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The HotS Zerg Help Me Thread - Page 11
Forum Index > StarCraft 2 Strategy |
blade55555
United States17423 Posts
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StillRooney
Sweden106 Posts
On March 22 2013 12:09 Deign85 wrote: Feedback Much obliged ![]() | ||
RuskiPanda
United States2906 Posts
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A_Scarecrow
Australia721 Posts
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A_Scarecrow
Australia721 Posts
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Aelendis
Belgium892 Posts
On March 22 2013 17:03 A_Scarecrow wrote: whats the average apm for a zerg to aim for in late game? atm i get around 450. but thats with 4+ bases and micro snipes on bases. so far the only terran ive lost was the mech and since then ive kept winning bio drops i dont have trouble with but i guess thats cause they are only diamond players and not masters. still plat but no longer having issues with protoss thanks heaps blade! That doesn't really matter, as you can have high APM but use it poorly or low APM and use it acurately. The real big deal is knowing how to prioritize your operations. For example, if a terran is pushing, you need to split your army, dealing with 1 our 2 drops, inject, ... And you need to know what to do first and so on. I guess 450 is pretty high, but I'm mid masters and I'm sure I don't have that much APM. | ||
ETisME
12265 Posts
On March 22 2013 14:05 blade55555 wrote: Etisme I tried ling/hydra in zvt and it just got shit on. It isn't very good imo. In zvp I haven't but that's cause what I am doing now is to good for me to want to not keep doing haha ![]() thanks for answering :D I like your zvp build but I wanna experiment a bit with hydra just because I didn't get to use it at all in WoL. When the metagame stablise, I am sure your build will be the one to go for ![]() | ||
TheRabidDeer
United States3806 Posts
On March 22 2013 09:06 blade55555 wrote: Sorry didn't see that question. So zvt if you face mech going swarmhost/hydra/roach will crush any sort of fast mech push as well as you should be teching hive fast (starting at 11-12 minutes) and getting viper/hydra/swarmhost/ultra as your end game composition. Swarmhosts super good verse mech :D. As for zvp, going fast 3 base is fine you just need to scout the all in coming, have a roach warren and hold with roach/ling. sacrifice an overlord at 6:20 so you can see the gates going down. Do you even need swarmhosts when you get vipers out? I havent had much experience against T in general so far (only 30 games played, but literally 20 of them have been vs Z) but the one T I went against (who wasnt good) got crushed by just roach/hydra/viper. | ||
d07.RiV
Russian Federation50 Posts
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Tritone
Japan76 Posts
On March 18 2013 13:13 Natsuaga wrote: When should I make units and when should I make drones? As a platinum zerg, I feel most of my games are complete coinflips, I drone and hope I'm not attacked. I place lings at their natural and their choke point that they have to leave to attack me, and if I see they haven't expanded by 5:30, I will make lings to prepare. Assuming I drone until my ling that's scouting the front dies, I start making units way too late to stop anything. My scouting overlords are often picked off before they see anything of value by a small group of 4-5 marines/stalkers. Using multiple overlords feels like it would be too costly to be beneficial. So, again, how can I scout my enemy or know when to make drones or units? I always feel like I'm playing blind. Thanks! These are all good questions which if be curious to hear answered as well. | ||
EndOfLineTv
United States741 Posts
My GM Brotoss practice partner has developed a really effective strat. that is very frustrating to play against. I need some pro imput please! ^_^ I need to paint the the whole picture. Protoss opens: Gateway ---> nex. Forge. Or, Gate Core ---> nex. Forge. Depending on if he scouts any zerg gas before 4 min. or 3 gate expand if I open speedling expand. Then his mid game is stargate into HT/Robo. Or Rob/HT, depending if I open Roach hydra, or ling infester, or Ling muta. Basically, His play forces me to open up roach hydra, But then his Void rays and HT own my hydra army. Usually what happens is I trade all of his ground army away with my roach hydra. But the Voids and HT kill all my anti air. and the planitary nex. plus the left over voids, or morphing Archons clean up the rest. After a few cycles the massive archon, ht, and voids ray army just trades to well. What unit comp. would I go? Roach infester? Do I need to have a more greedy build? Right now I am feeling forced to play a bit conservative. 15 hatch, 15gas, 15pool Speed, leave one drone in gas for later lair. get 3 gases going. 4 gas up, but not drones in it until my min floats ups. expand aroudn 7-8min. Speed roach + Hydra den + range upgrade | ||
Reithan
United States360 Posts
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phalanx
France43 Posts
baneling drops when the toss just start to get comfortable on his third. Use two ov full of banling to drop in both his natural and his main mineral lines then use the rest of the baneling drops to support your ling 1/1 to attack the third, or rather his army at his third. If you don't litteraly annihilate his economy or his army swarmhosts will save your ass. Don't show him your massive amount of lings, hide your lings somewhere on the map, put down a roach warren just for the bluff. I really would like someone from a very high level to test/refine this gameplay because it works so well but I have hard times to continue my macro while multitasking my coordinated attack and furthermore I really don't have much time to play right now. Give it a try at least and tell me how it goes...thank <3 | ||
blade55555
United States17423 Posts
On March 22 2013 20:53 BuiBui wrote: Master Zerg VS GM Toss, Help: My GM Brotoss practice partner has developed a really effective strat. that is very frustrating to play against. I need some pro imput please! ^_^ I need to paint the the whole picture. Protoss opens: Gateway ---> nex. Forge. Or, Gate Core ---> nex. Forge. Depending on if he scouts any zerg gas before 4 min. or 3 gate expand if I open speedling expand. Then his mid game is stargate into HT/Robo. Or Rob/HT, depending if I open Roach hydra, or ling infester, or Ling muta. Basically, His play forces me to open up roach hydra, But then his Void rays and HT own my hydra army. Usually what happens is I trade all of his ground army away with my roach hydra. But the Voids and HT kill all my anti air. and the planitary nex. plus the left over voids, or morphing Archons clean up the rest. After a few cycles the massive archon, ht, and voids ray army just trades to well. What unit comp. would I go? Roach infester? Do I need to have a more greedy build? Right now I am feeling forced to play a bit conservative. 15 hatch, 15gas, 15pool Speed, leave one drone in gas for later lair. get 3 gases going. 4 gas up, but not drones in it until my min floats ups. expand aroudn 7-8min. Speed roach + Hydra den + range upgrade Uh swarmhosts. Roach/hydra/swarmhost will pwn that so hard ![]() | ||
phalanx
France43 Posts
On March 22 2013 19:05 d07.RiV wrote: What's a good number of drones to stop at? Last game I had 80 and that limited my army size quite a bit I suppose. Besides, I was floating like 10k minerals so it was hardly needed. 3 bases x 15 drones for minerals = 45 drones 3 bases x 6 drones for the gas = 18 + one another base (a 4th) in preparation for the late game, for the gas only =6 drones +1 for a good health and a long, happy life total = 70 drones. | ||
ManiacTheZealot
United States490 Posts
On March 23 2013 06:19 phalanx wrote: 3 bases x 15 drones for minerals = 45 drones 3 bases x 6 drones for the gas = 18 + one another base (a 4th) in preparation for the late game, for the gas only =6 drones +1 for a good health and a long, happy life total = 70 drones. It's actually 72. 16 on minerals not 15. However in my experience later in the game I like to have 18 on each since any drones you take off below 16 to build stuff constitutes a large drop in mining which could cause you to lose in a close game. | ||
Regorr
306 Posts
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TheRabidDeer
United States3806 Posts
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Moosegills
United States558 Posts
On March 23 2013 12:06 Regorr wrote: How would one go ahead and punish a quick third base vs Protoss on Akilon Wastes? Every time I try to pressure they just forcefield off the ramps and get Colossus out quick. Even when going mutas I find it very difficult to do anything. Any advice? With good sim city and forcefields, there really isn't anything you can do to punish a greedy third on that map. You probably get stuck trying to do a little of everything by trying to punish it, that not working, then trying something else. I would just recommend taking a greedy 4th yourself and then go into the tech the lair tech of your choice and play out the macro game from there. On March 23 2013 16:47 TheRabidDeer wrote: Alright, so I am having an issue against bio/tank terrans (well, maybe... only fought one and I didnt play well). Now that infestor isnt that great at fungaling stimmed marines that can dodge should I be opting for more of a roach/hydra/baneling leading into vipers from a relatively fast hive? If yes, when should I start to get static defense? Drop play is brutal now and it feels like if the drops have already started then I am too late to ever be able to get static defense. Right now, due partially to STLife's success, most zergs are just going the "standard" ling / bane / muta into ultra. Focus on getting good creep and overlord spread in order to be able to react to the drops in time. Just focus on your mechanics with that style ![]() | ||
TheRabidDeer
United States3806 Posts
On March 23 2013 17:07 Moosegills wrote: Right now, due partially to STLife's success, most zergs are just going the "standard" ling / bane / muta into ultra. Focus on getting good creep and overlord spread in order to be able to react to the drops in time. Just focus on your mechanics with that style ![]() I dont really have the control to be able to do muta/ling/bane with creep spread and macro at the masters level of terrans. I mean, the purpose of the mutas is to be able to defend drops and try to keep them in their base while you expand... and I just find that I cant harass against a masters T that plays smart and keeps marines/turrets at home while also dropping and proper scans. I just slowly fall behind in sending my lings/banes to defend drops and lose stuff at home or lose mutas near his base while im busy defending. Should I just get like 10 mutas as defense then a ton of ling/bane? | ||
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