The HotS Terran Help Me Thread - Page 175
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
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rd
United States2586 Posts
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Seeker
Where dat snitch at?37044 Posts
On September 21 2013 08:51 ReachTheSky wrote: I recommend watching pro streams/high profile tournaments to learn the general metagame. There is also a build order archive thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=422620 This thread has some of the general builds. Some are a little dated while others are pretty common still. I would also recommend checking out the TvZ 4M guide by TLStrategy http://www.teamliquid.net/forum/viewmessage.php?topic_id=425617 This is pretty much what is standard nowadays in TvZ. This past Dreamhack Bucharest showed a lot of good TvTs in the groupstages and well as the bracket stage. The sc2l grandfinals was also held in bucharest which showed some really strong taeja tvt play. Here are spoiler free vod links from this past bucharest http://sc2links.com/tournament.php?tournament=DreamHack Open: Bucharest 2013 Here are the vods from sc2l grandfinal in bucharest http://sc2links.com/tournament.php?tournament=D-LINK SC2L 2013 Thank you! | ||
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Jer99
Canada8159 Posts
On September 21 2013 09:38 rd wrote: Whats the efficient way to manage loading units into a medivac and sending it out from your ball to do a drop? I've been boxing units, right clicking a medivac to load them, and then send it out. Afterwards I get to untangle the mess of half my army following a medivac that's still on my main unit hotkey. That's how a lot of pros also do it, if you watch closely you can notice this happening. The other way would be to try to box 8 space worth of units and load them into the medivac, if you select too many then deselect some of them or if you grab too little then add a few. | ||
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Pursuit_
United States1330 Posts
On September 21 2013 09:38 rd wrote: Whats the efficient way to manage loading units into a medivac and sending it out from your ball to do a drop? I've been boxing units, right clicking a medivac to load them, and then send it out. Afterwards I get to untangle the mess of half my army following a medivac that's still on my main unit hotkey. Sounds very similar to what I do. Have Marine / Maurader + Medivacs on Control Group 1, to send a Drop I'd Press 1, hold shift and right click on the number of medivac I want to load, then shift left click those medivac to deselect them (and the units inside them) then press Ctrl + 1 to rebind my control group to not include those medivacs. This is the most efficient method I know of. | ||
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A Wild Sosd
Australia421 Posts
On September 21 2013 09:38 rd wrote: Whats the efficient way to manage loading units into a medivac and sending it out from your ball to do a drop? I've been boxing units, right clicking a medivac to load them, and then send it out. Afterwards I get to untangle the mess of half my army following a medivac that's still on my main unit hotkey. If you don't want all the rest of your units following the Medivac shift click a move command after the command to load up the Medivac. To fix hot keys I just wait for Medivac to leave then box army and hot key again but I'm sure there's a better method | ||
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krooked
376 Posts
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rd
United States2586 Posts
On September 21 2013 14:38 A Wild Sosd wrote: If you don't want all the rest of your units following the Medivac shift click a move command after the command to load up the Medivac. To fix hot keys I just wait for Medivac to leave then box army and hot key again but I'm sure there's a better method Did some testing and I think I figured it out. I send my army on a move command, select my bio hotkey, right click a medivac to load it, then quickly shift left click it out of the group then stop my army and re-hotkey it, and the medivac will keep traveling where I originally sent my move command. It's really fast. | ||
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saaaa
Germany419 Posts
Normally i go direct into 3 Starports after the first 3 additional factories without adding more factories. With 2 Techlabs and 1 Reactor on my starports i pump out 2 Banshee and Viking at time since i have like 4-6 Banshee's and then switch to Raven. Later i add 2 more starports and go into bc's. But i have the feeling that this style isn't viable anymore. The Thors with their new abilitiy against air can deal with bc's not good but quite well and also mass widow mines own air as well. What are your thoughts about this? | ||
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BBLN
16 Posts
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Bulugulu
Israel250 Posts
On September 22 2013 03:48 BBLN wrote: 1 Base void rays + 4gate, how the fuck I can stop it? I threw 3 bunkers, with scvs standing repairing it. I had stim and +1 attack on the way, and made a widow mine while making starport. I threw more bunkers while he attacked, but they didn't finish and he already destroyed 1 bunker. Need more info like your build, league and a replay.. Generally speaking though this build is definitely weak to widow mines since he doesn't have the oracles for detection, and of course vikings can kite the voidrays. If you can just conserve your marine count, and you get to stim and +1 you should be able to crush it. Target the voids during the fight cause they're very expensive and he can't really afford to replace them. So if you went for a factory build, keep making widow mines and keep your marines alive by running between bunkers until you have vikings/medivacs+stim. Also when you scout stargate you get an early engibay for a turret in your mineral line so you might as well throw one or two near your bunkers to help defend his front push. | ||
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Requiem-
Uruguay162 Posts
and which is the best tvt build right now(easier as posible :p) | ||
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iAmJeffReY
United States4262 Posts
On September 22 2013 10:53 Requiem- wrote: Which is the easier 4M for a low lvl player(silver/gold)? and which is the best tvt build right now(easier as posible :p) at low level TvZ, I'd go bio + hellbat tbh. Just leave hellbats, control click all marines and stim run them away when ling bling muta comes in. Hellbats tank like a mother fucker, and even eat up a few banes per. Less micro needed than 4M, imo. Not to mention you can game change with a medivac and 2 hellbats later. 2 hellbat 8 marine drops can't be cleaned up by lings alone, etc etc. Plus, with 5 rax and 2 fac and 1 port, off 3 base, you can take 4 gas, and double upgrade + armor for hellbats and constantly churn out 9 marines, 4 hellbats, and 2 medivacs per cycle. Makes remaxing very easy if you slip up on macro. That's almost 1.1k minerals, and VERY gas light. | ||
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Requiem-
Uruguay162 Posts
On September 22 2013 11:18 iAmJeffReY wrote: at low level TvZ, I'd go bio + hellbat tbh. Just leave hellbats, control click all marines and stim run them away when ling bling muta comes in. Hellbats tank like a mother fucker, and even eat up a few banes per. Less micro needed than 4M, imo. Not to mention you can game change with a medivac and 2 hellbats later. 2 hellbat 8 marine drops can't be cleaned up by lings alone, etc etc. Plus, with 5 rax and 2 fac and 1 port, off 3 base, you can take 4 gas, and double upgrade + armor for hellbats and constantly churn out 9 marines, 4 hellbats, and 2 medivacs per cycle. Makes remaxing very easy if you slip up on macro. That's almost 1.1k minerals, and VERY gas light. i dont know that bio+hellbat, where can i get the build order? | ||
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Whatson
United States5357 Posts
On September 22 2013 12:45 Requiem- wrote: i dont know that bio+hellbat, where can i get the build order? There's not really a build for it, per say. You go standard fast FE either 14CC or reaper CC into bio, instead of WMs you make hellbats after your initial hellions/first set of defensive mines, or at least that's how I've seen it done most commonly. If you look at pre-patch DeMuslim vods, he went almost exclusively macro bio-hellbat, he only switched after they got nerfed. EDIT: I'm of the opinion that at lower levels your build really doesn't matter. Besides, a build that stretches that far into the mid-game is bound to be questionable | ||
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Willzzz
United Kingdom774 Posts
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AyaaLa
Spain629 Posts
my tvp is 67%, tvt 53% and Tvz 38% -.- | ||
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gingerfluffmuff
Austria4570 Posts
On September 21 2013 13:40 Pursuit_ wrote: Sounds very similar to what I do. Have Marine / Maurader + Medivacs on Control Group 1, to send a Drop I'd Press 1, hold shift and right click on the number of medivac I want to load, then shift left click those medivac to deselect them (and the units inside them) then press Ctrl + 1 to rebind my control group to not include those medivacs. This is the most efficient method I know of. Big kudos to you! | ||
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Bulugulu
Israel250 Posts
On September 22 2013 21:03 AyaaLa wrote: I am horrible at TvZ atm. I am a master terran on eu. I do copy Innovations tvz, but i guess my micro, macro and execution is horrible because is fail everytime I push.. is it something else than biomine I can do in tvz nowdays? my tvp is 67%, tvt 53% and Tvz 38% -.- Do you lose more to allins or your pushes are just failing? And by innovations build you mean CC first? | ||
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Dzerzhinsky
Scotland327 Posts
On September 21 2013 23:16 saaaa wrote: I'am a meching terran and since wol i liked to transition info fast air against other meching terrans. Normally i go direct into 3 Starports after the first 3 additional factories without adding more factories. With 2 Techlabs and 1 Reactor on my starports i pump out 2 Banshee and Viking at time since i have like 4-6 Banshee's and then switch to Raven. Later i add 2 more starports and go into bc's. But i have the feeling that this style isn't viable anymore. The Thors with their new abilitiy against air can deal with bc's not good but quite well and also mass widow mines own air as well. What are your thoughts about this? Thors can deal with BCs in low numbers (if they don't have Yamato), but as the numbers increase they become very very bad. Thors are really only a short-term solution to SkyTerran (and not even that if you use Tanks with your Sky army). Mines can mess you up, but only if you let them. Keep out of range, launch a couple of HSMs at them, split if your BCs get caught out, and you should be fine. | ||
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AyaaLa
Spain629 Posts
On September 22 2013 22:12 Bulugulu wrote: Do you lose more to allins or your pushes are just failing? And by innovations build you mean CC first? I lose to allins, macroplays etc. and my pushes are generally horrible. I think my main issue is the execution. I got faced up against Lowely in the WCS qualifier yesterday and I totally choked. It was embarrasing. I tend to do cc first and some times reaper expand. But I am not good at being turtly at the begining and nothing works. I tried mech for the first time in months and it worked barely. It isnt actually stille viable? Svarmhost + vipers crushes it easily? If anyone has some good replays i would appreciate it. thanks. | ||
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