The HotS Zerg Help Me Thread - Page 12
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anmolsinghmzn2009
India1783 Posts
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Moosegills
United States558 Posts
On March 23 2013 17:18 TheRabidDeer wrote: I dont really have the control to be able to do muta/ling/bane with creep spread and macro at the masters level of terrans. I mean, the purpose of the mutas is to be able to defend drops and try to keep them in their base while you expand... and I just find that I cant harass against a masters T that plays smart and keeps marines/turrets at home while also dropping and proper scans. I just slowly fall behind in sending my lings/banes to defend drops and lose stuff at home or lose mutas near his base while im busy defending. Should I just get like 10 mutas as defense then a ton of ling/bane? Personally I like to get anywhere from 10-15 and then transition into a decently timed hive. Imo don't worry at all if the style feels " too hard " for you to do, because that just means if you keep on practicing it you will get better and have a lot of room to improve ![]() | ||
f0rk
England172 Posts
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Aelendis
Belgium892 Posts
On March 24 2013 22:25 f0rk wrote: What maps should I veto as Zerg? It depends on personal preference, as all the maps in the ladder are fine, except maybe the one with the free B2 (khoral city or something). Personnally it vetoed this one and newkirk, but I've seen a lot of people playing on Newkirk, as it is used in quite a few tournaments. | ||
Tritone
Japan76 Posts
1) What is the proper reaction to widow mines? Overseers? Spore crawlers? I die to them in almost every Terran game. Usually the widow mine is all like "BLAMO!" and I go "Mah zerglingssss! Nooooh!" and then the marines are like "bang bang" and then I'm all "gg ![]() 2) Can anyone recommend some standard, macro-ish builds I can practice? Gosubuilds.com is pretty much empty for HotS Zerg build orders. | ||
Aelendis
Belgium892 Posts
On March 25 2013 00:13 Tritone wrote: 1) What is the proper reaction to widow mines? Overseers? Spore crawlers? I die to them in almost every Terran game. Usually the widow mine is all like "BLAMO!" and I go "Mah zerglingssss! Nooooh!" and then the marines are like "bang bang" and then I'm all "gg ![]() This describes perfectly all my games vs T :D | ||
Wob
Netherlands8 Posts
On March 24 2013 23:58 Aelendis wrote: It depends on personal preference, as all the maps in the ladder are fine, except maybe the one with the free B2 (khoral city or something). Personnally it vetoed this one and newkirk, but I've seen a lot of people playing on Newkirk, as it is used in quite a few tournaments. Is Akilon Wastes bad for Zerg? its the only map where i have a negative winratio on (33%). | ||
Xizorz
93 Posts
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Aelendis
Belgium892 Posts
On March 25 2013 00:51 Wob wrote: Is Akilon Wastes bad for Zerg? its the only map where i have a negative winratio on (33%). I don't think it's that bad. It's really hard to punish a 3 bases play by terran or protoss, though. | ||
obis
Canada98 Posts
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SlicK_SC2
Germany6 Posts
I am looking for a timing push against Protoss that is similar to the 10-Roach-Push off two bases against Terran where you cut drones at approx. 30 supply in order to squeeze in the roaches to apply pressure and get some worker kills. (If you do not understand what push I mean I can also post the build order for it or even link a video on YT if that is allowed). Obviously in HotS you cannot simply let a Protoss turtle for too long on three bases, else you'll get crushed completely eventually. Therefore I am looking for such a push (NO all-in) that hits a certain timing to damage my opponent. In WoL I would have relied on mutalisks to harrass his worker lines, in HotS most Protosses open up with a stargate though and already get phoenix since Protoss air is unbelievably tough to deal with as Zerg. Any help and advise is appreciated! | ||
Henk
Netherlands578 Posts
On March 25 2013 04:12 SlicK_SC2 wrote: Hey, I am looking for a timing push against Protoss that is similar to the 10-Roach-Push off two bases against Terran where you cut drones at approx. 30 supply in order to squeeze in the roaches to apply pressure and get some worker kills. (If you do not understand what push I mean I can also post the build order for it or even link a video on YT if that is allowed). Obviously in HotS you cannot simply let a Protoss turtle for too long on three bases, else you'll get crushed completely eventually. Therefore I am looking for such a push (NO all-in) that hits a certain timing to damage my opponent. In WoL I would have relied on mutalisks to harrass his worker lines, in HotS most Protosses open up with a stargate though and already get phoenix since Protoss air is unbelievably tough to deal with as Zerg. Any help and advise is appreciated! With their strong units, walls and nexus cannon I do not believe there's something like this that would work in a similar fashion. You could try going for some Swarmhosts; it constantly keeps harassing them, and burning their FF. http://www.teamliquid.net/forum/viewmessage.php?topic_id=402758 Read the 'using swarmhosts zvp' part. | ||
Henk
Netherlands578 Posts
On March 25 2013 02:13 obis wrote: Does anyone know when is standard lair timing? for zvt and zvp and zvz? i think but i could be wrong that you grab your first gas at 17 and get met boost and than take guys out of geyser and than when your met boost finishes you put 3 guys back on but i think that is to late for lair. What I do is generally this. It does depend on your style - if you're going for muta zvz it's different than not going muta, but let's assume you are going mutas. In zvz: Lair after spending gas on ling/baneling nest. This is ideal - if you have to spend gas on morphing banelings to hold aggression, start it afterwards. zvt: first 450 gas on speed, 1/1, then lair. I take 2 gas at 5:20, then 2 more when lair starts, 2 more when lair finishes. Perhaps you could take your 5th/6th a little earlier, if you wanted. zvp: 2 gas at 6:00 and one more at 6:30. First gas either on Lair or ling speed, whatever you prefer. Next 100 gas goes to the one you didn't choose. | ||
SlicK_SC2
Germany6 Posts
On March 25 2013 04:18 Henk wrote: With their strong units, walls and nexus cannon I do not believe there's something like this that would work in a similar fashion. You could try going for some Swarmhosts; it constantly keeps harassing them, and burning their FF. http://www.teamliquid.net/forum/viewmessage.php?topic_id=402758 Read the 'using swarmhosts zvp' part. That's what I thought, too. With Force Fields (and also Nexus Canon) Protoss seems to be well protected against any kind of pressure that comes on the ground... I will check out your link about the swarm host usage, maybe I can find something helpful in there. Thanks! | ||
Existor
Russian Federation4295 Posts
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Terorking1
United States5 Posts
On March 14 2013 07:50 kuebk wrote: Can I still use WoL basic build orders in HotS? Yes they do work but not as optimal as the newer builds and might not be able to deal with every thing. | ||
d07.RiV
Russian Federation50 Posts
zvt: first 450 gas on speed, 1/1, then lair. I take 2 gas at 5:20, then 2 more when lair starts, 2 more when lair finishes. Perhaps you could take your 5th/6th a little earlier, if you wanted. zvp: 2 gas at 6:00 and one more at 6:30. First gas either on Lair or ling speed, whatever you prefer. Next 100 gas goes to the one you didn't choose. That still doesn't give the exact timing because often after ling speed you would pull off 1-2 drones off gas. Earlier roaches are also an option in ZvP. Is there any videos, builds, tips on how to play mutaless ZvZ? Maybe low amount of banelings with hydralisks, or Hydra-festors, or Roach-corruptor, or ling-bane-corruptor with heavy defence? Its very rare to see anything other than muta vs muta in high level play (except early pushes of course); I saw a game earlier today with roach/hydra/festors winning vs muta but that was mostly due to muta player screwing up really bad: http://www.twitch.tv/rotterdam08/b/381630849 (from ~2:28:00) | ||
Henk
Netherlands578 Posts
On March 25 2013 07:59 d07.RiV wrote: That still doesn't give the exact timing because often after ling speed you would pull off 1-2 drones off gas. Earlier roaches are also an option in ZvP. Don't see why you would pull drones off gas, and yeah there are builds that deviate from the timings I said, but I think it's a pretty general way of approaching a macro game. | ||
Aelendis
Belgium892 Posts
On March 25 2013 08:38 Henk wrote: Don't see why you would pull drones off gas, and yeah there are builds that deviate from the timings I said, but I think it's a pretty general way of approaching a macro game. Well, you pull drones off of gas because after researching lingspeed you want to develop your eco. If you did not, you would have too few drones to support both minerals and gas mining in an optimal way (if you go for a standard macro game, obviously). | ||
CamoDaz
United Kingdom19 Posts
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