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The HotS Zerg Help Me Thread - Page 68

Forum Index > StarCraft 2 Strategy
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shiftY803
Profile Joined April 2010
200 Posts
Last Edited: 2013-06-14 00:03:57
June 13 2013 23:37 GMT
#1341
On June 14 2013 08:12 BatesCsC wrote:
Show nested quote +
On June 14 2013 08:10 shiftY803 wrote:
I just switched to zerg and I am terrible. How do you hold these noob 1-base protoss all-ins? I am getting crushed and it is pathetic.

If they haven't expanded by 5 mins make a roach warren, continue mining gas (Should start after you see they don't have a low ground pylon) and make spines.


How many gas should I take before the all-in comes for roach production?
live without appeal. ~ camus
BatesCsC
Profile Joined June 2013
United States99 Posts
June 14 2013 04:00 GMT
#1342
On June 14 2013 08:37 shiftY803 wrote:
Show nested quote +
On June 14 2013 08:12 BatesCsC wrote:
On June 14 2013 08:10 shiftY803 wrote:
I just switched to zerg and I am terrible. How do you hold these noob 1-base protoss all-ins? I am getting crushed and it is pathetic.

If they haven't expanded by 5 mins make a roach warren, continue mining gas (Should start after you see they don't have a low ground pylon) and make spines.


How many gas should I take before the all-in comes for roach production?

I feel like one is sufficient. If you scout him making purely zealots than I might take two for mass roach production. Otherwise you don't really want to cut into spine production which is the core of the defense.

Of course there are probably better ways of defending it but this works well for me.
@BatesCMB
Durmaz21
Profile Joined September 2012
Sweden52 Posts
June 14 2013 13:40 GMT
#1343
Hey when should I drone scout ZvT? I picked up 13 scout from MsSpyte is that good?
MstrJinbo
Profile Joined March 2011
United States1251 Posts
Last Edited: 2013-06-14 13:51:54
June 14 2013 13:45 GMT
#1344
On June 14 2013 13:00 BatesCsC wrote:
Show nested quote +
On June 14 2013 08:37 shiftY803 wrote:
On June 14 2013 08:12 BatesCsC wrote:
On June 14 2013 08:10 shiftY803 wrote:
I just switched to zerg and I am terrible. How do you hold these noob 1-base protoss all-ins? I am getting crushed and it is pathetic.

If they haven't expanded by 5 mins make a roach warren, continue mining gas (Should start after you see they don't have a low ground pylon) and make spines.


How many gas should I take before the all-in comes for roach production?

I feel like one is sufficient. If you scout him making purely zealots than I might take two for mass roach production. Otherwise you don't really want to cut into spine production which is the core of the defense.

Of course there are probably better ways of defending it but this works well for me.


Even if its zealots you still only make one gas. You are on low economy so you couldn't spend two gas even if you tried. You take the gas as soon as you realize it's not a forge expand and prioritize metabolic boost. If they expand you take a third, if not you build units and a spine.


Hey when should I drone scout ZvT? I picked up 13 scout from MsSpyte is that good?


13 scout will usually get into the Terran base so it's a perfectly good time to scout. You are mostly looking to see if the Terran took a gas or not. If they did you should take gas for speed. If you don't see gas it is safe to do stuff like gasless 4 queens and power drones.
jbuck92
Profile Joined May 2013
United States13 Posts
June 14 2013 13:56 GMT
#1345
On June 14 2013 22:45 MstrJinbo wrote:
Show nested quote +
On June 14 2013 13:00 BatesCsC wrote:
On June 14 2013 08:37 shiftY803 wrote:
On June 14 2013 08:12 BatesCsC wrote:
On June 14 2013 08:10 shiftY803 wrote:
I just switched to zerg and I am terrible. How do you hold these noob 1-base protoss all-ins? I am getting crushed and it is pathetic.

If they haven't expanded by 5 mins make a roach warren, continue mining gas (Should start after you see they don't have a low ground pylon) and make spines.


How many gas should I take before the all-in comes for roach production?

I feel like one is sufficient. If you scout him making purely zealots than I might take two for mass roach production. Otherwise you don't really want to cut into spine production which is the core of the defense.

Of course there are probably better ways of defending it but this works well for me.


Even if its zealots you still only make one gas. You are on low economy so you couldn't spend two gas even if you tried. You take the gas as soon as you realize it's not a forge expand and prioritize metabolic boost. If they expand you take a third, if not you build units and a spine.


Whenever I see a 1 gate FE I drop a gas immediately. Typically its around 16, maybe 17 supply at the latest. As said above, get metabolic boost out ASAP. I keep 1 or 2 sets of lings on patrol through common proxy pylon locations which helps hold off common 1 gate FE pressure. After getting the gas, I put a roach warren down around 5 minutes and get 4-6 roaches once it pops. That'll give you 4-6 roaches plus 6-10 speedlings by the 6:30-7:00 minute mark which is when most common 1 gate FE pressure hits. After you repel that pressure, drone hard, start lair tech, and use ovie creep spread on the toss's 3rd location to help delay their third even longer. If you hold off the pressure with very minimal damage, you're ahead economically. A 1 gate FE relies on dealing some damage.

As far as 1 base all-ins go, if you see a fast 2nd or 3rd gateway, expect an all-in. Drop a few spinecrawlers, get speedling/roaches out again, sit back and wait for it. The spinecrawlers, more so than the roaches, will be what helps hold off the attack. If you're on a map that lets you set up a nice choke point, make a small spinecrawler wall (3 usually works), with small gaps between them. Keep your roaches in a concave right behind the wall and your speedlings can still poke through to get surrounds.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
June 14 2013 14:20 GMT
#1346
On June 14 2013 22:56 jbuck92 wrote:
Show nested quote +
On June 14 2013 22:45 MstrJinbo wrote:
On June 14 2013 13:00 BatesCsC wrote:
On June 14 2013 08:37 shiftY803 wrote:
On June 14 2013 08:12 BatesCsC wrote:
On June 14 2013 08:10 shiftY803 wrote:
I just switched to zerg and I am terrible. How do you hold these noob 1-base protoss all-ins? I am getting crushed and it is pathetic.

If they haven't expanded by 5 mins make a roach warren, continue mining gas (Should start after you see they don't have a low ground pylon) and make spines.


How many gas should I take before the all-in comes for roach production?

I feel like one is sufficient. If you scout him making purely zealots than I might take two for mass roach production. Otherwise you don't really want to cut into spine production which is the core of the defense.

Of course there are probably better ways of defending it but this works well for me.


Even if its zealots you still only make one gas. You are on low economy so you couldn't spend two gas even if you tried. You take the gas as soon as you realize it's not a forge expand and prioritize metabolic boost. If they expand you take a third, if not you build units and a spine.


Whenever I see a 1 gate FE I drop a gas immediately. Typically its around 16, maybe 17 supply at the latest. As said above, get metabolic boost out ASAP. I keep 1 or 2 sets of lings on patrol through common proxy pylon locations which helps hold off common 1 gate FE pressure. After getting the gas, I put a roach warren down around 5 minutes and get 4-6 roaches once it pops. That'll give you 4-6 roaches plus 6-10 speedlings by the 6:30-7:00 minute mark which is when most common 1 gate FE pressure hits. After you repel that pressure, drone hard, start lair tech, and use ovie creep spread on the toss's 3rd location to help delay their third even longer. If you hold off the pressure with very minimal damage, you're ahead economically. A 1 gate FE relies on dealing some damage.


You can't just assume every 1 gate expand is a fast gateway attack. It usually isnt. More often than not its 1 gate expand into stargate into either a third or a really scary 2 base attack. The extent of the "pressure" is a mothership core and a zealot and stalker. 4-6 roaches and 10+ lings is complete overkill and you are gimping your economy. Taking the third and focusing on drones is by far a stronger response.
jbuck92
Profile Joined May 2013
United States13 Posts
June 14 2013 15:15 GMT
#1347
On June 14 2013 23:20 MstrJinbo wrote:
Show nested quote +
On June 14 2013 22:56 jbuck92 wrote:
On June 14 2013 22:45 MstrJinbo wrote:
On June 14 2013 13:00 BatesCsC wrote:
On June 14 2013 08:37 shiftY803 wrote:
On June 14 2013 08:12 BatesCsC wrote:
On June 14 2013 08:10 shiftY803 wrote:
I just switched to zerg and I am terrible. How do you hold these noob 1-base protoss all-ins? I am getting crushed and it is pathetic.

If they haven't expanded by 5 mins make a roach warren, continue mining gas (Should start after you see they don't have a low ground pylon) and make spines.


How many gas should I take before the all-in comes for roach production?

I feel like one is sufficient. If you scout him making purely zealots than I might take two for mass roach production. Otherwise you don't really want to cut into spine production which is the core of the defense.

Of course there are probably better ways of defending it but this works well for me.


Even if its zealots you still only make one gas. You are on low economy so you couldn't spend two gas even if you tried. You take the gas as soon as you realize it's not a forge expand and prioritize metabolic boost. If they expand you take a third, if not you build units and a spine.


Whenever I see a 1 gate FE I drop a gas immediately. Typically its around 16, maybe 17 supply at the latest. As said above, get metabolic boost out ASAP. I keep 1 or 2 sets of lings on patrol through common proxy pylon locations which helps hold off common 1 gate FE pressure. After getting the gas, I put a roach warren down around 5 minutes and get 4-6 roaches once it pops. That'll give you 4-6 roaches plus 6-10 speedlings by the 6:30-7:00 minute mark which is when most common 1 gate FE pressure hits. After you repel that pressure, drone hard, start lair tech, and use ovie creep spread on the toss's 3rd location to help delay their third even longer. If you hold off the pressure with very minimal damage, you're ahead economically. A 1 gate FE relies on dealing some damage.


You can't just assume every 1 gate expand is a fast gateway attack. It usually isnt. More often than not its 1 gate expand into stargate into either a third or a really scary 2 base attack. The extent of the "pressure" is a mothership core and a zealot and stalker. 4-6 roaches and 10+ lings is complete overkill and you are gimping your economy. Taking the third and focusing on drones is by far a stronger response.


Just speaking from my own personal experience. Almost every 1 gate expand I encounter contains pressure with 4-6 zealots and a stalker or two. I'd rather have a few extra units than what I need and hold off the pressure with no damage, than have needed more and take damage that I could have prevented.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
June 14 2013 16:03 GMT
#1348
On June 15 2013 00:15 jbuck92 wrote:
Show nested quote +
On June 14 2013 23:20 MstrJinbo wrote:
On June 14 2013 22:56 jbuck92 wrote:
On June 14 2013 22:45 MstrJinbo wrote:
On June 14 2013 13:00 BatesCsC wrote:
On June 14 2013 08:37 shiftY803 wrote:
On June 14 2013 08:12 BatesCsC wrote:
On June 14 2013 08:10 shiftY803 wrote:
I just switched to zerg and I am terrible. How do you hold these noob 1-base protoss all-ins? I am getting crushed and it is pathetic.

If they haven't expanded by 5 mins make a roach warren, continue mining gas (Should start after you see they don't have a low ground pylon) and make spines.


How many gas should I take before the all-in comes for roach production?

I feel like one is sufficient. If you scout him making purely zealots than I might take two for mass roach production. Otherwise you don't really want to cut into spine production which is the core of the defense.

Of course there are probably better ways of defending it but this works well for me.


Even if its zealots you still only make one gas. You are on low economy so you couldn't spend two gas even if you tried. You take the gas as soon as you realize it's not a forge expand and prioritize metabolic boost. If they expand you take a third, if not you build units and a spine.


Whenever I see a 1 gate FE I drop a gas immediately. Typically its around 16, maybe 17 supply at the latest. As said above, get metabolic boost out ASAP. I keep 1 or 2 sets of lings on patrol through common proxy pylon locations which helps hold off common 1 gate FE pressure. After getting the gas, I put a roach warren down around 5 minutes and get 4-6 roaches once it pops. That'll give you 4-6 roaches plus 6-10 speedlings by the 6:30-7:00 minute mark which is when most common 1 gate FE pressure hits. After you repel that pressure, drone hard, start lair tech, and use ovie creep spread on the toss's 3rd location to help delay their third even longer. If you hold off the pressure with very minimal damage, you're ahead economically. A 1 gate FE relies on dealing some damage.


You can't just assume every 1 gate expand is a fast gateway attack. It usually isnt. More often than not its 1 gate expand into stargate into either a third or a really scary 2 base attack. The extent of the "pressure" is a mothership core and a zealot and stalker. 4-6 roaches and 10+ lings is complete overkill and you are gimping your economy. Taking the third and focusing on drones is by far a stronger response.


Just speaking from my own personal experience. Almost every 1 gate expand I encounter contains pressure with 4-6 zealots and a stalker or two. I'd rather have a few extra units than what I need and hold off the pressure with no damage, than have needed more and take damage that I could have prevented.


Zerg doesn't really work that way. You don't make 4-6 roaches and 10+ Speedlings just in case they do this push. That could be 10-12 drones. Even if you don't scout the pressure you can still hold it off. Build a spine and perhaps have an extra queen at your third. Then start pumping out roaches as soon as you recognize the attack. If you were good at preventing proxy pylons from going up its really unlikely this does damage. Even if the attack does some amount of damage, it shouldn't matter because in the end you have 3 bases to 2, and the Protoss has no tech.
Deleted User 261926
Profile Joined April 2012
960 Posts
June 14 2013 17:15 GMT
#1349
On June 15 2013 00:15 jbuck92 wrote:
Show nested quote +
On June 14 2013 23:20 MstrJinbo wrote:
On June 14 2013 22:56 jbuck92 wrote:
On June 14 2013 22:45 MstrJinbo wrote:
On June 14 2013 13:00 BatesCsC wrote:
On June 14 2013 08:37 shiftY803 wrote:
On June 14 2013 08:12 BatesCsC wrote:
On June 14 2013 08:10 shiftY803 wrote:
I just switched to zerg and I am terrible. How do you hold these noob 1-base protoss all-ins? I am getting crushed and it is pathetic.

If they haven't expanded by 5 mins make a roach warren, continue mining gas (Should start after you see they don't have a low ground pylon) and make spines.


How many gas should I take before the all-in comes for roach production?

I feel like one is sufficient. If you scout him making purely zealots than I might take two for mass roach production. Otherwise you don't really want to cut into spine production which is the core of the defense.

Of course there are probably better ways of defending it but this works well for me.


Even if its zealots you still only make one gas. You are on low economy so you couldn't spend two gas even if you tried. You take the gas as soon as you realize it's not a forge expand and prioritize metabolic boost. If they expand you take a third, if not you build units and a spine.


Whenever I see a 1 gate FE I drop a gas immediately. Typically its around 16, maybe 17 supply at the latest. As said above, get metabolic boost out ASAP. I keep 1 or 2 sets of lings on patrol through common proxy pylon locations which helps hold off common 1 gate FE pressure. After getting the gas, I put a roach warren down around 5 minutes and get 4-6 roaches once it pops. That'll give you 4-6 roaches plus 6-10 speedlings by the 6:30-7:00 minute mark which is when most common 1 gate FE pressure hits. After you repel that pressure, drone hard, start lair tech, and use ovie creep spread on the toss's 3rd location to help delay their third even longer. If you hold off the pressure with very minimal damage, you're ahead economically. A 1 gate FE relies on dealing some damage.


You can't just assume every 1 gate expand is a fast gateway attack. It usually isnt. More often than not its 1 gate expand into stargate into either a third or a really scary 2 base attack. The extent of the "pressure" is a mothership core and a zealot and stalker. 4-6 roaches and 10+ lings is complete overkill and you are gimping your economy. Taking the third and focusing on drones is by far a stronger response.


Just speaking from my own personal experience. Almost every 1 gate expand I encounter contains pressure with 4-6 zealots and a stalker or two. I'd rather have a few extra units than what I need and hold off the pressure with no damage, than have needed more and take damage that I could have prevented.


To decide whether to build units or not you must check the natural's wall. If it has 3 gateways it's a 4gate pressure and you must defend with speedling roaches if not you can delay the roaches without fear.
willstertben
Profile Joined May 2013
427 Posts
Last Edited: 2013-06-14 17:21:07
June 14 2013 17:20 GMT
#1350
On June 15 2013 02:15 Karpfen wrote:
Show nested quote +
On June 15 2013 00:15 jbuck92 wrote:
On June 14 2013 23:20 MstrJinbo wrote:
On June 14 2013 22:56 jbuck92 wrote:
On June 14 2013 22:45 MstrJinbo wrote:
On June 14 2013 13:00 BatesCsC wrote:
On June 14 2013 08:37 shiftY803 wrote:
On June 14 2013 08:12 BatesCsC wrote:
On June 14 2013 08:10 shiftY803 wrote:
I just switched to zerg and I am terrible. How do you hold these noob 1-base protoss all-ins? I am getting crushed and it is pathetic.

If they haven't expanded by 5 mins make a roach warren, continue mining gas (Should start after you see they don't have a low ground pylon) and make spines.


How many gas should I take before the all-in comes for roach production?

I feel like one is sufficient. If you scout him making purely zealots than I might take two for mass roach production. Otherwise you don't really want to cut into spine production which is the core of the defense.

Of course there are probably better ways of defending it but this works well for me.


Even if its zealots you still only make one gas. You are on low economy so you couldn't spend two gas even if you tried. You take the gas as soon as you realize it's not a forge expand and prioritize metabolic boost. If they expand you take a third, if not you build units and a spine.


Whenever I see a 1 gate FE I drop a gas immediately. Typically its around 16, maybe 17 supply at the latest. As said above, get metabolic boost out ASAP. I keep 1 or 2 sets of lings on patrol through common proxy pylon locations which helps hold off common 1 gate FE pressure. After getting the gas, I put a roach warren down around 5 minutes and get 4-6 roaches once it pops. That'll give you 4-6 roaches plus 6-10 speedlings by the 6:30-7:00 minute mark which is when most common 1 gate FE pressure hits. After you repel that pressure, drone hard, start lair tech, and use ovie creep spread on the toss's 3rd location to help delay their third even longer. If you hold off the pressure with very minimal damage, you're ahead economically. A 1 gate FE relies on dealing some damage.


You can't just assume every 1 gate expand is a fast gateway attack. It usually isnt. More often than not its 1 gate expand into stargate into either a third or a really scary 2 base attack. The extent of the "pressure" is a mothership core and a zealot and stalker. 4-6 roaches and 10+ lings is complete overkill and you are gimping your economy. Taking the third and focusing on drones is by far a stronger response.


Just speaking from my own personal experience. Almost every 1 gate expand I encounter contains pressure with 4-6 zealots and a stalker or two. I'd rather have a few extra units than what I need and hold off the pressure with no damage, than have needed more and take damage that I could have prevented.


To decide whether to build units or not you must check the natural's wall. If it has 3 gateways it's a 4gate pressure and you must defend with speedling roaches if not you can delay the roaches without fear.


in theory he could just make another gateway in his main though.

i think a better indication is to scout when/if he's taking his 2nd gas
MstrJinbo
Profile Joined March 2011
United States1251 Posts
June 14 2013 17:52 GMT
#1351
On June 15 2013 02:20 willstertben wrote:
Show nested quote +
On June 15 2013 02:15 Karpfen wrote:
On June 15 2013 00:15 jbuck92 wrote:
On June 14 2013 23:20 MstrJinbo wrote:
On June 14 2013 22:56 jbuck92 wrote:
On June 14 2013 22:45 MstrJinbo wrote:
On June 14 2013 13:00 BatesCsC wrote:
On June 14 2013 08:37 shiftY803 wrote:
On June 14 2013 08:12 BatesCsC wrote:
On June 14 2013 08:10 shiftY803 wrote:
I just switched to zerg and I am terrible. How do you hold these noob 1-base protoss all-ins? I am getting crushed and it is pathetic.

If they haven't expanded by 5 mins make a roach warren, continue mining gas (Should start after you see they don't have a low ground pylon) and make spines.


How many gas should I take before the all-in comes for roach production?

I feel like one is sufficient. If you scout him making purely zealots than I might take two for mass roach production. Otherwise you don't really want to cut into spine production which is the core of the defense.

Of course there are probably better ways of defending it but this works well for me.


Even if its zealots you still only make one gas. You are on low economy so you couldn't spend two gas even if you tried. You take the gas as soon as you realize it's not a forge expand and prioritize metabolic boost. If they expand you take a third, if not you build units and a spine.


Whenever I see a 1 gate FE I drop a gas immediately. Typically its around 16, maybe 17 supply at the latest. As said above, get metabolic boost out ASAP. I keep 1 or 2 sets of lings on patrol through common proxy pylon locations which helps hold off common 1 gate FE pressure. After getting the gas, I put a roach warren down around 5 minutes and get 4-6 roaches once it pops. That'll give you 4-6 roaches plus 6-10 speedlings by the 6:30-7:00 minute mark which is when most common 1 gate FE pressure hits. After you repel that pressure, drone hard, start lair tech, and use ovie creep spread on the toss's 3rd location to help delay their third even longer. If you hold off the pressure with very minimal damage, you're ahead economically. A 1 gate FE relies on dealing some damage.


You can't just assume every 1 gate expand is a fast gateway attack. It usually isnt. More often than not its 1 gate expand into stargate into either a third or a really scary 2 base attack. The extent of the "pressure" is a mothership core and a zealot and stalker. 4-6 roaches and 10+ lings is complete overkill and you are gimping your economy. Taking the third and focusing on drones is by far a stronger response.


Just speaking from my own personal experience. Almost every 1 gate expand I encounter contains pressure with 4-6 zealots and a stalker or two. I'd rather have a few extra units than what I need and hold off the pressure with no damage, than have needed more and take damage that I could have prevented.


To decide whether to build units or not you must check the natural's wall. If it has 3 gateways it's a 4gate pressure and you must defend with speedling roaches if not you can delay the roaches without fear.


in theory he could just make another gateway in his main though.

i think a better indication is to scout when/if he's taking his 2nd gas


It's not a bad idea to sac an overlord to see what's inside the main. 1 gate expos often have tech follow ups and the overlord would potentially see a stargate or twilight as it would extra gateways.
BatesCsC
Profile Joined June 2013
United States99 Posts
June 14 2013 18:33 GMT
#1352
On June 15 2013 02:52 MstrJinbo wrote:
Show nested quote +
On June 15 2013 02:20 willstertben wrote:
On June 15 2013 02:15 Karpfen wrote:
On June 15 2013 00:15 jbuck92 wrote:
On June 14 2013 23:20 MstrJinbo wrote:
On June 14 2013 22:56 jbuck92 wrote:
On June 14 2013 22:45 MstrJinbo wrote:
On June 14 2013 13:00 BatesCsC wrote:
On June 14 2013 08:37 shiftY803 wrote:
On June 14 2013 08:12 BatesCsC wrote:
[quote]
If they haven't expanded by 5 mins make a roach warren, continue mining gas (Should start after you see they don't have a low ground pylon) and make spines.


How many gas should I take before the all-in comes for roach production?

I feel like one is sufficient. If you scout him making purely zealots than I might take two for mass roach production. Otherwise you don't really want to cut into spine production which is the core of the defense.

Of course there are probably better ways of defending it but this works well for me.


Even if its zealots you still only make one gas. You are on low economy so you couldn't spend two gas even if you tried. You take the gas as soon as you realize it's not a forge expand and prioritize metabolic boost. If they expand you take a third, if not you build units and a spine.


Whenever I see a 1 gate FE I drop a gas immediately. Typically its around 16, maybe 17 supply at the latest. As said above, get metabolic boost out ASAP. I keep 1 or 2 sets of lings on patrol through common proxy pylon locations which helps hold off common 1 gate FE pressure. After getting the gas, I put a roach warren down around 5 minutes and get 4-6 roaches once it pops. That'll give you 4-6 roaches plus 6-10 speedlings by the 6:30-7:00 minute mark which is when most common 1 gate FE pressure hits. After you repel that pressure, drone hard, start lair tech, and use ovie creep spread on the toss's 3rd location to help delay their third even longer. If you hold off the pressure with very minimal damage, you're ahead economically. A 1 gate FE relies on dealing some damage.


You can't just assume every 1 gate expand is a fast gateway attack. It usually isnt. More often than not its 1 gate expand into stargate into either a third or a really scary 2 base attack. The extent of the "pressure" is a mothership core and a zealot and stalker. 4-6 roaches and 10+ lings is complete overkill and you are gimping your economy. Taking the third and focusing on drones is by far a stronger response.


Just speaking from my own personal experience. Almost every 1 gate expand I encounter contains pressure with 4-6 zealots and a stalker or two. I'd rather have a few extra units than what I need and hold off the pressure with no damage, than have needed more and take damage that I could have prevented.


To decide whether to build units or not you must check the natural's wall. If it has 3 gateways it's a 4gate pressure and you must defend with speedling roaches if not you can delay the roaches without fear.


in theory he could just make another gateway in his main though.

i think a better indication is to scout when/if he's taking his 2nd gas


It's not a bad idea to sac an overlord to see what's inside the main. 1 gate expos often have tech follow ups and the overlord would potentially see a stargate or twilight as it would extra gateways.


To continue from this post if you want to sac an ovie against a 1-gate expand it's best to do it between the 5:45 - 6:00 min mark as opposed to the 7:00-7:30 min FFE timing
@BatesCMB
BladeZerg
Profile Joined October 2011
United Kingdom19 Posts
June 14 2013 20:19 GMT
#1353
I'm a platinum zerg player, and I am trying to work on my mechanics. What is the best way to learn/improve mechanics while playing zerg? I understand the basic principles of spending and such, but I will be forever stuck in platinum unless I can get some basic guideline of how to go about improving my mechanics xD

teamfl.net / facebook.com/teamfirelight / twitter.com/teamfirelight
Vestige
Profile Joined November 2009
United States303 Posts
June 15 2013 02:42 GMT
#1354
does anyone have any solution to terran mech force? I tried roach hydra, but the tanks stomp that before i can reach them because of thors. widow mines and thors crush going air, and then hellbats stops ling/bling/ ultra from doing anything. Halp my zvt use to be my best matchup and then i just played 3 in a row against mech and i have no clue what to do.
"You'd wish it were hell"
RaFox17
Profile Joined May 2013
Finland4581 Posts
June 15 2013 03:54 GMT
#1355
On June 15 2013 11:42 Vestige wrote:
does anyone have any solution to terran mech force? I tried roach hydra, but the tanks stomp that before i can reach them because of thors. widow mines and thors crush going air, and then hellbats stops ling/bling/ ultra from doing anything. Halp my zvt use to be my best matchup and then i just played 3 in a row against mech and i have no clue what to do.

Roach/hydra/viper or SH/anti air/viper will destroy mech. personally i use SH against mech.
Rjx5(LT)
Profile Joined April 2004
Canada27 Posts
Last Edited: 2013-06-15 04:43:42
June 15 2013 04:43 GMT
#1356
I'm platinum Zerg player and i have big problems ZvP right now,

Heres a replay where my opponent just mass carrier / rays / tempest and i couldn't do anything about it.

Any help would be appreciated

Here's the replay
Rianabi
Profile Joined June 2013
Sweden5 Posts
June 15 2013 07:23 GMT
#1357
On June 15 2013 13:43 Rjx5(LT) wrote:
I'm platinum Zerg player and i have big problems ZvP right now,

Heres a replay where my opponent just mass carrier / rays / tempest and i couldn't do anything about it.

Any help would be appreciated

Here's the replay



Watched the entire thing, and noticed some things that would help you improve.

1: Hydras seem like the natural response to Protoss air, but unfortunately it isn't, they work in the early/mid-game, but you NEED corruptors and in some cases, infestors to deal with them, in over an hour of playing, you got +1 armour for air, at like 40min.

2: You built spore crawler walls, great! But you failed to utilise them at all, he went around them completely, and when you built them, it took you a LONG time to replace the drones, at one point you were down to 45ish drones, with 30 of them mining gas, wich was evident when you had to resupply, 0 minerals, 4000+ gas.
If you make spore crawler walls, replace the drones!

2b: The spore crawler wall, to properly use a spore crawler wall, you have to FORCE the protoss to deal with it, it sitting in the middle of the map does nothing, probably the best response to protoss air, is loads of spores, a bunch of swarmhosts among the spores, pushing an important base, and the rest of your supply in corruptors with maybe a few Vipers to pull in carriers/tempests that get too close.
This forces the protoss to constantly trade units/cannons for your free locusts, and if he tries to move in on the swarmhosts, corruptors with spore crawler support can deal with that.

3: Lack of scouting past the early game, he built NO ground units whatsoever, besides the odd zealot at the start, if you had poked even once at his front, you would have seen that he had a LARGE ammount of cannons at his front, wich either means 1, he's bad, or 2, he's going straight air and nothing else, and dumping all his minerals into cannons, this scouting information would have allowed you to go into a proper unit composition MUCH earlier, and would have made taking a 3rd, impossible for him.


So in conclusion, adjust your unit composition, FORCE him to deal with you, rebuild drones after you make spores, and be more active with your scouting.
Decendos
Profile Joined August 2011
Germany1341 Posts
June 15 2013 08:56 GMT
#1358
whats the perfect response to 8 rax reaper when doing a standard 13 scout (which means your hatch is already building). so you go 15 hatch and after that i guess 16g 15p or sth. like that. then you get speed BUT there is literally a window of 2,5 minutes where you will have no speed vs 4-5 reapers....

does anyone have a perfect BO (with supply numbers when to build what) vs 8 rax proxy reaper?
Rianabi
Profile Joined June 2013
Sweden5 Posts
June 15 2013 09:46 GMT
#1359
On June 15 2013 17:56 Decendos wrote:
whats the perfect response to 8 rax reaper when doing a standard 13 scout (which means your hatch is already building). so you go 15 hatch and after that i guess 16g 15p or sth. like that. then you get speed BUT there is literally a window of 2,5 minutes where you will have no speed vs 4-5 reapers....

does anyone have a perfect BO (with supply numbers when to build what) vs 8 rax proxy reaper?



If you go hatch first, and he goes for a 8 rax proxy reaper, there's really no "build order" to it, it's more about micro, keeping drones alive until you get queens out, and then adding on more queens, maybe a spine or two, you really have to relly on queens to defend something like that than lings, or atleast to delay until you get speed.

I would skip lings completely until speed is done, keep building queens, add on spines and keep drones alive.
If you hold a rush like that you basically already won.
Decendos
Profile Joined August 2011
Germany1341 Posts
Last Edited: 2013-06-15 09:50:39
June 15 2013 09:50 GMT
#1360
On June 15 2013 18:46 Rianabi wrote:
Show nested quote +
On June 15 2013 17:56 Decendos wrote:
whats the perfect response to 8 rax reaper when doing a standard 13 scout (which means your hatch is already building). so you go 15 hatch and after that i guess 16g 15p or sth. like that. then you get speed BUT there is literally a window of 2,5 minutes where you will have no speed vs 4-5 reapers....

does anyone have a perfect BO (with supply numbers when to build what) vs 8 rax proxy reaper?



If you go hatch first, and he goes for a 8 rax proxy reaper, there's really no "build order" to it, it's more about micro, keeping drones alive until you get queens out, and then adding on more queens, maybe a spine or two, you really have to relly on queens to defend something like that than lings, or atleast to delay until you get speed.

I would skip lings completely until speed is done, keep building queens, add on spines and keep drones alive.
If you hold a rush like that you basically already won.


yeah but obv there is a perfect BO to counter from there on. "maybe built a spine or two" is an insanely expensive and game winning or losing decision. thats what i would like to have. a perfect response to 8 rax reaper after going hatch first and scouting his main with a drone. so a clear BO that for example says: pool finishes 6 lings + 1 queen + 1 spine, take lingspeed and drones of gas, at xy supply built 2nd queen or spine or more lings, when to start droning again etc.

oh and no you havent basically won. T gets a CC behind this pretty fast and always does a lot of damage.
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