The HotS Terran Help Me Thread - Page 187
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
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Necosarius
Sweden4042 Posts
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mizU
United States12125 Posts
On October 22 2013 08:31 Necosarius wrote: In TvP +2 attack +1 armor zealot archon seems to be the shit right now. How do I deal with it? If I just turtle and hope he will attack? Unless protoss does attack and makes bad trades I'm just not able to deal with it. They crono boost upgrades so fast, if I wait untill 2/2 is done, protoss will have at least 3/2 upgrades and more bases and a better army and map control and shit just escalates from there. are you making ghosts? EMP is amazing vs zealots and archons make sure your army is marine heavy as marauders don't do anything against zealots except allow you to kite after they charge | ||
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KingofGods
Canada1218 Posts
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BEARDiaguz
Australia2362 Posts
On October 22 2013 08:31 Necosarius wrote: In TvP +2 attack +1 armor zealot archon seems to be the shit right now. How do I deal with it? If I just turtle and hope he will attack? Unless protoss does attack and makes bad trades I'm just not able to deal with it. They crono boost upgrades so fast, if I wait untill 2/2 is done, protoss will have at least 3/2 upgrades and more bases and a better army and map control and shit just escalates from there. double or quadruple medivac drop whilst he's halfway across the map, then clog up your natural with bunkers, factory and depot so he cannot force a basetrade. If you can fit in your 3rd OC before he hits you (which you should be able to) then you can get enough of an economy that you can mitigate his upgrade lead with tons of dudes and many drops everywhere. | ||
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vaderseven
United States2556 Posts
On October 22 2013 04:46 TeeTS wrote: How do you play TvZ these days? I used to play the innovation build, CC first into reactor hellions, wallin at natural then 3rd cc. But either I get totally outgreeded by a 3hatch b4 pool or I get baneling busted and even if I hold it with minimal loses, I´m even at best, oftentimes behind and then I have a hard time to put on enough pressure with bio mine before there are 20+mutas on the map. I´m getting really frustrated in the matchup, because I allways get outproduced in the early game and early midgame and then I fall behind massively. Look in my signature or check out my new article that posted today on polt tvz. In general, fast expand, something (greedy 3rd, more rax, fast port...), 4m, 3/3 timing then optional transition. | ||
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vaderseven
United States2556 Posts
On October 22 2013 08:58 KingofGods wrote: I find the biggest problem with zealot / archon is that you have to be so defensive behind a bunch of bunkers and a wall off that the protoss doesn't even have to commit and can still put up a 3rd. The moment you try to move out, archon / zealot wreck you in the open field. Zealot Archon is very cost effective if two factors are allowed. They like to fight in smaller numbers and they like large open attack paths. Try to keep them back with drops without losing men while turtleneck up a max army on 2 or 3 bases (map dependent). Then make sure you choose a fight where you have the better surface area. | ||
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llIH
Norway2144 Posts
On October 21 2013 02:53 Doc Brawler wrote: I'm only a diam player atm. I was in masters for a while when hots first came out cause wasn't everyone :p I can make a video of the same build going up against different openings. I have a lot of games against proxy gates, stargates and other shenanigans. But it makes sense because if the game goes long my build gives me a huge edge. How is it going? I am still waiting for some replays! ![]() | ||
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Chaggi
Korea (South)1936 Posts
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Kvassten
Sweden159 Posts
On October 22 2013 23:50 Chaggi wrote: What time should I expect a 4th base in TvZ? I'm having a bit of trouble holding off 3 base baneling/ling/roach or ling/bling/muta aggression when they delay their 4th base for a long time. The answer to this question is: It depends ![]() The zerg will rarely take a 4th before you take your third. By taking your third I mean when you float it to the 3rd location or starts building it in the 3rd location (building inside your main doesn't mean that much). 3 base ling/bling/roach is usually an all in which you can scout by counting drones in his 3rd base. 3 base ling/bling/muta is rarely all in and the zerg should take a 4th shortly after he sees your 3rd. | ||
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zoidwolf
South Africa24 Posts
I've recently come back to Starcraft 2 but I have no experience with HOTS, a predicament seemingly similar to many others. There's no need to come up with any in-depth answer to this, simple yeses or noes will suffice I understand that it may have been asked many times before (although I have searched) and therefore may be quite tiring <3Is the Bomber Redbull Battlegrounds FE still viable in HOTS? I've had relative success with it at a silver/gold level but I don't want to integrate a build that isn't going to serve me very well as I try to rank up! Apparently Heart's Stim Timing is good, will that have better longevity? Thanks for taking the time to read this! | ||
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Marathi
298 Posts
Also, there seems to be a couple of new TvP builds kicking around. At the minute I am playing Inno's safe bio build with the mine drop (http://imbabuilds.com/hots-terran/hots-tvp/tvp-innovations-safe-bio-build/). But I've noticed some people saying they play DeMusliMs Reaper FE (http://imbabuilds.com/hots-terran/hots-tvp/tvp-demuslims-reaper-fe/) and some people playing Hearts Stim Timing (http://imbabuilds.com/hots-terran/hots-tvp/tvp-hearts-stim-timing/). I like the sound of Hearts build (early aggression that actually WORKS in TvP in HotS is unheard of!) it sounds a lot like the old 3rax allin back in WoL but with a reaper FE in front of it. Is it a tough build to execute or would it work quite well for someone in gold like myself? I ask as I really struggle (like a lot of people) with lategame TvP so it would be great to hit a different effective timing attack in this matchup! | ||
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Willzzz
United Kingdom774 Posts
Ideally you shouldn't put all your faith in any one build, but that Bomber build will be viable at masters at least. The important thing is that you learn for yourself the strengths and weaknesses of a build and adapt it to suit your preferred playstyle. | ||
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BEARDiaguz
Australia2362 Posts
On October 23 2013 02:04 Kvassten wrote: The answer to this question is: It depends ![]() The zerg will rarely take a 4th before you take your third. By taking your third I mean when you float it to the 3rd location or starts building it in the 3rd location (building inside your main doesn't mean that much). 3 base ling/bling/roach is usually an all in which you can scout by counting drones in his 3rd base. 3 base ling/bling/muta is rarely all in and the zerg should take a 4th shortly after he sees your 3rd. Zergs take their 4th in reaction to terran taking their 3rd, they have to stay a base ahead. Probably 11-12 minutes it'll go down. If you don't see it, make some bunkers in between natural and 3rd and just keep macroing in your base until the 4th goes down. You can move out with a dropship or two worth of units just to probe around the map and try and pick off errant units, boosting back to safety if a horde of zergs show up. | ||
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klup
France612 Posts
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zheng
United States23 Posts
On October 23 2013 16:03 klup wrote: Hi guys, I wanted to know what is the correct army composition to deal with ling bling ultralisk + mutas with mech. Thanks ! nothing, you straight up lose the fight if you have PURE mech vs almost any zerg compositions. if assuming both of you guys kept up with each till the lategame usually terran needs raven transitions to deal with the ultra/broodlord switcheroo and have solid base managements. if you went pure mech you need to kill them before hive tech once vipers hit you auto lose, or you lose vs roachs in hatchery tech | ||
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Brownic
Australia69 Posts
On October 23 2013 16:03 klup wrote: Hi guys, I wanted to know what is the correct army composition to deal with ling bling ultralisk + mutas with mech. Thanks ! The only thing I could think of is to look at some of Flash's games vs zerg, he's been using mech a fair bit recently. | ||
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Chaggi
Korea (South)1936 Posts
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SC2Toastie
Netherlands5725 Posts
On October 24 2013 00:44 Chaggi wrote: A bit of a dumb question but has anyone ever faced up against delayed WP but w/ like mass DT's? I've been playing a lot of Protosses lately (at least 5-6 in the last 2 days) that hide their DT shrine, but then when you move out, or right before you move out with medivacs, a ton of DT's are in your base and if you're not in position - you just lose a lot of stuff... I'm not too sure what to do in that situation A hidden DT tech still has tells. There's 250 gas missing from the main. You know something is wrong when you see there's not a lot of units as well as no tech. Dark Templar are pretty bad in a fight, Marauders/Stim take all their DPS from them. You just have to detect them. I like to have 3 turrets when I move out; Main minerals, Natural minerals, Front. Also, you should have 1/2 scans saved for Observers. This gives you ample protection against Dark Templar if you are paying attention. When you confirm DTs, it is advised to add another turret next to your Tech labs/ Reactors. | ||
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SC2Toastie
Netherlands5725 Posts
On October 23 2013 07:06 Marathi wrote: Does anyone have a build order for a TvZ hellbat/marauder timing attack that is similar to the allin? Or just the allin build order and I can play around with a follow-up. MVP used a lot of these in WCS Europe. Hellbat nerf happened, but they should still work with some slight adaptations. | ||
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Bulugulu
Israel250 Posts
On October 24 2013 00:44 Chaggi wrote: A bit of a dumb question but has anyone ever faced up against delayed WP but w/ like mass DT's? I've been playing a lot of Protosses lately (at least 5-6 in the last 2 days) that hide their DT shrine, but then when you move out, or right before you move out with medivacs, a ton of DT's are in your base and if you're not in position - you just lose a lot of stuff... I'm not too sure what to do in that situation It's a crappy situation obviously, the only real counter is to realize he is going DT drop/warp prism and have some kind of preparation at home while attacking. Then you rally into your main and send your army through boosted medivacs. And making a viking at once to eliminate the warp prism of course. Otherwise you will be chasing him around for too long, while you need to be countering him as soon as possible. + Show Spoiler + On October 24 2013 00:50 SC2Toastie wrote: Dark Templar are pretty bad in a fight, Marauders/Stim take all their DPS from them. You just have to detect them. I like to have 3 turrets when I move out; Main minerals, Natural minerals, Front. Also, you should have 1/2 scans saved for Observers. This gives you ample protection against Dark Templar if you are paying attention. When you confirm DTs, it is advised to add another turret next to your Tech labs/ Reactors. Saving the scans for observer is definitely very important and helps in this, but I don't think having 3 missile turrets when you leave your base is good.. Getting up a 3rd base and 5 rax fast is very important. If you see tech play that you can't pin-point a turret at the front should be enough combined with good crisis management. | ||
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