On October 18 2013 18:39 AlaxWayLaxed wrote:
Yes it is possible to mech against protoss. They are by far the hardest race to use mech against however.
End game you want to have a large raven count. Pdd is our best counter to tempest and hsm is very effective against the protoss ground army due to the nature of its deathball style (lots of clumping means lots of aoe). The best comp i have seen for late game is raven (counter mass tempest with pdd/ mass void with hsm + detection) Ghost (enough to emp imortals sheild/archon and snipe ht) Seigetanks for land aoe, Thors for AA aoe dmg, and hellbats as a buffer against mass chargelots. Its an extremely late game finicky build to achieve and pull off, but it is incredibly effective. Terran has all the units to be able to build a perfect reactionary build to the protoss army. I myself have only got that late game comp due to the matches rarely lasting long enough but It is incredibly powerful composition against protoss.
I have found a very agressive 1-1-1 opener that works well against toss.
12 rax (non stop marine production when done)
13 gas
15 oc
@100 gas factory
@100% factory add starport and tech lab
@100% tech lab build tank
@100% starport add tech lab
@100% tech lab build raven
Continue building tanks and marines and push out when raven is at 90 ish energy with 12 ish marines and 3 tanks. Pull 5-8 scvs to repair tanks and build bunkers in front of the enemy natural. Building one viking to snipe msc is useful.
At this point any excess minerals should be used for cc built bake at base. If it is a long ish seige at thier natural it is possible to build 2 ccs back at base. This will mean we can trade our late expand with a double expand against the toss early expand. (sorry don't have vods to properly explain this).
Build bunkers in front of enemy natural while seige tanks up with in range ( a very map dependant factor for this build.) use raven energy for PDD which counters plantary nexus and hold seige untill nexus is killed. Scvs on auto repair to keep bunkers and tanks alive for as long as possible.
After pulling back from destroying their natural go into standard late game seige compositions. At all times remember that toss can use warp prisms to drop us. Keep some forces at home while seiging in order to deal with wp harras. Heavy raven count recomended for the late game.
This is just my style of TvP playing mech atm
Yes it is possible to mech against protoss. They are by far the hardest race to use mech against however.
End game you want to have a large raven count. Pdd is our best counter to tempest and hsm is very effective against the protoss ground army due to the nature of its deathball style (lots of clumping means lots of aoe). The best comp i have seen for late game is raven (counter mass tempest with pdd/ mass void with hsm + detection) Ghost (enough to emp imortals sheild/archon and snipe ht) Seigetanks for land aoe, Thors for AA aoe dmg, and hellbats as a buffer against mass chargelots. Its an extremely late game finicky build to achieve and pull off, but it is incredibly effective. Terran has all the units to be able to build a perfect reactionary build to the protoss army. I myself have only got that late game comp due to the matches rarely lasting long enough but It is incredibly powerful composition against protoss.
I have found a very agressive 1-1-1 opener that works well against toss.
12 rax (non stop marine production when done)
13 gas
15 oc
@100 gas factory
@100% factory add starport and tech lab
@100% tech lab build tank
@100% starport add tech lab
@100% tech lab build raven
Continue building tanks and marines and push out when raven is at 90 ish energy with 12 ish marines and 3 tanks. Pull 5-8 scvs to repair tanks and build bunkers in front of the enemy natural. Building one viking to snipe msc is useful.
At this point any excess minerals should be used for cc built bake at base. If it is a long ish seige at thier natural it is possible to build 2 ccs back at base. This will mean we can trade our late expand with a double expand against the toss early expand. (sorry don't have vods to properly explain this).
Build bunkers in front of enemy natural while seige tanks up with in range ( a very map dependant factor for this build.) use raven energy for PDD which counters plantary nexus and hold seige untill nexus is killed. Scvs on auto repair to keep bunkers and tanks alive for as long as possible.
After pulling back from destroying their natural go into standard late game seige compositions. At all times remember that toss can use warp prisms to drop us. Keep some forces at home while seiging in order to deal with wp harras. Heavy raven count recomended for the late game.
This is just my style of TvP playing mech atm
Does this hold off agressive oracle + stalker msc rush? out of curriousity, what league are you doing this build, id like to try it!