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The HotS Terran Help Me Thread - Page 213

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
November 30 2013 14:15 GMT
#4241
Does anyone have any good builds vs Protoss that force very early pressure so that the Terran controls the flow of the game? I'm getting tired of having to react to whatever the toss has in store for me, be it proxy oracle, blink all-in, or whatever else shenanigans are possible; I like my opponent to react to me. The only one I have that's working well in my league is a cheesy but reliable build I saw in a pro match awhile ago, where Terran proxy reapers into proxy widow mine to contain the toss for as long as possible while I get my own infrastructure up and running. The problem (other than its gimmicky) is that it's very map dependent, and needs a main where reapers can have some freedom to jump around. Maps like belshir vestige require a lot more effort to gain an advantage because of this limitation.


The only way to control the game is going 1/1/1 into Mine drop / 2 Hellion attack but you have to scout and react accordingly and it powers you up in late game to seriously carry with early medivac harass and HUGE potential to do damage in the mid game. Taeja has shown us this vs sOs and completely dominated in DH if you didn't catch that game watch the vod seriously it will teach you volumes
Rambolav
Profile Joined March 2012
Norway42 Posts
December 01 2013 10:21 GMT
#4242
How am I supposed to not lose a tvp?

User was warned for this post
Bit weird innit?
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
December 01 2013 11:10 GMT
#4243
On December 01 2013 19:21 Rambolav wrote:
How am I supposed to not lose a tvp?


post replays
TameNaken
Profile Blog Joined June 2012
Australia361 Posts
December 01 2013 11:10 GMT
#4244
On November 30 2013 17:57 halpimcat wrote:
Does anyone have any good builds vs Protoss that force very early pressure so that the Terran controls the flow of the game? I'm getting tired of having to react to whatever the toss has in store for me, be it proxy oracle, blink all-in, or whatever else shenanigans are possible; I like my opponent to react to me. The only one I have that's working well in my league is a cheesy but reliable build I saw in a pro match awhile ago, where Terran proxy reapers into proxy widow mine to contain the toss for as long as possible while I get my own infrastructure up and running. The problem (other than its gimmicky) is that it's very map dependent, and needs a main where reapers can have some freedom to jump around. Maps like belshir vestige require a lot more effort to gain an advantage because of this limitation.


12-14 rax
Send 5 marines and 3 SCVs to opponents base to try and snipe probes, build CC at home as you move out, transition into 1 rax FE (cc, 3rd rax, 2x refinery, techlab + stim, factory + engineering bay, reactored starport)

See Hack vs Squirtle Group D of IEM singapore ro16, game 1 of final set.
SomethingWitty
Profile Joined May 2013
Canada94 Posts
Last Edited: 2013-12-01 14:41:13
December 01 2013 14:38 GMT
#4245
At what time, roughly, should I look to hit with a 2-base 5rax scv pull in TvP? I've come to the unfortunate realization that late game my micro is not good enough unless the protoss makes a ridiculous positioning mistake from not being patient enough.
"A man of genius makes no mistakes; his errors are volitional and are the portals of discovery." - James Joyce, Ulysses
VoidRender
Profile Joined March 2012
United States8 Posts
December 01 2013 14:53 GMT
#4246
12-14 rax from Hack vs Squirtle. OR 12-14-14 rax all-in with a pull at 27 supply.
Rambolav
Profile Joined March 2012
Norway42 Posts
December 01 2013 16:02 GMT
#4247
On December 01 2013 20:10 Chaggi wrote:
Show nested quote +
On December 01 2013 19:21 Rambolav wrote:
How am I supposed to not lose a tvp?


post replays


does it matter?

I just need someone to give a me a plan that works, because unless you're korean GM I can't see a possible avenue to win. at no point in tvp is protoss weak
Bit weird innit?
Whatson
Profile Blog Joined January 2012
United States5357 Posts
December 01 2013 17:16 GMT
#4248
On December 01 2013 20:10 Chaggi wrote:
Show nested quote +
On December 01 2013 19:21 Rambolav wrote:
How am I supposed to not lose a tvp?


post replays

Watch Taeja/Maru.
¯\_(シ)_/¯
seak99
Profile Joined November 2013
Canada69 Posts
December 01 2013 18:16 GMT
#4249
http://drop.sc/366800

Hey guys this replay sums up all of my TVP at the moment.
Opened with reaper/reactor expand and the game played out pretty standard till the first battle ( I think)
My micro was terrible the first engagement and my army got destroyed which led to the eventual GG.

Questions are:
1) Did I do anything blatantly wrong up until the first major battle?
2) Was my composition even able to beat his? assuming I micro'd properly.



imre
Profile Blog Joined November 2011
France9263 Posts
December 01 2013 21:26 GMT
#4250
how do you deal against a Z who plays safe in the early and rushes hive off a roach/hydra and gets super fast vipers ?
I just cannot get enough tanks to push before vipers come into the field or i should cut some other gas unit in order to do so?
Zest fanboy.
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
December 01 2013 22:25 GMT
#4251
On December 02 2013 01:02 Rambolav wrote:
Show nested quote +
On December 01 2013 20:10 Chaggi wrote:
On December 01 2013 19:21 Rambolav wrote:
How am I supposed to not lose a tvp?


post replays


does it matter?

I just need someone to give a me a plan that works, because unless you're korean GM I can't see a possible avenue to win. at no point in tvp is protoss weak


how are we supposed to give you a plan that works if we don't know what you're doing in game
)))____◎◎◎◎█████
azngamer828
Profile Joined July 2008
United States137 Posts
Last Edited: 2013-12-01 23:05:03
December 01 2013 23:04 GMT
#4252
in TvT, marine/tank vs marine/tank... when do you get 2nd factory and 3rd factory?
Pew Pew
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
December 02 2013 02:02 GMT
#4253
In TvT, is there a way to reactively punish a player who goes FE into 3 barracks stim setup from a 15 gas reactor expand? Whenever I try to play a long game in that situation I just end up dying unless i went up to 5 barracks before 3rd command center due to their much faster stim, +1, combat shield, etc.
Taeja the one true Byunjwa~
Whatson
Profile Blog Joined January 2012
United States5357 Posts
December 02 2013 04:50 GMT
#4254
On December 02 2013 11:02 PinheadXXXXXX wrote:
In TvT, is there a way to reactively punish a player who goes FE into 3 barracks stim setup from a 15 gas reactor expand? Whenever I try to play a long game in that situation I just end up dying unless i went up to 5 barracks before 3rd command center due to their much faster stim, +1, combat shield, etc.

Not really, it's why I stray away from 15 gas builds, too middle-road, even though it's a safe build. I've had some moderate success by going marine hellion drop into tank push/contain + 3rd CC, but if you go for this follow-up there's going to be a window of time where the other guy will have 1/1 and you're still stuck on 0/0.
¯\_(シ)_/¯
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
December 02 2013 06:22 GMT
#4255
So in TvT is marine/tank still viable or is mech just better now?
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
December 02 2013 06:30 GMT
#4256
On December 02 2013 15:22 GumBa wrote:
So in TvT is marine/tank still viable or is mech just better now?


I've still had success with marine/tank
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
December 02 2013 07:04 GMT
#4257
Marine Tank vs marine tank is still the norm in tvt, but mech definitely got a good boost in viability. It's still a really difficult style that has a lot of ways to just stupidly die but it's certainly viable.
ProgamerAustralian alcohol user follow @iaguzSC2
Doc Brawler
Profile Joined November 2011
United States260 Posts
December 02 2013 07:27 GMT
#4258
On December 02 2013 13:50 Whatson wrote:
Show nested quote +
On December 02 2013 11:02 PinheadXXXXXX wrote:
In TvT, is there a way to reactively punish a player who goes FE into 3 barracks stim setup from a 15 gas reactor expand? Whenever I try to play a long game in that situation I just end up dying unless i went up to 5 barracks before 3rd command center due to their much faster stim, +1, combat shield, etc.

Not really, it's why I stray away from 15 gas builds, too middle-road, even though it's a safe build. I've had some moderate success by going marine hellion drop into tank push/contain + 3rd CC, but if you go for this follow-up there's going to be a window of time where the other guy will have 1/1 and you're still stuck on 0/0.


Are you not having success with the original forgg build: reactor out some marines while you make a WM and a medivac, then reactor out hellions. Drop mines and marines with medivac in a few places then run in with hellions? You can usually at minimum disrupt mining while you get up 3rd cc 3 fac (all one gas), make an obsene amount of blue flame hellions and have complete map control. Especially against triple rax, your critical mass of BFH makes you untouchable for quite a while. Although this would require you switch from bio to the superior mech
I am become Death, the Destroyer of Worlds
Brownic
Profile Joined June 2013
Australia69 Posts
December 02 2013 07:38 GMT
#4259
On December 02 2013 03:16 seak99 wrote:
http://drop.sc/366800

Hey guys this replay sums up all of my TVP at the moment.
Opened with reaper/reactor expand and the game played out pretty standard till the first battle ( I think)
My micro was terrible the first engagement and my army got destroyed which led to the eventual GG.

Questions are:
1) Did I do anything blatantly wrong up until the first major battle?
2) Was my composition even able to beat his? assuming I micro'd properly.





I don't think you did anything blatantly wrong. I could probably nitpick at things but that was not the reason you lost the game. The composition was fine, although I thought you were a little late on the viking production(your starport was idle at times) and you could have started your +1 armor and second engi bay earlier. Hope this helped
We make expand, then defense it.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
December 02 2013 07:48 GMT
#4260
On December 02 2013 16:27 Doc Brawler wrote:
Show nested quote +
On December 02 2013 13:50 Whatson wrote:
On December 02 2013 11:02 PinheadXXXXXX wrote:
In TvT, is there a way to reactively punish a player who goes FE into 3 barracks stim setup from a 15 gas reactor expand? Whenever I try to play a long game in that situation I just end up dying unless i went up to 5 barracks before 3rd command center due to their much faster stim, +1, combat shield, etc.

Not really, it's why I stray away from 15 gas builds, too middle-road, even though it's a safe build. I've had some moderate success by going marine hellion drop into tank push/contain + 3rd CC, but if you go for this follow-up there's going to be a window of time where the other guy will have 1/1 and you're still stuck on 0/0.


Are you not having success with the original forgg build: reactor out some marines while you make a WM and a medivac, then reactor out hellions. Drop mines and marines with medivac in a few places then run in with hellions? You can usually at minimum disrupt mining while you get up 3rd cc 3 fac (all one gas), make an obsene amount of blue flame hellions and have complete map control. Especially against triple rax, your critical mass of BFH makes you untouchable for quite a while. Although this would require you switch from bio to the superior mech

Yeah, I've never been a particularly fan of mech, out-harassed and destroyed too many mech players for that heh.
¯\_(シ)_/¯
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