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The HotS Zerg Help Me Thread - Page 91

Forum Index > StarCraft 2 Strategy
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Decendos
Profile Joined August 2011
Germany1341 Posts
July 30 2013 11:28 GMT
#1801
after a 4 queen gasless opening ZvT vs 2 reaper into helion opening...how and when do you take your 3rd base? get 5. and 6. queen and take 3rd with 4 queens or some roaches (if so: how many and when start gases + RW?) or get 1 gas + lingspeed immediately after scouting its reaper and just going for 3 queen + lingspeed + lings asap as speed finishes + take 3rd then?

i thought about maybe just build 10 slowlings at 5:50, send out 2 drones (if he snipes 1) immediately after the 10 lings hatch and take 3rd @6:30ish right before his helions arrive (after 4 queen gasless opening) while getting gases, evo + RW wall. he will be able to shoot at hatch for some time but reapers and 2-4 helions (until roaches are out) wont be able to kill it?!
Deleted User 261926
Profile Joined April 2012
960 Posts
July 30 2013 11:58 GMT
#1802
On July 30 2013 20:28 Decendos wrote:
after a 4 queen gasless opening ZvT vs 2 reaper into helion opening...how and when do you take your 3rd base? get 5. and 6. queen and take 3rd with 4 queens or some roaches (if so: how many and when start gases + RW?) or get 1 gas + lingspeed immediately after scouting its reaper and just going for 3 queen + lingspeed + lings asap as speed finishes + take 3rd then?

i thought about maybe just build 10 slowlings at 5:50, send out 2 drones (if he snipes 1) immediately after the 10 lings hatch and take 3rd @6:30ish right before his helions arrive (after 4 queen gasless opening) while getting gases, evo + RW wall. he will be able to shoot at hatch for some time but reapers and 2-4 helions (until roaches are out) wont be able to kill it?!


Isn't it standard to go gas yourself when you see reaper openings?
Decendos
Profile Joined August 2011
Germany1341 Posts
July 30 2013 12:33 GMT
#1803
On July 30 2013 20:58 Karpfen wrote:
Show nested quote +
On July 30 2013 20:28 Decendos wrote:
after a 4 queen gasless opening ZvT vs 2 reaper into helion opening...how and when do you take your 3rd base? get 5. and 6. queen and take 3rd with 4 queens or some roaches (if so: how many and when start gases + RW?) or get 1 gas + lingspeed immediately after scouting its reaper and just going for 3 queen + lingspeed + lings asap as speed finishes + take 3rd then?

i thought about maybe just build 10 slowlings at 5:50, send out 2 drones (if he snipes 1) immediately after the 10 lings hatch and take 3rd @6:30ish right before his helions arrive (after 4 queen gasless opening) while getting gases, evo + RW wall. he will be able to shoot at hatch for some time but reapers and 2-4 helions (until roaches are out) wont be able to kill it?!


Isn't it standard to go gas yourself when you see reaper openings?


yeah that is one of the options i described. but since you will have to make an insane amount of lings to fight off the 2 reaper + 6 helions i wanted to know if its better to maybe skip gas (and speed) and go for faster roaches or up to 6 queens? or even my "take superfast 3rd with some slowlings into delayed roaches" approach. simply dont know whats best
KingofGods
Profile Joined July 2010
Canada1218 Posts
July 30 2013 15:22 GMT
#1804
When you have units do you feel obligated to do something with them since you invested in them instead of drones?
willstertben
Profile Joined May 2013
427 Posts
Last Edited: 2013-07-30 15:24:57
July 30 2013 15:24 GMT
#1805
On July 31 2013 00:22 KingofGods wrote:
When you have units do you feel obligated to do something with them since you invested in them instead of drones?


depends on so many factors. very broadly you should at least take map control though.
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
July 30 2013 16:20 GMT
#1806
So now people are going hellion/banshee again. This pretty much destroys every current ZvT build atm.

Normally we take a 3rd around 6:00 but it's impossible to defend now. Banshees + hellions kill it before you can possibly get static defence over there, meaning we have no way of taking an early 3rd so we're basically fucked.

Also certain hellion banshee openings absolutely destroy roach/bane, which has been the sole saving grace for Zerg in HotS ZvT

help
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
11B
Profile Joined March 2010
United States188 Posts
July 30 2013 18:19 GMT
#1807
after a 4 queen gasless opening ZvT vs 2 reaper into helion opening...how and when do you take your 3rd base?


Try a slightly different approach, albeit an older one..........Stephano's standard z v t opener:


Another alternative is Symbols type of style which is a very delayed 3rd. You can find 5-6 pages of his replays here: http://www.sc2replays.eu/search/player/?v=TSLSymbol
LoL....Pogue
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 30 2013 19:00 GMT
#1808
On July 31 2013 01:20 RPR_Tempest wrote:
So now people are going hellion/banshee again. This pretty much destroys every current ZvT build atm.

Normally we take a 3rd around 6:00 but it's impossible to defend now. Banshees + hellions kill it before you can possibly get static defence over there, meaning we have no way of taking an early 3rd so we're basically fucked.

Also certain hellion banshee openings absolutely destroy roach/bane, which has been the sole saving grace for Zerg in HotS ZvT

help


Uh I always get my third down at normal time (5:30 - 6) and hellion/banshee never prevents me from taking the third. You should have queens, you should be sacrificing an overlord and if you see banshee you should get a spore crawler. I always have a roach warren so roach/queen defends versus banshee play just fine. Guess it depends if you go only speedling/queen I can see how you are losing your 3rd all the time.
When I think of something else, something will go here
JesseBunny
Profile Joined March 2012
Finland18 Posts
July 30 2013 19:33 GMT
#1809
On July 30 2013 17:01 JesseBunny wrote:
Could someone point me to few replays or vods of games where zergs too 3hatch before pool in ZvT. I'd love to learn to do that without being vulnerable to every single builde there is. (and yes i acknowledge that it's safe only against cc first)


I'm not sure if anyone noticed it as it ended up being the last one on the page, so i bump it up. Hopefully it isn't a problem :S
^^
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 30 2013 19:54 GMT
#1810
On July 31 2013 04:33 JesseBunny wrote:
Show nested quote +
On July 30 2013 17:01 JesseBunny wrote:
Could someone point me to few replays or vods of games where zergs too 3hatch before pool in ZvT. I'd love to learn to do that without being vulnerable to every single builde there is. (and yes i acknowledge that it's safe only against cc first)


I'm not sure if anyone noticed it as it ended up being the last one on the page, so i bump it up. Hopefully it isn't a problem :S


If you want replays go here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=416564

For specific replays look at zvt's on whirlwind (99% of the time terran CC's first and I go 3 hatch before pool in response).
When I think of something else, something will go here
JesseBunny
Profile Joined March 2012
Finland18 Posts
July 30 2013 20:11 GMT
#1811
On July 31 2013 04:54 blade55555 wrote:
Show nested quote +
On July 31 2013 04:33 JesseBunny wrote:
On July 30 2013 17:01 JesseBunny wrote:
Could someone point me to few replays or vods of games where zergs too 3hatch before pool in ZvT. I'd love to learn to do that without being vulnerable to every single builde there is. (and yes i acknowledge that it's safe only against cc first)


I'm not sure if anyone noticed it as it ended up being the last one on the page, so i bump it up. Hopefully it isn't a problem :S


If you want replays go here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=416564

For specific replays look at zvt's on whirlwind (99% of the time terran CC's first and I go 3 hatch before pool in response).


Thanks alot ^^
^^
TommyStarcraft
Profile Joined June 2013
Denmark34 Posts
July 30 2013 21:38 GMT
#1812
I have a qeustion:
When playing ZvZ, when taking the third, with any kind of build, what my experince usaly is. if i go roach infestor just when my infestor pops and im done droning the third, the hit just at that moment with a bunch of +1+1 roaches, or other critcal army.

SO how can i safely drone up my third in ZvZ? without just dieing to wierd shit, also if i go roach infestor, vs mass roach. Should i get alot of roaches myself before getting the infestors,, or can i go infestors and then the roaches? but i try that sometimes, and they kill me just when my infestor pop and when i dont have to many roaches. ¨


plz help!
Denmark
Geo3
Profile Joined December 2010
United States63 Posts
July 30 2013 22:29 GMT
#1813
How do you stop 7-gate +2 Blink as Zerg?
TommyStarcraft
Profile Joined June 2013
Denmark34 Posts
July 30 2013 22:56 GMT
#1814
On July 31 2013 07:29 Geo3 wrote:
How do you stop 7-gate +2 Blink as Zerg?



mr larma made alot of videos, on how to stop cheese and all ins.
Just like that one.

Hope it helps!
Denmark
11B
Profile Joined March 2010
United States188 Posts
Last Edited: 2013-07-31 03:25:12
July 31 2013 01:32 GMT
#1815
@ TommyStarcraft

I know you mean well but your build order and execution, at least imo, is not a good example to follow. I love the idea , just not the style, speed, or progress of this particular example. Why? Well, you miss out on some pretty well excepted standards. Such as, 15 pool > 16 Hatch > 15 Overlord > 15 Queen.

Additionally, @ 5:50 the norm is 44/44 supply (block on purpose) and double gas. At 5:50 seconds in your game you're only at 30 supply. That's quite a huge difference for such a short period in the game. Another pretty standard timing is 7:30 seconds begin your Lair. You don't start yours until the 9:53 mark...quite late. Now your video was in response "how to stop 7 gate +2blink" so...........that means starting units a bit earlier yes?

My point? At 8:52 seconds your at 77 supply which is quite low. I did a real fast, rather standard z v p opening (exception being fewer drones than normal) and hit 117 supply at 8:52 seconds. Link can be found here: http://drop.sc/352367

And once again, not trying to be a douche bag at you :D, just saying, your build needs some more refinement.
LoL....Pogue
KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2013-07-31 02:58:54
July 31 2013 02:58 GMT
#1816
My goodness zerg has such a steep learning curve. It will all be worth it in the end I keep telling myself.
Gr33n
Profile Blog Joined July 2013
Bahamas113 Posts
July 31 2013 05:22 GMT
#1817
On July 31 2013 11:58 KingofGods wrote:
My goodness zerg has such a steep learning curve. It will all be worth it in the end I keep telling myself.


as a zerg since the start of the game, zerg is not as safe a ladder race as toss and terran. its hard to cheese terran and now with the MSC its prob impossible to cheese a toss

zerg is rewarding but frustrating to learn
KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2013-07-31 08:06:12
July 31 2013 08:02 GMT
#1818
Ahhhhhhh I was just playing a ZvT where I massed swarm hosts. I was doing so well. I kept him to two bases but then he just made battle cruisers t_t. I had about 10k minerals and quite a bit of gas but he just rolled throw my base and since I was maxed I couldn't exactly build anything t_t.

People say swarm hosts are boring. I have to disagree. I find they are a lot of fun! The amount of positioning and repositioning and targeting (aiming) required makes them more fun to play with than tanks.
11B
Profile Joined March 2010
United States188 Posts
July 31 2013 08:19 GMT
#1819
Ahhhhhhh I was just playing a ZvT where I massed swarm hosts. I was doing so well. I kept him to two bases but then he just made battle cruisers t_t. I had about 10k minerals and quite a bit of gas but he just rolled throw my base and since I was maxed I couldn't exactly build anything t_t.


Hate that stuff!! Get an Overseer in his base earlier next time and just mass Infector Neural Parasite his a$$!! Hydra make sense here because I'm assuming you already got missile upgrades for your SH.
LoL....Pogue
KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2013-07-31 08:25:38
July 31 2013 08:24 GMT
#1820
Queens + SH no good?

Is slower locusts movement the only disadvantage of burrowing SH off creep?
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