• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:54
CEST 14:54
KST 21:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League56Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Starcraft player cRuZa Passed away. Bot on ladder Do we even care about balance? Young Players Tournament Announced by SOOP Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League Small VOD Thread 2.0 2v2v2v2 Tournament [BSL23] RO24 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9612 users

[G] New Terran Bronze to Masters - 1 Base Only - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Scail
Profile Joined September 2012
Canada21 Posts
January 24 2013 02:38 GMT
#41
Still working on the rest. I'm doing one every weeknight.
SideAffect
Profile Joined April 2012
Canada30 Posts
January 24 2013 03:53 GMT
#42
I think the more important part of becoming a better player is focusing on the correct things. A lot of these will be present whether you learn Filter's 50 SCV + 100 food at 10 minutes with Stim + Medivacs or you do a 4 gate and only accept that warp gate research finishing at exactly 5:30.

The problem comes in oh 44 scvs and 91 food. Stim finishes by the time I get there... meh good enough.

Or research finished at 5:55 hit at 7 minutes... meh still won.

Focusing on getting that build as close to perfection has helped me improve more than I think learning a more macro oriented build but not having it as clean. I really like dApollo's tutorials as far as build selection goes, reacting to different things but his macro is actually pretty poor in a lot of his games, even before the 10 minute mark. He makes up for that in a lot of different ways that a newer player just shouldn't (game reading, micro, ...)

I think it's more important that you are doing something extremely well than it is to do something very good poorly. (and by poorly I don't mean horribly. I mean those couple second pauses in between building workers that really add up.)



"Let us celebrate our new arrangement with the adding of chocolate to milk" - Homer Simpson
Dirkinity
Profile Joined November 2012
Germany409 Posts
January 24 2013 04:11 GMT
#43
Terrible, thats not better than just cannon-rushing to masters.
_indigo_
Profile Joined August 2010
Slovenia171 Posts
January 24 2013 07:30 GMT
#44
Fully support your project, I believe this is the best and most efficient way to progress. When you 1-base for long enough and advance some ranks, you stop doing it by yourself, not because you read somewhere it's a "bad thing to do". And you enter the macro games with advanced unit handling and mechanics.

Nothing worse like experiencing a game you struggle to expand and play macro but you're mechanics and controls are utter shit. Forced macro games from the start are a very very bad way to approach SC2.

I've been there, it sucks. Then I worked on heavy mechanical play from 1-2 base builds (which are, btw, much harder to pull off then some neverending expand game in gold league) and now I can play macro all 3 races in Master league. Cool huh?
I have seen it all, and everything is just as senseless as chasing the wind.
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
January 25 2013 01:19 GMT
#45
I reccomend every new player to learn 1-all in per mu and try to master it. If they 4gate to make sure there hitting 5:45 and not 6:15. I just feel it is useless to "Macro" in Bronze through Platinum. Your not learning to read anything because everything is late and some players are just stupid. Also winning lots of quick games is more fun than losing a 20 minute game.

What makes macro play stronger is better unit control, learning one bases builds forces the player to learn how to use units and master build orders.

However, I do recommend trying to do 2 one base mu and 1 macro mu. This allows the player to learn what it feels like to be on more than one base.
"Cause ya know, Style before victory." -The greatest mafia player alive
Doominator10
Profile Joined August 2012
United States515 Posts
January 25 2013 02:54 GMT
#46
While I dont think this is the most efficient method of learning the game, I definitely think its a more fun way of learning that can produce satisfying results (wins) quickly (I.E. what I think most younger generation gamers are looking for nowadays. Easier ways to win and faster ways to the 'fun' part.)

@govie: I bet you at least 30-50 of that supply is in workers, while only about 20 is in for OP. Supply is misleading, OP SHOULD have a bigger army than the opponent.
Your DOOM has arrived,,,, and is handing out cookies
Grubbegrabbn
Profile Joined November 2010
Sweden174 Posts
January 25 2013 09:26 GMT
#47
Nice effort into this video series I like it. To end it all with a pull all SCV all-in makes it feel a bit cheesy though.

I really think Taerix guide is one of the simplest and at the same time builds some good habits:

[G] How to get out of bronze w/ macro (not cheese)

The additional bonus is that you get to have a really big army most of the time which is always fun (regardless if you end upp winning or walking into tank tank fire like a boss).

I did Taerix guide followed by Filter's guides. I will definitely try this - as someone said it is always nice to have a set of builds you can to fairly well.
Scail
Profile Joined September 2012
Canada21 Posts
January 25 2013 10:47 GMT
#48
On January 25 2013 18:26 Grubbegrabbn wrote:
Nice effort into this video series I like it. To end it all with a pull all SCV all-in makes it feel a bit cheesy though.

I really think Taerix guide is one of the simplest and at the same time builds some good habits:

[G] How to get out of bronze w/ macro (not cheese)

The additional bonus is that you get to have a really big army most of the time which is always fun (regardless if you end upp winning or walking into tank tank fire like a boss).

I did Taerix guide followed by Filter's guides. I will definitely try this - as someone said it is always nice to have a set of builds you can to fairly well.


Thanks for the comments.
It's not "ended" with an SCV allin, the series is far from over and the SCV pull is only used using the platinum build against terran opponents. Every other build and matchup only pulls oversaturated workers.
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
January 25 2013 12:59 GMT
#49
Really looking forward to the Diamond videos, any chance of a date for when they will be uploaded?
Elderbury
Profile Joined May 2010
United States10 Posts
Last Edited: 2013-01-27 21:02:33
January 25 2013 16:57 GMT
#50
Entertaining series, and I think it's healthy to balance one's macro strategies with the occasional all-in, just to keep things fresh and fun. However, your constant use of racial comments during the video series show profoundly poor judgment. Personally, I don't care what you think about Jews, Mexicans, Blacks, Whites, Asians,etc., and it's completely irrelevant to the game. Let's keep it about SC2 and not about your racial stereotyping (of real people, that is. Go ahead and make all the comments you want about zerg scum).
daralharb
Profile Joined January 2011
United States59 Posts
January 25 2013 19:15 GMT
#51
Ok, so please excuse my newbie ass for asking this question but: I've watched a bunch of your videos and I see that you go for your orbital at 17 supply. Why is that? Normally the orbital would finish up at around 15 supply (assuming 12 rax) and you could start the orbital around that time.
Is there some economic benefit for waiting another 2 supply before you start your orbital? Is it a MULE thing?

Grapefruit
Profile Joined November 2010
Germany439 Posts
January 26 2013 14:40 GMT
#52
I approve of this learning method.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
January 26 2013 15:11 GMT
#53
15 and 17 orb is normal. Some people cut scvs to 15orb some make the 16th scv and a marine then orbital
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Scail
Profile Joined September 2012
Canada21 Posts
January 27 2013 03:51 GMT
#54
New video, TvP diamond build.
daralharb
Profile Joined January 2011
United States59 Posts
Last Edited: 2013-01-27 20:17:22
January 27 2013 20:09 GMT
#55
I just finished watching the TvP Diamond Build. I liked the build and plan on using it on the ladder.

If you are using a replay, could you have the production tab up and/or just leave it on your POV? I got pissed when I was trying to follow along and suddenly a 2nd starport was almost finished.
Where the hell did that one come from?

The appeal of the Filter SC builds are the fact that at the end of each video he puts up a graphic that has benchmarks of the build at certain times and you can judge where you are based on those benchmarks. Would you consider something similar for your videos?

I know that you are trying to make a new video every night but I think that people (namely me) will get more out of it if you focus on producing the best video possible regardless of how long it takes. It will take a few days for the average gamer to digest the bronze/silver/gold ect. builds and practice them and become proficient at them.
I would rather see a video of a perfectly executed build next week (or in two weeks) than a video with execution errors posted tomorrow. I'm mimicking you, show me how it's done.

I like your series and look forward to more videos. I hope consider my advice and I look forward to you teaching me in future videos.
Scail
Profile Joined September 2012
Canada21 Posts
January 27 2013 21:49 GMT
#56
I'll leave that one up, and I will be more careful in the future. I hid the starport from my opponent and myself, haha.

There will be a master version of this build, so I'll clear up any confusion when it's released.
govie
Profile Blog Joined November 2012
9334 Posts
January 29 2013 15:17 GMT
#57
Tried it on ladder and failed (silver). Maybe it didnt work because i didnt really believed this build was viable tho (ill be honest). Marine are so weak without upgrades and the push is a bit late as i see it. But then again, i did nothing really wrong.....

Im still guessing 2rax (11/11 or Concussive push) is more viable then this 6rax, just because it hits sooner and u can transition out of it. Does anyone have the same experiences and feelings bout this build?
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
storkman
Profile Joined June 2011
United States157 Posts
January 29 2013 16:59 GMT
#58
All-in hitting at 10 mins is a little late vrs toss :O But then again if you are in lower leagues I think you should be fine
OH YEAH
ZeroTalent
Profile Joined December 2010
United States297 Posts
January 30 2013 21:39 GMT
#59


Micro is for suckers.

... More constructively, I think there's a place for one-base play. Getting to masters without expanding is certainly doable. A friend of mine basically DT rushed to masters. People like Gaelzi, ActionJesuz, and Weedadmins, even someone like optikZero or Piqliq have shown that you can win at a high ladder level by focusing on one-base play, though many of them are also capable of playing after cheese fails.

But at low levels focusing on macro gives you a better opportunity for comeback. While your opponent is f***ing that micro chicken you're patiently building up your army & tech. As long as you can survive past the 11 minute mark versus a one-base player, you win. There were games where I literally lost every SCV to a hellion drop, but because I had 2 mules and already had a big army, I made the comeback. More commonly I'd lose a lot of workers to mutas or DTs or a cloak banshee (people at low levels have a huge boner for INVISIBLE UNITS), but I'd still be ahead economically and in base army value (i.e. not counting harassment units)

I can see how separating the "build your army" phase from the "fight!" phase might be useful in terms of learning mechanics. It might be easier to transition from one-base play to "okay, now we have to fight and build stuff all at once" than it is to transition from an intense macro focus to being able to micro.
Can we get an official definition of "all-in"? Please?
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
January 31 2013 09:20 GMT
#60
On January 25 2013 10:19 MysteryMeat1 wrote:
I reccomend every new player to learn 1-all in per mu and try to master it. If they 4gate to make sure there hitting 5:45 and not 6:15. I just feel it is useless to "Macro" in Bronze through Platinum. Your not learning to read anything because everything is late and some players are just stupid. Also winning lots of quick games is more fun than losing a 20 minute game.

What makes macro play stronger is better unit control, learning one bases builds forces the player to learn how to use units and master build orders.

However, I do recommend trying to do 2 one base mu and 1 macro mu. This allows the player to learn what it feels like to be on more than one base.


Very interesting. Thank you for this post.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
FEL
18:00
ScienceCraft - Day 1
RotterdaM579
IndyStarCraft 378
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 579
IndyStarCraft 378
StarCraft: Brood War
Britney 58087
Horang2 1791
Bisu 1546
Shuttle 1450
Hyuk 1205
BeSt 672
firebathero 385
Stork 359
EffOrt 331
Hyun 290
[ Show more ]
Zeus 210
Mini 204
Rush 167
Last 161
ggaemo 155
Barracks 114
hero 74
Shinee 70
Mong 61
Pusan 61
ToSsGirL 31
Sacsri 28
Sexy 21
zelot 20
Aegong 19
Noble 17
yabsab 16
Free 15
Icarus 3
Dota 2
Gorgc12582
XcaliburYe188
Counter-Strike
fl0m2485
Other Games
singsing2093
B2W.Neo1176
Lowko303
crisheroes300
mouzStarbuck237
DeMusliM233
Pyrionflax201
Beastyqt168
BRAT_OK 24
MindelVK10
Organizations
Counter-Strike
PGL24587
StarCraft: Brood War
UltimateBattle 17
lovetv 8
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3192
League of Legends
• Nemesis1473
Upcoming Events
Patches Events
6m
AI Arena Tournament
4h 6m
FEL
21h 6m
Sparkling Tuna Cup
21h 6m
Replay Cast
1d 10h
WardiTV Weekly
1d 22h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
Epic.LAN
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.