doing stuff.

Now I'm watching Grubby stream and... Hero is just a league above him. Isn't even funny how better he is. How better he is in comparison to any other protoss streamer.

Then I was thinking and came to this conclusion: before anything, you have to improve your mechanics. Its the most important factor of this game. If your mechanics suck, you'll just waste time discussing builds, and strategies and such.

Do you guys agree? Anyway, mechanics is a wide concept. As far as I know, it concerns to how you input actions into the game. In what I should focus to master it? Besides the common things that all we know, watching Hero playing I came to this three things:

1 - Screen hotkeys. You should never screen scroll with mouse.
2 - Hotkey each unit in the moment you build it.
3 - Keep moving your army nonstop (wisely).

Do you guys agree that I have to do this three thing if I want play this game how it meant to be played?

Sry for the "off topic post", guys. This thread is the best place that I know to discuss stuff and I feel comfortable with people here.



Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-08-30 22:54:06
August 30 2013 22:53 GMT
#3351
"Mechanics" is really wide. There's a lot of things that someone could practice. Except for what you said, i'd inlude:
1) Always watch the minimap
2) Your actions should be "fast". Queuing zealots to runby and harass an expo, send a prism in his main, build probes, focus buildings or workers with units you are harassing with. Someone with good mechanics will be quick and precise in his mouse movements. I remember being astonished at Babyknight because while harassing a Zerg main with a warp prism, he was able to shift click several buildings insanely fast.
3) Obviously, good macro.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Magnifico
Profile Joined March 2013
1958 Posts
August 30 2013 23:23 GMT
#3352
On August 31 2013 07:53 Teoita wrote:
"Mechanics" is really wide. There's a lot of things that someone could practice. Except for what you said, i'd inlude:
1) Always watch the minimap
2) Your actions should be "fast". Queuing zealots to runby and harass an expo, send a prism in his main, build probes, focus buildings or workers with units you are harassing with. Someone with good mechanics will be quick and precise in his mouse movements. I remember being astonished at Babyknight because while harassing a Zerg main with a warp prism, he was able to shift click several buildings insanely fast.
3) Obviously, good macro.


I'll add the minimap awareness to my priorities. Well said.

But I just realized today. People talk about a lot of stuff, but if your mechanics suck you'll play sub optimally no matter what. You'll be wasting your time (if want improve, of course) doing right things in the wrong way.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
August 31 2013 03:59 GMT
#3353
Maxed out spooky mech. 10 ghosts 10tanks and 15 thors maybe even more. What is my ideal composition? Are tempest a must have here?
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
DarkPlasmaBall
Profile Blog Joined March 2010
United States44218 Posts
August 31 2013 05:04 GMT
#3354
On August 31 2013 12:59 jcroisdale wrote:
Maxed out spooky mech. 10 ghosts 10tanks and 15 thors maybe even more. What is my ideal composition? Are tempest a must have here?


I'd imagine a ton of immortals would be pretty good o.O
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 31 2013 05:10 GMT
#3355
against thors you want immortals and against tanks you want tempests, so scout and see what he has and get more of whatever accordingly. When maxed out late game immortals are actually pretty terrible against tanks. They are so slow that they just all get shot down by siege mode before they even do anything. due to EMP.
I come in for the scraps
megapants
Profile Blog Joined December 2009
United States1314 Posts
August 31 2013 06:10 GMT
#3356
On August 31 2013 08:23 Tiaraju9 wrote:
Show nested quote +
On August 31 2013 07:53 Teoita wrote:
"Mechanics" is really wide. There's a lot of things that someone could practice. Except for what you said, i'd inlude:
1) Always watch the minimap
2) Your actions should be "fast". Queuing zealots to runby and harass an expo, send a prism in his main, build probes, focus buildings or workers with units you are harassing with. Someone with good mechanics will be quick and precise in his mouse movements. I remember being astonished at Babyknight because while harassing a Zerg main with a warp prism, he was able to shift click several buildings insanely fast.
3) Obviously, good macro.


I'll add the minimap awareness to my priorities. Well said.

But I just realized today. People talk about a lot of stuff, but if your mechanics suck you'll play sub optimally no matter what. You'll be wasting your time (if want improve, of course) doing right things in the wrong way.

strategy is a pretty big part of having good mechanics though. if you don't know truly know what you want to, or are supposed to be, doing, you'll have less optimal decision making which makes for less optimal clicking.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 31 2013 09:08 GMT
#3357
Yeah against super lategame mech stuff with lots of ghosts you want tempest/templar, immortals just get blown to pieces if he gets to EMP all of them.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
iLevitate
Profile Joined April 2012
United States225 Posts
Last Edited: 2013-08-31 12:38:30
August 31 2013 12:32 GMT
#3358
2 questions:
Anyone feel like PvP becoming a coinflip matchup again?

Early scout with mothership core, good or no?

edit: in PvZ, is transition to robo/ colosi better than twilight/storm after stargate open?
You lose, You learn
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
August 31 2013 13:24 GMT
#3359
On August 31 2013 21:32 iLevitate wrote:
2 questions:
Anyone feel like PvP becoming a coinflip matchup again?

Early scout with mothership core, good or no?

edit: in PvZ, is transition to robo/ colosi better than twilight/storm after stargate open?


Early scout with core can be very risky depending on the map and your build vs his build. If you are teching relatively fast you want to keep the core at home. If your opponent opens aggressively he is more likely to kill your core or force a recall, and if you are teching fast/greedy you will lose to the aggressive opening without overcharge.

If you are opening single tech or with a sentry I think mocore scout is fine depending on map and route. You want to get there quickly but not show the core anywhere it can't escape to high ground or open air and return home safe. I do it with a blink build and a robo build but never for my DT or Stargate builds. And I haven't played much this season on new maps because I'm moving so I'm not sure if I want to keep doing it or on what maps ATM.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
SchizoNL
Profile Joined December 2010
Netherlands37 Posts
August 31 2013 13:34 GMT
#3360
Hi guys, I'm an old dude playing Protoss and bouncing somewhere between gold and platinum. I don't have the feeling I'm improving anymore, and my mechanics are lacking here and there. Is there a training thingy I can do to get me to do stuff automatically (again) ?
Prev 1 166 167 168 169 170 367 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ForJumy 97
StarCraft: Brood War
Shuttle 2810
Flash 2681
Bisu 1885
firebathero 1292
EffOrt 996
Mini 578
actioN 506
Larva 486
Hyuk 386
Soulkey 365
[ Show more ]
Snow 350
Soma 235
hero 211
Zeus 175
TY 122
Last 108
ToSsGirL 106
Hyun 99
soO 84
sorry 72
Pusan 62
JYJ41
Rush 40
Noble 32
yabsab 29
Sacsri 25
Yoon 24
JulyZerg 23
Terrorterran 21
GoRush 17
Movie 12
IntoTheRainbow 11
HiyA 11
zelot 6
ivOry 2
GuemChi 0
Dota 2
Gorgc10279
qojqva1796
XcaliburYe229
League of Legends
singsing2210
Counter-Strike
byalli233
allub221
flusha91
Heroes of the Storm
Khaldor114
Other Games
tarik_tv25123
gofns14912
B2W.Neo1260
FrodaN853
shahzam557
DeMusliM493
hiko450
Fuzer 240
crisheroes203
QueenE34
Organizations
Other Games
gamesdonequick36828
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• HeavenSC 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3778
Upcoming Events
uThermal 2v2 Circuit
2h 21m
WardiTV European League
2h 21m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
10h 21m
RSL Revival
20h 21m
ByuN vs SHIN
Clem vs Reynor
OSC
23h 21m
Replay Cast
1d 10h
RSL Revival
1d 20h
Classic vs Cure
FEL
2 days
OSC
2 days
RSL Revival
2 days
[ Show More ]
FEL
2 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.