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[G] New Terran Bronze to Masters - 1 Base Only - Page 3

Forum Index > StarCraft 2 Strategy
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Scail
Profile Joined September 2012
Canada21 Posts
January 24 2013 02:38 GMT
#41
Still working on the rest. I'm doing one every weeknight.
SideAffect
Profile Joined April 2012
Canada30 Posts
January 24 2013 03:53 GMT
#42
I think the more important part of becoming a better player is focusing on the correct things. A lot of these will be present whether you learn Filter's 50 SCV + 100 food at 10 minutes with Stim + Medivacs or you do a 4 gate and only accept that warp gate research finishing at exactly 5:30.

The problem comes in oh 44 scvs and 91 food. Stim finishes by the time I get there... meh good enough.

Or research finished at 5:55 hit at 7 minutes... meh still won.

Focusing on getting that build as close to perfection has helped me improve more than I think learning a more macro oriented build but not having it as clean. I really like dApollo's tutorials as far as build selection goes, reacting to different things but his macro is actually pretty poor in a lot of his games, even before the 10 minute mark. He makes up for that in a lot of different ways that a newer player just shouldn't (game reading, micro, ...)

I think it's more important that you are doing something extremely well than it is to do something very good poorly. (and by poorly I don't mean horribly. I mean those couple second pauses in between building workers that really add up.)



"Let us celebrate our new arrangement with the adding of chocolate to milk" - Homer Simpson
Dirkinity
Profile Joined November 2012
Germany409 Posts
January 24 2013 04:11 GMT
#43
Terrible, thats not better than just cannon-rushing to masters.
_indigo_
Profile Joined August 2010
Slovenia171 Posts
January 24 2013 07:30 GMT
#44
Fully support your project, I believe this is the best and most efficient way to progress. When you 1-base for long enough and advance some ranks, you stop doing it by yourself, not because you read somewhere it's a "bad thing to do". And you enter the macro games with advanced unit handling and mechanics.

Nothing worse like experiencing a game you struggle to expand and play macro but you're mechanics and controls are utter shit. Forced macro games from the start are a very very bad way to approach SC2.

I've been there, it sucks. Then I worked on heavy mechanical play from 1-2 base builds (which are, btw, much harder to pull off then some neverending expand game in gold league) and now I can play macro all 3 races in Master league. Cool huh?
I have seen it all, and everything is just as senseless as chasing the wind.
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
January 25 2013 01:19 GMT
#45
I reccomend every new player to learn 1-all in per mu and try to master it. If they 4gate to make sure there hitting 5:45 and not 6:15. I just feel it is useless to "Macro" in Bronze through Platinum. Your not learning to read anything because everything is late and some players are just stupid. Also winning lots of quick games is more fun than losing a 20 minute game.

What makes macro play stronger is better unit control, learning one bases builds forces the player to learn how to use units and master build orders.

However, I do recommend trying to do 2 one base mu and 1 macro mu. This allows the player to learn what it feels like to be on more than one base.
"Cause ya know, Style before victory." -The greatest mafia player alive
Doominator10
Profile Joined August 2012
United States515 Posts
January 25 2013 02:54 GMT
#46
While I dont think this is the most efficient method of learning the game, I definitely think its a more fun way of learning that can produce satisfying results (wins) quickly (I.E. what I think most younger generation gamers are looking for nowadays. Easier ways to win and faster ways to the 'fun' part.)

@govie: I bet you at least 30-50 of that supply is in workers, while only about 20 is in for OP. Supply is misleading, OP SHOULD have a bigger army than the opponent.
Your DOOM has arrived,,,, and is handing out cookies
Grubbegrabbn
Profile Joined November 2010
Sweden174 Posts
January 25 2013 09:26 GMT
#47
Nice effort into this video series I like it. To end it all with a pull all SCV all-in makes it feel a bit cheesy though.

I really think Taerix guide is one of the simplest and at the same time builds some good habits:

[G] How to get out of bronze w/ macro (not cheese)

The additional bonus is that you get to have a really big army most of the time which is always fun (regardless if you end upp winning or walking into tank tank fire like a boss).

I did Taerix guide followed by Filter's guides. I will definitely try this - as someone said it is always nice to have a set of builds you can to fairly well.
Scail
Profile Joined September 2012
Canada21 Posts
January 25 2013 10:47 GMT
#48
On January 25 2013 18:26 Grubbegrabbn wrote:
Nice effort into this video series I like it. To end it all with a pull all SCV all-in makes it feel a bit cheesy though.

I really think Taerix guide is one of the simplest and at the same time builds some good habits:

[G] How to get out of bronze w/ macro (not cheese)

The additional bonus is that you get to have a really big army most of the time which is always fun (regardless if you end upp winning or walking into tank tank fire like a boss).

I did Taerix guide followed by Filter's guides. I will definitely try this - as someone said it is always nice to have a set of builds you can to fairly well.


Thanks for the comments.
It's not "ended" with an SCV allin, the series is far from over and the SCV pull is only used using the platinum build against terran opponents. Every other build and matchup only pulls oversaturated workers.
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
January 25 2013 12:59 GMT
#49
Really looking forward to the Diamond videos, any chance of a date for when they will be uploaded?
Elderbury
Profile Joined May 2010
United States10 Posts
Last Edited: 2013-01-27 21:02:33
January 25 2013 16:57 GMT
#50
Entertaining series, and I think it's healthy to balance one's macro strategies with the occasional all-in, just to keep things fresh and fun. However, your constant use of racial comments during the video series show profoundly poor judgment. Personally, I don't care what you think about Jews, Mexicans, Blacks, Whites, Asians,etc., and it's completely irrelevant to the game. Let's keep it about SC2 and not about your racial stereotyping (of real people, that is. Go ahead and make all the comments you want about zerg scum).
daralharb
Profile Joined January 2011
United States59 Posts
January 25 2013 19:15 GMT
#51
Ok, so please excuse my newbie ass for asking this question but: I've watched a bunch of your videos and I see that you go for your orbital at 17 supply. Why is that? Normally the orbital would finish up at around 15 supply (assuming 12 rax) and you could start the orbital around that time.
Is there some economic benefit for waiting another 2 supply before you start your orbital? Is it a MULE thing?

Grapefruit
Profile Joined November 2010
Germany439 Posts
January 26 2013 14:40 GMT
#52
I approve of this learning method.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
January 26 2013 15:11 GMT
#53
15 and 17 orb is normal. Some people cut scvs to 15orb some make the 16th scv and a marine then orbital
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Scail
Profile Joined September 2012
Canada21 Posts
January 27 2013 03:51 GMT
#54
New video, TvP diamond build.
daralharb
Profile Joined January 2011
United States59 Posts
Last Edited: 2013-01-27 20:17:22
January 27 2013 20:09 GMT
#55
I just finished watching the TvP Diamond Build. I liked the build and plan on using it on the ladder.

If you are using a replay, could you have the production tab up and/or just leave it on your POV? I got pissed when I was trying to follow along and suddenly a 2nd starport was almost finished.
Where the hell did that one come from?

The appeal of the Filter SC builds are the fact that at the end of each video he puts up a graphic that has benchmarks of the build at certain times and you can judge where you are based on those benchmarks. Would you consider something similar for your videos?

I know that you are trying to make a new video every night but I think that people (namely me) will get more out of it if you focus on producing the best video possible regardless of how long it takes. It will take a few days for the average gamer to digest the bronze/silver/gold ect. builds and practice them and become proficient at them.
I would rather see a video of a perfectly executed build next week (or in two weeks) than a video with execution errors posted tomorrow. I'm mimicking you, show me how it's done.

I like your series and look forward to more videos. I hope consider my advice and I look forward to you teaching me in future videos.
Scail
Profile Joined September 2012
Canada21 Posts
January 27 2013 21:49 GMT
#56
I'll leave that one up, and I will be more careful in the future. I hid the starport from my opponent and myself, haha.

There will be a master version of this build, so I'll clear up any confusion when it's released.
govie
Profile Blog Joined November 2012
9334 Posts
January 29 2013 15:17 GMT
#57
Tried it on ladder and failed (silver). Maybe it didnt work because i didnt really believed this build was viable tho (ill be honest). Marine are so weak without upgrades and the push is a bit late as i see it. But then again, i did nothing really wrong.....

Im still guessing 2rax (11/11 or Concussive push) is more viable then this 6rax, just because it hits sooner and u can transition out of it. Does anyone have the same experiences and feelings bout this build?
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
storkman
Profile Joined June 2011
United States157 Posts
January 29 2013 16:59 GMT
#58
All-in hitting at 10 mins is a little late vrs toss :O But then again if you are in lower leagues I think you should be fine
OH YEAH
ZeroTalent
Profile Joined December 2010
United States297 Posts
January 30 2013 21:39 GMT
#59


Micro is for suckers.

... More constructively, I think there's a place for one-base play. Getting to masters without expanding is certainly doable. A friend of mine basically DT rushed to masters. People like Gaelzi, ActionJesuz, and Weedadmins, even someone like optikZero or Piqliq have shown that you can win at a high ladder level by focusing on one-base play, though many of them are also capable of playing after cheese fails.

But at low levels focusing on macro gives you a better opportunity for comeback. While your opponent is f***ing that micro chicken you're patiently building up your army & tech. As long as you can survive past the 11 minute mark versus a one-base player, you win. There were games where I literally lost every SCV to a hellion drop, but because I had 2 mules and already had a big army, I made the comeback. More commonly I'd lose a lot of workers to mutas or DTs or a cloak banshee (people at low levels have a huge boner for INVISIBLE UNITS), but I'd still be ahead economically and in base army value (i.e. not counting harassment units)

I can see how separating the "build your army" phase from the "fight!" phase might be useful in terms of learning mechanics. It might be easier to transition from one-base play to "okay, now we have to fight and build stuff all at once" than it is to transition from an intense macro focus to being able to micro.
Can we get an official definition of "all-in"? Please?
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
January 31 2013 09:20 GMT
#60
On January 25 2013 10:19 MysteryMeat1 wrote:
I reccomend every new player to learn 1-all in per mu and try to master it. If they 4gate to make sure there hitting 5:45 and not 6:15. I just feel it is useless to "Macro" in Bronze through Platinum. Your not learning to read anything because everything is late and some players are just stupid. Also winning lots of quick games is more fun than losing a 20 minute game.

What makes macro play stronger is better unit control, learning one bases builds forces the player to learn how to use units and master build orders.

However, I do recommend trying to do 2 one base mu and 1 macro mu. This allows the player to learn what it feels like to be on more than one base.


Very interesting. Thank you for this post.
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