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The HotS Terran Help Me Thread - Page 170

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
September 08 2013 02:26 GMT
#3381
Post replay booboo, so we can see if you hit some timings etc. Could be as simple as walling off your third, and putting a bunker behind the 3rd mineral sweet spot to cover it from harass with a few turrets. Then just sit back, as 3 base T vs 3 base Z isn't too bad. You can force mutas around with drops, and clear creep as you drop with a few bio units to keep his creep in check.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Matta
Profile Joined July 2013
United States116 Posts
September 08 2013 03:34 GMT
#3382
On September 08 2013 11:16 Mjolnir wrote:
What do I do if I cannot successfully harass a Zerg?

I am a newb when it comes to Terran. Here's my example situation:

Recently played on Bel'shir Vestige. I was top left, Zerg was bottom right. I did a reaper FE and had two reapers in his base which earned me about 4 drone kills and some excellent scouting info. I saw that he didn't have speed and was making a third queen for creep spread. At this point I thought I was doing well.

I follow up with hellions. Force a cancel on his third (he tried to take a third straight across to the right. At this point I have my expo up and we're both on two bases. I poke with hellions and see that he has walled off with spines and roaches. I cannot get in. I sit back at his third and take my own third.

Eventually he pushes me out and takes his third. I still can't get in on his base as his OL spread is good and his roaches are waiting for drops. I scan and see a baneling nest. I know a spire is coming. Still, any aggression is shut down.

He sends lings to my thrid (also straight across to the right). I fend that off, but then he has me running back and forth with minor (ineffectual in terms of damage) harass. I know I need to do something. He's taking a 4th and I see a huge flock of mutas pop out (like 15+). Clearly I didn't hurt his economy enough.

These mutas have me running all over the place (they rip through turrets easy) and I lose.

I know I should have done more early damage - but he shut it down so well.

Perhaps vikings to pick off OLs and get back map control so I can drop better? Perhaps just mass marauder/hellion and push the front instead of try to contain his third and take my own? Perhaps just not macro like a toddler and play better?

Any advice appreciated. If a Zerg shuts down the harass and gets a bunch of mutas, I have no idea how to deal with it - especially with 4M (yes, I know, I'm a crappy Terran).

Thanks in advance.


A replay would help a lot here, because the question is what are you doing with your time while you're keeping him on two bases? Two base Terran against two base Zerg is like a dream scenario, that means I'm adding my third CC, adding rax and starting bio upgrades, medivacs, and trying to poke to see where his gas is going, into mutas or roach/hydra. But that third and maybe even fourth CC could help you with scans to deny creep spread. I don't use hellions as a main core in my army; they're there to force Zerg tech transitions and deny creep spread.

It sounds like you played it right insofar as you prevented a third. If the mutas are pressing hard on your expos, put a couple WMs *and* turrets at your expos. WMs soften up the mutas so that they die much faster against turrets and often one will be enough to make a Zerg reconsider the raid - but the second one could punish him for it. And if the muta harass is still coming, that's where clusters of marines are helpful, but even then, you're playing defensive when you want to be on the offensive against Zerg. That's what WMs are for: for you to stake out positions and be able to hold off swarms of banes and lings. Again, this is me commenting without a replay, but it sounds like if you're allowing the Zerg to get enough gas to make enough mutas to be able to ravage your mineral lines so easily, then you definitely are not being aggressive enough; he should be needing to keep those mutas at his front with an Overseer or two or three to be picking off mines, because right behind those mines are your marines and maybe marauders baiting his units into engagements and pressuring the front.
"I can just get completely fucked in every way, but I can just Widow Mine my way out of it." egxeno
Bulugulu
Profile Joined March 2011
Israel250 Posts
September 08 2013 04:51 GMT
#3383
On September 08 2013 11:16 Mjolnir wrote:
What do I do if I cannot successfully harass a Zerg?

I am a newb when it comes to Terran. Here's my example situation:

Recently played on Bel'shir Vestige. I was top left, Zerg was bottom right. I did a reaper FE and had two reapers in his base which earned me about 4 drone kills and some excellent scouting info. I saw that he didn't have speed and was making a third queen for creep spread. At this point I thought I was doing well.

I follow up with hellions. Force a cancel on his third (he tried to take a third straight across to the right. At this point I have my expo up and we're both on two bases. I poke with hellions and see that he has walled off with spines and roaches. I cannot get in. I sit back at his third and take my own third.

Eventually he pushes me out and takes his third. I still can't get in on his base as his OL spread is good and his roaches are waiting for drops. I scan and see a baneling nest. I know a spire is coming. Still, any aggression is shut down.

He sends lings to my thrid (also straight across to the right). I fend that off, but then he has me running back and forth with minor (ineffectual in terms of damage) harass. I know I need to do something. He's taking a 4th and I see a huge flock of mutas pop out (like 15+). Clearly I didn't hurt his economy enough.

These mutas have me running all over the place (they rip through turrets easy) and I lose.

I know I should have done more early damage - but he shut it down so well.

Perhaps vikings to pick off OLs and get back map control so I can drop better? Perhaps just mass marauder/hellion and push the front instead of try to contain his third and take my own? Perhaps just not macro like a toddler and play better?

Any advice appreciated. If a Zerg shuts down the harass and gets a bunch of mutas, I have no idea how to deal with it - especially with 4M (yes, I know, I'm a crappy Terran).

Thanks in advance.




According to your description you were ahead all game long.
If you took your 3rd before the zerg as you described, and he then double expanded after making roaches and spines, then you should be way ahead. At that point you just want to defend his mutas with turrets/marines and then push out and kill him.
It sounds to me like you need to work on your muta defence. If you're having too much trouble try to put some widow mines down at your mineral lines in addition to the turrets.
If you wanna go mass marauder/hellion you want to do it vs a zerg who went for early 3rd and not one who is turtling 2 base with roaches and spines.. And I don't think that build is good anymore anyway.
Basically the early damage you did is huge, and is much more than you should expect to do normally...
The solution is just macro and defend solidly and then push out.
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
TheBaLinOne
Profile Joined June 2013
Germany16 Posts
September 08 2013 10:30 GMT
#3384
Again, I could need a replay analysis. TvZ on Yeonsu, im playing standard Reaper Fe into tripple CC and reactor Hellions. Tbh, i didnt see his roachwarren and didnt scout his double evo chamber and then a 3 Hatch Roach Push happened with 1/1, but i dont know how to hold it? Even if i scout it, i hadnt any units to deal with this attack.

http://drop.sc/357602

WarpArtisT
Profile Joined February 2012
Germany2 Posts
September 08 2013 11:48 GMT
#3385
Hello guys,

I just lost against proxy marine cheese in tvt and I'm trying to figure out how to beat this.

In this game, I opened reaper expand while he built 2 proxy rax and rushed me with a couple of marines and scvs. When his attack hit I had a reaper out on the map and a reactor building on my rax.

I had no idea how to react to this so I straight out lost the game.

After having watched the replay, my solution would be: cancel cc, build a bunker close to my main and two rax and a depot behind my mineral line and micro as hard as possible. Any input on that or any more ideas on how to counter this cheese? Thanks!

http://drop.sc/357604
TurboMaN
Profile Joined October 2005
Germany925 Posts
September 08 2013 13:28 GMT
#3386
How do you drop vs mass mutas?
I almost always get the medivacs kicked because he can see it with the overlords.
The problem is when you don't drop you are behind because then zerg can macro up.
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
September 08 2013 17:09 GMT
#3387
If you are going to drop you have to make sure you are pushing somewhere else too. If you sit back in your base and send out a drop, he can easily pick it off with the mutas because you aren't doing anything to make them need them elsewhere
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Bulugulu
Profile Joined March 2011
Israel250 Posts
September 08 2013 18:40 GMT
#3388
On September 08 2013 22:28 TurboMaN wrote:
How do you drop vs mass mutas?
I almost always get the medivacs kicked because he can see it with the overlords.
The problem is when you don't drop you are behind because then zerg can macro up.


You can't just casually drop vs mutas, you need to have a good "reason". For example his mutas are being very aggressive at your main base - send a drop through the other side of the map. Or if he's using his mutas to defend your push in his 4th, send a drop to his main.
Another important factor is your drop route. Sometimes you want your drop route to be the shortest possible - for example you're at the xelnaga on belshir, you can send a drop straight to his main with boosters and it will get there fast enough that it makes it hard to intercept in time.
Alternately you want to try and make your drops as hard to spot on the minimap as possible, the way to do this is queue the medivac to move on the very edge of the map. This requires a bit more micro but it's a habit that pays off immensely.
Finally on very large maps, if your drop gets spotted by an overlord and you think he saw it (a good assumption to make) you should either drop your marines to kill the overlord and then change route(if possible) - or send the medivac on a "juke" trip.
Meaning - queue it to go back as if "returning" to base and then shift click it right back to his base. He'll see your drop going back on the map and will either think you gave up on the drop, or he'll have to chase it much "further".
Either way if you see his mutas on the way to intercepting of your drops, force him to chase that drop as far out on the map as possible so his mutas are kept busy for as long as possible.
Also you shouldn't think that you're behind if you can't drop.. You can just push zerg at the front constantly until you have 3-3.
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
stuneedsfood
Profile Joined May 2013
45 Posts
September 08 2013 20:09 GMT
#3389
On September 08 2013 22:28 TurboMaN wrote:
How do you drop vs mass mutas?
I almost always get the medivacs kicked because he can see it with the overlords.
The problem is when you don't drop you are behind because then zerg can macro up.


Builds that incorporate an early viking to pick off overlords make dropping a lot more feasible. Sometimes if your build doesn't have that viking early on, your drops are always going to get spotted by ovies and picked off by mutas. Fact of life.
saaaa
Profile Joined November 2010
Germany419 Posts
Last Edited: 2013-09-08 21:50:14
September 08 2013 21:42 GMT
#3390
What is the reason for GM players to open up with 2 reaper into expand instead of 1 in TvT right now??

Is this the new "innovative" opening in TvT?

Even Innovation did it against Taeja in WCS.

What is the best opening to transition into mech at the moment? Gas first build or delayed reactor fac fe?

thx!

Lock0n
Profile Joined December 2012
United Kingdom184 Posts
September 08 2013 23:02 GMT
#3391
On September 09 2013 06:42 saaaa wrote:
What is the reason for GM players to open up with 2 reaper into expand instead of 1 in TvT right now??

Is this the new "innovative" opening in TvT?

Even Innovation did it against Taeja in WCS.

What is the best opening to transition into mech at the moment? Gas first build or delayed reactor fac fe?

thx!



Getting 2 reapers means that whilst your first reaper is on the other side of the map scouting, your second reaper can defend your SCV building the expansion if your opponent is also going reaper, which lets you make your CC on the low ground at the natural. You don't need the second reaper if you are making CC on high ground.
saaaa
Profile Joined November 2010
Germany419 Posts
September 09 2013 09:34 GMT
#3392
On September 09 2013 08:02 Lock0n wrote:
Show nested quote +
On September 09 2013 06:42 saaaa wrote:
What is the reason for GM players to open up with 2 reaper into expand instead of 1 in TvT right now??

Is this the new "innovative" opening in TvT?

Even Innovation did it against Taeja in WCS.

What is the best opening to transition into mech at the moment? Gas first build or delayed reactor fac fe?

thx!



Getting 2 reapers means that whilst your first reaper is on the other side of the map scouting, your second reaper can defend your SCV building the expansion if your opponent is also going reaper, which lets you make your CC on the low ground at the natural. You don't need the second reaper if you are making CC on high ground.



This is the only reason for 2 reaper instead of 1.

No to do some pressure against Gas first builds and totally prepared for cloak banshees?
TurboMaN
Profile Joined October 2005
Germany925 Posts
September 09 2013 11:06 GMT
#3393
I think you can also do damage vs 2 rines reactor builds which are quite common nowadays.
krooked
Profile Joined May 2011
376 Posts
September 11 2013 00:02 GMT
#3394
Anyone have any tips n tricks on how to become emotionally detached to the games?

I've never suffered from ladder fear, but I'm starting to get fed the fuck up with terran. Its too god damn hard and I'm losing too much. I don't want to quit playing, and I don't want to switch race - But I can't keep cool anymore. I'm not improving even though I practice 5-10 games a day, watch/read tutorials, replays etc. I keep dying to all kinds of stuff and I can't seem to get into a normal macro game ever, and if I do I just get completely rolled.

I'm in Diamond btw.

Also, another thing: Which builds do you guys recommend? I've been playing for the last 3 months and this is my experience so far:

TvZ:

I've been using CC first into 6 hellions 2 mines, 2x engie and cranking out units. Fast 3cc etc you know the normal build. Its great for maxing out real fast but I'm struggling holding the 9-10 minute(?) roach bane ling attack. I also feel its hard to know when to get aggressive. I usually sit at home and drop all over the place but as the game progresses I struggle taking additional bases and zerg usually have the whole map. Doing parade pushes never ever work for me.

TvP:

I've tried it all.. CC first, reaper exp, gas 15 2xrine > 1-1-1 etc. I think CC first is a good and safe build, but I don't know when to be aggressive? I try to drop etc but its not working very well and before I know it they are at my door with their beast max composition and just wrecks me. I struggle denying bases and I don't really understand how I'm supposed to play the MU. The only way I win is CC first > fast 3CC > scv pull at 13 mins..

TvT: I've been doing minedrop > banshee and got a truly ridiculous winrate for a while. Almost 90% WR TvT. But I see that its not very viable against people who can defend it, I'm too far behind. I chose this build because the tank all in was very popular, but I never see it anymore and I'd like to know if going 1rax FE > bio can hold the tank all in at all?

So basically:

1. How to become emotionally detached so I don't want to just give up on the game? I think its fun to play but its not fun losing every match

2. Help with choosing build orders and how to be aggressive.. I want to play macro games but struggle lategame v P, Z and mech. I am literally completely dumbfounded on how to play right now.
AzphaelT
Profile Joined September 2013
1 Post
September 11 2013 00:38 GMT
#3395
Hello,

I'm having trouble playing TvT and TvP at the gold level after a few games.

1) Are tanks mandatory early game? I got completely rolled by a player that went 1-1-1 when I went 3 rax. As soon as I saw his tanks outside my base I knew it was GG. Should I try to turtle to medivacs and drop his main? He's probably getting his expo up while denying mine though. Thoughts?

2) I've either rolled or gotten rolled by protoss. I've tried using tanks + bio but after inspecting the replays it looks like I need to get bio vikings or bio ghost depending on templar or collusus. Is there any other way around that?

3) I just played a TvT that lasted 32 minutes instead of what I think should have been 12. My opponent goes 2 rax upgrade for a timing attack that I deny with a bunker. Meanwhile, I get a banshee in his base and then another and pick up 20 SCV kills and some units. Behind this I am setting up my expo. I get a force going and move out to attack only to find tanks and vikings everywhere. My bio gets cleaned up and I trade poorly with my remaining tanks. I decide to starve my opponent and proceeded to take the other bases and deny his fourth. Teched to cruisers and went in. Is there a better way to end the game sooner? Maybe drops?

That's all for now, thanks!
Bulugulu
Profile Joined March 2011
Israel250 Posts
Last Edited: 2013-09-11 01:01:28
September 11 2013 00:59 GMT
#3396
On September 11 2013 09:02 krooked wrote:
Anyone have any tips n tricks on how to become emotionally detached to the games?

I've never suffered from ladder fear, but I'm starting to get fed the fuck up with terran. Its too god damn hard and I'm losing too much. I don't want to quit playing, and I don't want to switch race - But I can't keep cool anymore. I'm not improving even though I practice 5-10 games a day, watch/read tutorials, replays etc. I keep dying to all kinds of stuff and I can't seem to get into a normal macro game ever, and if I do I just get completely rolled.

I'm in Diamond btw.

Also, another thing: Which builds do you guys recommend? I've been playing for the last 3 months and this is my experience so far:

TvZ:

I've been using CC first into 6 hellions 2 mines, 2x engie and cranking out units. Fast 3cc etc you know the normal build. Its great for maxing out real fast but I'm struggling holding the 9-10 minute(?) roach bane ling attack. I also feel its hard to know when to get aggressive. I usually sit at home and drop all over the place but as the game progresses I struggle taking additional bases and zerg usually have the whole map. Doing parade pushes never ever work for me.

TvP:

I've tried it all.. CC first, reaper exp, gas 15 2xrine > 1-1-1 etc. I think CC first is a good and safe build, but I don't know when to be aggressive? I try to drop etc but its not working very well and before I know it they are at my door with their beast max composition and just wrecks me. I struggle denying bases and I don't really understand how I'm supposed to play the MU. The only way I win is CC first > fast 3CC > scv pull at 13 mins..

TvT: I've been doing minedrop > banshee and got a truly ridiculous winrate for a while. Almost 90% WR TvT. But I see that its not very viable against people who can defend it, I'm too far behind. I chose this build because the tank all in was very popular, but I never see it anymore and I'd like to know if going 1rax FE > bio can hold the tank all in at all?

So basically:

1. How to become emotionally detached so I don't want to just give up on the game? I think its fun to play but its not fun losing every match

2. Help with choosing build orders and how to be aggressive.. I want to play macro games but struggle lategame v P, Z and mech. I am literally completely dumbfounded on how to play right now.



1.

Try to do something that puts you in a positive mindset before you play. If you have a certain "ceremony" that you go through to put you in a good mindset that helps, as well as one for when you take breaks. Something like going to the gym, taking a run, making some tea or taking a quick shower.. Or whatever .

2.

TvZ : It's harder to scout with the CC first as opposed to the reaper opening. I would recommend trying the 2 reaper 6 hellion opening and see how that goes. Another reason why that opening is good at your level is that players will probably mishandle the reapers and you'll get farther ahead, especially if your multitasking is better than theirs.

TvP: Are you opening into 1-1-1 or fast 3 rax? I would recommend reaper expand where you pull scvs off gas after 100 gas (reaper+reactor), and then go into 3 rax. See WCS TvO games by bomber taeja and polt.
Also I recommend making 2 depots before CC so you can engi-bay block their expo since many protoss skimp on early zealot. After this you should probably get a fast 3rd base and try to delay their 3rd, or/and go for a stim timing before medivacs (protoss are usually ready for the 10 minute medivac timing but are vulnerable to stim timing before that).

TvT: I think gas first openings are very strong atm, CC first is also very good on the larger maps.

“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
Bulugulu
Profile Joined March 2011
Israel250 Posts
September 11 2013 01:05 GMT
#3397
On September 11 2013 09:38 AzphaelT wrote:
Hello,

I'm having trouble playing TvT and TvP at the gold level after a few games.

1) Are tanks mandatory early game? I got completely rolled by a player that went 1-1-1 when I went 3 rax. As soon as I saw his tanks outside my base I knew it was GG. Should I try to turtle to medivacs and drop his main? He's probably getting his expo up while denying mine though. Thoughts?

2) I've either rolled or gotten rolled by protoss. I've tried using tanks + bio but after inspecting the replays it looks like I need to get bio vikings or bio ghost depending on templar or collusus. Is there any other way around that?

3) I just played a TvT that lasted 32 minutes instead of what I think should have been 12. My opponent goes 2 rax upgrade for a timing attack that I deny with a bunker. Meanwhile, I get a banshee in his base and then another and pick up 20 SCV kills and some units. Behind this I am setting up my expo. I get a force going and move out to attack only to find tanks and vikings everywhere. My bio gets cleaned up and I trade poorly with my remaining tanks. I decide to starve my opponent and proceeded to take the other bases and deny his fourth. Teched to cruisers and went in. Is there a better way to end the game sooner? Maybe drops?

That's all for now, thanks!



1) No they're not, and you can hold 1-1-1 even with expanding so clearly you can hold it with a 3 rax build.
If you went 3 rax you have many units and probably early stim, all you gotta do is wait for him at the ramp to your natural and stim-amove his army when he approaches. Or better yet, catch him out on the map. If you fight when he's unsieged you should win. If he does contain you somehow, tech to medivacs and either drop behind his army and then attack from both sides, or drop his main forcing him to go up your ramp and then be ready for that.

2) Tanks can work in TvP, but not many people use them so you won't have much reference. Early tanks are really good for defending against allins and then you can switch to normal bio, this was a popular style a while back.

3) Can't say without watching the game.. Most TvTs end before battlecruisers so yes there probably was a way.. Still if your opponent is turtling hard and you can contain him it's not a bad thing to play safe.
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
dohgg
Profile Joined February 2011
310 Posts
September 11 2013 02:11 GMT
#3398
On September 11 2013 09:02 krooked wrote:
Anyone have any tips n tricks on how to become emotionally detached to the games?

I've never suffered from ladder fear, but I'm starting to get fed the fuck up with terran. Its too god damn hard and I'm losing too much. I don't want to quit playing, and I don't want to switch race - But I can't keep cool anymore. I'm not improving even though I practice 5-10 games a day, watch/read tutorials, replays etc. I keep dying to all kinds of stuff and I can't seem to get into a normal macro game ever, and if I do I just get completely rolled.

I'm in Diamond btw.

Also, another thing: Which builds do you guys recommend? I've been playing for the last 3 months and this is my experience so far:

TvZ:

I've been using CC first into 6 hellions 2 mines, 2x engie and cranking out units. Fast 3cc etc you know the normal build. Its great for maxing out real fast but I'm struggling holding the 9-10 minute(?) roach bane ling attack. I also feel its hard to know when to get aggressive. I usually sit at home and drop all over the place but as the game progresses I struggle taking additional bases and zerg usually have the whole map. Doing parade pushes never ever work for me.

TvP:

I've tried it all.. CC first, reaper exp, gas 15 2xrine > 1-1-1 etc. I think CC first is a good and safe build, but I don't know when to be aggressive? I try to drop etc but its not working very well and before I know it they are at my door with their beast max composition and just wrecks me. I struggle denying bases and I don't really understand how I'm supposed to play the MU. The only way I win is CC first > fast 3CC > scv pull at 13 mins..

TvT: I've been doing minedrop > banshee and got a truly ridiculous winrate for a while. Almost 90% WR TvT. But I see that its not very viable against people who can defend it, I'm too far behind. I chose this build because the tank all in was very popular, but I never see it anymore and I'd like to know if going 1rax FE > bio can hold the tank all in at all?

So basically:

1. How to become emotionally detached so I don't want to just give up on the game? I think its fun to play but its not fun losing every match

2. Help with choosing build orders and how to be aggressive.. I want to play macro games but struggle lategame v P, Z and mech. I am literally completely dumbfounded on how to play right now.


I am giving you the following tips only from a point of view of how you seem frustrated and whats your ranks is , I have been in your spot many times in the past

General Tip: Set yourself benchmarks (Like 10 min 50+ Scvs), and watch your replays, try to understand why you lost and what you didnt scout, and how you could have scouted it.

TvZ: First make sure you do stand the benchmarks for TvZ innovation's 3CC build, which, for example you should be maxed on 13:30-14:00 with 2-2! after you get your build refined, you should work on your scouting and understand the matchup.
Poking with hellions to the front to check for evos, checking drone count on 3rd... stuff like that, with exprience you'll know how to identify allins

TvP: i personally advice reaper expanding, since getting scout is crucial thing vs 1 base prottos allins. however -most TvPs late-game scenarios are all about watching the replaying and looking on the main engagement - understanding what went wrong and what need to be improved (emps? viking control? etc...)

In general, it'll be nice if you give some replays where you found yourself "dumbfounded" and maybe i could help
mygodsnameiskyle
Profile Joined June 2013
Canada33 Posts
September 11 2013 03:42 GMT
#3399
On September 11 2013 09:02 krooked wrote:
Anyone have any tips n tricks on how to become emotionally detached to the games?

I've never suffered from ladder fear, but I'm starting to get fed the fuck up with terran. Its too god damn hard and I'm losing too much. I don't want to quit playing, and I don't want to switch race - But I can't keep cool anymore. I'm not improving even though I practice 5-10 games a day, watch/read tutorials, replays etc. I keep dying to all kinds of stuff and I can't seem to get into a normal macro game ever, and if I do I just get completely rolled.

I'm in Diamond btw.

Also, another thing: Which builds do you guys recommend? I've been playing for the last 3 months and this is my experience so far:

TvZ:

I've been using CC first into 6 hellions 2 mines, 2x engie and cranking out units. Fast 3cc etc you know the normal build. Its great for maxing out real fast but I'm struggling holding the 9-10 minute(?) roach bane ling attack. I also feel its hard to know when to get aggressive. I usually sit at home and drop all over the place but as the game progresses I struggle taking additional bases and zerg usually have the whole map. Doing parade pushes never ever work for me.

TvP:

I've tried it all.. CC first, reaper exp, gas 15 2xrine > 1-1-1 etc. I think CC first is a good and safe build, but I don't know when to be aggressive? I try to drop etc but its not working very well and before I know it they are at my door with their beast max composition and just wrecks me. I struggle denying bases and I don't really understand how I'm supposed to play the MU. The only way I win is CC first > fast 3CC > scv pull at 13 mins..

TvT: I've been doing minedrop > banshee and got a truly ridiculous winrate for a while. Almost 90% WR TvT. But I see that its not very viable against people who can defend it, I'm too far behind. I chose this build because the tank all in was very popular, but I never see it anymore and I'd like to know if going 1rax FE > bio can hold the tank all in at all?

So basically:

1. How to become emotionally detached so I don't want to just give up on the game? I think its fun to play but its not fun losing every match

2. Help with choosing build orders and how to be aggressive.. I want to play macro games but struggle lategame v P, Z and mech. I am literally completely dumbfounded on how to play right now.


I am bronze right now so feel free to gloss over my answer but I was getting really frustrated on ladder too which is like getting frustrated with yourself because you know, or feel, like you should be doing better.

So what I started doing is before I even think about going to the ladder I have a couple of builds that I have the pro benchmarks for. I will play against very easy ai and try to hit the benchmark. At 1010(or wherever the benchmark is) end the game by walking over the ai or just end game. Then go into the replay, skip to the benchmark time and WRITE DOWN how many scvs/marines/medivacs/etc you have. Then do it again. Record the number, see if it went up. Do it again and again until you A) feel like you are hitting the numbers and improving on your build orders/timing or B) are not feeling "in the zone" and then go play "funday" games.

When I am on an "off" day I love to Cannon rush ai or even non-ladder people. It doesn't work half the time, but I have fun doing it.

Watch Day[9]'s funday monday playlist and you will get some great ideas.

Also, if you feel like your macro is there and your micro needs work there are arcade games that can help you build that skill and try to run drills on. I don't know what they are right now because my macro sucks right now and it doesn't matter if you have the best micro in the world if you only have 2 units.

My last advice, join a clan or team. It can really be a stress relief to play against others when you know them a little and can try things out or get advice in game.

GLHF
"Believe in yourself" - Day[9]
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
September 11 2013 04:47 GMT
#3400
On September 11 2013 09:02 krooked wrote:
Anyone have any tips n tricks on how to become emotionally detached to the games?

I've never suffered from ladder fear, but I'm starting to get fed the fuck up with terran. Its too god damn hard and I'm losing too much. I don't want to quit playing, and I don't want to switch race - But I can't keep cool anymore. I'm not improving even though I practice 5-10 games a day, watch/read tutorials, replays etc. I keep dying to all kinds of stuff and I can't seem to get into a normal macro game ever, and if I do I just get completely rolled.

I'm in Diamond btw.

Also, another thing: Which builds do you guys recommend? I've been playing for the last 3 months and this is my experience so far:

TvZ:

I've been using CC first into 6 hellions 2 mines, 2x engie and cranking out units. Fast 3cc etc you know the normal build. Its great for maxing out real fast but I'm struggling holding the 9-10 minute(?) roach bane ling attack. I also feel its hard to know when to get aggressive. I usually sit at home and drop all over the place but as the game progresses I struggle taking additional bases and zerg usually have the whole map. Doing parade pushes never ever work for me.

TvP:

I've tried it all.. CC first, reaper exp, gas 15 2xrine > 1-1-1 etc. I think CC first is a good and safe build, but I don't know when to be aggressive? I try to drop etc but its not working very well and before I know it they are at my door with their beast max composition and just wrecks me. I struggle denying bases and I don't really understand how I'm supposed to play the MU. The only way I win is CC first > fast 3CC > scv pull at 13 mins..

TvT: I've been doing minedrop > banshee and got a truly ridiculous winrate for a while. Almost 90% WR TvT. But I see that its not very viable against people who can defend it, I'm too far behind. I chose this build because the tank all in was very popular, but I never see it anymore and I'd like to know if going 1rax FE > bio can hold the tank all in at all?

So basically:

1. How to become emotionally detached so I don't want to just give up on the game? I think its fun to play but its not fun losing every match

2. Help with choosing build orders and how to be aggressive.. I want to play macro games but struggle lategame v P, Z and mech. I am literally completely dumbfounded on how to play right now.

In terms of TvZ, if you have trouble doing parade pushes I recommend doing bomber's TvZ build, where he goes hellions, builds 3 tanks with double ups + bio, and then switches into mines. This build is my favorite for two reasons. First, it is very clear-cut when to attack, when to commit, and when to run away. Innovation's build isn't so clear, and if you commit at the wrong time you may lose the game. With bomber's build, you just push with 2/2 at 14 min, with no other attacks. The tanks are also extremely helpful in defending any attacks before 12 min.

Secondly, this build isn't really a parade push in the normal sense. Since you are pushing initially with 170-180 supply, you just push with a big army and fight his army and hopefully win a big victory at first. The bigger the armies are, the less a parade push factors in because the battles snowball and become less even. The tanks are also helpful to this, as essentially your push involves you moving toward the fourth base, sieging it up (nullifying touches like DRG's spine crawler wall on his fourth) and either killing it and moving forward towards the main, or if the zerg wants to fight you you just siege up in a good spot and hopefully win. You don't win the battle with reinforcements, you win it by coming ahead in the initial fight, and the reinforcements simply support your position.
Taeja the one true Byunjwa~
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