The HotS Terran Help Me Thread - Page 182
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
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Doc Brawler
United States260 Posts
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Jazzman88
Canada2228 Posts
On October 06 2013 15:10 Doc Brawler wrote: Hey guys I was wondering what some of the best options are for defending one base blink play with CC FIRST. I already feel comfortable with the tactics of retreating to the high ground pulling scvs, making a few bunkers in main but I would really like a vod or an exact build order to help with the defense and transition. Hey there! I have a guide that deals extensively with this and other topics relating to opening CC-first. Although there's no pro VoD in the guide itself, there are a couple of replays with Blink involved: http://www.teamliquid.net/forum/viewmessage.php?topic_id=411141 http://drop.sc/334331 - a replay of me executing versus Blink. Basically, you begin Marauder production earlier than might otherwise be normal, ensure the fringes of your base are clear once Medivacs come out, and then seize map control back while rallying to a location convenient for defending both natural and main. If he commits with Stalkers again, you pull SCVs and use all rallied units to ward off the Stalkers while you kill his base because he physically can't have adequate defenses against the threat of drops as well as frontal attacks AND getting the economy/tech he wants. There's just not enough stuff to go around. If you can't confirm the location of the Stalker army or at least confirm it isn't within 10-second striking distance of your base, DON'T move out until you can. The key is to push him back for long enough that your reinforcements plus an SCV pull will hold any backstab, which means he just loses to the main army if he tries it, or you at least trade so equally and efficiently that your bio/Medivac force will win a battle of attrition. Edit as of WCS EU Finals: + Show Spoiler + Check out Game 6 of the finals between MMA and MC once they put the VoDs up (should be ESLTV's YouTube Channel). MMA holds off 1-base 4-gate Blink for 15 minutes straight while MC relentlessly tries to kill him after a completely standard CC-first play. Mind-blowing micro and decision-making on both sides of the game. | ||
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Salivanth
Australia1071 Posts
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Westy
England808 Posts
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neko453
8 Posts
It works if you have one control group for Marine/Marauder and the other one for the whole army with Medivacs. So: 1.Select army hotkey 2.Send it where you want the drop to go 3.Hit MM hotkey 4.Right click on the medivacs 5.Hit the army hotkey and hold shift 6.Click on the loaded medivacs with left mouse button 7.Reset the hotkeys for army and MM and probably move your army elsewhere. Hope it helps ![]() | ||
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rd
United States2586 Posts
On October 07 2013 04:08 Westy wrote: Hey guys, just wondering if there are any dropping guides out there? Switched to terran at beggining of HotS, made it to mid/high masters, but I still struggle with drops. As in, I just put everything into the two medivacs I want, then I have to try select the individual medivacs and unbind them from the control group, and then rebind them to a new one. It is very messy. Just wondering if there are any better ways to do it? I was having the same issue and eventually just came up with (what I think is) my own fluid method. Only uses a single hotkey (bio+medivacs). 1) Using main army hotkey, send army on a move command. Doesn't matter where. (If you want, you can issue this move command in the direction you want to drop) 2) With your main army hotkey still selected, right click your army into a medivac as it's moving. 3) Very quickly after you load the medivac, with your main army hotkey still selected, shift-left click the medivac, which will remove it from your current unit selection. 4) Re-bind the selection back to your main army hotkey. Entire procedure is done without de-selecting your main army, and should not interrupt the medivac's initial movement command. If done properly, it takes less than a second. This won't work with double drops though, you have to do each medivac individually. But with practice you can do this so fast that the second medivac will be right up there with the first medivac anyways. (edit: anyone ever hear of this specific method? in-game it looks like your army briefly walks in a direction, then turns around while a single medivac keeps going, all within a fraction of a second. I don't think I've seen anyone else do it before.) | ||
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surreal1600
United States33 Posts
On October 06 2013 15:10 Doc Brawler wrote: Hey guys I was wondering what some of the best options are for defending one base blink play with CC FIRST. I already feel comfortable with the tactics of retreating to the high ground pulling scvs, making a few bunkers in main but I would really like a vod or an exact build order to help with the defense and transition. Heres a vod from Polt's stream on youtube : Defending blink stalker all-in with cc first | ||
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geokilla
Canada8244 Posts
On October 07 2013 09:13 surreal1600 wrote: Heres a vod from Polt's stream on youtube : Defending blink stalker all-in with cc first You forgot to add you need the control of Polt.. | ||
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Doc Brawler
United States260 Posts
On October 07 2013 08:27 rd wrote: I was having the same issue and eventually just came up with (what I think is) my own fluid method. Only uses a single hotkey (bio+medivacs). 1) Using main army hotkey, send army on a move command. Doesn't matter where. (If you want, you can issue this move command in the direction you want to drop) 2) With your main army hotkey still selected, right click your army into a medivac as it's moving. 3) Very quickly after you load the medivac, with your main army hotkey still selected, shift-left click the medivac, which will remove it from your current unit selection. 4) Re-bind the selection back to your main army hotkey. Entire procedure is done without de-selecting your main army, and should not interrupt the medivac's initial movement command. If done properly, it takes less than a second. This won't work with double drops though, you have to do each medivac individually. But with practice you can do this so fast that the second medivac will be right up there with the first medivac anyways. (edit: anyone ever hear of this specific method? in-game it looks like your army briefly walks in a direction, then turns around while a single medivac keeps going, all within a fraction of a second. I don't think I've seen anyone else do it before.) This is just how its done. I think everyone uses this method for a lot of things from transferring workers to sending out scouts and setting up drops. | ||
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Kvassten
Sweden159 Posts
On October 07 2013 00:50 Jazzman88 wrote: Hey there! I have a guide that deals extensively with this and other topics relating to opening CC-first. Although there's no pro VoD in the guide itself, there are a couple of replays with Blink involved: http://www.teamliquid.net/forum/viewmessage.php?topic_id=411141 http://drop.sc/334331 - a replay of me executing versus Blink. Basically, you begin Marauder production earlier than might otherwise be normal, ensure the fringes of your base are clear once Medivacs come out, and then seize map control back while rallying to a location convenient for defending both natural and main. If he commits with Stalkers again, you pull SCVs and use all rallied units to ward off the Stalkers while you kill his base because he physically can't have adequate defenses against the threat of drops as well as frontal attacks AND getting the economy/tech he wants. There's just not enough stuff to go around. If you can't confirm the location of the Stalker army or at least confirm it isn't within 10-second striking distance of your base, DON'T move out until you can. The key is to push him back for long enough that your reinforcements plus an SCV pull will hold any backstab, which means he just loses to the main army if he tries it, or you at least trade so equally and efficiently that your bio/Medivac force will win a battle of attrition. Edit as of WCS EU Finals: Check out Game 6 of the finals between MMA and MC once they put the VoDs up (should be ESLTV's YouTube Channel). MMA holds off 1-base 4-gate Blink for 15 minutes straight while MC relentlessly tries to kill him after a completely standard CC-first play. Mind-blowing micro and decision-making on both sides of the game. MC lost his mothership core which delayed the push almost a whole minute. I think MC would have won otherwise but yeah, great decision-making ![]() | ||
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Chaggi
Korea (South)1936 Posts
Also maybe the last part of moving out was a bad idea, I probably should've just established a base and just turtled till 200/200 or at least a bigger army? http://drop.sc/361660 TvP | ||
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Effay
United States153 Posts
What are some aggressive (but not necessarily) builds that i can do for each matchup to help build mechanics and micro? I played a super passive style before and want to change things up some. | ||
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mau5mat
Northern Ireland461 Posts
On October 08 2013 03:26 Effay wrote: I'm getting back into the game after a longish hiatus (quit WoL for school awhile ago, haven't really played much since HotS came out) and want to pick up the game again. For reference I was a plat almost diamond Terran. What are some aggressive (but not necessarily) builds that i can do for each matchup to help build mechanics and micro? I played a super passive style before and want to change things up some. Reaper openings in every matchup would be a good way to build mechanics and multitasking, you can substitute that opening for a Banshee (gas first or otherwise) in TvT, to achieve the same result. | ||
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Requiem-
Uruguay162 Posts
On October 08 2013 03:26 Effay wrote: I'm getting back into the game after a longish hiatus (quit WoL for school awhile ago, haven't really played much since HotS came out) and want to pick up the game again. For reference I was a plat almost diamond Terran. What are some aggressive (but not necessarily) builds that i can do for each matchup to help build mechanics and micro? I played a super passive style before and want to change things up some. 1/1/1 TvT 1 rax fe TVP 14 CC TvZ(its the best :3 ) | ||
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Danglars
United States12133 Posts
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Razac
Netherlands101 Posts
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mau5mat
Northern Ireland461 Posts
On October 09 2013 03:52 Razac wrote: Can anyone help me on finding the build order MMA used against Vortix in WCS EU semi's? If anyone has the replays that would even be better. Any replay from a top terran in TvZ using that would be welcome as well, thanks! This might help http://terrancraft.wordpress.com/2013/10/07/review-mma-vs-vortix-wcs-eu-2013-season-3-ro4/ | ||
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mizU
United States12125 Posts
is this worth it for me? the zerg typed in chat and said it was a terrible trade for me? | ||
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Bulugulu
Israel250 Posts
On October 10 2013 04:46 mizU wrote: i opened 1 rax cc into a 3 rax cs marine timing and managed to kill about 12 drones and a third before he got speed and killed my marines (~16) is this worth it for me? the zerg typed in chat and said it was a terrible trade for me? It's a great trade for you as long as you take a 3rd behind it. | ||
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Whatson
United States5357 Posts
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