The HotS Terran Help Me Thread - Page 84
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
A Wild Sosd
Australia421 Posts
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klup
France612 Posts
thanks for your help guys. | ||
Whatson
United States5356 Posts
On May 24 2013 21:53 A Wild Sosd wrote: If a Protoss pokes with zealot stalker msc and I have no bunker do I just lose the game or lose a shit ton of SCVs or is their a way to hold this off without a bunker? Depends on which build you are using. Most KR pros aren't walling off their top ramp anymore regardless and are building a bunker right after the CC on the low-ground. On May 25 2013 00:37 klup wrote: Hi i'm mid diamond Terran. I am really in love with the new reaper and I am looking for guide or tutos about strategies involving more reaper than the actual metagame. I mean by that B.O or strategy that involve more reapers than the first 1 or two in the standard builds 1 rax reaper expand thanks for your help guys. You could try 2rax reaper (with or without the reactor) into expand, but there's a reason mass reaper isn't used. | ||
Zenbrez
Canada5973 Posts
On May 25 2013 00:46 Whatson wrote: You could try 2rax reaper (with or without the reactor) into expand, but there's a reason mass reaper isn't used. Go on? | ||
thezanursic
5478 Posts
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A Wild Sosd
Australia421 Posts
http://imbabuilds.com/hots-terran/hots-tvt/tvt-2rax-reaper-fe/ That's the build itself, I only ever use it on maps like planet s and star station and if you're looking to play mech then this is definitely not the opening for you. | ||
Jay Arell
Norway33 Posts
Most zergs just expect a quick 3rd CC when they see a reaper expand, and this has brought me a fair amount of success in mid-masters. Anyone got some opinions on this type of build against zerg?? | ||
SHODAN
United Kingdom1060 Posts
gateway #2 is started at 6:05 2 cannons started at ~6:50 (earlier if I were to go gas first) protoss ground armor is started ~7:00 3 observers at ~9:20 they'll add (off of just 2 fucking gates), a robotics bay, twilight, 2nd forge, then 3 additional gateways. they typically have +2 armor +1 attack by 12:30. how would you play against this? I took a few games using early tank pushes and setting up a hard contain at his natural - went up to 5 raxx, bunkers, SCVs repairing, zoned out his colossus and he had too few gateways to break out. I usually open with reaper into 1-1-1. photon overcharge + stalkers easily bat away marine/mine drops, but I've had some success when I follow it up with hellions/raven (a la Gumiho) to attack both mineral lines at once. I usually get vastly behind on upgrades, and maybe I should be playing greedier. I feel that if I play too greedy (i.e. double engi bay + 3rd CC before raxx #4/#5), I won't have enough units out in time to delay his third. itt seems sC and Gumiho are always opting for the single raven vP. playing a protoss without observers is awesome, but again, I'm delaying medivacs/raxx that are needed to stop him from taking a 3rd base for free. one last question - I heard Innovation wrote a guide on SCV timings vs. protoss. do you know if this has been translated yet? | ||
KamiDaHobo
United States10 Posts
While I love doing the Filter 1rax fast expand build against all matchups, it feels like macro practice moreso than a viable build to really go up the ranks. Am I wrong here, and should just continue on my path to 1rax fe mastery? Or should I spice things up and focus a bit on micro and mutliple engagements? I'm at a crossroads and a little lost on which direction is the proper way to go. Thanks for the help! | ||
govie
9334 Posts
On May 25 2013 08:52 KamiDaHobo wrote: Hey guys, Silver level Terran here. I've been doing Filter's tutorials and having great success, but a weak link in my play is definitely multitasking, and micro. Now, I know that both of these things are 'practice makes perfect' aspects to Starcraft, but does anyone have any helpful hints? My macro is relatively strong compared to my micro, which is mediocre even on a good day. While I love doing the Filter 1rax fast expand build against all matchups, it feels like macro practice moreso than a viable build to really go up the ranks. Am I wrong here, and should just continue on my path to 1rax fe mastery? Or should I spice things up and focus a bit on micro and mutliple engagements? I'm at a crossroads and a little lost on which direction is the proper way to go. Thanks for the help! Multitask trainer arcade. Its pretty annoying at the start but once u get it, it descent. But if u dont want that. then i say do cycles. 1. scv production (hotkey) + mules 2. supplydepots needed? 3. rax/starport production 4. upgrades 5. money left? extra rax, starport or extra cc! and bind it directly to others. 6. A-move army (dont look at the army) cycle constantly, dont watch battles to long. and macro like a beast (thats how i did his tutorial). | ||
AndySCWilson
43 Posts
How is TVZ Mech even a thing? How do you not just get checkmated by Swarm Hosts? -ANdy | ||
halpimcat
215 Posts
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suicideyear
Ivory Coast3016 Posts
On May 25 2013 09:45 AndySCWilson wrote: Low Masters Zerg - High Diamond Random - REALLY bad Terran here. How is TVZ Mech even a thing? How do you not just get checkmated by Swarm Hosts? -ANdy mech isn't a thing right now. | ||
Whatson
United States5356 Posts
On May 25 2013 09:45 AndySCWilson wrote: Low Masters Zerg - High Diamond Random - REALLY bad Terran here. How is TVZ Mech even a thing? How do you not just get checkmated by Swarm Hosts? -ANdy I want to know too. It's supposed to be hellbat centered? I've always been of the opinion that mech is bad outside of TvT, and even then it's easy to abuse at times. | ||
PureEvil
3 Posts
On May 25 2013 09:45 AndySCWilson wrote: Low Masters Zerg - High Diamond Random - REALLY bad Terran here. How is TVZ Mech even a thing? How do you not just get checkmated by Swarm Hosts? -ANdy Make Tanks, when you get a critical mass of Tanks the splash damage will rape all the locusts, from there you have more than one option...you can outmaneuver him with BFH and threaten his economy, kill the SHs with banshees and/or raven HSM, drop hellbats on top of the SHs after the locusts spawn and move away, or just push him back with your army after your tanks rape each round of locusts. I used to be really scared of SHs when meching before, most of the time I'd straight out lose but I'm learning to deal with them and they dont scare me anymore. These days I'm more afraid of roach/hydra/viper or late game mass tech switches. On May 25 2013 12:16 suicideyear wrote: mech isn't a thing right now. What? Then I guess noone told me because I'm still meching and still winning games ![]() | ||
Whatson
United States5356 Posts
On May 25 2013 12:20 PureEvil wrote: Make Tanks, when you get a critical mass of Tanks the splash damage will rape all the locusts, from there you have more than one option...you can outmaneuver him with BFH and threaten his economy, kill the SHs with banshees and/or raven HSM, drop hellbats on top of the SHs after the locusts spawn and move away, or just push him back with your army after your tanks rape each round of locusts. I used to be really scared of SHs when meching before, most of the time I'd straight out lose but I'm learning to deal with them and they dont scare me anymore. These days I'm more afraid of roach/hydra/viper or late game mass tech switches. What? Then I guess noone told me because I'm still meching and still winning games ![]() Don't vipers counter tanks super hard? That combined with roach-hydra + better mutas seems to be really really hard to fight... | ||
PureEvil
3 Posts
On May 25 2013 12:24 Whatson wrote: Don't vipers counter tanks super hard? That combined with roach-hydra + better mutas seems to be really really hard to fight... Vipers can't counter tanks super hard if my Vikings shoot most of them down before they lay down the mass blinding clouds. Is it hard to fight? Oh HELL YES, but you don't see people saying "don't banelings counter marines super hard? why would you build those?". | ||
Carmine
United States263 Posts
On May 25 2013 12:02 halpimcat wrote: I've been listening to Protoss players like Artosis talking about how he'd make 1 colossus to try and force Terrans to overcommit making vikings and switch immediately into storm instead. As soon as I see colossus in the midgame I add a second starport, but is this a good way to play in case Protoss goes templar instead? What's the best way to handle the early decision to balance viking count vs ghost? By mid-late to end-game it's not so bad because you have so much time to alter that comopsition, but if Protoss goes for a huge midgame attack and I don't have the right composition it's very easy to simply die. I think making a 2nd starport when you see a colossus, or even before, isn't a bad thing to do. Having the building isn't gonna hurt too much. The important thing is to try to figure out what he is doing. You can do this by being aggressive with drops but you can also scan. If he is continuing to make colossus then good! you already have 2 starports. If he is going to quick templar then you can just leave the starport idle. The most important thing is to try to figure out what he is doing and counter it reasonably well. It helps to know what some popular builds are so that you can make a good guess. Here are some examples of ways to tell. - Do a poke when you believe he should have Thermal lance done, if he doesn't then it is likely templar. - You are poking around and you notice the zealots have +1 armor before attack. This is an indicator of quick charge and templar tech, as someone focusing on collosus is more likely to get +1 attack. If it turns out he is doing some kind of 2 base collosus allin, it would be much more beneficial to have the 2nd starport, so it is a safe move to get it but don't feel obligated to make out of it unless your read is telling you that more vikings will help you. | ||
AKomrade
United States582 Posts
On May 25 2013 14:41 Carmine wrote: I think making a 2nd starport when you see a colossus, or even before, isn't a bad thing to do. Having the building isn't gonna hurt too much. The important thing is to try to figure out what he is doing. You can do this by being aggressive with drops but you can also scan. If he is continuing to make colossus then good! you already have 2 starports. If he is going to quick templar then you can just leave the starport idle. The most important thing is to try to figure out what he is doing and counter it reasonably well. It helps to know what some popular builds are so that you can make a good guess. Here are some examples of ways to tell. - Do a poke when you believe he should have Thermal lance done, if he doesn't then it is likely templar. - You are poking around and you notice the zealots have +1 armor before attack. This is an indicator of quick charge and templar tech, as someone focusing on collosus is more likely to get +1 attack. If it turns out he is doing some kind of 2 base collosus allin, it would be much more beneficial to have the 2nd starport, so it is a safe move to get it but don't feel obligated to make out of it unless your read is telling you that more vikings will help you. Also important to remember that you can produce four medivacs at a time with two starports, so you can just divide and conquer (or eat a couple more storms, force more feedbacks) more easily. Just don't panic and cut something like 2/2/1 for a faster Ghost Academy. | ||
thezanursic
5478 Posts
On May 25 2013 04:53 thezanursic wrote: Does anybody know a good GM terran replay pack where the Terran plays super standard? ? No GM rep packs on TL? | ||
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