• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:11
CEST 06:11
KST 13:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid21
StarCraft 2
General
MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Data needed ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Tulbo in Ro.16 Group A RepMastered™: replay sharing and analyzer site
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1504 users

The HotS Terran Help Me Thread - Page 212

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 210 211 212 213 214 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
wag_
Profile Joined February 2013
88 Posts
November 27 2013 21:36 GMT
#4221
What are you guys transition after a gas first banshee oppening in TvT ?

Personally it is :

- banshee -> raven -> viking
- 2nd CC (@6:30)
- 2 more rax // stim + cshield
- Third CC
- 2 ebays
- 2 more rax // double reactor

Is there a more effective way to do it ? Or is my transition good?
Slydie
Profile Joined August 2013
1935 Posts
November 27 2013 23:35 GMT
#4222
Watching high levl tvp these days, I die a little inside when I see all the no risk all-inns protoss can do because they defend with the MSC so easily. I was theorycrafting: is it the future to go for faster ghosts and try very hard to sneak in an EMP on the msc? Maybe using medivac speedboost...
Buff the siegetank
Whatson
Profile Blog Joined January 2012
United States5357 Posts
Last Edited: 2013-11-28 00:03:28
November 28 2013 00:02 GMT
#4223
On November 28 2013 08:35 Slydie wrote:
Watching high levl tvp these days, I die a little inside when I see all the no risk all-inns protoss can do because they defend with the MSC so easily. I was theorycrafting: is it the future to go for faster ghosts and try very hard to sneak in an EMP on the msc? Maybe using medivac speedboost...

lol as in like 1-base ghost? Even in WoL I don't think there were many 2base all-ins that worked TvP
You might as well as go 1-1-1 with raven (pdd to take up shots)
¯\_(シ)_/¯
TheDwf
Profile Joined November 2011
France19747 Posts
November 28 2013 00:42 GMT
#4224
On November 28 2013 08:35 Slydie wrote:
Watching high levl tvp these days, I die a little inside when I see all the no risk all-inns protoss can do because they defend with the MSC so easily. I was theorycrafting: is it the future to go for faster ghosts and try very hard to sneak in an EMP on the msc? Maybe using medivac speedboost...

Nope, way too big of an early investment + zero chance to work since the MSC is supposed to be positioned out of reach.
Kalfos
Profile Joined March 2013
Dominican Republic34 Posts
November 28 2013 02:56 GMT
#4225
Hey guys I'm looking for advice on a replay that posted on the Official Forums this afternoon. It's not from me but I just want to know what could of been done better in the early game that would of changed the mid game.

Here's the Replay: http://drop.sc/366422
B-rye88
Profile Joined October 2013
Canada168 Posts
November 28 2013 04:22 GMT
#4226
On November 28 2013 08:35 Slydie wrote:
Watching high levl tvp these days, I die a little inside when I see all the no risk all-inns protoss can do because they defend with the MSC so easily. I was theorycrafting: is it the future to go for faster ghosts and try very hard to sneak in an EMP on the msc? Maybe using medivac speedboost...


By the time you have a medivac AND a ghost AND enough of an army to do something with it, his all-in has already hit you or he's safely macroing with enough defense to smash your face.
Slydie
Profile Joined August 2013
1935 Posts
November 28 2013 07:44 GMT
#4227
I have seen pros use ghosts in a medivac to emp hts, is it really impossible to do the same with the msc?
Buff the siegetank
Doc Brawler
Profile Joined November 2011
United States260 Posts
November 28 2013 09:59 GMT
#4228
by the time you have ghosts and medivacs, msc isn't that big a problem anymore. but yes of course its possible
I am become Death, the Destroyer of Worlds
BurningRanger
Profile Joined January 2012
Germany303 Posts
November 28 2013 10:01 GMT
#4229
On November 28 2013 16:44 Slydie wrote:
I have seen pros use ghosts in a medivac to emp hts, is it really impossible to do the same with the msc?

The point is that you have to do it, before he activates the overcharge. If he reacts quick enough, you're quite much dead.

Actually that brought me to a nice idea for the overcharge ability. Blizzard should make it drain Nexus energy. So when casted on a Nexus, it would use like 1 or 2 energy per second from that Nexus. Then this could be countered by EMP (and Feedback?). Protoss players would also have to keep some energy on Nexi if they want to use it to defend instead of using it all for chronoboosts.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
Lazuras
Profile Joined November 2012
Sweden52 Posts
November 28 2013 22:06 GMT
#4230
quick question, i'm currently trying out innovations reactor hellion into fast 3cc in TvZ, like it very much, but i was wondering. if the zerg plays a standard macro game with 3 bases, at what time does their mutas generally pop out? is it worth investing in a lot of turrets at your bases when you push out?

thanks
KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2013-11-29 00:35:09
November 29 2013 00:32 GMT
#4231
A standard 3 base zerg would have mutas at your base around 11:30. They could have mutas as early as 10:00 if they are going 2 base mutas. I've seen very aggressive 2 base mutas where they come earlier but that doesn't happen often.

The whole idea is for you to be pushing across the map at or before his mutas hatch so that he is forced to keep his mutas at home to defend and you can slowly dwindle down his numbers so they don't become a muta ball quickly. If he is going 2 base mutas and you went 3 CC, you will have to defend with turrets because you won't have enough marines.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
November 29 2013 04:07 GMT
#4232
On November 29 2013 09:32 KingofGods wrote:
A standard 3 base zerg would have mutas at your base around 11:30. They could have mutas as early as 10:00 if they are going 2 base mutas. I've seen very aggressive 2 base mutas where they come earlier but that doesn't happen often.

The whole idea is for you to be pushing across the map at or before his mutas hatch so that he is forced to keep his mutas at home to defend and you can slowly dwindle down his numbers so they don't become a muta ball quickly. If he is going 2 base mutas and you went 3 CC, you will have to defend with turrets because you won't have enough marines.


Exactly. This is the whole idea behind the move out with your first set of Medivacs. Assuming you have 1-2 Scans available, you get to kill some creep for free and use your Widow Mines to prevent yourself getting completely boned by Banelings. Mutas can't afford to attack across because if he committed hard to the first batch, you have a real chance to take advantage of the gas that got dumped there and just wipe a bunch of Lings and force him to produce units instead of tech/Drones/static D. He will probably show the Mutas to force you back, in which case your 5-8 Barracks are already cranking up and you can place mineral line Turrets to complete the 3-base defense.
Fhiz
Profile Joined October 2013
361 Posts
November 29 2013 05:05 GMT
#4233
Okay so I was watching some korean grandmaster stream last night at like 3am. And he and his chat were talking about TvP and he was saying how he has the most success in the matchup by doing a gas first into widow mine drop into 3cc. Tried it out (granted im pretty low level compared to you guys) and has some pretty decent success with just king of winging the build.

Thoughts opinions ?
girls generation make u feel da heat
OatmeeL
Profile Joined February 2012
United States12 Posts
November 29 2013 05:29 GMT
#4234
Does anyone know if its possible to hold a 10 gate msc/stalker pressure when opening 12 rax/12 gas reaper into reactor? Is there any slight, blind variation to the 12/12 build that can be done to hold this? I don't have trouble with the 12 or 13 gate version, but the 10 gate chrono'ed build feels like a BO loss when i open reaper.
GoT TV thread: I know the thread says "no book discussions", and I don't intend to start one. But just having read the books, I want to say here: --- (WTF seriously? - Mod) (User was temp banned for this post.)
ander
Profile Blog Joined September 2010
Canada403 Posts
November 29 2013 09:08 GMT
#4235
On November 29 2013 14:29 OatmeeL wrote:
Does anyone know if its possible to hold a 10 gate msc/stalker pressure when opening 12 rax/12 gas reaper into reactor? Is there any slight, blind variation to the 12/12 build that can be done to hold this? I don't have trouble with the 12 or 13 gate version, but the 10 gate chrono'ed build feels like a BO loss when i open reaper.


I've been struggling with this, too. I assume you expo on the low ground? The first zealot gets there at 4-ish, so if you scout the first zealot leaving his base, then hypothetically you should be able to get a bunker up at your nat in time. If you don't get it up in time, then I think you skip the techlab on your second rax, and just pump marines while attacking with your scv's. If you can hold without losing more than 5 scv's, and you get his MSC, then I think you're golden. Just make sure that you're using scv's in tandem with your marines.

That's what I'm gonna try next time, anyway. I struggle with it too, my problem is that i can never get my bunker or second CC up in time. Scouting the zealot moving across the map seems key, but it's tough on maps with multiple rush paths like bel'shir.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
November 29 2013 14:28 GMT
#4236
On November 29 2013 18:08 ander wrote:
Show nested quote +
On November 29 2013 14:29 OatmeeL wrote:
Does anyone know if its possible to hold a 10 gate msc/stalker pressure when opening 12 rax/12 gas reaper into reactor? Is there any slight, blind variation to the 12/12 build that can be done to hold this? I don't have trouble with the 12 or 13 gate version, but the 10 gate chrono'ed build feels like a BO loss when i open reaper.


I've been struggling with this, too. I assume you expo on the low ground? The first zealot gets there at 4-ish, so if you scout the first zealot leaving his base, then hypothetically you should be able to get a bunker up at your nat in time. If you don't get it up in time, then I think you skip the techlab on your second rax, and just pump marines while attacking with your scv's. If you can hold without losing more than 5 scv's, and you get his MSC, then I think you're golden. Just make sure that you're using scv's in tandem with your marines.

That's what I'm gonna try next time, anyway. I struggle with it too, my problem is that i can never get my bunker or second CC up in time. Scouting the zealot moving across the map seems key, but it's tough on maps with multiple rush paths like bel'shir.


Take a look at the path your SCV takes when it leaves to scout next time you play that map, and watch how it travels. Then, flip that path 180% and send your scouting SCV manually on that path next game. It's slightly slower, but since the Zealot wants to get there as quickly as possible, it will be taking its shortest path, which is the one you just manually commanded scouting on.
OatmeeL
Profile Joined February 2012
United States12 Posts
November 29 2013 16:49 GMT
#4237
I'm putting CC on high ground. The problem is with the reactor. I just watched the replay, the zealot/stalker/MSC arrive at my base right at 5:00, at which point i have a reaper in his base, an incomplete rax, and 2 marines 5 seconds from popping from the reactor rax vs 3 protoss units. Another stalker just finished and is running to my base, or it could just stop my reaper.

At this point I see no way to hold because his 3 units are on top of my only producing rax. Plus he has a time warp ready so getting an scv surround is impossible, and once the time warp is out, it lasts so long that he has time for his second stalker to show up.
GoT TV thread: I know the thread says "no book discussions", and I don't intend to start one. But just having read the books, I want to say here: --- (WTF seriously? - Mod) (User was temp banned for this post.)
KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2013-11-29 22:57:36
November 29 2013 22:56 GMT
#4238
If you run your reaper straight to his base (instead of scouting for proxies immediately) usually you can spot the zealot coming across the map with your reaper. With hit and run with the reaper you can usually slow it down enough for your to get a bunker up. Some maps though where there is more than 1 path you will often miss that zealot.

And yup, I recommend scv scouting even while your barracks is still building.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
November 30 2013 07:28 GMT
#4239
On November 30 2013 07:56 KingofGods wrote:
If you run your reaper straight to his base (instead of scouting for proxies immediately) usually you can spot the zealot coming across the map with your reaper. With hit and run with the reaper you can usually slow it down enough for your to get a bunker up. Some maps though where there is more than 1 path you will often miss that zealot.

And yup, I recommend scv scouting even while your barracks is still building.


Conventional progamer tendencies have the scout leaving at between 14 and 15 supply, typically soon after your Refinery has finished. Kite the Zealot all day and get up the Bunker and you should be okay. He cuts enough economy to get out those units that you can afford to trade 3 or so SCVs for the attacking force and be okay with your quick expo.
halpimcat
Profile Joined September 2011
215 Posts
Last Edited: 2013-11-30 09:01:42
November 30 2013 08:57 GMT
#4240
Does anyone have any good builds vs Protoss that force very early pressure so that the Terran controls the flow of the game? I'm getting tired of having to react to whatever the toss has in store for me, be it proxy oracle, blink all-in, or whatever else shenanigans are possible; I like my opponent to react to me. The only one I have that's working well in my league is a cheesy but reliable build I saw in a pro match awhile ago, where Terran proxy reapers into proxy widow mine to contain the toss for as long as possible while I get my own infrastructure up and running. The problem (other than its gimmicky) is that it's very map dependent, and needs a main where reapers can have some freedom to jump around. Maps like belshir vestige require a lot more effort to gain an advantage because of this limitation.
Prev 1 210 211 212 213 214 368 Next
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 88
CranKy Ducklings122
davetesta36
Liquipedia
The PiG Daily
22:15
Best Games of SC
Rogue vs MaxPax
Maru vs Zoun
SHIN vs Cure
ByuN vs TBD
PiGStarcraft234
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 214
StarCraft: Brood War
Bale 51
Aegong 31
Backho 27
Icarus 10
Dota 2
NeuroSwarm149
League of Legends
JimRising 714
Counter-Strike
m0e_tv388
Super Smash Bros
hungrybox589
Other Games
summit1g11135
tarik_tv4596
C9.Mang0407
WinterStarcraft333
PiGStarcraft234
Trikslyr164
ViBE58
Mew2King37
Organizations
Other Games
gamesdonequick1010
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH299
• Hupsaiya 74
• HKG_Chickenman23
• Response 6
• CranKy Ducklings SOOP4
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• AfreecaTV YouTube
• sooper7s
StarCraft: Brood War
• RayReign 28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo947
• Stunt277
Upcoming Events
CranKy Ducklings
5h 49m
WardiTV Map Contest Tou…
6h 49m
SC Evo League
9h 19m
IPSL
11h 49m
WolFix vs nOmaD
dxtr13 vs Razz
BSL
14h 49m
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Patches Events
17h 49m
CranKy Ducklings
19h 49m
Sparkling Tuna Cup
1d 5h
WardiTV Map Contest Tou…
1d 6h
Ladder Legends
1d 10h
[ Show More ]
BSL
1d 14h
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
1d 14h
JDConan vs TBD
Aegong vs rasowy
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
2 days
RSL Revival
2 days
Afreeca Starleague
3 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
3 days
RSL Revival
4 days
Replay Cast
4 days
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Map Contest Tou…
5 days
Replay Cast
5 days
Escore
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.