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Hey guys,
first of all i want to apologize for my bad english. I'm from germany

About
One of the difficult things for lower ranked players is finding good build orders. I decided to share my little private build order archive with you.
My main race is Protoss so i mostly have Protoss BO's. But i want to add many Zerg and Terran BO's to, so it would be great if you could post some BO's under this post

I would appreciate your help.
How to read build orders
Just visit this liquipedia page for help
Colours and marks
Every easy build order is written in green
Some of the builds may be outdated, so i decided to write them in Blue.
I highlited my personal favourites with a * next to the title.
And every other BO is written in black
You can make your own BO's....
...here
Download
You can download this BO pack here
Changelog
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Version 1.0.0 First release, only Protoss available - 24th july 2013
Version 1.1.0 Terran BO's available - 24th july 2013
Version 1.1.1 Sources added - 25th july 2013
Version 1.2.0 Terran BO's implemented - 25th july 2013
Version 1.2.1 Design technical changes - 25th july 2013
Version 1.3.0 Download function implemented - 25th july 2013
Version 1.3.1 Updated the "Thank you" - Box - 25th july 2013
Version 1.3.2 FFE for PvZ added - 26th july 2013
Version 1.3.3 Bugfixes - 3rd august 2013
Version 1.4.0 New BO's, new download, Timings and Bugfixes - 4th august 2013
Version 1.4.1 Stephano'S Roach Maxout added - 5th august 2013
Version 1.4.2 Padierfind's favourites and 2 BO's added - 6th august 2013
Version 1.4.3 Naniwas 4 Gate Expand added - 9th august 2013
Version 1.4.4 Phoenix Build added + updated the download pack - 11th august 2013
Version 1.4.5 Three BO's added + Download pack updated - 14th august 2013
Version 1.4.6 Added the +2 Blink Expand from Crank
Version 1.1.0 Terran BO's available - 24th july 2013
Version 1.1.1 Sources added - 25th july 2013
Version 1.2.0 Terran BO's implemented - 25th july 2013
Version 1.2.1 Design technical changes - 25th july 2013
Version 1.3.0 Download function implemented - 25th july 2013
Version 1.3.1 Updated the "Thank you" - Box - 25th july 2013
Version 1.3.2 FFE for PvZ added - 26th july 2013
Version 1.3.3 Bugfixes - 3rd august 2013
Version 1.4.0 New BO's, new download, Timings and Bugfixes - 4th august 2013
Version 1.4.1 Stephano'S Roach Maxout added - 5th august 2013
Version 1.4.2 Padierfind's favourites and 2 BO's added - 6th august 2013
Version 1.4.3 Naniwas 4 Gate Expand added - 9th august 2013
Version 1.4.4 Phoenix Build added + updated the download pack - 11th august 2013
Version 1.4.5 Three BO's added + Download pack updated - 14th august 2013
Version 1.4.6 Added the +2 Blink Expand from Crank
Sources
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http://imbabuilds.com/
http://wiki.teamliquid.net/starcraft2/Strategy
http://www.gosubuilds.com/
http://www.teamliquid.net/forum/viewmessage.php?topic_id=402752¤tpage=63#1252
http://www.reddit.com/r/allthingszerg/comments/1hb753/this_is_my_zvp_build_since_people_seem_to_be/
http://www.teamliquid.net/forum/viewmessage.php?topic_id=421734#1
http://tangstarcraft.com/
http://www.teamliquid.net/forum/viewmessage.php?topic_id=422647
http://www.teamliquid.net/forum/viewmessage.php?topic_id=420782
http://www.teamliquid.net/forum/viewmessage.php?topic_id=416819
http://esportsu.com/
http://wiki.teamliquid.net/starcraft2/Strategy
http://www.gosubuilds.com/
http://www.teamliquid.net/forum/viewmessage.php?topic_id=402752¤tpage=63#1252
http://www.reddit.com/r/allthingszerg/comments/1hb753/this_is_my_zvp_build_since_people_seem_to_be/
http://www.teamliquid.net/forum/viewmessage.php?topic_id=421734#1
http://tangstarcraft.com/
http://www.teamliquid.net/forum/viewmessage.php?topic_id=422647
http://www.teamliquid.net/forum/viewmessage.php?topic_id=420782
http://www.teamliquid.net/forum/viewmessage.php?topic_id=416819
http://esportsu.com/
Special thanks to...
... S_treaks for sending me a huge pack of BO's
... Skyblueone for sending me two very good BO's
... everybody else who send me feedback
I hope you'll enjoy

BO's :
Protoss
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Zerg
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Terran
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vs. Protoss
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vs. Terran
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vs. Zerg
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2 Gate Expand
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9 Pylon
13 Gateway
14 Pylon
16 Gas (only 2 Probes)
17 Gas (only 2 Probes)
18 Zealot
21 Pylon
22 Cybernetics Core
22 Zealot
25 Gateway
26 Stalker
26 Warpgateresearch
- 4 additional Stalker after this (chronoboost)
@ 6 min. 2nd Base
2 Gate Robo Expand
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9 Pylon
13 Gateway
14 Assimilator
16 Pylon
17 Cyber Core
18 Zealot
20 Assimilator
22 Pylon
@100% Zealot, Stalker
26 Robo
30 Gateway
@100% Stalker, Sentry
30 Pylon
3 Stalker Opening
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3 Gate Phoenix Rush(Rain)
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13 Gateway
15 Assimilator
18 Cybernetics Core + Zealot
21 Assimilator
23 Warp Gate + Stalker
29 Stalker
30 Stargate
33 2Gateways + Phoenix
35 Phoenix
37 Phoenix
Blink Stalker Play
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DT Rush (Sase)
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Phoenix Build Order
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Safe Expand (Naniwa)
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Gateway Style* (livestar/Teno)
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Stargate Expand (HwangSin)
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Korean 4 Gate
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Zealot Sentry Blink BO
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9 Pylon
13 Gateway
14 Pylon
16 Gas (only 2 Probes)
17 Gas (only 2 Probes)
18 Zealot
21 Pylon
22 Cybernetics Core
22 Zealot
25 Gateway
26 Stalker
26 Warpgateresearch
- 4 additional Stalker after this (chronoboost)
@ 6 min. 2nd Base
2 Gate Robo Expand
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9 Pylon
13 Gateway
14 Assimilator
16 Pylon
17 Cyber Core
18 Zealot
20 Assimilator
22 Pylon
@100% Zealot, Stalker
26 Robo
30 Gateway
@100% Stalker, Sentry
30 Pylon
3 Stalker Opening
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9 Pylon
13 Gate
15 Gas (only 2 Probes)
16 Pylon
18 Core
18 Gas(only 2 Probes)
20 Gate
21 Stalker
23 Pylon
As fast as possible build 2 Stalker + chronoboost
13 Gate
15 Gas (only 2 Probes)
16 Pylon
18 Core
18 Gas(only 2 Probes)
20 Gate
21 Stalker
23 Pylon
As fast as possible build 2 Stalker + chronoboost
3 Gate Phoenix Rush(Rain)
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13 Gateway
15 Assimilator
18 Cybernetics Core + Zealot
21 Assimilator
23 Warp Gate + Stalker
29 Stalker
30 Stargate
33 2Gateways + Phoenix
35 Phoenix
37 Phoenix
Blink Stalker Play
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9 pylon
13 gate
Don’t send scouting probe unless it’s a 4 player map, but timings will be delayed slightly by about 7 seconds. Only use 13 probe to scout for proxy in base/around base on 2 player maps.
14 gas
16 pylon
17/18 core
18/19 gas (these depend on scouting and if you missed a probe...)
20 zealot
22 pylon
23 mothership core/warp gate, (~3:40)
25 stalker
31 pylon (out on map for forward warp ins)
~ 4:20 twilight council
second stalker
scout with mothershipcore
add 2 gates
~5:20 blink
13 gate
Don’t send scouting probe unless it’s a 4 player map, but timings will be delayed slightly by about 7 seconds. Only use 13 probe to scout for proxy in base/around base on 2 player maps.
14 gas
16 pylon
17/18 core
18/19 gas (these depend on scouting and if you missed a probe...)
20 zealot
22 pylon
23 mothership core/warp gate, (~3:40)
25 stalker
31 pylon (out on map for forward warp ins)
~ 4:20 twilight council
second stalker
scout with mothershipcore
add 2 gates
~5:20 blink
DT Rush (Sase)
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9 Pylon
13 Gateway
15 Assimilator (x2)
16 Pylon
17 @100% Gateway, start Cybernetics Core and put 2 probes in each Assimilator (for a total of 4 in gas)
19 Gateway
22 @100% Cybernetics Core, start Warpgate Research and Stalker (1) (cut probes here)
22 Pylon
@100% Gateway (2), start 2 Stalkers and put 1 more probe in each Assimilator (for a total of 6 in gas)
@100 Gas, start Twilight Council
@100 Gas, start Mothership Core
@200 Mins, start 2 zealots
@100% Twilight Council, start Dark Shrine
@150 Mins, start Gateway (3)
@400 Mins, start 2nd Nexus (or warp-in units to defend pressure)
@100% Dark Shrine, warp-in 3 DTs from proxy Pylon
Benchmark: When you warp-in the DTs (@7:20ish), you should have 3 DTs, 3 Stalkers, 2 Zealots, and a Mothership Core
13 Gateway
15 Assimilator (x2)
16 Pylon
17 @100% Gateway, start Cybernetics Core and put 2 probes in each Assimilator (for a total of 4 in gas)
19 Gateway
22 @100% Cybernetics Core, start Warpgate Research and Stalker (1) (cut probes here)
22 Pylon
@100% Gateway (2), start 2 Stalkers and put 1 more probe in each Assimilator (for a total of 6 in gas)
@100 Gas, start Twilight Council
@100 Gas, start Mothership Core
@200 Mins, start 2 zealots
@100% Twilight Council, start Dark Shrine
@150 Mins, start Gateway (3)
@400 Mins, start 2nd Nexus (or warp-in units to defend pressure)
@100% Dark Shrine, warp-in 3 DTs from proxy Pylon
Benchmark: When you warp-in the DTs (@7:20ish), you should have 3 DTs, 3 Stalkers, 2 Zealots, and a Mothership Core
Phoenix Build Order
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9 Pylon
13 Gateway
15 Two Assimilators (only 2 Probes)
17 Pylon
17 Cybernetics Core
18 Zealot (One Probe More In Each Gas, For a Total of Three)
22 Warpgate Research (Two Chronoboosts)
22 Sentry
25 Pylon
27 Zealot
29 Stargate
30 Gateway
31 Sentry
32 Pylon
34 Phoenix (Chronoboost)
36 Robotics Facility (Second Phoenix Immediately After)
13 Gateway
15 Two Assimilators (only 2 Probes)
17 Pylon
17 Cybernetics Core
18 Zealot (One Probe More In Each Gas, For a Total of Three)
22 Warpgate Research (Two Chronoboosts)
22 Sentry
25 Pylon
27 Zealot
29 Stargate
30 Gateway
31 Sentry
32 Pylon
34 Phoenix (Chronoboost)
36 Robotics Facility (Second Phoenix Immediately After)
Safe Expand (Naniwa)
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9 Pylon
13 Gateway
15 Assimilator
16 Pylon
18 @100% Gateway, start Cybernetics Core and 2nd Assimilator
21 Pylon21
@100% Cybernetics Core, start Warpgate Research and a Stalker
25 @100 Gas, start Mothership Core
@100% Stalker, start 1st Sentry
@400 Mins, start Nexus
Pause Probe production
@150 Mins, start Gateway
@100% 1st Sentry, start 2nd Sentry
@100 Gas, start Robotics Facility
Resume Probe production
@100% Warpgate, warp-in 2 Zealots
@100% Robotics Facility, start Immortal and Hallucinate a Phoenix to scout your opponent’s main base
Benchmark: When your first Immortal finishes (@7:10ish), you should have 32 Probes, 1 Stalker, 2 Sentries, 2 Zealots, and a Mothership Core.
13 Gateway
15 Assimilator
16 Pylon
18 @100% Gateway, start Cybernetics Core and 2nd Assimilator
21 Pylon21
@100% Cybernetics Core, start Warpgate Research and a Stalker
25 @100 Gas, start Mothership Core
@100% Stalker, start 1st Sentry
@400 Mins, start Nexus
Pause Probe production
@150 Mins, start Gateway
@100% 1st Sentry, start 2nd Sentry
@100 Gas, start Robotics Facility
Resume Probe production
@100% Warpgate, warp-in 2 Zealots
@100% Robotics Facility, start Immortal and Hallucinate a Phoenix to scout your opponent’s main base
Benchmark: When your first Immortal finishes (@7:10ish), you should have 32 Probes, 1 Stalker, 2 Sentries, 2 Zealots, and a Mothership Core.
Gateway Style* (livestar/Teno)
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For more information please click here
9 Pylon
13 Gate
14/15 both gases
16 Pylon
18 Core
20 Pylon
Sentry
Mothershipcore
Warpgate
4:30 2nd Base
Sentry
5:00 Robo
Sentry
5:30 2xGates
7:20 2xGas
7:40 Forge
9:10 Twilight
9:30 3rd Base
5-7 Gates + Warpprism
10:00 Spread some Pylons
11:00 Templar Archive
9 Pylon
13 Gate
14/15 both gases
16 Pylon
18 Core
20 Pylon
Sentry
Mothershipcore
Warpgate
4:30 2nd Base
Sentry
5:00 Robo
Sentry
5:30 2xGates
7:20 2xGas
7:40 Forge
9:10 Twilight
9:30 3rd Base
5-7 Gates + Warpprism
10:00 Spread some Pylons
11:00 Templar Archive
Stargate Expand (HwangSin)
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9 Pylon
13 Gateway
15 Assimilator (x2)
16 Pylon
17 @100% Gateway, start Cybernetics Core and put 2 Probes in each Assimilator (for a total of 4 in gas)
18 2nd Gateway
20 @100% Cybernetics Core, start Warpgate Research and Stalker and put 1 more Probe in each Assimilator (for a total of 6 in gas)
22 @100 Gas, start Mothership Core
24 Pylon
24 @100% 2nd Gateway, start 2 more Stalkers
@100% 2nd and 3rd Stalkers, start 2 more Stalkers
@150 Gas, start Stargate
@400 Mins, start Nexus
@100% Stargate, start Oracle or Phoenix, depending on scouting info
Benchmark: When you Stargate finishes (@6:30ish), you should have 24 Probes, 5 Stalkers, and a Mothership Core
13 Gateway
15 Assimilator (x2)
16 Pylon
17 @100% Gateway, start Cybernetics Core and put 2 Probes in each Assimilator (for a total of 4 in gas)
18 2nd Gateway
20 @100% Cybernetics Core, start Warpgate Research and Stalker and put 1 more Probe in each Assimilator (for a total of 6 in gas)
22 @100 Gas, start Mothership Core
24 Pylon
24 @100% 2nd Gateway, start 2 more Stalkers
@100% 2nd and 3rd Stalkers, start 2 more Stalkers
@150 Gas, start Stargate
@400 Mins, start Nexus
@100% Stargate, start Oracle or Phoenix, depending on scouting info
Benchmark: When you Stargate finishes (@6:30ish), you should have 24 Probes, 5 Stalkers, and a Mothership Core
Korean 4 Gate
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9 Pylon
10 Gateway
10 Chronobosst Nexus once
13 Assimilator
15 Cybernetics Core
16 Pylon
17 Warpgate Research chronoboost
18 Gateway x3
-stop probe production-
10 Gateway
10 Chronobosst Nexus once
13 Assimilator
15 Cybernetics Core
16 Pylon
17 Warpgate Research chronoboost
18 Gateway x3
-stop probe production-
Zealot Sentry Blink BO
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9 Pylon
13 Gate
15 Gas (only 2 Probes)
16 Pylon
16 2 Gas (only 2 Probes)
17 Core
18 Zealot
After zealot build a sentry + 2nd Gate
22 3rd probe to gas.
23 Pylon
30 Twilight Council
13 Gate
15 Gas (only 2 Probes)
16 Pylon
16 2 Gas (only 2 Probes)
17 Core
18 Zealot
After zealot build a sentry + 2nd Gate
22 3rd probe to gas.
23 Pylon
30 Twilight Council
vs. Terran
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1 Gate Robo Expand
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1 Gate FE*(Rain)
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1 Gate FE (Stardust)
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2 Stalker + Mothership Core Opener (MC)
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5 Gate Warp Prism Attack
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Blink Allin (Sage)
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Fast Oracle
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Phoenix/Collosus Build (Jim)
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Immortal Push
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Colossus Allin (NonY)
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Oracle Build (WhiteRa)
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Oracle Expand (MC)
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Stargate Build (MC)
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Voidray Allin
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Warp Prism 4 Gate*
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Creator Prime BO
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9 Pylon + send Probe to scout
13 Gateway
14 Assilimator
16 Pylon
17 Cybernetics Core
18 Assilimator
21 Robotics Facility
21 Warpgate research
21 Stalker
24 Pylon
26 Immortal or Observer
33 Pylon
35 @400 minerals – Gateway (2) (3) or Nexus (2)
Next 300-400 minerals – The other one
Put down the Nexus first if you scout an early expand or a 1-1-1.
13 Gateway
14 Assilimator
16 Pylon
17 Cybernetics Core
18 Assilimator
21 Robotics Facility
21 Warpgate research
21 Stalker
24 Pylon
26 Immortal or Observer
33 Pylon
35 @400 minerals – Gateway (2) (3) or Nexus (2)
Next 300-400 minerals – The other one
Put down the Nexus first if you scout an early expand or a 1-1-1.
1 Gate FE*(Rain)
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9 Pylon
13 Gateway
15 Assimilator
16 Pylon
18 @100% Gateway, start Cybernetics Core
19 Zealot
22 Pylon
24 @100% Cybernetics Core, start Stalker and Warpgate Research
29 @400 Mins, start Nexus
@100 Gas, start Mothership Core and 2nd Assimilator
@100 Gas, start Robotics Facility
@100 Gas, start Sentry and 2 more Gateways
@100% Robotics Facility, start Observer
@100% Observer, start 2nd Observer, Robotics Bay, 2 Forges, and 2 more Assimilators
@100% Forges, start +1/+1
@100% Robotics Bay, start Extended Thermal Lance and constant Colossus production
@100% 1st Colossus, start Twilight Council
@100% +1/+1, start +2/+2, and add 3 more Gateways
13 Gateway
15 Assimilator
16 Pylon
18 @100% Gateway, start Cybernetics Core
19 Zealot
22 Pylon
24 @100% Cybernetics Core, start Stalker and Warpgate Research
29 @400 Mins, start Nexus
@100 Gas, start Mothership Core and 2nd Assimilator
@100 Gas, start Robotics Facility
@100 Gas, start Sentry and 2 more Gateways
@100% Robotics Facility, start Observer
@100% Observer, start 2nd Observer, Robotics Bay, 2 Forges, and 2 more Assimilators
@100% Forges, start +1/+1
@100% Robotics Bay, start Extended Thermal Lance and constant Colossus production
@100% 1st Colossus, start Twilight Council
@100% +1/+1, start +2/+2, and add 3 more Gateways
1 Gate FE (Stardust)
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9 Pylon
13 Gate
15 Gas
16 Pylon
18 Cybernetics Core
19 Zealot
21 Nexus
21 Mothershipcore
25 Stalker
28 Gate
13 Gate
15 Gas
16 Pylon
18 Cybernetics Core
19 Zealot
21 Nexus
21 Mothershipcore
25 Stalker
28 Gate
2 Stalker + Mothership Core Opener (MC)
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9 Pylon
13 Gateway
15 Assimilator (x2)
16 Pylon
17 Cybernetics Core
19 Gateway
21 Pylon
21 Warpgate Research + Stalker (Chronobosst Stalkers)
23 Mothership Core
25 Stalker
@ 100 % Mothership Core, move out
@ 5:30 Go to opponents base
Play on :
Daybreak
Newkirk Precit
Star Station
Neo Planet S
Bel`Shir Vestige
13 Gateway
15 Assimilator (x2)
16 Pylon
17 Cybernetics Core
19 Gateway
21 Pylon
21 Warpgate Research + Stalker (Chronobosst Stalkers)
23 Mothership Core
25 Stalker
@ 100 % Mothership Core, move out
@ 5:30 Go to opponents base
Play on :
Daybreak
Newkirk Precit
Star Station
Neo Planet S
Bel`Shir Vestige
5 Gate Warp Prism Attack
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9 Pylon
13 Gateway
15 Assimilator (x2)
16 Pylon
18 @100% Gateway, start Cybernetics Core, and put 2 Probes in each Assimilator (for a total of 4 Probes in gas)
21 Pylon
21 @100% Cybernetics Core, start Warpgate Research and Stalker
23 @100 Gas, start Mothership Core
25 @100% 1st Stalker, start 2nd Stalker
@100% Mothership Core, move out with 1st Stalker and Mothership Core, and rally 2nd Stalker to fight
@400 Mins, start Nexus
@100 Gas, start Robotics Facility, and put 1 more Probe in each Assimilator (for a total of 6 Probes in gas)
@300 Mins, start 2 more Gateways and a Sentry from 1st Gateway
@100% Robotics Facility, start Warp Prism
@100% Warpgate Research, warp-in 3 Sentries and start 2 more Gateways
Load up Warp Prism with your 4 Sentries as soon as your Warp Prism finishes (@7:05ish), and drop your opponent’s main, force fielding him out.
Benchmark: When your Warp Prism finishes (@7:05ish), you should have around 32 Probes, 2 Stalkers, 4 Sentries, 1 Warp Prism, and a Mothership Core.
13 Gateway
15 Assimilator (x2)
16 Pylon
18 @100% Gateway, start Cybernetics Core, and put 2 Probes in each Assimilator (for a total of 4 Probes in gas)
21 Pylon
21 @100% Cybernetics Core, start Warpgate Research and Stalker
23 @100 Gas, start Mothership Core
25 @100% 1st Stalker, start 2nd Stalker
@100% Mothership Core, move out with 1st Stalker and Mothership Core, and rally 2nd Stalker to fight
@400 Mins, start Nexus
@100 Gas, start Robotics Facility, and put 1 more Probe in each Assimilator (for a total of 6 Probes in gas)
@300 Mins, start 2 more Gateways and a Sentry from 1st Gateway
@100% Robotics Facility, start Warp Prism
@100% Warpgate Research, warp-in 3 Sentries and start 2 more Gateways
Load up Warp Prism with your 4 Sentries as soon as your Warp Prism finishes (@7:05ish), and drop your opponent’s main, force fielding him out.
Benchmark: When your Warp Prism finishes (@7:05ish), you should have around 32 Probes, 2 Stalkers, 4 Sentries, 1 Warp Prism, and a Mothership Core.
Blink Allin (Sage)
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9 Pylon
13 Gateway
15 Assimilator (x2)
16 Pylon
17 @100% Gateway, start Cybernetics Core and put 2 Probes in each Assimilator (for a total of 4 in gas)
22 Pylon
22 @100% Cybernetics Core, start Warpgate Research and Stalker
22 Pylon
25 @100% Stalker, start 2nd Stalker and put 1 Probe in each Assimilator (for a total of 6 in gas)
27 @100 Gas, start Twilight Council
@100% 2nd Stalker, start 3rd Stalker
@300 Mins, start 2 more Gateways
@100% Twilight Council, start Blink Research
@100 Gas, start Mothership Core
@100% Warpgate, constantly warp-in Stalkers at a proxy Pylon
Blink into the main when Blink finishes (@7:40ish) with 12 Stalkers and 25 Probes at home
13 Gateway
15 Assimilator (x2)
16 Pylon
17 @100% Gateway, start Cybernetics Core and put 2 Probes in each Assimilator (for a total of 4 in gas)
22 Pylon
22 @100% Cybernetics Core, start Warpgate Research and Stalker
22 Pylon
25 @100% Stalker, start 2nd Stalker and put 1 Probe in each Assimilator (for a total of 6 in gas)
27 @100 Gas, start Twilight Council
@100% 2nd Stalker, start 3rd Stalker
@300 Mins, start 2 more Gateways
@100% Twilight Council, start Blink Research
@100 Gas, start Mothership Core
@100% Warpgate, constantly warp-in Stalkers at a proxy Pylon
Blink into the main when Blink finishes (@7:40ish) with 12 Stalkers and 25 Probes at home
Fast Oracle
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9 Pylon
11 Gate
14 Assimilatoren x2
16 Cyberneticscore
17 Pylon (Hidden)
18 Stargate
21 Stalker
25 Oracle
11 Gate
14 Assimilatoren x2
16 Cyberneticscore
17 Pylon (Hidden)
18 Stargate
21 Stalker
25 Oracle
Phoenix/Collosus Build (Jim)
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9 Pylon
13 Gateway
15 2 Assimilators
16 Pylon
18 @100% Gateway, start Cybernetics Core
Put 2 Probes in each Assimilator (for a total of 4 in gas)
19 Zealot (*)
23 @100% Cybernetics Core (@95% Zealot), cancel Zealot (*) and start Nexus
21 Mothership Core
Put 1 more Probe in each Assimilator (for a total of 6 in gas)
23 Warpgate Research
23 Pylon
24 Stalker
@150 Gas, start Stargate and 3rd Assimilator (before natural is even done)
@100 Gas, start Sentry
@100 Gas, start Robotics Facility
@100% Stargate, start 1 Oracle and 4th Assimilator
@100% Robotics Facility, start Robotics Bay and up to 2 Observers
Benchmark: When your Robotics Facility finishes (@7:00ish), you should have 1 Oracle, 1 Stalker, 1 Sentry, a Mothership Core, and around 37 Probes.
@300 Mins, start 2nd and 3rd Gateways
@100% Robotics Bay, start Extended Thermal Lance
Start constant Colossus and constant Phoenix production (up to 7 each)
Benchmark: When your 2nd Colossus finishes (@10:00ish), you should have 2 Colossi, 3 Phoenix, 1 Stalker, 3 Zealots, 2 Sentries, and a Mothership Core with over 50 Probes.
13 Gateway
15 2 Assimilators
16 Pylon
18 @100% Gateway, start Cybernetics Core
Put 2 Probes in each Assimilator (for a total of 4 in gas)
19 Zealot (*)
23 @100% Cybernetics Core (@95% Zealot), cancel Zealot (*) and start Nexus
21 Mothership Core
Put 1 more Probe in each Assimilator (for a total of 6 in gas)
23 Warpgate Research
23 Pylon
24 Stalker
@150 Gas, start Stargate and 3rd Assimilator (before natural is even done)
@100 Gas, start Sentry
@100 Gas, start Robotics Facility
@100% Stargate, start 1 Oracle and 4th Assimilator
@100% Robotics Facility, start Robotics Bay and up to 2 Observers
Benchmark: When your Robotics Facility finishes (@7:00ish), you should have 1 Oracle, 1 Stalker, 1 Sentry, a Mothership Core, and around 37 Probes.
@300 Mins, start 2nd and 3rd Gateways
@100% Robotics Bay, start Extended Thermal Lance
Start constant Colossus and constant Phoenix production (up to 7 each)
Benchmark: When your 2nd Colossus finishes (@10:00ish), you should have 2 Colossi, 3 Phoenix, 1 Stalker, 3 Zealots, 2 Sentries, and a Mothership Core with over 50 Probes.
Immortal Push
+ Show Spoiler +
9pylon
12 gateway -> scout
14 gas
16 pylon
17 cybercore
18 gas
@100% cybercore -> start warpgate + stalker (chrono both)
23 pylon
@100% stalker -> sentry
27 robotic facility
@100% sentry -> second sentry
31 second gateway
32 pylon
@100% robotic -> observer (chrono) when finished scout that evil terran
34 nexus (stop probe production)
34 pylon
34 immortal (chrono)
38 2 sentries (warpgate should be finished)
42 gateway
42 second immortal (chrono)
46 zealot + sentry
50 pylon (nexus finishes)
50 third immortal and proxy pylon
54 restart probe production (in main leave 18 probes on minerals and 6 on gas, rest transfer to natural expansion and change waypoints from nexus to natural)
56 2 stalkers sentry
12 gateway -> scout
14 gas
16 pylon
17 cybercore
18 gas
@100% cybercore -> start warpgate + stalker (chrono both)
23 pylon
@100% stalker -> sentry
27 robotic facility
@100% sentry -> second sentry
31 second gateway
32 pylon
@100% robotic -> observer (chrono) when finished scout that evil terran
34 nexus (stop probe production)
34 pylon
34 immortal (chrono)
38 2 sentries (warpgate should be finished)
42 gateway
42 second immortal (chrono)
46 zealot + sentry
50 pylon (nexus finishes)
50 third immortal and proxy pylon
54 restart probe production (in main leave 18 probes on minerals and 6 on gas, rest transfer to natural expansion and change waypoints from nexus to natural)
56 2 stalkers sentry
Colossus Allin (NonY)
+ Show Spoiler +
9 Pylon
13 Gate
15 Assimilator
16 Pylon
18 Cybernetics Core
19 Zealot
21 Assimilator (2)
@100% Cybernetics Core: Stalker, Warpgate Research
@100% Stalker: Sentry
@100 Gas: Robotics Facility
@150 Minerals: Gateway
@100% Sentry: Sentry
@100% Robotics Facility: Observer
@400 Minerals: Nexus
@100% Observer: Observer (2)
@100% Warpgate Research: Sentry x2
@150 Minerals: Forge
@100% Forge: +1 Armour
@100% Nexus: Assimilator x2 (3)(4)
@200 Gas: Robotics Bay
@100% Robotics Bay: Colossus, Extended Thermal Lance, 2x Gateway (3)(4)
@100% +1 Armour: +1 Weapons
@100% Colossus: Colossus (2)
4x Gateway (5)(6)(7)(8)
@100% Colossus (2): Colossus (3)
13 Gate
15 Assimilator
16 Pylon
18 Cybernetics Core
19 Zealot
21 Assimilator (2)
@100% Cybernetics Core: Stalker, Warpgate Research
@100% Stalker: Sentry
@100 Gas: Robotics Facility
@150 Minerals: Gateway
@100% Sentry: Sentry
@100% Robotics Facility: Observer
@400 Minerals: Nexus
@100% Observer: Observer (2)
@100% Warpgate Research: Sentry x2
@150 Minerals: Forge
@100% Forge: +1 Armour
@100% Nexus: Assimilator x2 (3)(4)
@200 Gas: Robotics Bay
@100% Robotics Bay: Colossus, Extended Thermal Lance, 2x Gateway (3)(4)
@100% +1 Armour: +1 Weapons
@100% Colossus: Colossus (2)
4x Gateway (5)(6)(7)(8)
@100% Colossus (2): Colossus (3)
Oracle Build (WhiteRa)
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9 Pylon
13 Gateway
14 Gas
16 Pylon
18 Cybernetics Core
19 Gas
22 Stargate
22 Stalker
25 Pylon
26 Warpgate Research
28 Berserker
30 Oracle
33 Pylon
33 Gateway
34 Oracle
@7 min. Nexus
@7:40 Robotics
-After 3 Oracles start 1 Phoenix
13 Gateway
14 Gas
16 Pylon
18 Cybernetics Core
19 Gas
22 Stargate
22 Stalker
25 Pylon
26 Warpgate Research
28 Berserker
30 Oracle
33 Pylon
33 Gateway
34 Oracle
@7 min. Nexus
@7:40 Robotics
-After 3 Oracles start 1 Phoenix
Oracle Expand (MC)
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9 Pylon
13 Gateway
15 Assimilator (x2)
16 Pylon
17 @100% Gateway, start Cybernetics Core
21 Pylon
21 @100% Cybernetics Core, start Warpgate Research and Stalker (1) (Chronoboost Stalkers)
23 Mothership Core
25 @100% Stalker (1), start Stalker (2)
@100% Mothership Core, move out with 1st Stalker and Mothership Core, and rally 2nd Stalker to fight
@150 Gas, start Stargate
@100 Gas, start Sentry
@100% Stargate, start constant Oracle production
@400 Mins, start 2nd Nexus
@300 Mins, start 2 Gateways and 3rd Assimilator
Attack your opponent’s mineral line with your oracles to kill your opponent’s SCVs or marines
@7:00ish with 1st Oracle (vs opponent who opened with gas)
@8:00ish with 3 Oracles (vs opponent who opened gasless)
@8:30ish with 4 Oracles (vs opponent who opened gasless and has not scouted your Stargate).
Play on:
Daybreak
Whirlwind
Bel´Shir Vestige
Newkirk Precinct
Star Station
Korhal City
13 Gateway
15 Assimilator (x2)
16 Pylon
17 @100% Gateway, start Cybernetics Core
21 Pylon
21 @100% Cybernetics Core, start Warpgate Research and Stalker (1) (Chronoboost Stalkers)
23 Mothership Core
25 @100% Stalker (1), start Stalker (2)
@100% Mothership Core, move out with 1st Stalker and Mothership Core, and rally 2nd Stalker to fight
@150 Gas, start Stargate
@100 Gas, start Sentry
@100% Stargate, start constant Oracle production
@400 Mins, start 2nd Nexus
@300 Mins, start 2 Gateways and 3rd Assimilator
Attack your opponent’s mineral line with your oracles to kill your opponent’s SCVs or marines
@7:00ish with 1st Oracle (vs opponent who opened with gas)
@8:00ish with 3 Oracles (vs opponent who opened gasless)
@8:30ish with 4 Oracles (vs opponent who opened gasless and has not scouted your Stargate).
Play on:
Daybreak
Whirlwind
Bel´Shir Vestige
Newkirk Precinct
Star Station
Korhal City
Stargate Build (MC)
+ Show Spoiler +
9 Pylon
13 Gateway
15 Gas
15 (just before 16) 2nd Gas
16 Pylon
18 Cybercore
19 Zealot
22 Pylon
--at this point, it appears MC cancels that zealot. My guess is he doesn’t need it as no marines arive.--
21 Warpgate
21 Stalker
23 Mothership Core, rally gateway to opponent’s base for stalker to scout.
25 Stalker (scout with first stalker)
28 Pylon
28 Stargate, begin poking out with mothership core
31 Sentry
34 Cut Probes, Nexus
34 Oracle, resume probes
39 Pylon
Then produce phoenixes until you have 6 of them.
13 Gateway
15 Gas
15 (just before 16) 2nd Gas
16 Pylon
18 Cybercore
19 Zealot
22 Pylon
--at this point, it appears MC cancels that zealot. My guess is he doesn’t need it as no marines arive.--
21 Warpgate
21 Stalker
23 Mothership Core, rally gateway to opponent’s base for stalker to scout.
25 Stalker (scout with first stalker)
28 Pylon
28 Stargate, begin poking out with mothership core
31 Sentry
34 Cut Probes, Nexus
34 Oracle, resume probes
39 Pylon
Then produce phoenixes until you have 6 of them.
Voidray Allin
+ Show Spoiler +
9 Pylon
Chrono Boost Probes a total of 3 times after the Pylon is done
12 Gateway
Scout
14 Assimilator
16 Pylon
17 Cybernetics Core
19 Assimilator
19 Zealot
@100% Cybernetics Core: Research Warp Gate
@100% Cybernetics Core: Stalker. Chrono Boost the Stalker.
24 Pylon (Proxy)
27 Stargate (Proxy)
30 2x Gateway
Warp Gate research should finish in line with these two Gateways.
Stop Probe production @ 23 Probes (16 Probes on Minerals, 6 Probes on Gas, 1 Probe at the proxy Stargate)
Void Ray (constantly Chrono Boost until done)
@100% Void Ray: Start a 2nd Void Ray ASAP
33 Pylon (Proxy), closer to the opponent’s base.
1st warp cycle should be two Stalkers and one Zealot
2nd warp cycle should be three Stalkers
Constantly Chrono Boost Gateways after this point.
Chrono Boost Probes a total of 3 times after the Pylon is done
12 Gateway
Scout
14 Assimilator
16 Pylon
17 Cybernetics Core
19 Assimilator
19 Zealot
@100% Cybernetics Core: Research Warp Gate
@100% Cybernetics Core: Stalker. Chrono Boost the Stalker.
24 Pylon (Proxy)
27 Stargate (Proxy)
30 2x Gateway
Warp Gate research should finish in line with these two Gateways.
Stop Probe production @ 23 Probes (16 Probes on Minerals, 6 Probes on Gas, 1 Probe at the proxy Stargate)
Void Ray (constantly Chrono Boost until done)
@100% Void Ray: Start a 2nd Void Ray ASAP
33 Pylon (Proxy), closer to the opponent’s base.
1st warp cycle should be two Stalkers and one Zealot
2nd warp cycle should be three Stalkers
Constantly Chrono Boost Gateways after this point.
Warp Prism 4 Gate*
+ Show Spoiler +
9 Pylon
12 Gateway
14 Gas
16 Pylon
17 Core
18 Zealot
21 Stalker
23 Zealot
26 Robo
26/26 - 16 probes on minerals, 3 on gas, 1 holding tower to check for a push/reaper
26 3xGateway
26 2xPylon
26 Warp prism
4 Zealots warped at 3rd pylon
4 Zealots warped into terran mineral line
12 Gateway
14 Gas
16 Pylon
17 Core
18 Zealot
21 Stalker
23 Zealot
26 Robo
26/26 - 16 probes on minerals, 3 on gas, 1 holding tower to check for a push/reaper
26 3xGateway
26 2xPylon
26 Warp prism
4 Zealots warped at 3rd pylon
4 Zealots warped into terran mineral line
Creator Prime BO
+ Show Spoiler +
1 Gate Expand into 3 Gate Robo
2 observers, dann 2 immortals
7:40 Double assimilator an der Exe
7:50 Double forge
8:40 Twilight council
9:00 Add 3 gates
11:25 Robo bay
Take a 3rd
Add 2 gates
Templar archives
For more details visit this page .
2 observers, dann 2 immortals
7:40 Double assimilator an der Exe
7:50 Double forge
8:40 Twilight council
9:00 Add 3 gates
11:25 Robo bay
Take a 3rd
Add 2 gates
Templar archives
For more details visit this page .
vs. Zerg
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Standard Forge Fast Expand (FFE)
+ Show Spoiler +
2-2-2 Allin
+ Show Spoiler +
4 Gate Expand* (NaNiwa)
+ Show Spoiler +
FFE 4 Gate Expand
+ Show Spoiler +
Phoenix Build
+ Show Spoiler +
+2 Blink Expand (Crank)
+ Show Spoiler +
6 Gate Stargate
+ Show Spoiler +
7 Gate Allin (MC)
+ Show Spoiler +
Skytoss (Alica)
+ Show Spoiler +
Tarra Build
+ Show Spoiler +
Immortal Allin (PartinG)
+ Show Spoiler +
Double Stargate Build* (sOs)
+ Show Spoiler +
StarDust Style*
+ Show Spoiler +
Stargate Timing Attack
+ Show Spoiler +
Twilight Allin
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7 Gate Blink +2 Allin
+ Show Spoiler +
+ Show Spoiler +
15 Forge
17 Nexus
17 Canon
17 Pylon
17 Gateway
17 Nexus
17 Canon
17 Pylon
17 Gateway
2-2-2 Allin
+ Show Spoiler +
For more information aboout this build please visit this page
FFE opening
First 50 gas into warpgate
5:40, 35/44: Robotics facility
Units from the first Gateway: zealot, stalker, sentry
6:05, 38/44: Third and fourth gas
Units from the robo: immortal 2x, colossus 2x. Start thermal lance with the first colossus.
7:02, 50/60: Support Bay, then start the first sentry
Cut probes at 45, going up to full 2base saturation
8:10: Add the first set of 2 extra gates
8:25-8:40: Add up to six gateways after starting the first Colossus and thermal lance
9:00: +1 Weapons
9:20: Mothership Core
9:50: Move out when the second colossus completes.
FFE opening
First 50 gas into warpgate
5:40, 35/44: Robotics facility
Units from the first Gateway: zealot, stalker, sentry
6:05, 38/44: Third and fourth gas
Units from the robo: immortal 2x, colossus 2x. Start thermal lance with the first colossus.
7:02, 50/60: Support Bay, then start the first sentry
Cut probes at 45, going up to full 2base saturation
8:10: Add the first set of 2 extra gates
8:25-8:40: Add up to six gateways after starting the first Colossus and thermal lance
9:00: +1 Weapons
9:20: Mothership Core
9:50: Move out when the second colossus completes.
4 Gate Expand* (NaNiwa)
+ Show Spoiler +
9 pylon (in-base, no scout)
13 gateway
14 assimilator
15 pylon
18 cybernetics core
@100 minerals zealot
Rally the 23th probe down to natural
Cancel zealot at last second if no aggression (Standard lings will pop at 3:00~, if he goes for earlier pool, they will arrive before you cancel)
21 Nexus
21 Warpgate
21 Mothership Core
23 zealot
25 pylon (At natural)
@100 gas sentry
31 Gateway x 3 (Wall off your natural ramp)
31 pylon
Send probe, zealot and MsC to place a forward pylon for warp-ins
@150 gas Stargate
Build order after this is irrelevant since you will apply pressure and probably lose a couple of zealots.
All chronoboost is on probes until stargate.
All chronoboost is on probes until stargate.
On 4-player maps an overlord will reach your base if he's not spawning diagonally so you should know which direction to push.
13 gateway
14 assimilator
15 pylon
18 cybernetics core
@100 minerals zealot
Rally the 23th probe down to natural
Cancel zealot at last second if no aggression (Standard lings will pop at 3:00~, if he goes for earlier pool, they will arrive before you cancel)
21 Nexus
21 Warpgate
21 Mothership Core
23 zealot
25 pylon (At natural)
@100 gas sentry
31 Gateway x 3 (Wall off your natural ramp)
31 pylon
Send probe, zealot and MsC to place a forward pylon for warp-ins
@150 gas Stargate
Build order after this is irrelevant since you will apply pressure and probably lose a couple of zealots.
All chronoboost is on probes until stargate.
All chronoboost is on probes until stargate.
On 4-player maps an overlord will reach your base if he's not spawning diagonally so you should know which direction to push.
FFE 4 Gate Expand
+ Show Spoiler +
9 Pylon, scout
15 Forge
17 Nexus
17 Photon Cannon
17 Gateway
17 Pylon
18 2x Assimilator
@100% Gateway > Zealot and CyberCore to finish off the wall.
When the zealot finishes send it to the watchtower so you can see if a roach all-in is coming.
Sentry and +1 attacks as soon as you have the gas.
38 – Gateways x3
@7:30 – Double Gas at natural
15 Forge
17 Nexus
17 Photon Cannon
17 Gateway
17 Pylon
18 2x Assimilator
@100% Gateway > Zealot and CyberCore to finish off the wall.
When the zealot finishes send it to the watchtower so you can see if a roach all-in is coming.
Sentry and +1 attacks as soon as you have the gas.
38 – Gateways x3
@7:30 – Double Gas at natural
Phoenix Build
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(open with a normal FFE)
26 zealot (optional)
31 pylon
35 stargate
35 sentry
37 2x gas
39 pylon 43 pylon
47 1st phoenix (then just continue making them till you have 4-5)
49 sentry
51 robo (6:50)
59 sentry
59 3x gateway & +1 attack
3rd Base between 10:00 – 12:00
Scout with the phoenixes for: - fast tech lair timing 8:20
- normal lair timing 8:50
26 zealot (optional)
31 pylon
35 stargate
35 sentry
37 2x gas
39 pylon 43 pylon
47 1st phoenix (then just continue making them till you have 4-5)
49 sentry
51 robo (6:50)
59 sentry
59 3x gateway & +1 attack
3rd Base between 10:00 – 12:00
Scout with the phoenixes for: - fast tech lair timing 8:20
- normal lair timing 8:50
+2 Blink Expand (Crank)
+ Show Spoiler +
For more information please click here
9 Pylon
16 Nexus
17 Forge
17 Pylon
19 Gateway
19 Canno
19 Probe Scout
20 Gas
21 Gas
25-27 Cybernetics Core
29 +1 Attack Upgrade
32 Zealot
33 Pylon
33 If 1st Scout died send another
35 Warpgate Research
35 Sentry
37 Pylon
40 2x Gas
43 Mothershipcore
47 Pylon
47 Twilight Council
51 Sentry
53 3x Gates
57 Sentry
57 +2 Attack Upgrade
57 Blink
59 Robotics Facility
59 Pylon
61 2x Gateways
61 2 Zealots + 2 Sentrys
69 3rd Base (8:45)
69 Pylon at 3rd
69 Observer
70 2 Sentries 1 Zealot
78 Cannon at 3rd
79 Immortal
9 Pylon
16 Nexus
17 Forge
17 Pylon
19 Gateway
19 Canno
19 Probe Scout
20 Gas
21 Gas
25-27 Cybernetics Core
29 +1 Attack Upgrade
32 Zealot
33 Pylon
33 If 1st Scout died send another
35 Warpgate Research
35 Sentry
37 Pylon
40 2x Gas
43 Mothershipcore
47 Pylon
47 Twilight Council
51 Sentry
53 3x Gates
57 Sentry
57 +2 Attack Upgrade
57 Blink
59 Robotics Facility
59 Pylon
61 2x Gateways
61 2 Zealots + 2 Sentrys
69 3rd Base (8:45)
69 Pylon at 3rd
69 Observer
70 2 Sentries 1 Zealot
78 Cannon at 3rd
79 Immortal
6 Gate Stargate
+ Show Spoiler +
9 Pylon, scout
15 Forge
17 Nexus
17 Photon Cannon
17 Gateway
17 Pylon
18 2 x Assimilator
@100% Gateway > Zealot and CyberCore to finish off the wall.
When the zealot finishes send it to the watchtower so you can see if any pressure is coming.2
Sentry and +1 attacks as soon as you have the gas.
36 – Stargate
42 – Gateway x5
@7:30 Double Gas at expansion
When you are attacking and resources allow for it, Robo and take your third.
15 Forge
17 Nexus
17 Photon Cannon
17 Gateway
17 Pylon
18 2 x Assimilator
@100% Gateway > Zealot and CyberCore to finish off the wall.
When the zealot finishes send it to the watchtower so you can see if any pressure is coming.2
Sentry and +1 attacks as soon as you have the gas.
36 – Stargate
42 – Gateway x5
@7:30 Double Gas at expansion
When you are attacking and resources allow for it, Robo and take your third.
7 Gate Allin (MC)
+ Show Spoiler +
9 Pylon
17 Forge
18 Nexus
18 Pylon
18 Photon Cannon
18 Gate
19 Assimilator
23 Cybernetics Core
23 Zealot
29 Pylon
33 Warpgate
33 Stalker
37 Gateways x6
37 Zealot
40 Pylon
17 Forge
18 Nexus
18 Pylon
18 Photon Cannon
18 Gate
19 Assimilator
23 Cybernetics Core
23 Zealot
29 Pylon
33 Warpgate
33 Stalker
37 Gateways x6
37 Zealot
40 Pylon
Skytoss (Alica)
+ Show Spoiler +
9 Pylon
13 Gate, scout
14 Gas
16 Pylon
18 Core
22 Nexus
22 Mothershipcore
24 Pylon
25 Gas
26 Gateway
26 Sentry
29 Gateway
29 Pylon
30 Sentry
26 Stargate [6:05]
Proxy Pylon as Warpgate finisches -> 3x Zealots
48 Gas [6:55]
50 Voidray
55 +1 Air weapons
55 Gas
61 Voidray 2x Sentry 1x Zealot
74 Nexus [8:35]
84 Stargate x2
Forge [11:00]
13 Gate, scout
14 Gas
16 Pylon
18 Core
22 Nexus
22 Mothershipcore
24 Pylon
25 Gas
26 Gateway
26 Sentry
29 Gateway
29 Pylon
30 Sentry
26 Stargate [6:05]
Proxy Pylon as Warpgate finisches -> 3x Zealots
48 Gas [6:55]
50 Voidray
55 +1 Air weapons
55 Gas
61 Voidray 2x Sentry 1x Zealot
74 Nexus [8:35]
84 Stargate x2
Forge [11:00]
Tarra Build
+ Show Spoiler +
FFE
4:15 2 Gas
5:15 +1 upgrade
5:50 1 Gas
6:45 1Gas
6:45 3 Gates
7:00 Twilight Council
7:50 Robotics Facility
8:00 Attack with 1 Stalker + Mothershipcore
8:00 Dark Shrine
8:00 +2 upgrade
9:45 3. Base
4:15 2 Gas
5:15 +1 upgrade
5:50 1 Gas
6:45 1Gas
6:45 3 Gates
7:00 Twilight Council
7:50 Robotics Facility
8:00 Attack with 1 Stalker + Mothershipcore
8:00 Dark Shrine
8:00 +2 upgrade
9:45 3. Base
Immortal Allin (PartinG)
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9 Pylon
17 Nexus (pause Probe production)
17 Forge
17 Pylon (resume Probe production)
18 Gateway
19 Cannon
20 Assimilators x2
23 Pylon
24 @100% Gateway, start Cybernetics Core
32 @100% Cybernetics Core, start WarpGate research and first Stalker
36 @100 Gas, start Robotics Facility and one Assimilator
@100 Gas, start Sentry
@100 Gas, start Ground Weapons Level 1
@300 Mins, start 2 Gateways
@100% Robotics Facility, start Immortal production (up to 3) and take 4th Assimilator
@600 Mins, start 4 more Gateways (stop Probe production at around 44)
@100% 3rd Immortal, start Warpprism
Push out at 8:45 with 3 Immortals, 7 Sentries, 1 Stalker, and 1 Zealot
17 Nexus (pause Probe production)
17 Forge
17 Pylon (resume Probe production)
18 Gateway
19 Cannon
20 Assimilators x2
23 Pylon
24 @100% Gateway, start Cybernetics Core
32 @100% Cybernetics Core, start WarpGate research and first Stalker
36 @100 Gas, start Robotics Facility and one Assimilator
@100 Gas, start Sentry
@100 Gas, start Ground Weapons Level 1
@300 Mins, start 2 Gateways
@100% Robotics Facility, start Immortal production (up to 3) and take 4th Assimilator
@600 Mins, start 4 more Gateways (stop Probe production at around 44)
@100% 3rd Immortal, start Warpprism
Push out at 8:45 with 3 Immortals, 7 Sentries, 1 Stalker, and 1 Zealot
Double Stargate Build* (sOs)
+ Show Spoiler +
9 Pylon in main base
Chrono Probes twice
13 Gateway
15 Assimilator
Chrono Probes
16 Pylon
100% Gateway Cyber Core
Queue up Zealot, cancel if no Lings come from an early Pool (in which case you need to pull Probes and chrono out more Zealots, while getting out the Mothership Core)
21 Nexus
21 Mothership Core
23 2nd Assimilator
24 Pylon as part of natural wall-in
100 Gas Sentry, up to 3
Warpgate (sOs forgets this for a while in the VOD)
31 Forge, Gateway at natural wall-in
Another Pylon to complete natural wall-in
100% Sentry - sOs scouts with his Mothership Core.
100% 2nd Gateway - 2 Zealots
The build gets rather loose from here on out.
6:00 - 3rd Assimilator
6:40~ - 2 Stargates
Cannon at natural Wallin
7:00 - 4th Assimilator
7:20~ - Stalker
9:30~ +1 Air Weapons
9:50~ Robo
sOs the moves out his 2 Zealot, 3 Sentry force on the map uniting with the Mothership Core, but is forced to Recall as he is surrounded.
Meanwhile he Chronoboosts double Phoenixes, reinforcing as he moves out at around 4~5 Phoenixes. He then starts +1 Air Weapons at ~9:30, a Robo at ~9:50, and +1 Ground Weapons at ~10:10. The Phoenixes scout and harass, picking off what they can without overcommitting. sOs stops at 9 Phoenixes, and adds 2 more Gateways at ~10:30. From here on sOs takes his 3rd base, walling off the 3rd with a Simcity and going into a macro game.
Chrono Probes twice
13 Gateway
15 Assimilator
Chrono Probes
16 Pylon
100% Gateway Cyber Core
Queue up Zealot, cancel if no Lings come from an early Pool (in which case you need to pull Probes and chrono out more Zealots, while getting out the Mothership Core)
21 Nexus
21 Mothership Core
23 2nd Assimilator
24 Pylon as part of natural wall-in
100 Gas Sentry, up to 3
Warpgate (sOs forgets this for a while in the VOD)
31 Forge, Gateway at natural wall-in
Another Pylon to complete natural wall-in
100% Sentry - sOs scouts with his Mothership Core.
100% 2nd Gateway - 2 Zealots
The build gets rather loose from here on out.
6:00 - 3rd Assimilator
6:40~ - 2 Stargates
Cannon at natural Wallin
7:00 - 4th Assimilator
7:20~ - Stalker
9:30~ +1 Air Weapons
9:50~ Robo
sOs the moves out his 2 Zealot, 3 Sentry force on the map uniting with the Mothership Core, but is forced to Recall as he is surrounded.
Meanwhile he Chronoboosts double Phoenixes, reinforcing as he moves out at around 4~5 Phoenixes. He then starts +1 Air Weapons at ~9:30, a Robo at ~9:50, and +1 Ground Weapons at ~10:10. The Phoenixes scout and harass, picking off what they can without overcommitting. sOs stops at 9 Phoenixes, and adds 2 more Gateways at ~10:30. From here on sOs takes his 3rd base, walling off the 3rd with a Simcity and going into a macro game.
StarDust Style*
+ Show Spoiler +
FFE
3:50 – 4:00 2x Gas
Zealot
5:10 +1 Upgrade
Zealot
Stalker
Warpgate Research
6:20 Robo
6:40 2xGas
Sentry
7:00 Twilight Council + Forge
Observer
7:40 3 Gates
8:00 +1 Armor +1 Attack
Immortal
Mothershipcore
8:40 3rd Base
3:50 – 4:00 2x Gas
Zealot
5:10 +1 Upgrade
Zealot
Stalker
Warpgate Research
6:20 Robo
6:40 2xGas
Sentry
7:00 Twilight Council + Forge
Observer
7:40 3 Gates
8:00 +1 Armor +1 Attack
Immortal
Mothershipcore
8:40 3rd Base
Stargate Timing Attack
+ Show Spoiler +
9 Pylon at Choke
13 Gateway
15-16 Pylon
17 Zealot
18 Nexus
21 Forge
22 Pylon
23 Assimilator
23 Zealot
26 Cannon
27 Cybernetics Core
@100% Cybernetics Core: Warpgate Research
@100 Gas: +1 Weapons Upgrade
@150 Gas: Stargate
@100% Stargate: Void Ray
@100% Warpgate Research: Convert All 4 Gateways
Attack!
Take Your Third Nexus
Take Natural Gasses
Twilight Council
13 Gateway
15-16 Pylon
17 Zealot
18 Nexus
21 Forge
22 Pylon
23 Assimilator
23 Zealot
26 Cannon
27 Cybernetics Core
@100% Cybernetics Core: Warpgate Research
@100 Gas: +1 Weapons Upgrade
@150 Gas: Stargate
@100% Stargate: Void Ray
@100% Warpgate Research: Convert All 4 Gateways
Attack!
Take Your Third Nexus
Take Natural Gasses
Twilight Council
Twilight Allin
+ Show Spoiler +
9 Pylon, scout
17 Nexus (halt Probe production)
17 Forge
17 Pylon (resume Probe production)
18 Gateway
19 Photon Cannon
21 Assimilators (x2)
25 @100% Gateway, start Cybernetics Core
@100 Gas, start +1 Attack from Forge, and Zealot
@100% Cybernetics Core, start Warp Gate research, Mothership Core, and Stalker
@100% Mothership Core, move out to apply pressure with Zealot, Stalker, and Mothership Core. Also, start Twilight Council, and 2 more Assimilators
Benchmark: When you move out (6:30ish), you should have around 37 probes, a Zealot, a Stalker, and a Mothership Core
@100% Twilight Council, start Blink research, Dark Shrine, and +2 Attack from Forge
@450 Mins, add on 3 Gateways (halt Probe production)
@600 Mins, add on 4 Gateways
@100% Dark Shrine, warp in 3 DTs and send one to each zerg base.
@100% Gateways, attack, and constantly warp-in Stalkers until you defeat your opponent
17 Nexus (halt Probe production)
17 Forge
17 Pylon (resume Probe production)
18 Gateway
19 Photon Cannon
21 Assimilators (x2)
25 @100% Gateway, start Cybernetics Core
@100 Gas, start +1 Attack from Forge, and Zealot
@100% Cybernetics Core, start Warp Gate research, Mothership Core, and Stalker
@100% Mothership Core, move out to apply pressure with Zealot, Stalker, and Mothership Core. Also, start Twilight Council, and 2 more Assimilators
Benchmark: When you move out (6:30ish), you should have around 37 probes, a Zealot, a Stalker, and a Mothership Core
@100% Twilight Council, start Blink research, Dark Shrine, and +2 Attack from Forge
@450 Mins, add on 3 Gateways (halt Probe production)
@600 Mins, add on 4 Gateways
@100% Dark Shrine, warp in 3 DTs and send one to each zerg base.
@100% Gateways, attack, and constantly warp-in Stalkers until you defeat your opponent
7 Gate Blink +2 Allin
+ Show Spoiler +
9 Pylon
17 Nexus
17 Forge
18 Pylon
18 Gateway
19 Photon Cannon
20 Assimilator x2
@100% Gateway: Cybernetics Core, Zealot.
31 Pylon
31 Warpgate
31 Stalker
35 +1 Ground Weapons
@70% Twilight Council
@100% Blink
@100% +2 Ground Weapons
6:30 Gateways x3
8:00 Gateways x3
17 Nexus
17 Forge
18 Pylon
18 Gateway
19 Photon Cannon
20 Assimilator x2
@100% Gateway: Cybernetics Core, Zealot.
31 Pylon
31 Warpgate
31 Stalker
35 +1 Ground Weapons
@70% Twilight Council
@100% Blink
@100% +2 Ground Weapons
6:30 Gateways x3
8:00 Gateways x3
Zerg
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vs. Protoss
+ Show Spoiler +
vs. Terran
+ Show Spoiler +
vs. Zerg
+ Show Spoiler +
+ Show Spoiler +
8 Pool
+ Show Spoiler +
Speedling Allin
+ Show Spoiler +
11 Pool Speedling Allin
+ Show Spoiler +
Mass Ling into Ultra*
+ Show Spoiler +
Hyun's ZvP Style
+ Show Spoiler +
Stephano's 12 Min. Maxout
+ Show Spoiler +
2 Base Hydras
+ Show Spoiler +
+ Show Spoiler +
2x Drone
8 Spawning Pool
2x Drone
9 Overlord
3x Zergling
8 Spawning Pool
2x Drone
9 Overlord
3x Zergling
Speedling Allin
+ Show Spoiler +
10 Spawning Pool
9 Drone
10 2 Extractors
8 2 Drones (then cancel one Extractor)
11/10 @100% Extractor, put 3 Drones in gas
11/10 Overlord
@100% Spawning Pool, start 6 Zerglings
@150 Minerals, start Queen
@100 Gas, start Metabolic Boost and pull all Drones out of gas
Attack your opponent with your initial 6 Zerglings, and constantly reinforce with Speedlings once Metabolic Boost finishes (@5:00ish).
9 Drone
10 2 Extractors
8 2 Drones (then cancel one Extractor)
11/10 @100% Extractor, put 3 Drones in gas
11/10 Overlord
@100% Spawning Pool, start 6 Zerglings
@150 Minerals, start Queen
@100 Gas, start Metabolic Boost and pull all Drones out of gas
Attack your opponent with your initial 6 Zerglings, and constantly reinforce with Speedlings once Metabolic Boost finishes (@5:00ish).
11 Pool Speedling Allin
+ Show Spoiler +
10 Drone (Extractor Trick)
11 Spawning Pool
10 Drone (Extractor Trick)
11 Overlord
11 Extractor (1), 3 Drones on it when it finishes
10 Drone
@ 100% Spawning Pool, 6 Zerglings
14 Queen
@ 100 Vespene Metabolic Boost & remove Drones from gas
11 Spawning Pool
10 Drone (Extractor Trick)
11 Overlord
11 Extractor (1), 3 Drones on it when it finishes
10 Drone
@ 100% Spawning Pool, 6 Zerglings
14 Queen
@ 100 Vespene Metabolic Boost & remove Drones from gas
Mass Ling into Ultra*
+ Show Spoiler +
15 pool
16 hatch
15 overlord
15 2x lings
-- 3 sequential queens. You want the first one from the main, the second one from the main, and the third one from the natural. Only one queen making at a time. Inject once at the natural with your first queen, then spread creed/go to the third
24 hatch
24 overlord
30 overlord
-- drones~~
6:00 double gas
6:30 if toss has gas no gas at natural drop roach warren, speed with first 100 gas. Prepare for an attack. Otherwise...
If you scout stargate tech, make sure to have two spores per mineral line.
first 100 gas: lair
macro hatch
7:00 roach warren/evo (+1 range, if you see a third before it's done, cancel and switch to melee. It's only to help defending all ins)
@second 100 gas speed, double gas, second evo (carapace)
@60 drones: UNITS. Pure roach ling until you see a third.
@toss third: Take fourth, make only drones, take the rest of your gasses. You want to get up to 72-80 drones.
@100% lair drop infestation pit
@100% infestation pit; hive
@100% hive; adrenal/ultralisk cavern
@100% ultralisk cavern you should have enough gas for 8-9 ultras. (These pop ~14 minutes)
THINGS TO NOTE: After protoss takes a third, you're only going to make lings, drones, and overlords
Ultras WILL pop for any 3 base collosus push. Don't engage with pure lings unless he's literally sitting on one of your mining bases.
If you see voidrays at any point drop a hydra den. DO NOT SPEND MONEY ON HYDRAS YET. Kill his army with the ultra/ling ball first, remax on hydra/ultra.
Worst case scenario, where he gets too many voidrays, or you're getting pushed back, start pathogen glands, and get a hydra/infestor ball. (Start range upgrades too). Hydra infestor beats mass voids pretty handily.
If toss is holding on, I throw down double spire and prepare for a hard broodlord switch.
16 hatch
15 overlord
15 2x lings
-- 3 sequential queens. You want the first one from the main, the second one from the main, and the third one from the natural. Only one queen making at a time. Inject once at the natural with your first queen, then spread creed/go to the third
24 hatch
24 overlord
30 overlord
-- drones~~
6:00 double gas
6:30 if toss has gas no gas at natural drop roach warren, speed with first 100 gas. Prepare for an attack. Otherwise...
If you scout stargate tech, make sure to have two spores per mineral line.
first 100 gas: lair
macro hatch
7:00 roach warren/evo (+1 range, if you see a third before it's done, cancel and switch to melee. It's only to help defending all ins)
@second 100 gas speed, double gas, second evo (carapace)
@60 drones: UNITS. Pure roach ling until you see a third.
@toss third: Take fourth, make only drones, take the rest of your gasses. You want to get up to 72-80 drones.
@100% lair drop infestation pit
@100% infestation pit; hive
@100% hive; adrenal/ultralisk cavern
@100% ultralisk cavern you should have enough gas for 8-9 ultras. (These pop ~14 minutes)
THINGS TO NOTE: After protoss takes a third, you're only going to make lings, drones, and overlords
Ultras WILL pop for any 3 base collosus push. Don't engage with pure lings unless he's literally sitting on one of your mining bases.
If you see voidrays at any point drop a hydra den. DO NOT SPEND MONEY ON HYDRAS YET. Kill his army with the ultra/ling ball first, remax on hydra/ultra.
Worst case scenario, where he gets too many voidrays, or you're getting pushed back, start pathogen glands, and get a hydra/infestor ball. (Start range upgrades too). Hydra infestor beats mass voids pretty handily.
If toss is holding on, I throw down double spire and prepare for a hard broodlord switch.
Hyun's ZvP Style
+ Show Spoiler +
14 pool
15 hatchery
15 Overlord
16 queen
20 take third hatch
20 queen
24 OL
32 OL queen
6:05 double gas
lair
7:20 roach warren
7:30 3/4 gas
speed
macro hatch
5/6 gas ( lair @ 50%)
7:50 evo (1+ attack)
Infestation @ 100% lair
4th after hive
hydra at 75% +1 (10:30)
3 vipers and 10 hydras b4 range
15 hatchery
15 Overlord
16 queen
20 take third hatch
20 queen
24 OL
32 OL queen
6:05 double gas
lair
7:20 roach warren
7:30 3/4 gas
speed
macro hatch
5/6 gas ( lair @ 50%)
7:50 evo (1+ attack)
Infestation @ 100% lair
4th after hive
hydra at 75% +1 (10:30)
3 vipers and 10 hydras b4 range
Stephano's 12 Min. Maxout
+ Show Spoiler +
15Pool
16Overlord (Send a drone down to expansion, don't let probe wall your ramp with pylons)
16-18 First Queen
18-20 Zerglings
20 Hatchery (Natural Expansion)
19-21 Drones
21 Hatchery (Third Base)
20-22 Queen
22 Overlord
22-29 Drones (Optional: Produce a few zerglings)
29-31 Queen
31 Overlord
31-42 Drones (Optional: Produce a few zerglings)
42 Overlord
42 Double Gas
40-44 Drones
44 Overlord
44-54 Drones
54 Roach Warren/Evolution Chamber
52-58 Drones
58 Overlord
58-70 Drones, 4th Queen
70 Lair
70 3rd Gas, Overlords (Almost impossible to make too many overlords)
70-90 Roaches, 4th Gas, +1 Missile Attacks (Optional: Produce Zerglings)
90-110 Roaches and Roach speed (Optional: Produce Zerglings)
110 Hatchery (Fourth Base)
110-160 Roaches/Overlords/Zerglings/Upgrades
160 Hatchery (Macro hatch)
160-200 Roach/Overlords/Zerglings/Upgrade
16Overlord (Send a drone down to expansion, don't let probe wall your ramp with pylons)
16-18 First Queen
18-20 Zerglings
20 Hatchery (Natural Expansion)
19-21 Drones
21 Hatchery (Third Base)
20-22 Queen
22 Overlord
22-29 Drones (Optional: Produce a few zerglings)
29-31 Queen
31 Overlord
31-42 Drones (Optional: Produce a few zerglings)
42 Overlord
42 Double Gas
40-44 Drones
44 Overlord
44-54 Drones
54 Roach Warren/Evolution Chamber
52-58 Drones
58 Overlord
58-70 Drones, 4th Queen
70 Lair
70 3rd Gas, Overlords (Almost impossible to make too many overlords)
70-90 Roaches, 4th Gas, +1 Missile Attacks (Optional: Produce Zerglings)
90-110 Roaches and Roach speed (Optional: Produce Zerglings)
110 Hatchery (Fourth Base)
110-160 Roaches/Overlords/Zerglings/Upgrades
160 Hatchery (Macro hatch)
160-200 Roach/Overlords/Zerglings/Upgrade
2 Base Hydras
+ Show Spoiler +
10 Overlord + Extractor Trick
11 Scout with Dronne
13 x2 Zergling
15 Queen
17 Zergling
18 Overlord
18 Etractor
20 Hatchery
25 Lair
25 Overlord
When Lair is 2/3 finished add second Extractor
~34 Hydra Den
Overlord
Stop Drone production
37 Build Hydras
11 Scout with Dronne
13 x2 Zergling
15 Queen
17 Zergling
18 Overlord
18 Etractor
20 Hatchery
25 Lair
25 Overlord
When Lair is 2/3 finished add second Extractor
~34 Hydra Den
Overlord
Stop Drone production
37 Build Hydras
vs. Terran
+ Show Spoiler +
+1+1 Roach Timing
+ Show Spoiler +
Roach Rush
+ Show Spoiler +
Standard ZvT
+ Show Spoiler +
Speed Roach Bane (Soulkey)
+ Show Spoiler +
Roach Ling bane Bust (Suppy)
+ Show Spoiler +
2 Base Mutas (TLO <3 )
+ Show Spoiler +
BurRoach Rush*
+ Show Spoiler +
+ Show Spoiler +
9 Overlord
15 Hatchery
16 Spawning Pool
17 Overlord
19 @100% Spawning Pool, start 2 Queens and 2-6 Zerglings
24 Overlord
30 @100% Queens, start 2 more Queens
34 Overlord
36 2 Extractors
@100 Gas, start Lair, 2 more Extractors, and 2 Evolution Chambers
Build the Evolution Chambers at the natural to form a wall and help with Hellions
Benchmark: When your Lair starts (@6:30ish), you should have 4 Queens, and around 40 Drones
@100% 3rd/4th Extractors, start Roach Warren
@100% Evolution Chambers, start +1 Missile Attack and +1 Carapace
@100% Lair, start Roach Speed, start 6 Overlords, stop Drone production, and try to take your 3rd Hatchery
@100% Overlords, start constant Roach production
Push out when all 3 upgrades finish (@9:50ish) with around 30 Roaches, +1/+1, Roach Speed, and around 50 Drones at home
15 Hatchery
16 Spawning Pool
17 Overlord
19 @100% Spawning Pool, start 2 Queens and 2-6 Zerglings
24 Overlord
30 @100% Queens, start 2 more Queens
34 Overlord
36 2 Extractors
@100 Gas, start Lair, 2 more Extractors, and 2 Evolution Chambers
Build the Evolution Chambers at the natural to form a wall and help with Hellions
Benchmark: When your Lair starts (@6:30ish), you should have 4 Queens, and around 40 Drones
@100% 3rd/4th Extractors, start Roach Warren
@100% Evolution Chambers, start +1 Missile Attack and +1 Carapace
@100% Lair, start Roach Speed, start 6 Overlords, stop Drone production, and try to take your 3rd Hatchery
@100% Overlords, start constant Roach production
Push out when all 3 upgrades finish (@9:50ish) with around 30 Roaches, +1/+1, Roach Speed, and around 50 Drones at home
Roach Rush
+ Show Spoiler +
10 Overlord
13 (hotkey for pool)
14 pool
build drone, hotkey for gas
gas
16 overlord, wait for pool
queen
18 drone (x2)
20 roach warren @66% queen, inject immediately
overlord
--should stay at 19/34 supply until larva spawn
19 roach (x7)
13 (hotkey for pool)
14 pool
build drone, hotkey for gas
gas
16 overlord, wait for pool
queen
18 drone (x2)
20 roach warren @66% queen, inject immediately
overlord
--should stay at 19/34 supply until larva spawn
19 roach (x7)
Standard ZvT
+ Show Spoiler +
15h
16p
44-48 double gas (speed with first 100gas)
take third then roach warren
6 roaches 10-12 lings
7:45 double evo (upgrades before lair)
lair b4 baneling nest
8:40 take 3rd/4th 5th/6th gas
16p
44-48 double gas (speed with first 100gas)
take third then roach warren
6 roaches 10-12 lings
7:45 double evo (upgrades before lair)
lair b4 baneling nest
8:40 take 3rd/4th 5th/6th gas
Speed Roach Bane (Soulkey)
+ Show Spoiler +
15H
16P
2xQueens
2xQueens
@5:10 2xG
@6:00 3rd H
@100g Speed
@6:25 2xEvos 1xG(3rd)
@7:10 1xG(4th)
@100%Evos +1/+1(melee)
@7:35 Lair
@8min RW,BN
@100%Lair SpeedR,SpeedB
@9:05 G(5th)
Stop Drone Production @saturation (63, 16 per mineral base)
9:40 4th H(M)
Overlords,Roaches,Banes
16P
2xQueens
2xQueens
@5:10 2xG
@6:00 3rd H
@100g Speed
@6:25 2xEvos 1xG(3rd)
@7:10 1xG(4th)
@100%Evos +1/+1(melee)
@7:35 Lair
@8min RW,BN
@100%Lair SpeedR,SpeedB
@9:05 G(5th)
Stop Drone Production @saturation (63, 16 per mineral base)
9:40 4th H(M)
Overlords,Roaches,Banes
Roach Ling bane Bust (Suppy)
+ Show Spoiler +
Hatch
gas
pool --> ling speed (stop mining gas)
5:50 back into gas
6:00 hatch (take third)
6:10 gas x2 (#2 & #3)
Roach warren --> Baneling nest
------ Stop droning at 2 base saturation (~41 drones - 32 minerals, 9 gas)
13 roaches
lings ... banes
lings ... banes
lings
lings
Should hit around 8:45
gas
pool --> ling speed (stop mining gas)
5:50 back into gas
6:00 hatch (take third)
6:10 gas x2 (#2 & #3)
Roach warren --> Baneling nest
------ Stop droning at 2 base saturation (~41 drones - 32 minerals, 9 gas)
13 roaches
lings ... banes
lings ... banes
lings
lings
Should hit around 8:45
2 Base Mutas (TLO <3 )
+ Show Spoiler +
9 Overlord
15 Hatchery
16 Pool
17 Overlord
19 2 Queens, 2 Zerglings
24 Overlord
26 Extractor
@100% Queens, start 3rd Queen in the main
30 Overlord
@100% 3rd Queen, Spread creep from Main with 3rd Queen and then send to natural
@100 Gas (@5:45ish), start Lair and 3 more Extractors
@100 Gas (@6:30ish), start Metabolic Boost
@100% Lair (@7:05ish), start Spire and send sacrificial Overlord into Terran’s main for scouting information
Benchmark: As scout gets into opponent’s main base (@7:10ish) and assuming there has been no Terran pressure that required Zergling defense or Spine Crawlers/Drones pulled, you should be at least fully saturated on both mineral lines and fully saturated on all 4 Extractors (44 Drones, 3 Queens).
@7:30 – 3rd Hatchery
@7:45 – 4th Queen
@70% Spire (@8:10ish), start extra Overlords in preparation for when your Spire will finish
@8:40 – 5th/6th Extractors
@100% Spire – As many mutas as possible (~10-11). Also make sure you have an overlord near Terran’s base for a later Overseer.
Benchmark: When your 10ish Mutalisks hatch (@9:25ish), use these to harass your opponent.
Key targets include: Tech Labs researching, unprotected SCVs, Engineering Bays, Armories, unprotected units, pairs of Marines.
15 Hatchery
16 Pool
17 Overlord
19 2 Queens, 2 Zerglings
24 Overlord
26 Extractor
@100% Queens, start 3rd Queen in the main
30 Overlord
@100% 3rd Queen, Spread creep from Main with 3rd Queen and then send to natural
@100 Gas (@5:45ish), start Lair and 3 more Extractors
@100 Gas (@6:30ish), start Metabolic Boost
@100% Lair (@7:05ish), start Spire and send sacrificial Overlord into Terran’s main for scouting information
Benchmark: As scout gets into opponent’s main base (@7:10ish) and assuming there has been no Terran pressure that required Zergling defense or Spine Crawlers/Drones pulled, you should be at least fully saturated on both mineral lines and fully saturated on all 4 Extractors (44 Drones, 3 Queens).
@7:30 – 3rd Hatchery
@7:45 – 4th Queen
@70% Spire (@8:10ish), start extra Overlords in preparation for when your Spire will finish
@8:40 – 5th/6th Extractors
@100% Spire – As many mutas as possible (~10-11). Also make sure you have an overlord near Terran’s base for a later Overseer.
Benchmark: When your 10ish Mutalisks hatch (@9:25ish), use these to harass your opponent.
Key targets include: Tech Labs researching, unprotected SCVs, Engineering Bays, Armories, unprotected units, pairs of Marines.
BurRoach Rush*
+ Show Spoiler +
14 pool
15 hatch
16 gas
@75gas : gas roughly 21 supply, use 2 drones
@100gas --> burrow
burrow_25% : Roach warren
-- Overlords to */50 supply
~ x9 Roach should be ~22-25 drones /
TRANSITION: take 3rd and tech / take drones off 2nd gas /
/[-- Transitions: --]/
15 hatch
16 gas
@75gas : gas roughly 21 supply, use 2 drones
@100gas --> burrow
burrow_25% : Roach warren
-- Overlords to */50 supply
~ x9 Roach should be ~22-25 drones /
TRANSITION: take 3rd and tech / take drones off 2nd gas /
/[-- Transitions: --]/
vs. Zerg
+ Show Spoiler +
Standard 15 Hatch
+ Show Spoiler +
Roach BO
+ Show Spoiler +
Standard LingBane Opener
+ Show Spoiler +
Safe LingBane Opener
+ Show Spoiler +
Greedy LingBane Opener
+ Show Spoiler +
+ Show Spoiler +
9 Overlord
15 Hatchery
15 Spawning Pool
15 Extractor
Zergling
Queen
Queen
Research: Metabolic Boost
15 Hatchery
15 Spawning Pool
15 Extractor
Zergling
Queen
Queen
Research: Metabolic Boost
Roach BO
+ Show Spoiler +
15 Spawning Pool
16 Hatchery
15 Overlord
15 Queen
17 2x Zergling
22 Queen
3rd & 4th Queen ASAP
24 2x Overlord
37 Spine Crawler
44 Double Gas At Natural
42 Overlord
44 Roachwarren & Double Evo
16 Hatchery
15 Overlord
15 Queen
17 2x Zergling
22 Queen
3rd & 4th Queen ASAP
24 2x Overlord
37 Spine Crawler
44 Double Gas At Natural
42 Overlord
44 Roachwarren & Double Evo
Standard LingBane Opener
+ Show Spoiler +
9 Overlord
15 Hatchery
16 Spawning Pool
17 Extractor
16 Overlord
20 @100% Spawning Pool, start 2 Queens and 4 Zerglings
24 Overlord
25 @100 Gas, start Metabolic Boost and pull 1 Drone out of Gas
@50 Gas, start Baneling Nest
15 Hatchery
16 Spawning Pool
17 Extractor
16 Overlord
20 @100% Spawning Pool, start 2 Queens and 4 Zerglings
24 Overlord
25 @100 Gas, start Metabolic Boost and pull 1 Drone out of Gas
@50 Gas, start Baneling Nest
Safe LingBane Opener
+ Show Spoiler +
9 Overlord
14 Spawning Pool
16 Hatchery
16 Extractor
15 Overlord
17 @100% Spawning Pool, start 1 Queen and 4 Zerglings
22 @100 Gas, start Metabolic Boost and pull 1 Drone out of Gas
24 Overlord
@50 Gas, start Baneling Nest
14 Spawning Pool
16 Hatchery
16 Extractor
15 Overlord
17 @100% Spawning Pool, start 1 Queen and 4 Zerglings
22 @100 Gas, start Metabolic Boost and pull 1 Drone out of Gas
24 Overlord
@50 Gas, start Baneling Nest
Greedy LingBane Opener
+ Show Spoiler +
9 Overlord
15 Hatchery
17 Extractor
16 Spawning Pool
17 Overlord
20 @100% Spawning Pool, start 2 Queens and 4 Zerglings
24 @100 Gas, start Metabolic Boost and pull 1 Drone out of Gas
26 Overlord
@50 Gas, start Baneling Nest
15 Hatchery
17 Extractor
16 Spawning Pool
17 Overlord
20 @100% Spawning Pool, start 2 Queens and 4 Zerglings
24 @100 Gas, start Metabolic Boost and pull 1 Drone out of Gas
26 Overlord
@50 Gas, start Baneling Nest
Terran
+ Show Spoiler +
vs. Protoss
+ Show Spoiler +
vs. Terran
+ Show Spoiler +
vs. Zerg
+ Show Spoiler +
+ Show Spoiler +
2 Medivac Timing
+ Show Spoiler +
Safe Bio Build* (Innovation)
+ Show Spoiler +
3 OC Build
+ Show Spoiler +
15 Gas FE into Widow Mine Drop*
+ Show Spoiler +
CC First (Innovation)
+ Show Spoiler +
Hellion/Marine Drop
+ Show Spoiler +
Marine/Tank/Medivac Allin
+ Show Spoiler +
Reaper FE (DeMusliM)
+ Show Spoiler +
Reaper FE (Bomber)
+ Show Spoiler +
+ Show Spoiler +
10 Supply Depot
12 Barracks
16 Marine (only 1)
17 Orbital Command
17 2nd Command Center
17 Supply Depot (Resume Marine Production)
21 Barracks x2
22 Bunker at Natural
26 Orbital Command(2)
26 Refineries x2
34 @25 Gas, start Techlab
@100 Gas, start Stimpack Research
@75 Gas, start Tech Lab(2) and Reactor
@100 Gas, start Factory, Engineering Bay, and 3rd Refinery
@100% Engibay, start +1 attack
@100% Factory, start Reactor on Factory and Starport for later swap off (can now start Marauder production and Combat Shields/Concussive Shells)
@100% Starport, swap off onto Reactor and start double Medivac production
Push out with stim, +1 attack, combat shields, conc shells, 2 medivacs, and around 35 marine/marauder
12 Barracks
16 Marine (only 1)
17 Orbital Command
17 2nd Command Center
17 Supply Depot (Resume Marine Production)
21 Barracks x2
22 Bunker at Natural
26 Orbital Command(2)
26 Refineries x2
34 @25 Gas, start Techlab
@100 Gas, start Stimpack Research
@75 Gas, start Tech Lab(2) and Reactor
@100 Gas, start Factory, Engineering Bay, and 3rd Refinery
@100% Engibay, start +1 attack
@100% Factory, start Reactor on Factory and Starport for later swap off (can now start Marauder production and Combat Shields/Concussive Shells)
@100% Starport, swap off onto Reactor and start double Medivac production
Push out with stim, +1 attack, combat shields, conc shells, 2 medivacs, and around 35 marine/marauder
Safe Bio Build* (Innovation)
+ Show Spoiler +
10 Supply Depot
12 Barracks
12 Refinery
15 Orbital Command
15 Reaper
Pull 1 SCV out of your Refinery
17 @400 Mins, start 2nd Command Center and Reactor on Barracks
18 Supply Depot
22 @100 Gas, start Factory and Bunker (at natural)
Put 1 SCV back into Refinery
@100% Factory, start Starport and 1 Widow Mine
@100% Starport, start Medivac, 2 more Barracks, and 2 more Refineries
@100% Medivac, start a Tech lab on both the Factory and the Starport and make an Engineering Bay
Benchmark: When your Medivac finishes (@7:20ish), you should have 1 Reaper, 1 Medivac, 1 Widow Mine, 12 Marines, and 33 SCVs. Drop Widow Mine and Marines.
@100% 2/3rd Barracks, swap onto the two Tech labs and start Stimpack, Combat Shields, and +1 Attack
Start constant Marauder production
@50 Gas, start Reactor on Starport
@100% Reactor, start constant Medivac production
Push outwhen your first set of Medivacs finish (@10:10ish) with 3 Medivacs, around 6 Marauders and 26 Marines, and 53 SCVs at home.
12 Barracks
12 Refinery
15 Orbital Command
15 Reaper
Pull 1 SCV out of your Refinery
17 @400 Mins, start 2nd Command Center and Reactor on Barracks
18 Supply Depot
22 @100 Gas, start Factory and Bunker (at natural)
Put 1 SCV back into Refinery
@100% Factory, start Starport and 1 Widow Mine
@100% Starport, start Medivac, 2 more Barracks, and 2 more Refineries
@100% Medivac, start a Tech lab on both the Factory and the Starport and make an Engineering Bay
Benchmark: When your Medivac finishes (@7:20ish), you should have 1 Reaper, 1 Medivac, 1 Widow Mine, 12 Marines, and 33 SCVs. Drop Widow Mine and Marines.
@100% 2/3rd Barracks, swap onto the two Tech labs and start Stimpack, Combat Shields, and +1 Attack
Start constant Marauder production
@50 Gas, start Reactor on Starport
@100% Reactor, start constant Medivac production
Push outwhen your first set of Medivacs finish (@10:10ish) with 3 Medivacs, around 6 Marauders and 26 Marines, and 53 SCVs at home.
3 OC Build
+ Show Spoiler +
10 Supply Depot
12 Barracks
16 Marine (only 1)
17 Orbital Command
17 2nd Command Center
17 Supply Depot (Resume Marine Production)
22 3rd Command Center (in base)
25 Bunker at Natural
26 Orbital Command(2)
@300 Mins, start 2 more Barracks
@150 Mins, start 2 Refineries
@25 Gas, start Techlab and Engibay
@100 Gas, start Stimpack Research, and 3rd Refinery
@100 Gas, start +1 Infantry Attack
@100 Gas, start Factory and 4th Refinery
@75 Gas, start Reactor and Techlab on naked Barracks (can now start Marauder production)
@100% Factory, start Reactor on Factory and Starport for later swap off
@300 Mins, start 4th and 5th Barracks
@100% Starport, swap off onto Reactor and start double Medivac production
@100% Stim, start Combat Shields and Concussive Shells
@100% 4th and 5th Barracks, start Reactor and Techlab
@100% +1 Attack, start +1 Armor, 2nd Engibay, and Armory
@10:30, push out to secure your 3rd base with stim, +1 attack, combat shields, conc shells, 2 medivacs, and around 28 marine/marauder (do NOT engage toss yet)
12 Barracks
16 Marine (only 1)
17 Orbital Command
17 2nd Command Center
17 Supply Depot (Resume Marine Production)
22 3rd Command Center (in base)
25 Bunker at Natural
26 Orbital Command(2)
@300 Mins, start 2 more Barracks
@150 Mins, start 2 Refineries
@25 Gas, start Techlab and Engibay
@100 Gas, start Stimpack Research, and 3rd Refinery
@100 Gas, start +1 Infantry Attack
@100 Gas, start Factory and 4th Refinery
@75 Gas, start Reactor and Techlab on naked Barracks (can now start Marauder production)
@100% Factory, start Reactor on Factory and Starport for later swap off
@300 Mins, start 4th and 5th Barracks
@100% Starport, swap off onto Reactor and start double Medivac production
@100% Stim, start Combat Shields and Concussive Shells
@100% 4th and 5th Barracks, start Reactor and Techlab
@100% +1 Attack, start +1 Armor, 2nd Engibay, and Armory
@10:30, push out to secure your 3rd base with stim, +1 attack, combat shields, conc shells, 2 medivacs, and around 28 marine/marauder (do NOT engage toss yet)
15 Gas FE into Widow Mine Drop*
+ Show Spoiler +
10 Supply Depot
12 Barracks
15 Refinery
16 Marine (up to 2)
17 Orbital Command
17 Supply Depot
20 @100% 2nd Marine, start Reactor on Barracks
20 @400 Mins, start 2nd Command Center
20 @100 Gas, start Factory
@100% Reactor, start constant Marine production (build bunker here if you have not scouted your opponent expanding)
@100% Factory, start Starport and Widow Mines (up to 2)
@100% Starport, start Medivac
When your first Medivac pops out (@7:10ish), drop your opponent with 2 Widow Mines and 4 Marines
Benchmark: When that Medivac pops out (@7:10ish), you should have 29 SCVs, 12 Marines, 2 Widow Mines, and 1 Medivac
12 Barracks
15 Refinery
16 Marine (up to 2)
17 Orbital Command
17 Supply Depot
20 @100% 2nd Marine, start Reactor on Barracks
20 @400 Mins, start 2nd Command Center
20 @100 Gas, start Factory
@100% Reactor, start constant Marine production (build bunker here if you have not scouted your opponent expanding)
@100% Factory, start Starport and Widow Mines (up to 2)
@100% Starport, start Medivac
When your first Medivac pops out (@7:10ish), drop your opponent with 2 Widow Mines and 4 Marines
Benchmark: When that Medivac pops out (@7:10ish), you should have 29 SCVs, 12 Marines, 2 Widow Mines, and 1 Medivac
CC First (Innovation)
+ Show Spoiler +
10 Supply Depot
14 Command Center
15 1st Barracks
17 2nd Barracks
19 @100% 1st Barracks, start 2 Orbital Commands and a Bunker at the front
26 Supply Depot
27 3rd Barracks
28 @100% Supply Depot, start 2 Refineries
@25 Gas, start Tech lab (still only Marine production)
@100% Tech lab, start Stimpack, Engineering Bay, and 3rd Refinery
@100% Engineering Bay, start +1 Infantry Attack
@100 Gas, start Factory
@75 Gas, start Reactor and Tech lab on other Barracks, and start 3rd Command Center
Benchmark: When you start the 3rd Command Center (@7:40ish), you should have 38 SCVs and around 14 Marines
@100% Factory, start Reactor on Factory, Starport, and 4th Refinery (begin Marauder production)
@100% Reactor, swap off Starport onto Reactor and start Combat Shields (begin double Medivac production)
@100% +1 Infantry Attack, start +1 Infantry Armor and 2 more Barracks
Push out with your first 2 Medivacs (@9:45ish) with 52 SCVs, around 20 Marines and 6 Marauders, 2 Medivacs, and Stim/+1 Attack
14 Command Center
15 1st Barracks
17 2nd Barracks
19 @100% 1st Barracks, start 2 Orbital Commands and a Bunker at the front
26 Supply Depot
27 3rd Barracks
28 @100% Supply Depot, start 2 Refineries
@25 Gas, start Tech lab (still only Marine production)
@100% Tech lab, start Stimpack, Engineering Bay, and 3rd Refinery
@100% Engineering Bay, start +1 Infantry Attack
@100 Gas, start Factory
@75 Gas, start Reactor and Tech lab on other Barracks, and start 3rd Command Center
Benchmark: When you start the 3rd Command Center (@7:40ish), you should have 38 SCVs and around 14 Marines
@100% Factory, start Reactor on Factory, Starport, and 4th Refinery (begin Marauder production)
@100% Reactor, swap off Starport onto Reactor and start Combat Shields (begin double Medivac production)
@100% +1 Infantry Attack, start +1 Infantry Armor and 2 more Barracks
Push out with your first 2 Medivacs (@9:45ish) with 52 SCVs, around 20 Marines and 6 Marauders, 2 Medivacs, and Stim/+1 Attack
Hellion/Marine Drop
+ Show Spoiler +
10 Supply Depot
12 Barracks
16 Marine (only 1)
17 Orbital Command
17 2nd Command Center
17 Supply Depot (resume Marine production)
21 Barracks
21 Refineries x2
24 Bunker at natural
25 Orbital Command(2)
28 @100 Gas, start Factory
@25 Gas, start Techlab (and constant Marine production)
@100% Techlab, start Stimpack Research
@100% Factory, start Starport (and constant Hellion production)
@100% Starport, start Medivac
@8:00, Push out with stim, 1 medivac, 3 hellions, and around 15 marines
12 Barracks
16 Marine (only 1)
17 Orbital Command
17 2nd Command Center
17 Supply Depot (resume Marine production)
21 Barracks
21 Refineries x2
24 Bunker at natural
25 Orbital Command(2)
28 @100 Gas, start Factory
@25 Gas, start Techlab (and constant Marine production)
@100% Techlab, start Stimpack Research
@100% Factory, start Starport (and constant Hellion production)
@100% Starport, start Medivac
@8:00, Push out with stim, 1 medivac, 3 hellions, and around 15 marines
Marine/Tank/Medivac Allin
+ Show Spoiler +
10 Depot
12 Barracks
13 Gas
16 Orbital
17 Marine
17 Barracks +Reactor on Barracks
17 Depot
20 @100% Reactor, start constant reactored Marine production
22 @100% Barracks , start Techlab
@100% Techlab, start 1 Marauder and Stimpack research
@100% Marauder, start Refinery as well as only Marine production
——-Initial 2rax poke happens here with 1 Marauder and 5 Marines
@100 Gas, start Factory
@100% Factory, start Techlab
@100% Techlab, start constant Siege Tank production
@90% Stim, start Starport and stop producing SCVs (should be at 28)
@100% Starport, start Medivac
@100 Gas, start Combat Shields
@8:45, Push out with 8 SCVs, around 25 Marines, 1 Marauder, 2 Tanks, and a Medivac
12 Barracks
13 Gas
16 Orbital
17 Marine
17 Barracks +Reactor on Barracks
17 Depot
20 @100% Reactor, start constant reactored Marine production
22 @100% Barracks , start Techlab
@100% Techlab, start 1 Marauder and Stimpack research
@100% Marauder, start Refinery as well as only Marine production
——-Initial 2rax poke happens here with 1 Marauder and 5 Marines
@100 Gas, start Factory
@100% Factory, start Techlab
@100% Techlab, start constant Siege Tank production
@90% Stim, start Starport and stop producing SCVs (should be at 28)
@100% Starport, start Medivac
@100 Gas, start Combat Shields
@8:45, Push out with 8 SCVs, around 25 Marines, 1 Marauder, 2 Tanks, and a Medivac
Reaper FE (DeMusliM)
+ Show Spoiler +
10 Supply Depot
12 Barracks
12 Refinery
15 Orbital Command
15 Reaper
17 After first 100 Gas is mined, stop mining all gas
17 @100% Reaper, start Reactor on Barracks
You should now be at 0 Gas
17 @400 Mins, start 2nd Command Center
18 Supply Depot
20 Bunker, and put 3 SCVs back in the Refinery
@100% Reactor, start Engineering Bay
@100% Engineering Bay, start +1 Infantry Attack
Benchmark: When you start +1 Attack (@5:10ish), you should have 20 SCVs, 1 Reaper, and 2 Marines
@100% 2nd Command Center, start Orbital Command and 2nd Barracks
@100 Gas, start Factory and 2 more Refineries
@100% 2nd Barracks, start Tech lab
@100% Tech lab, start Stimpack Research
@100% Factory, start Starport and Reactor on Factory
Can now start Marauder production
@100% +1 Infantry Attack, start +1 Infantry Armor
@100% Starport, swap off Starport onto Reactor and start Reactored Medivac production
Push out when your first 2 Medivacs pop (@9:20ish) with 2 Medivacs, 45 SCVs, around 20 Marines and 3 Marauders, (and a Reaper)
@200 Gas, start an Armory, Combat Shields, and a 3rd Command Center
Benchmark: When your Stimpack finishes (@9:50ish), you should have 4 Medivacs, 48 SCVs, and around 22 Marines and 3 Marauders
12 Barracks
12 Refinery
15 Orbital Command
15 Reaper
17 After first 100 Gas is mined, stop mining all gas
17 @100% Reaper, start Reactor on Barracks
You should now be at 0 Gas
17 @400 Mins, start 2nd Command Center
18 Supply Depot
20 Bunker, and put 3 SCVs back in the Refinery
@100% Reactor, start Engineering Bay
@100% Engineering Bay, start +1 Infantry Attack
Benchmark: When you start +1 Attack (@5:10ish), you should have 20 SCVs, 1 Reaper, and 2 Marines
@100% 2nd Command Center, start Orbital Command and 2nd Barracks
@100 Gas, start Factory and 2 more Refineries
@100% 2nd Barracks, start Tech lab
@100% Tech lab, start Stimpack Research
@100% Factory, start Starport and Reactor on Factory
Can now start Marauder production
@100% +1 Infantry Attack, start +1 Infantry Armor
@100% Starport, swap off Starport onto Reactor and start Reactored Medivac production
Push out when your first 2 Medivacs pop (@9:20ish) with 2 Medivacs, 45 SCVs, around 20 Marines and 3 Marauders, (and a Reaper)
@200 Gas, start an Armory, Combat Shields, and a 3rd Command Center
Benchmark: When your Stimpack finishes (@9:50ish), you should have 4 Medivacs, 48 SCVs, and around 22 Marines and 3 Marauders
Reaper FE (Bomber)
+ Show Spoiler +
10 Supply Depot
12 Barracks
12 Refinery
15 Reaper
16 Orbital Command
17 After first 100 Gas is mined, stop mining all gas
17 @100% Reaper, start Reactor on Barracks
17 @400 Mins, start 2nd Command Center
18 Supply Depot
19 2nd Barracks
20 Bunker, and put 3 SCVs back in the Refinery
@100% 2nd Barracks, start Tech lab
@100% Tech lab, start Stimpack Research
@100 Gas, start Factory, Engineering Bay, and 2nd Refinery
@100% Engineering Bay, start +1 Infantry Attack and 3rd Refinery@100% Factory, start Starport, Reactor on Factory, and 4th Refinery
Benchmark: When you start your Starport (@7:50ish), you should be at 35 SCVs and around 60 supply.
@100% Starport, swap off onto Factory’s Reactor, start 3 more Barracks, and start double Medivac production
@100% Stimpack, start Combat Shields Research and begin Marauder production
@100% 3rd Barracks, start Tech lab
@100% 4th/5th Barracks, start Tech lab and Reactor
@100% +1 Infantry Attack, start +1 Infantry Armor
Push out when your first 2 Medivacs pop (@9:45ish) with 2 Medivacs, 2 Marauders, around 28 Marines, Stimpack, Combat Shields, and +1 Attack.
12 Barracks
12 Refinery
15 Reaper
16 Orbital Command
17 After first 100 Gas is mined, stop mining all gas
17 @100% Reaper, start Reactor on Barracks
17 @400 Mins, start 2nd Command Center
18 Supply Depot
19 2nd Barracks
20 Bunker, and put 3 SCVs back in the Refinery
@100% 2nd Barracks, start Tech lab
@100% Tech lab, start Stimpack Research
@100 Gas, start Factory, Engineering Bay, and 2nd Refinery
@100% Engineering Bay, start +1 Infantry Attack and 3rd Refinery@100% Factory, start Starport, Reactor on Factory, and 4th Refinery
Benchmark: When you start your Starport (@7:50ish), you should be at 35 SCVs and around 60 supply.
@100% Starport, swap off onto Factory’s Reactor, start 3 more Barracks, and start double Medivac production
@100% Stimpack, start Combat Shields Research and begin Marauder production
@100% 3rd Barracks, start Tech lab
@100% 4th/5th Barracks, start Tech lab and Reactor
@100% +1 Infantry Attack, start +1 Infantry Armor
Push out when your first 2 Medivacs pop (@9:45ish) with 2 Medivacs, 2 Marauders, around 28 Marines, Stimpack, Combat Shields, and +1 Attack.
vs. Terran
+ Show Spoiler +
Proxy Marauder
+ Show Spoiler +
Proxy Thor*
+ Show Spoiler +
Proxy Thor Drop
+ Show Spoiler +
2 Rax Reaper
+ Show Spoiler +
111 Allin (MKP)
+ Show Spoiler +
Banshee Build (Polt)
+ Show Spoiler +
Banshee Build (TaeJa)
+ Show Spoiler +
Marine Hellion Expand* (Innovation)
+ Show Spoiler +
Mass Reaper
+ Show Spoiler +
Reaper FE into Widow Mine Drop (YoDa)
+ Show Spoiler +
Widow Mine Drop into Banshee (FanTaSy)
+ Show Spoiler +
+ Show Spoiler +
10 Supply Depot
11 Barracks
12 Refinery
14 Orbital Command Upgrade
14 Tech Lab + Supply Depot
14 Marauders (to 3) + Concussive Shells
@100% Marauder (3) - Command Center
Barracks (1) > Reactor + Barracks (2)
11 Barracks
12 Refinery
14 Orbital Command Upgrade
14 Tech Lab + Supply Depot
14 Marauders (to 3) + Concussive Shells
@100% Marauder (3) - Command Center
Barracks (1) > Reactor + Barracks (2)
Proxy Thor*
+ Show Spoiler +
10 Supply Depot
12 Refinery
13 Barracks
17 @100% Barracks, Orbital Command and make Factory at proxy location
17 Marine
18 Depot (2)
18 @100% Marine, make Reactor on Barracks and start 2nd Refinery
21 @100% Factory, proxy Armory
24 Techlab on Factory
@100% Armory, start +1 Vehicle Plating and first Thor
@100% Thor (1), start Thor (2)
@80% Thor (2), pull 8ish SCVs and all your marines, and attack with your first 2 Thors
12 Refinery
13 Barracks
17 @100% Barracks, Orbital Command and make Factory at proxy location
17 Marine
18 Depot (2)
18 @100% Marine, make Reactor on Barracks and start 2nd Refinery
21 @100% Factory, proxy Armory
24 Techlab on Factory
@100% Armory, start +1 Vehicle Plating and first Thor
@100% Thor (1), start Thor (2)
@80% Thor (2), pull 8ish SCVs and all your marines, and attack with your first 2 Thors
Proxy Thor Drop
+ Show Spoiler +
10 Supply Depot
12 Refinery
13 Barracks
17 @100% Barracks, Orbital Command and make Factory at proxy location
17 Marine
18 Depot (2)
18 @100% Marine, make Reactor on Barracks and start 2nd Refinery
21 @100% Factory, proxy Armory
24 Techlab on Factory
@100% Armory, start +1 Vehicle Plating and first Thor
@100% Thor (1), start Thor (2)
@80% Thor (2), pull 8ish SCVs and all your marines, and attack with your first 2 Thors
12 Refinery
13 Barracks
17 @100% Barracks, Orbital Command and make Factory at proxy location
17 Marine
18 Depot (2)
18 @100% Marine, make Reactor on Barracks and start 2nd Refinery
21 @100% Factory, proxy Armory
24 Techlab on Factory
@100% Armory, start +1 Vehicle Plating and first Thor
@100% Thor (1), start Thor (2)
@80% Thor (2), pull 8ish SCVs and all your marines, and attack with your first 2 Thors
2 Rax Reaper
+ Show Spoiler +
10 Supply Depot
12 Barracks (then skip 1 SCV)
12 Refinery (resume SCV production)
15 Orbital Command
15 1st Reaper
16 2nd Barracks
16 Supply Depot
17 2nd Reaper
20 3rd Reaper
23 4th Reaper
24 Command Center
25 @150 minerals, start 3rd Barracks
@100% 4th Reaper, start Tech Lab and Reactor on both Barracks
@100% Tech lab, start Combat Shields
@100% 3rd Barracks, start Reactor on 3rd Barracks and 2nd Refinery
@100 Gas, start Factory and Engineering Bay
@50% Factory, start 3rd Refinery
@100% Combat Shields, start Stimpack Research
@100% Engineering Bay, start +1 Infantry Weapons
@100% Factory, start Starport and Reactor on Factory
@400 Minerals, start 3rd Command Center
@100% Starport, swap onto Factory’s Reactor and start double Medivac production
Push out when you finish Stimpack and +1 Infantry Weapons (@10:30ish), with 2 Medivacs, around 34 Marines, and around 50 SCVs at home.
12 Barracks (then skip 1 SCV)
12 Refinery (resume SCV production)
15 Orbital Command
15 1st Reaper
16 2nd Barracks
16 Supply Depot
17 2nd Reaper
20 3rd Reaper
23 4th Reaper
24 Command Center
25 @150 minerals, start 3rd Barracks
@100% 4th Reaper, start Tech Lab and Reactor on both Barracks
@100% Tech lab, start Combat Shields
@100% 3rd Barracks, start Reactor on 3rd Barracks and 2nd Refinery
@100 Gas, start Factory and Engineering Bay
@50% Factory, start 3rd Refinery
@100% Combat Shields, start Stimpack Research
@100% Engineering Bay, start +1 Infantry Weapons
@100% Factory, start Starport and Reactor on Factory
@400 Minerals, start 3rd Command Center
@100% Starport, swap onto Factory’s Reactor and start double Medivac production
Push out when you finish Stimpack and +1 Infantry Weapons (@10:30ish), with 2 Medivacs, around 34 Marines, and around 50 SCVs at home.
111 Allin (MKP)
+ Show Spoiler +
10 Supply Depot
12 Barracks
13 Refinery
16 Marine (up to 2)
16 Orbital Command
17 Supply Depot
@100 Gas, start Factory
@75 Mins, start 2nd Refinery
@50 Gas, start Reactor on Barracks
@100 Gas, start Starport
@100% Reactor, swap off Factory onto Barracks’ Reactor for double Hellion production
@100% Starport, start Medivac and Tech lab on Barracks
@100% Medivac, drop your opponent’s main with all 4 Hellions, and swap Factory’s and Barracks’ add-ons
Benchmark: When your Medivac finishes (@6:15ish), you should have 25 SCVs, 2 Marines, 4 Hellions, and 1 Medivac
@100% swap, Start constant Marine and Siege Tank production, and start a Tech lab on Starport (stop making SCVs at this point)
@100% Tech lab on Starport, start Raven
Benchmark: When your 2nd Tank finishes (@8:00ish), push out with 2 SCVs, 2 Siege Tanks, 1 Raven, 1 Medivac, and around 12 Marines
12 Barracks
13 Refinery
16 Marine (up to 2)
16 Orbital Command
17 Supply Depot
@100 Gas, start Factory
@75 Mins, start 2nd Refinery
@50 Gas, start Reactor on Barracks
@100 Gas, start Starport
@100% Reactor, swap off Factory onto Barracks’ Reactor for double Hellion production
@100% Starport, start Medivac and Tech lab on Barracks
@100% Medivac, drop your opponent’s main with all 4 Hellions, and swap Factory’s and Barracks’ add-ons
Benchmark: When your Medivac finishes (@6:15ish), you should have 25 SCVs, 2 Marines, 4 Hellions, and 1 Medivac
@100% swap, Start constant Marine and Siege Tank production, and start a Tech lab on Starport (stop making SCVs at this point)
@100% Tech lab on Starport, start Raven
Benchmark: When your 2nd Tank finishes (@8:00ish), push out with 2 SCVs, 2 Siege Tanks, 1 Raven, 1 Medivac, and around 12 Marines
Banshee Build (Polt)
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10 Supply Depot
12 Refinery
13 Barracks
16 @100% Barracks, start Factory, Orbital Command, and constant Marine production
17 Supply Depot
19 2nd Refinery
@100% Factory, start Starport and Tech lab on Factory
@100% Starport, swap Starport onto Factory’s Tech lab
Start Banshee Cloak and Banshee production
Start Reactor on Barracks
Start Widow Mine
Harass your opponent when your first Banshee pops (@6:10ish). You should have 5 Marines, 1 Banshee, 1 Widow Mine, and 24 SCVs.
12 Refinery
13 Barracks
16 @100% Barracks, start Factory, Orbital Command, and constant Marine production
17 Supply Depot
19 2nd Refinery
@100% Factory, start Starport and Tech lab on Factory
@100% Starport, swap Starport onto Factory’s Tech lab
Start Banshee Cloak and Banshee production
Start Reactor on Barracks
Start Widow Mine
Harass your opponent when your first Banshee pops (@6:10ish). You should have 5 Marines, 1 Banshee, 1 Widow Mine, and 24 SCVs.
Banshee Build (TaeJa)
+ Show Spoiler +
10 Supply Depot
12 Barracks
13 Refinery
16 @100% Barracks, start constant Marine production
17 Orbital Command
17 Supply Depot
18 @100 Gas, start Factory
@50% Factory, start 2nd Refinery
@100% Factory, start Starport, Tech lab on Factory, and Reactor on Barracks
@100% Starport, swap Starport onto Factory’s Tech lab and start Banshee Cloak and Banshee production
Harass your opponent when your first Banshee pops (@6:30ish). You should have 8 Marines, 1 Banshee, and 25 SCVs.
12 Barracks
13 Refinery
16 @100% Barracks, start constant Marine production
17 Orbital Command
17 Supply Depot
18 @100 Gas, start Factory
@50% Factory, start 2nd Refinery
@100% Factory, start Starport, Tech lab on Factory, and Reactor on Barracks
@100% Starport, swap Starport onto Factory’s Tech lab and start Banshee Cloak and Banshee production
Harass your opponent when your first Banshee pops (@6:30ish). You should have 8 Marines, 1 Banshee, and 25 SCVs.
Marine Hellion Expand* (Innovation)
+ Show Spoiler +
10 Supply Depot
12 Barracks
15 Refinery
16 Marine (up to 2)
17 Orbital Command
17 Supply Depot
20 @100% 2nd Marine, start Reactor on Barracks
20 @400 Mins, start 2nd Command Center
21 @100 Gas, start Factory
@100% Reactor, start constant Marine production
@100% 3rd/4th Marines, start 3rd Supply Depot
(normally Supply Depots are not written in our builds, but this one is particularly troublesome unless you do not SCV scout)
@100 Gas, start Starport and swap off Reactor onto Factory (constant Hellion production – up to 6)
@100% Starport, start Medivac
Benchmark: When your first Medivac pops (@6:50ish), you should have 29 SCVs, 6 Marines, 4 Hellions, and 1 Medivac
12 Barracks
15 Refinery
16 Marine (up to 2)
17 Orbital Command
17 Supply Depot
20 @100% 2nd Marine, start Reactor on Barracks
20 @400 Mins, start 2nd Command Center
21 @100 Gas, start Factory
@100% Reactor, start constant Marine production
@100% 3rd/4th Marines, start 3rd Supply Depot
(normally Supply Depots are not written in our builds, but this one is particularly troublesome unless you do not SCV scout)
@100 Gas, start Starport and swap off Reactor onto Factory (constant Hellion production – up to 6)
@100% Starport, start Medivac
Benchmark: When your first Medivac pops (@6:50ish), you should have 29 SCVs, 6 Marines, 4 Hellions, and 1 Medivac
Mass Reaper
+ Show Spoiler +
12 Refinery
13 1st Barracks
15 2nd Barracks
17 @100% 1st Barracks, start Reactor on 1st Barracks and 2nd Refinery
17 Orbital Command and Supply Depot
17 @100% 2nd Barracks, start Reactor on 2nd Barracks
@100% Reactors, start constant Reaper production
Push out when your first 6 Reapers finish (@5:25ish) with 20 SCVs at home.
13 1st Barracks
15 2nd Barracks
17 @100% 1st Barracks, start Reactor on 1st Barracks and 2nd Refinery
17 Orbital Command and Supply Depot
17 @100% 2nd Barracks, start Reactor on 2nd Barracks
@100% Reactors, start constant Reaper production
Push out when your first 6 Reapers finish (@5:25ish) with 20 SCVs at home.
Reaper FE into Widow Mine Drop (YoDa)
+ Show Spoiler +
10 Supply Depot
12 Barracks (then skip 1 SCV)
12 Refinery (resume SCV production)
15 Orbital Command
15 Reaper
16 Supply Depot
17 Reaper
20 2nd Command Center
21 @100% 2nd Reaper, start Reactor on Barracks, Factory and 2nd Refinery
23 Supply Depot
@100% Factory, swap Factory onto Reactor, and start Starport (begin Widow Mine production x4)
@100% Starport, start Medivac
@100% Medivac (7:10ish), load up your Medivac with the 4 Widow Mines and drop your opponent
12 Barracks (then skip 1 SCV)
12 Refinery (resume SCV production)
15 Orbital Command
15 Reaper
16 Supply Depot
17 Reaper
20 2nd Command Center
21 @100% 2nd Reaper, start Reactor on Barracks, Factory and 2nd Refinery
23 Supply Depot
@100% Factory, swap Factory onto Reactor, and start Starport (begin Widow Mine production x4)
@100% Starport, start Medivac
@100% Medivac (7:10ish), load up your Medivac with the 4 Widow Mines and drop your opponent
Widow Mine Drop into Banshee (FanTaSy)
+ Show Spoiler +
10 Supply Depot
12 Barracks
13 Refinery
16 @100% Barracks, start constant Marine production
17 Orbital Command
17 Supply Depot
18 @100 Gas, start Factory and 2nd Refinery
@100% Factory, start Starport, Reactor on Barracks, and Widow Mine production (up to 2) from Factory
@100% Starport, start a Medivac
@100% Medivac, start a Tech lab on Starport
Drop your opponent when your Medivac finishes (@6:00ish) with 4 Marines and 2 Widow Mines
@100% Tech lab, start Banshee Cloak and Banshee production
@400 Mins, start 2nd Command Center
Benchmark: When your first Banshee finishes (@7:30ish), you should have 10 Marines, 2 Widow Mines, a Medivac, a Banshee, and around 28 SCVs.
12 Barracks
13 Refinery
16 @100% Barracks, start constant Marine production
17 Orbital Command
17 Supply Depot
18 @100 Gas, start Factory and 2nd Refinery
@100% Factory, start Starport, Reactor on Barracks, and Widow Mine production (up to 2) from Factory
@100% Starport, start a Medivac
@100% Medivac, start a Tech lab on Starport
Drop your opponent when your Medivac finishes (@6:00ish) with 4 Marines and 2 Widow Mines
@100% Tech lab, start Banshee Cloak and Banshee production
@400 Mins, start 2nd Command Center
Benchmark: When your first Banshee finishes (@7:30ish), you should have 10 Marines, 2 Widow Mines, a Medivac, a Banshee, and around 28 SCVs.
vs. Zerg
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Marine/Hellion Timing Attack* (DeMusliM)
+ Show Spoiler +
888 Proxy Reaper
+ Show Spoiler +
Hellion Opening
+ Show Spoiler +
Hellion/Banshee
+ Show Spoiler +
Hellion/Marauder Allin
+ Show Spoiler +
Map Control Build (Polt)
+ Show Spoiler +
Mvp's TvZ Build
+ Show Spoiler +
2 Base Hellbat Drops (LucifroN)
+ Show Spoiler +
+ Show Spoiler +
10 Supply Depot
12 Barracks
16 Marine (up to 3)
17 Orbital Command
17 Supply Depot (2)
17 Refinery
21 Command Center
24 @100 Gas, start Factory (then constant hellion production)
25 Supply Depot (3)
@50 Gas, start Reactor on Barracks (then constant marine production)
@300 mins, start 2 more Barracks
@150 mins, start Engibay
@100% Barracks, start 2 techlabs (then constant marine production)
@100 Gas, start Stimpack research
@100 Gas, start +1 Infantry Attack
@100 Gas, start Combat Shields
@50 Gas, start 2 marauders
@9:45, when Stim, Combat Shields, and +1 attack finish, attack with around 26 marines, 2 marauders, and 7 hellions
12 Barracks
16 Marine (up to 3)
17 Orbital Command
17 Supply Depot (2)
17 Refinery
21 Command Center
24 @100 Gas, start Factory (then constant hellion production)
25 Supply Depot (3)
@50 Gas, start Reactor on Barracks (then constant marine production)
@300 mins, start 2 more Barracks
@150 mins, start Engibay
@100% Barracks, start 2 techlabs (then constant marine production)
@100 Gas, start Stimpack research
@100 Gas, start +1 Infantry Attack
@100 Gas, start Combat Shields
@50 Gas, start 2 marauders
@9:45, when Stim, Combat Shields, and +1 attack finish, attack with around 26 marines, 2 marauders, and 7 hellions
888 Proxy Reaper
+ Show Spoiler +
8 Supply Depot (Send SCV out to proxy, and stop SCV production)
8 Barracks
8 Refinery (Resume SCV production)
12 Reaper
15 2nd Reaper
15 Orbital Command
15 2nd Barracks
17 3rd Reaper
17 Supply Depot
@100% Supply Depot, start 2 Reapers
Benchmark: When you just start these 2 Reapers (@5:00ish), you should already have 3 Reapers and 16 SCVs.
8 Barracks
8 Refinery (Resume SCV production)
12 Reaper
15 2nd Reaper
15 Orbital Command
15 2nd Barracks
17 3rd Reaper
17 Supply Depot
@100% Supply Depot, start 2 Reapers
Benchmark: When you just start these 2 Reapers (@5:00ish), you should already have 3 Reapers and 16 SCVs.
Hellion Opening
+ Show Spoiler +
10 Supply Depot
12 Barracks
15 Orbital Command Upgrade
15 Marine
16 Command Center
17 Supply Depot
18 Refineries x2
22 Barracks
23 Factory
23 Orbital Command Upgrade
24 Reactor on Barracks > Switch to Factory
25 Supply Depot
25 Reactor & Tech Lab on both Barracks
27 Hellions (to 4) > Switch Reactor to Starport
33 Stimpack
35 Starport
35 Supply Depot
47 Medivacs
12 Barracks
15 Orbital Command Upgrade
15 Marine
16 Command Center
17 Supply Depot
18 Refineries x2
22 Barracks
23 Factory
23 Orbital Command Upgrade
24 Reactor on Barracks > Switch to Factory
25 Supply Depot
25 Reactor & Tech Lab on both Barracks
27 Hellions (to 4) > Switch Reactor to Starport
33 Stimpack
35 Starport
35 Supply Depot
47 Medivacs
Hellion/Banshee
+ Show Spoiler +
10 Supply Depot
12 Barracks
15 Marine (only 1)
16 Orbital Command
16 @ 400 minerals, start 2nd Command Center (cut SCV production and Marine production until 2 Refineries are started)
16 2 Refineries (Resume SCV production)
17 Supply Depot (Resume Marine production)
21 @100 Gas, start Factory and Bunker
22 @50 Gas and 100% 3rd Marine, start Reactor on Barracks
@100% Reactor, swap off to start reactored hellion production (6-8)
@100% Factory, start Starport and Techlab on Barracks nearby
@100% Starport, swap onto Techlab and start Banshee Cloaking Field + Banshees. Start Techlab (2) on Barracks
@400 Mins, start 3rd Command Center
12 Barracks
15 Marine (only 1)
16 Orbital Command
16 @ 400 minerals, start 2nd Command Center (cut SCV production and Marine production until 2 Refineries are started)
16 2 Refineries (Resume SCV production)
17 Supply Depot (Resume Marine production)
21 @100 Gas, start Factory and Bunker
22 @50 Gas and 100% 3rd Marine, start Reactor on Barracks
@100% Reactor, swap off to start reactored hellion production (6-8)
@100% Factory, start Starport and Techlab on Barracks nearby
@100% Starport, swap onto Techlab and start Banshee Cloaking Field + Banshees. Start Techlab (2) on Barracks
@400 Mins, start 3rd Command Center
Hellion/Marauder Allin
+ Show Spoiler +
10 Supply Depot
12 Barracks
13 Gas
16 Marine (up to 2)
17 Orbital Command
17 Supply Depot
19 @100 Gas, Factory
19 @50 Gas, start Reactor on Barracks
20 Supply Depot
21 Barracks
@100% Reactor, Swap onto Factory, and start Techlab on First Barracks
@100% 2nd Barracks, start Techlab
@100% Techlab, start Stimpack Research
As you’re pushing out, start Concussive Shells Research
Push out with 10 SCVs, 7 Marauders, 2 Marines, and 8 Hellions to kill your opponent
12 Barracks
13 Gas
16 Marine (up to 2)
17 Orbital Command
17 Supply Depot
19 @100 Gas, Factory
19 @50 Gas, start Reactor on Barracks
20 Supply Depot
21 Barracks
@100% Reactor, Swap onto Factory, and start Techlab on First Barracks
@100% 2nd Barracks, start Techlab
@100% Techlab, start Stimpack Research
As you’re pushing out, start Concussive Shells Research
Push out with 10 SCVs, 7 Marauders, 2 Marines, and 8 Hellions to kill your opponent
Map Control Build (Polt)
+ Show Spoiler +
10 Supply Depot
12 Barracks
12 Refinery
15 Orbital Command
15 Reaper (up to 2)
16 Supply Depot
20 @400 Mins, start 2nd Command Center
22 @150 Gas, start Reactor on Barracks, and Factory
@100% Factory, start Starport, swap Factory onto Reactor, and start Tech lab on Barracks
Begin constant Hellion production
@100% Starport, start a Viking
@100% 4th Hellion, start Widow Mine production
@100% Viking, start Medivac, 3rd Command Center, and 2nd Refinery
Benchmark: When your Medivac starts (@7:45ish), you should have 2 Reaper, 4 Hellions, 2 Widow Mines, 1 Viking, 2 Marines, and 34 SCVs.
12 Barracks
12 Refinery
15 Orbital Command
15 Reaper (up to 2)
16 Supply Depot
20 @400 Mins, start 2nd Command Center
22 @150 Gas, start Reactor on Barracks, and Factory
@100% Factory, start Starport, swap Factory onto Reactor, and start Tech lab on Barracks
Begin constant Hellion production
@100% Starport, start a Viking
@100% 4th Hellion, start Widow Mine production
@100% Viking, start Medivac, 3rd Command Center, and 2nd Refinery
Benchmark: When your Medivac starts (@7:45ish), you should have 2 Reaper, 4 Hellions, 2 Widow Mines, 1 Viking, 2 Marines, and 34 SCVs.
Mvp's TvZ Build
+ Show Spoiler +
14 CC (high ground)
16 Rax (wall off ramp)
17 gas
2x Orbital Command
20 Bunker at natural (4min 10s)
22 factory (4min 35s)
23 2nd gas (4min 49s) + reactor on rax (5m)
25 depo (5m 10s)
27 depo (5m 31s)
29 armory (5min 45s) + depo (5m 49s)
35 2 helions (5m 59s)
37 Starport (6min 16s) + add a marine
43 2 helions (6m 34s)
43 supply (6m 42s) + add a marine
46 supply (6m 53s)
50 2 hellbats + medivac (7min 5s)
54 supply (7m 15s)
54 tech lab on rax (7m 18s)
60 2 hellbats (7m 34s)
60 supply (7m 37s)
62 marauder + stim (7m 43s)
65 medivac (7m 52s)
69 2 hellbats (8m 5s)
70 depo (8m 8s)
73 marauder (8m 15s)
no more supply numbers as battle caused supply to drop
marauder (8m 50s)
2 hellbats + medivac (8m 52s)
CC #3 (9min 10s)
2 more rax(9min 23s)
2 hellbats
2 engi bay +3rd gas at nat (9min 50s)
widowmines production starts around 10minutes
reactors on rax (10m 34s)
2 more rax (10m 39s)
4th gas (11min 25s)
16 Rax (wall off ramp)
17 gas
2x Orbital Command
20 Bunker at natural (4min 10s)
22 factory (4min 35s)
23 2nd gas (4min 49s) + reactor on rax (5m)
25 depo (5m 10s)
27 depo (5m 31s)
29 armory (5min 45s) + depo (5m 49s)
35 2 helions (5m 59s)
37 Starport (6min 16s) + add a marine
43 2 helions (6m 34s)
43 supply (6m 42s) + add a marine
46 supply (6m 53s)
50 2 hellbats + medivac (7min 5s)
54 supply (7m 15s)
54 tech lab on rax (7m 18s)
60 2 hellbats (7m 34s)
60 supply (7m 37s)
62 marauder + stim (7m 43s)
65 medivac (7m 52s)
69 2 hellbats (8m 5s)
70 depo (8m 8s)
73 marauder (8m 15s)
no more supply numbers as battle caused supply to drop
marauder (8m 50s)
2 hellbats + medivac (8m 52s)
CC #3 (9min 10s)
2 more rax(9min 23s)
2 hellbats
2 engi bay +3rd gas at nat (9min 50s)
widowmines production starts around 10minutes
reactors on rax (10m 34s)
2 more rax (10m 39s)
4th gas (11min 25s)
2 Base Hellbat Drops (LucifroN)
+ Show Spoiler +
10 Supply Depot
12 Barracks
16 Marine (only 1)
17 Orbital Command
17 Command Center
17 Supply Depot
18 Start two Refineries (resume Marine production)
20 Bunker
24 @100 Gas, start Factory
24 @50 Gas, start Reactor on Barracks
@100% Reactor, swap Factory onto Reactor (produce only 2 Hellions), and start Starport and Armory
@100% Armory/Starport, start constant Medivac and Hellbat production, and +1 Vehicle Weapons
When first Medivac pops (@7:30ish), start constant Hellbat drop pressure
@400 Mins, start 3rd Command Center and 2nd Factory
Benchmark: When you start your 3rd Command Center (@8:00ish), you should have around 40 SCVs, 4 Marines, 2 Hellions, 4 Hellbats, and 1 Medivac
@100% 2nd Factory, start 2 more Refineries, a 3rd Factory, and a Tech lab on 2nd Factory
12 Barracks
16 Marine (only 1)
17 Orbital Command
17 Command Center
17 Supply Depot
18 Start two Refineries (resume Marine production)
20 Bunker
24 @100 Gas, start Factory
24 @50 Gas, start Reactor on Barracks
@100% Reactor, swap Factory onto Reactor (produce only 2 Hellions), and start Starport and Armory
@100% Armory/Starport, start constant Medivac and Hellbat production, and +1 Vehicle Weapons
When first Medivac pops (@7:30ish), start constant Hellbat drop pressure
@400 Mins, start 3rd Command Center and 2nd Factory
Benchmark: When you start your 3rd Command Center (@8:00ish), you should have around 40 SCVs, 4 Marines, 2 Hellions, 4 Hellbats, and 1 Medivac
@100% 2nd Factory, start 2 more Refineries, a 3rd Factory, and a Tech lab on 2nd Factory
Timings :
Protoss
+ Show Spoiler +
Zerg
+ Show Spoiler +
Terran
+ Show Spoiler +
+ Show Spoiler +
1:00-2:30 – WATCH FOR CANNON RUSH (PvX)
2:45 – 13 Gateway finishes (PvX)
3:00
3:02 – First Zealot from Proxy 2gate finishes (PvX)
3:45 – Standard Cybernetics Core finishes (PvX)
3:45 – Unit-less 1gate FE starts Nexus (PvX)
4:00
5:00
5:15 – Earliest Proxy Oracle can hit your base (PvP/PvT)
5:30 – 2 Stalker + Mothership Core pressure hits your base (PvT)
5:30 – Trap’s 3gate All-in hits your base (PvP)
5:35-6:30 – Mothership Core can first scout your base (PvP/PvT)
6:00
6:00 – Early 4gate can hit your base (PvX)
6:30 – Gate Expand into 5gate pressure hits your base (PvZ)
7:00
7:00 – Early Dark Shrine finishes (PvP/PvT)
7:00 – 2base Oracle finishes (PvT/PvZ)
7:22 – Earliest DT Drop (PvT/PvZ)
7:35 – Early Warp Prism attacks hit your base (PvP/PvT)
7:40 – 1base Blink All-in hits your base (PvP/PvT)
8:00
8:30 – 2base Blink hits your base (PvT)
9:00
9:30 – 1st Colossus will finish in standard play (PvT)
9:30 – Storm will first finish in standard play (PvT)
3rd base will try to be taken (PvZ)
10:00
10:30 – 1st Colossus will finish after Phoenix opener (PvZ)
11:00
Chargelot/Archon Timings can first hit (PvT)
3rd base will try to be taken (PvP/PvT)
12:00
2base Colossus Timings can hit (PvT)
13:00
Storm after Colossus-First can be finished (PvT)
3base Colossus Timings can hit (PvZ)
13:00+
2:45 – 13 Gateway finishes (PvX)
3:00
3:02 – First Zealot from Proxy 2gate finishes (PvX)
3:45 – Standard Cybernetics Core finishes (PvX)
3:45 – Unit-less 1gate FE starts Nexus (PvX)
4:00
5:00
5:15 – Earliest Proxy Oracle can hit your base (PvP/PvT)
5:30 – 2 Stalker + Mothership Core pressure hits your base (PvT)
5:30 – Trap’s 3gate All-in hits your base (PvP)
5:35-6:30 – Mothership Core can first scout your base (PvP/PvT)
6:00
6:00 – Early 4gate can hit your base (PvX)
6:30 – Gate Expand into 5gate pressure hits your base (PvZ)
7:00
7:00 – Early Dark Shrine finishes (PvP/PvT)
7:00 – 2base Oracle finishes (PvT/PvZ)
7:22 – Earliest DT Drop (PvT/PvZ)
7:35 – Early Warp Prism attacks hit your base (PvP/PvT)
7:40 – 1base Blink All-in hits your base (PvP/PvT)
8:00
8:30 – 2base Blink hits your base (PvT)
9:00
9:30 – 1st Colossus will finish in standard play (PvT)
9:30 – Storm will first finish in standard play (PvT)
3rd base will try to be taken (PvZ)
10:00
10:30 – 1st Colossus will finish after Phoenix opener (PvZ)
11:00
Chargelot/Archon Timings can first hit (PvT)
3rd base will try to be taken (PvP/PvT)
12:00
2base Colossus Timings can hit (PvT)
13:00
Storm after Colossus-First can be finished (PvT)
3base Colossus Timings can hit (PvZ)
13:00+
Zerg
+ Show Spoiler +
2:00
2:00 – 6pool finishes (ZvX)
2:10 – Hatchery First placed (ZvX)
2:17 – 10pool finishes (ZvX)
2:55 – 14pool finishes (ZvP/ZvZ)
3:00
3:12 – 6pool reaches your base (ZvX)
3:30 – 10pool reaches your base (ZvX)
4:00
4:45 – Metabolic Boost finishes in Speedling All-in (ZvP)
4:55 – Metabolic Boost finishes after 14gas/14pool (ZvP/ZvZ)
5:00
6:00
6:30 – 2base Baneling Bust (ZvX)
6:45 – Metabolic Boost finishes after Hatchery First (ZvX)
7:00
8:00
8:00 – 2base Roach/Ling All-in can hit your base (ZvT/ZvZ)
8:45 – 2base Roach/Bane All-in can hit your base (ZvT/ZvZ)
9:00
9:00 – 2base Spire will finish (ZvX)
10:00
10:00 – +1/+1 Roach Timing can hit your base (ZvT/ZvZ)
11:00
3base Speed Roach/Baneling Timing can hit your base (ZvT)
3base Spire will finish (ZvP/ZvT)
12:00
13:00+
Depending on the amount of aggression in the game, Zerg can begin Hive research around this time (ZvX)
2:00 – 6pool finishes (ZvX)
2:10 – Hatchery First placed (ZvX)
2:17 – 10pool finishes (ZvX)
2:55 – 14pool finishes (ZvP/ZvZ)
3:00
3:12 – 6pool reaches your base (ZvX)
3:30 – 10pool reaches your base (ZvX)
4:00
4:45 – Metabolic Boost finishes in Speedling All-in (ZvP)
4:55 – Metabolic Boost finishes after 14gas/14pool (ZvP/ZvZ)
5:00
6:00
6:30 – 2base Baneling Bust (ZvX)
6:45 – Metabolic Boost finishes after Hatchery First (ZvX)
7:00
8:00
8:00 – 2base Roach/Ling All-in can hit your base (ZvT/ZvZ)
8:45 – 2base Roach/Bane All-in can hit your base (ZvT/ZvZ)
9:00
9:00 – 2base Spire will finish (ZvX)
10:00
10:00 – +1/+1 Roach Timing can hit your base (ZvT/ZvZ)
11:00
3base Speed Roach/Baneling Timing can hit your base (ZvT)
3base Spire will finish (ZvP/ZvT)
12:00
13:00+
Depending on the amount of aggression in the game, Zerg can begin Hive research around this time (ZvX)
Terran
+ Show Spoiler +
2:00
2:42 – 12 Barracks finishes (TvX)
3:00
3:05 – Gas First Factory starts (TvT)
3:10 – First Marine finishes after standard Barracks (TvX)
3:15 – First Reaper finishes after 8-8-8 Proxy Reaper (TvZ/TvT)
3:20 – First Bunker goes down with Proxy 2rax starts (TvZ)
3:35 – First Reaper finishes after standard Barracks (TvX)
4:00
4:45 – First Proxy Widow Mine finishes (TvP)
5:00
5:30 – 3rd CC can be started (TvZ)
6:00
6:10 – Gas First Banshee finishes (TvT)
6:20 – 1base Widow Mine Drop can hit your base (TvT/TvP)
6:30 – Barracks First Banshee finishes (TvT)
6:45 – First Hellions after CC First will reach your base (TvT/TvZ)
6:45 – First Proxy Thor finishes (TvT)
7:00
7:00 – First Hellions after Reaper opener will reach your base (TvZ)
7:40 – 2base Widow Mine Drop can hit your base (TvT/TvP)
7:50 – 2base Hellbat Drop can hit your base (TvT/TvZ)
8:00
9:00
9:00 – 1base Marine/Tank All-in can hit your base (TvT)
9:30 – 2base Marine/Hellion timings can hit your 3rd (TvZ)
10:00
10:00 – 2base Bio pushes can first hit your base (TvT/TvP/TvZ)
10:30 – 2base Bio pushes after Widow Mine Drop can first hit your base (TvT/TvP)
11:00
12:00
3base Marine/Medivac/Widow Mine pushes can first hit your 3rd (TvZ)
13:00
Ghost production will begin after standard Bio opener (TvP)
14:00
Bio+SCV Pull All-in (TvP)
2:42 – 12 Barracks finishes (TvX)
3:00
3:05 – Gas First Factory starts (TvT)
3:10 – First Marine finishes after standard Barracks (TvX)
3:15 – First Reaper finishes after 8-8-8 Proxy Reaper (TvZ/TvT)
3:20 – First Bunker goes down with Proxy 2rax starts (TvZ)
3:35 – First Reaper finishes after standard Barracks (TvX)
4:00
4:45 – First Proxy Widow Mine finishes (TvP)
5:00
5:30 – 3rd CC can be started (TvZ)
6:00
6:10 – Gas First Banshee finishes (TvT)
6:20 – 1base Widow Mine Drop can hit your base (TvT/TvP)
6:30 – Barracks First Banshee finishes (TvT)
6:45 – First Hellions after CC First will reach your base (TvT/TvZ)
6:45 – First Proxy Thor finishes (TvT)
7:00
7:00 – First Hellions after Reaper opener will reach your base (TvZ)
7:40 – 2base Widow Mine Drop can hit your base (TvT/TvP)
7:50 – 2base Hellbat Drop can hit your base (TvT/TvZ)
8:00
9:00
9:00 – 1base Marine/Tank All-in can hit your base (TvT)
9:30 – 2base Marine/Hellion timings can hit your 3rd (TvZ)
10:00
10:00 – 2base Bio pushes can first hit your base (TvT/TvP/TvZ)
10:30 – 2base Bio pushes after Widow Mine Drop can first hit your base (TvT/TvP)
11:00
12:00
3base Marine/Medivac/Widow Mine pushes can first hit your 3rd (TvZ)
13:00
Ghost production will begin after standard Bio opener (TvP)
14:00
Bio+SCV Pull All-in (TvP)
GL HF
Padierfind