And if i do defend it all im so way behind in economy and units anyway he just swarms me over with drops and denying my third til he finally gets the kill.
Ive tried high queen count but cant really make it work good enough =/
Any tips?
Forum Index > StarCraft 2 Strategy |
Cabrera
Sweden7 Posts
And if i do defend it all im so way behind in economy and units anyway he just swarms me over with drops and denying my third til he finally gets the kill. Ive tried high queen count but cant really make it work good enough =/ Any tips? | ||
schwza
67 Posts
- standard macro play - talking about strategy during play - archived videos on twitch (this is a deal-breaker) - little/no bm and complaining - no heavy metal Idra is perfect except for the bm. | ||
v_lm
France202 Posts
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schwza
67 Posts
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iAmJeffReY
United States4262 Posts
On September 08 2013 12:11 schwza wrote: Can anyone recommend a good zerg stream? Ideal stream would have - standard macro play - talking about strategy during play - archived videos on twitch (this is a deal-breaker) - little/no bm and complaining - no heavy metal Idra is perfect except for the bm. kane and suppy | ||
11B
United States188 Posts
Any tips? Hatch > Pool > drone drone drone > 4 Queens > 2xevo block 1 sunk > MUTA! Seems a bit simple, I know, but vs heavy banshee and drop play Muta will counter this very hard. Once Liar/Muta/Overseer you're free to expand and tech towards your preference. Plus, Banshee can't fight Muta so you should be way ahead as long as you take minimal losses in route to Muta. Can anyone recommend a good zerg stream? Ideal stream would have My favorite is Quantic Massan. Very intellectual, well spoken, considerate, and I like his playstyle: http://www.twitch.tv/massansc | ||
bebop521
United States23 Posts
On September 08 2013 11:35 Cabrera wrote: I need help. I play alot with my friends and ladder. My plat terran friend has an build i simply cant beat. He starts with Reapers (no biggie) into Hellions (bit tricky but safe) then into Banshees. Normally i can defend one or maybe two attacks with good scouting but i simply cant outlast that much harass. And if i do defend it all im so way behind in economy and units anyway he just swarms me over with drops and denying my third til he finally gets the kill. Ive tried high queen count but cant really make it work good enough =/ Any tips? low masters on CN server here. I've ran into this a couple of times while praticing with friends also. first you need roaches to defend lings just wont cut it. how i deal with this is. i get 17 gas to get ling speed ( 4 lings or so) just incase of some sort of early game aggression and general map control. the next 100 gas goes into ol speed before lair. this is crucial because right when you finish this upgrade you should be able to spot a starport with a techlab. once you idenitify that it is a cloak banshee with hellion harass you need to make 2 extra queens(at this point you should have a total of 6. and around 4-6 roaches no speed nescessary as you should of a good creep spead already to your third. make sure behind all of this you are upgrading to 1/1 and taking all of your gases while having 2 base saturated. i like to point out during all of this if you look at terran going to for all this pressure his base is pretty much empty which means he litterally has nothing from taking a 4th should you hold very well. also means his push will be at least 12:00+ which should give you ample amount of time to prepare. keynote is when you do scout banshee's you need to identify if he has a 3rd CC going, how many barracks (noting if he's going mech or how strong the next push is going to be. also a lot of terrans like to get a viking out to kill spread out ol's on the map. if you dont see one and you havnt scouted him, this also could be a sign of banshees. hope this helps, the gas timing and you can work a little to see what fits your the most. hellions hit around 6:00 pre 2nd CC and 710 ish post 2nd CC. meaning banshee's wont hit until 8:30 ish. | ||
EpidemicSC
United States70 Posts
I recently ran into a very unique build in ZvP on the ladder and I was hoping to get some feedback on what the best possible response was (my own ended up winning the game, but had my opponent done a few things differently I think the game may have gone the other way). My opponent opened FFE into 4 gate MsC, nothing out of the ordinary. Anyways the 4 gate was shut down without incurring much losses, other than some lings. Afterwards he opened with double stargate/twilight council and a 3rd base. This is something I rarely see, but still, not quite unique. The interesting part was the units he ended up making. His twilight allowed him to tech up into DTs pretty quickly and the DTs +15 or so phoenix allowed him to defend his 3rd base easily because of overseer snipes. I originally made infestors, thinking they would help me shut down the phoenix and give me detection but the liftups were pretty good against them. Obviously scouting was very difficult because I couldnt get an overlord in his base. Ultra/hydra was my composition that won the game for me, however it was a bit of a "one-and-done" type of army for me, and the only reason I won I think is because he made his templar into archons rather than saved them for storms. My question is, what is the proper response to a double stargate mass phoenix/DT? | ||
Thefan
France20 Posts
I hope it's beeing usefull ! | ||
LordYama
United States370 Posts
On September 08 2013 12:11 schwza wrote: Can anyone recommend a good zerg stream? Ideal stream would have - standard macro play - talking about strategy during play - archived videos on twitch (this is a deal-breaker) - little/no bm and complaining - no heavy metal Idra is perfect except for the bm. Suppy, Kane and Massan were already mentioned. I also think Lowko, Vibe and Blade555 have really good streams. I also like Edge's stream but he doesn't usually talk as much as the others. All streams feature decent level play (they are masters or above if you are not a GM already), and you can sample to see if they fit your taste as far as the caster's attitude, how much they swear etc. Certainly all of these players have a lot to offer in terms of learning if you are a metal league scrub like me. -Blade555 is a strong proponent of Swarm Host usage against Protoss and Terran Mech (I think he's even using it in ZvZ these days) so if you want to learn about using those, his stream is a must. Kane and Lowko often do mass muta transitions with or without base trade against Protoss so their streams are good to watch if you want to learn about that kind of style. | ||
Maeldun
Australia169 Posts
On September 08 2013 21:06 Thefan wrote: Well, seeing the replay could be nice, but as it comes to my mind, i would say mass upgraded lings into ultras, because i guess he doesn't have a lot of gas to make sentries, phoenixes are quite bad against lings and dt's as well, and you can just kill his third over and over again, even if you lose tons of lings, it prevents him from being really agressive, and when you get to ultras it's pretty much over for him, since phoenixes don't do shit against ultras, and i guess he doesn't even make a robo ! I hope it's beeing usefull ! wouldnt turning the dts into archons fucking rape a ling strat like that? | ||
EpidemicSC
United States70 Posts
On September 09 2013 12:10 Maeldun wrote: Show nested quote + On September 08 2013 21:06 Thefan wrote: Well, seeing the replay could be nice, but as it comes to my mind, i would say mass upgraded lings into ultras, because i guess he doesn't have a lot of gas to make sentries, phoenixes are quite bad against lings and dt's as well, and you can just kill his third over and over again, even if you lose tons of lings, it prevents him from being really agressive, and when you get to ultras it's pretty much over for him, since phoenixes don't do shit against ultras, and i guess he doesn't even make a robo ! I hope it's beeing usefull ! wouldnt turning the dts into archons fucking rape a ling strat like that? Archons really aren't very good against ultra/hydra. The thing was, he had significant enough immortal count to deal with my ultra, but had nothing to counter my hydra (which is why if he had made HT instead of archon I would have been in trouble I think) | ||
morgoth813
43 Posts
On September 08 2013 04:44 11B wrote: @ LucoxP I made a post providing an opening build order vs your problem here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=402752¤tpage=109#2173 Show nested quote + Had this been a "3 safe bases" map, that kind of attack wouldn't do much damage there, and Jjakji's counter would have been devastating. I'll re-iterate from my previous post.......... Besides, this is the build Life used to steamroll every Terran that tourney (it wasn't just one map).....never reaching Hive a single time. So I don't agree with your other points. So we agree to disagree. If you don't like the build use something else ![]() And........Bel Shir Ves (sp?) is widely accepted as being favored for Terran in this MU because it's normally quite difficult for Zerg to get a 4th base. So when a Zerg does well on this map its quite impressive imo. I can't find the other matches, does anyone know how to find them ? I'd like to do some research on Life's play, as it's clearly more complex than what the daily shows. | ||
Terence Chill
Germany112 Posts
so, my current BO is: 15-pool 15-hatch 14-ol 14-6lings 17-queen 19-drone rally to become 3rd hatch(22) while making 2 more drones. i do this blind. but i have problems when protoss goes 1 gate expand. lately, i was experimenting with several stuff to prepare for 3gate oder 4gate+1 pushes. i could not find an all around follow up to that BO. i tried gasless with many queens, 2gas at ~5:xx with roach warren at 5:40, earlier gas for ling speed which does not complete in time anyway... none of them made me feel comfortable to hold those pushes. anyone who figured out how to go for those 3 hatches and be safe against almost everything? | ||
morgoth813
43 Posts
In my experience, an Oracle will always destroy a single queen, meaning that unless there are two queens, or a spore crawler, it can't really be stopped. How do you deal with them when scouted / unscouted ? | ||
morgoth813
43 Posts
On September 09 2013 18:42 Terence Chill wrote: ZvP so, my current BO is: 15-pool 15-hatch 14-ol 14-6lings 17-queen 19-drone rally to become 3rd hatch(22) while making 2 more drones. i do this blind. but i have problems when protoss goes 1 gate expand. lately, i was experimenting with several stuff to prepare for 3gate oder 4gate+1 pushes. i could not find an all around follow up to that BO. i tried gasless with many queens, 2gas at ~5:xx with roach warren at 5:40, earlier gas for ling speed which does not complete in time anyway... none of them made me feel comfortable to hold those pushes. anyone who figured out how to go for those 3 hatches and be safe against almost everything? I don't think being blindly aggressive against oponents who can just wall in is a good choice. There usually is no good followup on BOs that are aggressive so early, unless they do damage of course (which I'm pretty sure you rarely do with that build). There are several BOs in this thread specifically tailored for 4gate, which can be held with speedlings only. Speed can complete in time for the second or third warpin, so that shouldn't be an issue. +1 damage Toss is countered with +1 carapace Zerg, if you don't do it it's going to hurt I would go for lings, because they can catch and kill stalkers, which will force the toss to commit to his defense, where roaches would just see stalkers get away and serve as base defense for the toss, letting him macro hard. | ||
Terence Chill
Germany112 Posts
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morgoth813
43 Posts
On September 09 2013 19:57 Terence Chill wrote: is 6 lings really that big of commitment? i think i can count on one hand how often i did no damage. but maybe those opponents have not been that good, i guess. talking about master league. 6 lings = not-3-drones. Just compare what happens if you macro to 10 minutes with and without | ||
Mahtasooma
Germany475 Posts
Like we are the defensive race, which is fine, so I scout him move out, make units, which arrive at my third when he's arriving at the third as well, he walls himself in with forcefields, just snipes the hatch and recalls back. So... I 100% fail to see how to defend this (get more units more early is instant economic fail, obviously). | ||
morgoth813
43 Posts
On September 09 2013 21:19 Mahtasooma wrote: What I'm not getting is the defense vs a sentry-heavy early game third hatch snipe off of a gateway expand. Like we are the defensive race, which is fine, so I scout him move out, make units, which arrive at my third when he's arriving at the third as well, he walls himself in with forcefields, just snipes the hatch and recalls back. So... I 100% fail to see how to defend this (get more units more early is instant economic fail, obviously). When it's impossible to defend, I tend to attack. maybe if you post a replay there will be more precise feedback. Also, Zerg is the "reactive" race, not defensive - at least I'd say that terran is far more defensive than Zerg could ever wish to be. | ||
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