Also I am a bit lost vs gateway expand, If they do aggression. I am unsure of when to get my roach warren and gas geysers and third. I am trying to do double gas at 6 minutes, with a roach warren. If i scout aggression, i make 6-8 roaches and 10-20 lings depending and take my third and then once third is 25% done or so I get my Lair. Is this acceptable or inefficient? If its a 4gate i just make units to defend but the response above is versus a +1 4-5 gate pressure at 7-8 minutes.
The HotS Zerg Help Me Thread - Page 75
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v0rtex
123 Posts
Also I am a bit lost vs gateway expand, If they do aggression. I am unsure of when to get my roach warren and gas geysers and third. I am trying to do double gas at 6 minutes, with a roach warren. If i scout aggression, i make 6-8 roaches and 10-20 lings depending and take my third and then once third is 25% done or so I get my Lair. Is this acceptable or inefficient? If its a 4gate i just make units to defend but the response above is versus a +1 4-5 gate pressure at 7-8 minutes. | ||
Crugio
Australia45 Posts
On June 26 2013 16:08 Type|NarutO wrote: Never a-move banelings, always move command them through bio. The ones that get killed still deal damage and the connections you want to get are into marines, not marauders. If he is a good MMM player he'll have marauders tank the damage and spread out behind, either go heavy on mutas or overkill on banes, if you take one bad engagement Terran will from then dominate the game if he doesn't overcommit. Thank you GenesisX & Naruto for the responses! Very helpful. And I am definitely guilty of a-moving banelings. This has been fine for marine centric compositions. I will try to do this next time the situation occurs - I normally try to have my flanks (mix of ling and banes) pre-set (banes already morphed and led with spreadout lings for mine shots - if he has them). I might also try to do a save the gas for mutas and maybe just take some losses. If I go for heavy muta and thus few banes, should I focus the medivacs or marines (or is this purely dependent on the number of marines and/or medivacs). Normally I would focus the medivacs because he is busy splitting for the banes... | ||
NarutO
Germany18839 Posts
On June 26 2013 20:13 Crugio wrote: Thanks for the responses! Very helpful. And I am definitely guilty of a-moving banelings. This has been fine for marine centric compositions. I will try to do this next time the situation occurs - I normally try to have my flanks (mix of ling and banes) pre-set (banes already morphed and led with spreadout lings for mine shots - if he has them). I might also try to do a save the gas for mutas and maybe just take some losses. If I go for heavy muta and thus few banes, should I focus the medivacs or marines (or is this purely dependent on the number of marines and/or medivacs). Normally I would focus the medivacs because he is busy splitting for the banes... Try to get an as good engagement as possible first. If you see his marines will not be sufficient to equally fight you, you can snipe the medivacs with mutalisks, otherwise you better engagement, try to snipe something and go back. If the fight is too big of a commitment, you might want to think about fighting his army head on. As Zerg, I'd rather be a bit overzealous and make too much stuff than too little. It will potentially leave you behind in economy but it will also be a much harder game for Terran as this would mean he has to have good macro to outmacro you completely. | ||
JohnJohnson
United States49 Posts
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DjayEl
France252 Posts
Also Roach/Bane styles like Snute/HyuN are really good vs hellbat styles. Thank you Naruto, I'll check these styles out. I just never felt at ease with roaches in this matchup as it is so hard to deal with drops, and I feel like incorporating just a few of them is a loss of money, but ofc I know I must be wrong. I'll work on that ![]() | ||
blade55555
United States17423 Posts
On June 27 2013 03:32 JohnJohnson wrote: How do you tell the difference in a fast widow mine drop and a fast hellbat drop, if you were unable to keep the lord alive long enough in their base to see an armory? I scouted 1 base rax/fact/port and thought it was a hellbat drop, so I spined but didn't have spores. Widow mines arrived before I had lair tech and I had to pull all my drones off until I could get a spore up at each base, then later died to mass marauder banshee tank hellbat. If you ever see a fast drop from terran, you should get 1 spore in each base anyway so that it can focus the medivac (helps a lot vs hellbat drops). There is no tell tale sign unless you see 4 widow mines load into a medivac. Honestly widow mine drops are pretty bad though, because it's so easy to just get your drones away before they burrow. I don't think terrans should be doing it in tvz as it's pretty bad, I haven't really ever seen a successful widow mine drop at high level play. | ||
StatixEx
United Kingdom779 Posts
On June 26 2013 18:58 hearters wrote: I don't like swarmhost vs planetary/raven. I suggest ultras to kill bases/scvs and just lots of corruptors with micro. Try to not stack your corruptors too much. If they seeker missile you from close range, try to move the targeted corruptor into their ravens. If they seeker missile from too far away, fly away and disarm the seeker missile. If they point defense drone, you can try to overwhelm it if you have enough corruptors, or just fly away if you can afford to. You can also try infestors with nydus canals nearby. Fungal the ravens to slowly whittle them down. Then when they seeker missile, go into the nydus. I played against this the other day and all you need to do is go mass MASS static defense in ur bases while taking 5-6, i was on wirlwind. then you get to 3/3 ling with adren-> ultra. When i say MASS SD i mean it, if you get to the 5-6 bases turn all ur drones into them and then replace (i was banking 3k and knew i had to play the waiting game. Attacking into it is suicide He went and did the usual, mass em up then tried to drop billions of sentries, the staticD took them out and the few spores whittled him down, i made about 8 mutas just to tag them and keep an eye on where they were while i ling untrad their planetaries. you have to keep doing this over and over and over but you win in the end. ill find the replay and post when i find it . . .god ive played a few games this week! | ||
alcaras
United States67 Posts
Should I enable the banelings to "attack buildings" and then a-move with the banelings in front? (So they don't blocked by roaches?) (I don't think they'll attack buildings on pure move command, right?) | ||
hearters
Singapore224 Posts
2. Is it a good idea to get ultras and chitinous plating before 3/3 upgrades? 3/3 upgrades are like 3 ultras worth of gas and take 190 seconds to finish. | ||
blade55555
United States17423 Posts
On June 27 2013 12:52 alcaras wrote: On the topic of baneling micro, how should I micro my banelings when doing a roach/ling/bane bust of a terran wall (with terran troops on the other side/in bunkers?) Should I enable the banelings to "attack buildings" and then a-move with the banelings in front? (So they don't blocked by roaches?) (I don't think they'll attack buildings on pure move command, right?) First thing you should do is send a roach or a few lings in front (encase of widow mines). Have the banelings lead the charge to kill all the bunkers (this is a priority). Then move them to kill scv/military (try to get clumps of military not like 1 marauder). Break the wall on the ramp so you can run inside the main and again focus scv's. On June 27 2013 16:52 hearters wrote: 1. When should I get adrenalin glands? After my ultras or before? 2. Is it a good idea to get ultras and chitinous plating before 3/3 upgrades? 3/3 upgrades are like 3 ultras worth of gas and take 190 seconds to finish. I get adrenalin glands as soon as my hive is finished, I do 3/3 + adrenalin + ultra cavern all at the same times. Should always get the upgrades first then the ultras. | ||
hearters
Singapore224 Posts
On June 27 2013 16:59 blade55555 wrote: I get adrenalin glands as soon as my hive is finished, I do 3/3 + adrenalin + ultra cavern all at the same times. Should always get the upgrades first then the ultras. I do this too. But I was just thinking: is this really the best way? You'd get ~4 fewer ultras in your first wave of ultras this way. | ||
blade55555
United States17423 Posts
On June 27 2013 17:01 hearters wrote: I do this too. But I was just thinking: is this really the best way? You'd get ~4 fewer ultras in your first wave of ultras this way. Yes it's better upgrades are very important especially vs a terran bioball. You may get 4 ultras faster but they aren't going to do much if terran is 3/3 and you are 2/2. | ||
hearters
Singapore224 Posts
On June 27 2013 17:03 blade55555 wrote: Yes it's better upgrades are very important especially vs a terran bioball. You may get 4 ultras faster but they aren't going to do much if terran is 3/3 and you are 2/2. thanks! :D | ||
BatesCsC
United States99 Posts
Can anyone explain what his plan was with it? Was it just to delay the expansion or was he planning to actually attack from it? | ||
Henk
Netherlands578 Posts
On June 27 2013 17:48 BatesCsC wrote: Losira tried to get a hatch in Jangbi's natural on the last OSL Can anyone explain what his plan was with it? Was it just to delay the expansion or was he planning to actually attack from it? Most likely to delay, I've done that a few times. If he builds enough stuff/cannons/pulls probes just cancel it before it's finished, and if he only has one cannon there, you could try to get a queen out to place a creep tumor. If you manage to succeed in doing that the only option toss has it to go all in, which should be defended with ease with the help of a few spines at the natural. | ||
BatesCsC
United States99 Posts
On June 27 2013 18:27 Henk wrote: Most likely to delay, I've done that a few times. If he builds enough stuff/cannons/pulls probes just cancel it before it's finished, and if he only has one cannon there, you could try to get a queen out to place a creep tumor. If you manage to succeed in doing that the only option toss has it to go all in, which should be defended with ease with the help of a few spines at the natural. Makes sense | ||
MstrJinbo
United States1251 Posts
Used to be more common towards the end of wings of liberty if I remember correctly. The Zerg would try to pull this stunt to disrupt nexus first builds. Kind of same idea as Catz offensive hatchery vs Terran. | ||
JohnJohnson
United States49 Posts
Should I be using abducts on temps instead of collosi? Or should i be using something else in that comp vs this specific toss ball? I also find that this style is tough for me on maps like Akilon- They will assault the rock 4th expo, so i set up ;my army there, then they can easily run back around and start hitting up at like the 3 O clock expo in late game. I just have a hard time matching mobility with SH rooting/uprooting, and spine defense doesn't seem to phase a 200 psi toss ball. | ||
CuttyVu
Czech Republic28 Posts
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alcaras
United States67 Posts
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