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The HotS Zerg Help Me Thread - Page 12

Forum Index > StarCraft 2 Strategy
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anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
March 23 2013 11:50 GMT
#221
what are the common terran 1 base aggression builds in ZvT and at what time do they hit? Around what time should I start freaking if I don't see an expo at the terran's nat?
Dunk first. Ask questions while dunking.
Moosegills
Profile Joined March 2011
United States558 Posts
March 23 2013 20:28 GMT
#222
On March 23 2013 17:18 TheRabidDeer wrote:
Show nested quote +
On March 23 2013 17:07 Moosegills wrote:
On March 23 2013 16:47 TheRabidDeer wrote:
Alright, so I am having an issue against bio/tank terrans (well, maybe... only fought one and I didnt play well). Now that infestor isnt that great at fungaling stimmed marines that can dodge should I be opting for more of a roach/hydra/baneling leading into vipers from a relatively fast hive? If yes, when should I start to get static defense? Drop play is brutal now and it feels like if the drops have already started then I am too late to ever be able to get static defense.


Right now, due partially to STLife's success, most zergs are just going the "standard" ling / bane / muta into ultra. Focus on getting good creep and overlord spread in order to be able to react to the drops in time. Just focus on your mechanics with that style

I dont really have the control to be able to do muta/ling/bane with creep spread and macro at the masters level of terrans. I mean, the purpose of the mutas is to be able to defend drops and try to keep them in their base while you expand... and I just find that I cant harass against a masters T that plays smart and keeps marines/turrets at home while also dropping and proper scans. I just slowly fall behind in sending my lings/banes to defend drops and lose stuff at home or lose mutas near his base while im busy defending.

Should I just get like 10 mutas as defense then a ton of ling/bane?


Personally I like to get anywhere from 10-15 and then transition into a decently timed hive. Imo don't worry at all if the style feels " too hard " for you to do, because that just means if you keep on practicing it you will get better and have a lot of room to improve . I wouldn't go too ham on the ling/bane production necessarily - since you will probably going to hive decently quick and should be on 4-5 base, you shouldn't really have time to make "a ton of ling/bane".
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
f0rk
Profile Joined March 2010
England172 Posts
March 24 2013 13:25 GMT
#223
What maps should I veto as Zerg?
Aelendis
Profile Joined February 2011
Belgium892 Posts
March 24 2013 14:58 GMT
#224
On March 24 2013 22:25 f0rk wrote:
What maps should I veto as Zerg?


It depends on personal preference, as all the maps in the ladder are fine, except maybe the one with the free B2 (khoral city or something).

Personnally it vetoed this one and newkirk, but I've seen a lot of people playing on Newkirk, as it is used in quite a few tournaments.
Tritone
Profile Joined June 2010
Japan76 Posts
March 24 2013 15:13 GMT
#225
Ugh, I need a lot of help with my zerg play. I'm Gold (EU) and Silver (AM) with my Protoss but my Zerg is getting crushed in Bronze (SEA).

1) What is the proper reaction to widow mines? Overseers? Spore crawlers? I die to them in almost every Terran game. Usually the widow mine is all like "BLAMO!" and I go "Mah zerglingssss! Nooooh!" and then the marines are like "bang bang" and then I'm all "gg "

2) Can anyone recommend some standard, macro-ish builds I can practice? Gosubuilds.com is pretty much empty for HotS Zerg build orders.
Aelendis
Profile Joined February 2011
Belgium892 Posts
March 24 2013 15:47 GMT
#226
On March 25 2013 00:13 Tritone wrote:

1) What is the proper reaction to widow mines? Overseers? Spore crawlers? I die to them in almost every Terran game. Usually the widow mine is all like "BLAMO!" and I go "Mah zerglingssss! Nooooh!" and then the marines are like "bang bang" and then I'm all "gg "


This describes perfectly all my games vs T :D
Wob
Profile Joined October 2012
Netherlands8 Posts
March 24 2013 15:51 GMT
#227
On March 24 2013 23:58 Aelendis wrote:
Show nested quote +
On March 24 2013 22:25 f0rk wrote:
What maps should I veto as Zerg?


It depends on personal preference, as all the maps in the ladder are fine, except maybe the one with the free B2 (khoral city or something).

Personnally it vetoed this one and newkirk, but I've seen a lot of people playing on Newkirk, as it is used in quite a few tournaments.


Is Akilon Wastes bad for Zerg? its the only map where i have a negative winratio on (33%).
Xizorz
Profile Joined August 2010
93 Posts
March 24 2013 16:06 GMT
#228
Is 11/10 overpool worth it against FFE on small maps?
Aelendis
Profile Joined February 2011
Belgium892 Posts
March 24 2013 16:40 GMT
#229
On March 25 2013 00:51 Wob wrote:
Show nested quote +
On March 24 2013 23:58 Aelendis wrote:
On March 24 2013 22:25 f0rk wrote:
What maps should I veto as Zerg?


It depends on personal preference, as all the maps in the ladder are fine, except maybe the one with the free B2 (khoral city or something).

Personnally it vetoed this one and newkirk, but I've seen a lot of people playing on Newkirk, as it is used in quite a few tournaments.


Is Akilon Wastes bad for Zerg? its the only map where i have a negative winratio on (33%).


I don't think it's that bad. It's really hard to punish a 3 bases play by terran or protoss, though.
obis
Profile Joined September 2011
Canada98 Posts
March 24 2013 17:13 GMT
#230
Does anyone know when is standard lair timing? for zvt and zvp and zvz? i think but i could be wrong that you grab your first gas at 17 and get met boost and than take guys out of geyser and than when your met boost finishes you put 3 guys back on but i think that is to late for lair.
SlicK_SC2
Profile Joined March 2013
Germany6 Posts
Last Edited: 2013-03-24 19:12:34
March 24 2013 19:12 GMT
#231
Hey,

I am looking for a timing push against Protoss that is similar to the 10-Roach-Push off two bases against Terran where you cut drones at approx. 30 supply in order to squeeze in the roaches to apply pressure and get some worker kills. (If you do not understand what push I mean I can also post the build order for it or even link a video on YT if that is allowed). Obviously in HotS you cannot simply let a Protoss turtle for too long on three bases, else you'll get crushed completely eventually. Therefore I am looking for such a push (NO all-in) that hits a certain timing to damage my opponent. In WoL I would have relied on mutalisks to harrass his worker lines, in HotS most Protosses open up with a stargate though and already get phoenix since Protoss air is unbelievably tough to deal with as Zerg.

Any help and advise is appreciated!
Henk
Profile Joined March 2012
Netherlands578 Posts
March 24 2013 19:18 GMT
#232
On March 25 2013 04:12 SlicK_SC2 wrote:
Hey,

I am looking for a timing push against Protoss that is similar to the 10-Roach-Push off two bases against Terran where you cut drones at approx. 30 supply in order to squeeze in the roaches to apply pressure and get some worker kills. (If you do not understand what push I mean I can also post the build order for it or even link a video on YT if that is allowed). Obviously in HotS you cannot simply let a Protoss turtle for too long on three bases, else you'll get crushed completely eventually. Therefore I am looking for such a push (NO all-in) that hits a certain timing to damage my opponent. In WoL I would have relied on mutalisks to harrass his worker lines, in HotS most Protosses open up with a stargate though and already get phoenix since Protoss air is unbelievably tough to deal with as Zerg.

Any help and advise is appreciated!


With their strong units, walls and nexus cannon I do not believe there's something like this that would work in a similar fashion. You could try going for some Swarmhosts; it constantly keeps harassing them, and burning their FF.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=402758

Read the 'using swarmhosts zvp' part.
Henk
Profile Joined March 2012
Netherlands578 Posts
March 24 2013 19:21 GMT
#233
On March 25 2013 02:13 obis wrote:
Does anyone know when is standard lair timing? for zvt and zvp and zvz? i think but i could be wrong that you grab your first gas at 17 and get met boost and than take guys out of geyser and than when your met boost finishes you put 3 guys back on but i think that is to late for lair.


What I do is generally this. It does depend on your style - if you're going for muta zvz it's different than not going muta, but let's assume you are going mutas.

In zvz: Lair after spending gas on ling/baneling nest. This is ideal - if you have to spend gas on morphing banelings to hold aggression, start it afterwards.

zvt: first 450 gas on speed, 1/1, then lair. I take 2 gas at 5:20, then 2 more when lair starts, 2 more when lair finishes. Perhaps you could take your 5th/6th a little earlier, if you wanted.

zvp: 2 gas at 6:00 and one more at 6:30. First gas either on Lair or ling speed, whatever you prefer. Next 100 gas goes to the one you didn't choose.
SlicK_SC2
Profile Joined March 2013
Germany6 Posts
March 24 2013 20:53 GMT
#234
On March 25 2013 04:18 Henk wrote:
Show nested quote +
On March 25 2013 04:12 SlicK_SC2 wrote:
Hey,

I am looking for a timing push against Protoss that is similar to the 10-Roach-Push off two bases against Terran where you cut drones at approx. 30 supply in order to squeeze in the roaches to apply pressure and get some worker kills. (If you do not understand what push I mean I can also post the build order for it or even link a video on YT if that is allowed). Obviously in HotS you cannot simply let a Protoss turtle for too long on three bases, else you'll get crushed completely eventually. Therefore I am looking for such a push (NO all-in) that hits a certain timing to damage my opponent. In WoL I would have relied on mutalisks to harrass his worker lines, in HotS most Protosses open up with a stargate though and already get phoenix since Protoss air is unbelievably tough to deal with as Zerg.

Any help and advise is appreciated!


With their strong units, walls and nexus cannon I do not believe there's something like this that would work in a similar fashion. You could try going for some Swarmhosts; it constantly keeps harassing them, and burning their FF.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=402758

Read the 'using swarmhosts zvp' part.


That's what I thought, too. With Force Fields (and also Nexus Canon) Protoss seems to be well protected against any kind of pressure that comes on the ground... I will check out your link about the swarm host usage, maybe I can find something helpful in there. Thanks!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
March 24 2013 21:21 GMT
#235
Is there any videos, builds, tips on how to play mutaless ZvZ? Maybe low amount of banelings with hydralisks, or Hydra-festors, or Roach-corruptor, or ling-bane-corruptor with heavy defence?
Terorking1
Profile Blog Joined February 2013
United States5 Posts
March 24 2013 21:36 GMT
#236
On March 14 2013 07:50 kuebk wrote:
Can I still use WoL basic build orders in HotS?


Yes they do work but not as optimal as the newer builds and might not be able to deal with every thing.
"glory and honer"
d07.RiV
Profile Joined March 2013
Russian Federation50 Posts
Last Edited: 2013-03-24 23:12:41
March 24 2013 22:59 GMT
#237
zvt: first 450 gas on speed, 1/1, then lair. I take 2 gas at 5:20, then 2 more when lair starts, 2 more when lair finishes. Perhaps you could take your 5th/6th a little earlier, if you wanted.

zvp: 2 gas at 6:00 and one more at 6:30. First gas either on Lair or ling speed, whatever you prefer. Next 100 gas goes to the one you didn't choose.

That still doesn't give the exact timing because often after ling speed you would pull off 1-2 drones off gas. Earlier roaches are also an option in ZvP.

Is there any videos, builds, tips on how to play mutaless ZvZ? Maybe low amount of banelings with hydralisks, or Hydra-festors, or Roach-corruptor, or ling-bane-corruptor with heavy defence?

Its very rare to see anything other than muta vs muta in high level play (except early pushes of course);
I saw a game earlier today with roach/hydra/festors winning vs muta but that was mostly due to muta player screwing up really bad:
http://www.twitch.tv/rotterdam08/b/381630849 (from ~2:28:00)
Henk
Profile Joined March 2012
Netherlands578 Posts
March 24 2013 23:38 GMT
#238
On March 25 2013 07:59 d07.RiV wrote:
Show nested quote +
zvt: first 450 gas on speed, 1/1, then lair. I take 2 gas at 5:20, then 2 more when lair starts, 2 more when lair finishes. Perhaps you could take your 5th/6th a little earlier, if you wanted.

zvp: 2 gas at 6:00 and one more at 6:30. First gas either on Lair or ling speed, whatever you prefer. Next 100 gas goes to the one you didn't choose.

That still doesn't give the exact timing because often after ling speed you would pull off 1-2 drones off gas. Earlier roaches are also an option in ZvP.


Don't see why you would pull drones off gas, and yeah there are builds that deviate from the timings I said, but I think it's a pretty general way of approaching a macro game.
Aelendis
Profile Joined February 2011
Belgium892 Posts
March 25 2013 00:06 GMT
#239
On March 25 2013 08:38 Henk wrote:
Show nested quote +
On March 25 2013 07:59 d07.RiV wrote:
zvt: first 450 gas on speed, 1/1, then lair. I take 2 gas at 5:20, then 2 more when lair starts, 2 more when lair finishes. Perhaps you could take your 5th/6th a little earlier, if you wanted.

zvp: 2 gas at 6:00 and one more at 6:30. First gas either on Lair or ling speed, whatever you prefer. Next 100 gas goes to the one you didn't choose.

That still doesn't give the exact timing because often after ling speed you would pull off 1-2 drones off gas. Earlier roaches are also an option in ZvP.


Don't see why you would pull drones off gas, and yeah there are builds that deviate from the timings I said, but I think it's a pretty general way of approaching a macro game.


Well, you pull drones off of gas because after researching lingspeed you want to develop your eco. If you did not, you would have too few drones to support both minerals and gas mining in an optimal way (if you go for a standard macro game, obviously).
CamoDaz
Profile Joined March 2012
United Kingdom19 Posts
March 25 2013 01:34 GMT
#240
Should a hive be taken early in ZvT against heavy bio tank play? I am currently struggling executing ling, bane, muta play and bio tank play tears me in half. I do stay on this tech for way too long but should an early hive be made to get vipers out or is there another solution? I feel vipers are too intensive with how fragile they are and making sure the blinding clouds land without losing a base or an army in the process.
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