• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:19
CEST 16:19
KST 23:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview1[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2151 users

The HotS Terran Help Me Thread - Page 154

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 152 153 154 155 156 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
korsarz
Profile Joined March 2013
29 Posts
August 16 2013 21:45 GMT
#3061
On August 17 2013 06:13 Whatson wrote:
Show nested quote +
On August 17 2013 06:08 korsarz wrote:
david kim said tvp is balanced.
I believe him.
http://drop.sc/354489

Another korsaz post about TvP...
There has to be one every month or so it seems
I'll review the replay but every time I see the same stuff from you so idk how helpful my advice will be.


please do.
and take a look at the replay above about widow mines.
Sogetsu
Profile Joined July 2011
514 Posts
Last Edited: 2013-08-16 21:49:52
August 16 2013 21:49 GMT
#3062
Hello, I want to know if there is some sort of early push nowadays on TvP, because after seeing so many streams it looks like there is no way to make presure (remembering fast Concusive Marauder Push)
And it is even worse when the Protoss play poking with MotherCore and Stalker first. I don't know what to do, I am opening with Reapers to be agressive and scout, but damn, it is useless after Stalkers and MotherCore arrive.

I don't like to play turtling, but it feels so damn boring waiting for the first Medivac to push -_-

PD: I don't use Widow Mines, I hate that unit from the Beta when they made it a "Missile Launcher", so it's the only thing I don't like to use.
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
krooked
Profile Joined May 2011
376 Posts
August 16 2013 22:04 GMT
#3063
On August 17 2013 06:49 Sogetsu wrote:
Hello, I want to know if there is some sort of early push nowadays on TvP, because after seeing so many streams it looks like there is no way to make presure (remembering fast Concusive Marauder Push)
And it is even worse when the Protoss play poking with MotherCore and Stalker first. I don't know what to do, I am opening with Reapers to be agressive and scout, but damn, it is useless after Stalkers and MotherCore arrive.

I don't like to play turtling, but it feels so damn boring waiting for the first Medivac to push -_-

PD: I don't use Widow Mines, I hate that unit from the Beta when they made it a "Missile Launcher", so it's the only thing I don't like to use.


Well, excluding the onebase 1:1:1 WM+marine-drop, the 1rax exp WM drop, there really is nothing except 11/11 which obviously is a cheese. I'm sure its possible to net some wins with a two-rax (reactor and techlab) where one is hidden, but its a bad build. I don't even like the 10 minute medivac push. But I often overcommit with it because I feel its a push. I think the best thing to do is just try to deny third and leave when he pushes out. Doom drop and start trading or just turtle IMO. Its a very hard match up to get a grasp off. Would be awesome if someone who feels they have a good TvP did a writeup on it, because I think most terrans are at a loss these days.
wag_
Profile Joined February 2013
88 Posts
August 16 2013 22:07 GMT
#3064
On August 17 2013 06:49 Sogetsu wrote:
Hello, I want to know if there is some sort of early push nowadays on TvP, because after seeing so many streams it looks like there is no way to make presure (remembering fast Concusive Marauder Push)
And it is even worse when the Protoss play poking with MotherCore and Stalker first. I don't know what to do, I am opening with Reapers to be agressive and scout, but damn, it is useless after Stalkers and MotherCore arrive.

I don't like to play turtling, but it feels so damn boring waiting for the first Medivac to push -_-

PD: I don't use Widow Mines, I hate that unit from the Beta when they made it a "Missile Launcher", so it's the only thing I don't like to use.


At 6:00, go out with all your marines and go focus fire some probes in his natural. Try to also get sentrys. Don't go back if he photon overcharge, focus fire dem probes!
Whatson
Profile Blog Joined January 2012
United States5357 Posts
August 16 2013 22:21 GMT
#3065
On August 17 2013 06:45 korsarz wrote:
Show nested quote +
On August 17 2013 06:13 Whatson wrote:
On August 17 2013 06:08 korsarz wrote:
david kim said tvp is balanced.
I believe him.
http://drop.sc/354489

Another korsaz post about TvP...
There has to be one every month or so it seems
I'll review the replay but every time I see the same stuff from you so idk how helpful my advice will be.


please do.
and take a look at the replay above about widow mines.

You seem to have an ungodly fear of attacking two separate locations. When you first pushed out and parked your main army at his natural ramp, you sent one medivac into his main, which he literally sent his entire army after, so he only had 3 cannons against all your bio. You could have sniped the natural easily. You kinda did a 2 pronged attack at the third, but a much better target wouldve been the natural or the main. Same with your last attack, the point of drops is to divert his army to one side of the map, then attacking the other side. Not dropping in his 3rd, bringing his entire army there, then engaging his army after he's killed off your drop.

You also didn't make ghosts until very late in the game, which is really bad because since he gave you so much time you could have reached a critical number of ghosts + a lot of CCs. Your final army shouldn't be so marauder heavy (with less than 10 ghosts) but at least have equal numbers of ghosts and marauders, and at least 3 vikings for each collosi. Your second ebay + armory were also late, and at one point your reached

Your army engagement still needs improvement, the EMPs in the last fight whiffed, you got one archon and some zealots, all 6 of his templar had full energy. Half your army was also milling around in the back because you attacked at a bad angle. You also never split your army, so his storms did max damage, even if they were a bit late.

If there's one game I can recommend watching, it's Demuslim vs Crank on akilon wastes, which was really a clinic on how to play TvP late-game. Demuslim had around 20 SCVs, 15 medivacs, 20 vikings, 30 ghosts, 20 marauders, and 10 marines as his final army.
¯\_(シ)_/¯
JDfz
Profile Joined December 2012
United Kingdom50 Posts
August 16 2013 22:32 GMT
#3066
On August 17 2013 06:49 Sogetsu wrote:
Hello, I want to know if there is some sort of early push nowadays on TvP, because after seeing so many streams it looks like there is no way to make presure (remembering fast Concusive Marauder Push)
And it is even worse when the Protoss play poking with MotherCore and Stalker first. I don't know what to do, I am opening with Reapers to be agressive and scout, but damn, it is useless after Stalkers and MotherCore arrive.

I don't like to play turtling, but it feels so damn boring waiting for the first Medivac to push -_-


Instead of opting for widow mines, I've seen a number of pros in recent games swap the factory onto the rax reactor once completed and crank out 4-6 hellions, grabbing a starport too and doing some marine/hellion/medivac harrass while adding the 2nd and 3rd rax, ebay and extra gas on behind it. Maybe look into that?


I have a question of my own: is a hellbat/ghost/viking/medivac composition decent in lategame TvP or are marines still the meat of the day?
CJGumiho <3
krooked
Profile Joined May 2011
376 Posts
August 16 2013 22:34 GMT
#3067
Whatson, against an opponent who goes colo, should I just start adding ghosts at like the 14 minute mark or around there? Also, do you recommend mass medivac? I often end up with maybe 4 medivacs against an opponent who goes for colo.
Sogetsu
Profile Joined July 2011
514 Posts
August 16 2013 22:46 GMT
#3068
Wow, thanks a lot for the answers, I tried the Hellions thing too, but when my enemy know I am pumping them, he start to push me harder and sometimes I simply lost against a 4 Gates (at 2 bases) simple push for lacking units on the Bunkers =/

Anyway I will try to do it better, specially now that you gave me a more specific order for the build.
About the mix you are mentioning, it is quite good against Zeas on Late, the problem is that you usually get the Hellions unupgraded on Weapon, but Marauder, Hellbat, Medivac and Viking/Ghost is really strong, the deal is... pros seems to prefer Marines because they are more micreable, but for a most "static" engage they are incredible good mix if your Vikings snipes the Colossi as they Should and/or your Ghost EMP/Snipe the Templars

One problem about it is that you need to be aware of get enough Starports just in case, because for the moment you stop making Marines, a transition from the P into Stargate will kill you =/
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Whatson
Profile Blog Joined January 2012
United States5357 Posts
August 16 2013 23:21 GMT
#3069
On August 17 2013 07:34 krooked wrote:
Whatson, against an opponent who goes colo, should I just start adding ghosts at like the 14 minute mark or around there? Also, do you recommend mass medivac? I often end up with maybe 4 medivacs against an opponent who goes for colo.

I think 14 minutes is fine, its generally around the time you get your 5th and 6th gas. The standard seems to be that your 3rd CC, 2/2, and extra rax have to be started before ghost academy + energy upgrade, then you mix in ghosts whenever you see templar (unless you're a Prime terran, then you just never ever build ghosts and somehow still win)
How many is "mass"?
Most pros seem to dislike going for too many medivacs, I THINK 6-8 is the norm vs collosi in the midgame, don't quote me on that though.
¯\_(シ)_/¯
krooked
Profile Joined May 2011
376 Posts
August 17 2013 00:01 GMT
#3070
"Demuslim had around 20 SCVs, 15 medivacs, 20 vikings, 30 ghosts, 20 marauders, and 10 marines as his final army. "

I guess that would be my definition of mass Ok thx man :D
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
August 17 2013 01:47 GMT
#3071
On August 17 2013 07:04 krooked wrote:
Show nested quote +
On August 17 2013 06:49 Sogetsu wrote:
Hello, I want to know if there is some sort of early push nowadays on TvP, because after seeing so many streams it looks like there is no way to make presure (remembering fast Concusive Marauder Push)
And it is even worse when the Protoss play poking with MotherCore and Stalker first. I don't know what to do, I am opening with Reapers to be agressive and scout, but damn, it is useless after Stalkers and MotherCore arrive.

I don't like to play turtling, but it feels so damn boring waiting for the first Medivac to push -_-

PD: I don't use Widow Mines, I hate that unit from the Beta when they made it a "Missile Launcher", so it's the only thing I don't like to use.


Well, excluding the onebase 1:1:1 WM+marine-drop, the 1rax exp WM drop, there really is nothing except 11/11 which obviously is a cheese. I'm sure its possible to net some wins with a two-rax (reactor and techlab) where one is hidden, but its a bad build. I don't even like the 10 minute medivac push. But I often overcommit with it because I feel its a push. I think the best thing to do is just try to deny third and leave when he pushes out. Doom drop and start trading or just turtle IMO. Its a very hard match up to get a grasp off. Would be awesome if someone who feels they have a good TvP did a writeup on it, because I think most terrans are at a loss these days.

I'm only diamond so you don't need to take me too seriously, but I can usually beat low masters in TvP only. It is far and away my best matchup.
The general flow of my TvPs where protoss expands goes like this:
I do my standard build (cc first into 2 rax, double gas, stim, third base, double ups and factory to medivacs, 3 more rax).
I push out with around 90 supply at 10:30, and passively deny the third. It's usually not already up at this time. At some point, protoss pushes out to secure the third. At this point, I start crazy drop harass, and start a fourth base, sometimes even before 13 min. It doesn't actually matter if my drops do no damage, their purpose is just to keep protoss at home while I get my fourth up and go up to a TON of barracks.
After my fourth is up, I start to get vikings or ghosts. Although the initial tech is late, I can saturate 3 bases so fast, usually by 11 min, that I can afford to get both out by maybe 15 min, with the initial one out in force at 14. I often do a little prod at around 14 min. with vikings vs colossi, which sometimes wins, but other times I get repelled semi-easily. It's usually enough to get a small supply lead though. After having a very high-tech max at around 15 or 16 min, I can usually push for the win with 3/3 on the way, taking a 5th before 20 min. If not, then I usually have my 5th before protoss's fourth which puts me in a great position.
The reason why my 16 min. max is so effective is usually because if they have both colossi and templar, I will have somewhere around 10 ghosts while they only have about 4 templar, and I will have plenty of vikings. If only colossi, I just emp the army and win.
If I were to summarize this style I would probably say it is weak to any kind of aggressive 3 base push at around 12 min, with an early third base (this isn't even really in the meta anyway, so I barely ever face it). It's also weak to any 1base allin or 2base allin (which you can scout) or any 2base tech allin, which if you see coming you can just add on more rax instead of a fourth and just walk over him. Anything else it beats fairly easily, just because you end up getting wayyy more stuff at almost any point in the game.
In the lategame, if the protoss survives there, pulling off moves like doom dropping the main (with ghosts, remember walking up a ramp with emps at the top is devastating) or a bunch of nuke harass can be helpful. Also, don't forget to sac a bunch of scv's, as mentioned with DeMuslim's composition, to make sure that as you add more tech, your core bio army doesn't really get smaller.
Taeja the one true Byunjwa~
krooked
Profile Joined May 2011
376 Posts
August 17 2013 02:44 GMT
#3072
^^^^^^ Interesting, thanks. I've been following a similar, although not quite as greedy approach just today. I'm losing a lot to blink stalker all in, I have a hard time recognizing it and properly defending it. But I've had great success with adding ghost earlier, and going waaay more marines than I normally do. Getting stormed is obviously less acceptable, but its easier to just shred the protoss army.

Would you say your build is hard to stop all ins with, i.e even if you scout ? Or would you say you have time to stop it? On ladder I face about 60% cheese, 40% macro.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
August 17 2013 04:45 GMT
#3073
On August 17 2013 11:44 krooked wrote:
^^^^^^ Interesting, thanks. I've been following a similar, although not quite as greedy approach just today. I'm losing a lot to blink stalker all in, I have a hard time recognizing it and properly defending it. But I've had great success with adding ghost earlier, and going waaay more marines than I normally do. Getting stormed is obviously less acceptable, but its easier to just shred the protoss army.

Would you say your build is hard to stop all ins with, i.e even if you scout ? Or would you say you have time to stop it? On ladder I face about 60% cheese, 40% macro.

In terms of 1 base allins, assuming I scout them I can stop immortal allin, 4gate, and stargate-based allins pretty easily. Blink allin is a little harder, but then again it is pretty hard with normal builds too. If I suspect one I drop 2 more barracks instead of a 3rd CC to go up to 4 rax, 2 with techlab, which often provides enough units to hold. In terms of recognizing it, you a) see the twilight council b)see a momma core and stalkers produced, and c)a lot of gateways. DTs will usually fit the first characteristic but no others. 2base colossus allins can usually be held with a really nice concave and scv pull in the open, as well as good splitting against colossus fire.

This build (not my build, I adapted it from ThorZain) actually has equal production to a normal 3 rax build, such as bomber's (2 marines 1 marauder at a time). Because of the 3CC, double upgrades nature of the build, a counterswing after defending something is much stronger, so I feel more ready to retreat to my main for 2 min. until medivacs arrive, or even lose 20-30 scv's as long as it means that I am able to get to medivacs.

A little trick that I find enormously helpful in defending any type of allin is to hide an worker on the map before the attack comes, and then ebay block their natural once their attack has commenced, so if they warp in there to kill the ebay then I have held, and if they don't then I feel more comfortable in retreating to my main base.
Taeja the one true Byunjwa~
Clairval
Profile Joined August 2011
France37 Posts
August 17 2013 07:02 GMT
#3074
As a meching player, I currently veto Neo Planet S, but I regularly change my mind about the other ones. What would you veto?
KingofGods
Profile Joined July 2010
Canada1218 Posts
August 17 2013 07:07 GMT
#3075
Bel'shir Vestige is a hard map to mech on because of the 3rd it is so damn had to defend all 3 bases with mech as well as all the different attack paths.

Derelict Watcher is the same but lots of people like to siege up the opponents 3rd.
Clairval
Profile Joined August 2011
France37 Posts
Last Edited: 2013-08-17 07:25:48
August 17 2013 07:24 GMT
#3076
I certainly didn't expect to read Derelict Watcher over 4 spawn maps. So far I consider you can protect your third and natural at the same spot, and keeping an eye on flying harassment forces isn't more difficult than on other maps.
KingofGods
Profile Joined July 2010
Canada1218 Posts
August 17 2013 07:33 GMT
#3077
Right but as your entire force is between 2nd and 3rd defending it, where are you going to take a 4th?
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
August 17 2013 08:33 GMT
#3078
Question:

Is it okay to go 17/19 or 18/19 cc after a reaper? You cut an SCV for about 3 seconds to make a second supply depot.

Why do pros usually go for the supply depot first and make their cc after 20ish supply?

KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2013-08-17 08:44:30
August 17 2013 08:41 GMT
#3079
Safety precaution. If they are getting proxied or something that throws off their build, they don't want to be getting supply blocked during that crucial time and gives them a little more time to see if it is safe for them to throw down a cc either on high or low ground. Also it gives them the option of ebay blocking without getting supply blocked.

You will notice that this is almost always accompanied by scv scout.
SHODAN
Profile Joined November 2011
United Kingdom1155 Posts
Last Edited: 2013-08-17 14:51:09
August 17 2013 14:48 GMT
#3080
On August 17 2013 06:49 Sogetsu wrote:
Hello, I want to know if there is some sort of early push nowadays on TvP, because after seeing so many streams it looks like there is no way to make presure (remembering fast Concusive Marauder Push)
And it is even worse when the Protoss play poking with MotherCore and Stalker first. I don't know what to do, I am opening with Reapers to be agressive and scout, but damn, it is useless after Stalkers and MotherCore arrive.

I don't like to play turtling, but it feels so damn boring waiting for the first Medivac to push -_-

PD: I don't use Widow Mines, I hate that unit from the Beta when they made it a "Missile Launcher", so it's the only thing I don't like to use.


have a look at the proxy reaper/fact builds by SuperNova and Gumiho.

WCS KR S2. Code A, Round 2, Match 2. Gumiho vs Pigbaby, G1. Newkirk.
http://www.gomtv.net/2013wcs2/vod/80775/?set=1

9/9/9 proxy reaper/factory.

rally SCV #9 to proxy spot then cut SCV production.

9 supply #1 (behind mineral line).
9 proxy raxx (1:25).
9 gas #1.

resume SCV production. stop at 12 SCVs.
12 reaper #1 (2:35).
13 upgrade orbital #1 ( 2:45).

send your forward worker straight to the protoss’ natural and hide it in a corner. do not use the forward worker to check protoss’ main base.

reaper #1 complete (3:20).
orbital #1 complete (3:20).
proxy factory factory (3:25).
15 supply #2 (behind mineral line).
reaper #2 (3:50).

widow mine #1 (4:25).
raxx #2 (4:30).
reaper #3 (4:35).
supply #3 (4:40).
widow mine #1 complete (5:05).

5:05 reaper/mine timing.

you need to pull your reapers back at 4:50 so they will regenerate full hit points before you execute this attack. the reapers cliff-walk at the furthest point along the wall. If the zealot/stalker are drawn away by the reapers, the widow mine can enter freely and burrow in protoss’ mineral line.

reaper #4 (5:25).
widow mine #2 complete (5:45).
 transition into proxy hellions, or even a proxy starport for an uncloaked banshee or medivac if you wish.

at the very least you will force early detection and a bunch of stalkers. this kind of aggression is not supposed to end the game. It's a great way of keeping toss in the stone age for as long as possible while you tech to medivacs.

also see:

WCS KR S2. Code A, Round 2, Match 2. Gumiho vs Pigbaby, G2. Gwangalli (sp?) Beach.
http://www.gomtv.net/2013wcs2/vod/80775/?set=1

WCS KR S2. StarLeague, Ro16, Group D, Match5. SuperNova vs Trap, G1. Gwangalli Beach.
http://www.gomtv.net/2013wcs2/vod/80743/?set=1

WCS KR S2. StarLeague, Ro16, Group D, Match5. SuperNova vs Trap, G3. Anaconda.
http://www.gomtv.net/2013wcs2/vod/80743/?set=3

Prev 1 152 153 154 155 156 368 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Qualifier
13:00
Spring Champs Qualifier
WardiTV632
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech150
SKillous 61
Serral 2
StarCraft: Brood War
Britney 41986
Mini 924
BeSt 337
ggaemo 305
Soulkey 221
firebathero 195
Mind 190
hero 158
Rush 109
Zeus 108
[ Show more ]
Last 90
Pusan 69
Barracks 42
Aegong 35
ToSsGirL 30
Sacsri 26
Hm[arnc] 25
Shine 21
soO 17
Rock 15
Nal_rA 13
yabsab 12
Terrorterran 10
Icarus 6
Dota 2
Gorgc6686
qojqva1312
League of Legends
Reynor91
Heroes of the Storm
Trikslyr37
Other Games
Grubby14915
singsing2209
B2W.Neo597
Beastyqt545
Lowko315
DeMusliM302
byalli285
crisheroes281
Sick233
KnowMe115
monkeys_forever95
ArmadaUGS56
Organizations
Counter-Strike
PGL49176
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Gemini_19 141
• Adnapsc2 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV240
League of Legends
• Nemesis2282
• Jankos1685
Upcoming Events
IPSL
1h 42m
Dewalt vs nOmaD
Ret vs Cross
BSL
1h 42m
Artosis vs Sterling
eOnzErG vs TBD
BSL
4h 42m
Bonyth vs Doodle
Dewalt vs TerrOr
Patches Events
8h 27m
GSL
17h 42m
Cure vs herO
SHIN vs Maru
IPSL
1d 1h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 4h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 18h
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
2 days
Kung Fu Cup
2 days
GSL
3 days
Replay Cast
4 days
GSL
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Replay Cast
6 days
RSL Revival
6 days
Classic vs SHIN
Rogue vs Bunny
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.