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Hello, thank you for a trully great guide!
I see a lot of people habe given their moral perspective on the build so i will do it too . I am a high platinum player and, as I saw this guide and tried it i suddently realized why it's so effective.
The metagame evolves, we all know that. At the beginning of Starcraft the FE was something incredibly risky, almost considered economic cheese and was based on ppl not scouting. In time the Progamers improved their micro and realized they can handle pretty much any one base agression and moved on to FE to gain an edge.
This Metagame change was based on improved defensive play but was suddently adopted by all players, in all leagues who actually DON'T have the necesary micro to defend a one base play. The zergs are incredible these days, taking their 3rd at 5 min etc. I used to lose about 75% of my TvZ with 1 Rax FE but with this build i won 90% of my TvZ the last 30 games. They can't defend so they SHOULDN'T expand that fast. I hope this shifts the metagame back a little.
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I think this is an awful thread. If you learn to play "properly" what suddenly happens is, you can get masters with any build doing any style when you're experienced enough. I.E: we may both have the masters icon, but I'm also plat with an account only making queens and top 8 masters with random on a different account, likely both things you couldn't do.
Of course 1 base is easier. So if you're goal is improving you wouldn't restrict yourself to what's easiest.
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So what does it mean playing "properly"? 1 base isn't "proper"?
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On February 12 2013 06:59 trew wrote: So what does it mean playing "properly"? 1 base isn't "proper"? He's trying to make sure you don't have fun the wrong way. Danger ahead!
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Just an FYI. It's not a "push" or "build" but just a generic opening that can be used against each race at low level and be aggressive and fall into a marine tank medic or banshee push.
Gas first 1-1-1. Reactor immediately on rax, fac make 1 hellion -> tech lab. Starport on tech lab, rax constant marines, and hellion production. Hits with something like 7-8 marines, 2-3 hellions, and a banshee somewhat early. Puts good pressure on any race, and you can go into a very fast 1-1-1 because of gas first.
Just an idea, mull it around mayhaps.
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this is probally the best way to learn the mechanics of the game to start out. i would say the best way to teach urself the mechanics however, once u get the mechanics of the 1 base down so its all automatic you should be pushing ur self to add me aka add on expansions and such no need to go all the way to masters if ur goal is to learn and not to get masters icon. you should always be adding on new stuff as old stuff becomes second nature otherwise ur not getting better after a certain point.
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macro is all about hotkeys?? Come on you cant be serious...
In ladder 1 base cheese might work but what about when you enter a tournament and play a series against someone?? After you cheese the first game they are gonna scout much more and your chances of winning drop dramatically.
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On January 23 2013 23:38 Tenks wrote: You say there are advantages but there are also a ton of disadvantages:
-Don't learn to make workers throughout the game -Don't learn to constantly make supply depots -Don't learn to add on production -Don't learn to expand and defense expansions -Don't learn to know when to sacrifice an expansion -Don't learn to prioritize adding said depots/production/expansions over obsessing over microing a battle
Sure if your only goal is to get that little Masters icon next to your name to get some warm fuzzy feeling then 1base is the way to go. If you want to also know you are looked down upon by the majority of the community and your skills are nothing but a paper tiger then go the approach of learning the game proper.
Who cares what the community thinks. Who cares what anybody thinks? Even on the internet. Skill wise - if you want to improve. 1 base play will limit you a lot. If you want to be a stable master player you need to learn a lot more than just 1base play.
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On January 24 2013 00:20 Musiq wrote:Show nested quote +On January 23 2013 23:38 Tenks wrote: You say there are advantages but there are also a ton of disadvantages:
-Don't learn to make workers throughout the game -Don't learn to constantly make supply depots -Don't learn to add on production -Don't learn to expand and defense expansions -Don't learn to know when to sacrifice an expansion -Don't learn to prioritize adding said depots/production/expansions over obsessing over microing a battle
Sure if your only goal is to get that little Masters icon next to your name to get some warm fuzzy feeling then 1base is the way to go. If you want to also know you are looked down upon by the majority of the community and your skills are nothing but a paper tiger then go the approach of learning the game proper. I understand where you are coming from, but some people learn or pick up things differently then others do. If the true goal is to improve your game, winning, losing, or even rank shouldn't matter at all.
I like your last sentence there, however, allow me to improve upon it sir : )
"If the true goal is to improve your game, losing will not matter, however promotions and wins will surely follow."
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On January 24 2013 05:42 iAmJeffReY wrote: If you need a wider variety of one and two bade TvX builds send me a note. I got a plethora of all ins and aggression to Fe builds
Hey pal, I'd gladly take some All-in/1-base aggression builds. Got my way to Diamond and probably low Masters skill level when I do play by macro, but mixing in hyper aggressive stuff is really fun now that getting better isn't so important for me.
cheers, Wil
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On February 12 2013 16:23 EleanorRIgby wrote: macro is all about hotkeys?? Come on you cant be serious...
In ladder 1 base cheese might work but what about when you enter a tournament and play a series against someone?? After you cheese the first game they are gonna scout much more and your chances of winning drop dramatically. Also, what about when you are being chased by a bear?
This is also super relevant to most low-master Star Craft players.
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On February 12 2013 06:00 GGHHGG wrote: I think this is an awful thread. If you learn to play "properly" what suddenly happens is, you can get masters with any build doing any style when you're experienced enough. I.E: we may both have the masters icon, but I'm also plat with an account only making queens and top 8 masters with random on a different account, likely both things you couldn't do.
Of course 1 base is easier. So if you're goal is improving you wouldn't restrict yourself to what's easiest. Your e-peen is huge.
Riddle me this, Batman:
If I am not in Master league now, and by practicing these builds, I do get promoted to Master league, then in what way am I not a better player than I was before?
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On February 12 2013 22:37 U_G_L_Y wrote:Show nested quote +On February 12 2013 06:00 GGHHGG wrote: I think this is an awful thread. If you learn to play "properly" what suddenly happens is, you can get masters with any build doing any style when you're experienced enough. I.E: we may both have the masters icon, but I'm also plat with an account only making queens and top 8 masters with random on a different account, likely both things you couldn't do.
Of course 1 base is easier. So if you're goal is improving you wouldn't restrict yourself to what's easiest. Your e-peen is huge. Riddle me this, Batman: If I am not in Master league now, and by practicing these builds, I do get promoted to Master league, then in what way am I not a better player than I was before?
In the way that you're exactly the same skill as a player, just with different builds. In the way that as soon as hots was to come out and those builds no longer work, you'd become bronze again and the real master player would still be masters because the builds don't matter.
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Learning 1-base allins is more than just constructing a series of buildings and a-move. It's about building efficiently and executing properly. Learning those attributes will transition into any other play.
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On February 13 2013 01:43 trew wrote: Learning 1-base allins is more than just constructing a series of buildings and a-move. It's about building efficiently and executing properly. Learning those attributes will transition into any other play.
That's true of any build. The only difference with all-ins is that the time until you actually pull the trigger is shorter, so properly executing your build is fundamentally easier.
I get the argument that all-ins are a legitimate component of the game and any good player should at least have a working knowledge of how to execute these all-ins, even if just for the purpose of being better prepared to defend against your opponents all-ins. Different sorts of all-ins are like condiments that you add to your Starcraft burger. But if all you do is eat ketchup, you're really missing the point.
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On February 13 2013 01:16 GGHHGG wrote:Show nested quote +On February 12 2013 22:37 U_G_L_Y wrote:On February 12 2013 06:00 GGHHGG wrote: I think this is an awful thread. If you learn to play "properly" what suddenly happens is, you can get masters with any build doing any style when you're experienced enough. I.E: we may both have the masters icon, but I'm also plat with an account only making queens and top 8 masters with random on a different account, likely both things you couldn't do.
Of course 1 base is easier. So if you're goal is improving you wouldn't restrict yourself to what's easiest. Your e-peen is huge. Riddle me this, Batman: If I am not in Master league now, and by practicing these builds, I do get promoted to Master league, then in what way am I not a better player than I was before? In the way that you're exactly the same skill as a player, just with different builds. In the way that as soon as hots was to come out and those builds no longer work, you'd become bronze again and the real master player would still be masters because the builds don't matter.
Brilliant response, not only did it make me laugh, but so honestly truthful of 100s or thousands of players who have learnt a build to masters.( and are therefore better than players at the low levels)
The elitism in the communtiy is silly, this is not a communtiy where the value of the person is in his league, but what they are offering the community:
From the OP trying to advocate understanding 1 base builds as an effective way to start learning the game.
To the opposite views screaming bloody murder that doing it this way inherently limits you as you move up.
Neither are completely correct as neither is completely right, as there is no right way to play. both are needed tho in the communtiy to make as well rounded as possible as a game.
I think there is alot of people in this community that either/both get hung up on the 'metagame being the right and most efficient style' as if its some kind if blocky pixelated, rigid juggernaut that can hardly moved from the days of gaming back in the 80's. and forget that the metagame is actually just the subtle and everchanging, you know that i know that you know level upon level of thinking that both players will do in a game.
SO what I am trying to say is that it is impossible to stay ahead of the curve(metagame) or even necessarily level with it as it just.constantly.shifts.
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Northern Ireland461 Posts
As a means of introducing someone completely new to the game to basic mechanics and such, I think that 1 base builds are absolutely fantastic, there is less to focus on, which means TARGETED improvement at specific areas, which in general, should allow for faster improvement. When it can be executed to a decent standard, you can slowly add on more things to be aware of and maintain while keeping the originally learned material going. In this way of improving, the new player isn't swamped under a multitude of things that must be done. I say this as a player that was trained in the, 'one base bad, 3 base good' mantra of learning from a completely macro-centric view.
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1 base play is fun but personally I believe 2 base play builds a better foundation and is more important for the beginners.
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The Army uses a crawl, walk run mentality in teaching new skills to soldiers. This is a similar idea, and its what I used when I started playing again.
One basing gets your early game nice and tight, since successful execution usually requires hitting your build order in a timely fashion, and it does so in a way thats easy for newer players to understand. It can be challenging to hit a 10 minute 2 base timing, but less so to hit a 6 minute off one base. EVERY GAME has an early game, its the foundation of everything you do, and it is important to have this phase locked down.
As you progress, you can use your one base foundation to add in more complicated builds easily, since adding in an extra building or two is not so tough when you are on top of your opener.
As far as not learning to transition, I learned a good amount of transitioning skills from one basing, just from the times I did damage but not enough to kill and I had to expand/tech/add production in order to break the stalemate.
To me it seems illogical to have some new player try to set up and manage 2+ bases of production when they cant properly set up one. I never found myself limited, because when I had a good handle on my one base stuff it was easier to scale the concept up and add an extra base than it was to just try and play for three+ bases every game.
I think there are two factors at play here in resisting 1base:
1) Peoples egos get smashed along with their buildings when you successfully one base them. Its like getting dunked on in basketball or something. Losing to 1 base all ins is mostly about poor scouting/not knowing the proper response, and it stings a bit when someone kicks your door in and ends the game in 6 minutes.
2) Some people are just more defense oriented in their gaming philosophy. I think its harder to learn a pure macro style without any kind of 1 base foundation, but I also think its stupid/cowardly to sit in your base until max, especially if you have windows to kill the guy (windows you learn about through all-ins and such). Some of us are drawn to killing things, others to defending until they hit some critical mass and then moving out.
Will say this though, no one ever won a game just by producing units, you have to use them properly, and thats a staple of 1 base play.
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